mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 15:42:03 +00:00
620 lines
9.7 KiB
INI
620 lines
9.7 KiB
INI
// Linedef flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
linedefflagstranslation
|
|
{
|
|
1 = "blocking";
|
|
2 = "blockmonsters";
|
|
4 = "twosided";
|
|
8 = "dontpegtop";
|
|
16 = "dontpegbottom";
|
|
32 = "skewtd";
|
|
64 = "noclimb";
|
|
128 = "noskew";
|
|
256 = "midpeg";
|
|
512 = "midsolid";
|
|
1024 = "wrapmidtex";
|
|
2048 = "netonly";
|
|
4096 = "nonet";
|
|
8192 = "effect6";
|
|
16384 = "bouncy";
|
|
32768 = "transfer";
|
|
}
|
|
|
|
linedefflags_udmf
|
|
{
|
|
blocking = "Impassable";
|
|
blockmonsters = "Block Enemies";
|
|
twosided = "Double-Sided";
|
|
dontpegtop = "Upper Unpegged";
|
|
dontpegbottom = "Lower Unpegged";
|
|
skewtd = "Slope Skew";
|
|
noclimb = "Not Climbable";
|
|
noskew = "No Midtexture Skew";
|
|
midpeg = "Peg Midtexture";
|
|
midsolid = "Solid Midtexture";
|
|
wrapmidtex = "Repeat Midtexture";
|
|
netonly = "Netgame Only";
|
|
nonet = "No Netgame";
|
|
bouncy = "Bouncy Wall";
|
|
transfer = "Transfer Line";
|
|
}
|
|
|
|
linedefrenderstyles
|
|
{
|
|
translucent = "Translucent";
|
|
add = "Add";
|
|
subtract = "Subtract";
|
|
reversesubtract = "Reverse subtract";
|
|
modulate = "Modulate";
|
|
fog = "Fog";
|
|
}
|
|
|
|
sectorflags
|
|
{
|
|
invertprecip = "Invert Precipitation";
|
|
gravityflip = "Flip Objects in Reverse Gravity";
|
|
heatwave = "Heat Wave";
|
|
noclipcamera = "Intangible to the Camera";
|
|
colormapfog = "Fog Planes";
|
|
colormapfadesprites = "Fade Fullbright";
|
|
colormapprotected = "Protected from Tagging";
|
|
outerspace = "Space Countdown";
|
|
doublestepup = "Ramp Sector (double step-up/down)";
|
|
nostepdown = "Non-Ramp Sector (No step-down)";
|
|
speedpad = "Speed Pad";
|
|
starpostactivator = "Star Post Activator";
|
|
exit = "Exit";
|
|
specialstagepit = "Special Stage Pit";
|
|
returnflag = "Return Flag";
|
|
redteambase = "Red Team Base";
|
|
blueteambase = "Blue Team Base";
|
|
fan = "Fan Sector";
|
|
supertransform = "Super Sonic Transform";
|
|
forcespin = "Force Spin";
|
|
zoomtubestart = "Zoom Tube Start";
|
|
zoomtubeend = "Zoom Tube End";
|
|
finishline = "Circuit Finish Line";
|
|
ropehang = "Rope Hang";
|
|
jumpflip = "Flip Gravity on Jump";
|
|
gravityoverride = "Make Reverse Gravity Temporary";
|
|
flipspecial_nofloor = "No Trigger on Floor Touch";
|
|
flipspecial_ceiling = "Trigger on Ceiling Touch";
|
|
triggerspecial_touch = "Trigger on Edge Touch";
|
|
triggerspecial_headbump = "Trigger on Headbump";
|
|
triggerline_plane = "Linedef Trigger Requires Plane Touch";
|
|
triggerline_mobj = "Non-Pushables Can Trigger Linedef";
|
|
}
|
|
|
|
sectorflagscategories
|
|
{
|
|
invertprecip = "regular";
|
|
gravityflip = "regular";
|
|
heatwave = "regular";
|
|
noclipcamera = "regular";
|
|
colormapfog = "colormap";
|
|
colormapfadesprites = "colormap";
|
|
colormapprotected = "colormap";
|
|
outerspace = "special";
|
|
doublestepup = "special";
|
|
nostepdown = "special";
|
|
speedpad = "special";
|
|
starpostactivator = "special";
|
|
exit = "special";
|
|
specialstagepit = "special";
|
|
returnflag = "special";
|
|
redteambase = "special";
|
|
blueteambase = "special";
|
|
fan = "special";
|
|
supertransform = "special";
|
|
forcespin = "special";
|
|
zoomtubestart = "special";
|
|
zoomtubeend = "special";
|
|
finishline = "special";
|
|
ropehang = "special";
|
|
jumpflip = "special";
|
|
gravityoverride = "special";
|
|
flipspecial_nofloor = "trigger";
|
|
flipspecial_ceiling = "trigger";
|
|
triggerspecial_touch = "trigger";
|
|
triggerspecial_headbump = "trigger";
|
|
triggerline_plane = "trigger";
|
|
triggerline_mobj = "trigger";
|
|
}
|
|
|
|
// THING FLAGS
|
|
thingflags_udmf
|
|
{
|
|
flip = "Flip";
|
|
absolutez = "Absolute Z height";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "extra";
|
|
2 = "flip";
|
|
4 = "special";
|
|
8 = "ambush";
|
|
16 = "absolutez";
|
|
}
|
|
|
|
// DEFAULT SECTOR BRIGHTNESS LEVELS
|
|
sectorbrightness
|
|
{
|
|
255;
|
|
248;
|
|
240;
|
|
232;
|
|
224;
|
|
216;
|
|
208;
|
|
200;
|
|
192;
|
|
184;
|
|
176;
|
|
168;
|
|
160;
|
|
152;
|
|
144;
|
|
136;
|
|
128;
|
|
120;
|
|
112;
|
|
104;
|
|
96;
|
|
88;
|
|
80;
|
|
72;
|
|
64;
|
|
56;
|
|
48;
|
|
40;
|
|
32;
|
|
24;
|
|
16;
|
|
8;
|
|
0;
|
|
}
|
|
|
|
numbrightnesslevels = 32;
|
|
|
|
/*
|
|
TEXTURES AND FLAT SOURCES
|
|
This tells Doom Builder where to find the information for textures
|
|
and flats in the IWAD file, Addition WAD file and Map WAD file.
|
|
|
|
Start and end lumps must be given in a structure (of which the
|
|
key name doesnt matter) and any textures or flats in between them
|
|
are loaded in either the textures category or flats category.
|
|
|
|
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
|
|
*/
|
|
textures
|
|
{
|
|
zdoom1
|
|
{
|
|
start = "TX_START";
|
|
end = "TX_END";
|
|
}
|
|
}
|
|
|
|
/*
|
|
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
|
|
Only add fields here that Doom Builder does not edit with its own user-interface!
|
|
The "default" field must match the UDMF specifications!
|
|
|
|
Field data types:
|
|
0 = integer *
|
|
1 = float
|
|
2 = string
|
|
3 = bool
|
|
4 = linedef action (integer) *
|
|
5 = sector effect (integer) *
|
|
6 = texture (string)
|
|
7 = flat (string)
|
|
8 = angle in degrees (integer)
|
|
9 = angle in radians (float)
|
|
10 = XXRRGGBB color (integer)
|
|
11 = enum option (integer) *
|
|
12 = enum bits (integer) *
|
|
13 = sector tag (integer) *
|
|
14 = thing tag (integer) *
|
|
15 = linedef tag (integer) *
|
|
16 = enum option (string)
|
|
17 = angle in degrees (float)
|
|
22 = byte angle (integer)
|
|
*/
|
|
universalfields
|
|
{
|
|
sector
|
|
{
|
|
}
|
|
|
|
linedef
|
|
{
|
|
}
|
|
|
|
sidedef
|
|
{
|
|
}
|
|
|
|
thing
|
|
{
|
|
}
|
|
}
|
|
|
|
/*
|
|
MAP LUMP NAMES
|
|
Map lumps are loaded with the map as long as they are right after each other. When the editor
|
|
meets a lump which is not defined in this list it will ignore the map if not satisfied.
