SRB2/src/hardware
2019-11-09 14:09:20 -03:00
..
r_opengl sky barreling 2019-09-17 23:38:04 -03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
hw_clip.c fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
hw_defs.h Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c make hwrender compile 2019-11-08 22:58:41 -03:00
hw_drv.h sky barreling 2019-09-17 23:38:04 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
hw_light.c There's some whitespace... 2019-11-07 14:56:42 -08:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
hw_main.h sky barreling 2019-09-17 23:38:04 -03:00
hw_md2.c MD2 crash fix. 2019-10-13 11:59:38 +01:00
hw_md2.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00