SRB2/src/m_menu.c

14459 lines
418 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2024 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_menu.c
/// \brief XMOD's extremely revamped menu system.
#ifdef __GNUC__
#include <unistd.h>
#endif
#include "m_menu.h"
#include "doomdef.h"
#include "d_main.h"
#include "netcode/d_netcmd.h"
#include "console.h"
#include "r_fps.h"
#include "r_local.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "g_input.h"
#include "m_argv.h"
// Data.
#include "sounds.h"
#include "s_sound.h"
#include "i_time.h"
#include "i_system.h"
#include "i_threads.h"
// Addfile
#include "filesrch.h"
#include "v_video.h"
#include "i_video.h"
#include "keys.h"
#include "z_zone.h"
#include "w_wad.h"
#include "p_local.h"
#include "p_setup.h"
#include "f_finale.h"
#include "lua_hook.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
#include "netcode/d_net.h"
#include "netcode/mserv.h"
#include "netcode/server_connection.h"
#include "netcode/client_connection.h"
#include "m_misc.h"
#include "m_anigif.h"
#include "byteptr.h"
#include "st_stuff.h"
#include "i_sound.h"
#include "fastcmp.h"
#include "i_joy.h" // for joystick menu controls
#include "p_saveg.h" // Only for NEWSKINSAVES
// Condition Sets
#include "m_cond.h"
// And just some randomness for the exits.
#include "m_random.h"
#if defined(HAVE_SDL)
#include "SDL.h"
#if SDL_VERSION_ATLEAST(2,0,0)
#include "sdl/sdlmain.h" // JOYSTICK_HOTPLUG
#endif
#endif
#if defined (__GNUC__) && (__GNUC__ >= 4)
#define FIXUPO0
#endif
#define SKULLXOFF -32
#define LINEHEIGHT 16
#define STRINGHEIGHT 8
#define FONTBHEIGHT 20
#define SMALLLINEHEIGHT 8
#define SLIDER_RANGE 9
#define SLIDER_WIDTH 78
#define SERVERS_PER_PAGE 11
typedef enum
{
QUITMSG = 0,
QUITMSG1,
QUITMSG2,
QUITMSG3,
QUITMSG4,
QUITMSG5,
QUITMSG6,
QUITMSG7,
QUIT2MSG,
QUIT2MSG1,
QUIT2MSG2,
QUIT2MSG3,
QUIT2MSG4,
QUIT2MSG5,
QUIT2MSG6,
QUIT3MSG,
QUIT3MSG1,
QUIT3MSG2,
QUIT3MSG3,
QUIT3MSG4,
QUIT3MSG5,
QUIT3MSG6,
NUM_QUITMESSAGES
} text_enum;
#ifdef HAVE_THREADS
I_mutex m_menu_mutex;
#endif
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES];
// Stuff for customizing the player select screen Tails 09-22-2003
description_t *description = NULL;
INT32 numdescriptions = 0;
INT16 char_on = -1, startchar = 0;
static char *char_notes = NULL;
boolean menuactive = false;
boolean fromlevelselect = false;
tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
typedef enum
{
LLM_CREATESERVER,
LLM_LEVELSELECT,
LLM_RECORDATTACK,
LLM_NIGHTSATTACK
} levellist_mode_t;
levellist_mode_t levellistmode = LLM_CREATESERVER;
UINT8 maplistoption = 0;
static char joystickInfo[MAX_JOYSTICKS+1][29];
static UINT32 serverlistpage;
static UINT8 numsaves = 0;
static saveinfo_t* savegameinfo = NULL; // Extra info about the save games.
static patch_t *savselp[7];
INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean setupcontrols_secondaryplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
// shhh... what am I doing... nooooo!
static INT32 vidm_testingmode = 0;
static INT32 vidm_previousmode;
static INT32 vidm_selected = 0;
static INT32 vidm_nummodes;
static INT32 vidm_column_size;
// new menus
static fixed_t recatkdrawtimer = 0;
static fixed_t ntsatkdrawtimer = 0;
static fixed_t charseltimer = 0;
static fixed_t char_scroll = 0;
#define charscrollamt 128*FRACUNIT
static tic_t keydown = 0;
// Lua
static huddrawlist_h luahuddrawlist_playersetup;
//
// PROTOTYPES
//
static void M_GoBack(INT32 choice);
static void M_StopMessage(INT32 choice);
static boolean stopstopmessage = false;
static void M_HandleServerPage(INT32 choice);
static void M_RoomMenu(INT32 choice);
// Prototyping is fun, innit?
// ==========================================================================
// NEEDED FUNCTION PROTOTYPES GO HERE
// ==========================================================================
// the haxor message menu
menu_t MessageDef;
menu_t SPauseDef;
// Level Select
static levelselect_t levelselect = {0, NULL};
static UINT8 levelselectselect[3];
static patch_t *levselp[2][3];
static fixed_t lsoffs[2];
#define lsrow levelselectselect[0]
#define lscol levelselectselect[1]
#define lshli levelselectselect[2]
#define lshseperation 101
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dup)) //62
#define lsheadingheight 16
#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
#define lsvseperation(row) (lsbasevseperation + getheadingoffset(row))
#define lswide(row) levelselect.rows[row].mapavailable[3]
#define lsbasex 19
#define lsbasey 59+lsheadingheight
// Sky Room
static void M_CustomLevelSelect(INT32 choice);
static void M_CustomWarp(INT32 choice);
FUNCNORETURN static ATTRNORETURN void M_UltimateCheat(INT32 choice);
static void M_LoadGameLevelSelect(INT32 choice);
static void M_AllowSuper(INT32 choice);
static void M_GetAllEmeralds(INT32 choice);
static void M_DestroyRobots(INT32 choice);
static void M_LevelSelectWarp(INT32 choice);
static void M_Credits(INT32 choice);
static void M_SoundTest(INT32 choice);
static void M_PandorasBox(INT32 choice);
static void M_EmblemHints(INT32 choice);
static void M_HandleEmblemHints(INT32 choice);
UINT32 hintpage = 1;
static void M_HandleChecklist(INT32 choice);
static void M_PauseLevelSelect(INT32 choice);
menu_t SR_MainDef, SR_UnlockChecklistDef;
static UINT8 check_on;
// Misc. Main Menu
static void M_SinglePlayerMenu(INT32 choice);
static void M_Options(INT32 choice);
static void M_SelectableClearMenus(INT32 choice);
static void M_Retry(INT32 choice);
static void M_EndGame(INT32 choice);
static void M_MapChange(INT32 choice);
static void M_ChangeLevel(INT32 choice);
static void M_ConfirmSpectate(INT32 choice);
static void M_ConfirmEnterGame(INT32 choice);
static void M_ConfirmTeamScramble(INT32 choice);
static void M_ConfirmTeamChange(INT32 choice);
static void M_SecretsMenu(INT32 choice);
static void M_SetupChoosePlayer(INT32 choice);
static INT32 M_SetupChoosePlayerDirect(INT32 choice);
static void M_QuitSRB2(INT32 choice);
menu_t SP_MainDef, OP_MainDef;
menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
// Single Player
static void M_StartTutorial(INT32 choice);
static void M_LoadGame(INT32 choice);
static void M_HandleTimeAttackLevelSelect(INT32 choice);
static void M_TimeAttackLevelSelect(INT32 choice);
static void M_TimeAttack(INT32 choice);
static void M_NightsAttackLevelSelect(INT32 choice);
static void M_NightsAttack(INT32 choice);
static void M_Statistics(INT32 choice);
static void M_ReplayTimeAttack(INT32 choice);
static void M_ChooseTimeAttack(INT32 choice);
static void M_ChooseNightsAttack(INT32 choice);
static void M_ModeAttackEndGame(INT32 choice);
static void M_SetGuestReplay(INT32 choice);
static void M_HandleChoosePlayerMenu(INT32 choice);
static void M_ChoosePlayer(INT32 choice);
static void M_MarathonLiveEventBackup(INT32 choice);
static void M_Marathon(INT32 choice);
static void M_HandleMarathonChoosePlayer(INT32 choice);
static void M_StartMarathon(INT32 choice);
menu_t SP_LevelStatsDef;
static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
static menu_t SP_NightsAttackDef, SP_NightsReplayDef, SP_NightsGuestReplayDef, SP_NightsGhostDef;
static menu_t SP_MarathonDef;
// Multiplayer
static void M_SetupMultiPlayer(INT32 choice);
static void M_SetupMultiPlayer2(INT32 choice);
static void M_StartSplitServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
static void M_ServerOptions(INT32 choice);
static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice);
static void M_ConnectMenuModChecks(INT32 choice);
static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice);
menu_t MP_MainDef;
// Options
// Split into multiple parts due to size
// Controls
menu_t OP_ChangeControlsDef;
menu_t OP_MPControlsDef, OP_MiscControlsDef;
menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef;
menu_t OP_PlaystyleDef;
static void M_VideoModeMenu(INT32 choice);
static void M_Setup1PControlsMenu(INT32 choice);
static void M_Setup2PControlsMenu(INT32 choice);
static void M_Setup1PJoystickMenu(INT32 choice);
static void M_Setup2PJoystickMenu(INT32 choice);
static void M_Setup1PPlaystyleMenu(INT32 choice);
static void M_Setup2PPlaystyleMenu(INT32 choice);
static void M_AssignJoystick(INT32 choice);
static void M_ChangeControl(INT32 choice);
// Video & Sound
static void M_VideoOptions(INT32 choice);
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef;
#ifdef HWRENDER
static void M_OpenGLOptionsMenu(void);
menu_t OP_OpenGLOptionsDef;
#ifdef ALAM_LIGHTING
menu_t OP_OpenGLLightingDef;
#endif // ALAM_LIGHTING
#endif // HWRENDER
menu_t OP_SoundOptionsDef;
menu_t OP_SoundAdvancedDef;
//Misc
menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
menu_t OP_ServerOptionsDef;
menu_t OP_MonitorToggleDef;
static void M_ScreenshotOptions(INT32 choice);
static void M_SetupScreenshotMenu(void);
static void M_EraseData(INT32 choice);
static void M_Addons(INT32 choice);
static void M_AddonsOptions(INT32 choice);
static patch_t *addonsp[NUM_EXT+5];
#define addonmenusize 9 // number of items actually displayed in the addons menu view, formerly (2*numaddonsshown + 1)
#define numaddonsshown 4 // number of items to each side of the currently selected item, unless at top/bottom ends of directory
static void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase);
// Drawing functions
static void M_DrawGenericMenu(void);
static void M_DrawGenericScrollMenu(void);
static void M_DrawCenteredMenu(void);
static void M_DrawAddons(void);
static void M_DrawChecklist(void);
static void M_DrawSoundTest(void);
static void M_DrawEmblemHints(void);
static void M_DrawPauseMenu(void);
static void M_DrawServerMenu(void);
static void M_DrawLevelPlatterMenu(void);
static void M_DrawImageDef(void);
static void M_DrawLoad(void);
static void M_DrawLevelStats(void);
static void M_DrawTimeAttackMenu(void);
static void M_DrawNightsAttackMenu(void);
static void M_DrawMarathon(void);
static void M_DrawSetupChoosePlayerMenu(void);
static void M_DrawControlsDefMenu(void);
static void M_DrawCameraOptionsMenu(void);
static void M_DrawPlaystyleMenu(void);
static void M_DrawControl(void);
static void M_DrawMainVideoMenu(void);
static void M_DrawVideoMode(void);
static void M_DrawColorMenu(void);
static void M_DrawScreenshotMenu(void);
static void M_DrawMonitorToggles(void);
static void M_DrawConnectMenu(void);
static void M_DrawMPMainMenu(void);
static void M_DrawRoomMenu(void);
static void M_DrawJoystick(void);
static void M_DrawSetupMultiPlayerMenu(void);
static void M_DrawColorRamp(INT32 x, INT32 y, INT32 w, INT32 h, skincolor_t color);
// Handling functions
static boolean M_ExitPandorasBox(void);
static boolean M_QuitMultiPlayerMenu(void);
static void M_HandleAddons(INT32 choice);
static void M_HandleLevelPlatter(INT32 choice);
static void M_HandleSoundTest(INT32 choice);
static void M_HandleImageDef(INT32 choice);
static void M_HandleLoadSave(INT32 choice);
static void M_HandleLevelStats(INT32 choice);
static void M_HandlePlaystyleMenu(INT32 choice);
static boolean M_CancelConnect(void);
static void M_HandleConnectIP(INT32 choice);
static void M_HandleSetupMultiPlayer(INT32 choice);
static void M_HandleVideoMode(INT32 choice);
static void M_ResetCvars(void);
// Consvar onchange functions
static void Newgametype_OnChange(void);
static void Dummymares_OnChange(void);
// ==========================================================================
// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
// ==========================================================================
consvar_t cv_showfocuslost = CVAR_INIT ("showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL);
static CV_PossibleValue_t map_cons_t[] = {
{1,"MIN"},
{NUMMAPS, "MAX"},
{0,NULL}
};
consvar_t cv_nextmap = CVAR_INIT ("nextmap", "1", CV_HIDEN|CV_CALL, map_cons_t, Nextmap_OnChange);
static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange);
// This gametype list is integral for many different reasons.
// When you add gametypes here, don't forget to update them in deh_tables.c and doomstat.h!
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
consvar_t cv_newgametype = CVAR_INIT ("newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange);
static CV_PossibleValue_t serversort_cons_t[] = {
{0,"Ping"},
{1,"Modified State"},
{2,"Most Players"},
{3,"Least Players"},
{4,"Max Player Slots"},
{5,"Gametype"},
{0,NULL}
};
consvar_t cv_serversort = CVAR_INIT ("serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList);
// first time memory
consvar_t cv_tutorialprompt = CVAR_INIT ("tutorialprompt", "On", CV_SAVE, CV_OnOff, NULL);
// autorecord demos for time attack
static consvar_t cv_autorecord = CVAR_INIT ("autorecord", "Yes", 0, CV_YesNo, NULL);
CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}};
CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
consvar_t cv_ghost_bestscore = CVAR_INIT ("ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL);
consvar_t cv_ghost_besttime = CVAR_INIT ("ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL);
consvar_t cv_ghost_bestrings = CVAR_INIT ("ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL);
consvar_t cv_ghost_last = CVAR_INIT ("ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL);
consvar_t cv_ghost_guest = CVAR_INIT ("ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL);
//Console variables used solely in the menu system.
//todo: add a way to use non-console variables in the menu
// or make these consvars legitimate like color or skin.
static CV_PossibleValue_t dummyteam_cons_t[] = {{0, "Spectator"}, {1, "Red"}, {2, "Blue"}, {0, NULL}};
static CV_PossibleValue_t dummyscramble_cons_t[] = {{0, "Random"}, {1, "Points"}, {0, NULL}};
static CV_PossibleValue_t ringlimit_cons_t[] = {{0, "MIN"}, {9999, "MAX"}, {0, NULL}};
static CV_PossibleValue_t liveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {-1, "Infinite"}, {0, NULL}};
static CV_PossibleValue_t contlimit_cons_t[] = {{0, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t dummymares_cons_t[] = {
{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
};
static consvar_t cv_dummyteam = CVAR_INIT ("dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL);
static consvar_t cv_dummyscramble = CVAR_INIT ("dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL);
static consvar_t cv_dummyrings = CVAR_INIT ("dummyrings", "0", CV_HIDEN, ringlimit_cons_t, NULL);
static consvar_t cv_dummylives = CVAR_INIT ("dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL);
static consvar_t cv_dummycontinues = CVAR_INIT ("dummycontinues", "0", CV_HIDEN, contlimit_cons_t, NULL);
static consvar_t cv_dummymares = CVAR_INIT ("dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange);
CV_PossibleValue_t marathon_cons_t[] = {{0, "Standard"}, {1, "Live Event Backup"}, {2, "Ultimate"}, {0, NULL}};
CV_PossibleValue_t loadless_cons_t[] = {{0, "Realtime"}, {1, "In-game"}, {0, NULL}};
consvar_t cv_dummymarathon = CVAR_INIT ("dummymarathon", "Standard", CV_HIDEN, marathon_cons_t, NULL);
consvar_t cv_dummycutscenes = CVAR_INIT ("dummycutscenes", "Off", CV_HIDEN, CV_OnOff, NULL);
consvar_t cv_dummyloadless = CVAR_INIT ("dummyloadless", "In-game", CV_HIDEN, loadless_cons_t, NULL);
// ==========================================================================
// ORGANIZATION START.
// ==========================================================================
// Note: Never should we be jumping from one category of menu options to another
// without first going to the Main Menu.
// Note: Ignore the above if you're working with the Pause menu.
// Note: (Prefix)_MainMenu should be the target of all Main Menu options that
// point to submenus.
// ---------
// Main Menu
// ---------
static menuitem_t MainMenu[] =
{
{IT_STRING|IT_CALL, NULL, "1 Player", M_SinglePlayerMenu, 76},
{IT_STRING|IT_SUBMENU, NULL, "Multiplayer", &MP_MainDef, 84},
{IT_STRING|IT_CALL, NULL, "Extras", M_SecretsMenu, 92},
{IT_CALL |IT_STRING, NULL, "Addons", M_Addons, 100},
{IT_STRING|IT_CALL, NULL, "Options", M_Options, 108},
{IT_STRING|IT_CALL, NULL, "Quit Game", M_QuitSRB2, 116},
};
typedef enum
{
singleplr = 0,
multiplr,
secrets,
addons,
options,
quitdoom
} main_e;
static menuitem_t MISC_AddonsMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleAddons, 0}, // dummy menuitem for the control func
};
// ---------------------------------
// Pause Menu Mode Attacking Edition
// ---------------------------------
static menuitem_t MAPauseMenu[] =
{
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 32},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
{IT_CALL | IT_STRING, NULL, "Retry", M_ModeAttackRetry, 56},
{IT_CALL | IT_STRING, NULL, "Abort", M_ModeAttackEndGame, 64},
};
typedef enum
{
mapause_hints,
mapause_continue,
mapause_retry,
mapause_abort
} mapause_e;
// ---------------------
// Pause Menu MP Edition
// ---------------------
static menuitem_t MPauseMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Emblem Hints...", M_EmblemHints, 24},
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_MapChange, 32},
{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,48},
{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 56}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 64},
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 56}, // alone
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 56},
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 56},
{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 64},
{IT_STRING | IT_CALL, NULL, "Options", M_Options, 72},
{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 88},
{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 96},
};
typedef enum
{
mpause_addons = 0,
mpause_scramble,
mpause_hints,
mpause_switchmap,
mpause_continue,
mpause_psetupsplit,
mpause_psetupsplit2,
mpause_spectate,
mpause_entergame,
mpause_switchteam,
mpause_psetup,
mpause_options,
mpause_title,
mpause_quit
} mpause_e;
// ---------------------
// Pause Menu SP Edition
// ---------------------
static menuitem_t SPauseMenu[] =
{
// Pandora's Box will be shifted up if both options are available
{IT_CALL | IT_STRING, NULL, "Pandora's Box...", M_PandorasBox, 16},
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 24},
{IT_CALL | IT_STRING, NULL, "Level Select...", M_PauseLevelSelect, 32},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
{IT_CALL | IT_STRING, NULL, "Retry", M_Retry, 56},
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
};
typedef enum
{
spause_pandora = 0,
spause_hints,
spause_levelselect,
spause_continue,
spause_retry,
spause_options,
spause_title,
spause_quit
} spause_e;
// -----------------
// Misc menu options
// -----------------
// Prefix: MISC_
static menuitem_t MISC_ScrambleTeamMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Scramble Method", &cv_dummyscramble, 30},
{IT_WHITESTRING|IT_CALL, NULL, "Confirm", M_ConfirmTeamScramble, 90},
};
static menuitem_t MISC_ChangeTeamMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Select Team", &cv_dummyteam, 30},
{IT_WHITESTRING|IT_CALL, NULL, "Confirm", M_ConfirmTeamChange, 90},
};
gtdesc_t gametypedesc[NUMGAMETYPES] =
{
{{ 54, 54}, "Play through the single-player campaign with your friends, teaming up to beat Dr Eggman's nefarious challenges!"},
{{103, 103}, "Speed your way through the main acts, competing in several different categories to see who's the best."},
{{190, 190}, "There's not much to it - zoom through the level faster than everyone else."},
{{ 66, 66}, "Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
{{153, 37}, "Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
{{123, 123}, "Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
{{150, 150}, "Try and find a good hiding place in these maps - we dare you."},
{{ 37, 153}, "Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
};
static menuitem_t MISC_ChangeLevelMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
};
static menuitem_t MISC_HelpMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN02", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPN03", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM01", M_HandleImageDef, 0},
{IT_KEYHANDLER | IT_NOTHING, NULL, "HELPM02", M_HandleImageDef, 0},
};
// --------------------------------
// Sky Room and all of its submenus
// --------------------------------
// Prefix: SR_
// Pause Menu Pandora's Box Options
static menuitem_t SR_PandorasBox[] =
{
{IT_STRING | IT_CALL, NULL, "Mid-game add-ons...", M_Addons, 0},
{IT_STRING | IT_CVAR, NULL, "Rings", &cv_dummyrings, 20},
{IT_STRING | IT_CVAR, NULL, "Lives", &cv_dummylives, 30},
{IT_STRING | IT_CVAR, NULL, "Continues", &cv_dummycontinues, 40},
{IT_STRING | IT_CVAR, NULL, "Gravity", &cv_gravity, 60},
{IT_STRING | IT_CVAR, NULL, "Throw Rings", &cv_ringslinger, 70},
{IT_STRING | IT_CALL, NULL, "Enable Super form", M_AllowSuper, 90},
{IT_STRING | IT_CALL, NULL, "Get All Emeralds", M_GetAllEmeralds, 100},
{IT_STRING | IT_CALL, NULL, "Destroy All Robots", M_DestroyRobots, 110},
{IT_STRING | IT_CALL, NULL, "Ultimate Cheat", M_UltimateCheat, 130},
};
// Sky Room Custom Unlocks
static menuitem_t SR_MainMenu[MAXUNLOCKABLES+1] =
{
{IT_STRING|IT_SUBMENU,NULL, "Extras Checklist", &SR_UnlockChecklistDef, 0},
// The remaining (MAXUNLOCKABLES) items are now initialized in M_SecretsMenu
};
static menuitem_t SR_LevelSelectMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
};
static menuitem_t SR_UnlockChecklistMenu[] =
{
{IT_KEYHANDLER | IT_STRING, NULL, "", M_HandleChecklist, 0},
};
static menuitem_t SR_SoundTestMenu[] =
{
{IT_KEYHANDLER | IT_STRING, NULL, "", M_HandleSoundTest, 0},
};
static menuitem_t SR_EmblemHintMenu[] =
{
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
{IT_WHITESTRING|IT_CALL, NULL, "Back", M_GoBack, 30}
};
// --------------------------------
// 1 Player and all of its submenus
// --------------------------------
// Prefix: SP_
// Single Player Main
static menuitem_t SP_MainMenu[] =
{
// Note: If changing the positions here, also change them in M_SinglePlayerMenu()
{IT_CALL | IT_STRING, NULL, "Start Game", M_LoadGame, 76},
{IT_SECRET, NULL, "Record Attack", M_TimeAttack, 84},
{IT_SECRET, NULL, "NiGHTS Mode", M_NightsAttack, 92},
{IT_SECRET, NULL, "Marathon Run", M_Marathon, 100},
{IT_CALL | IT_STRING, NULL, "Tutorial", M_StartTutorial, 108},
{IT_CALL | IT_STRING, NULL, "Statistics", M_Statistics, 116}
};
enum
{
spstartgame,
sprecordattack,
spnightsmode,
spmarathon,
sptutorial,
spstatistics
};
// Single Player Load Game
static menuitem_t SP_LoadGameMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLoadSave, 0}, // dummy menuitem for the control func
};
// Single Player Level Select
static menuitem_t SP_LevelSelectMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
};
// Single Player Time Attack Level Select
static menuitem_t SP_TimeAttackLevelSelectMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
};
// Single Player Time Attack
static menuitem_t SP_TimeAttackMenu[] =
{
{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", M_HandleTimeAttackLevelSelect, 62},
{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 72},
{IT_DISABLED, NULL, "Guest Option...", &SP_GuestReplayDef, 100},
{IT_DISABLED, NULL, "Replay...", &SP_ReplayDef, 110},
{IT_DISABLED, NULL, "Ghosts...", &SP_GhostDef, 120},
{IT_WHITESTRING|IT_CALL|IT_CALL_NOTMODIFIED, NULL, "Start", M_ChooseTimeAttack, 130},
};
enum
{
talevel,
taplayer,
taguest,
tareplay,
taghost,
tastart
};
static menuitem_t SP_ReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 0},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Rings", M_ReplayTimeAttack,16},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
};
static menuitem_t SP_NightsReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack,16},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
};
static menuitem_t SP_GuestReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Score as Guest", M_SetGuestReplay, 0},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Rings as Guest", M_SetGuestReplay,16},
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,24},
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
};
static menuitem_t SP_NightsGuestReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Score as Guest", M_SetGuestReplay, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay,16},
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,24},
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
};
static menuitem_t SP_GhostMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 0},
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 8},
{IT_STRING|IT_CVAR, NULL, "Best Rings", &cv_ghost_bestrings,16},
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
};
static menuitem_t SP_NightsGhostMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Best Score", &cv_ghost_bestscore, 8},
{IT_STRING|IT_CVAR, NULL, "Best Time", &cv_ghost_besttime, 16},
{IT_STRING|IT_CVAR, NULL, "Last", &cv_ghost_last, 24},
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
};
// Single Player Nights Attack Level Select
static menuitem_t SP_NightsAttackLevelSelectMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelPlatter, 0}, // dummy menuitem for the control func
};
// Single Player Nights Attack
static menuitem_t SP_NightsAttackMenu[] =
{
{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52},
{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 72},
{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
{IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110},
{IT_DISABLED, NULL, "Ghosts...", &SP_NightsGhostDef, 120},
{IT_WHITESTRING|IT_CALL|IT_CALL_NOTMODIFIED, NULL, "Start", M_ChooseNightsAttack, 130},
};
enum
{
nalevel,
nachar,
narecords,
naguest,
nareplay,
naghost,
nastart
};
// Marathon
static menuitem_t SP_MarathonMenu[] =
{
{IT_STRING|IT_KEYHANDLER, NULL, "Character", M_HandleMarathonChoosePlayer, 90},
{IT_STRING|IT_CVAR, NULL, "Category", &cv_dummymarathon, 100},
{IT_STRING|IT_CVAR, NULL, "Timer", &cv_dummyloadless, 110},
{IT_STRING|IT_CVAR, NULL, "Cutscenes", &cv_dummycutscenes, 120},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartMarathon, 130},
};
enum
{
marathonplayer,
marathonultimate,
marathonloadless,
marathoncutscenes,
marathonstart
};
// Statistics
static menuitem_t SP_LevelStatsMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelStats, 0}, // dummy menuitem for the control func
};
// Player menu dummy
static menuitem_t SP_PlayerMenu[] =
{
{IT_NOTHING | IT_KEYHANDLER, NULL, "", M_HandleChoosePlayerMenu, 0}, // dummy menuitem for the control func
};
// -----------------------------------
// Multiplayer and all of its submenus
// -----------------------------------
// Prefix: MP_
// Separated splitscreen and normal servers.
static menuitem_t MP_SplitServerMenu[] =
{
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_MapChange, 100},
{IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140},
};
static menuitem_t MP_MainMenu[] =
{
{IT_HEADER, NULL, "Join a game", NULL, 0},
{IT_STRING|IT_CALL, NULL, "Server browser...", M_ConnectMenuModChecks, 12},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify server address:", M_HandleConnectIP, 22},
{IT_HEADER, NULL, "Host a game", NULL, 54},
{IT_STRING|IT_CALL, NULL, "Internet/LAN...", M_StartServerMenu, 66},
{IT_STRING|IT_CALL, NULL, "Splitscreen...", M_StartSplitServerMenu, 76},
{IT_HEADER, NULL, "Player setup", NULL, 94},
{IT_STRING|IT_CALL, NULL, "Player 1...", M_SetupMultiPlayer, 106},
{IT_STRING|IT_CALL, NULL, "Player 2... ", M_SetupMultiPlayer2, 116},
};
static menuitem_t MP_ServerMenu[] =
{
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20},
{IT_STRING|IT_CVAR, NULL, "Max Players", &cv_maxplayers, 46},
{IT_STRING|IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 56},
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level...", M_MapChange, 100},
{IT_STRING|IT_CALL, NULL, "More Options...", M_ServerOptions, 130},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 140},
};
enum
{
mp_server_room = 0,
mp_server_name,
mp_server_maxpl,
mp_server_waddl,
mp_server_levelgt,
mp_server_options,
mp_server_start
};
static menuitem_t MP_ConnectMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Room...", M_RoomMenu, 4},
{IT_STRING | IT_CVAR, NULL, "Sort By", &cv_serversort, 12},
{IT_STRING | IT_KEYHANDLER, NULL, "Page", M_HandleServerPage, 20},
{IT_STRING | IT_CALL, NULL, "Refresh", M_Refresh, 28},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 48-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 60-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 72-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 84-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 96-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 108-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 120-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 132-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 144-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 156-4},
{IT_STRING | IT_SPACE, NULL, "", M_Connect, 168-4},
};
enum
{
mp_connect_room,
mp_connect_sort,
mp_connect_page,
mp_connect_refresh,
FIRSTSERVERLINE
};
menuitem_t MP_RoomMenu[] =
{
{IT_STRING | IT_CALL, NULL, "<Unlisted Mode>", M_ChooseRoom, 9},
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
{IT_DISABLED, NULL, "", M_ChooseRoom, 27},
{IT_DISABLED, NULL, "", M_ChooseRoom, 36},
{IT_DISABLED, NULL, "", M_ChooseRoom, 45},
{IT_DISABLED, NULL, "", M_ChooseRoom, 54},
{IT_DISABLED, NULL, "", M_ChooseRoom, 63},
{IT_DISABLED, NULL, "", M_ChooseRoom, 72},
{IT_DISABLED, NULL, "", M_ChooseRoom, 81},
{IT_DISABLED, NULL, "", M_ChooseRoom, 90},
{IT_DISABLED, NULL, "", M_ChooseRoom, 99},
{IT_DISABLED, NULL, "", M_ChooseRoom, 108},
{IT_DISABLED, NULL, "", M_ChooseRoom, 117},
{IT_DISABLED, NULL, "", M_ChooseRoom, 126},
{IT_DISABLED, NULL, "", M_ChooseRoom, 135},
{IT_DISABLED, NULL, "", M_ChooseRoom, 144},
{IT_DISABLED, NULL, "", M_ChooseRoom, 153},
{IT_DISABLED, NULL, "", M_ChooseRoom, 162},
};
static menuitem_t MP_PlayerSetupMenu[] =
{
{IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // name
{IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // skin
{IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // colour
{IT_KEYHANDLER, NULL, "", M_HandleSetupMultiPlayer, 0}, // default
};
// ------------------------------------
// Options and most (?) of its submenus
// ------------------------------------
// Prefix: OP_
static menuitem_t OP_MainMenu[] =
{
{IT_SUBMENU | IT_STRING, NULL, "Player 1 Controls...", &OP_P1ControlsDef, 10},
{IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20},
{IT_CVAR | IT_STRING, NULL, "Controls per key", &cv_controlperkey, 30},
{IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 50},
{IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 60},
{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
{IT_SUBMENU | IT_STRING, NULL, "Data Options...", &OP_DataOptionsDef, 100},
};
static menuitem_t OP_P1ControlsMenu[] =
{
{IT_CALL | IT_STRING, NULL, "Control Configuration...", M_Setup1PControlsMenu, 10},
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 20},
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def , 30},
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 70},
{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup1PPlaystyleMenu, 80},
};
static menuitem_t OP_P2ControlsMenu[] =
{
{IT_CALL | IT_STRING, NULL, "Control Configuration...", M_Setup2PControlsMenu, 10},
{IT_SUBMENU | IT_STRING, NULL, "Second Mouse Options...", &OP_Mouse2OptionsDef, 20},
{IT_SUBMENU | IT_STRING, NULL, "Second Gamepad Options...", &OP_Joystick2Def , 30},
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 70},
{IT_CALL | IT_STRING, NULL, "Play Style...", M_Setup2PPlaystyleMenu, 80},
};
static menuitem_t OP_ChangeControlsMenu[] =
{
{IT_HEADER, NULL, "Movement", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Move Forward", M_ChangeControl, GC_FORWARD },
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD },
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT },
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_CALL | IT_STRING2, NULL, "Shield Ability", M_ChangeControl, GC_SHIELD },
{IT_HEADER, NULL, "Camera", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP },
{IT_CALL | IT_STRING2, NULL, "Look Down", M_ChangeControl, GC_LOOKDOWN },
{IT_CALL | IT_STRING2, NULL, "Look Left", M_ChangeControl, GC_TURNLEFT },
{IT_CALL | IT_STRING2, NULL, "Look Right", M_ChangeControl, GC_TURNRIGHT },
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, GC_CENTERVIEW },
{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, GC_MOUSEAIMING },
{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, GC_CAMTOGGLE},
{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, GC_CAMRESET },
{IT_HEADER, NULL, "Meta", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Game Status",
M_ChangeControl, GC_SCORES },
{IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, GC_PAUSE },
{IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, GC_SCREENSHOT },
{IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, GC_RECORDGIF },
{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, GC_SYSTEMMENU },
{IT_CALL | IT_STRING2, NULL, "Next Viewpoint", M_ChangeControl, GC_VIEWPOINTNEXT },
{IT_CALL | IT_STRING2, NULL, "Prev Viewpoint", M_ChangeControl, GC_VIEWPOINTPREV },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, GC_CONSOLE },
{IT_HEADER, NULL, "Multiplayer", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Talk", M_ChangeControl, GC_TALKKEY },
{IT_CALL | IT_STRING2, NULL, "Talk (Team only)", M_ChangeControl, GC_TEAMKEY },
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Fire", M_ChangeControl, GC_FIRE },
{IT_CALL | IT_STRING2, NULL, "Fire Normal", M_ChangeControl, GC_FIRENORMAL },
{IT_CALL | IT_STRING2, NULL, "Toss Flag", M_ChangeControl, GC_TOSSFLAG },
{IT_CALL | IT_STRING2, NULL, "Next Weapon", M_ChangeControl, GC_WEAPONNEXT },
{IT_CALL | IT_STRING2, NULL, "Prev Weapon", M_ChangeControl, GC_WEAPONPREV },
{IT_CALL | IT_STRING2, NULL, "Normal / Infinity", M_ChangeControl, GC_WEPSLOT1 },
{IT_CALL | IT_STRING2, NULL, "Automatic", M_ChangeControl, GC_WEPSLOT2 },
{IT_CALL | IT_STRING2, NULL, "Bounce", M_ChangeControl, GC_WEPSLOT3 },
{IT_CALL | IT_STRING2, NULL, "Scatter", M_ChangeControl, GC_WEPSLOT4 },
{IT_CALL | IT_STRING2, NULL, "Grenade", M_ChangeControl, GC_WEPSLOT5 },
{IT_CALL | IT_STRING2, NULL, "Explosion", M_ChangeControl, GC_WEPSLOT6 },
{IT_CALL | IT_STRING2, NULL, "Rail", M_ChangeControl, GC_WEPSLOT7 },
{IT_HEADER, NULL, "Add-ons", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Custom Action 1", M_ChangeControl, GC_CUSTOM1 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 2", M_ChangeControl, GC_CUSTOM2 },
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, GC_CUSTOM3 },
};
static menuitem_t OP_Joystick1Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis ,100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone, 140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone, 150},
};
static menuitem_t OP_Joystick2Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis2 , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 ,100},
{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Analog Deadzone", &cv_deadzone2,140},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Digital Deadzone", &cv_digitaldeadzone2,150},
};
static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS];
static menuitem_t OP_MouseOptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Use Mouse", &cv_usemouse, 10},
{IT_STRING | IT_CVAR, NULL, "First-Person MouseLook", &cv_alwaysfreelook, 30},
{IT_STRING | IT_CVAR, NULL, "Third-Person MouseLook", &cv_chasefreelook, 40},
{IT_STRING | IT_CVAR, NULL, "Mouse Move", &cv_mousemove, 50},
{IT_STRING | IT_CVAR, NULL, "Invert Y Axis", &cv_invertmouse, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Mouse X Sensitivity", &cv_mousesens, 70},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Mouse Y Sensitivity", &cv_mouseysens, 80},
};
static menuitem_t OP_Mouse2OptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Use Mouse 2", &cv_usemouse2, 10},
{IT_STRING | IT_CVAR, NULL, "Second Mouse Serial Port",
&cv_mouse2port, 20},
{IT_STRING | IT_CVAR, NULL, "First-Person MouseLook", &cv_alwaysfreelook2, 30},
{IT_STRING | IT_CVAR, NULL, "Third-Person MouseLook", &cv_chasefreelook2, 40},
{IT_STRING | IT_CVAR, NULL, "Mouse Move", &cv_mousemove2, 50},
{IT_STRING | IT_CVAR, NULL, "Invert Y Axis", &cv_invertmouse2, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Mouse X Sensitivity", &cv_mousesens2, 70},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Mouse Y Sensitivity", &cv_mouseysens2, 80},
};
static menuitem_t OP_CameraOptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][0], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][0], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51},
{IT_HEADER, NULL, "Display Options", NULL, 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 66},
};
static menuitem_t OP_Camera2OptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[0][1], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[0][1], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51},
{IT_HEADER, NULL, "Display Options", NULL, 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 66},
};
static menuitem_t OP_CameraExtendedOptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][0], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][0], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam_turnmultiplier, 51},
{IT_HEADER, NULL, "Automatic Camera Options", NULL, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[0], 66},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[0], 71},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[0], 76},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[0], 81},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[0], 86},
{IT_HEADER, NULL, "Locked Camera Options", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[0], 101},
{IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[0], 106},
{IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[0], 111},
{IT_HEADER, NULL, "Display Options", NULL, 120},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 126},
};
static menuitem_t OP_Camera2ExtendedOptionsMenu[] =
{
{IT_HEADER, NULL, "General Toggles", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 6},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 11},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 16},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 21},
{IT_HEADER, NULL, "Camera Positioning", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_savedist[1][1], 36},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_saveheight[1][1], 41},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Spacial Speed", &cv_cam2_speed, 46},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Rotation Speed", &cv_cam2_turnmultiplier, 51},
{IT_HEADER, NULL, "Automatic Camera Options", NULL, 60},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Shift to player angle", &cv_cam_shiftfacing[1], 66},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to player angle", &cv_cam_turnfacing[1], 71},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to ability", &cv_cam_turnfacingability[1], 76},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to spindash", &cv_cam_turnfacingspindash[1], 81},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Turn to input", &cv_cam_turnfacinginput[1], 86},
{IT_HEADER, NULL, "Locked Camera Options", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Lock button behavior", &cv_cam_centertoggle[1], 101},
{IT_STRING | IT_CVAR, NULL, "Sideways movement", &cv_cam_lockedinput[1], 106},
{IT_STRING | IT_CVAR, NULL, "Targeting assist", &cv_cam_lockonboss[1], 111},
{IT_HEADER, NULL, "Display Options", NULL, 120},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126},
};
enum
{
op_video_resolution = 1,
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
op_video_fullscreen,
#endif
op_video_vsync,
op_video_renderer,
};
static menuitem_t OP_VideoOptionsMenu[] =
{
{IT_HEADER, NULL, "Screen", NULL, 0},
{IT_STRING | IT_CALL, NULL, "Set Resolution...", M_VideoModeMenu, 6},
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
{IT_STRING|IT_CVAR, NULL, "Fullscreen (F11)", &cv_fullscreen, 11},
#endif
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
#ifdef HWRENDER
{IT_STRING | IT_CVAR, NULL, "Renderer (F10)", &cv_renderer, 21},
#else
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
#endif
{IT_HEADER, NULL, "Color Profile", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_globalgamma,36},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_globalsaturation, 41},
{IT_SUBMENU|IT_STRING, NULL, "Advanced Settings...", &OP_ColorOptionsDef, 46},
{IT_HEADER, NULL, "Heads-Up Display", NULL, 55},
{IT_STRING | IT_CVAR, NULL, "Show HUD", &cv_showhud, 61},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "HUD Transparency", &cv_translucenthud, 66},
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
{IT_HEADER, NULL, "Console", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
{IT_STRING | IT_CVAR, NULL, "Text Size", &cv_constextsize, 106},
{IT_HEADER, NULL, "Chat", NULL, 115},
{IT_STRING | IT_CVAR, NULL, "Chat Mode", &cv_consolechat, 121},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Width", &cv_chatwidth, 126},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chat Box Height", &cv_chatheight, 131},
{IT_STRING | IT_CVAR, NULL, "Message Fadeout Time", &cv_chattime, 136},
{IT_STRING | IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 141},
{IT_STRING | IT_CVAR, NULL, "Spam Protection", &cv_chatspamprotection, 146},
{IT_STRING | IT_CVAR, NULL, "Chat background tint", &cv_chatbacktint, 151},
{IT_HEADER, NULL, "Level", NULL, 160},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 166},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Dist.", &cv_drawdist_precip, 171},
{IT_STRING | IT_CVAR, NULL, "NiGHTS Hoop Draw Dist.", &cv_drawdist_nights, 176},
{IT_HEADER, NULL, "Diagnostic", NULL, 184},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 190},
{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 195},
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 200},
#ifdef HWRENDER
{IT_HEADER, NULL, "Renderer", NULL, 208},
{IT_CALL | IT_STRING, NULL, "OpenGL Options...", M_OpenGLOptionsMenu, 214},
{IT_STRING | IT_CVAR, NULL, "FPS Cap", &cv_fpscap, 219},
#endif
};
static menuitem_t OP_VideoModeMenu[] =
{
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleVideoMode, 0}, // dummy menuitem for the control func
};
static menuitem_t OP_ColorOptionsMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Reset to defaults", M_ResetCvars, 0},
{IT_HEADER, NULL, "Red", NULL, 9},
{IT_DISABLED, NULL, NULL, NULL, 35},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_rhue, 15},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_rsaturation, 20},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_rgamma, 25},
{IT_HEADER, NULL, "Yellow", NULL, 34},
{IT_DISABLED, NULL, NULL, NULL, 73},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_yhue, 40},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_ysaturation, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ygamma, 50},
{IT_HEADER, NULL, "Green", NULL, 59},
{IT_DISABLED, NULL, NULL, NULL, 112},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_ghue, 65},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_gsaturation, 70},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ggamma, 75},
{IT_HEADER, NULL, "Cyan", NULL, 84},
{IT_DISABLED, NULL, NULL, NULL, 255},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_chue, 90},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_csaturation, 95},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_cgamma, 100},
{IT_HEADER, NULL, "Blue", NULL, 109},
{IT_DISABLED, NULL, NULL, NULL, 152},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_bhue, 115},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_bsaturation, 120},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_bgamma, 125},
{IT_HEADER, NULL, "Magenta", NULL, 134},
{IT_DISABLED, NULL, NULL, NULL, 181},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_mhue, 140},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_msaturation, 145},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_mgamma, 150},
};
#ifdef HWRENDER
static menuitem_t OP_OpenGLOptionsMenu[] =
{
{IT_HEADER, NULL, "3D Models", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Models", &cv_glmodels, 12},
{IT_STRING|IT_CVAR, NULL, "Frame interpolation", &cv_glmodelinterpolation, 22},
{IT_STRING|IT_CVAR, NULL, "Ambient lighting", &cv_glmodellighting, 32},
{IT_HEADER, NULL, "General", NULL, 51},
{IT_STRING|IT_CVAR, NULL, "Shaders", &cv_glshaders, 63},
{IT_STRING|IT_CVAR, NULL, "Palette rendering", &cv_glpaletterendering, 73},
{IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_glshearing, 83},
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 93},
{IT_HEADER, NULL, "Miscellaneous", NULL, 112},
{IT_STRING|IT_CVAR, NULL, "Bit depth", &cv_scr_depth, 124},
{IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_glfiltermode, 134},
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 144},
#ifdef ALAM_LIGHTING
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 154},
#endif
#if defined (_WINDOWS) && (!(defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 164},
#endif
};
#ifdef ALAM_LIGHTING
static menuitem_t OP_OpenGLLightingMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Coronas", &cv_glcoronas, 0},
{IT_STRING|IT_CVAR, NULL, "Coronas size", &cv_glcoronasize, 10},
{IT_STRING|IT_CVAR, NULL, "Dynamic lighting", &cv_gldynamiclighting, 20},
{IT_STRING|IT_CVAR, NULL, "Static lighting", &cv_glstaticlighting, 30},
};
#endif // ALAM_LIGHTING
#endif
static menuitem_t OP_SoundOptionsMenu[] =
{
{IT_HEADER, NULL, "Game Audio", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Sound Effects", &cv_gamesounds, 6},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Sound Volume", &cv_soundvolume, 11},
{IT_STRING | IT_CVAR, NULL, "Digital Music", &cv_gamedigimusic, 21},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Digital Music Volume", &cv_digmusicvolume, 26},
{IT_STRING | IT_CVAR, NULL, "MIDI Music", &cv_gamemidimusic, 36},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "MIDI Music Volume", &cv_midimusicvolume, 41},
{IT_STRING | IT_CVAR, NULL, "Music Preference", &cv_musicpref, 51},
{IT_HEADER, NULL, "Miscellaneous", NULL, 61},
{IT_STRING | IT_CVAR, NULL, "Closed Captioning", &cv_closedcaptioning, 67},
{IT_STRING | IT_CVAR, NULL, "Reset Music Upon Dying", &cv_resetmusic, 72},
{IT_STRING | IT_CVAR, NULL, "Default 1-Up sound", &cv_1upsound, 77},
{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 87},
};
#ifdef HAVE_OPENMPT
#define OPENMPT_MENUOFFSET 32
#else
#define OPENMPT_MENUOFFSET 0
#endif
#ifdef HAVE_MIXERX
#define MIXERX_MENUOFFSET 81
#else
#define MIXERX_MENUOFFSET 0
#endif
static menuitem_t OP_SoundAdvancedMenu[] =
{
#ifdef HAVE_OPENMPT
{IT_HEADER, NULL, "OpenMPT Settings", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Instrument Filter", &cv_modfilter, 12},
#endif
#ifdef HAVE_MIXERX
{IT_HEADER, NULL, "MIDI Settings", NULL, OPENMPT_MENUOFFSET},
{IT_STRING | IT_CVAR, NULL, "MIDI Player", &cv_midiplayer, OPENMPT_MENUOFFSET+12},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "FluidSynth Sound Font File", &cv_midisoundfontpath, OPENMPT_MENUOFFSET+24},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "TiMidity++ Config Folder", &cv_miditimiditypath, OPENMPT_MENUOFFSET+51},
#endif
{IT_HEADER, NULL, "Miscellaneous", NULL, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET},
{IT_STRING | IT_CVAR, NULL, "Play Sound Effects if Unfocused", &cv_playsoundsifunfocused, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+12},
{IT_STRING | IT_CVAR, NULL, "Play Music if Unfocused", &cv_playmusicifunfocused, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+22},
{IT_STRING | IT_CVAR, NULL, "Let Levels Force Reset Music", &cv_resetmusicbyheader, OPENMPT_MENUOFFSET+MIXERX_MENUOFFSET+32},
};
#undef OPENMPT_MENUOFFSET
#undef MIXERX_MENUOFFSET
static menuitem_t OP_DataOptionsMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Add-on Options...", M_AddonsOptions, 10},
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 20},
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 40},
};
static menuitem_t OP_ScreenshotOptionsMenu[] =
{
{IT_HEADER, NULL, "General", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Use color profile", &cv_screenshot_colorprofile, 6},
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 16},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 22},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 27},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 42},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 47},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 52},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 95},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 100},
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_apng_downscale, 95},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 100},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 105},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 110},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 115},
};
enum
{
op_screenshot_colorprofile = 1,
op_screenshot_storagelocation = 3,
op_screenshot_folder = 4,
op_movie_folder = 11,
op_screenshot_capture = 12,
op_screenshot_gif_start = 13,
op_screenshot_gif_end = 15,
op_screenshot_apng_start = 16,
op_screenshot_apng_end = 20,
};
static menuitem_t OP_EraseDataMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Erase Record Data", M_EraseData, 10},
{IT_STRING | IT_CALL, NULL, "Erase Extras Data", M_EraseData, 20},
{IT_STRING | IT_CALL, NULL, "\x85" "Erase ALL Data", M_EraseData, 40},
};
static menuitem_t OP_AddonsOptionsMenu[] =
{
{IT_HEADER, NULL, "Menu", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Location", &cv_addons_option, 12},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_addons_folder, 22},
{IT_STRING|IT_CVAR, NULL, "Identify add-ons via", &cv_addons_md5, 50},
{IT_STRING|IT_CVAR, NULL, "Show unsupported file types", &cv_addons_showall, 60},
{IT_HEADER, NULL, "Search", NULL, 78},
{IT_STRING|IT_CVAR, NULL, "Matching", &cv_addons_search_type, 90},
{IT_STRING|IT_CVAR, NULL, "Case-sensitive", &cv_addons_search_case, 100},
};
enum
{
op_addons_folder = 2,
};
static menuitem_t OP_ServerOptionsMenu[] =
{
{IT_HEADER, NULL, "General", NULL, 0},
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
{IT_STRING | IT_CVAR, NULL, "Minutes for reconnecting", &cv_rejointimeout, 36},
{IT_STRING | IT_CVAR, NULL, "Map progression", &cv_advancemap, 41},
{IT_STRING | IT_CVAR, NULL, "Intermission Timer", &cv_inttime, 46},
{IT_HEADER, NULL, "Characters", NULL, 55},
{IT_STRING | IT_CVAR, NULL, "Force a character", &cv_forceskin, 61},
{IT_STRING | IT_CVAR, NULL, "Restrict character changes", &cv_restrictskinchange, 66},
{IT_HEADER, NULL, "Items", NULL, 75},
{IT_STRING | IT_CVAR, NULL, "Item respawn delay", &cv_itemrespawntime, 81},
{IT_STRING | IT_SUBMENU, NULL, "Mystery Item Monitor Toggles...", &OP_MonitorToggleDef, 86},
{IT_HEADER, NULL, "Cooperative", NULL, 95},
{IT_STRING | IT_CVAR, NULL, "Players required for exit", &cv_playersforexit, 101},
{IT_STRING | IT_CVAR, NULL, "Starposts", &cv_coopstarposts, 106},
{IT_STRING | IT_CVAR, NULL, "Life sharing", &cv_cooplives, 111},
{IT_STRING | IT_CVAR, NULL, "Post-goal free roaming", &cv_exitmove, 116},
{IT_HEADER, NULL, "Race, Competition", NULL, 125},
{IT_STRING | IT_CVAR, NULL, "Level completion countdown", &cv_countdowntime, 131},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_competitionboxes, 136},
{IT_HEADER, NULL, "Ringslinger (Match, CTF, Tag, H&S)", NULL, 145},
{IT_STRING | IT_CVAR, NULL, "Time Limit", &cv_timelimit, 151},
{IT_STRING | IT_CVAR, NULL, "Score Limit", &cv_pointlimit, 156},
{IT_STRING | IT_CVAR, NULL, "Overtime on Tie", &cv_overtime, 161},
{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 166},
{IT_STRING | IT_CVAR, NULL, "Item Monitors", &cv_matchboxes, 176},
{IT_STRING | IT_CVAR, NULL, "Weapon Rings", &cv_specialrings, 181},
{IT_STRING | IT_CVAR, NULL, "Power Stones", &cv_powerstones, 186},
{IT_STRING | IT_CVAR, NULL, "Flag respawn delay", &cv_flagtime, 196},
{IT_STRING | IT_CVAR, NULL, "Hiding time", &cv_hidetime, 201},
{IT_HEADER, NULL, "Teams", NULL, 210},
{IT_STRING | IT_CVAR, NULL, "Autobalance sizes", &cv_autobalance, 216},
{IT_STRING | IT_CVAR, NULL, "Scramble on Map Change", &cv_scrambleonchange, 221},
{IT_HEADER, NULL, "Advanced", NULL, 230},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 236},
{IT_STRING | IT_CVAR, NULL, "Join delay", &cv_joindelay, 251},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 256},
{IT_STRING | IT_CVAR, NULL, "Show IP Address of Joiners", &cv_showjoinaddress, 261},
};
static menuitem_t OP_MonitorToggleMenu[] =
{
// Printing handled by drawing function
{IT_STRING|IT_CALL, NULL, "Reset to defaults", M_ResetCvars, 15},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Recycler", &cv_recycler, 30},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Teleport", &cv_teleporters, 40},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Ring", &cv_superring, 50},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Super Sneakers", &cv_supersneakers, 60},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Invincibility", &cv_invincibility, 70},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Whirlwind Shield", &cv_jumpshield, 80},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Elemental Shield", &cv_watershield, 90},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Attraction Shield", &cv_ringshield, 100},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Force Shield", &cv_forceshield, 110},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Armageddon Shield", &cv_bombshield, 120},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "1 Up", &cv_1up, 130},
{IT_STRING|IT_CVAR|IT_CV_INVISSLIDER, NULL, "Eggman Box", &cv_eggmanbox, 140},
};
// ==========================================================================
// ALL MENU DEFINITIONS GO HERE
// ==========================================================================
// Main Menu and related
menu_t MainDef = CENTERMENUSTYLE(MN_MAIN, NULL, MainMenu, NULL, 72);
menu_t MISC_AddonsDef =
{
MN_AD_MAIN,
NULL,
sizeof (MISC_AddonsMenu)/sizeof (menuitem_t),
&MainDef,
MISC_AddonsMenu,
M_DrawAddons,
50, 28,
0,
NULL
};
menu_t MAPauseDef = PAUSEMENUSTYLE(MAPauseMenu, 40, 72);
menu_t SPauseDef = PAUSEMENUSTYLE(SPauseMenu, 40, 72);
menu_t MPauseDef = PAUSEMENUSTYLE(MPauseMenu, 40, 72);
// Misc Main Menu
menu_t MISC_ScrambleTeamDef = DEFAULTMENUSTYLE(MN_SPECIAL, NULL, MISC_ScrambleTeamMenu, &MPauseDef, 27, 40);
menu_t MISC_ChangeTeamDef = DEFAULTMENUSTYLE(MN_SPECIAL, NULL, MISC_ChangeTeamMenu, &MPauseDef, 27, 40);
// MP Gametype and map change menu
menu_t MISC_ChangeLevelDef =
{
MN_SPECIAL,
NULL,
sizeof (MISC_ChangeLevelMenu)/sizeof (menuitem_t),
&MainDef, // Doesn't matter.
MISC_ChangeLevelMenu,
M_DrawLevelPlatterMenu,
0, 0,
0,
NULL
};
menu_t MISC_HelpDef = IMAGEDEF(MISC_HelpMenu);
static INT32 highlightflags, recommendedflags, warningflags;
// Sky Room
menu_t SR_PandoraDef =
{
MTREE2(MN_SR_MAIN, MN_SR_PANDORA),
"M_PANDRA",
sizeof (SR_PandorasBox)/sizeof (menuitem_t),
&SPauseDef,
SR_PandorasBox,
M_DrawGenericMenu,
60, 30,
0,
M_ExitPandorasBox
};
menu_t SR_MainDef = DEFAULTMENUSTYLE(MN_SR_MAIN, "M_SECRET", SR_MainMenu, &MainDef, 60, 40);
menu_t SR_LevelSelectDef = MAPPLATTERMENUSTYLE(
MTREE2(MN_SR_MAIN, MN_SR_LEVELSELECT),
NULL, SR_LevelSelectMenu);
menu_t SR_UnlockChecklistDef =
{
MTREE2(MN_SR_MAIN, MN_SR_UNLOCKCHECKLIST),
"M_SECRET",
1,
&SR_MainDef,
SR_UnlockChecklistMenu,
M_DrawChecklist,
30, 30,
0,
NULL
};
menu_t SR_SoundTestDef =
{
MTREE2(MN_SR_MAIN, MN_SR_SOUNDTEST),
NULL,
sizeof (SR_SoundTestMenu)/sizeof (menuitem_t),
&SR_MainDef,
SR_SoundTestMenu,
M_DrawSoundTest,
60, 150,
0,
NULL
};
menu_t SR_EmblemHintDef =
{
MTREE2(MN_SR_MAIN, MN_SR_EMBLEMHINT),
NULL,
sizeof (SR_EmblemHintMenu)/sizeof (menuitem_t),
&SPauseDef,
SR_EmblemHintMenu,
M_DrawEmblemHints,
60, 150,
0,
NULL
};
// Single Player
menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72);
{
MN_SP_MAIN,
NULL,
sizeof(SP_MainMenu)/sizeof(menuitem_t),
&MainDef,
SP_MainMenu,
M_DrawCenteredMenu,
BASEVIDWIDTH/2, 72,
0,
NULL
};
menu_t SP_LoadDef =
{
MTREE2(MN_SP_MAIN, MN_SP_LOAD),
"M_PICKG",
1,
&SP_MainDef,
SP_LoadGameMenu,
M_DrawLoad,
68, 46,
0,
NULL
};
menu_t SP_LevelSelectDef = MAPPLATTERMENUSTYLE(
MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT),
NULL, SP_LevelSelectMenu);
menu_t SP_PauseLevelSelectDef = MAPPLATTERMENUSTYLE(
MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT),
NULL, SP_LevelSelectMenu);
menu_t SP_LevelStatsDef =
{
MTREE2(MN_SP_MAIN, MN_SP_LEVELSTATS),
"M_STATS",
1,
&SP_MainDef,
SP_LevelStatsMenu,
M_DrawLevelStats,
280, 185,
0,
NULL
};
menu_t SP_TimeAttackLevelSelectDef = MAPPLATTERMENUSTYLE(
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_TIMEATTACK_LEVELSELECT),
"M_ATTACK", SP_TimeAttackLevelSelectMenu);
static menu_t SP_TimeAttackDef =
{
MTREE2(MN_SP_MAIN, MN_SP_TIMEATTACK),
"M_ATTACK",
sizeof (SP_TimeAttackMenu)/sizeof (menuitem_t),
&MainDef, // Doesn't matter.
SP_TimeAttackMenu,
M_DrawTimeAttackMenu,
32, 40,
0,
NULL
};
static menu_t SP_ReplayDef =
{
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_REPLAY),
"M_ATTACK",
sizeof(SP_ReplayMenu)/sizeof(menuitem_t),
&SP_TimeAttackDef,
SP_ReplayMenu,
M_DrawTimeAttackMenu,
32, 120,
0,
NULL
};
static menu_t SP_GuestReplayDef =
{
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GUESTREPLAY),
"M_ATTACK",
sizeof(SP_GuestReplayMenu)/sizeof(menuitem_t),
&SP_TimeAttackDef,
SP_GuestReplayMenu,
M_DrawTimeAttackMenu,
32, 120,
0,
NULL
};
static menu_t SP_GhostDef =
{
MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GHOST),
"M_ATTACK",
sizeof(SP_GhostMenu)/sizeof(menuitem_t),
&SP_TimeAttackDef,
SP_GhostMenu,
M_DrawTimeAttackMenu,
32, 120,
0,
NULL
};
menu_t SP_NightsAttackLevelSelectDef = MAPPLATTERMENUSTYLE(
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_LEVELSELECT),
"M_NIGHTS", SP_NightsAttackLevelSelectMenu);
static menu_t SP_NightsAttackDef =
{
MTREE2(MN_SP_MAIN, MN_SP_NIGHTSATTACK),
"M_NIGHTS",
sizeof (SP_NightsAttackMenu)/sizeof (menuitem_t),
&MainDef, // Doesn't matter.
SP_NightsAttackMenu,
M_DrawNightsAttackMenu,
32, 40,
0,
NULL
};
static menu_t SP_NightsReplayDef =
{
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_REPLAY),
"M_NIGHTS",
sizeof(SP_NightsReplayMenu)/sizeof(menuitem_t),
&SP_NightsAttackDef,
SP_NightsReplayMenu,
M_DrawNightsAttackMenu,
32, 120,
0,
NULL
};
static menu_t SP_NightsGuestReplayDef =
{
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GUESTREPLAY),
"M_NIGHTS",
sizeof(SP_NightsGuestReplayMenu)/sizeof(menuitem_t),
&SP_NightsAttackDef,
SP_NightsGuestReplayMenu,
M_DrawNightsAttackMenu,
32, 120,
0,
NULL
};
static menu_t SP_NightsGhostDef =
{
MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GHOST),
"M_NIGHTS",
sizeof(SP_NightsGhostMenu)/sizeof(menuitem_t),
&SP_NightsAttackDef,
SP_NightsGhostMenu,
M_DrawNightsAttackMenu,
32, 120,
0,
NULL
};
static menu_t SP_MarathonDef =
{
MTREE2(MN_SP_MAIN, MN_SP_MARATHON),
"M_RATHON",
sizeof(SP_MarathonMenu)/sizeof(menuitem_t),
&MainDef, // Doesn't matter.
SP_MarathonMenu,
M_DrawMarathon,
32, 40,
0,
NULL
};
menu_t SP_PlayerDef =
{
MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER),
"M_PICKP",
sizeof (SP_PlayerMenu)/sizeof (menuitem_t),
&SP_MainDef,
SP_PlayerMenu,
M_DrawSetupChoosePlayerMenu,
24, 32,
0,
NULL
};
// Multiplayer
menu_t MP_SplitServerDef =
{
MTREE2(MN_MP_MAIN, MN_MP_SPLITSCREEN),
"M_MULTI",
sizeof (MP_SplitServerMenu)/sizeof (menuitem_t),
&MP_MainDef,
MP_SplitServerMenu,
M_DrawServerMenu,
27, 30 - 50,
0,
NULL
};
menu_t MP_MainDef =
{
MN_MP_MAIN,
"M_MULTI",
sizeof (MP_MainMenu)/sizeof (menuitem_t),
&MainDef,
MP_MainMenu,
M_DrawMPMainMenu,
27, 40,
0,
M_CancelConnect
};
menu_t MP_ServerDef =
{
MTREE2(MN_MP_MAIN, MN_MP_SERVER),
"M_MULTI",
sizeof (MP_ServerMenu)/sizeof (menuitem_t),
&MP_MainDef,
MP_ServerMenu,
M_DrawServerMenu,
27, 30,
0,
NULL
};
menu_t MP_ConnectDef =
{
MTREE2(MN_MP_MAIN, MN_MP_CONNECT),
"M_MULTI",
sizeof (MP_ConnectMenu)/sizeof (menuitem_t),
&MP_MainDef,
MP_ConnectMenu,
M_DrawConnectMenu,
27,24,
0,
M_CancelConnect
};
menu_t MP_RoomDef =
{
MTREE2(MN_MP_MAIN, MN_MP_ROOM),
"M_MULTI",
sizeof (MP_RoomMenu)/sizeof (menuitem_t),
&MP_ConnectDef,
MP_RoomMenu,
M_DrawRoomMenu,
27, 32,
0,
NULL
};
menu_t MP_PlayerSetupDef =
{
MTREE3(MN_MP_MAIN, MN_MP_SPLITSCREEN, MN_MP_PLAYERSETUP),
"M_SPLAYR",
sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t),
&MainDef, // doesn't matter
MP_PlayerSetupMenu,
M_DrawSetupMultiPlayerMenu,
19, 22,
0,
M_QuitMultiPlayerMenu
};
// Options
menu_t OP_MainDef = DEFAULTMENUSTYLE(
MN_OP_MAIN,
"M_OPTTTL", OP_MainMenu, &MainDef, 50, 30);
menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE(
MTREE3(MN_OP_MAIN, 0, MN_OP_CHANGECONTROLS), // second level set on runtime
OP_ChangeControlsMenu, &OP_MainDef);
menu_t OP_P1ControlsDef = {
MTREE2(MN_OP_MAIN, MN_OP_P1CONTROLS),
"M_CONTRO",
sizeof(OP_P1ControlsMenu)/sizeof(menuitem_t),
&OP_MainDef,
OP_P1ControlsMenu,
M_DrawControlsDefMenu,
50, 30, 0, NULL};
menu_t OP_P2ControlsDef = {
MTREE2(MN_OP_MAIN, MN_OP_P2CONTROLS),
"M_CONTRO",
sizeof(OP_P2ControlsMenu)/sizeof(menuitem_t),
&OP_MainDef,
OP_P2ControlsMenu,
M_DrawControlsDefMenu,
50, 30, 0, NULL};
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1MOUSE),
"M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30);
menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2MOUSE),
"M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 35, 30);
menu_t OP_Joystick1Def = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1JOYSTICK),
"M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 50, 30);
menu_t OP_Joystick2Def = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2JOYSTICK),
"M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 50, 30);
menu_t OP_JoystickSetDef =
{
MTREE4(MN_OP_MAIN, 0, 0, MN_OP_JOYSTICKSET), // second and third level set on runtime
"M_CONTRO",
sizeof (OP_JoystickSetMenu)/sizeof (menuitem_t),
&OP_Joystick1Def,
OP_JoystickSetMenu,
M_DrawJoystick,
60, 40,
0,
NULL
};
menu_t OP_CameraOptionsDef = {
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1CAMERA),
"M_CONTRO",
sizeof (OP_CameraOptionsMenu)/sizeof (menuitem_t),
&OP_P1ControlsDef,
OP_CameraOptionsMenu,
M_DrawCameraOptionsMenu,
35, 30,
0,
NULL
};
menu_t OP_Camera2OptionsDef = {
MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2CAMERA),
"M_CONTRO",
sizeof (OP_Camera2OptionsMenu)/sizeof (menuitem_t),
&OP_P2ControlsDef,
OP_Camera2OptionsMenu,
M_DrawCameraOptionsMenu,
35, 30,
0,
NULL
};
static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}};
menu_t OP_PlaystyleDef = {
MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_PLAYSTYLE), ///@TODO the second level should be set in runtime
NULL,
1,
&OP_P1ControlsDef,
OP_PlaystyleMenu,
M_DrawPlaystyleMenu,
0, 0, 0, NULL
};
static void M_UpdateItemOn(void)
{
I_SetTextInputMode((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING ||
(currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER);
}
static void M_VideoOptions(INT32 choice)
{
(void)choice;
OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR);
OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer";
OP_VideoOptionsMenu[op_video_renderer].text = "Software";
#ifdef HWRENDER
if (vid.glstate != VID_GL_LIBRARY_ERROR)
{
OP_VideoOptionsMenu[op_video_renderer].status = (IT_STRING | IT_CVAR);
OP_VideoOptionsMenu[op_video_renderer].patch = NULL;
OP_VideoOptionsMenu[op_video_renderer].text = "Renderer (F10)";
}
#endif
M_SetupNextMenu(&OP_VideoOptionsDef);
}
menu_t OP_VideoOptionsDef =
{
MTREE2(MN_OP_MAIN, MN_OP_VIDEO),
"M_VIDEO",
sizeof (OP_VideoOptionsMenu)/sizeof (menuitem_t),
&OP_MainDef,
OP_VideoOptionsMenu,
M_DrawMainVideoMenu,
30, 30,
0,
NULL
};
menu_t OP_VideoModeDef =
{
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_VIDEOMODE),
"M_VIDEO",
1,
&OP_VideoOptionsDef,
OP_VideoModeMenu,
M_DrawVideoMode,
48, 26,
0,
NULL
};
menu_t OP_ColorOptionsDef =
{
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_COLOR),
"M_VIDEO",
sizeof (OP_ColorOptionsMenu)/sizeof (menuitem_t),
&OP_VideoOptionsDef,
OP_ColorOptionsMenu,
M_DrawColorMenu,
30, 30,
0,
NULL
};
menu_t OP_SoundOptionsDef = DEFAULTSCROLLMENUSTYLE(
MTREE2(MN_OP_MAIN, MN_OP_SOUND),
"M_SOUND", OP_SoundOptionsMenu, &OP_MainDef, 30, 30);
menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE(
MTREE2(MN_OP_MAIN, MN_OP_SOUND),
"M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30);
menu_t OP_ServerOptionsDef = DEFAULTSCROLLMENUSTYLE(
MTREE2(MN_OP_MAIN, MN_OP_SERVER),
"M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30);
menu_t OP_MonitorToggleDef =
{
MTREE3(MN_OP_MAIN, MN_OP_SOUND, MN_OP_MONITORTOGGLE),
"M_SERVER",
sizeof (OP_MonitorToggleMenu)/sizeof (menuitem_t),
&OP_ServerOptionsDef,
OP_MonitorToggleMenu,
M_DrawMonitorToggles,
30, 30,
0,
NULL
};
#ifdef HWRENDER
static void M_OpenGLOptionsMenu(void)
{
if (rendermode == render_opengl)
M_SetupNextMenu(&OP_OpenGLOptionsDef);
else
M_StartMessage(M_GetText("You must be in OpenGL mode\nto access this menu.\n\n(Press a key)\n"), NULL, MM_NOTHING);
}
menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL),
"M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30);
#ifdef ALAM_LIGHTING
menu_t OP_OpenGLLightingDef = DEFAULTMENUSTYLE(
MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_LIGHTING),
"M_VIDEO", OP_OpenGLLightingMenu, &OP_OpenGLOptionsDef, 60, 40);
#endif // ALAM_LIGHTING
#endif // HWRENDER
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE(
MTREE2(MN_OP_MAIN, MN_OP_DATA),
"M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
menu_t OP_ScreenshotOptionsDef =
{
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_SCREENSHOTS),
"M_SCREEN",
sizeof (OP_ScreenshotOptionsMenu)/sizeof (menuitem_t),
&OP_DataOptionsDef,
OP_ScreenshotOptionsMenu,
M_DrawScreenshotMenu,
30, 30,
0,
NULL
};
menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ADDONS),
"M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30);
menu_t OP_EraseDataDef = DEFAULTMENUSTYLE(
MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ERASEDATA),
"M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30);
// ==========================================================================
// CVAR ONCHANGE EVENTS GO HERE
// ==========================================================================
// (there's only a couple anyway)
// Prototypes
static INT32 M_GetFirstLevelInList(INT32 gt);
static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt);
// Nextmap. Used for Level select.
void Nextmap_OnChange(void)
{
gamedata_t *data = clientGamedata;
char *leveltitle;
char tabase[256];
#ifdef OLDNREPLAYNAME
char tabaseold[256];
#endif
short i;
boolean active;
// Update the string in the consvar.
Z_Free(cv_nextmap.zstring);
leveltitle = G_BuildMapTitle(cv_nextmap.value);
cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_nextmap.value));
if (currentMenu == &SP_NightsAttackDef)
{
CV_StealthSetValue(&cv_dummymares, 0);
// Hide the record changing CVAR if only one mare is available.
if (!data->nightsrecords[cv_nextmap.value-1] || data->nightsrecords[cv_nextmap.value-1]->nummares < 2)
SP_NightsAttackMenu[narecords].status = IT_DISABLED;
else
SP_NightsAttackMenu[narecords].status = IT_STRING|IT_CVAR;
// Do the replay things.
active = false;
SP_NightsAttackMenu[naguest].status = IT_DISABLED;
SP_NightsAttackMenu[nareplay].status = IT_DISABLED;
SP_NightsAttackMenu[naghost].status = IT_DISABLED;
// Check if file exists, if not, disable REPLAY option
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1]->name);
#ifdef OLDNREPLAYNAME
sprintf(tabaseold,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
#endif
for (i = 0; i < 4; i++) {
SP_NightsReplayMenu[i].status = IT_DISABLED;
SP_NightsGuestReplayMenu[i].status = IT_DISABLED;
}
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
SP_NightsReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
active = true;
}
// Old style name compatibility
#ifdef OLDNREPLAYNAME
if (FIL_FileExists(va("%s-score-best.lmp", tabaseold))) {
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-time-best.lmp", tabaseold))) {
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-last.lmp", tabaseold))) {
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active = true;
}
#endif
if (active) {
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
SP_NightsAttackMenu[naghost].status = IT_WHITESTRING|IT_SUBMENU;
}
else if(itemOn == nareplay) // Reset lastOn so replay isn't still selected when not available.
{
currentMenu->lastOn = itemOn;
itemOn = nastart;
M_UpdateItemOn();
}
}
else if (currentMenu == &SP_TimeAttackDef)
{
active = false;
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
SP_TimeAttackMenu[taghost].status = IT_DISABLED;
// Check if file exists, if not, disable REPLAY option
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1]->name);
for (i = 0; i < 5; i++) {
SP_ReplayMenu[i].status = IT_DISABLED;
SP_GuestReplayMenu[i].status = IT_DISABLED;
}
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-rings-best.lmp", tabase))) {
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[4].status = IT_WHITESTRING|IT_CALL;
active = true;
}
if (active) {
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
SP_TimeAttackMenu[taghost].status = IT_WHITESTRING|IT_SUBMENU;
}
else if(itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
{
currentMenu->lastOn = itemOn;
itemOn = tastart;
M_UpdateItemOn();
}
if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter);
}
}
static void Dummymares_OnChange(void)
{
gamedata_t *data = clientGamedata;
if (!data->nightsrecords[cv_nextmap.value-1])
{
CV_StealthSetValue(&cv_dummymares, 0);
return;
}
else
{
UINT8 mares = data->nightsrecords[cv_nextmap.value-1]->nummares;
if (cv_dummymares.value < 0)
CV_StealthSetValue(&cv_dummymares, mares);
else if (cv_dummymares.value > mares)
CV_StealthSetValue(&cv_dummymares, 0);
}
}
// Newgametype. Used for gametype changes.
static void Newgametype_OnChange(void)
{
if (menuactive)
{
if(!mapheaderinfo[cv_nextmap.value-1])
P_AllocMapHeader((INT16)(cv_nextmap.value-1));
if (!M_CanShowLevelOnPlatter(cv_nextmap.value-1, cv_newgametype.value))
CV_SetValue(&cv_nextmap, M_GetFirstLevelInList(cv_newgametype.value));
}
}
void Screenshot_option_Onchange(void)
{
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
(cv_screenshot_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
}
void Moviemode_mode_Onchange(void)
{
INT32 i, cstart, cend;
for (i = op_screenshot_gif_start; i <= op_screenshot_apng_end; ++i)
OP_ScreenshotOptionsMenu[i].status = IT_DISABLED;
switch (cv_moviemode.value)
{
case MM_GIF:
cstart = op_screenshot_gif_start;
cend = op_screenshot_gif_end;
break;
case MM_APNG:
cstart = op_screenshot_apng_start;
cend = op_screenshot_apng_end;
break;
default:
return;
}
for (i = cstart; i <= cend; ++i)
OP_ScreenshotOptionsMenu[i].status = IT_STRING|IT_CVAR;
}
void Addons_option_Onchange(void)
{
OP_AddonsOptionsMenu[op_addons_folder].status =
(cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
}
void Moviemode_option_Onchange(void)
{
OP_ScreenshotOptionsMenu[op_movie_folder].status =
(cv_movie_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
}
// ==========================================================================
// END ORGANIZATION STUFF.
// ==========================================================================
// current menudef
menu_t *currentMenu = &MainDef;
// =========================================================================
// MENU PRESENTATION PARAMETER HANDLING (BACKGROUNDS)
// =========================================================================
// menu IDs are equal to current/prevMenu in most cases, except MN_SPECIAL when we don't want to operate on Message, Pause, etc.
UINT32 prevMenuId = 0;
UINT32 activeMenuId = 0;
menupres_t menupres[NUMMENUTYPES];
void M_InitMenuPresTables(void)
{
INT32 i;
// Called in d_main before SOC can get to the tables
// Set menupres defaults
for (i = 0; i < NUMMENUTYPES; i++)
{
// so-called "undefined"
menupres[i].fadestrength = -1;
menupres[i].hidetitlepics = -1; // inherits global hidetitlepics
menupres[i].ttmode = TTMODE_NONE;
menupres[i].ttscale = UINT8_MAX;
menupres[i].ttname[0] = 0;
menupres[i].ttx = INT16_MAX;
menupres[i].tty = INT16_MAX;
menupres[i].ttloop = INT16_MAX;
menupres[i].tttics = UINT16_MAX;
menupres[i].enterwipe = -1;
menupres[i].exitwipe = -1;
menupres[i].bgcolor = -1;
menupres[i].titlescrollxspeed = INT32_MAX;
menupres[i].titlescrollyspeed = INT32_MAX;
menupres[i].bghide = true;
// default true
menupres[i].enterbubble = true;
menupres[i].exitbubble = true;
if (i != MN_MAIN)
{
menupres[i].muslooping = true;
}
if (i == MN_SP_TIMEATTACK)
strncpy(menupres[i].musname, "_recat", 7);
else if (i == MN_SP_NIGHTSATTACK)
strncpy(menupres[i].musname, "_nitat", 7);
else if (i == MN_SP_MARATHON)
strncpy(menupres[i].musname, "spec8", 6);
else if (i == MN_SP_PLAYER || i == MN_SR_PLAYER)
strncpy(menupres[i].musname, "_chsel", 7);
else if (i == MN_SR_SOUNDTEST)
{
*menupres[i].musname = '\0';
menupres[i].musstop = true;
}
}
}
// ====================================
// TREE ITERATION
// ====================================
// UINT32 menutype - current menutype_t
// INT32 level - current level up the tree, higher means younger
// INT32 *retval - Return value
// void *input - Pointer to input of any type
//
// return true - stop iterating
// return false - continue
typedef boolean (*menutree_iterator)(UINT32, INT32, INT32 *, void **, boolean fromoldest);
// HACK: Used in the ChangeMusic iterator because we only allow
// a single input. Maybe someday use this struct program-wide.
typedef struct
{
char musname[7];
UINT16 mustrack;
boolean muslooping;
} menupresmusic_t;
static INT32 M_IterateMenuTree(menutree_iterator itfunc, void *input)
{
INT32 i, retval = 0;
UINT32 bitmask, menutype;
for (i = NUMMENULEVELS; i >= 0; i--)
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
if (itfunc(menutype, i, &retval, &input, false))
break;
}
return retval;
}
// ====================================
// ITERATORS
// ====================================
static boolean MIT_GetMenuAtLevel(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
{
INT32 *inputptr = (INT32*)*input;
INT32 targetlevel = *inputptr;
if (menutype)
{
if (level == targetlevel || targetlevel < 0)
{
*retval = menutype;
return true;
}
}
else if (targetlevel >= 0)
{
// offset targetlevel by failed attempts; this should only happen in beginning of iteration
if (fromoldest)
(*inputptr)++;
else
(*inputptr)--; // iterating backwards, so count from highest
}
return false;
}
static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
{
char *defaultname = (char*)*input;
(void)retval;
(void)fromoldest;
if (!menutype) // if there's nothing in this level, do nothing
return false;
if (menupres[menutype].bgcolor >= 0)
{
curbgcolor = menupres[menutype].bgcolor;
return true;
}
else if (menupres[menutype].bghide && titlemapinaction) // hide the background
{
curbghide = true;
return true;
}
else if (menupres[menutype].bgname[0])
{
strncpy(curbgname, menupres[menutype].bgname, 8);
curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed;
curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
return true;
}
else if (!level)
{
if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
curbgcolor = 31;
else if (titlemapinaction) // hide the background by default in titlemap
curbghide = true;
else
{
strncpy(curbgname, defaultname, 9);
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
}
}
return false;
}
static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
{
menupresmusic_t *defaultmusic = (menupresmusic_t*)*input;
(void)retval;
(void)fromoldest;
if (!menutype) // if there's nothing in this level, do nothing
return false;
if (menupres[menutype].musname[0])
{
S_ChangeMusic(menupres[menutype].musname, menupres[menutype].mustrack, menupres[menutype].muslooping);
return true;
}
else if (menupres[menutype].musstop)
{
S_StopMusic();
return true;
}
else if (menupres[menutype].musignore)
return true;
else if (!level && defaultmusic && defaultmusic->musname[0])
S_ChangeMusic(defaultmusic->musname, defaultmusic->mustrack, defaultmusic->muslooping);
return false;
}
static boolean MIT_SetCurFadeValue(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
{
UINT8 defaultvalue = *(UINT8*)*input;
(void)retval;
(void)fromoldest;
if (!menutype) // if there's nothing in this level, do nothing
return false;
if (menupres[menutype].fadestrength >= 0)
{
curfadevalue = (menupres[menutype].fadestrength % 32);
return true;
}
else if (!level)
curfadevalue = (gamestate == GS_TIMEATTACK) ? 0 : (defaultvalue % 32);
return false;
}
static boolean MIT_SetCurTitlePics(UINT32 menutype, INT32 level, INT32 *retval, void **input, boolean fromoldest)
{
(void)input;
(void)retval;
(void)fromoldest;
if (!menutype) // if there's nothing in this level, do nothing
return false;
if (menupres[menutype].hidetitlepics >= 0)
{
curhidepics = menupres[menutype].hidetitlepics;
return true;
}
else if (menupres[menutype].ttmode == TTMODE_USER)
{
if (menupres[menutype].ttname[0])
{
curhidepics = menupres[menutype].hidetitlepics;
curttmode = menupres[menutype].ttmode;
curttscale = (menupres[menutype].ttscale != UINT8_MAX ? menupres[menutype].ttscale : ttscale);
strncpy(curttname, menupres[menutype].ttname, sizeof(curttname)-1);
curttx = (menupres[menutype].ttx != INT16_MAX ? menupres[menutype].ttx : ttx);
curtty = (menupres[menutype].tty != INT16_MAX ? menupres[menutype].tty : tty);
curttloop = (menupres[menutype].ttloop != INT16_MAX ? menupres[menutype].ttloop : ttloop);
curtttics = (menupres[menutype].tttics != UINT16_MAX ? menupres[menutype].tttics : tttics);
}
else
curhidepics = menupres[menutype].hidetitlepics;
return true;
}
else if (menupres[menutype].ttmode != TTMODE_NONE)
{
curhidepics = menupres[menutype].hidetitlepics;
curttmode = menupres[menutype].ttmode;
curttscale = (menupres[menutype].ttscale != UINT8_MAX ? menupres[menutype].ttscale : ttscale);
return true;
}
else if (!level)
{
curhidepics = hidetitlepics;
curttmode = ttmode;
curttscale = ttscale;
strncpy(curttname, ttname, 9);
curttx = ttx;
curtty = tty;
curttloop = ttloop;
curtttics = tttics;
}
return false;
}
// ====================================
// TREE RETRIEVAL
// ====================================
UINT8 M_GetYoungestChildMenu(void) // aka the active menu
{
INT32 targetlevel = -1;
return M_IterateMenuTree(MIT_GetMenuAtLevel, &targetlevel);
}
// ====================================
// EFFECTS
// ====================================
void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping)
{
menupresmusic_t defaultmusic;
if (!defaultmusname)
defaultmusname = "";
strncpy(defaultmusic.musname, defaultmusname, 7);
defaultmusic.musname[6] = 0;
defaultmusic.mustrack = 0;
defaultmusic.muslooping = defaultmuslooping;
M_IterateMenuTree(MIT_ChangeMusic, &defaultmusic);
}
void M_SetMenuCurBackground(const char *defaultname)
{
char name[9] = "";
strncpy(name, defaultname, 8);
name[8] = '\0';
M_IterateMenuTree(MIT_SetCurBackground, &name);
}
void M_SetMenuCurFadeValue(UINT8 defaultvalue)
{
M_IterateMenuTree(MIT_SetCurFadeValue, &defaultvalue);
}
void M_SetMenuCurTitlePics(void)
{
M_IterateMenuTree(MIT_SetCurTitlePics, NULL);
}
// ====================================
// MENU STATE
// ====================================
static INT32 exitlevel, enterlevel, anceslevel;
static INT16 exittype, entertype;
static INT16 exitwipe, enterwipe;
static boolean exitbubble, enterbubble;
static INT16 exittag, entertag;
static void M_HandleMenuPresState(menu_t *newMenu)
{
INT32 i;
UINT32 bitmask;
SINT8 prevtype, activetype, menutype;
if (!newMenu)
return;
// Look for MN_SPECIAL here, because our iterators can't look at new menu IDs
for (i = 0; i <= NUMMENULEVELS; i++)
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
menutype = (newMenu->menuid & bitmask) >> (MENUBITS*i);
prevtype = (currentMenu->menuid & bitmask) >> (MENUBITS*i);
if (menutype == MN_SPECIAL || prevtype == MN_SPECIAL)
return;
}
if (currentMenu && newMenu && currentMenu->menuid == newMenu->menuid) // same menu?
return;
exittype = entertype = exitlevel = enterlevel = anceslevel = exitwipe = enterwipe = -1;
exitbubble = enterbubble = true;
prevMenuId = currentMenu ? currentMenu->menuid : 0;
activeMenuId = newMenu ? newMenu->menuid : 0;
// Set defaults for presentation values
strncpy(curbgname, "TITLESKY", 9);
curfadevalue = 16;
curhidepics = hidetitlepics;
curbgcolor = -1;
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
curttmode = ttmode;
curttscale = ttscale;
strncpy(curttname, ttname, 9);
curttx = ttx;
curtty = tty;
curttloop = ttloop;
curtttics = tttics;
// don't do the below during the in-game menus
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
return;
M_SetMenuCurFadeValue(16);
M_SetMenuCurTitlePics();
// Loop through both menu IDs in parallel and look for type changes
// The youngest child in activeMenuId is the entered menu
// The youngest child in prevMenuId is the exited menu
// 0. Get the type and level of each menu, and level of common ancestor
// 1. Get the wipes for both, then run the exit wipe
// 2. Change music (so that execs can change it again later)
// 3. Run each exit exec on the prevMenuId up to the common ancestor (UNLESS NoBubbleExecs)
// 4. Run each entrance exec on the activeMenuId down from the common ancestor (UNLESS NoBubbleExecs)
// 5. Run the entrance wipe
// Get the parameters for each menu
for (i = NUMMENULEVELS; i >= 0; i--)
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
prevtype = (prevMenuId & bitmask) >> (MENUBITS*i);
activetype = (activeMenuId & bitmask) >> (MENUBITS*i);
if (prevtype && (exittype < 0))
{
exittype = prevtype;
exitlevel = i;
exitwipe = menupres[exittype].exitwipe;
exitbubble = menupres[exittype].exitbubble;
exittag = menupres[exittype].exittag;
}
if (activetype && (entertype < 0))
{
entertype = activetype;
enterlevel = i;
enterwipe = menupres[entertype].enterwipe;
enterbubble = menupres[entertype].enterbubble;
entertag = menupres[entertype].entertag;
}
if (prevtype && activetype && prevtype == activetype && anceslevel < 0)
{
anceslevel = i;
break;
}
}
// if no common ancestor (top menu), force a wipe. Look for a specified wipe first.
