SRB2/src/p_setup.h
2020-11-19 00:52:43 -03:00

124 lines
3.1 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_setup.h
/// \brief Setup a game, startup stuff
#ifndef __P_SETUP__
#define __P_SETUP__
#include "doomdata.h"
#include "doomstat.h"
#include "r_defs.h"
// map md5, sent to players via PT_SERVERINFO
extern unsigned char mapmd5[16];
// Player spawn spots for deathmatch.
#define MAX_DM_STARTS 64
extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
/* for levelflat type */
enum
{
LEVELFLAT_NONE,/* HOM time my friend */
LEVELFLAT_FLAT,
LEVELFLAT_PATCH,
LEVELFLAT_PNG,
LEVELFLAT_TEXTURE,
};
//
// MAP used flats lookup table
//
typedef struct
{
char name[9]; // resource name from wad
UINT8 type;
union
{
struct
{
lumpnum_t lumpnum; // lump number of the flat
// for flat animation
lumpnum_t baselumpnum;
}
flat;
struct
{
INT32 num;
INT32 lastnum; // texture number of the flat
// for flat animation
INT32 basenum;
}
texture;
}
u;
UINT16 width, height;
// for flat animation
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;
// for textures
UINT8 *picture;
#ifdef HWRENDER
void *mipmap;
#endif
} levelflat_t;
extern size_t numlevelflats;
extern levelflat_t *levelflats;
INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat);
INT32 P_AddLevelFlatRuntime(const char *flatname);
INT32 P_CheckLevelFlat(const char *flatname);
extern size_t nummapthings;
extern mapthing_t *mapthings;
void P_SetupLevelSky(INT32 skynum, boolean global);
#ifdef SCANTHINGS
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
#endif
void P_RespawnThings(void);
boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate);
#ifdef HWRENDER
void HWR_LoadLevel(void);
#endif
boolean P_AddWadFile(const char *wadfilename);
boolean P_RunSOC(const char *socfilename);
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_WriteThings(void);
size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);
void P_SetDemoFlickies(INT16 i);
void P_DeleteFlickies(INT16 i);
// Needed for NiGHTS
void P_ReloadRings(void);
void P_SwitchSpheresBonusMode(boolean bonustime);
void P_DeleteGrades(INT16 i);
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
UINT8 P_HasGrades(INT16 map, UINT8 mare);
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
#endif