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4e256b73b2
* Array of 8 INT32's natively embedded into savedata (net and SP)! * Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game. * Requires reservation to avoid clobber-conflicts. * Access via `reserveLuabanks()` - returns a read-write userdata. * Assign userdata to local variable or global rawset to use later. Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
89 lines
2.4 KiB
C
89 lines
2.4 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_libs.h
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/// \brief libraries for Lua scripting
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#ifdef HAVE_BLUA
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extern lua_State *gL;
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#define LREG_VALID "VALID_USERDATA"
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#define LREG_EXTVARS "LUA_VARS"
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#define LREG_STATEACTION "STATE_ACTION"
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#define LREG_ACTIONS "MOBJ_ACTION"
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#define META_STATE "STATE_T*"
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#define META_MOBJINFO "MOBJINFO_T*"
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#define META_SFXINFO "SFXINFO_T*"
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#define META_MOBJ "MOBJ_T*"
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#define META_MAPTHING "MAPTHING_T*"
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#define META_PLAYER "PLAYER_T*"
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#define META_TICCMD "TICCMD_T*"
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#define META_SKIN "SKIN_T*"
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#define META_POWERS "PLAYER_T*POWERS"
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#define META_SOUNDSID "SKIN_T*SOUNDSID"
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#define META_VERTEX "VERTEX_T*"
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#define META_LINE "LINE_T*"
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#define META_SIDE "SIDE_T*"
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#define META_SUBSECTOR "SUBSECTOR_T*"
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#define META_SECTOR "SECTOR_T*"
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#define META_FFLOOR "FFLOOR_T*"
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#ifdef HAVE_LUA_SEGS
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#define META_SEG "SEG_T*"
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#define META_NODE "NODE_T*"
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#endif
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#ifdef ESLOPE
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#define META_SLOPE "PSLOPE_T*"
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#define META_VECTOR2 "VECTOR2_T"
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#define META_VECTOR3 "VECTOR3_T"
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#endif
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#define META_MAPHEADER "MAPHEADER_T*"
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#define META_CVAR "CONSVAR_T*"
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#define META_SECTORLINES "SECTOR_T*LINES"
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#define META_SIDENUM "LINE_T*SIDENUM"
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#ifdef HAVE_LUA_SEGS
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#define META_NODEBBOX "NODE_T*BBOX"
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#define META_NODECHILDREN "NODE_T*CHILDREN"
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#endif
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#define META_BBOX "BOUNDING_BOX"
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#define META_HUDINFO "HUDINFO_T*"
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#define META_PATCH "PATCH_T*"
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#define META_COLORMAP "COLORMAP"
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#define META_CAMERA "CAMERA_T*"
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#define META_ACTION "ACTIONF_T*"
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#define META_LUABANKS "LUABANKS[]*"
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boolean luaL_checkboolean(lua_State *L, int narg);
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int LUA_EnumLib(lua_State *L);
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int LUA_SOCLib(lua_State *L);
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int LUA_BaseLib(lua_State *L);
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int LUA_MathLib(lua_State *L);
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int LUA_HookLib(lua_State *L);
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int LUA_ConsoleLib(lua_State *L);
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int LUA_InfoLib(lua_State *L);
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int LUA_MobjLib(lua_State *L);
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int LUA_PlayerLib(lua_State *L);
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int LUA_SkinLib(lua_State *L);
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int LUA_ThinkerLib(lua_State *L);
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int LUA_MapLib(lua_State *L);
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int LUA_BlockmapLib(lua_State *L);
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int LUA_HudLib(lua_State *L);
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#endif
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