// Don't force a wipe if you're actually going to/from the main menu
if (anceslevel < 0 && exitwipe < 0 && newMenu != &MainDef && currentMenu != &MainDef)
{
for (i = NUMMENULEVELS; i >= 0; i--)
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
prevtype = (prevMenuId & bitmask) >> (MENUBITS*i);
if (menupres[prevtype].exitwipe >= 0)
{
exitwipe = menupres[prevtype].exitwipe;
break;
}
}
if (exitwipe < 0)
exitwipe = menupres[MN_MAIN].exitwipe;
}
// do the same for enter wipe
if (anceslevel < 0 && enterwipe < 0 && newMenu != &MainDef && currentMenu != &MainDef)
{
for (i = NUMMENULEVELS; i >= 0; i--)
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
activetype = (activeMenuId & bitmask) >> (MENUBITS*i);
if (menupres[activetype].enterwipe >= 0)
{
exitwipe = menupres[activetype].enterwipe;
break;
}
}
if (enterwipe < 0)
enterwipe = menupres[MN_MAIN].enterwipe;
}
// Change the music
M_ChangeMenuMusic("_title", false);
// Run the linedef execs
if (titlemapinaction)
{
// Run the exit tags
if (enterlevel <= exitlevel) // equals is an edge case
{
if (exitbubble)
{
for (i = exitlevel; i > anceslevel; i--) // don't run the common ancestor's exit tag
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
menutype = (prevMenuId & bitmask) >> (MENUBITS*i);
if (menupres[menutype].exittag)
P_LinedefExecute(menupres[menutype].exittag, players[displayplayer].mo, NULL);
}
}
else if (exittag)
P_LinedefExecute(exittag, players[displayplayer].mo, NULL);
}
// Run the enter tags
if (enterlevel >= exitlevel) // equals is an edge case
{
if (enterbubble)
{
for (i = anceslevel+1; i <= enterlevel; i++) // don't run the common ancestor's enter tag
{
bitmask = ((1 << MENUBITS) - 1) << (MENUBITS*i);
menutype = (activeMenuId & bitmask) >> (MENUBITS*i);
if (menupres[menutype].entertag)
P_LinedefExecute(menupres[menutype].entertag, players[displayplayer].mo, NULL);
}
}
else if (entertag)
P_LinedefExecute(entertag, players[displayplayer].mo, NULL);
}
}
// Set the wipes for next frame
if (
(exitwipe >= 0 && enterlevel <= exitlevel) ||
(enterwipe >= 0 && enterlevel >= exitlevel) ||
(anceslevel < 0 && newMenu != &MainDef && currentMenu != &MainDef)
)
{
if (gamestate == GS_TIMEATTACK)
wipetypepre = ((exitwipe && enterlevel <= exitlevel) || anceslevel < 0) ? exitwipe : -1; // force default
else
// HACK: INT16_MAX signals to not wipe
// because 0 is a valid index and -1 means default
wipetypepre = ((exitwipe && enterlevel <= exitlevel) || anceslevel < 0) ? exitwipe : INT16_MAX;
wipetypepost = ((enterwipe && enterlevel >= exitlevel) || anceslevel < 0) ? enterwipe : INT16_MAX;
wipegamestate = FORCEWIPE;
// If just one of the above is a force not-wipe,
// mirror the other wipe.
if (wipetypepre != INT16_MAX && wipetypepost == INT16_MAX)
wipetypepost = wipetypepre;
else if (wipetypepost != INT16_MAX && wipetypepre == INT16_MAX)
wipetypepre = wipetypepost;
// D_Display runs the next step of processing
}
}
// =========================================================================
// BASIC MENU HANDLING
// =========================================================================
static void M_GoBack(INT32 choice)
{
(void)choice;
if (currentMenu->prevMenu)
{
//If we entered the game search menu, but didn't enter a game,
//make sure the game doesn't still think we're in a netgame.
if (!Playing() && netgame && multiplayer)
{
netgame = multiplayer = false;
}
if ((currentMenu->prevMenu == &MainDef) && (currentMenu == &SP_TimeAttackDef || currentMenu == &SP_NightsAttackDef || currentMenu == &SP_MarathonDef))
{
// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
if (levelselect.rows)
{
Z_Free(levelselect.rows);
levelselect.rows = NULL;
}
menuactive = false;
wipetypepre = menupres[M_GetYoungestChildMenu()].exitwipe;
I_UpdateMouseGrab();
D_StartTitle();
}
else
M_SetupNextMenu(currentMenu->prevMenu);
}
else
M_ClearMenus(true);
}
static void M_ChangeCvar(INT32 choice)
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
if (choice == -1)
{
if (cv == &cv_playercolor)
{
SINT8 skinno = R_SkinAvailable(cv_chooseskin.string);
if (skinno != -1)
CV_SetValue(cv,skins[skinno]->prefcolor);
return;
}
CV_Set(cv,cv->defaultvalue);
return;
}
choice = (choice<<1) - 1;
if (cv->flags & CV_FLOAT)
{
if (((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_SLIDER)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD)
|| !(currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP))
{
char s[20];
float n = FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f);
sprintf(s,"%ld%s",(long)n,M_Ftrim(n));
CV_Set(cv,s);
}
else
CV_SetValue(cv,FIXED_TO_FLOAT(cv->value)+(choice));
}
else
CV_AddValue(cv,choice);
}
static boolean M_ChangeStringCvar(INT32 choice)
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
char buf[MAXSTRINGLENGTH];
size_t len;
if (shiftdown && choice >= 32 && choice <= 127)
choice = shiftxform[choice];
switch (choice)
{
case KEY_BACKSPACE:
len = strlen(cv->string);
if (len > 0)
{
M_Memcpy(buf, cv->string, len);
buf[len-1] = 0;
CV_Set(cv, buf);
}
return true;
default:
if (choice >= 32 && choice <= 127)
{
len = strlen(cv->string);
if (len < MAXSTRINGLENGTH - 1)
{
M_Memcpy(buf, cv->string, len);
buf[len++] = (char)choice;
buf[len] = 0;
CV_Set(cv, buf);
}
return true;
}
break;
}
return false;
}
// resets all cvars on a menu - assumes that all that have itemactions are cvars
static void M_ResetCvars(void)
{
INT32 i;
consvar_t *cv;
for (i = 0; i < currentMenu->numitems; i++)
{
if (!(currentMenu->menuitems[i].status & IT_CVAR) || !(cv = (consvar_t *)currentMenu->menuitems[i].itemaction))
continue;
CV_SetValue(cv, atoi(cv->defaultvalue));
}
}
static void M_NextOpt(void)
{
INT16 oldItemOn = itemOn; // prevent infinite loop
do
{
if (itemOn + 1 > currentMenu->numitems - 1)
itemOn = 0;
else
itemOn++;
} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
M_UpdateItemOn();
}
static void M_PrevOpt(void)
{
INT16 oldItemOn = itemOn; // prevent infinite loop
do
{
if (!itemOn)
itemOn = currentMenu->numitems - 1;
else
itemOn--;
} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
M_UpdateItemOn();
}
// lock out further input in a tic when important buttons are pressed
// (in other words -- stop bullshit happening by mashing buttons in fades)
static boolean noFurtherInput = false;
static void Command_Manual_f(void)
{
if (modeattacking)
return;
M_StartControlPanel();
if (shieldprompt_timer) return; // TODO: 2.3: Delete this line
currentMenu = &MISC_HelpDef;
itemOn = 0;
}
//
// M_Responder
//
boolean M_Responder(event_t *ev)
{
INT32 ch = -1;
// INT32 i;
static tic_t joywait = 0, mousewait = 0;
static INT32 pjoyx = 0, pjoyy = 0;
static INT32 pmousex = 0, pmousey = 0;
static INT32 lastx = 0, lasty = 0;
void (*routine)(INT32 choice); // for some casting problem
if (dedicated || (demoplayback && titledemo)
|| gamestate == GS_INTRO || gamestate == GS_ENDING || gamestate == GS_CUTSCENE
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION || gamestate == GS_GAMEEND)
return false;
if (gamestate == GS_TITLESCREEN && finalecount < (cv_tutorialprompt.value ? TICRATE : 0))
return false;
if (CON_Ready() && gamestate != GS_WAITINGPLAYERS)
return false;
if (noFurtherInput)
{
// Ignore input after enter/escape/other buttons
// (but still allow shift keyup so caps doesn't get stuck)
return false;
}
else if (menuactive)
{
if (ev->type == ev_keydown || ev->type == ev_text)
{
ch = ev->key;
if (ev->type == ev_keydown)
{
keydown++;
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
{
case KEY_MOUSE1:
case KEY_JOY1:
ch = KEY_ENTER;
break;
case KEY_JOY1 + 3:
ch = 'n';
break;
case KEY_MOUSE1 + 1:
case KEY_JOY1 + 1:
ch = KEY_ESCAPE;
break;
case KEY_JOY1 + 2:
ch = KEY_BACKSPACE;
break;
case KEY_HAT1:
ch = KEY_UPARROW;
break;
case KEY_HAT1 + 1:
ch = KEY_DOWNARROW;
break;
case KEY_HAT1 + 2:
ch = KEY_LEFTARROW;
break;
case KEY_HAT1 + 3:
ch = KEY_RIGHTARROW;
break;
}
}
}
else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime())
{
const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT;
if (ev->y != INT32_MAX)
{
if (Joystick.bGamepadStyle || abs(ev->y) > jdeadzone)
{
if (ev->y < 0 && pjoyy >= 0)
{
ch = KEY_UPARROW;
joywait = I_GetTime() + NEWTICRATE/7;
}
else if (ev->y > 0 && pjoyy <= 0)
{
ch = KEY_DOWNARROW;
joywait = I_GetTime() + NEWTICRATE/7;
}
pjoyy = ev->y;
}
else
pjoyy = 0;
}
if (ev->x != INT32_MAX)
{
if (Joystick.bGamepadStyle || abs(ev->x) > jdeadzone)
{
if (ev->x < 0 && pjoyx >= 0)
{
ch = KEY_LEFTARROW;
joywait = I_GetTime() + NEWTICRATE/17;
}
else if (ev->x > 0 && pjoyx <= 0)
{
ch = KEY_RIGHTARROW;
joywait = I_GetTime() + NEWTICRATE/17;
}
pjoyx = ev->x;
}
else
pjoyx = 0;
}
}
else if (ev->type == ev_mouse && mousewait < I_GetTime())
{
pmousey -= ev->y;
if (pmousey < lasty-30)
{
ch = KEY_DOWNARROW;
mousewait = I_GetTime() + NEWTICRATE/7;
pmousey = lasty -= 30;
}
else if (pmousey > lasty + 30)
{
ch = KEY_UPARROW;
mousewait = I_GetTime() + NEWTICRATE/7;
pmousey = lasty += 30;
}
pmousex += ev->x;
if (pmousex < lastx - 30)
{
ch = KEY_LEFTARROW;
mousewait = I_GetTime() + NEWTICRATE/7;
pmousex = lastx -= 30;
}
else if (pmousex > lastx+30)
{
ch = KEY_RIGHTARROW;
mousewait = I_GetTime() + NEWTICRATE/7;
pmousex = lastx += 30;
}
}
else if (ev->type == ev_keyup) // Preserve event for other responders
keydown = 0;
}
else if (ev->type == ev_keydown) // Preserve event for other responders
ch = ev->key;
if (ch == -1)
return false;
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
if (!menuactive)
{
noFurtherInput = true;
switch (ch)
{
case KEY_F1: // Help key
Command_Manual_f();
return true;
case KEY_F2: // Empty
return true;
case KEY_F3: // Toggle HUD
CV_SetValue(&cv_showhud, !cv_showhud.value);
return true;
case KEY_F4: // Sound Volume
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
// Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically.
//OP_SoundOptionsDef.lastOn = 0;
M_SetupNextMenu(&OP_SoundOptionsDef);
return true;
case KEY_F5: // Video Mode
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_VideoModeMenu(0);
return true;
case KEY_F6: // Empty
return true;
case KEY_F7: // Options
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_SetupNextMenu(&OP_MainDef);
return true;
// Screenshots on F8 now handled elsewhere
// Same with Moviemode on F9
case KEY_F10: // Renderer toggle, also processed inside menus
CV_AddValue(&cv_renderer, 1);
return true;
case KEY_F11: // Fullscreen toggle, also processed inside menus
CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
return true;
// Spymode on F12 handled in game logic
case KEY_ESCAPE: // Pop up menu
if (chat_on)
HU_clearChatChars();
else
M_StartControlPanel();
return true;
}
noFurtherInput = false; // turns out we didn't care
return false;
}
routine = currentMenu->menuitems[itemOn].itemaction;
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return true;
routine(ch);
return true;
}
if (currentMenu->menuitems[itemOn].status == IT_MSGHANDLER)
{
if (currentMenu->menuitems[itemOn].alphaKey != MM_EVENTHANDLER)
{
if (ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER || ch == KEY_DEL)
{
if (routine)
routine(ch);
if (stopstopmessage)
stopstopmessage = false;
else
M_StopMessage(0);
noFurtherInput = true;
return true;
}
return true;
}
else
{
// dirty hack: for customising controls, I want only buttons/keys, not moves
if (ev->type == ev_mouse || ev->type == ev_mouse2 || ev->type == ev_joystick
|| ev->type == ev_joystick2)
return true;
if (routine)
{
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
otherroutine(ev); //Alam: what a hack
}
return true;
}
}
// BP: one of the more big hack i have never made
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR)
{
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
{
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return true;
if (M_ChangeStringCvar(ch))
return true;
else
routine = NULL;
}
else
routine = M_ChangeCvar;
}
// Keys usable within menu
switch (ch)
{
case KEY_DOWNARROW:
M_NextOpt();
S_StartSound(NULL, sfx_menu1);
return true;
case KEY_UPARROW:
M_PrevOpt();
S_StartSound(NULL, sfx_menu1);
return true;
case KEY_LEFTARROW:
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
{
S_StartSound(NULL, sfx_menu1);
routine(0);
}
return true;
case KEY_RIGHTARROW:
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
{
S_StartSound(NULL, sfx_menu1);
routine(1);
}
return true;
case KEY_ENTER:
noFurtherInput = true;
currentMenu->lastOn = itemOn;
if (routine)
{
if (((currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_CALL
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
{
#ifndef DEVELOP
// TODO: Replays are scary, so I left the remaining instances of this alone.
// It'd be nice to get rid of this once and for all though!
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && usedCheats)
{
S_StartSound(NULL, sfx_skid);
M_StartMessage(M_GetText("This cannot be done in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
#endif
}
S_StartSound(NULL, sfx_menu1);
switch (currentMenu->menuitems[itemOn].status & IT_TYPE)
{
case IT_CVAR:
case IT_ARROWS:
routine(1); // right arrow
break;
case IT_CALL:
routine(itemOn);
break;
case IT_SUBMENU:
currentMenu->lastOn = itemOn;
M_SetupNextMenu((menu_t *)currentMenu->menuitems[itemOn].itemaction);
break;
}
}
return true;
case KEY_ESCAPE:
noFurtherInput = true;
currentMenu->lastOn = itemOn;
M_GoBack(0);
return true;
case KEY_BACKSPACE:
if ((currentMenu->menuitems[itemOn].status) == IT_CONTROL)
{
// detach any keys associated with the game control
G_ClearControlKeys(setupcontrols, currentMenu->menuitems[itemOn].alphaKey);
S_StartSound(NULL, sfx_shldls);
return true;
}
if (routine && ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_ARROWS
|| (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_CVAR))
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[itemOn].itemaction;
if (cv == &cv_chooseskin
|| cv == &cv_nextmap
|| cv == &cv_newgametype)
return true;
if (currentMenu != &OP_SoundOptionsDef || itemOn > 3)
S_StartSound(NULL, sfx_menu1);
routine(-1);
return true;
}
// Why _does_ backspace go back anyway?
//currentMenu->lastOn = itemOn;
//if (currentMenu->prevMenu)
// M_SetupNextMenu(currentMenu->prevMenu);
return false;
case KEY_F10: // Renderer toggle, also processed outside menus
CV_AddValue(&cv_renderer, 1);
return true;
case KEY_F11: // Fullscreen toggle, also processed outside menus
CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
return true;
default:
CON_Responder(ev);
break;
}
return true;
}
//
// M_Drawer
// Called after the view has been rendered,
// but before it has been blitted.
//
void M_Drawer(void)
{
boolean wipe = WipeInAction;
if (currentMenu == &MessageDef)
menuactive = true;
if (menuactive)
{
// now that's more readable with a faded background (yeah like Quake...)
if (!wipe && (curfadevalue || (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)))
V_DrawFadeScreen(0xFF00, (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK) ? 16 : curfadevalue);
if (currentMenu->drawroutine)
currentMenu->drawroutine(); // call current menu Draw routine
// Draw version down in corner
// ... but only in the MAIN MENU. I'm a picky bastard.
if (currentMenu == &MainDef)
{
if (customversionstring[0] != '\0')
{
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
}
else
{
#ifdef DEVELOP // Development -- show revision / branch info
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
#else // Regular build
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
#endif
}
}
}
// focus lost notification goes on top of everything, even the former everything
if (window_notinfocus && cv_showfocuslost.value)
{
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Game Paused");
else
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Focus Lost");
}
}
// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line...
static UINT8 shieldprompt_currentchoice = 0; // ...and this line...
static void M_ShieldPromptUseDefaults(void) // ...and this function
{
// With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1,
// and Controls per Key defaults to "One", so it will override the default Shield button.
// A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too.
// So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts
// (even with "Several" Controls per Key!), and show a message with the default bindings
for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2
{
INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2?
if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1)
&& (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3)
&& (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8))
{
// If the player has v2.2.13's default gamepad Custom 1/2/3 buttons,
// shuffle Custom 1/2/3 around to make room for Shield Ability on B
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1;
UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1;
UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y
setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS
setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS...
// (The alternative would be to check and update the ENTIRE gamepad layout.
// That'd be nice, but it would mess with people that are used to the old defaults.)
}
else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1)
&& (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2))
{
// Or if the user has a default config from v2.2.0 to v2.2.9,
// the B button will be Next Weapon, and X will be Previous Weapon.
// It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1;
UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X
setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X
}
if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out
break;
}
// Now, show a message about the default Shield Ability bindings
if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
|| (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT))
{
// Left Alt and the B button are both assigned
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 43; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT)
{
// Left Alt is assigned, but the B button isn't.
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 24; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
{
// The B button is assigned, but Left Alt isn't
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 8; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL)
{
// Neither Left Alt nor the B button are assigned
M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken."
"\n\nYou should assign Shield Ability\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 19; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33;
}
else
{
// Neither Left Alt nor the B button are assigned... but something else is???
// (This can technically happen if you edit your config or use setcontrol in the console before opening the menu)
char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null
if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s",
G_KeyNumToName(gamecontrol[GC_SHIELD][0]),
G_KeyNumToName(gamecontrol[GC_SHIELD][1])));
else if (gamecontrol[GC_SHIELD][0] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0]));
else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1]));
M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n",
keystr), NULL, MM_NOTHING);
MessageDef.x = 23; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
}
static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove
{
switch (choice)
{
case KEY_ESCAPE:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
M_ShieldPromptUseDefaults();
break;
case KEY_ENTER:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
if (shieldprompt_currentchoice == 0)
{
OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu
M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu
}
else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons
{
CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several"
gamecontrol [GC_SHIELD][0] = gamecontrol [GC_SPIN][0];
gamecontrol [GC_SHIELD][1] = gamecontrol [GC_SPIN][1];
gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0];
gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1];
CV_SetValue(&cv_shieldaxis, cv_spinaxis.value);
CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value);
M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button."
"\n\nYou can always reassign them\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 36; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29;
}
else
M_ShieldPromptUseDefaults();
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3;
break;
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3;
break;
}
MessageDef.prevMenu = &MainDef;
}
static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove
{
INT16 cursorx = (BASEVIDWIDTH/2) - 24;
V_DrawFill(10-3, 68-3, 300+6, 40+6, 159);
// V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately
V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,");
V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate");
V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls.");
V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?");
V_DrawCenteredString(BASEVIDWIDTH/2, 164,
(shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup");
V_DrawCenteredString(BASEVIDWIDTH/2, 172,
(shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour");
V_DrawCenteredString(BASEVIDWIDTH/2, 180,
(shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons");
switch (shieldprompt_currentchoice)
{
case 0: cursorx -= V_StringWidth("Open Control Setup", 0)/2; break;
case 1: cursorx -= V_StringWidth("Keep the old behaviour", 0)/2; break;
default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break;
}
V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH));
}
static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove
menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove
MN_SPECIAL,
NULL,
1,
&MainDef,
OP_ShieldPromptMenu,
M_DrawShieldPromptMenu,
0, 0, 0, NULL
};
//
// M_StartControlPanel
//
void M_StartControlPanel(void)
{
// time attack HACK
if (modeattacking && demoplayback)
{
G_CheckDemoStatus();
return;
}
// intro might call this repeatedly
if (menuactive)
{
CON_ToggleOff(); // move away console
return;
}
menuactive = true;
if (!Playing())
{
// Secret menu!
MainMenu[singleplr].alphaKey = (M_AnySecretUnlocked(clientGamedata)) ? 76 : 84;
MainMenu[multiplr].alphaKey = (M_AnySecretUnlocked(clientGamedata)) ? 84 : 92;
MainMenu[secrets].status = (M_AnySecretUnlocked(clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
currentMenu = &MainDef;
itemOn = singleplr;
M_UpdateItemOn();
if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove
{
S_StartSound(NULL, sfx_strpst);
noFurtherInput = true;
shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident!
M_SetupNextMenu(&OP_ShieldPromptDef);
}
}
else if (modeattacking)
{
currentMenu = &MAPauseDef;
MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
itemOn = mapause_continue;
M_UpdateItemOn();
}
else if (!(netgame || multiplayer)) // Single Player
{
// Devmode unlocks Pandora's Box in the pause menu
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
{
SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
else
{
INT32 numlives = players[consoleplayer].lives;
if (players[consoleplayer].playerstate != PST_LIVE)
++numlives;
SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
// The list of things that can disable retrying is (was?) a little too complex
// for me to want to use the short if statement syntax
if (numlives <= 1 || G_IsSpecialStage(gamemap))
SPauseMenu[spause_retry].status = (IT_GRAYEDOUT);
else
SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
}
// We can always use level select though. :33
// Guarantee it if we have either it unlocked or devmode is enabled
if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
else
SPauseMenu[spause_levelselect].status = (IT_DISABLED);
// And emblem hints.
SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
// Shift up Pandora's Box if both pandora and levelselect are active
/*if (SPauseMenu[spause_pandora].status != (IT_DISABLED)
&& SPauseMenu[spause_levelselect].status != (IT_DISABLED))
SPauseMenu[spause_pandora].alphaKey = 24;
else
SPauseMenu[spause_pandora].alphaKey = 32;*/
currentMenu = &SPauseDef;
itemOn = spause_continue;
M_UpdateItemOn();
}
else // multiplayer
{
MPauseMenu[mpause_switchmap].status = IT_DISABLED;
MPauseMenu[mpause_addons].status = IT_DISABLED;
MPauseMenu[mpause_scramble].status = IT_DISABLED;
MPauseMenu[mpause_psetupsplit].status = IT_DISABLED;
MPauseMenu[mpause_psetupsplit2].status = IT_DISABLED;
MPauseMenu[mpause_spectate].status = IT_DISABLED;
MPauseMenu[mpause_entergame].status = IT_DISABLED;
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
MPauseMenu[mpause_psetup].status = IT_DISABLED;
if ((server || IsPlayerAdmin(consoleplayer)))
{
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
MPauseMenu[mpause_addons].status = IT_STRING | IT_CALL;
if (G_GametypeHasTeams())
MPauseMenu[mpause_scramble].status = IT_STRING | IT_SUBMENU;
}
if (splitscreen)
{
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
}
else
{
MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
if (G_GametypeHasTeams())
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
else if (G_GametypeHasSpectators())
MPauseMenu[players[consoleplayer].spectator ? mpause_entergame : mpause_spectate].status = IT_STRING | IT_CALL;
else // in this odd case, we still want something to be on the menu even if it's useless
MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
}
MPauseMenu[mpause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && G_CoopGametype()) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
currentMenu = &MPauseDef;
itemOn = mpause_continue;
M_UpdateItemOn();
}
CON_ToggleOff(); // move away console
}
void M_EndModeAttackRun(void)
{
G_ClearModeAttackRetryFlag();
M_ModeAttackEndGame(0);
}
//
// M_ClearMenus
//
void M_ClearMenus(boolean callexitmenufunc)
{
if (!menuactive)
return;
if (currentMenu->quitroutine && callexitmenufunc && !currentMenu->quitroutine())
return; // we can't quit this menu (also used to set parameter from the menu)
// Save the config file. I'm sick of crashing the game later and losing all my changes!
COM_BufAddText(va("saveconfig \"%s\" -silent\n", configfile));
if (currentMenu == &MessageDef) // Oh sod off!
currentMenu = &MainDef; // Not like it matters
menuactive = false;
hidetitlemap = false;
I_UpdateMouseGrab();
}
//
// M_SetupNextMenu
//
void M_SetupNextMenu(menu_t *menudef)
{
INT16 i;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
if (currentMenu == &MP_RoomDef || currentMenu == &MP_ConnectDef)
{
I_lock_mutex(&ms_QueryId_mutex);
{
ms_QueryId++;
}
I_unlock_mutex(ms_QueryId_mutex);
}
if (currentMenu == &MP_ConnectDef)
{
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
free(ms_ServerList);
ms_ServerList = NULL;
}
}
I_unlock_mutex(ms_ServerList_mutex);
}
#endif/*HAVE_THREADS*/
if (currentMenu->quitroutine)
{
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
if (currentMenu != menudef && !currentMenu->quitroutine())
return; // we can't quit this menu (also used to set parameter from the menu)
}
M_HandleMenuPresState(menudef);
currentMenu = menudef;
itemOn = currentMenu->lastOn;
// in case of...
if (itemOn >= currentMenu->numitems)
itemOn = currentMenu->numitems - 1;
// the curent item can be disabled,
// this code go up until an enabled item found
if (( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ))
{
for (i = 0; i < currentMenu->numitems; i++)
{
if (!( (currentMenu->menuitems[i].status & IT_TYPE) & IT_SPACE ))
{
itemOn = i;
break;
}
}
}
M_UpdateItemOn();
hidetitlemap = false;
}
// Guess I'll put this here, idk
boolean M_MouseNeeded(void)
{
return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
}
//
// M_Ticker
//
void M_Ticker(void)
{
// reset input trigger
noFurtherInput = false;
if (dedicated)
return;
if (--skullAnimCounter <= 0)
skullAnimCounter = 8;
//added : 30-01-98 : test mode for five seconds
if (vidm_testingmode > 0)
{
// restore the previous video mode
if (--vidm_testingmode == 0)
setmodeneeded = vidm_previousmode + 1;
}
if (currentMenu == &OP_ScreenshotOptionsDef)
M_SetupScreenshotMenu();
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
CL_QueryServerList(ms_ServerList);
free(ms_ServerList);
ms_ServerList = NULL;
}
}
I_unlock_mutex(ms_ServerList_mutex);
#endif
}
//
// M_Init
//
void M_Init(void)
{
int i;
COM_AddCommand("manual", Command_Manual_f, COM_LUA);
CV_RegisterVar(&cv_nextmap);
CV_RegisterVar(&cv_newgametype);
CV_RegisterVar(&cv_chooseskin);
CV_RegisterVar(&cv_autorecord);
if (dedicated)
return;
// Menu hacks
CV_RegisterVar(&cv_dummyteam);
CV_RegisterVar(&cv_dummyscramble);
CV_RegisterVar(&cv_dummyrings);
CV_RegisterVar(&cv_dummylives);
CV_RegisterVar(&cv_dummycontinues);
CV_RegisterVar(&cv_dummymares);
CV_RegisterVar(&cv_dummymarathon);
CV_RegisterVar(&cv_dummyloadless);
CV_RegisterVar(&cv_dummycutscenes);
quitmsg[QUITMSG] = M_GetText("Eggman's tied explosives\nto your girlfriend, and\nwill activate them if\nyou press the 'Y' key!\nPress 'N' to save her!\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG1] = M_GetText("What would Tails say if\nhe saw you quitting the game?\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG2] = M_GetText("Hey!\nWhere do ya think you're goin'?\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG3] = M_GetText("Forget your studies!\nPlay some more!\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG4] = M_GetText("You're trying to say you\nlike Sonic 2K6 better than\nthis, right?\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG5] = M_GetText("Don't leave yet -- there's a\nsuper emerald around that corner!\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG6] = M_GetText("You'd rather work than play?\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG7] = M_GetText("Go ahead and leave. See if I care...\n*sniffle*\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG] = M_GetText("If you leave now,\nEggman will take over the world!\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG1] = M_GetText("Don't quit!\nThere are animals\nto save!\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG2] = M_GetText("Aw c'mon, just bop\na few more robots!\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG3] = M_GetText("Did you get all those Chaos Emeralds?\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG4] = M_GetText("If you leave, I'll use\nmy spin attack on you!\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG5] = M_GetText("Don't go!\nYou might find the hidden\nlevels!\n\n(Press 'Y' to quit)");
quitmsg[QUIT2MSG6] = M_GetText("Hit the 'N' key, Sonic!\nThe 'N' key!\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG] = M_GetText("Are you really going to give up?\nWe certainly would never give you up.\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG1] = M_GetText("Come on, just ONE more netgame!\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG2] = M_GetText("Press 'N' to unlock\nthe Ultimate Cheat!\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG3] = M_GetText("Why don't you go back and try\njumping on that house to\nsee what happens?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG4] = M_GetText("Every time you press 'Y', an\nSRB2 Developer cries...\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n......right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Egg Rock Zone too\ndifficult for you?\n\n(Press 'Y' to quit)");
/*
Well the menu sucks for forcing us to have an item set
at all if every item just calls the same function, and
nothing more. Now just automate the definition.
*/
for (i = 0; i <= MAX_JOYSTICKS; ++i)
{
OP_JoystickSetMenu[i].status = ( IT_NOTHING|IT_CALL );
OP_JoystickSetMenu[i].itemaction = M_AssignJoystick;
}
CV_RegisterVar(&cv_serversort);
}
static void M_InitCharacterDescription(INT32 i)
{
// Setup description table
description_t *desc = &description[i];
desc->picname[0] = '\0';
desc->nametag[0] = '\0';
desc->skinname[0] = '\0';
desc->displayname[0] = '\0';
desc->prev = desc->next = 0;
desc->charpic = NULL;
desc->namepic = NULL;
desc->oppositecolor = SKINCOLOR_NONE;
desc->tagtextcolor = SKINCOLOR_NONE;
desc->tagoutlinecolor = SKINCOLOR_NONE;
strcpy(desc->notes, "???");
}
void M_InitCharacterTables(INT32 num)
{
INT32 i = numdescriptions;
description = Z_Realloc(description, sizeof(description_t) * num, PU_STATIC, NULL);
numdescriptions = num;
for (; i < numdescriptions; i++)
M_InitCharacterDescription(i);
}
// ==========================================================================
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
// ==========================================================================
// Converts a string into question marks.
// Used for the secrets menu, to hide yet-to-be-unlocked stuff.
static const char *M_CreateSecretMenuOption(const char *str)
{
static char qbuf[32];
int i;
for (i = 0; i < 31; ++i)
{
if (!str[i])
{
qbuf[i] = '\0';
return qbuf;
}
else if (str[i] != ' ')
qbuf[i] = '?';
else
qbuf[i] = ' ';
}
qbuf[31] = '\0';
return qbuf;
}
static void M_DrawThermo(INT32 x, INT32 y, consvar_t *cv)
{
INT32 xx = x, i;
lumpnum_t leftlump, rightlump, centerlump[2], cursorlump;
patch_t *p;
leftlump = W_GetNumForPatchName("M_THERML");
rightlump = W_GetNumForPatchName("M_THERMR");
centerlump[0] = W_GetNumForPatchName("M_THERMM");
centerlump[1] = W_GetNumForPatchName("M_THERMM");
cursorlump = W_GetNumForPatchName("M_THERMO");
V_DrawScaledPatch(xx, y, 0, p = W_CachePatchNum(leftlump,PU_PATCH));
xx += p->width - p->leftoffset;
for (i = 0; i < 16; i++)
{
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(centerlump[i & 1], PU_PATCH));
xx += 8;
}
V_DrawScaledPatch(xx, y, 0, W_CachePatchNum(rightlump, PU_PATCH));
xx = (cv->value - cv->PossibleValue[0].value) * (15*8) /
(cv->PossibleValue[1].value - cv->PossibleValue[0].value);
V_DrawScaledPatch((x + 8) + xx, y, 0, W_CachePatchNum(cursorlump, PU_PATCH));
}
// A smaller 'Thermo', with range given as percents (0-100)
static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
{
INT32 i;
INT32 range;
patch_t *p;
x = BASEVIDWIDTH - x - SLIDER_WIDTH;
V_DrawScaledPatch(x, y, 0, W_CachePatchName("M_SLIDEL", PU_PATCH));
p = W_CachePatchName("M_SLIDEM", PU_PATCH);
for (i = 1; i < SLIDER_RANGE; i++)
V_DrawScaledPatch (x+i*8, y, 0,p);
p = W_CachePatchName("M_SLIDER", PU_PATCH);
V_DrawScaledPatch(x+i*8, y, 0, p);
// draw the slider cursor
p = W_CachePatchName("M_SLIDEC", PU_PATCH);
for (i = 0; cv->PossibleValue[i+1].strvalue; i++);
if (cv->flags & CV_FLOAT)
range = (INT32)(atof(cv->defaultvalue)*FRACUNIT);
else
range = atoi(cv->defaultvalue);
if (range != cv->value)
{
range = ((range - cv->PossibleValue[0].value) * 100 /
(cv->PossibleValue[i].value - cv->PossibleValue[0].value));
if (range < 0)
range = 0;
else if (range > 100)
range = 100;
V_DrawMappedPatch(x + 2 + (SLIDER_RANGE*8*range)/100, y, V_TRANSLUCENT, p, yellowmap);
}
range = ((cv->value - cv->PossibleValue[0].value) * 100 /
(cv->PossibleValue[i].value - cv->PossibleValue[0].value));
if (range < 0)
range = 0;
else if (range > 100)
range = 100;
V_DrawMappedPatch(x + 2 + (SLIDER_RANGE*8*range)/100, y, 0, p, yellowmap);
if (ontop)
{
V_DrawCharacter(x - 6 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(x + 80 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
V_DrawCenteredString(x + 40, y, V_30TRANS,
(cv->flags & CV_FLOAT) ? va("%.2f", FIXED_TO_FLOAT(cv->value)) : va("%d", cv->value));
}
}
//
// Draw a textbox, like Quake does, because sometimes it's difficult
// to read the text with all the stuff in the background...
//
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines)
{
// Solid color textbox.
V_DrawFill(x+5, y+5, width*8+6, boxlines*8+6, 159);
}
//
// Draw the TV static effect on unavailable map icons
//
static void M_DrawStaticBox(fixed_t x, fixed_t y, INT32 flags, fixed_t w, fixed_t h)
{
patch_t *patch = W_CachePatchName("LSSTATIC", PU_PATCH);
static fixed_t staticx = 0, staticy = 0; // Keep track of where we are across function calls
if (!patch->width || !patch->height) // Shouldn't be necessary, but I don't want to get in trouble!
{
W_UnlockCachedPatch(patch);
return;
}
if (patch->width == 1) // Nothing to randomise or tile
{
// Just stretch the patch over the whole box - no need to draw it 160 times over
// Technically, we should crop and maybe tile and randomise the Y axis, but... it's not worth it here
V_DrawStretchyFixedPatch(x*FRACUNIT, y*FRACUNIT, (w*FRACUNIT) / patch->width, (h*FRACUNIT) / patch->height, flags, patch, NULL);
W_UnlockCachedPatch(patch);
return;
}
if (patch->width == 160) // Something to randomise or tile - but don't!
{
// If it's 160 pixels wide, the modder probably wants the patch fixed in place
// But instead of "just drawing" it, why not allow sequential frames of animation on the Y axis?
// For example, this could be used to make a vignette effect, whether animated or not
// This function is primarily called with a patch region of 160x100, so the frames must be 160x100 too
fixed_t temp = patch->height / 100; // Amount of 160x100 frames in the patch
if (temp) // Don't modulo by zero
temp = (gametic % temp) * h*2*FRACUNIT; // Which frame to draw
V_DrawCroppedPatch(x*FRACUNIT, y*FRACUNIT, (w*FRACUNIT) / 160, (h*FRACUNIT) / 100, flags, patch, NULL, 0, temp, w*2*FRACUNIT, h*2*FRACUNIT);
W_UnlockCachedPatch(patch);
return;
}
// If the patch isn't 1 or 160 pixels wide, that means that it's time for randomised static!
// First, randomise the static patch's offset - It's largely just based on "w", but there's...
// ...the tiniest bit of randomisation, to keep it animated even when the patch width is 160 x [static boxes on-screen]
// Making it TOO randomised could make it randomise to the almost-same position multiple frames in a row - that's bad
staticx = (staticx + (w*4) + (M_RandomByte() % 4)) % (patch->width*2);
if (patch->height == h*2) // Is the patch 100 pixels tall? If so, reset "staticy"...
staticy = 0; // ...in case that one add-on would randomise it and a later add-on wouldn't
else // Otherwise, as we already make "staticx" near-sequential, I think that making "staticy"...
staticy = M_RandomRange(0, (patch->height*2) - 1); // ...fully random instead of sequential increases the... randomness
// The drawing function calls can get a bit lengthy, so let's make a little shortcut
#define DRAWSTATIC(_x,_y,_sx,_sy,_w,_h) V_DrawCroppedPatch((x*FRACUNIT)+((_x)*FRACUNIT/4), (y*FRACUNIT)+((_y)*FRACUNIT/4),\
FRACUNIT/2, FRACUNIT/2, flags, patch, NULL, (_sx)*FRACUNIT/2, (_sy)*FRACUNIT/2, (w*2*FRACUNIT)+((_w)*FRACUNIT/2), (h*2*FRACUNIT)+((_h)*FRACUNIT/2))
// And finally, let's draw it! Don't worry about "staticx" plus "w*2" potentially going off-patch
DRAWSTATIC(0, 0, staticx, staticy, 0, 0); // This gets drawn in all cases
if ((patch->width*2) - staticx >= w*4) // No horizontal tiling
{
if ((patch->height*2) - staticy >= h*4) // Simplest-case scenario, no tiling at all
{}
else // Vertical tiling only
{
for (INT16 j = 2; ((patch->height*j) - staticy) < h*4; j += 2)
DRAWSTATIC(0, (patch->height*j) - staticy, staticx, 0, 0, staticy - (patch->height*j));
}
}
else // Horizontal tiling
{
if ((patch->height*2) - staticy >= h*4) // Horizontal tiling only
{
for (INT16 i = 2; ((patch->width*i) - staticx) < w*4; i += 2)
DRAWSTATIC((patch->width*i) - staticx, 0, 0, staticy, staticx - (patch->width*i), 0);
}
else // Horizontal and vertical tiling
{
for (INT16 j = 2; ((patch->height*j) - staticy) < h*4; j += 2)
DRAWSTATIC(0, (patch->height*j) - staticy, staticx, 0, 0, staticy - (patch->height*j));
for (INT16 i = 2; ((patch->width*i) - staticx) < w*4; i += 2)
{
DRAWSTATIC((patch->width*i) - staticx, 0, 0, staticy, staticx - (patch->width*i), 0);
for (INT16 j = 2; ((patch->height*j) - staticy) < h*4; j += 2)
DRAWSTATIC((patch->width*i) - staticx, (patch->height*j) - staticy, 0, 0, staticx - (patch->width*i), staticy - (patch->height*j));
}
}
}
#undef DRAWSTATIC
// Now that we're done with the patch, it's time to say our goodbyes. Until next time, patch!
