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r_opengl
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sky barreling
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2019-09-17 23:38:04 -03:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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nodigimusic nomusic nosound refactor other targets
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2018-09-14 10:35:56 -04:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
hw_cache.c
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
hw_clip.c
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fix using abs() on unsigned
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2018-11-10 17:40:09 +00:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
hw_data.h
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Merge branch 'public_next'
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2018-11-10 15:41:57 +00:00 |
hw_defs.h
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
hw_dll.h
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
hw_draw.c
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make hwrender compile
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2019-11-08 22:58:41 -03:00 |
hw_drv.h
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sky barreling
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2019-09-17 23:38:04 -03:00 |
hw_glide.h
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Revert "Merge branch 'flats-png_port' into 'master'"
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2019-09-09 18:40:21 +00:00 |
hw_glob.h
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Trying to make sense of chroma keying
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2019-11-09 14:09:20 -03:00 |
hw_light.c
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There's some whitespace...
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2019-11-07 14:56:42 -08:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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fix invisible planes, fix flat animation
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2019-11-08 23:42:15 -03:00 |
hw_main.h
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sky barreling
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2019-09-17 23:38:04 -03:00 |
hw_md2.c
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MD2 crash fix.
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2019-10-13 11:59:38 +01:00 |
hw_md2.h
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Merge branch 'public_next'
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2018-11-10 15:41:57 +00:00 |
hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2018-10-27 18:58:05 +01:00 |
hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |