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541 lines
23 KiB
C
541 lines
23 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_perfstats.c
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/// \brief Performance measurement tools.
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#include "m_perfstats.h"
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#include "v_video.h"
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#include "i_video.h"
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#include "d_netcmd.h"
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#include "r_main.h"
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#include "i_system.h"
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#include "z_zone.h"
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#include "p_local.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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int ps_tictime = 0;
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int ps_playerthink_time = 0;
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int ps_thinkertime = 0;
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int ps_thlist_times[NUM_THINKERLISTS];
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static const char* thlist_names[] = {
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"Polyobjects: %d",
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"Main: %d",
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"Mobjs: %d",
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"Dynamic slopes: %d",
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"Precipitation: %d",
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NULL
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};
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static const char* thlist_shortnames[] = {
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"plyobjs %d",
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"main %d",
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"mobjs %d",
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"dynslop %d",
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"precip %d",
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NULL
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};
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int ps_checkposition_calls = 0;
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int ps_lua_thinkframe_time = 0;
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int ps_lua_mobjhooks = 0;
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// dynamically allocated resizeable array for thinkframe hook stats
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ps_hookinfo_t *thinkframe_hooks = NULL;
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int thinkframe_hooks_length = 0;
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int thinkframe_hooks_capacity = 16;
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void PS_SetThinkFrameHookInfo(int index, UINT32 time_taken, char* short_src)
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{
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if (!thinkframe_hooks)
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{
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// array needs to be initialized
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thinkframe_hooks = Z_Malloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
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}
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if (index >= thinkframe_hooks_capacity)
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{
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// array needs more space, realloc with double size
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thinkframe_hooks_capacity *= 2;
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thinkframe_hooks = Z_Realloc(thinkframe_hooks,
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sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
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}
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thinkframe_hooks[index].time_taken = time_taken;
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memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
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// since the values are set sequentially from begin to end, the last call should leave
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// the correct value to this variable
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thinkframe_hooks_length = index + 1;
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}
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void M_DrawPerfStats(void)
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{
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char s[100];
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int currenttime = I_GetTimeMicros();
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int frametime = currenttime - ps_prevframetime;
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ps_prevframetime = currenttime;
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if (cv_perfstats.value == 1) // rendering
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{
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if (vid.width < 640 || vid.height < 400) // low resolution
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{
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snprintf(s, sizeof s - 1, "frmtime %d", frametime);
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V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
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{
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snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
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V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
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V_DrawThinString(20, 26, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
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V_DrawThinString(20, 38, V_MONOSPACE | V_GRAYMAP, s);
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return;
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}
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snprintf(s, sizeof s - 1, "drwtime %d", ps_rendercalltime);
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V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "bspcall %d", ps_numbspcalls);
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V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "sprites %d", ps_numsprites);
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V_DrawThinString(90, 18, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "drwnode %d", ps_numdrawnodes);
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V_DrawThinString(90, 26, V_MONOSPACE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "plyobjs %d", ps_numpolyobjects);
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V_DrawThinString(90, 34, V_MONOSPACE | V_BLUEMAP, s);
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#ifdef HWRENDER
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if (rendermode == render_opengl) // OpenGL specific stats
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{
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snprintf(s, sizeof s - 1, "skybox %d", ps_hw_skyboxtime);
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V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
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V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "nodesrt %d", ps_hw_nodesorttime);
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V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "nodedrw %d", ps_hw_nodedrawtime);
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V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "sprsort %d", ps_hw_spritesorttime);
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V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "sprdraw %d", ps_hw_spritedrawtime);
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V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "other %d",
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ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
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- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
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- ps_hw_batchsorttime - ps_hw_batchdrawtime);
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V_DrawThinString(24, 74, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
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V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
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V_DrawThinString(20, 90, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
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V_DrawThinString(20, 102, V_MONOSPACE | V_GRAYMAP, s);
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if (cv_glbatching.value)
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{
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snprintf(s, sizeof s - 1, "batsort %d", ps_hw_batchsorttime);
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V_DrawThinString(90, 46, V_MONOSPACE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "batdraw %d", ps_hw_batchdrawtime);
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V_DrawThinString(90, 54, V_MONOSPACE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "polygon %d", ps_hw_numpolys);
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V_DrawThinString(155, 10, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "drwcall %d", ps_hw_numcalls);
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V_DrawThinString(155, 18, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "shaders %d", ps_hw_numshaders);
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V_DrawThinString(155, 26, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "vertex %d", ps_hw_numverts);
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V_DrawThinString(155, 34, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "texture %d", ps_hw_numtextures);