|
|
The order of items defines the order in which lumps will be written to WAD file on save.
|
|
To indicate the map header lump, use ~MAP
|
|
|
|
Legenda:
|
|
required = Lump is required to exist.
|
|
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
|
|
nodebuild = The nodebuilder generates this lump.
|
|
allowempty = The nodebuilder is allowed to leave this lump empty.
|
|
scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
|
|
script = This lump is a text-based script. Specify the filename of the script configuration to use.
|
|
*/
|
|
udmfmaplumpnames
|
|
{
|
|
ZNODES
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
REJECT
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = false;
|
|
}
|
|
|
|
BLOCKMAP
|
|
{
|
|
required = false;
|
|
nodebuild = true;
|
|
allowempty = true;
|
|
}
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
// Reserved names are: angledeg, anglerad, color, texture, flat
|
|
enums
|
|
{
|
|
falsetrue
|
|
{
|
|
0 = "False";
|
|
1 = "True";
|
|
}
|
|
|
|
yesno
|
|
{
|
|
0 = "Yes";
|
|
1 = "No";
|
|
}
|
|
|
|
noyes
|
|
{
|
|
0 = "No";
|
|
1 = "Yes";
|
|
}
|
|
|
|
setadd
|
|
{
|
|
0 = "Set";
|
|
1 = "Add";
|
|
}
|
|
|
|
onoff
|
|
{
|
|
0 = "On";
|
|
1 = "Off";
|
|
}
|
|
|
|
offon
|
|
{
|
|
0 = "Off";
|
|
1 = "On";
|
|
}
|
|
|
|
updown
|
|
{
|
|
0 = "Up";
|
|
1 = "Down";
|
|
}
|
|
|
|
downup
|
|
{
|
|
0 = "Down";
|
|
1 = "Up";
|
|
}
|
|
|
|
frontback
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
|
|
frontbackboth
|
|
{
|
|
0 = "Front";
|
|
1 = "Back";
|
|
2 = "Front and back";
|
|
}
|
|
|
|
tangibility
|
|
{
|
|
1 = "Intangible from top";
|
|
2 = "Intangible from bottom";
|
|
4 = "Don't block players";
|
|
8 = "Don't block non-players";
|
|
}
|
|
|
|
floorceiling
|
|
{
|
|
0 = "Floor";
|
|
1 = "Ceiling";
|
|
2 = "Both";
|
|
}
|
|
|
|
scrollcarry
|
|
{
|
|
0 = "Scroll and carry";
|
|
1 = "Scroll";
|
|
2 = "Carry";
|
|
}
|
|
|
|
scrolltype
|
|
{
|
|
0 = "Regular";
|
|
1 = "Accelerative";
|
|
2 = "Displacement";
|
|
}
|
|
|
|
comparison
|
|
{
|
|
0 = "Equal";
|
|
1 = "Less than or equal";
|
|
2 = "Greater than or equal";
|
|
}
|
|
|
|
triggertype
|
|
{
|
|
0 = "Continuous";
|
|
1 = "Once";
|
|
2 = "Each time on entry";
|
|
3 = "Each time on entry/exit";
|
|
}
|
|
|
|
xtriggertype
|
|
{
|
|
0 = "Continuous";
|
|
1 = "Each time on entry";
|
|
2 = "Each time on entry/exit";
|
|
}
|
|
|
|
team
|
|
{
|
|
0 = "Red";
|
|
1 = "Blue";
|
|
}
|
|
|
|
flagcheck
|
|
{
|
|
0 = "Has all";
|
|
1 = "Has any";
|
|
2 = "Has exactly";
|
|
3 = "Doesn't have all";
|
|
4 = "Doesn't have any";
|
|
}
|
|
|
|
maceflags
|
|
{
|
|
1 = "Double size";
|
|
2 = "No sounds";
|
|
4 = "Player-turnable chain";
|
|
8 = "Swing instead of spin";
|
|
16 = "Make chain from end item";