W_UnlockCachedPatch(patch);
}
//
// Draw border for the savegame description
//
#if 0 // once used for joysticks and savegames, now no longer
static void M_DrawSaveLoadBorder(INT32 x,INT32 y)
{
INT32 i;
V_DrawScaledPatch (x-8,y+7,0,W_CachePatchName("M_LSLEFT",PU_PATCH));
for (i = 0;i < 24;i++)
{
V_DrawScaledPatch (x,y+7,0,W_CachePatchName("M_LSCNTR",PU_PATCH));
x += 8;
}
V_DrawScaledPatch (x,y+7,0,W_CachePatchName("M_LSRGHT",PU_PATCH));
}
#endif
//
// M_DrawMapEmblems
//
// used by pause & statistics to draw a row of emblems for a map
//
static void M_DrawMapEmblems(INT32 mapnum, INT32 x, INT32 y, boolean norecordattack)
{
UINT8 lasttype = UINT8_MAX, curtype;
emblem_t *emblem = M_GetLevelEmblems(mapnum);
while (emblem)
{
switch (emblem->type)
{
case ET_SCORE: case ET_TIME: case ET_RINGS:
curtype = 1; break;
case ET_NGRADE: case ET_NTIME:
curtype = 2; break;
case ET_MAP:
curtype = 3; break;
default:
curtype = 0; break;
}
if (norecordattack && (curtype == 1 || curtype == 2))
{
emblem = M_GetLevelEmblems(-1);
continue;
}
// Shift over if emblem is of a different discipline
if (lasttype != UINT8_MAX && lasttype != curtype)
x -= 4;
lasttype = curtype;
if (clientGamedata->collected[emblem - emblemlocations])
V_DrawSmallMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
else
V_DrawSmallScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_PATCH));
emblem = M_GetLevelEmblems(-1);
x -= 12+1;
}
}
static void M_DrawMenuTitle(void)
{
if (currentMenu->menutitlepic)
{
patch_t *p = W_CachePatchName(currentMenu->menutitlepic, PU_PATCH);
if (p->height > 24) // title is larger than normal
{
INT32 xtitle = (BASEVIDWIDTH - (p->width/2))/2;
INT32 ytitle = (30 - (p->height/2))/2;
if (xtitle < 0)
xtitle = 0;
if (ytitle < 0)
ytitle = 0;
V_DrawSmallScaledPatch(xtitle, ytitle, 0, p);
}
else
{
INT32 xtitle = (BASEVIDWIDTH - p->width)/2;
INT32 ytitle = (30 - p->height)/2;
if (xtitle < 0)
xtitle = 0;
if (ytitle < 0)
ytitle = 0;
V_DrawScaledPatch(xtitle, ytitle, 0, p);
}
}
}
static void M_DrawGenericMenu(void)
{
INT32 x, y, i, cursory = 0;
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y;
// draw title (or big pic)
M_DrawMenuTitle();
for (i = 0; i < currentMenu->numitems; i++)
{
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
{
if (currentMenu->menuitems[i].status & IT_CENTER)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH);
V_DrawScaledPatch((BASEVIDWIDTH - p->width)/2, y, 0, p);
}
else
{
V_DrawScaledPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH));
}
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y += LINEHEIGHT;
break;
case IT_BIGSLIDER:
M_DrawThermo(x, y, (consvar_t *)currentMenu->menuitems[i].itemaction);
y += LINEHEIGHT;
break;
case IT_STRING:
case IT_WHITESTRING:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
if (i == itemOn)
cursory = y;
if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
'_' | 0x80, false);
y += 16;
break;
default:
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
break;
}
break;
}
y += STRINGHEIGHT;
break;
case IT_STRING2:
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
y += SMALLLINEHEIGHT;
break;
case IT_GRAYPATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
V_DrawMappedPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch,PU_PATCH), graymap);
y += LINEHEIGHT;
break;
case IT_TRANSTEXT:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
/* FALLTHRU */
case IT_TRANSTEXT2:
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
break;
case IT_QUESTIONMARKS:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
y += SMALLLINEHEIGHT;
break;
case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false);
y += SMALLLINEHEIGHT;
break;
}
}
// DRAW THE SKULL CURSOR
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
{
V_DrawScaledPatch(currentMenu->x + SKULLXOFF, cursory - 5, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
else
{
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
}
}
const char *PlaystyleNames[4] = {"\x86Strafe\x80", "Manual", "Automatic", "Old Analog??"};
const char *PlaystyleDesc[4] = {
// Strafe (or Legacy)
"A play style resembling\n"
"old-school SRB2 gameplay.\n"
"\n"
"This play style is identical\n"
"to Manual, except that the\n"
"player always looks in the\n"
"direction of the camera."
,
// Manual (formerly Standard)
"A play style made for full control,\n"
"using a keyboard and mouse.\n"
"\n"
"The camera rotates only when\n"
"you tell it to. The player\n"
"looks in the direction they're\n"
"moving, but acts in the direction\n"
"the camera is facing.\n"
"\n"
"Mastery of this play style will\n"
"open up the highest level of play!"
,
// Automatic (formerly Simple)
"The default play style, designed for\n"
"gamepads and hassle-free play.\n"
"\n"
"The camera rotates automatically\n"
"as you move, and the player faces\n"
"and acts in the direction\n"
"they're moving.\n"
"\n"
"Hold \x82" "Center View\x80 to lock the\n"
"camera behind the player, or target\n"
"enemies, bosses and monitors!\n"
,
// Old Analog
"I see.\n"
"\n"
"You really liked the old analog mode,\n"
"so when 2.2 came out, you opened up\n"
"your config file and brought it back.\n"
"\n"
"That's absolutely valid, but I implore\n"
"you to try the new Automatic play style\n"
"instead!"
};
static UINT8 playstyle_activeplayer = 0, playstyle_currentchoice = 0;
static void M_DrawControlsDefMenu(void)
{
UINT8 opt = 0;
M_DrawGenericMenu();
if (currentMenu == &OP_P1ControlsDef)
{
opt = cv_directionchar[0].value ? 1 : 0;
opt = playstyle_currentchoice = cv_useranalog[0].value ? 3 - opt : opt;
if (opt == 2)
{
OP_CameraOptionsDef.menuitems = OP_CameraExtendedOptionsMenu;
OP_CameraOptionsDef.numitems = sizeof (OP_CameraExtendedOptionsMenu) / sizeof (menuitem_t);
}
else
{
OP_CameraOptionsDef.menuitems = OP_CameraOptionsMenu;
OP_CameraOptionsDef.numitems = sizeof (OP_CameraOptionsMenu) / sizeof (menuitem_t);
}
}
else
{
opt = cv_directionchar[1].value ? 1 : 0;
opt = playstyle_currentchoice = cv_useranalog[1].value ? 3 - opt : opt;
if (opt == 2)
{
OP_Camera2OptionsDef.menuitems = OP_Camera2ExtendedOptionsMenu;
OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2ExtendedOptionsMenu) / sizeof (menuitem_t);
}
else
{
OP_Camera2OptionsDef.menuitems = OP_Camera2OptionsMenu;
OP_Camera2OptionsDef.numitems = sizeof (OP_Camera2OptionsMenu) / sizeof (menuitem_t);
}
}
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + 80, V_YELLOWMAP, PlaystyleNames[opt]);
}
#define scrollareaheight 72
// note that alphakey is multiplied by 2 for scrolling menus to allow greater usage in UINT8 range.
static void M_DrawGenericScrollMenu(void)
{
INT32 x, y, i, max, bottom, tempcentery, cursory = 0;
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y;
if (currentMenu->menuitems[currentMenu->numitems-1].alphaKey < scrollareaheight)
tempcentery = currentMenu->y; // Not tall enough to scroll, but this thinker is used in case it becomes so
else if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[0].alphaKey*2;
else if ((currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 - currentMenu->menuitems[itemOn].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 + 2*scrollareaheight;
else
tempcentery = currentMenu->y - currentMenu->menuitems[itemOn].alphaKey*2 + scrollareaheight;
for (i = 0; i < currentMenu->numitems; i++)
{
if (currentMenu->menuitems[i].status != IT_DISABLED && currentMenu->menuitems[i].alphaKey*2 + tempcentery >= currentMenu->y)
break;
}
for (bottom = currentMenu->numitems; bottom > 0; bottom--)
{
if (currentMenu->menuitems[bottom-1].status != IT_DISABLED)
break;
}
for (max = bottom; max > 0; max--)
{
if (currentMenu->menuitems[max-1].status != IT_DISABLED && currentMenu->menuitems[max-1].alphaKey*2 + tempcentery <= (currentMenu->y + 2*scrollareaheight))
break;
}
if (i)
V_DrawString(currentMenu->x - 20, currentMenu->y - (skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow
if (max != bottom)
V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow
// draw title (or big pic)
M_DrawMenuTitle();
for (; i < max; i++)
{
y = currentMenu->menuitems[i].alphaKey*2 + tempcentery;
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
case IT_DYBIGSPACE:
case IT_BIGSLIDER:
case IT_STRING2:
case IT_DYLITLSPACE:
case IT_GRAYPATCH:
case IT_TRANSTEXT2:
// unsupported
break;
case IT_NOTHING:
break;
case IT_STRING:
case IT_WHITESTRING:
if (i != itemOn && (currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
#if 1
if (y + 12 > (currentMenu->y + 2*scrollareaheight))
break;
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
'_' | 0x80, false);
#else // cool new string type stuff, not ready for limelight
if (i == itemOn)
{
V_DrawFill(x-2, y-1, MAXSTRINGLENGTH*8 + 4, 8+3, 159);
V_DrawString(x, y, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4)
V_DrawCharacter(x + V_StringWidth(cv->string, 0), y, '_' | 0x80, false);
}
else
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
V_YELLOWMAP|V_ALLOWLOWERCASE, cv->string);
#endif
break;
default:
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
break;
}
break;
}
break;
case IT_TRANSTEXT:
switch (currentMenu->menuitems[i].status & IT_TYPE)
{
case IT_PAIR:
V_DrawString(x, y,
V_TRANSLUCENT, currentMenu->menuitems[i].patch);
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
V_TRANSLUCENT, currentMenu->menuitems[i].text);
break;
default:
V_DrawString(x, y,
V_TRANSLUCENT, currentMenu->menuitems[i].text);
}
break;
case IT_QUESTIONMARKS:
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
break;
case IT_HEADERTEXT:
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true, false);
break;
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
static void M_DrawPauseMenu(void)
{
gamedata_t *data = clientGamedata;
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
{
emblem_t *emblem_detail[3] = {NULL, NULL, NULL};
char emblem_text[3][20];
INT32 i;
M_DrawTextBox(27, 16, 32, 6);
// Draw any and all emblems at the top.
M_DrawMapEmblems(gamemap, 272, 28, true);
if (mapheaderinfo[gamemap-1]->actnum != 0)
V_DrawString(40, 28, V_YELLOWMAP, va("%s %d", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum));
else
V_DrawString(40, 28, V_YELLOWMAP, mapheaderinfo[gamemap-1]->lvlttl);
// Set up the detail boxes.
{
emblem_t *emblem = M_GetLevelEmblems(gamemap);
while (emblem)
{
INT32 emblemslot;
char targettext[9], currenttext[9];
switch (emblem->type)
{
case ET_SCORE:
snprintf(targettext, 9, "%d", emblem->var);
snprintf(currenttext, 9, "%u", G_GetBestScore(gamemap, data));
targettext[8] = 0;
currenttext[8] = 0;
emblemslot = 0;
break;
case ET_TIME:
emblemslot = emblem->var; // dumb hack
snprintf(targettext, 9, "%i:%02i.%02i",
G_TicsToMinutes((tic_t)emblemslot, false),
G_TicsToSeconds((tic_t)emblemslot),
G_TicsToCentiseconds((tic_t)emblemslot));
emblemslot = (INT32)G_GetBestTime(gamemap, data); // dumb hack pt ii
if ((tic_t)emblemslot == UINT32_MAX)
snprintf(currenttext, 9, "-:--.--");
else
snprintf(currenttext, 9, "%i:%02i.%02i",
G_TicsToMinutes((tic_t)emblemslot, false),
G_TicsToSeconds((tic_t)emblemslot),
G_TicsToCentiseconds((tic_t)emblemslot));
targettext[8] = 0;
currenttext[8] = 0;
emblemslot = 1;
break;
case ET_RINGS:
snprintf(targettext, 9, "%d", emblem->var);
snprintf(currenttext, 9, "%u", G_GetBestRings(gamemap, data));
targettext[8] = 0;
currenttext[8] = 0;
emblemslot = 2;
break;
case ET_NGRADE:
snprintf(targettext, 9, "%u", P_GetScoreForGrade(gamemap, 0, emblem->var));
snprintf(currenttext, 9, "%u", G_GetBestNightsScore(gamemap, 0, data));
targettext[8] = 0;
currenttext[8] = 0;
emblemslot = 1;
break;
case ET_NTIME:
emblemslot = emblem->var; // dumb hack pt iii
snprintf(targettext, 9, "%i:%02i.%02i",
G_TicsToMinutes((tic_t)emblemslot, false),
G_TicsToSeconds((tic_t)emblemslot),
G_TicsToCentiseconds((tic_t)emblemslot));
emblemslot = (INT32)G_GetBestNightsTime(gamemap, 0, data); // dumb hack pt iv
if ((tic_t)emblemslot == UINT32_MAX)
snprintf(currenttext, 9, "-:--.--");
else
snprintf(currenttext, 9, "%i:%02i.%02i",
G_TicsToMinutes((tic_t)emblemslot, false),
G_TicsToSeconds((tic_t)emblemslot),
G_TicsToCentiseconds((tic_t)emblemslot));
targettext[8] = 0;
currenttext[8] = 0;
emblemslot = 2;
break;
default:
goto bademblem;
}
if (emblem_detail[emblemslot])
goto bademblem;
emblem_detail[emblemslot] = emblem;
snprintf(emblem_text[emblemslot], 20, "%8s /%8s", currenttext, targettext);
emblem_text[emblemslot][19] = 0;
bademblem:
emblem = M_GetLevelEmblems(-1);
}
}
for (i = 0; i < 3; ++i)
{
emblem_t *emblem = emblem_detail[i];
if (!emblem)
continue;
if (data->collected[emblem - emblemlocations])
V_DrawSmallMappedPatch(40, 44 + (i*8), 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
else
V_DrawSmallScaledPatch(40, 44 + (i*8), 0, W_CachePatchName("NEEDIT", PU_PATCH));
switch (emblem->type)
{
case ET_SCORE:
case ET_NGRADE:
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "SCORE:");
break;
case ET_TIME:
case ET_NTIME:
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "TIME:");
break;
case ET_RINGS:
V_DrawString(56, 44 + (i*8), V_YELLOWMAP, "RINGS:");
break;
}
V_DrawRightAlignedString(284, 44 + (i*8), V_MONOSPACE, emblem_text[i]);
}
}
M_DrawGenericMenu();
}
static void M_DrawCenteredMenu(void)
{
INT32 x, y, i, cursory = 0;
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y;
// draw title (or big pic)
M_DrawMenuTitle();
for (i = 0; i < currentMenu->numitems; i++)
{
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
{
if (currentMenu->menuitems[i].status & IT_CENTER)
{
patch_t *p;
p = W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH);
V_DrawScaledPatch((BASEVIDWIDTH - p->width)/2, y, 0, p);
}
else
{
V_DrawScaledPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch, PU_PATCH));
}
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y += LINEHEIGHT;
break;
case IT_BIGSLIDER:
M_DrawThermo(x, y, (consvar_t *)currentMenu->menuitems[i].itemaction);
y += LINEHEIGHT;
break;
case IT_STRING:
case IT_WHITESTRING:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
if (i == itemOn)
cursory = y;
if ((currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawCenteredString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
// Cvar specific handling
switch(currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
switch(currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
break;
case IT_CV_STRING:
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
'_' | 0x80, false);
y += 16;
break;
default:
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(cv->string, 0), y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
break;
}
break;
}
y += STRINGHEIGHT;
break;
case IT_STRING2:
V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
y += SMALLLINEHEIGHT;
break;
case IT_QUESTIONMARKS:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
V_DrawCenteredString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
y += SMALLLINEHEIGHT;
break;
case IT_GRAYPATCH:
if (currentMenu->menuitems[i].patch && currentMenu->menuitems[i].patch[0])
V_DrawMappedPatch(x, y, 0,
W_CachePatchName(currentMenu->menuitems[i].patch,PU_PATCH), graymap);
y += LINEHEIGHT;
break;
}
}
// DRAW THE SKULL CURSOR
if (((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_PATCH)
|| ((currentMenu->menuitems[itemOn].status & IT_DISPLAY) == IT_NOTHING))
{
V_DrawScaledPatch(x + SKULLXOFF, cursory - 5, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
else
{
V_DrawScaledPatch(x - V_StringWidth(currentMenu->menuitems[itemOn].text, 0)/2 - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
V_DrawCenteredString(x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
}
}
// ==========================================================================
// Extraneous menu patching functions
// ==========================================================================
//
// M_PatchSkinNameTable
//
// Like M_PatchLevelNameTable, but for cv_chooseskin
//
static void M_PatchSkinNameTable(void)
{
INT32 j;
memset(skins_cons_t, 0, sizeof (skins_cons_t));
for (j = 0; j < MAXSKINS; j++)
{
if (j < numskins && skins[j]->name[0] != '\0' && R_SkinUsable(-1, j))
{
skins_cons_t[j].strvalue = skins[j]->realname;
skins_cons_t[j].value = j+1;
}
else
{
skins_cons_t[j].strvalue = NULL;
skins_cons_t[j].value = 0;
}
}
CV_SetValue(&cv_chooseskin, 1);
Nextmap_OnChange();
return;
}
//
// M_LevelAvailableOnPlatter
//
// Okay, you know that the level SHOULD show up on the platter already.
// The only question is whether it should be as a question mark,
// (hinting as to its existence), or as its pure, unfettered self.
//
static boolean M_LevelAvailableOnPlatter(INT32 mapnum)
{
gamedata_t *data = serverGamedata;
if (M_MapLocked(mapnum+1, data))
return false; // not unlocked
switch (levellistmode)
{
case LLM_CREATESERVER:
if (!(mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
return true;
if (mapnum+1 == spstage_start)
return true;
#ifndef DEVELOP
if (data->mapvisited[mapnum])
#endif
return true;
/* FALLTHRU */
case LLM_RECORDATTACK:
case LLM_NIGHTSATTACK:
#ifndef DEVELOP
if (data->mapvisited[mapnum])
return true;
if (mapheaderinfo[mapnum]->menuflags & LF2_NOVISITNEEDED)
#endif
return true;
return false;
case LLM_LEVELSELECT:
default:
return true;
}
return true;
}
//
// M_CanShowLevelOnPlatter
//
// Determines whether to show a given map in the various level-select lists.
// Set gt = -1 to ignore gametype.
//
static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
{
// Does the map exist?
if (!mapheaderinfo[mapnum])
return false;
// Does the map have a name?
if (!mapheaderinfo[mapnum]->lvlttl[0])
return false;
/*if (M_MapLocked(mapnum+1, serverGamedata))
return false; // not unlocked*/
switch (levellistmode)
{
case LLM_CREATESERVER:
// Should the map be hidden?
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
return false;
if (G_IsSpecialStage(mapnum+1))
return false;
if (gt == GT_COOP && (mapheaderinfo[mapnum]->typeoflevel & TOL_COOP))
return true;
if (gt == GT_COMPETITION && (mapheaderinfo[mapnum]->typeoflevel & TOL_COMPETITION))
return true;
if (gt == GT_CTF && (mapheaderinfo[mapnum]->typeoflevel & TOL_CTF))
return true;
if ((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH))
return true;
if ((gt == GT_TAG || gt == GT_HIDEANDSEEK) && (mapheaderinfo[mapnum]->typeoflevel & TOL_TAG))
return true;
if (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))
return true;
if (gt >= 0 && gt < gametypecount && (mapheaderinfo[mapnum]->typeoflevel & gametypetol[gt]))
return true;
return false;
case LLM_LEVELSELECT:
if (!(mapheaderinfo[mapnum]->levelselect & maplistoption)
&& !(cv_debug || devparm)) //Allow ALL levels in devmode!
return false;
return true;
case LLM_RECORDATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_RECORDATTACK))
return false;
return true;
case LLM_NIGHTSATTACK:
if (!(mapheaderinfo[mapnum]->menuflags & LF2_NIGHTSATTACK))
return false;
return true;
}
// Hmm? Couldn't decide?
return false;
}
#if 0
static INT32 M_CountLevelsToShowOnPlatter(INT32 gt)
{
INT32 mapnum, count = 0;
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
if (M_CanShowLevelOnPlatter(mapnum, gt))
count++;
return count;
}
#endif
#if 0
static boolean M_SetNextMapOnPlatter(void)
{
INT32 row, col = 0;
while (col < 3)
{
row = 0;
while (row < levelselect.numrows)
{
if (levelselect.rows[row].maplist[col] == cv_nextmap.value)
{
lsrow = row;
lscol = col;
return true;
}
row++;
}
col++;
}
return true;
}
#endif
static boolean M_GametypeHasLevels(INT32 gt)
{
INT32 mapnum;
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
if (M_CanShowLevelOnPlatter(mapnum, gt))
return true;
return false;
}
static INT32 M_CountRowsToShowOnPlatter(INT32 gt)
{
INT32 col = 0, rows = 0;
INT32 mapIterate = 0;
INT32 headingIterate = 0;
boolean mapAddedAlready[NUMMAPS];
memset(mapAddedAlready, 0, sizeof mapAddedAlready);
for (mapIterate = 0; mapIterate < NUMMAPS; mapIterate++)
{
boolean forceNewRow = true;
if (mapAddedAlready[mapIterate] == true)
{
// Already added under another heading
continue;
}
if (M_CanShowLevelOnPlatter(mapIterate, gt) == false)
{
// Don't show this one
continue;
}
for (headingIterate = mapIterate; headingIterate < NUMMAPS; headingIterate++)
{
boolean wide = false;
if (mapAddedAlready[headingIterate] == true)
{
// Already added under another heading
continue;
}
if (M_CanShowLevelOnPlatter(headingIterate, gt) == false)
{
// Don't show this one
continue;
}
if (!fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[headingIterate]->selectheading))
{
// Headers don't match
continue;
}
wide = (mapheaderinfo[headingIterate]->menuflags & LF2_WIDEICON);
// preparing next position to drop mapnum into
if (col == 2 // no more space on the row?
|| wide || forceNewRow)
{
col = 0;
rows++;
}
else
{
col++;
}
// Done adding this one
mapAddedAlready[headingIterate] = true;
forceNewRow = wide;
}
}
if (levellistmode == LLM_CREATESERVER)
{
rows++;
}
return rows;
}
//
// M_CacheLevelPlatter
//
// Cache every patch used by the level platter.
//
static void M_CacheLevelPlatter(void)
{
levselp[0][0] = W_CachePatchName("SLCT1LVL", PU_PATCH);
levselp[0][1] = W_CachePatchName("SLCT2LVL", PU_PATCH);
levselp[0][2] = W_CachePatchName("BLANKLVL", PU_PATCH);
levselp[1][0] = W_CachePatchName("SLCT1LVW", PU_PATCH);
levselp[1][1] = W_CachePatchName("SLCT2LVW", PU_PATCH);
levselp[1][2] = W_CachePatchName("BLANKLVW", PU_PATCH);
}
//
// M_PrepareLevelPlatter
//
// Prepares a tasty dish of zones and acts!
// Call before any attempt to access a level platter.
//
static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick)
{
INT32 numrows = M_CountRowsToShowOnPlatter(gt);
INT32 col = 0, row = 0, startrow = 0;
INT32 mapIterate = 0; // First level of map loop -- find starting points for select headings
INT32 headingIterate = 0; // Second level of map loop -- finding maps that match mapIterate's heading.
boolean mapAddedAlready[NUMMAPS];
if (!numrows)
return false;
if (levelselect.rows)
Z_Free(levelselect.rows);
levelselect.rows = NULL;
levelselect.numrows = numrows;
levelselect.rows = Z_Realloc(levelselect.rows, numrows*sizeof(levelselectrow_t), PU_STATIC, NULL);
if (!levelselect.rows)
I_Error("Insufficient memory to prepare level platter");
// done here so lsrow and lscol can be set if cv_nextmap is on the platter
lsrow = lscol = lshli = lsoffs[0] = lsoffs[1] = 0;
memset(mapAddedAlready, 0, sizeof mapAddedAlready);
if (levellistmode == LLM_CREATESERVER)
{
sprintf(levelselect.rows[0].header, "Gametype");
lswide(0) = true;
levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0] = false;
startrow = row = 1;
Z_Free(char_notes);
char_notes = NULL;
}
for (mapIterate = 0; mapIterate < NUMMAPS; mapIterate++)
{
INT32 headerRow = -1;
boolean anyAvailable = false;
boolean forceNewRow = true;
if (mapAddedAlready[mapIterate] == true)
{
// Already added under another heading
continue;
}
if (M_CanShowLevelOnPlatter(mapIterate, gt) == false)
{
// Don't show this one
continue;
}
for (headingIterate = mapIterate; headingIterate < NUMMAPS; headingIterate++)
{
UINT8 actnum = 0;
boolean headingisname = false;
boolean wide = false;
if (mapAddedAlready[headingIterate] == true)
{
// Already added under another heading
continue;
}
if (M_CanShowLevelOnPlatter(headingIterate, gt) == false)
{
// Don't show this one
continue;
}
if (!fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[headingIterate]->selectheading))
{
// Headers don't match
continue;
}
actnum = mapheaderinfo[headingIterate]->actnum;
headingisname = (fastcmp(mapheaderinfo[headingIterate]->selectheading, mapheaderinfo[headingIterate]->lvlttl));
wide = (mapheaderinfo[headingIterate]->menuflags & LF2_WIDEICON);
// preparing next position to drop mapnum into
if (levelselect.rows[startrow].maplist[0])
{
if (col == 2 // no more space on the row?
|| wide || forceNewRow)
{
col = 0;
row++;
}
else
{
col++;
}
}
if (headerRow == -1)
{
// Set where the header row is meant to be
headerRow = row;
}
levelselect.rows[row].maplist[col] = headingIterate+1; // putting the map on the platter
levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(headingIterate);
if ((lswide(row) = wide)) // intentionally assignment
{
levelselect.rows[row].maplist[2] = levelselect.rows[row].maplist[1] = levelselect.rows[row].maplist[0];
levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0];
}
if (nextmappick && cv_nextmap.value == headingIterate+1) // A little quality of life improvement.
{
lsrow = row;
lscol = col;
}
// individual map name
if (levelselect.rows[row].mapavailable[col])
{
anyAvailable = true;
if (headingisname)
{
if (actnum)
sprintf(levelselect.rows[row].mapnames[col], "ACT %d", actnum);
else
sprintf(levelselect.rows[row].mapnames[col], "THE ACT");
}
else if (wide)
{
// Yes, with LF2_WIDEICON it'll continue on over into the next 17+1 char block. That's alright; col is always zero, the string is contiguous, and the maximum length is lvlttl[22] + ' ' + ZONE + ' ' + INT32, which is about 39 or so - barely crossing into the third column.
char* mapname = G_BuildMapTitle(headingIterate+1);
strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname);
Z_Free(mapname);
}
else
{
char mapname[22+1+11]; // lvlttl[22] + ' ' + INT32
if (actnum)
sprintf(mapname, "%s %d", mapheaderinfo[headingIterate]->lvlttl, actnum);
else if (V_ThinStringWidth(mapheaderinfo[headingIterate]->lvlttl, 0) <= 80)
strlcpy(mapname, mapheaderinfo[headingIterate]->lvlttl, 22);
else
{
strlcpy(mapname, mapheaderinfo[headingIterate]->lvlttl, 15);
strcat(mapname, "...");
}
strcpy(levelselect.rows[row].mapnames[col], (const char *)mapname);
}
}
else
{
sprintf(levelselect.rows[row].mapnames[col], "???");
}
// Done adding this one
mapAddedAlready[headingIterate] = true;
forceNewRow = wide;
}
if (headerRow == -1)
{
// Shouldn't happen
continue;
}
// creating header text
if (anyAvailable == false)
{
sprintf(levelselect.rows[headerRow].header, "???");
}
else
{
sprintf(levelselect.rows[headerRow].header, "%s", mapheaderinfo[mapIterate]->selectheading);
if (!(mapheaderinfo[mapIterate]->levelflags & LF_NOZONE)
&& fastcmp(mapheaderinfo[mapIterate]->selectheading, mapheaderinfo[mapIterate]->lvlttl))
{
sprintf(levelselect.rows[headerRow].header + strlen(levelselect.rows[headerRow].header), " ZONE");
}
}
}
#ifdef SYMMETRICAL_PLATTER
// horizontally space out rows with missing right sides
for (; row >= 0; row--)
{
if (!levelselect.rows[row].maplist[2] // no right side
&& levelselect.rows[row].maplist[0] && levelselect.rows[row].maplist[1]) // all the left filled in
{
levelselect.rows[row].maplist[2] = levelselect.rows[row].maplist[1];
STRBUFCPY(levelselect.rows[row].mapnames[2], levelselect.rows[row].mapnames[1]);
levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1];
levelselect.rows[row].maplist[1] = -1; // diamond
levelselect.rows[row].mapnames[1][0] = '\0';
levelselect.rows[row].mapavailable[1] = false;
}
}
#endif
M_CacheLevelPlatter();
return true;
}
#define ifselectvalnextmapnobrace(column) if ((selectval = levelselect.rows[lsrow].maplist[column]) && levelselect.rows[lsrow].mapavailable[column])\
{\
CV_SetValue(&cv_nextmap, selectval);
#define ifselectvalnextmap(column) ifselectvalnextmapnobrace(column)}
//
// M_HandleLevelPlatter
//
// Reacts to your key inputs. Basically a mini menu thinker.
//
static void M_HandleLevelPlatter(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
INT32 selectval;
UINT8 iter;
switch (choice)
{
case KEY_DOWNARROW:
if (lsrow == levelselect.numrows-1)
{
if (levelselect.numrows < 3)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
return;
}
lsrow = UINT8_MAX;
}
lsrow++;
lsoffs[0] = lsvseperation(lsrow) * FRACUNIT;
if (levelselect.rows[lsrow].header[0])
lshli = lsrow;
// no else needed - headerless lines associate upwards, so moving down to a row without a header is identity
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
break;
case KEY_UPARROW:
iter = lsrow;
if (!lsrow)
{
if (levelselect.numrows < 3)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = 8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
return;
}
lsrow = levelselect.numrows;
}
lsrow--;
lsoffs[0] = -lsvseperation(iter) * FRACUNIT;
if (levelselect.rows[lsrow].header[0])
lshli = lsrow;
else
{
iter = lsrow;
do
iter = ((iter == 0) ? levelselect.numrows-1 : iter-1);
while ((iter != lsrow) && !(levelselect.rows[iter].header[0]));
lshli = iter;
}
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
break;
case KEY_ENTER:
if (!(levellistmode == LLM_CREATESERVER && !lsrow))
{
ifselectvalnextmapnobrace(lscol)
lsoffs[0] = lsoffs[1] = 0;
S_StartSound(NULL,sfx_menu1);
if (gamestate == GS_TIMEATTACK)
M_SetupNextMenu(currentMenu->prevMenu);
else if (currentMenu == &MISC_ChangeLevelDef)
{
if (currentMenu->prevMenu && currentMenu->prevMenu != &MPauseDef)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ChangeLevel(0);
Z_Free(levelselect.rows);
levelselect.rows = NULL;
}
else
M_LevelSelectWarp(0);
Nextmap_OnChange();
}
else if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb2);
}
break;
}
/* FALLTHRU */
case KEY_RIGHTARROW:
if (levellistmode == LLM_CREATESERVER && !lsrow)
{
INT32 startinggametype = cv_newgametype.value;
do
CV_AddValue(&cv_newgametype, 1);
while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value));
S_StartSound(NULL,sfx_menu1);
lscol = 0;
Z_Free(char_notes);
char_notes = NULL;
if (!M_PrepareLevelPlatter(cv_newgametype.value, false))
I_Error("Unidentified level platter failure!");
}
else if (lscol < 2)
{
lscol++;
lsoffs[1] = (lswide(lsrow) ? 8 : -lshseperation) * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = 8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
break;
case KEY_LEFTARROW:
if (levellistmode == LLM_CREATESERVER && !lsrow)
{
INT32 startinggametype = cv_newgametype.value;
do
CV_AddValue(&cv_newgametype, -1);
while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value));
S_StartSound(NULL,sfx_menu1);
lscol = 0;
Z_Free(char_notes);
char_notes = NULL;
if (!M_PrepareLevelPlatter(cv_newgametype.value, false))
I_Error("Unidentified level platter failure!");
}
else if (lscol > 0)
{
lscol--;
lsoffs[1] = (lswide(lsrow) ? -8 : lshseperation) * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = -8 * FRACUNIT;
S_StartSound(NULL,sfx_s3kb7);
}
break;
case KEY_ESCAPE:
exitmenu = true;
break;
default:
break;
}
if (exitmenu)
{
if (gamestate != GS_TIMEATTACK)
{
Z_Free(levelselect.rows);
levelselect.rows = NULL;
}
if (currentMenu->prevMenu)
{
M_SetupNextMenu(currentMenu->prevMenu);
Nextmap_OnChange();
}
else
M_ClearMenus(true);
Z_Free(char_notes);
char_notes = NULL;
}
}
void M_DrawLevelPlatterHeader(INT32 y, const char *header, boolean headerhighlight, boolean allowlowercase)
{
y += lsheadingheight - 12;
V_DrawString(19, y, (headerhighlight ? V_YELLOWMAP : 0)|(allowlowercase ? V_ALLOWLOWERCASE : 0), header);
y += 9;
V_DrawFill(19, y, 281, 1, (headerhighlight ? yellowmap[3] : 3));
V_DrawFill(300, y, 1, 1, 26);
y++;
V_DrawFill(19, y, 282, 1, 26);
}
static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight)
{
patch_t *patch;
INT32 map = levelselect.rows[row].maplist[col];
if (map <= 0)
return;
// A 564x100 image of the level as entry MAPxxW
if (!(levelselect.rows[row].mapavailable[col]))
{
V_DrawSmallScaledPatch(x, y, 0, levselp[1][2]);
M_DrawStaticBox(x, y, V_80TRANS, 282, 50);
}
else
{
if (W_CheckNumForName(va("%sW", G_BuildMapName(map))) != LUMPERROR)
patch = W_CachePatchName(va("%sW", G_BuildMapName(map)), PU_PATCH);
else
patch = levselp[1][2]; // don't static to indicate that it's just a normal level
V_DrawSmallScaledPatch(x, y, 0, patch);
}
V_DrawFill(x, y+50, 282, 8,
((mapheaderinfo[map-1]->unlockrequired < 0)
? 159 : 63));
V_DrawString(x, y+50, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
}
static void M_DrawLevelPlatterMap(UINT8 row, UINT8 col, INT32 x, INT32 y, boolean highlight)
{
patch_t *patch;
INT32 map = levelselect.rows[row].maplist[col];
if (map <= 0)
return;
// A 160x100 image of the level as entry MAPxxP
if (!(levelselect.rows[row].mapavailable[col]))
{
V_DrawSmallScaledPatch(x, y, 0, levselp[0][2]);
M_DrawStaticBox(x, y, V_80TRANS, 80, 50);
}
else
{
if (W_CheckNumForName(va("%sP", G_BuildMapName(map))) != LUMPERROR)
patch = W_CachePatchName(va("%sP", G_BuildMapName(map)), PU_PATCH);
else
patch = levselp[0][2]; // don't static to indicate that it's just a normal level
V_DrawSmallScaledPatch(x, y, 0, patch);
}
V_DrawFill(x, y+50, 80, 8,
((mapheaderinfo[map-1]->unlockrequired < 0)
? 159 : 63));
if (strlen(levelselect.rows[row].mapnames[col]) > 6) // "AERIAL GARDEN" vs "ACT 18" - "THE ACT" intentionally compressed
V_DrawThinString(x, y+50+1, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
else
V_DrawString(x, y+50, (highlight ? V_YELLOWMAP : 0), levelselect.rows[row].mapnames[col]);
}
static void M_DrawLevelPlatterRow(UINT8 row, INT32 y)
{
UINT8 col;
const boolean rowhighlight = (row == lsrow);
if (levelselect.rows[row].header[0])
{
M_DrawLevelPlatterHeader(y, levelselect.rows[row].header, (rowhighlight || (row == lshli)), false);
y += lsheadingheight;
}
if (levellistmode == LLM_CREATESERVER && !row)
{
if (!char_notes)
char_notes = V_WordWrap(0, 282 - 8, V_ALLOWLOWERCASE, gametypedesc[cv_newgametype.value].notes);
V_DrawFill(lsbasex, y, 282, 50, 27);
V_DrawString(lsbasex + 4, y + 4, V_RETURN8|V_ALLOWLOWERCASE, char_notes);
V_DrawFill(lsbasex, y+50, 141, 8, gametypedesc[cv_newgametype.value].col[0]);
V_DrawFill(lsbasex+141, y+50, 141, 8, gametypedesc[cv_newgametype.value].col[1]);
V_DrawString(lsbasex, y+50, 0, gametype_cons_t[cv_newgametype.value].strvalue);
if (!lsrow)
{
V_DrawCharacter(lsbasex - 10 - (skullAnimCounter/5), y+25,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(lsbasex+282 + 2 + (skullAnimCounter/5), y+25,
'\x1D' | V_YELLOWMAP, false);
}
}
else if (lswide(row))
M_DrawLevelPlatterWideMap(row, 0, lsbasex, y, rowhighlight);
else
{
for (col = 0; col < 3; col++)
M_DrawLevelPlatterMap(row, col, lsbasex+(col*lshseperation), y, (rowhighlight && (col == lscol)));
}
}
// new menus
static void M_DrawRecordAttackForeground(void)
{
patch_t *fg = W_CachePatchName("RECATKFG", PU_PATCH);
patch_t *clock = W_CachePatchName("RECCLOCK", PU_PATCH);
angle_t fa;
INT32 i;
INT32 height = (fg->height / 2);
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
{
INT32 y = ((i*height) - (height - ((FixedInt(recatkdrawtimer*2))%height)));
// don't draw above the screen
{
INT32 sy = FixedMul(y, vid.dup<<FRACBITS) >> FRACBITS;
if (vid.height != BASEVIDHEIGHT * vid.dup)
sy += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
if ((sy+height) < 0)
continue;
}
V_DrawFixedPatch(0, y<<FRACBITS, FRACUNIT/2, V_SNAPTOLEFT, fg, NULL);
V_DrawFixedPatch(BASEVIDWIDTH<<FRACBITS, y<<FRACBITS, FRACUNIT/2, V_SNAPTORIGHT|V_FLIP, fg, NULL);
// don't draw below the screen
if (y > vid.height)
break;
}
// draw clock
fa = (FixedAngle(((FixedInt(recatkdrawtimer * 4)) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
V_DrawSciencePatch(160<<FRACBITS, (80<<FRACBITS) + (4*FINESINE(fa)), 0, clock, FRACUNIT);
// Increment timer.
recatkdrawtimer += renderdeltatics;
if (recatkdrawtimer < 0) recatkdrawtimer = 0;
}
// NiGHTS Attack background.
static void M_DrawNightsAttackMountains(void)
{
static fixed_t bgscrollx;
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
INT16 w = background->width;
INT32 x = FixedInt(-bgscrollx) % w;
INT32 y = BASEVIDHEIGHT - (background->height * 2);
if (vid.height != BASEVIDHEIGHT * vid.dup)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
x += w;
if (x < BASEVIDWIDTH)
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
bgscrollx += FixedMul(FRACUNIT/2, renderdeltatics);
if (bgscrollx > w<<FRACBITS)
bgscrollx &= 0xFFFF;
}
// NiGHTS Attack foreground.
static void M_DrawNightsAttackBackground(void)
{
INT32 x, y = 0;
INT32 i;
// top
patch_t *backtopfg = W_CachePatchName("NTSATKT1", PU_PATCH);
patch_t *fronttopfg = W_CachePatchName("NTSATKT2", PU_PATCH);
INT32 backtopwidth = backtopfg->width;
//INT32 backtopheight = backtopfg->height;
INT32 fronttopwidth = fronttopfg->width;
//INT32 fronttopheight = fronttopfg->height;
// bottom
patch_t *backbottomfg = W_CachePatchName("NTSATKB1", PU_PATCH);
patch_t *frontbottomfg = W_CachePatchName("NTSATKB2", PU_PATCH);
INT32 backbottomwidth = backbottomfg->width;
INT32 backbottomheight = backbottomfg->height;
INT32 frontbottomwidth = frontbottomfg->width;
INT32 frontbottomheight = frontbottomfg->height;
// background
M_DrawNightsAttackMountains();
// back top foreground patch
x = 0-(FixedInt(ntsatkdrawtimer)%backtopwidth);
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, backtopfg);
for (i = 0; i < 3; i++)
{
x += (backtopwidth);
if (x >= vid.width)
break;
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, backtopfg);
}
// front top foreground patch
x = 0-(FixedInt(ntsatkdrawtimer*2)%fronttopwidth);
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, fronttopfg);
for (i = 0; i < 3; i++)
{
x += (fronttopwidth);
if (x >= vid.width)
break;
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, fronttopfg);
}
// back bottom foreground patch
x = 0-(FixedInt(ntsatkdrawtimer)%backbottomwidth);
y = BASEVIDHEIGHT - backbottomheight;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, backbottomfg);
for (i = 0; i < 3; i++)
{
x += (backbottomwidth);
if (x >= vid.width)
break;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, backbottomfg);
}
// front bottom foreground patch
x = 0-(FixedInt(ntsatkdrawtimer*2)%frontbottomwidth);
y = BASEVIDHEIGHT - frontbottomheight;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, frontbottomfg);
for (i = 0; i < 3; i++)
{
x += (frontbottomwidth);
if (x >= vid.width)
break;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, frontbottomfg);
}
// Increment timer.
ntsatkdrawtimer += renderdeltatics;
if (ntsatkdrawtimer < 0) ntsatkdrawtimer = 0;
}
static void M_DrawLevelPlatterMenu(void)
{
UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
INT32 y = lsbasey + FixedInt(lsoffs[0]) - getheadingoffset(lsrow);
const INT32 cursorx = (sizeselect ? 0 : (lscol*lshseperation));
if (currentMenu->prevMenu == &SP_TimeAttackDef)
{
M_SetMenuCurBackground("RECATKBG");
curbgxspeed = 0;
curbgyspeed = 18;
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
else if (!curbghide || !titlemapinaction)
{
F_SkyScroll(curbgname);
// Draw and animate foreground
if (!strncmp("RECATKBG", curbgname, 8))
M_DrawRecordAttackForeground();
}
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
}
if (currentMenu->prevMenu == &SP_NightsAttackDef)
{
M_SetMenuCurBackground("NTSATKBG");
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
else if (!curbghide || !titlemapinaction)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
M_DrawNightsAttackMountains();
}
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
}
// finds row at top of the screen
while (y > -8)
{
if (iter == 0)
{
if (levelselect.numrows < 3)
break;
iter = levelselect.numrows;
}
iter--;
y -= lsvseperation(iter);
}
// draw from top to bottom
while (y < (vid.height/vid.dup))
{
M_DrawLevelPlatterRow(iter, y);
y += lsvseperation(iter);
if (iter == levelselect.numrows-1)
{
if (levelselect.numrows < 3)
break;
iter = UINT8_MAX;
}
iter++;
}
// draw cursor box
if (levellistmode != LLM_CREATESERVER || lsrow)
V_DrawSmallScaledPatch(lsbasex + cursorx + FixedInt(lsoffs[1]), lsbasey+FixedInt(lsoffs[0]), 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
#if 0
if (levelselect.rows[lsrow].maplist[lscol] > 0)
V_DrawScaledPatch(lsbasex + cursorx-17, lsbasey+50+lsoffs[0], 0, W_CachePatchName("M_CURSOR", PU_PATCH));
#endif
// handle movement of cursor box
fixed_t cursormovefrac = FixedDiv(2, 3);
if (lsoffs[0] > FRACUNIT || lsoffs[0] < -FRACUNIT)
{
fixed_t offs = lsoffs[0];
fixed_t newoffs = FixedMul(offs, cursormovefrac);
fixed_t deltaoffs = newoffs - offs;
newoffs = offs + FixedMul(deltaoffs, renderdeltatics);
lsoffs[0] = newoffs;
}
else
lsoffs[0] = 0;
if (lsoffs[1] > FRACUNIT || lsoffs[1] < -FRACUNIT)
{
fixed_t offs = lsoffs[1];
fixed_t newoffs = FixedMul(offs, cursormovefrac);
fixed_t deltaoffs = newoffs - offs;
newoffs = offs + FixedMul(deltaoffs, renderdeltatics);
lsoffs[1] = newoffs;
}
else
lsoffs[1] = 0;
M_DrawMenuTitle();
}
//
// M_CanShowLevelInList
//
// Determines whether to show a given map in level-select lists where you don't want to see locked levels.