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V_DrawThinString(220, 10, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "polyflg %d", ps_hw_numpolyflags);
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V_DrawThinString(220, 18, V_MONOSPACE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "colors %d", ps_hw_numcolors);
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V_DrawThinString(220, 26, V_MONOSPACE | V_PURPLEMAP, s);
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}
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else
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{
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// reset these vars so the "other" measurement isn't off
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ps_hw_batchsorttime = 0;
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ps_hw_batchdrawtime = 0;
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}
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}
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else // software specific stats
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#endif
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{
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snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
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V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "sprclip %d", ps_sw_spritecliptime);
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V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "portals %d", ps_sw_portaltime);
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V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "planes %d", ps_sw_planetime);
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V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "masked %d", ps_sw_maskedtime);
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V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "other %d",
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ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
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- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
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V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
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V_DrawThinString(20, 74, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
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V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
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V_DrawThinString(20, 94, V_MONOSPACE | V_GRAYMAP, s);
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}
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}
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else // high resolution
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{
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snprintf(s, sizeof s - 1, "Frame time: %d", frametime);
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V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
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{
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snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
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V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
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V_DrawSmallString(20, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
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V_DrawSmallString(20, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
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return;
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}
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snprintf(s, sizeof s - 1, "3d rendering: %d", ps_rendercalltime);
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V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "BSP calls: %d", ps_numbspcalls);
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V_DrawSmallString(115, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "Sprites: %d", ps_numsprites);
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V_DrawSmallString(115, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "Drawnodes: %d", ps_numdrawnodes);
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V_DrawSmallString(115, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
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snprintf(s, sizeof s - 1, "Polyobjects: %d", ps_numpolyobjects);
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V_DrawSmallString(115, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
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#ifdef HWRENDER
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if (rendermode == render_opengl) // OpenGL specific stats
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{
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snprintf(s, sizeof s - 1, "Skybox render: %d", ps_hw_skyboxtime);
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V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
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V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Drwnode sort: %d", ps_hw_nodesorttime);
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V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Drwnode render: %d", ps_hw_nodedrawtime);
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V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Sprite sort: %d", ps_hw_spritesorttime);
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V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Sprite render: %d", ps_hw_spritedrawtime);
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V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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// Remember to update this calculation when adding more 3d rendering stats!
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snprintf(s, sizeof s - 1, "Other: %d",
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ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
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- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
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- ps_hw_batchsorttime - ps_hw_batchdrawtime);
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V_DrawSmallString(24, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
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V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
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V_DrawSmallString(20, 60, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
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V_DrawSmallString(20, 70, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
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if (cv_glbatching.value)
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{
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snprintf(s, sizeof s - 1, "Batch sort: %d", ps_hw_batchsorttime);
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V_DrawSmallString(115, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "Batch render: %d", ps_hw_batchdrawtime);
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V_DrawSmallString(115, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
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snprintf(s, sizeof s - 1, "Polygons: %d", ps_hw_numpolys);
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V_DrawSmallString(200, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Vertices: %d", ps_hw_numverts);
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V_DrawSmallString(200, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Draw calls: %d", ps_hw_numcalls);
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V_DrawSmallString(200, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Shaders: %d", ps_hw_numshaders);
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V_DrawSmallString(200, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Textures: %d", ps_hw_numtextures);
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V_DrawSmallString(200, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Polyflags: %d", ps_hw_numpolyflags);
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V_DrawSmallString(200, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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snprintf(s, sizeof s - 1, "Colors: %d", ps_hw_numcolors);
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V_DrawSmallString(200, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
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}
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else
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{
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// reset these vars so the "other" measurement isn't off
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ps_hw_batchsorttime = 0;
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ps_hw_batchdrawtime = 0;
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}
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}
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else // software specific stats
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#endif
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{
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snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
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V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "R_ClipSprites: %d", ps_sw_spritecliptime);
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V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Portals+Skybox: %d", ps_sw_portaltime);
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V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "R_DrawPlanes: %d", ps_sw_planetime);
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V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "R_DrawMasked: %d", ps_sw_maskedtime);
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V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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// Remember to update this calculation when adding more 3d rendering stats!
