SRB2/src/sdl/Srb2SDL-vc10.vcxproj
2019-07-29 19:02:45 -04:00

485 lines
No EOL
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Srb2Win</ProjectName>
<ProjectGuid>{61BA7D3C-F77D-4D31-B718-1177FE482CF2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Srb2SDL</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<ProjectName>Srb2Win</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
<Import Project="..\..\SRB2_common.props" />
<Import Project="..\..\comptime.props" />
<Import Project="..\..\libs\zlib.props" />
<Import Project="..\..\libs\libpng.props" />
<Import Project="..\..\libs\SDL2.props" />
<Import Project="..\..\libs\SDL_mixer.props" />
<Import Project="..\..\libs\libgme.props" />
<Import Project="..\..\libs\libopenmpt.props" />
<Import Project="Srb2SDL.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\SRB2_Release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Link>
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj">
<Project>{72b01aca-7a1a-4f7b-acef-2607299cf052}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\libs\zlib\projects\visualc10\zlib.vcxproj">
<Project>{73a5729c-7323-41d4-ab48-8a03c9f81603}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\am_map.h" />
<ClInclude Include="..\apng.h" />
<ClInclude Include="..\blua\lapi.h" />
<ClInclude Include="..\blua\lauxlib.h" />
<ClInclude Include="..\blua\lcode.h" />
<ClInclude Include="..\blua\ldebug.h" />
<ClInclude Include="..\blua\ldo.h" />
<ClInclude Include="..\blua\lfunc.h" />
<ClInclude Include="..\blua\lgc.h" />
<ClInclude Include="..\blua\llex.h" />
<ClInclude Include="..\blua\llimits.h" />
<ClInclude Include="..\blua\lmem.h" />
<ClInclude Include="..\blua\lobject.h" />
<ClInclude Include="..\blua\lopcodes.h" />
<ClInclude Include="..\blua\lparser.h" />
<ClInclude Include="..\blua\lstate.h" />
<ClInclude Include="..\blua\lstring.h" />
<ClInclude Include="..\blua\ltable.h" />
<ClInclude Include="..\blua\ltm.h" />
<ClInclude Include="..\blua\lua.h" />
<ClInclude Include="..\blua\luaconf.h" />
<ClInclude Include="..\blua\lualib.h" />
<ClInclude Include="..\blua\lundump.h" />
<ClInclude Include="..\blua\lvm.h" />
<ClInclude Include="..\blua\lzio.h" />
<ClInclude Include="..\byteptr.h" />
<ClInclude Include="..\b_bot.h" />
<ClInclude Include="..\command.h" />
<ClInclude Include="..\comptime.h" />
<ClInclude Include="..\console.h" />
<ClInclude Include="..\dehacked.h" />
<ClInclude Include="..\doomdata.h" />
<ClInclude Include="..\doomdef.h" />
<ClInclude Include="..\doomstat.h" />
<ClInclude Include="..\doomtype.h" />
<ClInclude Include="..\d_clisrv.h" />
<ClInclude Include="..\d_event.h" />
<ClInclude Include="..\d_main.h" />
<ClInclude Include="..\d_net.h" />
<ClInclude Include="..\d_netcmd.h" />
<ClInclude Include="..\d_netfil.h" />
<ClInclude Include="..\d_player.h" />
<ClInclude Include="..\d_think.h" />
<ClInclude Include="..\d_ticcmd.h" />
<ClInclude Include="..\endian.h" />
<ClInclude Include="..\fastcmp.h" />
<ClInclude Include="..\filesrch.h" />
<ClInclude Include="..\f_finale.h" />
<ClInclude Include="..\g_game.h" />
<ClInclude Include="..\g_input.h" />
<ClInclude Include="..\g_state.h" />
<ClInclude Include="..\hardware\hw3dsdrv.h" />
<ClInclude Include="..\hardware\hw3sound.h" />
<ClInclude Include="..\hardware\hws_data.h" />
<ClInclude Include="..\hardware\hw_clip.h" />
<ClInclude Include="..\hardware\hw_data.h" />
<ClInclude Include="..\hardware\hw_defs.h" />
<ClInclude Include="..\hardware\hw_dll.h" />
<ClInclude Include="..\hardware\hw_drv.h" />
<ClInclude Include="..\hardware\hw_glide.h" />
<ClInclude Include="..\hardware\hw_glob.h" />
<ClInclude Include="..\hardware\hw_light.h" />
<ClInclude Include="..\hardware\hw_main.h" />
<ClInclude Include="..\hardware\hw_md2.h" />
<ClInclude Include="..\hu_stuff.h" />
<ClInclude Include="..\info.h" />
<ClInclude Include="..\i_addrinfo.h" />
<ClInclude Include="..\i_joy.h" />
<ClInclude Include="..\i_net.h" />
<ClInclude Include="..\i_sound.h" />
<ClInclude Include="..\i_system.h" />
<ClInclude Include="..\i_tcp.h" />