// Set gt = -1 to ignore gametype.
//
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
return (M_CanShowLevelOnPlatter(mapnum, gt) && M_LevelAvailableOnPlatter(mapnum));
}
static INT32 M_GetFirstLevelInList(INT32 gt)
{
INT32 mapnum;
for (mapnum = 0; mapnum < NUMMAPS; mapnum++)
if (M_CanShowLevelInList(mapnum, gt))
return mapnum + 1;
return 1;
}
// ==================================================
// MESSAGE BOX (aka: a hacked, cobbled together menu)
// ==================================================
static void M_DrawMessageMenu(void);
// Because this is just a hack-ish 'menu', I'm not putting this with the others
static menuitem_t MessageMenu[] =
{
// TO HACK
{0,NULL, NULL, NULL,0}
};
menu_t MessageDef =
{
MN_SPECIAL,
NULL, // title
1, // # of menu items
NULL, // previous menu (TO HACK)
MessageMenu, // menuitem_t ->
M_DrawMessageMenu, // drawing routine ->
0, 0, // x, y (TO HACK)
0, // lastOn, flags (TO HACK)
NULL
};
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype)
{
static char *message;
Z_Free(message);
message = V_WordWrap(0,0,V_ALLOWLOWERCASE,string);
DEBFILE(message);
M_StartControlPanel(); // can't put menuactive to true
MessageDef.prevMenu = (currentMenu == &MessageDef) ? &MainDef : currentMenu; // Prevent recursion
MessageDef.menuitems[0].text = message;
MessageDef.menuitems[0].alphaKey = (UINT8)itemtype;
if (!routine && itemtype != MM_NOTHING) itemtype = MM_NOTHING;
switch (itemtype)
{
case MM_NOTHING:
MessageDef.menuitems[0].status = IT_MSGHANDLER;
MessageDef.menuitems[0].itemaction = M_StopMessage;
break;
case MM_YESNO:
MessageDef.menuitems[0].status = IT_MSGHANDLER;
MessageDef.menuitems[0].itemaction = routine;
break;
case MM_EVENTHANDLER:
MessageDef.menuitems[0].status = IT_MSGHANDLER;
MessageDef.menuitems[0].itemaction = routine;
break;
}
MessageDef.x = (INT16)((BASEVIDWIDTH - V_StringWidth(message, 0)-32)/2);
MessageDef.y = (INT16)((BASEVIDHEIGHT - V_StringHeight(message, V_RETURN8))/2);
currentMenu = &MessageDef;
itemOn = 0;
M_UpdateItemOn();
}
static void M_DrawMessageMenu(void)
{
const char *msg = currentMenu->menuitems[0].text;
// hack: draw RA background in RA menus
if (gamestate == GS_TIMEATTACK)
{
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
else if (!curbghide || !titlemapinaction)
{
if (levellistmode == LLM_NIGHTSATTACK)
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
M_DrawNightsAttackMountains();
}
else
{
F_SkyScroll(curbgname);
if (!strncmp("RECATKBG", curbgname, 8))
M_DrawRecordAttackForeground();
}
}
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
}
M_DrawTextBox(currentMenu->x, currentMenu->y - 8, 2+V_StringWidth(msg, 0)/8, V_StringHeight(msg, V_RETURN8)/8);
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, V_ALLOWLOWERCASE|V_RETURN8, msg);
}
// default message handler
static void M_StopMessage(INT32 choice)
{
(void)choice;
if (menuactive)
M_SetupNextMenu(MessageDef.prevMenu);
}
// =========
// IMAGEDEFS
// =========
// Draw an Image Def. Aka, Help images.
// Defines what image is used in (menuitem_t)->text.
// You can even put multiple images in one menu!
static void M_DrawImageDef(void)
{
patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text, PU_PATCH);
if (patch->width <= BASEVIDWIDTH)
V_DrawScaledPatch(0,0,0,patch);
else
V_DrawSmallScaledPatch(0,0,0,patch);
if (currentMenu->numitems > 1)
V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));
}
// Handles the ImageDefs. Just a specialized function that
// uses left and right movement.
static void M_HandleImageDef(INT32 choice)
{
switch (choice)
{
case KEY_RIGHTARROW:
if (currentMenu->numitems == 1)
break;
S_StartSound(NULL, sfx_menu1);
if (itemOn >= (INT16)(currentMenu->numitems-1))
itemOn = 0;
else itemOn++;
M_UpdateItemOn();
break;
case KEY_LEFTARROW:
if (currentMenu->numitems == 1)
break;
S_StartSound(NULL, sfx_menu1);
if (!itemOn)
itemOn = currentMenu->numitems - 1;
else itemOn--;
M_UpdateItemOn();
break;
case KEY_ESCAPE:
case KEY_ENTER:
M_ClearMenus(true);
break;
}
}
// ======================
// MISC MAIN MENU OPTIONS
// ======================
static void M_AddonsOptions(INT32 choice)
{
(void)choice;
Addons_option_Onchange();
M_SetupNextMenu(&OP_AddonsOptionsDef);
}
#define LOCATIONSTRING1 "Visit \x83SRB2.ORG/ADDONS\x80 to get & make addons!"
//#define LOCATIONSTRING2 "Visit \x88SRB2.ORG/ADDONS\x80 to get & make addons!"
static void M_LoadAddonsPatches(void)
{
addonsp[EXT_FOLDER] = W_CachePatchName("M_FFLDR", PU_PATCH);
addonsp[EXT_UP] = W_CachePatchName("M_FBACK", PU_PATCH);
addonsp[EXT_NORESULTS] = W_CachePatchName("M_FNOPE", PU_PATCH);
addonsp[EXT_TXT] = W_CachePatchName("M_FTXT", PU_PATCH);
addonsp[EXT_CFG] = W_CachePatchName("M_FCFG", PU_PATCH);
addonsp[EXT_WAD] = W_CachePatchName("M_FWAD", PU_PATCH);
#ifdef USE_KART
addonsp[EXT_KART] = W_CachePatchName("M_FKART", PU_PATCH);
#endif
addonsp[EXT_PK3] = W_CachePatchName("M_FPK3", PU_PATCH);
addonsp[EXT_SOC] = W_CachePatchName("M_FSOC", PU_PATCH);
addonsp[EXT_LUA] = W_CachePatchName("M_FLUA", PU_PATCH);
addonsp[NUM_EXT] = W_CachePatchName("M_FUNKN", PU_PATCH);
addonsp[NUM_EXT+1] = W_CachePatchName("M_FSEL", PU_PATCH);
addonsp[NUM_EXT+2] = W_CachePatchName("M_FLOAD", PU_PATCH);
addonsp[NUM_EXT+3] = W_CachePatchName("M_FSRCH", PU_PATCH);
addonsp[NUM_EXT+4] = W_CachePatchName("M_FSAVE", PU_PATCH);
}
static void M_Addons(INT32 choice)
{
const char *pathname = ".";
(void)choice;
// If M_GetGameypeColor() is ever ported from Kart, then remove this.
highlightflags = V_YELLOWMAP;
recommendedflags = V_GREENMAP;
warningflags = V_REDMAP;
#if 1
if (cv_addons_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_addons_option.value == 1)
pathname = srb2home;
else if (cv_addons_option.value == 2)
pathname = srb2path;
else
#endif
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
pathname = cv_addons_folder.string;
strlcpy(menupath, pathname, 1024);
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
if (menupath[menupathindex[menudepthleft]-2] != PATHSEP[0])
{
menupath[menupathindex[menudepthleft]-1] = PATHSEP[0];
menupath[menupathindex[menudepthleft]] = 0;
}
else
--menupathindex[menudepthleft];
if (!preparefilemenu(false))
{
M_StartMessage(va("No files/folders found.\n\n%s\n\n(Press a key)\n",LOCATIONSTRING1),NULL,MM_NOTHING);
// (recommendedflags == V_SKYMAP ? LOCATIONSTRING2 : LOCATIONSTRING1))
return;
}
else
dir_on[menudepthleft] = 0;
M_LoadAddonsPatches();
MISC_AddonsDef.prevMenu = currentMenu;
M_SetupNextMenu(&MISC_AddonsDef);
}
#ifdef ENFORCE_WAD_LIMIT
#define width 4
#define vpadding 27
#define h (BASEVIDHEIGHT-(2*vpadding))
#define NUMCOLOURS 8 // when toast's coding it's british english hacker fucker
static void M_DrawTemperature(INT32 x, fixed_t t)
{
INT32 y;
// bounds check
if (t > FRACUNIT)
t = FRACUNIT;
/*else if (t < 0) -- not needed
t = 0;*/
// scale
if (t > 1)
t = (FixedMul(h<<FRACBITS, t)>>FRACBITS);
// border
V_DrawFill(x - 1, vpadding, 1, h, 3);
V_DrawFill(x + width, vpadding, 1, h, 3);
V_DrawFill(x - 1, vpadding-1, width+2, 1, 3);
V_DrawFill(x - 1, vpadding+h, width+2, 1, 3);
// bar itself
y = h;
if (t)
for (t = h - t; y > 0; y--)
{
UINT8 colours[NUMCOLOURS] = {42, 40, 58, 222, 65, 90, 97, 98};
UINT8 c;
if (y <= t) break;
if (y+vpadding >= BASEVIDHEIGHT/2)
c = 113;
else
c = colours[(NUMCOLOURS*(y-1))/(h/2)];
V_DrawFill(x, y-1 + vpadding, width, 1, c);
}
// fill the rest of the backing
if (y)
V_DrawFill(x, vpadding, width, y, 27);
}
#undef width
#undef vpadding
#undef h
#undef NUMCOLOURS
#endif
static char *M_AddonsHeaderPath(void)
{
UINT32 len;
static char header[1024];
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), 1024);
len = strlen(header);
if (len > 34)
{
len = len-34;
header[len] = header[len+1] = header[len+2] = '.';
}
else
len = 0;
return header+len;
}
#define UNEXIST S_StartSound(NULL, sfx_lose);\
M_SetupNextMenu(MISC_AddonsDef.prevMenu);\
M_StartMessage(va("\x82%s\x80\nThis folder no longer exists!\nAborting to main menu.\n\n(Press a key)\n", M_AddonsHeaderPath()),NULL,MM_NOTHING)
#define CLEARNAME Z_Free(refreshdirname);\
refreshdirname = NULL
static void M_AddonsClearName(INT32 choice)
{
(void)choice;
CLEARNAME;
}
// returns whether to do message draw
static boolean M_AddonsRefresh(void)
{
if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true))
{
UNEXIST;
return true;
}
if (refreshdirmenu & REFRESHDIR_ADDFILE)
{
char *message = NULL;
if (refreshdirmenu & REFRESHDIR_NOTLOADED)
{
S_StartSound(NULL, sfx_lose);
if (refreshdirmenu & REFRESHDIR_MAX)
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
else
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
}
else if (refreshdirmenu & (REFRESHDIR_WARNING|REFRESHDIR_ERROR))
{
S_StartSound(NULL, sfx_skid);
message = va("%c%s\x80\nA file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings"));
}
if (message)
{
M_StartMessage(message,M_AddonsClearName,MM_NOTHING);
return true;
}
S_StartSound(NULL, sfx_strpst);
CLEARNAME;
}
return false;
}
static void M_DrawAddons(void)
{
INT32 x, y;
size_t i, m;
size_t t, b; // top and bottom item #s to draw in directory
const UINT8 *flashcol = NULL;
UINT8 hilicol;
// hack - need to refresh at end of frame to handle addfile...
if (refreshdirmenu & M_AddonsRefresh())
{
M_DrawMessageMenu();
return;
}
if (Playing())
V_DrawCenteredString(BASEVIDWIDTH/2, 5, warningflags, "Adding files mid-game may cause problems.");
else
V_DrawCenteredString(BASEVIDWIDTH/2, 5, 0, LOCATIONSTRING1);
// (recommendedflags == V_SKYMAP ? LOCATIONSTRING2 : LOCATIONSTRING1)
#ifdef ENFORCE_WAD_LIMIT
if (numwadfiles <= mainwads+1)
y = 0;
else if (numwadfiles >= MAX_WADFILES)
y = FRACUNIT;
else
{
y = FixedDiv(((ssize_t)(numwadfiles) - (ssize_t)(mainwads+1))<<FRACBITS, ((ssize_t)MAX_WADFILES - (ssize_t)(mainwads+1))<<FRACBITS);
if (y > FRACUNIT) // happens because of how we're shrinkin' it a little
y = FRACUNIT;
}
M_DrawTemperature(BASEVIDWIDTH - 19 - 5, y);
#endif
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y + 1;
hilicol = 0; // white
#define boxwidth (MAXSTRINGLENGTH*8+6)
// draw the file path and the top white + black lines of the box
V_DrawString(x-21, (y - 16) + (lsheadingheight - 12), highlightflags|V_ALLOWLOWERCASE, M_AddonsHeaderPath());
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 3), boxwidth, 1, hilicol);
V_DrawFill(x-21, (y - 16) + (lsheadingheight - 2), boxwidth, 1, 30);
m = (BASEVIDHEIGHT - currentMenu->y + 2) - (y - 1);
// addons menu back color
V_DrawFill(x-21, y - 1, boxwidth, m, 159);
// The directory is too small for a scrollbar, so just draw a tall white line
if (sizedirmenu <= addonmenusize)
{
t = 0; // first item
b = sizedirmenu - 1; // last item
i = 0; // "scrollbar" at "top" position
}
else
{
size_t q = m;
m = (addonmenusize * m)/sizedirmenu; // height of scroll bar
if (dir_on[menudepthleft] <= numaddonsshown) // all the way up
{
t = 0; // first item
b = addonmenusize - 1; //9th item
i = 0; // scrollbar at top position
}
else if (dir_on[menudepthleft] >= sizedirmenu - (numaddonsshown + 1)) // all the way down
{
t = sizedirmenu - addonmenusize; // # 9th last
b = sizedirmenu - 1; // last item
i = q-m; // scrollbar at bottom position
}
else // somewhere in the middle
{
t = dir_on[menudepthleft] - numaddonsshown; // 4 items above
b = dir_on[menudepthleft] + numaddonsshown; // 4 items below
i = (t * (q-m))/(sizedirmenu - addonmenusize); // calculate position of scrollbar
}
}
// draw the scrollbar!
V_DrawFill((x-21) + boxwidth-1, (y - 1) + i, 1, m, hilicol);
#undef boxwidth
// draw up arrow that bobs up and down
if (t != 0)
V_DrawString(19, y+4 - (skullAnimCounter/5), highlightflags, "\x1A");
// make the selection box flash yellow
if (skullAnimCounter < 4)
flashcol = V_GetStringColormap(highlightflags);
// draw icons and item names
for (i = t; i <= b; i++)
{
UINT32 flags = V_ALLOWLOWERCASE;
if (y > BASEVIDHEIGHT) break;
if (dirmenu[i])
#define type (UINT8)(dirmenu[i][DIR_TYPE])
{
if (type & EXT_LOADED)
{
flags |= V_TRANSLUCENT;
V_DrawSmallScaledPatch(x-(16+4), y, V_TRANSLUCENT, addonsp[(type & ~EXT_LOADED)]);
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[NUM_EXT+2]);
}
else
V_DrawSmallScaledPatch(x-(16+4), y, 0, addonsp[(type & ~EXT_LOADED)]);
// draw selection box for the item currently selected
if ((size_t)i == dir_on[menudepthleft])
{
V_DrawFixedPatch((x-(16+4))<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, 0, addonsp[NUM_EXT+1], flashcol);
flags = V_ALLOWLOWERCASE|highlightflags;
}
// draw name of the item, use ... if too long
#define charsonside 14
if (dirmenu[i][DIR_LEN] > (charsonside*2 + 3))
V_DrawString(x, y+4, flags, va("%.*s...%s", charsonside, dirmenu[i]+DIR_STRING, dirmenu[i]+DIR_STRING+dirmenu[i][DIR_LEN]-(charsonside+1)));
#undef charsonside
else
V_DrawString(x, y+4, flags, dirmenu[i]+DIR_STRING);
}
#undef type
y += 16;
}
// draw down arrow that bobs down and up
if (b != sizedirmenu - 1)
V_DrawString(19, y-12 + (skullAnimCounter/5), highlightflags, "\x1B");
// draw search box
y = BASEVIDHEIGHT - currentMenu->y + 1;
M_DrawTextBox(x - (21 + 5), y, MAXSTRINGLENGTH, 1);
if (menusearch[0])
V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE, menusearch+1);
else
V_DrawString(x - 18, y + 8, V_ALLOWLOWERCASE|V_TRANSLUCENT, "Type to search...");
if (skullAnimCounter < 4)
V_DrawCharacter(x - 18 + V_StringWidth(menusearch+1, 0), y + 8,
'_' | 0x80, false);
// draw search icon
x -= (21 + 5 + 16);
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
// draw save icon
x = BASEVIDWIDTH - x - 16;
V_DrawSmallScaledPatch(x, y + 4, (!usedCheats ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
if (modifiedgame)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
}
static void M_AddonExec(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
S_StartSound(NULL, sfx_zoom);
COM_BufAddText(va("exec \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
}
#define len menusearch[0]
static boolean M_ChangeStringAddons(INT32 choice)
{
if (shiftdown && choice >= 32 && choice <= 127)
choice = shiftxform[choice];
switch (choice)
{
case KEY_DEL:
if (len)
{
len = menusearch[1] = 0;
return true;
}
break;
case KEY_BACKSPACE:
if (len)
{
menusearch[1+--len] = 0;
return true;
}
break;
default:
if (choice >= 32 && choice <= 127)
{
if (len < MAXSTRINGLENGTH - 1)
{
menusearch[1+len++] = (char)choice;
menusearch[1+len] = 0;
return true;
}
}
break;
}
return false;
}
#undef len
static void M_HandleAddons(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
if (M_ChangeStringAddons(choice))
{
char *tempname = NULL;
if (dirmenu && dirmenu[dir_on[menudepthleft]])
tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL
#if 0 // much slower
if (!preparefilemenu(true))
{
UNEXIST;
return;
}
#else // streamlined
searchfilemenu(tempname);
#endif
}
switch (choice)
{
case KEY_DOWNARROW:
if (dir_on[menudepthleft] < sizedirmenu-1)
dir_on[menudepthleft]++;
else if (dir_on[menudepthleft] == sizedirmenu-1)
dir_on[menudepthleft] = 0;
S_StartSound(NULL, sfx_menu1);
break;
case KEY_UPARROW:
if (dir_on[menudepthleft])
dir_on[menudepthleft]--;
else if (!dir_on[menudepthleft])
dir_on[menudepthleft] = sizedirmenu-1;
S_StartSound(NULL, sfx_menu1);
break;
case KEY_PGDN:
{
UINT8 i;
for (i = numaddonsshown; i && (dir_on[menudepthleft] < sizedirmenu-1); i--)
dir_on[menudepthleft]++;
}
S_StartSound(NULL, sfx_menu1);
break;
case KEY_PGUP:
{
UINT8 i;
for (i = numaddonsshown; i && (dir_on[menudepthleft]); i--)
dir_on[menudepthleft]--;
}
S_StartSound(NULL, sfx_menu1);
break;
case KEY_ENTER:
{
boolean refresh = true;
if (!dirmenu[dir_on[menudepthleft]])
S_StartSound(NULL, sfx_lose);
else
{
switch (dirmenu[dir_on[menudepthleft]][DIR_TYPE])
{
case EXT_FOLDER:
strcpy(&menupath[menupathindex[menudepthleft]],dirmenu[dir_on[menudepthleft]]+DIR_STRING);
if (menudepthleft)
{
menupathindex[--menudepthleft] = strlen(menupath);
menupath[menupathindex[menudepthleft]] = 0;
if (!preparefilemenu(false))
{
S_StartSound(NULL, sfx_skid);
M_StartMessage(va("%c%s\x80\nThis folder is empty.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), M_AddonsHeaderPath()),NULL,MM_NOTHING);
menupath[menupathindex[++menudepthleft]] = 0;
if (!preparefilemenu(true))
{
UNEXIST;
return;
}
}
else
{
S_StartSound(NULL, sfx_menu1);
dir_on[menudepthleft] = 1;
}
refresh = false;
}
else
{
S_StartSound(NULL, sfx_lose);
M_StartMessage(va("%c%s\x80\nThis folder is too deep to navigate to!\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), M_AddonsHeaderPath()),NULL,MM_NOTHING);
menupath[menupathindex[menudepthleft]] = 0;
}
break;
case EXT_UP:
S_StartSound(NULL, sfx_menu1);
menupath[menupathindex[++menudepthleft]] = 0;
if (!preparefilemenu(false))
{
UNEXIST;
return;
}
break;
case EXT_TXT:
M_StartMessage(va("%c%s\x80\nThis file may not be a console script.\nAttempt to run anyways? \n\n(Press 'Y' to confirm)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),M_AddonExec,MM_YESNO);
break;
case EXT_CFG:
M_AddonExec(KEY_ENTER);
break;
case EXT_LUA:
case EXT_SOC:
case EXT_WAD:
#ifdef USE_KART
case EXT_KART:
#endif
case EXT_PK3:
COM_BufAddText(va("addfile \"%s%s\"", menupath, dirmenu[dir_on[menudepthleft]]+DIR_STRING));
break;
default:
S_StartSound(NULL, sfx_lose);
}
}
if (refresh)
refreshdirmenu |= REFRESHDIR_NORMAL;
}
break;
case KEY_ESCAPE:
exitmenu = true;
break;
default:
break;
}
if (exitmenu)
{
closefilemenu(true);
// secrets disabled by addfile...
MainMenu[secrets].status = (M_AnySecretUnlocked(clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
static void M_PandorasBox(INT32 choice)
{
(void)choice;
if (maptol & TOL_NIGHTS)
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].spheres, 0));
else
CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0));
if (players[consoleplayer].lives == INFLIVES)
CV_StealthSet(&cv_dummylives, "Infinite");
else
CV_StealthSetValue(&cv_dummylives, max(players[consoleplayer].lives, 1));
CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues);
SR_PandorasBox[3].status = (continuesInSession) ? (IT_STRING | IT_CVAR) : (IT_GRAYEDOUT);
SR_PandorasBox[6].status = (players[consoleplayer].charflags & SF_SUPER) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
SR_PandorasBox[7].status = (emeralds == ((EMERALD7)*2)-1) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
M_SetupNextMenu(&SR_PandoraDef);
}
static boolean M_ExitPandorasBox(void)
{
if (cv_dummyrings.value != max(players[consoleplayer].rings, 0))
{
if (maptol & TOL_NIGHTS)
COM_ImmedExecute(va("setspheres %d", cv_dummyrings.value));
else
COM_ImmedExecute(va("setrings %d", cv_dummyrings.value));
}
if (cv_dummylives.value != players[consoleplayer].lives)
COM_ImmedExecute(va("setlives %d", cv_dummylives.value));
if (continuesInSession && cv_dummycontinues.value != players[consoleplayer].continues)
COM_ImmedExecute(va("setcontinues %d", cv_dummycontinues.value));
return true;
}
static void M_ChangeLevel(INT32 choice)
{
char mapname[6];
(void)choice;
strlcpy(mapname, G_BuildMapName(cv_nextmap.value), sizeof (mapname));
strlwr(mapname);
mapname[5] = '\0';
M_ClearMenus(true);
COM_BufAddText(va("map %s -gametype \"%s\"\n", mapname, cv_newgametype.string));
}
static void M_ConfirmSpectate(INT32 choice)
{
(void)choice;
// We allow switching to spectator even if team changing is not allowed
M_ClearMenus(true);
COM_ImmedExecute("changeteam spectator");
}
static void M_ConfirmEnterGame(INT32 choice)
{
(void)choice;
if (!cv_allowteamchange.value)
{
M_StartMessage(M_GetText("The server is not allowing\nteam changes at this time.\nPress a key.\n"), NULL, MM_NOTHING);
return;
}
M_ClearMenus(true);
COM_ImmedExecute("changeteam playing");
}
static void M_ConfirmTeamScramble(INT32 choice)
{
(void)choice;
M_ClearMenus(true);
switch (cv_dummyscramble.value)
{
case 0:
COM_ImmedExecute("teamscramble 1");
break;
case 1:
COM_ImmedExecute("teamscramble 2");
break;
}
}
static void M_ConfirmTeamChange(INT32 choice)
{
(void)choice;
if (!cv_allowteamchange.value && cv_dummyteam.value)
{
M_StartMessage(M_GetText("The server is not allowing\nteam changes at this time.\nPress a key.\n"), NULL, MM_NOTHING);
return;
}
M_ClearMenus(true);
switch (cv_dummyteam.value)
{
case 0:
COM_ImmedExecute("changeteam spectator");
break;
case 1:
COM_ImmedExecute("changeteam red");
break;
case 2:
COM_ImmedExecute("changeteam blue");
break;
}
}
static void M_Options(INT32 choice)
{
(void)choice;
// if the player is not admin or server, disable server options
OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL);
// if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[2].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_MainDef);
}
static void M_RetryResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
if (netgame || multiplayer) // Should never happen!
return;
M_ClearMenus(true);
G_SetRetryFlag();
}
static void M_Retry(INT32 choice)
{
(void)choice;
if (marathonmode)
{
M_RetryResponse(KEY_ENTER);
return;
}
M_StartMessage(M_GetText("Retry this act from the last starpost?\n\n(Press 'Y' to confirm)\n"),M_RetryResponse,MM_YESNO);
}
static void M_SelectableClearMenus(INT32 choice)
{
(void)choice;
M_ClearMenus(true);
}
// ======
// CHEATS
// ======
static void M_UltimateCheat(INT32 choice)
{
(void)choice;
LUA_HookBool(true, HOOK(GameQuit));
I_Quit();
}
static void M_AllowSuper(INT32 choice)
{
(void)choice;
players[consoleplayer].charflags |= SF_SUPER;
M_StartMessage(M_GetText("You are now capable of turning super.\nRemember to get all the emeralds!\n"),NULL,MM_NOTHING);
SR_PandorasBox[6].status = IT_GRAYEDOUT;
G_SetUsedCheats(false);
}
static void M_GetAllEmeralds(INT32 choice)
{
(void)choice;
emeralds = ((EMERALD7)*2)-1;
M_StartMessage(M_GetText("You now have all 7 emeralds.\nUse them wisely.\nWith great power comes great ring drain.\n"),NULL,MM_NOTHING);
SR_PandorasBox[7].status = IT_GRAYEDOUT;
G_SetUsedCheats(false);
}
static void M_DestroyRobotsResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
// Destroy all robots
P_DestroyRobots();
G_SetUsedCheats(false);
}
static void M_DestroyRobots(INT32 choice)
{
(void)choice;
M_StartMessage(M_GetText("Do you want to destroy all\nrobots in the current level?\n\n(Press 'Y' to confirm)\n"),M_DestroyRobotsResponse,MM_YESNO);
}
static void M_LevelSelectWarp(INT32 choice)
{
(void)choice;
if (W_CheckNumForName(G_BuildMapName(cv_nextmap.value)) == LUMPERROR)
{
CONS_Alert(CONS_WARNING, "Internal game map '%s' not found\n", G_BuildMapName(cv_nextmap.value));
return;
}
startmap = (INT16)(cv_nextmap.value);
fromlevelselect = true;
if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef)
{
if (cursaveslot > 0) // do we have a save slot to load?
{
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults
}
else // no save slot, start new game but keep the current skin
{
M_ClearMenus(true);
G_DeferedInitNew(false, G_BuildMapName(startmap), cv_skin.value, false, fromlevelselect); // Not sure about using cv_skin here, but it seems fine in testing.
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
if (levelselect.rows)
Z_Free(levelselect.rows);
levelselect.rows = NULL;
}
}
else // start new game
{
cursaveslot = 0;
M_SetupChoosePlayer(0);
}
}
// ========
// SKY ROOM
// ========
UINT8 skyRoomMenuTranslations[MAXUNLOCKABLES];
static boolean checklist_cangodown; // uuuueeerggghhhh HACK
static void M_HandleChecklist(INT32 choice)
{
gamedata_t *data = clientGamedata;
INT32 j;
switch (choice)
{
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
if ((check_on != MAXUNLOCKABLES) && checklist_cangodown)
{
for (j = check_on+1; j < MAXUNLOCKABLES; j++)
{
if (!unlockables[j].name[0])
continue;
// if (unlockables[j].nochecklist)
// continue;
if (!unlockables[j].conditionset)
continue;
if (unlockables[j].conditionset > MAXCONDITIONSETS)
continue;
if (!data->unlocked[j] && unlockables[j].showconditionset && !M_Achieved(unlockables[j].showconditionset, data))
continue;
if (unlockables[j].conditionset == unlockables[check_on].conditionset)
continue;
break;
}
if (j != MAXUNLOCKABLES)
check_on = j;
}
return;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
if (check_on)
{
for (j = check_on-1; j > -1; j--)
{
if (!unlockables[j].name[0])
continue;
// if (unlockables[j].nochecklist)
// continue;
if (!unlockables[j].conditionset)
continue;
if (unlockables[j].conditionset > MAXCONDITIONSETS)
continue;
if (!data->unlocked[j] && unlockables[j].showconditionset && !M_Achieved(unlockables[j].showconditionset, data))
continue;
if (j && unlockables[j].conditionset == unlockables[j-1].conditionset)
continue;
break;
}
if (j != -1)
check_on = j;
}
return;
case KEY_ESCAPE:
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
return;
default:
break;
}
}
#define addy(add) { y += add; if ((y - currentMenu->y) > (scrollareaheight*2)) goto finishchecklist; }
static void M_DrawChecklist(void)
{
gamedata_t *data = clientGamedata;
INT32 emblemCount = M_CountEmblems(data);
INT32 i = check_on, j = 0, y = currentMenu->y, emblems = numemblems+numextraemblems;
UINT32 condnum, previd, maxcond;
condition_t *cond;
// draw title (or big pic)
M_DrawMenuTitle();
// draw emblem counter
if (emblems > 0)
{
V_DrawString(42, 20, (emblems == emblemCount) ? V_GREENMAP : 0, va("%d/%d", emblemCount, emblems));
V_DrawSmallScaledPatch(28, 20, 0, W_CachePatchName("EMBLICON", PU_PATCH));
}
if (check_on)
V_DrawString(10, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A");
while (i < MAXUNLOCKABLES)
{
if (unlockables[i].name[0] == 0 //|| unlockables[i].nochecklist
|| !unlockables[i].conditionset || unlockables[i].conditionset > MAXCONDITIONSETS
|| (!data->unlocked[i] && unlockables[i].showconditionset && !M_Achieved(unlockables[i].showconditionset, data)))
{
i += 1;
continue;
}
V_DrawString(currentMenu->x, y, ((data->unlocked[i]) ? V_GREENMAP : V_TRANSLUCENT)|V_ALLOWLOWERCASE, ((data->unlocked[i] || !unlockables[i].nochecklist) ? unlockables[i].name : M_CreateSecretMenuOption(unlockables[i].name)));
for (j = i+1; j < MAXUNLOCKABLES; j++)
{
if (!(unlockables[j].name[0] == 0 //|| unlockables[j].nochecklist
|| !unlockables[j].conditionset || unlockables[j].conditionset > MAXCONDITIONSETS))
break;
}
if ((j != MAXUNLOCKABLES) && (unlockables[i].conditionset == unlockables[j].conditionset))
addy(8)
else
{
if ((maxcond = conditionSets[unlockables[i].conditionset-1].numconditions))
{
cond = conditionSets[unlockables[i].conditionset-1].condition;
previd = cond[0].id;
addy(2);
if (unlockables[i].objective[0] != '/')
{
addy(16);
V_DrawString(currentMenu->x, y-8,
V_ALLOWLOWERCASE,
va("\x1E %s", unlockables[i].objective));
y -= 8;
}
else
{
for (condnum = 0; condnum < maxcond; condnum++)
{
const char *beat = "!";
if (cond[condnum].id != previd)
{
addy(8);
V_DrawString(currentMenu->x + 4, y, V_YELLOWMAP, "OR");
}
addy(8);
switch (cond[condnum].type)
{
case UC_PLAYTIME:
{
UINT32 hours = G_TicsToHours(cond[condnum].requirement);
UINT32 minutes = G_TicsToMinutes(cond[condnum].requirement, false);
UINT32 seconds = G_TicsToSeconds(cond[condnum].requirement);
#define getplural(field) ((field == 1) ? "" : "s")
if (hours)
{
if (minutes)
beat = va("Play the game for %d hour%s %d minute%s", hours, getplural(hours), minutes, getplural(minutes));
else
beat = va("Play the game for %d hour%s", hours, getplural(hours));
}
else
{
if (minutes && seconds)
beat = va("Play the game for %d minute%s %d second%s", minutes, getplural(minutes), seconds, getplural(seconds));
else if (minutes)
beat = va("Play the game for %d minute%s", minutes, getplural(minutes));
else
beat = va("Play the game for %d second%s", seconds, getplural(seconds));
}
#undef getplural
}
break;
case UC_MAPVISITED:
case UC_MAPBEATEN:
case UC_MAPALLEMERALDS:
case UC_MAPULTIMATE:
case UC_MAPPERFECT:
{
char *title = G_BuildMapTitle(cond[condnum].requirement);
if (title)
{
const char *level = ((M_MapLocked(cond[condnum].requirement, data) || !((mapheaderinfo[cond[condnum].requirement-1]->menuflags & LF2_NOVISITNEEDED) || (data->mapvisited[cond[condnum].requirement-1] & MV_MAX))) ? M_CreateSecretMenuOption(title) : title);
switch (cond[condnum].type)
{
case UC_MAPVISITED:
beat = va("Visit %s", level);
break;
case UC_MAPALLEMERALDS:
beat = va("Beat %s with all emeralds", level);
break;
case UC_MAPULTIMATE:
beat = va("Beat %s in Ultimate mode", level);
break;
case UC_MAPPERFECT:
beat = va("Get all rings in %s", level);
break;
case UC_MAPBEATEN:
default:
beat = va("Beat %s", level);
break;
}
Z_Free(title);
}
}
break;
case UC_MAPSCORE:
case UC_MAPTIME:
case UC_MAPRINGS:
{
char *title = G_BuildMapTitle(cond[condnum].extrainfo1);
if (title)
{
const char *level = ((M_MapLocked(cond[condnum].extrainfo1, data) || !((mapheaderinfo[cond[condnum].extrainfo1-1]->menuflags & LF2_NOVISITNEEDED) || (data->mapvisited[cond[condnum].extrainfo1-1] & MV_MAX))) ? M_CreateSecretMenuOption(title) : title);
switch (cond[condnum].type)
{
case UC_MAPSCORE:
beat = va("Get %d points in %s", cond[condnum].requirement, level);
break;
case UC_MAPTIME:
beat = va("Beat %s in %d:%02d.%02d", level,
G_TicsToMinutes(cond[condnum].requirement, true),
G_TicsToSeconds(cond[condnum].requirement),
G_TicsToCentiseconds(cond[condnum].requirement));
break;
case UC_MAPRINGS:
beat = va("Get %d rings in %s", cond[condnum].requirement, level);
break;
default:
break;
}
Z_Free(title);
}
}
break;
case UC_OVERALLSCORE:
case UC_OVERALLTIME:
case UC_OVERALLRINGS:
{
switch (cond[condnum].type)
{
case UC_OVERALLSCORE:
beat = va("Get %d points over all maps", cond[condnum].requirement);
break;
case UC_OVERALLTIME:
beat = va("Get a total time of less than %d:%02d.%02d",
G_TicsToMinutes(cond[condnum].requirement, true),
G_TicsToSeconds(cond[condnum].requirement),
G_TicsToCentiseconds(cond[condnum].requirement));
break;
case UC_OVERALLRINGS:
beat = va("Get %d rings over all maps", cond[condnum].requirement);
break;
default:
break;
}
}
break;
case UC_GAMECLEAR:
case UC_ALLEMERALDS:
{
const char *emeraldtext = ((cond[condnum].type == UC_ALLEMERALDS) ? " with all emeralds" : "");
if (cond[condnum].requirement != 1)
beat = va("Beat the game %d times%s",
cond[condnum].requirement, emeraldtext);
else
beat = va("Beat the game%s",
emeraldtext);
}
break;
case UC_TOTALEMBLEMS:
beat = va("Collect %s%d emblems", ((numemblems+numextraemblems == cond[condnum].requirement) ? "all " : ""), cond[condnum].requirement);
break;
case UC_NIGHTSTIME:
case UC_NIGHTSSCORE:
case UC_NIGHTSGRADE:
{
char *title = G_BuildMapTitle(cond[condnum].extrainfo1);
if (title)
{
const char *level = ((M_MapLocked(cond[condnum].extrainfo1, data) || !((mapheaderinfo[cond[condnum].extrainfo1-1]->menuflags & LF2_NOVISITNEEDED) || (data->mapvisited[cond[condnum].extrainfo1-1] & MV_MAX))) ? M_CreateSecretMenuOption(title) : title);
switch (cond[condnum].type)
{
case UC_NIGHTSSCORE:
if (cond[condnum].extrainfo2)
beat = va("Get %d points in %s, mare %d", cond[condnum].requirement, level, cond[condnum].extrainfo2);
else
beat = va("Get %d points in %s", cond[condnum].requirement, level);
break;
case UC_NIGHTSTIME:
if (cond[condnum].extrainfo2)
beat = va("Beat %s, mare %d in %d:%02d.%02d", level, cond[condnum].extrainfo2,
G_TicsToMinutes(cond[condnum].requirement, true),
G_TicsToSeconds(cond[condnum].requirement),
G_TicsToCentiseconds(cond[condnum].requirement));
else
beat = va("Beat %s in %d:%02d.%02d",
level,
G_TicsToMinutes(cond[condnum].requirement, true),
G_TicsToSeconds(cond[condnum].requirement),
G_TicsToCentiseconds(cond[condnum].requirement));
break;
case UC_NIGHTSGRADE:
{
char grade = ('F' - (char)cond[condnum].requirement);
if (grade < 'A')
grade = 'A';
if (cond[condnum].extrainfo2)
beat = va("Get grade %c in %s, mare %d", grade, level, cond[condnum].extrainfo2);
else
beat = va("Get grade %c in %s", grade, level);
}
break;
default:
break;
}
Z_Free(title);
}
}
break;
case UC_TRIGGER:
case UC_EMBLEM:
case UC_CONDITIONSET:
default:
y -= 8; // Nope, not showing this.
break;
}
if (beat[0] != '!')