|
|
32 = "Spawn link at origin";
|
|
64 = "Clip inside ground";
|
|
128 = "No distance check";
|
|
}
|
|
|
|
pushablebehavior
|
|
{
|
|
0 = "Normal";
|
|
1 = "Slide";
|
|
2 = "Immovable";
|
|
3 = "Classic";
|
|
}
|
|
|
|
monitorrespawn
|
|
{
|
|
0 = "Same item";
|
|
1 = "Random (Weak)";
|
|
2 = "Random (Strong)";
|
|
}
|
|
|
|
blendmodes
|
|
{
|
|
0 = "Translucent";
|
|
1 = "Add";
|
|
2 = "Subtract";
|
|
3 = "Reverse subtract";
|
|
4 = "Modulate";
|
|
}
|
|
}
|
|
|
|
//Default things filters
|
|
thingsfilters
|
|
{
|
|
|
|
filter0
|
|
{
|
|
name = "Player starts";
|
|
category = "starts";
|
|
type = -1;
|
|
}
|
|
|
|
|
|
filter1
|
|
{
|
|
name = "Enemies";
|
|
category = "enemies";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
|
|
filter2
|
|
{
|
|
name = "NiGHTS Track";
|
|
category = "nightstrk";
|
|
type = -1;
|
|
|
|
}
|
|
|
|
//filter3
|
|
//{
|
|
// name = "Normal Gravity";
|
|
// category = "";
|
|
// type = -1;
|
|
//
|
|
// fields
|
|
// {
|
|
// 2 = false;
|
|
// }
|
|
//}
|
|
|
|
//filter4
|
|
//{
|
|
// name = "Reverse Gravity";
|
|
// category = "";
|
|
// type = -1;
|
|
//
|
|
// fields
|
|
// {
|
|
// 2 = true;
|
|
// }
|
|
//}
|
|
}
|
|
|
|
// Special linedefs
|
|
speciallinedefs_udmf
|
|
{
|
|
soundlinedefflag = "noclimb";
|
|
singlesidedflag = "blocking";
|
|
doublesidedflag = "twosided";
|
|
impassableflag = "blocking";
|
|
upperunpeggedflag = "dontpegtop";
|
|
lowerunpeggedflag = "dontpegbottom";
|
|
repeatmidtextureflag = "wrapmidtex";
|
|
pegmidtextureflag = "midpeg";
|
|
slopeskewflag = "skewtd";
|
|
nomidtextureskewflag = "noskew";
|
|
}
|
|
|
|
scriptlumpnames
|
|
{
|
|
MAINCFG
|
|
{
|
|
script = "SOC.cfg";
|
|
}
|
|
|
|
OBJCTCFG
|
|
{
|
|
script = "SOC.cfg";
|
|
}
|
|
|
|
SOC_
|
|
{
|
|
script = "SOC.cfg";
|
|
isprefix = true;
|
|
}
|
|
|
|
LUA_
|
|
{
|
|
script = "Lua.cfg";
|
|
isprefix = true;
|
|
}
|
|
}
|
|
|
|
// Texture sources
|
|
textures
|
|
{
|
|
zdoom1
|
|
{
|
|
start = "TX_START";
|
|
end = "TX_END";
|
|
}
|
|
}
|
|
|
|
// Patch sources
|
|
patches
|
|
{
|
|
standard1
|
|
{
|
|
start = "P_START";
|
|
end = "P_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "PP_START";
|
|
end = "PP_END";
|
|
}
|
|
}
|
|
|
|
// Sprite sources
|
|
sprites
|
|
{
|
|
standard1
|
|
{
|
|
start = "S_START";
|
|
end = "S_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "SS_START";
|
|
end = "SS_END";
|
|
}
|
|
}
|
|
|
|
// Flat sources
|
|
flats
|
|
{
|
|
standard1
|
|
{
|
|
start = "F_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard2
|
|
{
|
|
start = "FF_START";
|
|
end = "FF_END";
|
|
}
|
|
|
|
standard3
|
|
{
|
|
start = "FF_START";
|
|
end = "F_END";
|
|
}
|
|
|
|
standard4
|
|
{
|
|
start = "F_START";
|
|
end = "FF_END";
|
|
}
|
|
}
|