<ClInclude Include="..\i_video.h" />
<ClInclude Include="..\keys.h" />
<ClInclude Include="..\lua_hook.h" />
<ClInclude Include="..\lua_hud.h" />
<ClInclude Include="..\lua_libs.h" />
<ClInclude Include="..\lua_script.h" />
<ClInclude Include="..\lzf.h" />
<ClInclude Include="..\md5.h" />
<ClInclude Include="..\mserv.h" />
<ClInclude Include="..\m_aatree.h" />
<ClInclude Include="..\m_anigif.h" />
<ClInclude Include="..\m_argv.h" />
<ClInclude Include="..\m_bbox.h" />
<ClInclude Include="..\m_cheat.h" />
<ClInclude Include="..\m_cond.h" />
<ClInclude Include="..\m_dllist.h" />
<ClInclude Include="..\m_fixed.h" />
<ClInclude Include="..\m_menu.h" />
<ClInclude Include="..\m_misc.h" />
<ClInclude Include="..\m_queue.h" />
<ClInclude Include="..\m_random.h" />
<ClInclude Include="..\m_swap.h" />
<ClInclude Include="..\p5prof.h" />
<ClInclude Include="..\p_local.h" />
<ClInclude Include="..\p_maputl.h" />
<ClInclude Include="..\p_mobj.h" />
<ClInclude Include="..\p_polyobj.h" />
<ClInclude Include="..\p_pspr.h" />
<ClInclude Include="..\p_saveg.h" />
<ClInclude Include="..\p_setup.h" />
<ClInclude Include="..\p_slopes.h" />
<ClInclude Include="..\p_spec.h" />
<ClInclude Include="..\p_tick.h" />
<ClInclude Include="..\r_bsp.h" />
<ClInclude Include="..\r_data.h" />
<ClInclude Include="..\r_defs.h" />
<ClInclude Include="..\r_draw.h" />
<ClInclude Include="..\r_local.h" />
<ClInclude Include="..\r_main.h" />
<ClInclude Include="..\r_plane.h" />
<ClInclude Include="..\r_portal.h" />
<ClInclude Include="..\r_segs.h" />
<ClInclude Include="..\r_sky.h" />
<ClInclude Include="..\r_splats.h" />
<ClInclude Include="..\r_state.h" />
<ClInclude Include="..\r_things.h" />
<ClInclude Include="..\screen.h" />
<ClInclude Include="..\sounds.h" />
<ClInclude Include="..\st_stuff.h" />
<ClInclude Include="..\s_sound.h" />
<ClInclude Include="..\tables.h" />
<ClInclude Include="..\v_video.h" />
<ClInclude Include="..\w_wad.h" />
<ClInclude Include="..\y_inter.h" />
<ClInclude Include="..\z_zone.h" />
<ClInclude Include="endtxt.h" />
<ClInclude Include="hwsym_sdl.h" />
<ClInclude Include="i_ttf.h" />
<ClInclude Include="ogl_sdl.h" />
<ClInclude Include="sdlmain.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\tmap.nas">
<FileType>Document</FileType>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\tmap_mmx.nas">
<FileType>Document</FileType>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\tmap_vc.nas">
<FileType>Document</FileType>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\asm_defs.inc" />
<None Include="..\config.h.in" />
<None Include="SDL_icon.xpm" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\am_map.c" />
<ClCompile Include="..\apng.c" />
<ClCompile Include="..\blua\lapi.c" />
<ClCompile Include="..\blua\lauxlib.c" />
<ClCompile Include="..\blua\lbaselib.c" />
<ClCompile Include="..\blua\lcode.c" />
<ClCompile Include="..\blua\ldebug.c" />
<ClCompile Include="..\blua\ldo.c" />
<ClCompile Include="..\blua\ldump.c" />
<ClCompile Include="..\blua\lfunc.c" />
<ClCompile Include="..\blua\lgc.c" />
<ClCompile Include="..\blua\linit.c" />
<ClCompile Include="..\blua\llex.c" />
<ClCompile Include="..\blua\lmem.c" />
<ClCompile Include="..\blua\lobject.c" />
<ClCompile Include="..\blua\lopcodes.c" />
<ClCompile Include="..\blua\lparser.c" />
<ClCompile Include="..\blua\lstate.c" />
<ClCompile Include="..\blua\lstring.c" />
<ClCompile Include="..\blua\lstrlib.c" />
<ClCompile Include="..\blua\ltable.c" />
<ClCompile Include="..\blua\ltablib.c" />
<ClCompile Include="..\blua\ltm.c" />
<ClCompile Include="..\blua\lundump.c" />
<ClCompile Include="..\blua\lvm.c" />
<ClCompile Include="..\blua\lzio.c" />
<ClCompile Include="..\b_bot.c" />
<ClCompile Include="..\command.c" />
<ClCompile Include="..\comptime.c" />
<ClCompile Include="..\console.c" />
<ClCompile Include="..\dehacked.c" />
<ClCompile Include="..\d_clisrv.c" />
<ClCompile Include="..\d_main.c" />
<ClCompile Include="..\d_net.c" />
<ClCompile Include="..\d_netcmd.c" />
<ClCompile Include="..\d_netfil.c" />