{
V_DrawString(currentMenu->x, y, 0, "\x1E");
V_DrawString(currentMenu->x+12, y, V_ALLOWLOWERCASE, beat);
}
previd = cond[condnum].id;
}
}
}
addy(12);
}
i = j;
/*V_DrawString(160, 8+(24*j), V_RETURN8, V_WordWrap(160, 292, 0, unlockables[i].objective));
if (data->unlocked[i])
V_DrawString(308, 8+(24*j), V_YELLOWMAP, "Y");
else
V_DrawString(308, 8+(24*j), V_YELLOWMAP, "N");*/
}
finishchecklist:
if ((checklist_cangodown = ((y - currentMenu->y) > (scrollareaheight*2)))) // haaaaaaacks.
V_DrawString(10, currentMenu->y+(scrollareaheight*2)+(skullAnimCounter/5), V_YELLOWMAP, "\x1B");
}
#define NUMHINTS 5
static void M_EmblemHints(INT32 choice)
{
INT32 i;
UINT32 local = 0;
emblem_t *emblem;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local > NUMHINTS*2)
break;
}
(void)choice;
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
hintpage = 1;
SR_EmblemHintDef.prevMenu = currentMenu;
M_SetupNextMenu(&SR_EmblemHintDef);
itemOn = 2; // always start on back.
M_UpdateItemOn();
}
static void M_DrawEmblemHints(void)
{
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
UINT32 collected = 0, totalemblems = 0, local = 0;
emblem_t *emblem;
const char *hint;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
local++;
}
x = (local > NUMHINTS ? 4 : 12);
y = 8;
if (local > NUMHINTS){
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
if (NUMHINTS % 2 == 1)
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
else
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
}else{
left_hints = NUMHINTS;
}
}
if (local > NUMHINTS*2){
if (itemOn == 0){
pageflag = V_YELLOWMAP;
}
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
}
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (!local)
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
else for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
totalemblems++;
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
if (clientGamedata->collected[i])
{
collected = V_GREENMAP;
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
}
if (emblem->hint[0])
hint = emblem->hint;
else
hint = M_GetText("No hint available for this emblem.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
y += 28;
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
}
else if (j >= NUMHINTS*2)
break;
}
}
M_DrawGenericMenu();
}
static void M_HandleEmblemHints(INT32 choice)
{
INT32 i;
emblem_t *emblem;
UINT32 stageemblems = 0;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
stageemblems++;
}
if (choice == 0){
if (hintpage > 1){
hintpage--;
}
}else{
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
hintpage++;
}
}
}
static void M_PauseLevelSelect(INT32 choice)
{
(void)choice;
SP_PauseLevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
// maplistoption is only specified if not set already
// and we have the level select unlocked so that it
// transfers the level select list from the menu
// used to enter the game to the pause menu.
if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
maplistoption = 1;
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
return;
}
M_SetupNextMenu(&SP_PauseLevelSelectDef);
}
/*static void M_DrawSkyRoom(void)
{
INT32 i, y = 0;
M_DrawGenericMenu();
for (i = 0; i < currentMenu->numitems; ++i)
{
if (currentMenu->menuitems[i].status == (IT_STRING|IT_KEYHANDLER))
{
y = currentMenu->menuitems[i].alphaKey;
break;
}
}
if (!y)
return;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y, V_YELLOWMAP, cv_soundtest.string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - currentMenu->x - 10 - V_StringWidth(cv_soundtest.string, 0) - (skullAnimCounter/5), currentMenu->y + y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - currentMenu->x + 2 + (skullAnimCounter/5), currentMenu->y + y,
'\x1D' | V_YELLOWMAP, false);
}
if (cv_soundtest.value)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + y + 8, V_YELLOWMAP, S_sfx[cv_soundtest.value].name);
}*/
static musicdef_t *curplaying = NULL;
static INT32 st_sel = 0, st_cc = 0;
static fixed_t st_time = 0;
static patch_t* st_radio[9];
static patch_t* st_launchpad[4];
static void M_CacheSoundTest(void)
{
UINT8 i;
char buf[8];
STRBUFCPY(buf, "M_RADIOn");
for (i = 0; i < 9; i++)
{
buf[7] = (char)('0'+i);
st_radio[i] = W_CachePatchName(buf, PU_PATCH);
}
STRBUFCPY(buf, "M_LPADn");
for (i = 0; i < 4; i++)
{
buf[6] = (char)('0'+i);
st_launchpad[i] = W_CachePatchName(buf, PU_PATCH);
}
}
static void M_SoundTest(INT32 choice)
{
INT32 ul = skyRoomMenuTranslations[choice-1];
soundtestpage = (UINT8)(unlockables[ul].variable);
if (!soundtestpage)
soundtestpage = 1;
if (!S_PrepareSoundTest())
{
M_StartMessage(M_GetText("No selectable tracks found.\n"),NULL,MM_NOTHING);
return;
}
M_CacheSoundTest();
curplaying = NULL;
st_time = 0;
st_sel = 0;
st_cc = cv_closedcaptioning.value; // hack;
cv_closedcaptioning.value = 1; // hack
M_SetupNextMenu(&SR_SoundTestDef);
}
static void M_DrawSoundTest(void)
{
INT32 x, y, i;
fixed_t hscale = FRACUNIT/2, vscale = FRACUNIT/2, bounce = 0;
UINT8 frame[4] = {0, 0, -1, SKINCOLOR_RUBY};
// let's handle the ticker first. ideally we'd tick this somewhere else, BUT...
if (curplaying)
{
if (curplaying == &soundtestsfx)
{
if (cv_soundtest.value)
{
frame[1] = (2 - (st_time >> FRACBITS));
frame[2] = ((cv_soundtest.value - 1) % 9);
frame[3] += (((cv_soundtest.value - 1) / 9) % (FIRSTSUPERCOLOR - frame[3]));
if (st_time < (2 << FRACBITS))
st_time += renderdeltatics;
if (st_time >= (2 << FRACBITS))
st_time = 2 << FRACBITS;
}
}
else
{
fixed_t stoppingtics = (fixed_t)(curplaying->stoppingtics) << FRACBITS;
if (stoppingtics && st_time >= stoppingtics)
{
curplaying = NULL;
st_time = 0;
}
else
{
fixed_t work, bpm = curplaying->bpm;
angle_t ang;
//bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpm); -- bake this in on load
work = st_time;
work %= bpm;
if (st_time >= (FRACUNIT << (FRACBITS - 2))) // prevent overflow jump - takes about 15 minutes of loop on the same song to reach
st_time = work;
work = FixedDiv(work*180, bpm);
frame[0] = 8-(work/(20<<FRACBITS));
if (frame[0] > 8) // VERY small likelihood for the above calculation to wrap, but it turns out it IS possible lmao
frame[0] = 0;
ang = (FixedAngle(work)>>ANGLETOFINESHIFT) & FINEMASK;
bounce = (FINESINE(ang) - FRACUNIT/2);
hscale -= bounce/16;
vscale += bounce/16;
st_time += renderdeltatics;
}
}
}
x = 90<<FRACBITS;
y = (BASEVIDHEIGHT-32)<<FRACBITS;
V_DrawStretchyFixedPatch(x, y,
hscale, vscale,
0, st_radio[frame[0]], NULL);
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, st_launchpad[0], NULL);
for (i = 0; i < 9; i++)
{
if (i == frame[2])
{
UINT8 *colmap = R_GetTranslationColormap(TC_RAINBOW, frame[3], GTC_CACHE);
V_DrawFixedPatch(x, y + (frame[1]<<FRACBITS), FRACUNIT/2, 0, st_launchpad[frame[1]+1], colmap);
}
else
V_DrawFixedPatch(x, y, FRACUNIT/2, 0, st_launchpad[1], NULL);
if ((i % 3) == 2)
{
x -= ((2*28) + 25)<<(FRACBITS-1);
y -= ((2*7) - 11)<<(FRACBITS-1);
}
else
{
x += 28<<(FRACBITS-1);
y += 7<<(FRACBITS-1);
}
}
y = (BASEVIDWIDTH-(vid.width/vid.dup))/2;
V_DrawFill(y, 20, vid.width/vid.dup, 24, 159);
{
static fixed_t st_scroll = -FRACUNIT;
const char* titl;
x = 16;
V_DrawString(x, 10, 0, "NOW PLAYING:");
if (curplaying)
{
if (curplaying->alttitle[0])
titl = va("%s - %s - ", curplaying->title, curplaying->alttitle);
else
titl = va("%s - ", curplaying->title);
}
else
titl = "None - ";
i = V_LevelNameWidth(titl);
st_scroll += renderdeltatics;
while (st_scroll >= (i << FRACBITS))
st_scroll -= i << FRACBITS;
x -= st_scroll >> FRACBITS;
while (x < BASEVIDWIDTH-y)
x += i;
while (x > y)
{
x -= i;
V_DrawLevelTitle(x, 22, 0, titl);
}
if (curplaying)
V_DrawRightAlignedThinString(BASEVIDWIDTH-16, 46, V_ALLOWLOWERCASE, curplaying->authors);
}
V_DrawFill(165, 60, 140, 112, 159);
{
INT32 t, b, q, m = 112;
if (numsoundtestdefs <= 7)
{
t = 0;
b = numsoundtestdefs - 1;
i = 0;
}
else
{
q = m;
m = (5*m)/numsoundtestdefs;
if (st_sel < 3)
{
t = 0;
b = 6;
i = 0;
}
else if (st_sel >= numsoundtestdefs-4)
{
t = numsoundtestdefs - 7;
b = numsoundtestdefs - 1;
i = q-m;
}
else
{
t = st_sel - 3;
b = st_sel + 3;
i = (t * (q-m))/(numsoundtestdefs - 7);
}
}
V_DrawFill(165+140-1, 60 + i, 1, m, 0);
if (t != 0)
V_DrawString(165+140+4, 60+4 - (skullAnimCounter/5), V_YELLOWMAP, "\x1A");
if (b != numsoundtestdefs - 1)
V_DrawString(165+140+4, 60+112-12 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B");
x = 169;
y = 64;
while (t <= b)
{
if (t == st_sel)
V_DrawFill(165, y-4, 140-1, 16, 155);
if (!soundtestdefs[t]->allowed)
{
V_DrawString(x, y, (t == st_sel ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, "???");
}
else if (soundtestdefs[t] == &soundtestsfx)
{
const char *sfxstr = va("SFX %s", cv_soundtest.string);
V_DrawString(x, y, (t == st_sel ? V_YELLOWMAP : 0), sfxstr);
if (t == st_sel)
{
V_DrawCharacter(x - 10 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(x + 2 + V_StringWidth(sfxstr, 0) + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
if (curplaying == soundtestdefs[t])
{
sfxstr = (cv_soundtest.value) ? S_sfx[cv_soundtest.value].name : "N/A";
i = V_StringWidth(sfxstr, 0);
V_DrawFill(165+140-9-i, y-4, i+8, 16, 150);
V_DrawRightAlignedString(165+140-5, y, V_YELLOWMAP, sfxstr);
}
}
else
{
V_DrawString(x, y, (t == st_sel ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, soundtestdefs[t]->title);
if (curplaying == soundtestdefs[t])
{
V_DrawFill(165+140-9, y-4, 8, 16, 150);
//V_DrawCharacter(165+140-8, y, '\x19' | V_YELLOWMAP, false);
V_DrawFixedPatch((165+140-9)<<FRACBITS, (y<<FRACBITS)-(bounce*4), FRACUNIT, 0, hu_font.chars['\x19'-FONTSTART], V_GetStringColormap(V_YELLOWMAP));
}
}
t++;
y += 16;
}
}
}
static void M_HandleSoundTest(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
switch (choice)
{
case KEY_DOWNARROW:
if (st_sel++ >= numsoundtestdefs-1)
st_sel = 0;
{
cv_closedcaptioning.value = st_cc; // hack
S_StartSound(NULL, sfx_menu1);
cv_closedcaptioning.value = 1; // hack
}
break;
case KEY_UPARROW:
if (!st_sel--)
st_sel = numsoundtestdefs-1;
{
cv_closedcaptioning.value = st_cc; // hack
S_StartSound(NULL, sfx_menu1);
cv_closedcaptioning.value = 1; // hack
}
break;
case KEY_PGDN:
if (st_sel < numsoundtestdefs-1)
{
st_sel += 3;
if (st_sel >= numsoundtestdefs-1)
st_sel = numsoundtestdefs-1;
cv_closedcaptioning.value = st_cc; // hack
S_StartSound(NULL, sfx_menu1);
cv_closedcaptioning.value = 1; // hack
}
break;
case KEY_PGUP:
if (st_sel)
{
st_sel -= 3;
if (st_sel < 0)
st_sel = 0;
cv_closedcaptioning.value = st_cc; // hack
S_StartSound(NULL, sfx_menu1);
cv_closedcaptioning.value = 1; // hack
}
break;
case KEY_BACKSPACE:
if (curplaying)
{
S_StopSounds();
S_StopMusic();
curplaying = NULL;
st_time = 0;
cv_closedcaptioning.value = st_cc; // hack
S_StartSound(NULL, sfx_skid);
cv_closedcaptioning.value = 1; // hack
}
break;
case KEY_ESCAPE:
exitmenu = true;
break;
case KEY_RIGHTARROW:
if (soundtestdefs[st_sel] == &soundtestsfx && soundtestdefs[st_sel]->allowed)
{
S_StopSounds();
S_StopMusic();
curplaying = soundtestdefs[st_sel];
st_time = 0;
CV_AddValue(&cv_soundtest, 1);
}
break;
case KEY_LEFTARROW:
if (soundtestdefs[st_sel] == &soundtestsfx && soundtestdefs[st_sel]->allowed)
{
S_StopSounds();
S_StopMusic();
curplaying = soundtestdefs[st_sel];
st_time = 0;
CV_AddValue(&cv_soundtest, -1);
}
break;
case KEY_ENTER:
S_StopSounds();
S_StopMusic();
st_time = 0;
if (soundtestdefs[st_sel]->allowed)
{
curplaying = soundtestdefs[st_sel];
if (curplaying == &soundtestsfx)
{
// S_StopMusic() -- is this necessary?
if (cv_soundtest.value)
S_StartSound(NULL, cv_soundtest.value);
}
else
S_ChangeMusicInternal(curplaying->name, !curplaying->stoppingtics);
}
else
{
curplaying = NULL;
S_StartSound(NULL, sfx_lose);
}
break;
default:
break;
}
if (exitmenu)
{
Z_Free(soundtestdefs);
soundtestdefs = NULL;
cv_closedcaptioning.value = st_cc; // undo hack
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// Entering secrets menu
static void M_SecretsMenu(INT32 choice)
{
INT32 i, j, ul;
UINT8 done[MAXUNLOCKABLES];
UINT16 curheight;
(void)choice;
// Initialize array with placeholder entries
menuitem_t placeholder = {IT_DISABLED, NULL, "", NULL, 0};
for (i = 1; i <= MAXUNLOCKABLES; ++i)
SR_MainMenu[i] = placeholder;
memset(skyRoomMenuTranslations, 0, sizeof(skyRoomMenuTranslations));
memset(done, 0, sizeof(done));
for (i = 1; i <= MAXUNLOCKABLES; ++i)
{
curheight = UINT16_MAX;
ul = -1;
// Autosort unlockables
for (j = 0; j < MAXUNLOCKABLES; ++j)
{
if (!unlockables[j].height || done[j] || unlockables[j].type < 0)
continue;
if (unlockables[j].height < curheight)
{
curheight = unlockables[j].height;
ul = j;
}
}
if (ul < 0)
break;
done[ul] = true;
skyRoomMenuTranslations[i-1] = (UINT8)ul;
SR_MainMenu[i].text = unlockables[ul].name;
SR_MainMenu[i].alphaKey = (UINT16)unlockables[ul].height;
if (unlockables[ul].type == SECRET_HEADER)
{
SR_MainMenu[i].status = IT_HEADER;
continue;
}
SR_MainMenu[i].status = IT_SECRET;
if (clientGamedata->unlocked[ul])
{
switch (unlockables[ul].type)
{
case SECRET_LEVELSELECT:
SR_MainMenu[i].status = IT_STRING|IT_CALL;
SR_MainMenu[i].itemaction = M_CustomLevelSelect;
break;
case SECRET_WARP:
SR_MainMenu[i].status = IT_STRING|IT_CALL;
SR_MainMenu[i].itemaction = M_CustomWarp;
break;
case SECRET_CREDITS:
SR_MainMenu[i].status = IT_STRING|IT_CALL;
SR_MainMenu[i].itemaction = M_Credits;
break;
case SECRET_SOUNDTEST:
SR_MainMenu[i].status = IT_STRING|IT_CALL;
SR_MainMenu[i].itemaction = M_SoundTest;
default:
break;
}
}
}
M_SetupNextMenu(&SR_MainDef);
}
// ==================
// NEW GAME FUNCTIONS
// ==================
INT32 ultimate_selectable = false;
static void M_NewGame(void)
{
fromlevelselect = false;
maplistoption = 0;
startmap = spstage_start;
CV_SetValue(&cv_newgametype, GT_COOP); // Graue 09-08-2004
M_SetupChoosePlayer(0);
}
static void M_CustomWarp(INT32 choice)
{
INT32 ul = skyRoomMenuTranslations[choice-1];
maplistoption = 0;
startmap = (INT16)(unlockables[ul].variable);
M_SetupChoosePlayer(0);
}
static void M_Credits(INT32 choice)
{
(void)choice;
cursaveslot = -1;
M_ClearMenus(true);
F_StartCredits();
}
static void M_CustomLevelSelect(INT32 choice)
{
INT32 ul = skyRoomMenuTranslations[choice-1];
SR_LevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
maplistoption = (UINT8)(unlockables[ul].variable);
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
return;
}
M_SetupNextMenu(&SR_LevelSelectDef);
}
// ==================
// SINGLE PLAYER MENU
// ==================
static void M_SinglePlayerMenu(INT32 choice)
{
(void)choice;
// Reset the item positions, to avoid them sinking farther down every time the menu is opened if one is unavailable
// Note that they're reset, not simply "not moved again", in case mid-game add-ons re-enable an option
SP_MainMenu[spstartgame] .alphaKey = 76;
SP_MainMenu[sprecordattack].alphaKey = 84;
SP_MainMenu[spnightsmode] .alphaKey = 92;
SP_MainMenu[spmarathon] .alphaKey = 100;
//SP_MainMenu[sptutorial] .alphaKey = 108; // Not needed
//SP_MainMenu[spstatistics].alphaKey = 116; // Not needed
levellistmode = LLM_RECORDATTACK;
if (M_GametypeHasLevels(-1))
SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK, clientGamedata)) ? IT_CALL|IT_STRING : IT_SECRET;
else // If Record Attack is nonexistent in the current add-on...
{
SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Record Attack option...
SP_MainMenu[spstartgame].alphaKey += 8; // ...and lower Start Game by 8 pixels to close the gap
}
levellistmode = LLM_NIGHTSATTACK;
if (M_GametypeHasLevels(-1))
SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE, clientGamedata)) ? IT_CALL|IT_STRING : IT_SECRET;
else // If NiGHTS Mode is nonexistent in the current add-on...
{
SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the NiGHTS Mode option...
// ...and lower the above options' display positions by 8 pixels to close the gap
SP_MainMenu[spstartgame] .alphaKey += 8;
SP_MainMenu[sprecordattack].alphaKey += 8;
}
// If the FIRST stage immediately leads to the ending, or itself (which gets converted to the title screen in G_DoCompleted for marathonmode only), there's no point in having this option on the menu. You should use Record Attack in that circumstance, although if marathonnext is set this behaviour can be overridden if you make some weird mod that requires multiple playthroughs of the same map in sequence and has some in-level mechanism to break the cycle.
if (mapheaderinfo[spmarathon_start-1]
&& !mapheaderinfo[spmarathon_start-1]->marathonnext
&& (mapheaderinfo[spmarathon_start-1]->nextlevel == spmarathon_start
|| mapheaderinfo[spmarathon_start-1]->nextlevel >= 1100))
{
SP_MainMenu[spmarathon].status = IT_NOTHING|IT_DISABLED; // Hide and disable the Marathon Run option...
// ...and lower the above options' display positions by 8 pixels to close the gap
SP_MainMenu[spstartgame] .alphaKey += 8;
SP_MainMenu[sprecordattack].alphaKey += 8;
SP_MainMenu[spnightsmode] .alphaKey += 8;
}
else // Otherwise, if Marathon Run is allowed and Record Attack is unlocked, unlock Marathon Run!
SP_MainMenu[spmarathon].status = (M_SecretUnlocked(SECRET_RECORDATTACK, clientGamedata)) ? IT_CALL|IT_STRING|IT_CALL_NOTMODIFIED : IT_SECRET;
if (tutorialmap) // If there's a tutorial available in the current add-on...
SP_MainMenu[sptutorial].status = IT_CALL | IT_STRING; // ...always unlock Tutorial
else // But if there's no tutorial available in the current add-on...
{
SP_MainMenu[sptutorial].status = IT_NOTHING|IT_DISABLED; // ...hide and disable the Tutorial option...
// ...and lower the above options' display positions by 8 pixels to close the gap
SP_MainMenu[spstartgame] .alphaKey += 8;
SP_MainMenu[sprecordattack].alphaKey += 8;
SP_MainMenu[spnightsmode] .alphaKey += 8;
SP_MainMenu[spmarathon] .alphaKey += 8;
}
M_SetupNextMenu(&SP_MainDef);
}
static void M_LoadGameLevelSelect(INT32 choice)
{
(void)choice;
SP_LevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
maplistoption = 1+2;
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
return;
}
M_SetupNextMenu(&SP_LevelSelectDef);
}
void M_TutorialSaveControlResponse(INT32 ch)
{
if (ch == 'y' || ch == KEY_ENTER)
{
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
S_StartSound(NULL, sfx_itemup);
}
else
S_StartSound(NULL, sfx_menu1);
}
static void M_TutorialControlResponse(INT32 ch)
{
if (ch != KEY_ESCAPE)
{
G_CopyControls(gamecontroldefault[gcs_custom], gamecontrol, NULL, 0); // using gcs_custom as temp storage for old controls
if (ch == 'y' || ch == KEY_ENTER)
{
tutorialgcs = gcs_fps;
tutorialusemouse = cv_usemouse.value;
tutorialfreelook = cv_alwaysfreelook.value;
tutorialmousemove = cv_mousemove.value;
tutorialanalog = cv_analog[0].value;
G_CopyControls(gamecontrol, gamecontroldefault[tutorialgcs], gcl_tutorial_full, num_gcl_tutorial_full);
CV_Set(&cv_usemouse, cv_usemouse.defaultvalue);
CV_Set(&cv_alwaysfreelook, cv_alwaysfreelook.defaultvalue);
CV_Set(&cv_mousemove, cv_mousemove.defaultvalue);
CV_Set(&cv_analog[0], cv_analog[0].defaultvalue);
//S_StartSound(NULL, sfx_itemup);
}
else
{
tutorialgcs = gcs_custom;
S_StartSound(NULL, sfx_menu1);
}
M_StartTutorial(INT32_MAX);
}
else
S_StartSound(NULL, sfx_menu1);
MessageDef.prevMenu = &SP_MainDef; // if FirstPrompt -> ControlsPrompt -> ESC, we would go to the main menu unless we force this
}
// Starts up the tutorial immediately (tbh I wasn't sure where else to put this)
static void M_StartTutorial(INT32 choice)
{
if (!tutorialmap)
return; // no map to go to, don't bother
if (choice != INT32_MAX && G_GetControlScheme(gamecontrol, gcl_tutorial_check, num_gcl_tutorial_check) != gcs_fps)
{
M_StartMessage("Do you want to try the \202recommended \202movement controls\x80?\n\nWe will set them just for this tutorial.\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls.\n",M_TutorialControlResponse,MM_YESNO);
return;
}
else if (choice != INT32_MAX)
tutorialgcs = gcs_custom;
CV_SetValue(&cv_tutorialprompt, 0); // first-time prompt
tutorialmode = true; // turn on tutorial mode
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
gamecomplete = 0;
cursaveslot = 0;
maplistoption = 0;
G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false);
}
// ==============
// LOAD GAME MENU
// ==============
static INT32 saveSlotSelected = 1;
static fixed_t loadgamescroll = 0;
static fixed_t loadgameoffset = 0;
static void M_CacheLoadGameData(void)
{
savselp[0] = W_CachePatchName("SAVEBACK", PU_PATCH);
savselp[1] = W_CachePatchName("SAVENONE", PU_PATCH);
savselp[2] = W_CachePatchName("ULTIMATE", PU_PATCH);
savselp[3] = W_CachePatchName("GAMEDONE", PU_PATCH);
savselp[4] = W_CachePatchName("BLACXLVL", PU_PATCH);
savselp[5] = W_CachePatchName("BLANKLVL", PU_PATCH);
}
static void M_DrawLoadGameData(void)
{
INT32 i, prev_i = 1, savetodraw, x, y, hsep = 90;
skin_t *charskin = NULL;
if (vid.width != BASEVIDWIDTH*vid.dup)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dup);
for (i = 2; prev_i; i = -(i + ((UINT32)i >> 31))) // draws from outwards in; 2, -2, 1, -1, 0
{
prev_i = i;
savetodraw = (saveSlotSelected + i + numsaves)%numsaves;
x = (BASEVIDWIDTH/2 - 42 + FixedInt(loadgamescroll)) + (i*hsep);
y = 33 + 9;
{
INT32 diff = x - (BASEVIDWIDTH/2 - 42);
if (diff < 0)
diff = -diff;
diff = (42 - diff)/3 - FixedInt(loadgameoffset);
if (diff < 0)
diff = 0;
y -= diff;
}
if (savetodraw == 0)
{
V_DrawSmallScaledPatch(x, y, 0,
savselp[((ultimate_selectable) ? 2 : 1)]);
x += 2;
y += 1;
V_DrawString(x, y,
((savetodraw == saveSlotSelected) ? V_YELLOWMAP : 0),
"NO FILE");
if (savetodraw == saveSlotSelected)
V_DrawFill(x, y+9, 80, 1, yellowmap[3]);
y += 11;
V_DrawSmallScaledPatch(x, y, 0, savselp[4]);
M_DrawStaticBox(x, y, V_80TRANS, 80, 50);
y += 41;
if (ultimate_selectable)
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ULTIMATE.");
else
V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "DON'T SAVE!");
continue;
}
savetodraw--;
if (savegameinfo[savetodraw].lives != 0)
charskin = skins[savegameinfo[savetodraw].skinnum];
// signpost background
{
UINT8 col;
if (savegameinfo[savetodraw].lives == -666)
{
V_DrawSmallScaledPatch(x+2, y+64, 0, savselp[5]);
}
#ifdef PERFECTSAVE // disabled on request
else if ((savegameinfo[savetodraw].skinnum == 1)
&& (savegameinfo[savetodraw].lives == 99)
&& (savegameinfo[savetodraw].gamemap & 8192)
&& (savegameinfo[savetodraw].numgameovers == 0)
&& (savegameinfo[savetodraw].numemeralds == ((1<<7) - 1))) // perfect save
{
V_DrawFill(x+6, y+64, 72, 50, 134);
V_DrawFill(x+6, y+74, 72, 30, 201);
V_DrawFill(x+6, y+84, 72, 10, 1);
}
#endif
else
{
if (savegameinfo[savetodraw].lives == -42)
col = 26;
else if (savegameinfo[savetodraw].botskin == 3) // & knuckles
col = 106;
else if (savegameinfo[savetodraw].botskin) // tailsbot or custom
col = 134;
else
{
if (charskin->prefoppositecolor)
{
col = charskin->prefoppositecolor;
col = skincolors[col].ramp[skincolors[charskin->prefcolor].invshade];
}
else
{
col = charskin->prefcolor;
col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade];
}
}
V_DrawFill(x+6, y+64, 72, 50, col);
}
}
V_DrawSmallScaledPatch(x, y, 0, savselp[0]);
x += 2;
y += 1;
V_DrawString(x, y,
((savetodraw == saveSlotSelected-1) ? V_YELLOWMAP : 0),
va("FILE %d", savetodraw+1));
if (savetodraw == saveSlotSelected-1)
V_DrawFill(x, y+9, 80, 1, yellowmap[3]);
y += 11;
// level image area
{
if ((savegameinfo[savetodraw].lives == -42)
|| (savegameinfo[savetodraw].lives == -666))
{
V_DrawFill(x, y, 80, 50, 31);
M_DrawStaticBox(x, y, V_80TRANS, 80, 50);
}
else
{
patch_t *patch;
if (savegameinfo[savetodraw].gamemap & 8192)
patch = savselp[3];
else
{
lumpnum_t lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName((savegameinfo[savetodraw].gamemap) & 8191)));
if (lumpnum != LUMPERROR)
patch = W_CachePatchNum(lumpnum, PU_PATCH);
else
patch = savselp[5];
}
V_DrawSmallScaledPatch(x, y, 0, patch);
}
y += 41;
if (savegameinfo[savetodraw].lives == -42)
V_DrawRightAlignedThinString(x + 79, y, V_GRAYMAP, "NEW GAME");
else if (savegameinfo[savetodraw].lives == -666)
{
if (savegameinfo[savetodraw].continuescore == -62)
{
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "ADDON NOT LOADED");
V_DrawRightAlignedThinString(x + 79, y-10, V_REDMAP, savegameinfo[savetodraw].skinname);
}
else
{
V_DrawRightAlignedThinString(x + 79, y, V_REDMAP, "CAN'T LOAD!");
}
}
else if (savegameinfo[savetodraw].gamemap & 8192)
V_DrawRightAlignedThinString(x + 79, y, V_GREENMAP, "CLEAR!");
else
V_DrawRightAlignedThinString(x + 79, y, V_YELLOWMAP, savegameinfo[savetodraw].levelname);
}
if (savegameinfo[savetodraw].lives == -42)
{
if (!useContinues)
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_GRAYMAP, "00000000");
continue;
}
if (savegameinfo[savetodraw].lives == -666)
{
if (!useContinues)
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_REDMAP, "????????");
continue;
}
y += 64;
// tiny emeralds
{
INT32 j, workx = x + 6;
for (j = 0; j < 7; ++j)
{
if (savegameinfo[savetodraw].numemeralds & (1 << j))
V_DrawScaledPatch(workx, y, 0, emeraldpics[1][j]);
workx += 10;
}
}
y -= 4;
// character heads, lives, and continues/score
{
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
UINT8 *colormap = NULL;
INT32 tempx = (x+40)<<FRACBITS, flip = 0;
// botskin first
if (savegameinfo[savetodraw].botskin)
{
skin_t *charbotskin = skins[savegameinfo[savetodraw].botskin-1];
sprdef = &charbotskin->sprites[SPR2_SIGN];
if (!sprdef->numframes)
goto skipbot;
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE);
sprframe = &sprdef->spriteframes[0];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
V_DrawFixedPatch(
tempx + (18<<FRACBITS),
y<<FRACBITS,
charbotskin->highresscale,
0, patch, colormap);
tempx -= (20<<FRACBITS);
//flip = V_FLIP;
}
skipbot:
// signpost image
if (!charskin) // shut up compiler
goto skipsign;
sprdef = &charskin->sprites[SPR2_SIGN];
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE);
if (!sprdef->numframes)
goto skipsign;
sprframe = &sprdef->spriteframes[0];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
V_DrawFixedPatch(
tempx,
y<<FRACBITS,
charskin->highresscale,
flip, patch, colormap);
skipsign:
y += 16;
tempx = x;
if (useContinues)
{
tempx += 10;
if (savegameinfo[savetodraw].lives != INFLIVES
&& savegameinfo[savetodraw].lives > 9)
tempx -= 4;
}
if (!charskin) // shut up compiler
goto skiplife;
// lives
sprdef = &charskin->sprites[SPR2_LIFE];
if (!sprdef->numframes)
goto skiplife;
sprframe = &sprdef->spriteframes[0];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
V_DrawFixedPatch(
(tempx + 4)<<FRACBITS,
(y + 6)<<FRACBITS,
charskin->highresscale/2,
0, patch, colormap);
skiplife:
patch = W_CachePatchName("STLIVEX", PU_PATCH);
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
tempx += 16;
if (savegameinfo[savetodraw].lives == INFLIVES)
V_DrawCharacter(tempx, y + 1, '\x16', false);
else
V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));
if (!useContinues)
{
INT32 workingscorenum = savegameinfo[savetodraw].continuescore;
char workingscorestr[11] = " 000000000\0";
SINT8 j = 9;
// Change the above two lines if MAXSCORE ever changes from 8 digits long.
workingscorestr[0] = '\x86'; // done here instead of in initialiser 'cuz compiler complains
if (!workingscorenum)
j--; // just so ONE digit is not greyed out
else
{
while (workingscorenum)
{
workingscorestr[j--] = '0' + (workingscorenum % 10);
workingscorenum /= 10;
}
}
workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80';
V_DrawRightAlignedThinString(x + 80, y+1, 0, workingscorestr);
}
else
{
tempx = x + 47;
if (savegameinfo[savetodraw].continuescore > 9)
tempx -= 4;
// continues
if (savegameinfo[savetodraw].continuescore > 0)
{
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH));
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore));
}
else
{
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH));
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH));
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
}
}
}
}
}
static void M_DrawLoad(void)
{
M_DrawMenuTitle();
fixed_t scrollfrac = FixedDiv(2, 3);
if (loadgamescroll > FRACUNIT || loadgamescroll < -FRACUNIT)
{
fixed_t newscroll = FixedMul(loadgamescroll, scrollfrac);
fixed_t deltascroll = FixedMul(newscroll - loadgamescroll, renderdeltatics);
loadgamescroll += deltascroll;
}
else
loadgamescroll = 0;
if (loadgameoffset > FRACUNIT)
{
fixed_t newoffs = FixedMul(loadgameoffset, scrollfrac);
fixed_t deltaoffs = FixedMul(newoffs - loadgameoffset, renderdeltatics);
loadgameoffset += deltaoffs;
}
else
loadgameoffset = 0;
M_DrawLoadGameData();
if (usedCheats)
{
V_DrawCenteredThinString(BASEVIDWIDTH/2, 184, 0, "\x85WARNING:\x80 Cheats have been activated.");
V_DrawCenteredThinString(BASEVIDWIDTH/2, 192, 0, "Progress will not be saved.");
}
}
//
// User wants to load this game
//
static void M_LoadSelect(INT32 choice)
{
(void)choice;
// Reset here, if we want a level select
// M_LoadGameLevelSelect will set it for us.
maplistoption = 0;
if (saveSlotSelected == NOSAVESLOT) //last slot is play without saving
{
M_NewGame();
cursaveslot = 0;
return;
}
if (!FIL_ReadFileOK(va(savegamename, saveSlotSelected)))
{
// This slot is empty, so start a new game here.
M_NewGame();
}
else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed
{
M_LoadGameLevelSelect(0);
}
else
{
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
G_LoadGame((UINT32)saveSlotSelected, 0);
}
cursaveslot = saveSlotSelected;
}
#define VERSIONSIZE 16
#define MISSING { savegameinfo[slot].continuescore = -62; savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; }
#define BADSAVE { savegameinfo[slot].lives = -666; Z_Free(savebuffer); return; }
#define CHECKPOS if (sav_p >= end_p) BADSAVE
// Reads the save file to list lives, level, player, etc.
// Tails 05-29-2003
static void M_ReadSavegameInfo(UINT32 slot)
{
size_t length;
char savename[255];
UINT8 *savebuffer;
UINT8 *end_p; // buffer end point, don't read past here
UINT8 *sav_p;
INT32 fake; // Dummy variable
char temp[sizeof(timeattackfolder)];
char vcheck[VERSIONSIZE];
#ifdef NEWSKINSAVES
INT16 backwardsCompat = 0;
#endif
sprintf(savename, savegamename, slot);
slot--;
length = FIL_ReadFile(savename, &savebuffer);
if (length == 0)
{
savegameinfo[slot].lives = -42;
return;
}
end_p = savebuffer + length;
// skip the description field
sav_p = savebuffer;
// Version check
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, "version %d", VERSION);
if (strcmp((const char *)sav_p, (const char *)vcheck)) BADSAVE
sav_p += VERSIONSIZE;
// dearchive all the modifications
// P_UnArchiveMisc()
CHECKPOS
fake = READINT16(sav_p);
if (((fake-1) & 8191) >= NUMMAPS) BADSAVE
if(!mapheaderinfo[(fake-1) & 8191])
savegameinfo[slot].levelname[0] = '\0';
else if (V_ThinStringWidth(mapheaderinfo[(fake-1) & 8191]->lvlttl, 0) <= 78)
strlcpy(savegameinfo[slot].levelname, mapheaderinfo[(fake-1) & 8191]->lvlttl, 22);
else
{
strlcpy(savegameinfo[slot].levelname, mapheaderinfo[(fake-1) & 8191]->lvlttl, 15);
strcat(savegameinfo[slot].levelname, "...");
}
savegameinfo[slot].gamemap = fake;
CHECKPOS
savegameinfo[slot].numemeralds = READUINT16(sav_p)-357; // emeralds
CHECKPOS
READSTRINGN(sav_p, temp, sizeof(temp)); // mod it belongs to
if (strcmp(temp, timeattackfolder)) BADSAVE
// P_UnArchivePlayer()
#ifdef NEWSKINSAVES
CHECKPOS
backwardsCompat = READUINT16(sav_p);
if (backwardsCompat != NEWSKINSAVES)
{
// Backwards compat
savegameinfo[slot].skinnum = backwardsCompat & ((1<<5) - 1);
if (savegameinfo[slot].skinnum >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].skinnum))
BADSAVE
savegameinfo[slot].botskin = backwardsCompat >> 5;
if (savegameinfo[slot].botskin-1 >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].botskin-1))
BADSAVE
}
else
#endif
{
char ourSkinName[SKINNAMESIZE+1];
char botSkinName[SKINNAMESIZE+1];
CHECKPOS
READSTRINGN(sav_p, ourSkinName, SKINNAMESIZE);
savegameinfo[slot].skinnum = R_SkinAvailable(ourSkinName);
STRBUFCPY(savegameinfo[slot].skinname, ourSkinName);
if (savegameinfo[slot].skinnum >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].skinnum))
MISSING
CHECKPOS
READSTRINGN(sav_p, botSkinName, SKINNAMESIZE);
savegameinfo[slot].botskin = (R_SkinAvailable(botSkinName) + 1);
if (savegameinfo[slot].botskin-1 >= numskins
|| !R_SkinUsable(-1, savegameinfo[slot].botskin-1))
MISSING
}
CHECKPOS
savegameinfo[slot].numgameovers = READUINT8(sav_p); // numgameovers
CHECKPOS
savegameinfo[slot].lives = READSINT8(sav_p); // lives
CHECKPOS
savegameinfo[slot].continuescore = READINT32(sav_p); // score
CHECKPOS
fake = READINT32(sav_p); // continues
if (useContinues)
savegameinfo[slot].continuescore = fake;
// File end marker check
CHECKPOS
switch (READUINT8(sav_p))
{
case 0xb7:
{
UINT8 i, banksinuse;
CHECKPOS
banksinuse = READUINT8(sav_p);
CHECKPOS
if (banksinuse > NUM_LUABANKS)
BADSAVE
for (i = 0; i < banksinuse; i++)
{
(void)READINT32(sav_p);
CHECKPOS
}
if (READUINT8(sav_p) != 0x1d)
BADSAVE
}
case 0x1d:
break;
default:
BADSAVE
}
// done
Z_Free(savebuffer);
}
#undef CHECKPOS
#undef BADSAVE
#undef MISSING
//
// M_ReadSaveStrings
// read the strings from the savegame files
// and put it in savegamestrings global variable
//
static void M_ReadSaveStrings(void)
{
FILE *handle;
SINT8 i;
char name[256];
boolean nofile[MAXSAVEGAMES-1];
SINT8 tolerance = 3; // empty slots at any time
UINT8 lastseen = 0;
loadgamescroll = 0;
loadgameoffset = 14 * FRACUNIT;
for (i = 1; (i < MAXSAVEGAMES); i++) // slot 0 is no save
{
snprintf(name, sizeof name, savegamename, i);
name[sizeof name - 1] = '\0';
handle = fopen(name, "rb");
if ((nofile[i-1] = (handle == NULL)))
continue;
fclose(handle);
lastseen = i;
}
if (savegameinfo)
Z_Free(savegameinfo);
savegameinfo = NULL;
if (lastseen < saveSlotSelected)
lastseen = saveSlotSelected;
i = lastseen;
for (; (lastseen > 0 && tolerance); lastseen--)
{
if (nofile[lastseen-1])
tolerance--;
}
if ((i += tolerance+1) > MAXSAVEGAMES) // show 3 empty slots at minimum
i = MAXSAVEGAMES;
numsaves = i;
savegameinfo = Z_Realloc(savegameinfo, numsaves*sizeof(saveinfo_t), PU_STATIC, NULL);
if (!savegameinfo)
I_Error("Insufficient memory to prepare save platter");
for (; i > 0; i--)
{
if (nofile[i-1] == true)
{
savegameinfo[i-1].lives = -42;
continue;
}
M_ReadSavegameInfo(i);
}
M_CacheLoadGameData();
}
//
// User wants to delete this game
//
static void M_SaveGameDeleteResponse(INT32 ch)
{
char name[256];
if (ch != 'y' && ch != KEY_ENTER)
return;
// delete savegame
snprintf(name, sizeof name, savegamename, saveSlotSelected);
name[sizeof name - 1] = '\0';
remove(name);
BwehHehHe();
M_ReadSaveStrings(); // reload the menu
}
static void M_SaveGameUltimateResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
S_StartSound(NULL, sfx_menu1);
M_LoadSelect(saveSlotSelected);
SP_PlayerDef.prevMenu = MessageDef.prevMenu;
MessageDef.prevMenu = &SP_PlayerDef;
}
static void M_HandleLoadSave(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
switch (choice)
{
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_s3kb7);
++saveSlotSelected;
if (saveSlotSelected >= numsaves)
saveSlotSelected -= numsaves;
loadgamescroll = 90 * FRACUNIT;
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_s3kb7);
--saveSlotSelected;
if (saveSlotSelected < 0)
saveSlotSelected += numsaves;
loadgamescroll = -90 * FRACUNIT;
break;
case KEY_ENTER:
if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !savemoddata)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);
M_StartMessage("Are you sure you want to play\n\x85ultimate mode\x80? It isn't remotely fair,\nand you don't even get an emblem for it.\n\n(Press 'Y' to confirm)\n",M_SaveGameUltimateResponse,MM_YESNO);
}
else if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected-1].lives == -42 && usedCheats)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);
M_StartMessage(M_GetText("This cannot be done in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
}
else if (saveSlotSelected == NOSAVESLOT || savegameinfo[saveSlotSelected-1].lives != -666) // don't allow loading of "bad saves"
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_menu1);
M_LoadSelect(saveSlotSelected);
}
else if (!loadgameoffset)
{
S_StartSound(NULL, sfx_lose);
loadgameoffset = 14 * FRACUNIT;
}
break;
case KEY_ESCAPE:
exitmenu = true;
break;
case KEY_BACKSPACE:
// Don't allow people to 'delete' "Play without Saving."