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snprintf(s, sizeof s - 1, "Other: %d",
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ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
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- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
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V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
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V_DrawSmallString(20, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
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V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
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snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
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V_DrawSmallString(20, 65, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
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}
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}
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}
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else if (cv_perfstats.value == 2) // logic
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{
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int i = 0;
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thinker_t *thinker;
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int thinkercount = 0;
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int polythcount = 0;
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int mainthcount = 0;
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int mobjcount = 0;
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int nothinkcount = 0;
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int scenerycount = 0;
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int dynslopethcount = 0;
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int precipcount = 0;
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int removecount = 0;
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// y offset for drawing columns
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int yoffset1 = 0;
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int yoffset2 = 0;
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for (i = 0; i < NUM_THINKERLISTS; i++)
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{
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for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
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{
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thinkercount++;
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if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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removecount++;
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else if (i == THINK_POLYOBJ)
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polythcount++;
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else if (i == THINK_MAIN)
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mainthcount++;
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else if (i == THINK_MOBJ)
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{
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if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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mobj_t *mobj = (mobj_t*)thinker;
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mobjcount++;
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if (mobj->flags & MF_NOTHINK)
|
|
nothinkcount++;
|
|
else if (mobj->flags & MF_SCENERY)
|
|
scenerycount++;
|
|
}
|
|
}
|
|
else if (i == THINK_DYNSLOPE)
|
|
dynslopethcount++;
|
|
else if (i == THINK_PRECIP)
|
|
precipcount++;
|
|
}
|
|
}
|
|
|
|
if (vid.width < 640 || vid.height < 400) // low resolution
|
|
{
|
|
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
|
|
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
|
|
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
return;
|
|
snprintf(s, sizeof s - 1, "plrthnk %d", ps_playerthink_time);
|
|
V_DrawThinString(24, 18, V_MONOSPACE | V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "thnkers %d", ps_thinkertime);
|
|
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
yoffset1 += 8;
|
|
snprintf(s, sizeof s - 1, thlist_shortnames[i], ps_thlist_times[i]);
|
|
V_DrawThinString(28, 26+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
|
}
|
|
snprintf(s, sizeof s - 1, "lthinkf %d", ps_lua_thinkframe_time);
|
|
V_DrawThinString(24, 34+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "other %d",
|
|
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
|
|
V_DrawThinString(24, 42+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
|
|
|
snprintf(s, sizeof s - 1, "thnkers %d", thinkercount);
|
|
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "plyobjs %d", polythcount);
|
|
V_DrawThinString(94, 18, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "main %d", mainthcount);
|
|
V_DrawThinString(94, 26, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "mobjs %d", mobjcount);
|
|
V_DrawThinString(94, 34, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "regular %d", mobjcount - scenerycount - nothinkcount);
|
|
V_DrawThinString(98, 42, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "scenery %d", scenerycount);
|
|
V_DrawThinString(98, 50, V_MONOSPACE | V_BLUEMAP, s);
|
|
if (nothinkcount)
|
|
{
|
|
snprintf(s, sizeof s - 1, "nothink %d", nothinkcount);
|
|
V_DrawThinString(98, 58, V_MONOSPACE | V_BLUEMAP, s);
|
|
yoffset2 += 8;
|
|
}
|
|