<ClCompile Include="..\filesrch.c" />
<ClCompile Include="..\f_finale.c" />
<ClCompile Include="..\f_wipe.c" />
<ClCompile Include="..\g_game.c" />
<ClCompile Include="..\g_input.c" />
<ClCompile Include="..\hardware\hw3sound.c" />
<ClCompile Include="..\hardware\hw_bsp.c" />
<ClCompile Include="..\hardware\hw_cache.c" />
<ClCompile Include="..\hardware\hw_clip.c" />
<ClCompile Include="..\hardware\hw_draw.c" />
<ClCompile Include="..\hardware\hw_light.c" />
<ClCompile Include="..\hardware\hw_main.c" />
<ClCompile Include="..\hardware\hw_md2.c" />
<ClCompile Include="..\hardware\hw_trick.c" />
<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
<ClCompile Include="..\hu_stuff.c" />
<ClCompile Include="..\info.c" />
<ClCompile Include="..\i_addrinfo.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" />
<ClCompile Include="..\lua_infolib.c" />
<ClCompile Include="..\lua_maplib.c" />
<ClCompile Include="..\lua_mathlib.c" />
<ClCompile Include="..\lua_mobjlib.c" />
<ClCompile Include="..\lua_playerlib.c" />
<ClCompile Include="..\lua_script.c" />
<ClCompile Include="..\lua_skinlib.c" />
<ClCompile Include="..\lua_thinkerlib.c" />
<ClCompile Include="..\lzf.c" />
<ClCompile Include="..\md5.c" />
<ClCompile Include="..\mserv.c" />
<ClCompile Include="..\m_aatree.c" />
<ClCompile Include="..\m_anigif.c" />
<ClCompile Include="..\m_argv.c" />
<ClCompile Include="..\m_bbox.c" />
<ClCompile Include="..\m_cheat.c" />
<ClCompile Include="..\m_cond.c" />
<ClCompile Include="..\m_fixed.c" />
<ClCompile Include="..\m_menu.c" />
<ClCompile Include="..\m_misc.c" />
<ClCompile Include="..\m_queue.c" />
<ClCompile Include="..\m_random.c" />
<ClCompile Include="..\p_ceilng.c" />
<ClCompile Include="..\p_enemy.c" />
<ClCompile Include="..\p_floor.c" />
<ClCompile Include="..\p_inter.c" />
<ClCompile Include="..\p_lights.c" />
<ClCompile Include="..\p_map.c" />
<ClCompile Include="..\p_maputl.c" />
<ClCompile Include="..\p_mobj.c" />
<ClCompile Include="..\p_polyobj.c" />
<ClCompile Include="..\p_saveg.c" />
<ClCompile Include="..\p_setup.c" />
<ClCompile Include="..\p_sight.c" />
<ClCompile Include="..\p_slopes.c" />
<ClCompile Include="..\p_spec.c" />
<ClCompile Include="..\p_telept.c" />
<ClCompile Include="..\p_tick.c" />
<ClCompile Include="..\p_user.c" />
<ClCompile Include="..\r_bsp.c" />
<ClCompile Include="..\r_data.c" />
<ClCompile Include="..\r_draw.c" />
<ClCompile Include="..\r_draw16.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\r_draw8.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\r_main.c" />
<ClCompile Include="..\r_plane.c" />
<ClCompile Include="..\r_portal.c" />
<ClCompile Include="..\r_segs.c" />
<ClCompile Include="..\r_sky.c" />
<ClCompile Include="..\r_splats.c" />
<ClCompile Include="..\r_things.c" />
<ClCompile Include="..\screen.c" />
<ClCompile Include="..\sounds.c" />
<ClCompile Include="..\string.c" />
<ClCompile Include="..\st_stuff.c" />
<ClCompile Include="..\s_sound.c" />
<ClCompile Include="..\tables.c" />
<ClCompile Include="..\t_facon.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\t_fsin.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\t_ftan.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\t_tan2a.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\v_video.c" />
<ClCompile Include="..\win32\win_dbg.c" />
<ClCompile Include="..\w_wad.c" />
<ClCompile Include="..\y_inter.c" />
<ClCompile Include="..\z_zone.c" />
<ClCompile Include="dosstr.c" />
<ClCompile Include="endtxt.c" />
<ClCompile Include="hwsym_sdl.c" />
<ClCompile Include="IMG_xpm.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="i_cdmus.c" />
<ClCompile Include="i_main.c" />
<ClCompile Include="i_net.c" />
<ClCompile Include="i_system.c" />
<ClCompile Include="i_ttf.c" />
<ClCompile Include="i_video.c" />
<ClCompile Include="mixer_sound.c" />
<ClCompile Include="ogl_sdl.c" />
<ClCompile Include="SDL_main\SDL_windows_main.c" />
<ClCompile Include="sdl_sound.c" />
</ItemGroup>
<ItemGroup>
<Image Include="Srb2SDL.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>