// Nor allow people to 'delete' slots with no saves in them.
if (saveSlotSelected != NOSAVESLOT && savegameinfo[saveSlotSelected-1].lives != -42)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);
M_StartMessage(va("Are you sure you want to delete\nsave file %d?\n\n(Press 'Y' to confirm)\n", saveSlotSelected),M_SaveGameDeleteResponse,MM_YESNO);
}
else if (!loadgameoffset)
{
if (saveSlotSelected == NOSAVESLOT && ultimate_selectable)
{
ultimate_selectable = false;
S_StartSound(NULL, sfx_strpst);
}
else
S_StartSound(NULL, sfx_lose);
loadgameoffset = 14 * FRACUNIT;
}
break;
}
if (exitmenu)
{
// Is this a hack?
charseltimer = 0;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
Z_Free(savegameinfo);
savegameinfo = NULL;
}
}
static void M_FirstTimeResponse(INT32 ch)
{
S_StartSound(NULL, sfx_menu1);
if (ch == KEY_ESCAPE)
return;
if (ch != 'y' && ch != KEY_ENTER)
{
CV_SetValue(&cv_tutorialprompt, 0);
M_ReadSaveStrings();
MessageDef.prevMenu = &SP_LoadDef; // calls M_SetupNextMenu
}
else
{
M_StartTutorial(0);
MessageDef.prevMenu = &MessageDef; // otherwise, the controls prompt won't fire
}
}
//
// Selected from SRB2 menu
//
static void M_LoadGame(INT32 choice)
{
(void)choice;
if (tutorialmap && cv_tutorialprompt.value)
{
M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n",
M_FirstTimeResponse, MM_YESNO);
return;
}
M_ReadSaveStrings();
M_SetupNextMenu(&SP_LoadDef);
}
//
// Used by cheats to force the save menu to a specific spot.
//
void M_ForceSaveSlotSelected(INT32 sslot)
{
loadgameoffset = 14 * FRACUNIT;
// Already there? Whatever, then!
if (sslot == saveSlotSelected)
return;
loadgamescroll = 90 * FRACUNIT;
if (saveSlotSelected <= numsaves/2)
loadgamescroll = -loadgamescroll;
saveSlotSelected = sslot;
}
// ================
// CHARACTER SELECT
// ================
static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
{
if (!(description[i].picname[0]))
{
if (skins[skinnum]->sprites[SPR2_XTRA].numframes > XTRA_CHARSEL)
{
spritedef_t *sprdef = &skins[skinnum]->sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];
description[i].charpic = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
}
else
description[i].charpic = W_CachePatchName("MISSING", PU_PATCH);
}
else
description[i].charpic = W_CachePatchName(description[i].picname, PU_PATCH);
if (description[i].nametag[0])
description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
}
static INT32 M_SetupChoosePlayerDirect(INT32 choice)
{
INT32 skinnum, botskinnum;
UINT16 i;
INT32 firstvalid = INT32_MAX, lastvalid = INT32_MAX;
boolean allowed = false;
(void)choice;
if (!mapheaderinfo[startmap-1] || mapheaderinfo[startmap-1]->forcecharacter[0] == '\0')
{
for (i = 0; i < numdescriptions; i++) // Handle charsels, availability, and unlocks.
{
char *and;
// If the character's disabled through SOC, there's nothing we can do for it.
if (!description[i].used)
continue;
and = strchr(description[i].skinname, '&');
if (and)
{
char firstskin[SKINNAMESIZE+1];
if (mapheaderinfo[startmap-1] && mapheaderinfo[startmap-1]->typeoflevel & TOL_NIGHTS) // skip tagteam characters for NiGHTS levels
continue;
strncpy(firstskin, description[i].skinname, (and - description[i].skinname));
firstskin[(and - description[i].skinname)] = '\0';
description[i].skinnum[0] = R_SkinAvailable(firstskin);
description[i].skinnum[1] = R_SkinAvailable(and+1);
}
else
{
description[i].skinnum[0] = R_SkinAvailable(description[i].skinname);
description[i].skinnum[1] = -1;
}
skinnum = description[i].skinnum[0];
if ((skinnum != -1) && (R_SkinUsable(-1, skinnum)))
{
botskinnum = description[i].skinnum[1];
if ((botskinnum != -1) && (!R_SkinUsable(-1, botskinnum)))
{
// Bot skin isn't unlocked
continue;
}
// Handling order.
if (firstvalid == INT32_MAX)
firstvalid = i;
else
{
description[i].prev = lastvalid;
description[lastvalid].next = i;
}
lastvalid = i;
if (i == char_on)
allowed = true;
M_CacheCharacterSelectEntry(i, skinnum);
}
// else -- Technically, character select icons without corresponding skins get bundled away behind this too. Sucks to be them.
}
}
if (firstvalid == lastvalid) // We're being forced into a specific character, so might as well just skip it.
return firstvalid;
// One last bit of order we can't do in the iteration above.
description[firstvalid].prev = lastvalid;
description[lastvalid].next = firstvalid;
if (!allowed)
{
char_on = firstvalid;
if (startchar > 0 && startchar < numdescriptions)
{
INT16 workchar = startchar;
while (workchar--)
char_on = description[char_on].next;
}
}
return MAXCHARACTERSLOTS;
}
static void M_SetupChoosePlayer(INT32 choice)
{
INT32 skinset = M_SetupChoosePlayerDirect(choice);
if (skinset != MAXCHARACTERSLOTS)
{
M_ChoosePlayer(skinset);
return;
}
M_ChangeMenuMusic("_chsel", true);
/* the menus suck -James */
if (currentMenu == &SP_LoadDef)/* from save states */
{
SP_PlayerDef.menuid = MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER);
}
else/* from Secret level select */
{
SP_PlayerDef.menuid = MTREE2(MN_SR_MAIN, MN_SR_PLAYER);
}
SP_PlayerDef.prevMenu = currentMenu;
M_SetupNextMenu(&SP_PlayerDef);
// finish scrolling the menu
char_scroll = 0;
charseltimer = 0;
Z_Free(char_notes);
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
}
//
// M_HandleChoosePlayerMenu
//
// Reacts to your key inputs. Basically a mini menu thinker.
//
static void M_HandleChoosePlayerMenu(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
INT32 selectval;
if (keydown > 1)
return;
switch (choice)
{
case KEY_DOWNARROW:
if ((selectval = description[char_on].next) != char_on)
{
S_StartSound(NULL,sfx_s3kb7);
char_on = selectval;
char_scroll = -charscrollamt;
Z_Free(char_notes);
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
}
else if (!char_scroll)
{
S_StartSound(NULL,sfx_s3kb7);
char_scroll = 16*FRACUNIT;
}
break;
case KEY_UPARROW:
if ((selectval = description[char_on].prev) != char_on)
{
S_StartSound(NULL,sfx_s3kb7);
char_on = selectval;
char_scroll = charscrollamt;
Z_Free(char_notes);
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
}
else if (!char_scroll)
{
S_StartSound(NULL,sfx_s3kb7);
char_scroll = -16*FRACUNIT;
}
break;
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
char_scroll = 0; // finish scrolling the menu
M_DrawSetupChoosePlayerMenu(); // draw the finally selected character one last time for the fadeout
// Is this a hack?
charseltimer = 0;
M_ChoosePlayer(char_on);
break;
case KEY_ESCAPE:
exitmenu = true;
break;
default:
break;
}
if (exitmenu)
{
// Is this a hack?
charseltimer = 0;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// Draw the choose player setup menu, had some fun with player anim
//define CHOOSEPLAYER_DRAWHEADER
static void M_DrawSetupChoosePlayerMenu(void)
{
const INT32 my = 16;
skin_t *charskin = skins[0];
INT32 skinnum = 0;
UINT16 col;
UINT8 *colormap = NULL;
INT32 prev = -1, next = -1;
patch_t *charbg = W_CachePatchName("CHARBG", PU_PATCH);
patch_t *charfg = W_CachePatchName("CHARFG", PU_PATCH);
INT16 bgheight = charbg->height;
INT16 fgheight = charfg->height;
INT16 bgwidth = charbg->width;
INT16 fgwidth = charfg->width;
INT32 x, y;
INT32 w = (vid.width/vid.dup);
if (abs(char_scroll) > FRACUNIT/4)
char_scroll -= FixedMul((char_scroll>>2), renderdeltatics);
else // close enough.
char_scroll = 0; // just be exact now.
// Get prev character...
prev = description[char_on].prev;
// If there's more than one character available...
if (prev != char_on)
// Let's get the next character now.
next = description[char_on].next;
else
// No there isn't.
prev = -1;
// Find skin number from description[]
skinnum = description[char_on].skinnum[0];
charskin = skins[skinnum];
// Use the opposite of the character's skincolor
col = description[char_on].oppositecolor;
if (!col)
col = skincolors[charskin->prefcolor].invcolor;
// Make the translation colormap
colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE);
// Don't render the title map
hidetitlemap = true;
charseltimer += renderdeltatics;
// Background and borders
V_DrawFill(0, 0, bgwidth, vid.height, V_SNAPTOTOP|colormap[101]);
{
INT32 sw = (BASEVIDWIDTH * vid.dup);
INT32 bw = (vid.width - sw) / 2;
col = colormap[106];
if (bw)
V_DrawFill(0, 0, bw, vid.height, V_NOSCALESTART|col);
}
y = (charseltimer / FRACUNIT) % 32;
V_DrawMappedPatch(0, y-bgheight, V_SNAPTOTOP, charbg, colormap);
V_DrawMappedPatch(0, y, V_SNAPTOTOP, charbg, colormap);
V_DrawMappedPatch(0, y+bgheight, V_SNAPTOTOP, charbg, colormap);
V_DrawMappedPatch(0, -y, V_SNAPTOTOP, charfg, colormap);
V_DrawMappedPatch(0, -y+fgheight, V_SNAPTOTOP, charfg, colormap);
V_DrawFill(fgwidth, 0, vid.width, vid.height, V_SNAPTOTOP|colormap[106]);
// Character pictures
{
x = 8;
y = (my+16) - FixedInt(char_scroll);
V_DrawScaledPatch(x, y, 0, description[char_on].charpic);
if (prev != -1)
V_DrawScaledPatch(x, y - 144, 0, description[prev].charpic);
if (next != -1)
V_DrawScaledPatch(x, y + 144, 0, description[next].charpic);
}
// Character description
{
INT32 flags = V_ALLOWLOWERCASE|V_RETURN8;
x = 146;
y = my + 9;
V_DrawString(x, y, flags, char_notes);
}
// Name tags
{
INT32 ox, oxsh = FixedInt(FixedMul(BASEVIDWIDTH*FRACUNIT, FixedDiv(char_scroll, 128*FRACUNIT))), txsh;
patch_t *curpatch = NULL, *prevpatch = NULL, *nextpatch = NULL;
const char *curtext = NULL, *prevtext = NULL, *nexttext = NULL;
UINT16 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0;
UINT16 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0;
// Name tag
curtext = description[char_on].displayname;
curtextcolor = description[char_on].tagtextcolor;
curoutlinecolor = description[char_on].tagoutlinecolor;
if (curtext[0] == '\0')
curpatch = description[char_on].namepic;
if (!curtextcolor)
curtextcolor = charskin->prefcolor;
if (!curoutlinecolor)
curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
txsh = oxsh;
ox = 8 + ((description[char_on].charpic)->width)/2;
y = my + 144;
// cur
{
x = ox - txsh;
if (curpatch)
x -= curpatch->width / 2;
if (curtext[0] != '\0')
{
V_DrawNameTag(
x, y, V_CENTERNAMETAG, FRACUNIT,
R_GetTranslationColormap(TC_DEFAULT, curtextcolor, GTC_CACHE),
R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, GTC_CACHE),
curtext
);
}
else if (curpatch)
V_DrawScaledPatch(x, y, 0, curpatch);
}
if (char_scroll)
{
// prev
if ((prev != -1) && char_scroll < 0)
{
prevtext = description[prev].displayname;
prevtextcolor = description[prev].tagtextcolor;
prevoutlinecolor = description[prev].tagoutlinecolor;
if (prevtext[0] == '\0')
prevpatch = description[prev].namepic;
charskin = skins[description[prev].skinnum[0]];
if (!prevtextcolor)
prevtextcolor = charskin->prefcolor;
if (!prevoutlinecolor)
prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
x = (ox - txsh) - w;
if (prevpatch)
x -= prevpatch->width / 2;
if (prevtext[0] != '\0')
{
V_DrawNameTag(
x, y, V_CENTERNAMETAG, FRACUNIT,
R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, GTC_CACHE),
R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, GTC_CACHE),
prevtext
);
}
else if (prevpatch)
V_DrawScaledPatch(x, y, 0, prevpatch);
}
// next
else if ((next != -1) && char_scroll > 0)
{
nexttext = description[next].displayname;
nexttextcolor = description[next].tagtextcolor;
nextoutlinecolor = description[next].tagoutlinecolor;
if (nexttext[0] == '\0')
nextpatch = description[next].namepic;
charskin = skins[description[next].skinnum[0]];
if (!nexttextcolor)
nexttextcolor = charskin->prefcolor;
if (!nextoutlinecolor)
nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor;
x = (ox - txsh) + w;
if (nextpatch)
x -= nextpatch->width / 2;
if (nexttext[0] != '\0')
{
V_DrawNameTag(
x, y, V_CENTERNAMETAG, FRACUNIT,
R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, GTC_CACHE),
R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, GTC_CACHE),
nexttext
);
}
else if (nextpatch)
V_DrawScaledPatch(x, y, 0, nextpatch);
}
}
}
// Alternative menu header
#ifdef CHOOSEPLAYER_DRAWHEADER
{
patch_t *header = W_CachePatchName("M_PICKP", PU_PATCH);
INT32 xtitle = 146;
INT32 ytitle = (35 - header->height) / 2;
V_DrawFixedPatch(xtitle<<FRACBITS, ytitle<<FRACBITS, FRACUNIT/2, 0, header, NULL);
}
#endif // CHOOSEPLAYER_DRAWHEADER
M_DrawMenuTitle();
}
// Chose the player you want to use Tails 03-02-2002
static void M_ChoosePlayer(INT32 choice)
{
boolean ultmode = (currentMenu == &SP_MarathonDef) ? (cv_dummymarathon.value == 2) : (ultimate_selectable && SP_PlayerDef.prevMenu == &SP_LoadDef && saveSlotSelected == NOSAVESLOT);
UINT8 skinnum;
// skip this if forcecharacter or no characters available
if (choice == INT32_MAX)
{
skinnum = botskin = 0;
botingame = false;
}
// M_SetupChoosePlayer didn't call us directly, that means we've been properly set up.
else
{
skinnum = description[choice].skinnum[0];
if ((botingame = (description[choice].skinnum[1] != -1))) {
// this character has a second skin
botskin = (UINT8)(description[choice].skinnum[1]+1);
botcolor = skins[description[choice].skinnum[1]]->prefcolor;
}
else
botskin = botcolor = 0;
}
M_ClearMenus(true);
if (!marathonmode && startmap != spstage_start)
cursaveslot = 0;
//lastmapsaved = 0;
gamecomplete = 0;
CV_StealthSet(&cv_skin, skins[skinnum]->name);
G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect);
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
if (levelselect.rows)
Z_Free(levelselect.rows);
levelselect.rows = NULL;
if (savegameinfo)
Z_Free(savegameinfo);
savegameinfo = NULL;
}
// ===============
// STATISTICS MENU
// ===============
static INT32 statsLocation;
static INT32 statsMax;
static INT16 statsMapList[NUMMAPS+1];
static void M_Statistics(INT32 choice)
{
INT16 i, j = 0;
(void)choice;
memset(statsMapList, 0, sizeof(statsMapList));
for (i = 0; i < NUMMAPS; i++)
{
if (!mapheaderinfo[i] || mapheaderinfo[i]->lvlttl[0] == '\0')
continue;
if (!(mapheaderinfo[i]->typeoflevel & TOL_SP) || (mapheaderinfo[i]->menuflags & LF2_HIDEINSTATS))
continue;
if (!(clientGamedata->mapvisited[i] & MV_MAX))
continue;
statsMapList[j++] = i;
}
statsMapList[j] = -1;
statsMax = j - 11 + numextraemblems;
statsLocation = 0;
if (statsMax < 0)
statsMax = 0;
M_SetupNextMenu(&SP_LevelStatsDef);
}
static void M_DrawStatsMaps(int location)
{
gamedata_t *data = clientGamedata;
INT32 y = 80, i = -1;
INT16 mnum;
extraemblem_t *exemblem;
boolean dotopname = true, dobottomarrow = (location < statsMax);
if (location)
V_DrawString(10, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A");
while (statsMapList[++i] != -1)
{
if (location)
{
--location;
continue;
}
else if (dotopname)
{
V_DrawString(20, y, V_GREENMAP, "LEVEL NAME");
V_DrawString(248, y, V_GREENMAP, "EMBLEMS");
y += 8;
dotopname = false;
}
mnum = statsMapList[i];
M_DrawMapEmblems(mnum+1, 292, y, false);
if (mapheaderinfo[mnum]->actnum != 0)
V_DrawString(20, y, V_YELLOWMAP|V_ALLOWLOWERCASE, va("%s %d", mapheaderinfo[mnum]->lvlttl, mapheaderinfo[mnum]->actnum));
else
V_DrawString(20, y, V_YELLOWMAP|V_ALLOWLOWERCASE, mapheaderinfo[mnum]->lvlttl);
y += 8;
if (y >= BASEVIDHEIGHT-8)
goto bottomarrow;
}
if (dotopname && !location)
{
V_DrawString(20, y, V_GREENMAP, "LEVEL NAME");
V_DrawString(248, y, V_GREENMAP, "EMBLEMS");
y += 8;
}
else if (location)
--location;
// Extra Emblems
for (i = -2; i < numextraemblems; ++i)
{
if (i == -1)
{
V_DrawString(20, y, V_GREENMAP, "EXTRA EMBLEMS");
if (location)
{
y += 8;
location++;
}
}
if (location)
{
--location;
continue;
}
if (i >= 0)
{
exemblem = &extraemblems[i];
if (data->extraCollected[i])
V_DrawSmallMappedPatch(292, y, 0, W_CachePatchName(M_GetExtraEmblemPatch(exemblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_CACHE));
else
V_DrawSmallScaledPatch(292, y, 0, W_CachePatchName("NEEDIT", PU_PATCH));
V_DrawString(20, y, V_YELLOWMAP|V_ALLOWLOWERCASE,
(!data->extraCollected[i] && exemblem->showconditionset && !M_Achieved(exemblem->showconditionset, data))
? M_CreateSecretMenuOption(exemblem->description)
: exemblem->description);
}
y += 8;
if (y >= BASEVIDHEIGHT-8)
goto bottomarrow;
}
bottomarrow:
if (dobottomarrow)
V_DrawString(10, y-8 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B");
}
static void M_DrawLevelStats(void)
{
gamedata_t *data = clientGamedata;
char beststr[40];
tic_t besttime = 0;
UINT32 bestscore = 0;
UINT32 bestrings = 0;
INT32 i;
INT32 mapsunfinished = 0;
boolean bestunfinished[3] = {false, false, false};
M_DrawMenuTitle();
V_DrawString(20, 24, V_YELLOWMAP, "Total Play Time:");
V_DrawCenteredString(BASEVIDWIDTH/2, 32, 0, va("%i hours, %i minutes, %i seconds",
G_TicsToHours(data->totalplaytime),
G_TicsToMinutes(data->totalplaytime, false),
G_TicsToSeconds(data->totalplaytime)));
for (i = 0; i < NUMMAPS; i++)
{
boolean mapunfinished = false;
if (!mapheaderinfo[i] || !(mapheaderinfo[i]->menuflags & LF2_RECORDATTACK))
continue;
if (!data->mainrecords[i])
{
mapsunfinished++;
bestunfinished[0] = bestunfinished[1] = bestunfinished[2] = true;
continue;
}
if (data->mainrecords[i]->score > 0)
bestscore += data->mainrecords[i]->score;
else
mapunfinished = bestunfinished[0] = true;
if (data->mainrecords[i]->time > 0)
besttime += data->mainrecords[i]->time;
else
mapunfinished = bestunfinished[1] = true;
if (data->mainrecords[i]->rings > 0)
bestrings += data->mainrecords[i]->rings;
else
mapunfinished = bestunfinished[2] = true;
if (mapunfinished)
mapsunfinished++;
}
V_DrawString(20, 48, 0, "Combined records:");
if (mapsunfinished)
V_DrawString(20, 56, V_REDMAP, va("(%d unfinished)", mapsunfinished));
else
V_DrawString(20, 56, V_GREENMAP, "(complete)");
V_DrawString(36, 64, 0, va("x %d/%d", M_CountEmblems(data), numemblems+numextraemblems));
V_DrawSmallScaledPatch(20, 64, 0, W_CachePatchName("EMBLICON", PU_PATCH));
sprintf(beststr, "%u", bestscore);
V_DrawString(BASEVIDWIDTH/2, 48, V_YELLOWMAP, "SCORE:");
V_DrawRightAlignedString(BASEVIDWIDTH-16, 48, (bestunfinished[0] ? V_REDMAP : 0), beststr);
sprintf(beststr, "%i:%02i:%02i.%02i", G_TicsToHours(besttime), G_TicsToMinutes(besttime, false), G_TicsToSeconds(besttime), G_TicsToCentiseconds(besttime));
V_DrawString(BASEVIDWIDTH/2, 56, V_YELLOWMAP, "TIME:");
V_DrawRightAlignedString(BASEVIDWIDTH-16, 56, (bestunfinished[1] ? V_REDMAP : 0), beststr);
sprintf(beststr, "%u", bestrings);
V_DrawString(BASEVIDWIDTH/2, 64, V_YELLOWMAP, "RINGS:");
V_DrawRightAlignedString(BASEVIDWIDTH-16, 64, (bestunfinished[2] ? V_REDMAP : 0), beststr);
M_DrawStatsMaps(statsLocation);
}
// Handle statistics.
static void M_HandleLevelStats(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
switch (choice)
{
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
if (statsLocation < statsMax)
++statsLocation;
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
if (statsLocation)
--statsLocation;
break;
case KEY_PGDN:
S_StartSound(NULL, sfx_menu1);
statsLocation += (statsLocation+13 >= statsMax) ? statsMax-statsLocation : 13;
break;
case KEY_PGUP:
S_StartSound(NULL, sfx_menu1);
statsLocation -= (statsLocation < 13) ? statsLocation : 13;
break;
case KEY_ESCAPE:
exitmenu = true;
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// ===========
// MODE ATTACK
// ===========
// Drawing function for Time Attack
void M_DrawTimeAttackMenu(void)
{
gamedata_t *data = clientGamedata;
INT32 i, x, y, empatx, empaty, cursory = 0;
UINT16 dispstatus;
patch_t *PictureOfUrFace;
patch_t *empatch;
M_SetMenuCurBackground("RECATKBG");
curbgxspeed = 0;
curbgyspeed = 18;
M_ChangeMenuMusic("_recat", true); // Eww, but needed for when user hits escape during demo playback
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
else if (!curbghide || !titlemapinaction)
{
F_SkyScroll(curbgname);
// Draw and animate foreground
if (!strncmp("RECATKBG", curbgname, 8))
M_DrawRecordAttackForeground();
}
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
M_DrawMenuTitle();
// draw menu (everything else goes on top of it)
// Sadly we can't just use generic mode menus because we need some extra hacks
x = currentMenu->x;
y = currentMenu->y;
for (i = 0; i < currentMenu->numitems; ++i)
{
dispstatus = (currentMenu->menuitems[i].status & IT_DISPLAY);
if (dispstatus != IT_STRING && dispstatus != IT_WHITESTRING)
continue;
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
if (i == itemOn)
cursory = y;
V_DrawString(x, y, (dispstatus == IT_WHITESTRING) ? V_YELLOWMAP : 0 , currentMenu->menuitems[i].text);
// Cvar specific handling
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
INT32 soffset = 0;
// hack to keep the menu from overlapping the player icon
if (currentMenu != &SP_TimeAttackDef)
soffset = 80;
// Should see nothing but strings
V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - soffset - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x - soffset + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_PATCH));
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
// Character face!
{
if (skins[cv_chooseskin.value-1]->sprites[SPR2_XTRA].numframes > XTRA_CHARSEL)
{
spritedef_t *sprdef = &skins[cv_chooseskin.value-1]->sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];
PictureOfUrFace = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
}
else
PictureOfUrFace = W_CachePatchName("MISSING", PU_PATCH);
if (PictureOfUrFace->width >= 256)
V_DrawTinyScaledPatch(224, 120, 0, PictureOfUrFace);
else
V_DrawSmallScaledPatch(224, 120, 0, PictureOfUrFace);
}
// Level record list
if (cv_nextmap.value)
{
emblem_t *em;
INT32 yHeight;
patch_t *PictureOfLevel;
lumpnum_t lumpnum;
char beststr[40];
char reqscore[40], reqtime[40], reqrings[40];
strcpy(reqscore, "\0");
strcpy(reqtime, "\0");
strcpy(reqrings, "\0");
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_PATCH);
y = 32+lsheadingheight;
V_DrawSmallScaledPatch(216, y, 0, PictureOfLevel);
if (currentMenu == &SP_TimeAttackDef)
{
if (itemOn == talevel)
{
/* Draw arrows !! */
y = y + 25 - 4;
V_DrawCharacter(216 - 10 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(216 + 80 + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
// Draw press ESC to exit string on main record attack menu
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
}
em = M_GetLevelEmblems(cv_nextmap.value);
// Draw record emblems.
while (em)
{
switch (em->type)
{
case ET_SCORE:
yHeight = 33;
sprintf(reqscore, "(%u)", em->var);
break;
case ET_TIME:
yHeight = 53;
sprintf(reqtime, "(%i:%02i.%02i)", G_TicsToMinutes((tic_t)em->var, true),
G_TicsToSeconds((tic_t)em->var),
G_TicsToCentiseconds((tic_t)em->var));
break;
case ET_RINGS:
yHeight = 73;
sprintf(reqrings, "(%u)", em->var);
break;
default:
goto skipThisOne;
}
empatch = W_CachePatchName(M_GetEmblemPatch(em, true), PU_PATCH);
empatx = empatch->leftoffset / 2;
empaty = empatch->topoffset / 2;
if (data->collected[em - emblemlocations])
V_DrawSmallMappedPatch(104+76+empatx, yHeight+lsheadingheight/2+empaty, 0, empatch,
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
else
V_DrawSmallScaledPatch(104+76, yHeight+lsheadingheight/2, 0, W_CachePatchName("NEEDITL", PU_PATCH));
skipThisOne:
em = M_GetLevelEmblems(-1);
}
// Draw in-level emblems.
M_DrawMapEmblems(cv_nextmap.value, 288, 28, true);
if (!data->mainrecords[cv_nextmap.value-1] || !data->mainrecords[cv_nextmap.value-1]->score)
sprintf(beststr, "(none)");
else
sprintf(beststr, "%u", data->mainrecords[cv_nextmap.value-1]->score);
V_DrawString(104-72, 33+lsheadingheight/2, V_YELLOWMAP, "SCORE:");
V_DrawRightAlignedString(104+64, 33+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
V_DrawRightAlignedString(104+72, 43+lsheadingheight/2, V_ALLOWLOWERCASE, reqscore);
if (!data->mainrecords[cv_nextmap.value-1] || !data->mainrecords[cv_nextmap.value-1]->time)
sprintf(beststr, "(none)");
else
sprintf(beststr, "%i:%02i.%02i", G_TicsToMinutes(data->mainrecords[cv_nextmap.value-1]->time, true),
G_TicsToSeconds(data->mainrecords[cv_nextmap.value-1]->time),
G_TicsToCentiseconds(data->mainrecords[cv_nextmap.value-1]->time));
V_DrawString(104-72, 53+lsheadingheight/2, V_YELLOWMAP, "TIME:");
V_DrawRightAlignedString(104+64, 53+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
V_DrawRightAlignedString(104+72, 63+lsheadingheight/2, V_ALLOWLOWERCASE, reqtime);
if (!data->mainrecords[cv_nextmap.value-1] || !data->mainrecords[cv_nextmap.value-1]->rings)
sprintf(beststr, "(none)");
else
sprintf(beststr, "%hu", data->mainrecords[cv_nextmap.value-1]->rings);
V_DrawString(104-72, 73+lsheadingheight/2, V_YELLOWMAP, "RINGS:");
V_DrawRightAlignedString(104+64, 73+lsheadingheight/2, V_ALLOWLOWERCASE|((data->mapvisited[cv_nextmap.value-1] & MV_PERFECTRA) ? V_YELLOWMAP : 0), beststr);
V_DrawRightAlignedString(104+72, 83+lsheadingheight/2, V_ALLOWLOWERCASE, reqrings);
}
// ALWAYS DRAW level and skin even when not on this menu!
if (currentMenu != &SP_TimeAttackDef)
{
consvar_t *ncv;
x = SP_TimeAttackDef.x;
y = SP_TimeAttackDef.y;
V_DrawString(x, y + SP_TimeAttackMenu[talevel].alphaKey, V_TRANSLUCENT, SP_TimeAttackMenu[talevel].text);
ncv = (consvar_t *)SP_TimeAttackMenu[taplayer].itemaction;
V_DrawString(x, y + SP_TimeAttackMenu[taplayer].alphaKey, V_TRANSLUCENT, SP_TimeAttackMenu[taplayer].text);
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(ncv->string, 0), y + SP_TimeAttackMenu[taplayer].alphaKey, V_YELLOWMAP|V_TRANSLUCENT, ncv->string);
}
}
static void M_HandleTimeAttackLevelSelect(INT32 choice)
{
switch (choice)
{
case KEY_DOWNARROW:
M_NextOpt();
break;
case KEY_UPARROW:
M_PrevOpt();
break;
case KEY_LEFTARROW:
CV_AddValue(&cv_nextmap, -1);
break;
case KEY_RIGHTARROW:
CV_AddValue(&cv_nextmap, 1);
break;
case KEY_ENTER:
if (levellistmode == LLM_NIGHTSATTACK)
M_NightsAttackLevelSelect(0);
else
M_TimeAttackLevelSelect(0);
break;
case KEY_ESCAPE:
noFurtherInput = true;
M_GoBack(0);
return;
default:
return;
}
S_StartSound(NULL, sfx_menu1);
}
static void M_TimeAttackLevelSelect(INT32 choice)
{
(void)choice;
SP_TimeAttackLevelSelectDef.prevMenu = currentMenu;
M_SetupNextMenu(&SP_TimeAttackLevelSelectDef);
}
// Going to Time Attack menu...
static void M_TimeAttack(INT32 choice)
{
(void)choice;
SP_TimeAttackDef.prevMenu = &MainDef;
levellistmode = LLM_RECORDATTACK; // Don't be dependent on cv_newgametype
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No record-attackable levels found.\n"),NULL,MM_NOTHING);
return;
}
M_PatchSkinNameTable();
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_TimeAttackDef);
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
else
Nextmap_OnChange();
itemOn = tastart; // "Start" is selected.
M_UpdateItemOn();
}
// Drawing function for Nights Attack
void M_DrawNightsAttackMenu(void)
{
gamedata_t *data = clientGamedata;
INT32 i, x, y, cursory = 0;
UINT16 dispstatus;
M_SetMenuCurBackground("NTSATKBG");
M_ChangeMenuMusic("_nitat", true); // Eww, but needed for when user hits escape during demo playback
M_DrawNightsAttackBackground();
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
M_DrawMenuTitle();
// draw menu (everything else goes on top of it)
// Sadly we can't just use generic mode menus because we need some extra hacks
x = currentMenu->x;
y = currentMenu->y;
for (i = 0; i < currentMenu->numitems; ++i)
{
dispstatus = (currentMenu->menuitems[i].status & IT_DISPLAY);
if (dispstatus != IT_STRING && dispstatus != IT_WHITESTRING)
continue;
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
if (i == itemOn)
cursory = y;
V_DrawString(x, y, (dispstatus == IT_WHITESTRING) ? V_YELLOWMAP : 0 , currentMenu->menuitems[i].text);
// Cvar specific handling
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
INT32 soffset = 0;
// hack to keep the menu from overlapping the overall grade icon
if (currentMenu != &SP_NightsAttackDef)
soffset = 80;
// Should see nothing but strings
V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - soffset - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x - soffset + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_PATCH));
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
// Level record list
if (cv_nextmap.value)
{
emblem_t *em;
INT32 yHeight;
INT32 xpos;
patch_t *PictureOfLevel;
lumpnum_t lumpnum;
char beststr[40];
//UINT8 bestoverall = G_GetBestNightsGrade(cv_nextmap.value, 0, data);
UINT8 bestgrade = G_GetBestNightsGrade(cv_nextmap.value, cv_dummymares.value, data);
UINT32 bestscore = G_GetBestNightsScore(cv_nextmap.value, cv_dummymares.value, data);
tic_t besttime = G_GetBestNightsTime(cv_nextmap.value, cv_dummymares.value, data);
M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_PATCH);
y = 32+lsheadingheight;
V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
// Draw press ESC to exit string on main nights attack menu
if (currentMenu == &SP_NightsAttackDef)
{
if (itemOn == nalevel)
{
/* Draw arrows !! */
y = y + 25 - 4;
V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
// Draw press ESC to exit string on main record attack menu
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
}
// Draw selected character's NiGHTS sprite
patch_t *natksprite; //The patch for the sprite itself
INT32 spritetimer; //Timer for animating NiGHTS sprite
INT32 skinnumber; //Number for skin
UINT16 color; //natkcolor
if (skins[cv_chooseskin.value-1]->sprites[SPR2_NFLY].numframes == 0) //If we don't have NiGHTS sprites
skinnumber = 0; //Default to Sonic
else
skinnumber = (cv_chooseskin.value-1);
spritedef_t *sprdef = &skins[skinnumber]->sprites[SPR2_NFLY]; //Make our patch the selected character's NFLY sprite
spritetimer = FixedInt(ntsatkdrawtimer/2) % skins[skinnumber]->sprites[SPR2_NFLY].numframes; //Make the sprite timer cycle though all the frames at 2 tics per frame
spriteframe_t *sprframe = &sprdef->spriteframes[spritetimer]; //Our animation frame is equal to the number on the timer
natksprite = W_CachePatchNum(sprframe->lumppat[6], PU_PATCH); //Draw the right facing angle
if (skins[skinnumber]->natkcolor) //If you set natkcolor use it
color = skins[skinnumber]->natkcolor;
else if ((skins[skinnumber]->flags & SF_SUPER) && !(skins[skinnumber]->flags & SF_NONIGHTSSUPER)) //If you go super in NiGHTS, use supercolor
color = skins[skinnumber]->supercolor+4;
else //If you don't go super in NiGHTS or at all, use prefcolor
color = skins[skinnumber]->prefcolor;
angle_t fa = (FixedAngle(((FixedInt(ntsatkdrawtimer * 4)) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
fixed_t scale = skins[skinnumber]->highresscale;
if (skins[skinnumber]->shieldscale)
scale = FixedDiv(scale, skins[skinnumber]->shieldscale);
V_DrawFixedPatch(270<<FRACBITS, (186<<FRACBITS) - 8*FINESINE(fa),
scale,
(sprframe->flip & 1<<6) ? V_FLIP : 0,
natksprite,
R_GetTranslationColormap(TC_BLINK, color, GTC_CACHE));
//if (P_HasGrades(cv_nextmap.value, 0))
// V_DrawScaledPatch(235 - (((ngradeletters[bestoverall])->width)*3)/2, 135, 0, ngradeletters[bestoverall]);
if (P_HasGrades(cv_nextmap.value, cv_dummymares.value))
{//make bigger again
V_DrawString(104 - 72, 48+lsheadingheight/2, V_YELLOWMAP, "BEST GRADE:");
V_DrawSmallScaledPatch(104 + 72 - (ngradeletters[bestgrade]->width/2),
48+lsheadingheight/2 + 8 - (ngradeletters[bestgrade]->height/2),
0, ngradeletters[bestgrade]);
}
if (!bestscore)
sprintf(beststr, "(none)");
else
sprintf(beststr, "%u", bestscore);
V_DrawString(104 - 72, 58+lsheadingheight/2, V_YELLOWMAP, "BEST SCORE:");
V_DrawRightAlignedString(104 + 72, 58+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
if (besttime == UINT32_MAX)
sprintf(beststr, "(none)");
else
sprintf(beststr, "%i:%02i.%02i", G_TicsToMinutes(besttime, true),
G_TicsToSeconds(besttime),
G_TicsToCentiseconds(besttime));
V_DrawString(104 - 72, 68+lsheadingheight/2, V_YELLOWMAP, "BEST TIME:");
V_DrawRightAlignedString(104 + 72, 68+lsheadingheight/2, V_ALLOWLOWERCASE, beststr);
if (cv_dummymares.value == 0) {
// Draw record emblems.
em = M_GetLevelEmblems(cv_nextmap.value);
while (em)
{
switch (em->type)
{
case ET_NGRADE:
xpos = 104+38;
yHeight = 48;
break;
case ET_NTIME:
xpos = 104+76;
yHeight = 68;
break;
default:
goto skipThisOne;
}
if (data->collected[em - emblemlocations])
V_DrawSmallMappedPatch(xpos, yHeight+lsheadingheight/2, 0, W_CachePatchName(M_GetEmblemPatch(em, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
else
V_DrawSmallScaledPatch(xpos, yHeight+lsheadingheight/2, 0, W_CachePatchName("NEEDIT", PU_PATCH));
skipThisOne:
em = M_GetLevelEmblems(-1);
}
// Draw in-level emblems.
M_DrawMapEmblems(cv_nextmap.value, 288, 28, true);
}
}
// ALWAYS DRAW level even when not on this menu!
if (currentMenu != &SP_NightsAttackDef)
V_DrawString(SP_NightsAttackDef.x, SP_NightsAttackDef.y + SP_TimeAttackMenu[nalevel].alphaKey, V_TRANSLUCENT, SP_NightsAttackMenu[nalevel].text);
}
static void M_NightsAttackLevelSelect(INT32 choice)
{
(void)choice;
SP_NightsAttackLevelSelectDef.prevMenu = currentMenu;
M_SetupNextMenu(&SP_NightsAttackLevelSelectDef);
}
// Going to Nights Attack menu...
static void M_NightsAttack(INT32 choice)
{
(void)choice;
SP_NightsAttackDef.prevMenu = &MainDef;
levellistmode = LLM_NIGHTSATTACK; // Don't be dependent on cv_newgametype
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No NiGHTS-attackable levels found.\n"),NULL,MM_NOTHING);
return;
}
// This is really just to make sure Sonic is the played character, just in case
M_PatchSkinNameTable();
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_NightsAttackDef);
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
else
Nextmap_OnChange();
itemOn = nastart; // "Start" is selected.
