SRB2/src/p_maputl.h

111 lines
3.1 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_maputl.h
/// \brief map utility functions
#ifndef __P_MAPUTL__
#define __P_MAPUTL__
#include "doomtype.h"
#include "r_defs.h"
#include "m_fixed.h"
//
// P_MAPUTL
//
typedef struct
{
fixed_t x, y, dx, dy;
} divline_t;
typedef struct
{
fixed_t frac; // along trace line
boolean isaline;
union
{
mobj_t *thing;
line_t *line;
} d;
} intercept_t;
typedef boolean (*traverser_t)(intercept_t *in);
boolean P_PathTraverse(fixed_t px1, fixed_t py1, fixed_t px2, fixed_t py2,
INT32 pflags, traverser_t ptrav);
FUNCMATH fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result);
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *line, vector3_t *result);
INT32 P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line);
void P_MakeDivline(line_t *li, divline_t *dl);
void P_CameraLineOpening(line_t *plinedef);
fixed_t P_InterceptVector(divline_t *v2, divline_t *v1);
INT32 P_BoxOnLineSide(fixed_t *tmbox, line_t *ld);
void P_UnsetPrecipThingPosition(precipmobj_t *thing);
void P_SetPrecipitationThingPosition(precipmobj_t *thing);
void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y);
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
extern pslope_t *opentopslope, *openbottomslope;
extern ffloor_t *openfloorrover, *openceilingrover;
void P_LineOpening(line_t *plinedef, mobj_t *mobj);
boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean(*func)(line_t *));
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean(*func)(mobj_t *));
void P_ClearBlockNodes(void);
typedef struct
{
mobj_t *mobj;
int next;
} bthingit_hash_entry_t;
#define NUM_BTHINGIT_BUCKETS 32
#define NUM_BTHINGIT_FIXEDHASH 10
typedef struct bthingit_s
{
int x1, y1, x2, y2;
int curx, cury;
blocknode_t *block;
int buckets[NUM_BTHINGIT_BUCKETS];
bthingit_hash_entry_t fixedhash[NUM_BTHINGIT_FIXEDHASH];
int numfixedhash;
bthingit_hash_entry_t *dynhash;
size_t dynhashcount;
size_t dynhashcapacity;
struct bthingit_s *freechain;
} bthingit_t;
bthingit_t *P_NewBlockThingsIterator(int x1, int y1, int x2, int y2);
mobj_t *P_BlockThingsIteratorNext(bthingit_t *it, boolean centeronly);
void P_FreeBlockThingsIterator(bthingit_t *it);
boolean P_DoBlockThingsIterate(int x1, int y1, int x2, int y2, boolean (*func)(mobj_t *));
#define PT_ADDLINES 1
#define PT_ADDTHINGS 2
#define PT_EARLYOUT 4
extern divline_t trace;
extern fixed_t tmbbox[4]; // p_map.c
// call your user function for each line of the blockmap in the
// bbox defined by the radius
//boolean P_RadiusLinesCheck(fixed_t radius, fixed_t x, fixed_t y,
// boolean (*func)(line_t *));
#endif // __P_MAPUTL__