snprintf(s, sizeof s - 1, "dynslop %d", dynslopethcount);
|
|
V_DrawThinString(94, 58+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "precip %d", precipcount);
|
|
V_DrawThinString(94, 66+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "remove %d", removecount);
|
|
V_DrawThinString(94, 74+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
|
|
|
snprintf(s, sizeof s - 1, "lmhooks %d", ps_lua_mobjhooks);
|
|
V_DrawThinString(170, 10, V_MONOSPACE | V_PURPLEMAP, s);
|
|
snprintf(s, sizeof s - 1, "chkpos %d", ps_checkposition_calls);
|
|
V_DrawThinString(170, 18, V_MONOSPACE | V_PURPLEMAP, s);
|
|
}
|
|
else // high resolution
|
|
{
|
|
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
|
|
V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
return;
|
|
snprintf(s, sizeof s - 1, "P_PlayerThink: %d", ps_playerthink_time);
|
|
V_DrawSmallString(24, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "P_RunThinkers: %d", ps_thinkertime);
|
|
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
yoffset1 += 5;
|
|
snprintf(s, sizeof s - 1, thlist_names[i], ps_thlist_times[i]);
|
|
V_DrawSmallString(28, 20+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
}
|
|
snprintf(s, sizeof s - 1, "LUAh_ThinkFrame: %d", ps_lua_thinkframe_time);
|
|
V_DrawSmallString(24, 25+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
snprintf(s, sizeof s - 1, "Other: %d",
|
|
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
|
|
V_DrawSmallString(24, 30+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
|
|
|
snprintf(s, sizeof s - 1, "Thinkers: %d", thinkercount);
|
|
V_DrawSmallString(115, 10+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Polyobjects: %d", polythcount);
|
|
V_DrawSmallString(119, 15+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Main: %d", mainthcount);
|
|
V_DrawSmallString(119, 20+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Mobjs: %d", mobjcount);
|
|
V_DrawSmallString(119, 25+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Regular: %d", mobjcount - scenerycount - nothinkcount);
|
|
V_DrawSmallString(123, 30+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Scenery: %d", scenerycount);
|
|
V_DrawSmallString(123, 35+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
if (nothinkcount)
|
|
{
|
|
snprintf(s, sizeof s - 1, "Nothink: %d", nothinkcount);
|
|
V_DrawSmallString(123, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
yoffset2 += 5;
|
|
}
|
|
snprintf(s, sizeof s - 1, "Dynamic slopes: %d", dynslopethcount);
|
|
V_DrawSmallString(119, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Precipitation: %d", precipcount);
|
|
V_DrawSmallString(119, 45+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Pending removal: %d", removecount);
|
|
V_DrawSmallString(119, 50+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
|
|
|
snprintf(s, sizeof s - 1, "Calls:");
|
|
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
|
snprintf(s, sizeof s - 1, "Lua mobj hooks: %d", ps_lua_mobjhooks);
|
|
V_DrawSmallString(216, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
|
snprintf(s, sizeof s - 1, "P_CheckPosition: %d", ps_checkposition_calls);
|
|
V_DrawSmallString(216, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
|
}
|
|
}
|
|
else if (cv_perfstats.value == 3) // lua thinkframe
|
|
{
|
|
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
|
return;
|
|
if (vid.width < 640 || vid.height < 400) // low resolution
|
|
{
|
|
// it's not gonna fit very well..
|
|
V_DrawThinString(30, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "Not available for resolutions below 640x400");
|
|
}
|
|
else // high resolution
|
|
{
|
|
int i;
|
|
// text writing position
|
|
int x = 2;
|
|
int y = 4;
|
|
UINT32 text_color;
|
|
char tempbuffer[LUA_IDSIZE];
|
|
char last_mod_name[LUA_IDSIZE];
|
|
last_mod_name[0] = '\0';
|
|
for (i = 0; i < thinkframe_hooks_length; i++)
|
|
{
|
|
char* str = thinkframe_hooks[i].short_src;
|
|
char* tempstr = tempbuffer;
|
|
int len = (int)strlen(str);
|
|
char* str_ptr;
|
|
if (strcmp(".lua", str + len - 4) == 0)
|
|
{
|
|
str[len-4] = '\0'; // remove .lua at end
|
|
len -= 4;
|
|
}
|
|
// we locate the wad/pk3 name in the string and compare it to
|
|
// what we found on the previous iteration.
|
|
// if the name has changed, print it out on the screen
|
|
strcpy(tempstr, str);
|
|
str_ptr = strrchr(tempstr, '|');
|
|
if (str_ptr)
|
|
{
|
|
*str_ptr = '\0';
|
|
str = str_ptr + 1; // this is the name of the hook without the mod file name
|
|
str_ptr = strrchr(tempstr, PATHSEP[0]);
|
|
if (str_ptr)
|
|
tempstr = str_ptr + 1;
|
|
// tempstr should now point to the mod name, (wad/pk3) possibly truncated
|
|
if (strcmp(tempstr, last_mod_name) != 0)
|
|
{
|
|
strcpy(last_mod_name, tempstr);
|
|
len = (int)strlen(tempstr);
|
|
if (len > 25)
|
|
tempstr += len - 25;
|
|
snprintf(s, sizeof s - 1, "%s", tempstr);
|
|
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
|
|
y += 4; // repeated code!
|
|
if (y > 192)
|
|
{
|
|
y = 4;
|
|
x += 106;
|
|
if (x > 214)
|
|
break;
|
|
}
|
|
}
|
|
text_color = V_YELLOWMAP;
|
|
}
|
|
else
|
|
{
|
|
// probably a standalone lua file
|
|
// cut off the folder if it's there
|
|
str_ptr = strrchr(tempstr, PATHSEP[0]);
|
|
if (str_ptr)
|
|
str = str_ptr + 1;
|
|
text_color = 0; // white
|
|
}
|
|
len = (int)strlen(str);
|
|
if (len > 20)
|
|
str += len - 20;
|
|
snprintf(s, sizeof s - 1, "%20s: %u", str, thinkframe_hooks[i].time_taken);
|
|
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s);
|
|
y += 4; // repeated code!
|
|
if (y > 192)
|
|
{
|
|
y = 4;
|
|
x += 106;
|
|
if (x > 214)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|