M_UpdateItemOn();
}
// Player has selected the "START" from the nights attack screen
static void M_ChooseNightsAttack(INT32 choice)
{
char *gpath;
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
char nameofdemo[256];
(void)choice;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
modeattacking = ATTACKING_NIGHTS;
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
if ((gpath = malloc(glen)) == NULL)
I_Error("Out of memory for replay filepath\n");
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, skins[cv_chooseskin.value-1]->name);
if (!cv_autorecord.value)
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
else
G_RecordDemo(nameofdemo);
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
}
// Player has selected the "START" from the time attack screen
static void M_ChooseTimeAttack(INT32 choice)
{
char *gpath;
const size_t glen = strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
char nameofdemo[256];
(void)choice;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"%s", srb2home, timeattackfolder), 0755);
if ((gpath = malloc(glen)) == NULL)
I_Error("Out of memory for replay filepath\n");
sprintf(gpath,"replay"PATHSEP"%s"PATHSEP"%s", timeattackfolder, G_BuildMapName(cv_nextmap.value));
snprintf(nameofdemo, sizeof nameofdemo, "%s-%s-last", gpath, skins[cv_chooseskin.value-1]->name);
if (!cv_autorecord.value)
remove(va("%s"PATHSEP"%s.lmp", srb2home, nameofdemo));
else
G_RecordDemo(nameofdemo);
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
}
static char ra_demoname[1024];
static void M_StartTimeAttackReplay(INT32 choice)
{
if (choice == 'y' || choice == KEY_ENTER)
{
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD; // set modeattacking before G_DoPlayDemo so the map loader knows
G_DoPlayDemo(ra_demoname);
}
}
// Player has selected the "REPLAY" from the time attack screen
static void M_ReplayTimeAttack(INT32 choice)
{
const char *which = NULL;
UINT8 error = DFILE_ERROR_NONE;
if (currentMenu == &SP_ReplayDef)
{
switch(choice) {
default:
case 0: // best score
which = "score-best";
break;
case 1: // best time
which = "time-best";
break;
case 2: // best rings
which = "rings-best";
break;
case 3: // last
which = "last";
break;
case 4: // guest
// srb2/replay/main/map01-guest.lmp
snprintf(ra_demoname, 1024, "%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
break;
}
if (choice != 4)
{
// srb2/replay/main/map01-sonic-time-best.lmp
snprintf(ra_demoname, 1024, "%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1]->name, which);
}
}
else if (currentMenu == &SP_NightsReplayDef)
{
switch(choice) {
default:
case 0: // best score
which = "score-best";
break;
case 1: // best time
which = "time-best";
break;
case 2: // last
which = "last";
break;
case 3: // guest
snprintf(ra_demoname, 1024, "%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
break;
}
if (choice != 3)
{
snprintf(ra_demoname, 1024, "%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1]->name, which);
#ifdef OLDNREPLAYNAME // Check for old style named NiGHTS replay if a new style replay doesn't exist.
if (!FIL_FileExists(ra_demoname))
{
snprintf(ra_demoname, 1024, "%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which);
}
#endif
}
}
demofileoverride = DFILE_OVERRIDE_NONE;
error = G_CheckDemoForError(ra_demoname);
if (error)
{
S_StartSound(NULL, sfx_skid);
switch (error)
{
case DFILE_ERROR_NOTDEMO:
M_StartMessage(M_GetText("An error occurred loading this replay.\n\n(Press a key)\n"), NULL, MM_NOTHING);
break;
case DFILE_ERROR_NOTLOADED:
demofileoverride = DFILE_OVERRIDE_LOAD;
M_StartMessage(M_GetText("Add-ons for this replay\nhave not been loaded.\n\nAttempt to load files?\n\n(Press 'Y' to confirm)\n"), M_StartTimeAttackReplay, MM_YESNO);
break;
case DFILE_ERROR_OUTOFORDER:
/*
demofileoverride = DFILE_OVERRIDE_SKIP;
M_StartMessage(M_GetText("Add-ons for this replay\nwere loaded out of order.\n\nAttempt to playback anyway?\n\n(Press 'Y' to confirm)\n"), M_StartTimeAttackReplay, MM_YESNO);
*/
M_StartMessage(M_GetText("Add-ons for this replay\nwere loaded out of order.\n\n(Press a key)\n"), NULL, MM_NOTHING);
break;
case DFILE_ERROR_INCOMPLETEOUTOFORDER:
/*
demofileoverride = DFILE_OVERRIDE_LOAD;
M_StartMessage(M_GetText("Add-ons for this replay\nhave not been loaded,\nand some are in the wrong order.\n\nAttempt to load files?\n\n(Press 'Y' to confirm)\n"), M_StartTimeAttackReplay, MM_YESNO);
*/
M_StartMessage(M_GetText("Add-ons for this replay\nhave not been loaded,\nand some are in the wrong order.\n\n(Press a key)\n"), NULL, MM_NOTHING);
break;
case DFILE_ERROR_CANNOTLOAD:
/*
demofileoverride = DFILE_OVERRIDE_SKIP;
M_StartMessage(M_GetText("Add-ons for this replay\ncould not be loaded.\n\nAttempt to playback anyway?\n\n(Press 'Y' to confirm)\n"), M_StartTimeAttackReplay, MM_YESNO);
*/
M_StartMessage(M_GetText("Add-ons for this replay\ncould not be loaded.\n\n(Press a key)\n"), NULL, MM_NOTHING);
break;
case DFILE_ERROR_EXTRAFILES:
/*
demofileoverride = DFILE_OVERRIDE_SKIP;
M_StartMessage(M_GetText("You have more files loaded\nthan the replay does.\n\nAttempt to playback anyway?\n\n(Press 'Y' to confirm)\n"), M_StartTimeAttackReplay, MM_YESNO);
*/
M_StartMessage(M_GetText("You have more files loaded\nthan the replay does.\n\n(Press a key)\n"), NULL, MM_NOTHING);
break;
}
return;
}
M_StartTimeAttackReplay(KEY_ENTER);
}
static void M_EraseGuest(INT32 choice)
{
const char *rguest = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
if (choice == 'y' || choice == KEY_ENTER)
{
if (FIL_FileExists(rguest))
remove(rguest);
}
M_SetupNextMenu(currentMenu->prevMenu->prevMenu);
Nextmap_OnChange();
M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING);
}
static void M_OverwriteGuest(const char *which)
{
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
UINT8 *buf;
size_t len;
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), skins[cv_chooseskin.value-1]->name, which), &buf);
if (!len) {
return;
}
if (FIL_FileExists(rguest)) {
M_StopMessage(0);
remove(rguest);
}
FIL_WriteFile(rguest, buf, len);
Z_Free(rguest);
if (currentMenu == &SP_NightsGuestReplayDef)
M_SetupNextMenu(&SP_NightsAttackDef);
else
M_SetupNextMenu(&SP_TimeAttackDef);
Nextmap_OnChange();
M_StartMessage(M_GetText("Guest replay data saved.\n"),NULL,MM_NOTHING);
}
static void M_OverwriteGuest_Time(INT32 choice)
{
(void)choice;
M_OverwriteGuest("time-best");
}
static void M_OverwriteGuest_Score(INT32 choice)
{
(void)choice;
M_OverwriteGuest("score-best");
}
static void M_OverwriteGuest_Rings(INT32 choice)
{
(void)choice;
M_OverwriteGuest("rings-best");
}
static void M_OverwriteGuest_Last(INT32 choice)
{
(void)choice;
M_OverwriteGuest("last");
}
static void M_SetGuestReplay(INT32 choice)
{
void (*which)(INT32);
if (currentMenu == &SP_NightsGuestReplayDef && choice >= 2)
choice++; // skip best rings
switch(choice)
{
case 0: // best score
which = M_OverwriteGuest_Score;
break;
case 1: // best time
which = M_OverwriteGuest_Time;
break;
case 2: // best rings
which = M_OverwriteGuest_Rings;
break;
case 3: // last
which = M_OverwriteGuest_Last;
break;
case 4: // guest
default:
M_StartMessage(M_GetText("Are you sure you want to\ndelete the guest replay data?\n\n(Press 'Y' to confirm)\n"),M_EraseGuest,MM_YESNO);
return;
}
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value))))
M_StartMessage(M_GetText("Are you sure you want to\noverwrite the guest replay data?\n\n(Press 'Y' to confirm)\n"),which,MM_YESNO);
else
which(0);
}
void M_ModeAttackRetry(INT32 choice)
{
(void)choice;
// todo -- maybe seperate this out and G_SetRetryFlag() here instead? is just calling this from the menu 100% safe?
G_CheckDemoStatus(); // Cancel recording
if (modeattacking == ATTACKING_RECORD)
M_ChooseTimeAttack(0);
else if (modeattacking == ATTACKING_NIGHTS)
M_ChooseNightsAttack(0);
}
static void M_ModeAttackEndGame(INT32 choice)
{
(void)choice;
G_CheckDemoStatus(); // Cancel recording
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
Command_ExitGame_f();
M_StartControlPanel();
switch(modeattacking)
{
default:
case ATTACKING_RECORD:
currentMenu = &SP_TimeAttackDef;
wipetypepost = menupres[MN_SP_TIMEATTACK].enterwipe;
break;
case ATTACKING_NIGHTS:
currentMenu = &SP_NightsAttackDef;
wipetypepost = menupres[MN_SP_NIGHTSATTACK].enterwipe;
break;
}
itemOn = currentMenu->lastOn;
M_UpdateItemOn();
G_SetGamestate(GS_TIMEATTACK);
modeattacking = ATTACKING_NONE;
M_ChangeMenuMusic("_title", true);
Nextmap_OnChange();
}
static void M_MarathonLiveEventBackup(INT32 choice)
{
if (choice == 'y' || choice == KEY_ENTER)
{
marathonmode = MA_INIT;
G_LoadGame(MARATHONSLOT, 0);
cursaveslot = MARATHONSLOT;
if (!(marathonmode & MA_RUNNING))
marathonmode = 0;
return;
}
M_StopMessage(0);
stopstopmessage = true;
if (choice == KEY_DEL)
{
if (FIL_FileExists(liveeventbackup)) // just in case someone deleted it while we weren't looking.
remove(liveeventbackup);
BwehHehHe();
M_StartMessage("Live event backup erased.\n",M_Marathon,MM_NOTHING);
return;
}
M_Marathon(-1);
}
// Going to Marathon menu...
static void M_Marathon(INT32 choice)
{
UINT16 skinset;
INT32 mapnum = 0;
if (choice != -1 && FIL_FileExists(liveeventbackup))
{
M_StartMessage(\
"\x82Live event backup detected.\n\x80\
Do you want to resurrect the last run?\n\
(Fs in chat if we crashed on stream.)\n\
\n\
Press 'Y' or 'Enter' to resume,\n\
'Del' to delete, or any other\n\
key to continue to Marathon Run.",M_MarathonLiveEventBackup,MM_YESNO);
return;
}
fromlevelselect = false;
maplistoption = 0;
startmap = spmarathon_start;
CV_SetValue(&cv_newgametype, GT_COOP); // Graue 09-08-2004
skinset = M_SetupChoosePlayerDirect(-1);
SP_MarathonMenu[marathonplayer].status = (skinset == MAXCHARACTERSLOTS) ? IT_KEYHANDLER|IT_STRING : IT_NOTHING|IT_DISABLED;
while (mapnum < NUMMAPS)
{
if (mapheaderinfo[mapnum])
{
if (mapheaderinfo[mapnum]->cutscenenum || mapheaderinfo[mapnum]->precutscenenum)
break;
}
mapnum++;
}
SP_MarathonMenu[marathoncutscenes].status = (mapnum < NUMMAPS) ? IT_CVAR|IT_STRING : IT_NOTHING|IT_DISABLED;
M_ChangeMenuMusic("spec8", true);
SP_MarathonDef.prevMenu = &MainDef;
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_MarathonDef);
itemOn = marathonstart; // "Start" is selected.
M_UpdateItemOn();
recatkdrawtimer = (50-8) * FRACUNIT;
char_scroll = 0;
}
static void M_HandleMarathonChoosePlayer(INT32 choice)
{
INT32 selectval;
if (keydown > 1)
return;
switch (choice)
{
case KEY_DOWNARROW:
M_NextOpt();
break;
case KEY_UPARROW:
M_PrevOpt();
break;
case KEY_LEFTARROW:
if ((selectval = description[char_on].prev) == char_on)
return;
char_on = selectval;
break;
case KEY_RIGHTARROW:
if ((selectval = description[char_on].next) == char_on)
return;
char_on = selectval;
break;
case KEY_ESCAPE:
noFurtherInput = true;
M_GoBack(0);
return;
default:
return;
}
S_StartSound(NULL, sfx_menu1);
}
static void M_StartMarathon(INT32 choice)
{
(void)choice;
marathontime = 0;
marathonmode = MA_RUNNING|MA_INIT;
cursaveslot = (cv_dummymarathon.value == 1) ? MARATHONSLOT : 0;
if (!cv_dummycutscenes.value)
marathonmode |= MA_NOCUTSCENES;
if (cv_dummyloadless.value)
marathonmode |= MA_INGAME;
M_ChoosePlayer(char_on);
}
// Drawing function for Marathon menu
void M_DrawMarathon(void)
{
INT32 i, x, y, cursory = 0, cnt, soffset = 0, w;
UINT16 dispstatus;
consvar_t *cv;
const char *cvstring;
char *work;
angle_t fa;
INT32 xspan = (vid.width/vid.dup), yspan = (vid.height/vid.dup), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
curbgxspeed = 0;
curbgyspeed = 18;
M_ChangeMenuMusic("spec8", true); // Eww, but needed for when user hits escape during demo playback
V_DrawFill(-diffx, -diffy, diffx+(BASEVIDWIDTH-190)/2, yspan, 158);
V_DrawFill((BASEVIDWIDTH-190)/2, -diffy, 190, yspan, 31);
V_DrawFill((BASEVIDWIDTH+190)/2, -diffy, diffx+(BASEVIDWIDTH-190)/2, yspan, 158);
//M_DrawRecordAttackForeground();
if (curfadevalue)
V_DrawFadeScreen(0xFF00, curfadevalue);
x = (((BASEVIDWIDTH-82)/2)+11)<<FRACBITS;
y = (((BASEVIDHEIGHT-82)/2)+12-10)<<FRACBITS;
cnt = (36 * recatkdrawtimer) / TICRATE;
fa = (FixedAngle(cnt)>>ANGLETOFINESHIFT) & FINEMASK;
y -= (10*FINECOSINE(fa));
if (renderisnewtic)
{
recatkdrawtimer += FRACUNIT;
}
soffset = cnt = ((recatkdrawtimer >> FRACBITS) % 50);
if (!useBlackRock)
{
if (cnt > 8)
cnt = 8;
V_DrawFixedPatch(x+(6<<FRACBITS), y, FRACUNIT/2, (cnt&~1)<<(V_ALPHASHIFT-1), W_CachePatchName("RECCLOCK", PU_PATCH), NULL);
}
else if (cnt > 8)
{
cnt = 8;
V_DrawFixedPatch(x, y, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("ENDEGRK5", PU_PATCH), NULL);
}
else
{
V_DrawFixedPatch(x, y, FRACUNIT, cnt<<V_ALPHASHIFT, W_CachePatchName("ROID0000", PU_PATCH), NULL);
V_DrawFixedPatch(x, y, FRACUNIT, V_TRANSLUCENT, W_CachePatchName("ENDEGRK5", PU_PATCH), NULL);
V_DrawFixedPatch(x, y, FRACUNIT, cnt<<V_ALPHASHIFT, W_CachePatchName("ENDEGRK0", PU_PATCH), NULL);
}
{
UINT8 col;
i = 0;
w = (((8-cnt)+1)/3)+1;
w *= w;
cursory = 0;
while (i < cnt)
{
i++;
col = 158+((cnt-i)/3);
if (col >= 160)
col = 253;
V_DrawFill(((BASEVIDWIDTH-190)/2)-cursory-w, -diffy, w, yspan, col);
V_DrawFill(((BASEVIDWIDTH+190)/2)+cursory, -diffy, w, yspan, col);
cursory += w;
w *= 2;
}
}
w = char_scroll + (((8-cnt)*(8-cnt))<<(FRACBITS-5));
if (soffset == 50-1 && renderisnewtic)
w += FRACUNIT/2;
{
patch_t *fg = W_CachePatchName("RECATKFG", PU_PATCH);
INT32 trans = V_60TRANS+((cnt&~3)<<(V_ALPHASHIFT-2));
INT32 height = fg->height / 2;
char patchname[7] = "CEMGx0";
INT32 dup;
dup = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
dup = ((dup>>FRACBITS) % height);
y = height/2;
while (y+dup >= -diffy)
y -= height;
while (y-2-dup < maxy)
{
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dup)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dup)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
y += height;
}
trans = V_40TRANS+((cnt&~1)<<(V_ALPHASHIFT-1));
for (i = 0; i < 7; ++i)
{
fa = (FixedAngle(w)>>ANGLETOFINESHIFT) & FINEMASK;
x = (BASEVIDWIDTH<<(FRACBITS-1)) + (60*FINESINE(fa));
y = ((BASEVIDHEIGHT+16-20)<<(FRACBITS-1)) - (60*FINECOSINE(fa));
w += (360<<FRACBITS)/7;
patchname[4] = 'A'+(char)i;
V_DrawFixedPatch(x, y, FRACUNIT, trans, W_CachePatchName(patchname, PU_PATCH), NULL);
}
height = 18; // prevents the need for the next line
//dup = (w*height)/18;
dup = ((w>>FRACBITS) % height);
y = dup+(height/4);
x = 105+dup;
while (y >= -diffy)
{
x -= height;
y -= height;
}
while (y-dup < maxy && x < (xspan/2))
{
V_DrawFill((BASEVIDWIDTH/2)-x-height, -diffy, height, diffy+y+height, 153);
V_DrawFill((BASEVIDWIDTH/2)+x, (maxy-y)-height, height, height+y, 153);
y += height;
x += height;
}
}
if (!soffset)
{
char_scroll += (360 * renderdeltatics)/42; // like a clock, ticking at 42bpm!
if (char_scroll >= 360<<FRACBITS)
char_scroll -= 360<<FRACBITS;
if (recatkdrawtimer > ((10 << FRACBITS) * TICRATE))
recatkdrawtimer -= ((10 << FRACBITS) * TICRATE);
}
M_DrawMenuTitle();
// draw menu (everything else goes on top of it)
// Sadly we can't just use generic mode menus because we need some extra hacks
x = currentMenu->x;
y = currentMenu->y;
dispstatus = (currentMenu->menuitems[marathonplayer].status & IT_DISPLAY);
if (dispstatus == IT_STRING || dispstatus == IT_WHITESTRING)
{
soffset = 68;
if (description[char_on].charpic->width >= 256)
V_DrawTinyScaledPatch(224, 120, 0, description[char_on].charpic);
else
V_DrawSmallScaledPatch(224, 120, 0, description[char_on].charpic);
}
else
soffset = 0;
for (i = 0; i < currentMenu->numitems; ++i)
{
dispstatus = (currentMenu->menuitems[i].status & IT_DISPLAY);
if (dispstatus != IT_STRING && dispstatus != IT_WHITESTRING)
continue;
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
if (i == itemOn)
cursory = y;
V_DrawString(x, y, (dispstatus == IT_WHITESTRING) ? V_YELLOWMAP : 0 , currentMenu->menuitems[i].text);
cv = NULL;
cvstring = NULL;
work = NULL;
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
{
cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
cvstring = cv->string;
}
else if (i == marathonplayer)
{
if (description[char_on].displayname[0])
{
work = Z_StrDup(description[char_on].displayname);
cnt = 0;
while (work[cnt])
{
if (work[cnt] == '\n')
work[cnt] = ' ';
cnt++;
}
cvstring = work;
}
else
cvstring = description[char_on].skinname;
}
// Cvar specific handling
if (cvstring)
{
INT32 flags = V_YELLOWMAP;
if (cv == &cv_dummymarathon && cv->value == 2) // ultimate_selectable
flags = V_REDMAP;
// Should see nothing but strings
if (cv == &cv_dummymarathon && cv->value == 1)
{
w = V_ThinStringWidth(cvstring, 0);
V_DrawThinString(BASEVIDWIDTH - x - soffset - w, y+1, flags, cvstring);
}
else
{
w = V_StringWidth(cvstring, 0);
V_DrawString(BASEVIDWIDTH - x - soffset - w, y, flags, cvstring);
}
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - soffset - 10 - w - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x - soffset + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
if (work)
Z_Free(work);
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0, W_CachePatchName("M_CURSOR", PU_PATCH));
V_DrawString(currentMenu->x, cursory, V_YELLOWMAP, currentMenu->menuitems[itemOn].text);
// Draw press ESC to exit string on main record attack menu
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
}
// ========
// END GAME
// ========
static void M_ExitGameResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
//Command_ExitGame_f();
G_SetExitGameFlag();
M_ClearMenus(true);
}
static void M_EndGame(INT32 choice)
{
(void)choice;
if (demoplayback || demorecording)
return;
if (!Playing())
return;
M_StartMessage(M_GetText("Are you sure you want to end the game?\n\n(Press 'Y' to confirm)\n"), M_ExitGameResponse, MM_YESNO);
}
//===========================================================================
// Connect Menu
//===========================================================================
#define SERVERHEADERHEIGHT 44
#define SERVERLINEHEIGHT 12
#define S_LINEY(n) currentMenu->y + SERVERHEADERHEIGHT + (n * SERVERLINEHEIGHT)
static UINT32 localservercount;
static void M_HandleServerPage(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
switch (choice)
{
case KEY_DOWNARROW:
M_NextOpt();
S_StartSound(NULL, sfx_menu1);
break;
case KEY_UPARROW:
M_PrevOpt();
S_StartSound(NULL, sfx_menu1);
break;
case KEY_BACKSPACE:
case KEY_ESCAPE:
exitmenu = true;
break;
case KEY_ENTER:
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_menu1);
if ((serverlistpage + 1) * SERVERS_PER_PAGE < serverlistcount)
serverlistpage++;
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_menu1);
if (serverlistpage > 0)
serverlistpage--;
break;
default:
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
static void M_Connect(INT32 choice)
{
// do not call menuexitfunc
M_ClearMenus(false);
COM_BufAddText(va("connect node %d\n", serverlist[choice-FIRSTSERVERLINE + serverlistpage * SERVERS_PER_PAGE].node));
}
static void M_Refresh(INT32 choice)
{
(void)choice;
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
// note: this is the one case where 0 is a valid room number
// because it corresponds to "All"
CL_UpdateServerList(!(ms_RoomId < 0), ms_RoomId);
// first page of servers
serverlistpage = 0;
}
static INT32 menuRoomIndex = 0;
static void M_DrawRoomMenu(void)
{
static fixed_t frame = -(12 << FRACBITS);
int dot_frame;
char text[4];
const char *rmotd;
const char *waiting_message;
int dots;
if (m_waiting_mode)
{
dot_frame = (int)(frame >> FRACBITS) / 4;
dots = dot_frame + 3;
strcpy(text, " ");
if (dots > 0)
{
if (dot_frame < 0)
dot_frame = 0;
if (dot_frame != 3)
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
}
frame += renderdeltatics;
while (frame >= (12 << FRACBITS))
frame -= 12 << FRACBITS;
currentMenu->menuitems[0].text = text;
}
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
V_DrawString(currentMenu->x - 16, currentMenu->y, V_YELLOWMAP, M_GetText("Select a room"));
if (m_waiting_mode == M_NOT_WAITING)
{
M_DrawTextBox(144, 24, 20, 20);
if (itemOn == 0)
rmotd = M_GetText("Don't connect to the Master Server.");
else
rmotd = room_list[itemOn-1].motd;
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
}
if (m_waiting_mode)
{
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
if (m_waiting_mode == M_WAITING_VERSION)
waiting_message = "Checking for updates...";
else
waiting_message = "Fetching room info...";
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, waiting_message);
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
}
}
static void M_DrawConnectMenu(void)
{
UINT16 i;
char *gt;
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
for (i = FIRSTSERVERLINE; i < min(localservercount, SERVERS_PER_PAGE)+FIRSTSERVERLINE; i++)
MP_ConnectMenu[i].status = IT_STRING | IT_SPACE;
if (!numPages)
numPages = 1;
// Room name
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
// Page num
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_page].alphaKey,
V_YELLOWMAP, va("%u of %d", serverlistpage+1, numPages));
// Horizontal line!
V_DrawFill(1, currentMenu->y+40, 318, 1, 0);
if (serverlistcount <= 0)
V_DrawString(currentMenu->x,currentMenu->y+SERVERHEADERHEIGHT, 0, "No servers found");
else
for (i = 0; i < min(serverlistcount - serverlistpage * SERVERS_PER_PAGE, SERVERS_PER_PAGE); i++)
{
INT32 slindex = i + serverlistpage * SERVERS_PER_PAGE;
UINT32 globalflags = (serverlist[slindex].info.refusereason ? V_TRANSLUCENT : 0)
|((itemOn == FIRSTSERVERLINE+i) ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE;
V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername);
// Don't use color flags intentionally, the global yellow color will auto override the text color code
if (serverlist[slindex].info.modifiedgame)
V_DrawSmallString(currentMenu->x+202, S_LINEY(i)+8, globalflags, "\x85" "Mod");
if (serverlist[slindex].info.cheatsenabled)
V_DrawSmallString(currentMenu->x+222, S_LINEY(i)+8, globalflags, "\x83" "Cheats");
if (Net_IsNodeIPv6(serverlist[slindex].node))
V_DrawSmallString(currentMenu->x+252, S_LINEY(i)+8, globalflags, "\x84" "IPv6");
V_DrawSmallString(currentMenu->x, S_LINEY(i)+8, globalflags,
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
gt = serverlist[slindex].info.gametypename;
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
if (strlen(gt) > 11)
gt = va("Gametype: %.11s...", gt);
else
gt = va("Gametype: %s", gt);
V_DrawSmallString(currentMenu->x+112, S_LINEY(i)+8, globalflags, gt);
MP_ConnectMenu[i+FIRSTSERVERLINE].status = IT_STRING | IT_CALL;
}
localservercount = serverlistcount;
M_DrawGenericMenu();
if (m_waiting_mode)
{
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
}
}
static boolean M_CancelConnect(void)
{
D_CloseConnection();
return true;
}
// Ascending order, not descending.
// The casts are safe as long as the caller doesn't do anything stupid.
#define SERVER_LIST_ENTRY_COMPARATOR(key) \
static int ServerListEntryComparator_##key(const void *entry1, const void *entry2) \
{ \
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2; \
if (sa->info.key != sb->info.key) \
return sa->info.key - sb->info.key; \
return strcmp(sa->info.servername, sb->info.servername); \
}
// This does descending instead of ascending.
#define SERVER_LIST_ENTRY_COMPARATOR_REVERSE(key) \
static int ServerListEntryComparator_##key##_reverse(const void *entry1, const void *entry2) \
{ \
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2; \
if (sb->info.key != sa->info.key) \
return sb->info.key - sa->info.key; \
return strcmp(sb->info.servername, sa->info.servername); \
}
SERVER_LIST_ENTRY_COMPARATOR(time)
SERVER_LIST_ENTRY_COMPARATOR(numberofplayer)
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(numberofplayer)
SERVER_LIST_ENTRY_COMPARATOR_REVERSE(maxplayer)
static int ServerListEntryComparator_gametypename(const void *entry1, const void *entry2)
{
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2;
int c;
if (( c = strcasecmp(sa->info.gametypename, sb->info.gametypename) ))
return c;
return strcmp(sa->info.servername, sb->info.servername); \
}
// Special one for modified state.
static int ServerListEntryComparator_modified(const void *entry1, const void *entry2)
{
const serverelem_t *sa = (const serverelem_t*)entry1, *sb = (const serverelem_t*)entry2;
// Modified acts as 2 points, cheats act as one point.
int modstate_a = (sa->info.cheatsenabled ? 1 : 0) | (sa->info.modifiedgame ? 2 : 0);
int modstate_b = (sb->info.cheatsenabled ? 1 : 0) | (sb->info.modifiedgame ? 2 : 0);
if (modstate_a != modstate_b)
return modstate_a - modstate_b;
// Default to strcmp.
return strcmp(sa->info.servername, sb->info.servername);
}
void M_SortServerList(void)
{
switch(cv_serversort.value)
{
case 0: // Ping.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_time);
break;
case 1: // Modified state.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_modified);
break;
case 2: // Most players.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer_reverse);
break;
case 3: // Least players.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_numberofplayer);
break;
case 4: // Max players.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_maxplayer_reverse);
break;
case 5: // Gametype.
qsort(serverlist, serverlistcount, sizeof(serverelem_t), ServerListEntryComparator_gametypename);
break;
}
}
#ifdef UPDATE_ALERT
static boolean M_CheckMODVersion(int id)
{
char updatestring[500];
const char *updatecheck = GetMODVersion(id);
if(updatecheck)
{
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
M_StartMessage(updatestring, NULL, MM_NOTHING);
return false;
} else
return true;
}
#endif/*UPDATE_ALERT*/
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
static void
Check_new_version_thread (int *id)
{
int hosting;
int okay;
okay = 0;
#ifdef UPDATE_ALERT
if (M_CheckMODVersion(*id))
#endif
{
I_lock_mutex(&ms_QueryId_mutex);
{
okay = ( *id == ms_QueryId );
}
I_unlock_mutex(ms_QueryId_mutex);
if (okay)
{
I_lock_mutex(&m_menu_mutex);
{
m_waiting_mode = M_WAITING_ROOMS;
hosting = ( currentMenu->prevMenu == &MP_ServerDef );
}
I_unlock_mutex(m_menu_mutex);
GetRoomsList(hosting, *id);
}
}
#ifdef UPDATE_ALERT
else
{
I_lock_mutex(&ms_QueryId_mutex);
{
okay = ( *id == ms_QueryId );
}
I_unlock_mutex(ms_QueryId_mutex);
}
#endif
if (okay)
{
I_lock_mutex(&m_menu_mutex);
{
if (m_waiting_mode)
{
m_waiting_mode = M_NOT_WAITING;
MP_RoomMenu[0].text = "<Offline Mode>";
}
}
I_unlock_mutex(m_menu_mutex);
}
free(id);
}
#endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/
static void M_ConnectMenu(INT32 choice)
{
(void)choice;
// modified game check: no longer handled
// we don't request a restart unless the filelist differs
// first page of servers
serverlistpage = 0;
if (ms_RoomId < 0)
{
M_RoomMenu(0); // Select a room instead of staring at an empty list
// This prevents us from returning to the modified game alert.
currentMenu->prevMenu = &MP_MainDef;
}
else
M_SetupNextMenu(&MP_ConnectDef);
itemOn = 0;
M_UpdateItemOn();
M_Refresh(0);
}
static void M_ConnectMenuModChecks(INT32 choice)
{
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame)
{
M_StartMessage(M_GetText("You have add-ons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2 will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)
{
INT32 i;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int *id;
#endif
(void)choice;
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Fetching room info...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
for (i = 1; i < NUM_LIST_ROOMS+1; ++i)
MP_RoomMenu[i].status = IT_DISABLED;
memset(roomIds, 0, sizeof(roomIds));
MP_RoomDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_RoomDef);
#ifdef MASTERSERVER
#ifdef HAVE_THREADS
#ifdef UPDATE_ALERT
m_waiting_mode = M_WAITING_VERSION;
#else/*UPDATE_ALERT*/
m_waiting_mode = M_WAITING_ROOMS;
#endif/*UPDATE_ALERT*/
MP_RoomMenu[0].text = "";
id = malloc(sizeof *id);
I_lock_mutex(&ms_QueryId_mutex);
{
*id = ms_QueryId;
}
I_unlock_mutex(ms_QueryId_mutex);
I_spawn_thread("check-new-version",
(I_thread_fn)Check_new_version_thread, id);
#else/*HAVE_THREADS*/
#ifdef UPDATE_ALERT
if (M_CheckMODVersion(0))
#endif/*UPDATE_ALERT*/
{
GetRoomsList(currentMenu->prevMenu == &MP_ServerDef, 0);
}
#endif/*HAVE_THREADS*/
#endif/*MASTERSERVER*/
}
static void M_ChooseRoom(INT32 choice)
{
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_lock_mutex(&ms_QueryId_mutex);
{
ms_QueryId++;
}
I_unlock_mutex(ms_QueryId_mutex);
#endif
if (choice == 0)
ms_RoomId = -1;
else
{
ms_RoomId = roomIds[choice-1];
menuRoomIndex = choice - 1;
}
serverlistpage = 0;
/*
We were on the Multiplayer menu? That means that we must have been trying to
view the server browser, but we hadn't selected a room yet. So we need to go
to the browser next, not back there.
*/
if (currentMenu->prevMenu == &MP_MainDef)
M_SetupNextMenu(&MP_ConnectDef);
else
M_SetupNextMenu(currentMenu->prevMenu);
if (currentMenu == &MP_ConnectDef)
M_Refresh(0);
}
//===========================================================================
// Start Server Menu
//===========================================================================
static void M_StartServer(INT32 choice)
{
boolean StartSplitScreenGame = (currentMenu == &MP_SplitServerDef);
(void)choice;
if (!StartSplitScreenGame)
netgame = true;
multiplayer = true;
// Still need to reset devmode
cv_debug = 0;
if (demoplayback)
G_StopDemo();
if (metalrecording)
G_StopMetalDemo();
if (!StartSplitScreenGame)
{
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
COM_BufAddText("dummyconsvar 1\n");
}
else // split screen
{
paused = false;
SV_StartSinglePlayerServer();
if (!splitscreen)
{
splitscreen = true;
SplitScreen_OnChange();
}
D_MapChange(cv_nextmap.value, cv_newgametype.value, false, 1, 1, false, false);
}
M_ClearMenus(true);
}
static void M_DrawServerMenu(void)
{
M_DrawGenericMenu();
// Room name
if (currentMenu == &MP_ServerDef)
{
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
if (ms_RoomId < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
else
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, room_list[menuRoomIndex].name);
}
if (cv_nextmap.value)
{
#define imgheight MP_ServerMenu[mp_server_levelgt].alphaKey
patch_t *PictureOfLevel;
lumpnum_t lumpnum;
char headerstr[40];
sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string);
M_DrawLevelPlatterHeader(currentMenu->y + imgheight - 10 - lsheadingheight/2, (const char *)headerstr, true, false);
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_PATCH);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_PATCH);
V_DrawSmallScaledPatch(319 - (currentMenu->x + (PictureOfLevel->width / 2)), currentMenu->y + imgheight, 0, PictureOfLevel);
}
}
static void M_MapChange(INT32 choice)
{
(void)choice;
MISC_ChangeLevelDef.prevMenu = currentMenu;
levellistmode = LLM_CREATESERVER;
if (Playing() && !(M_CanShowLevelOnPlatter(cv_nextmap.value-1, cv_newgametype.value)) && (M_CanShowLevelOnPlatter(gamemap-1, cv_newgametype.value)))
CV_SetValue(&cv_nextmap, gamemap);
if (!M_PrepareLevelPlatter(cv_newgametype.value, (currentMenu == &MPauseDef)))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
return;
}
M_SetupNextMenu(&MISC_ChangeLevelDef);
}
static void M_StartSplitServerMenu(INT32 choice)
{
(void)choice;
levellistmode = LLM_CREATESERVER;
Newgametype_OnChange();
M_SetupNextMenu(&MP_SplitServerDef);
}
static void M_ServerOptions(INT32 choice)
{
(void)choice;
if ((splitscreen && !netgame) || currentMenu == &MP_SplitServerDef)
{
OP_ServerOptionsMenu[ 1].status = IT_GRAYEDOUT; // Server name
OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Master server
OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Minimum delay between joins
OP_ServerOptionsMenu[38].status = IT_GRAYEDOUT; // Attempts to resynchronise
}
else
{
OP_ServerOptionsMenu[ 1].status = IT_STRING | IT_CVAR | IT_CV_STRING;
OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR | IT_CV_STRING;
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
}
/* Disable fading because of different menu head. */
if (currentMenu == &OP_MainDef)/* from Options menu */
OP_ServerOptionsDef.menuid = MTREE2(MN_OP_MAIN, MN_OP_SERVER);
else/* from Multiplayer menu */
OP_ServerOptionsDef.menuid = MTREE2(MN_MP_MAIN, MN_MP_SERVER_OPTIONS);
OP_ServerOptionsDef.prevMenu = currentMenu;
M_SetupNextMenu(&OP_ServerOptionsDef);
}
static void M_StartServerMenu(INT32 choice)
{
(void)choice;
ms_RoomId = -1;
levellistmode = LLM_CREATESERVER;
Newgametype_OnChange();
M_SetupNextMenu(&MP_ServerDef);
itemOn = 1;
M_UpdateItemOn();
}
// ==============
// CONNECT VIA IP
// ==============
#define CONNIP_LEN 128
static char setupm_ip[CONNIP_LEN];
#define DOTS "... "
static void M_DrawConnectIP(void)
{
INT32 x = currentMenu->x;
INT32 y = currentMenu->y + 22;
const INT32 boxwidth = /*16*8 + 6*/ (BASEVIDWIDTH - 2*(x+5));
const INT32 maxstrwidth = boxwidth - 5;
char *drawnstr = malloc(sizeof(setupm_ip));
char *drawnstr_orig = drawnstr;
boolean drawthin, shorten = false;
V_DrawFill(x+5, y+4+5, boxwidth, 8+6, 159);
strcpy(drawnstr, setupm_ip);
drawthin = V_StringWidth(drawnstr, V_ALLOWLOWERCASE) + V_StringWidth("_", V_ALLOWLOWERCASE) > maxstrwidth;
// draw name string
if (drawthin)
{
INT32 dotswidth = V_ThinStringWidth(DOTS, V_ALLOWLOWERCASE);
//UINT32 color = 0;
while (V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE) + V_ThinStringWidth("_", V_ALLOWLOWERCASE) >= maxstrwidth)
{
shorten = true;
drawnstr++;
}
if (shorten)
{
INT32 initiallen = V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE);
INT32 cutofflen = 0;
while ((cutofflen = initiallen - V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE)) < dotswidth)
drawnstr++;
V_DrawThinString(x+8,y+13, V_ALLOWLOWERCASE|V_GRAYMAP, DOTS);
x += V_ThinStringWidth(DOTS, V_ALLOWLOWERCASE);
}
V_DrawThinString(x+8,y+13, V_ALLOWLOWERCASE, drawnstr);
}
else
{
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, drawnstr);
}
// draw text cursor for name
if (itemOn == 2 //0
&& skullAnimCounter < 4) //blink cursor
{
if (drawthin)
V_DrawCharacter(x+8+V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE),y+12,'_',false);
else
V_DrawCharacter(x+8+V_StringWidth(drawnstr, V_ALLOWLOWERCASE),y+12,'_',false);
}
free(drawnstr_orig);
}
// Draw the funky Connect IP menu. Tails 11-19-2002
// So much work for such a little thing!
static void M_DrawMPMainMenu(void)
{
INT32 x = currentMenu->x;
INT32 y = currentMenu->y;
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+66,
((itemOn == 4) ? V_YELLOWMAP : 0), va("(2-%d players)", MAXPLAYERS));
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+76,
((itemOn == 5) ? V_YELLOWMAP : 0), "(2 players)");
V_DrawRightAlignedString(BASEVIDWIDTH-x, y+116,
((itemOn == 8) ? V_YELLOWMAP : 0), "(splitscreen)");
M_DrawConnectIP();
}
#undef DOTS
// Tails 11-19-2002
static void M_ConnectIP(INT32 choice)
{
(void)choice;
if (*setupm_ip == 0)
{
M_StartMessage("You must specify an IP address.\n", NULL, MM_NOTHING);
return;
}
M_ClearMenus(true);
COM_BufAddText(va("connect \"%s\"\n", setupm_ip));
// A little "please wait" message.
M_DrawTextBox(56, BASEVIDHEIGHT/2-12, 24, 2);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Connecting to server...");
I_OsPolling();
I_UpdateNoBlit();
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
}
// Tails 11-19-2002
static void M_HandleConnectIP(INT32 choice)
{
size_t l;
boolean exitmenu = false; // exit to previous menu and send name change
switch (choice)
{
case KEY_DOWNARROW:
M_NextOpt();
S_StartSound(NULL,sfx_menu1); // Tails
break;
case KEY_UPARROW:
M_PrevOpt();
S_StartSound(NULL,sfx_menu1); // Tails
break;
case KEY_ENTER:
S_StartSound(NULL,sfx_menu1); // Tails
M_ConnectIP(1);
break;
case KEY_ESCAPE:
exitmenu = true;
break;
case KEY_BACKSPACE:
if ((l = strlen(setupm_ip)) != 0)
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[l-1] = 0;
}
break;
case KEY_DEL:
if (setupm_ip[0] && !shiftdown) // Shift+Delete is used for something else.
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
}
if (!shiftdown) // Shift+Delete is used for something else.
break;
/* FALLTHRU */
default:
l = strlen(setupm_ip);
if ( ctrldown ) {
switch (choice) {
case 'v':
case 'V': // ctrl+v, pasting
{
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, CONNIP_LEN-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
}
case KEY_INS:
case 'c':
case 'C': // ctrl+c, ctrl+insert, copying
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
case 'x':
case 'X': // ctrl+x, cutting
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
}
break;
default: // otherwise do nothing
break;
}
break; // don't check for typed keys
}
if ( shiftdown ) {
switch (choice) {
case KEY_INS: // shift+insert, pasting
{
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, CONNIP_LEN-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
}
case KEY_DEL: // shift+delete, cutting
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[0] = 0;
}
break;
default: // otherwise do nothing.
break;
}
}
if (l >= CONNIP_LEN-1)
break;
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead
// and square brackets for RFC 2732 IPv6 addresses
if ((choice >= '-' && choice <= ':') ||
(choice == '[' || choice == ']' || choice == '%') ||
(choice >= 'A' && choice <= 'Z') ||
(choice >= 'a' && choice <= 'z'))
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[l] = (char)choice;
setupm_ip[l+1] = 0;
}
else if (choice >= 199 && choice <= 211 && choice != 202 && choice != 206) //numpad too!
{
char keypad_translation[] = {'7','8','9','-','4','5','6','+','1','2','3','0','.'};
choice = keypad_translation[choice - 199];
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[l] = (char)choice;
setupm_ip[l+1] = 0;
}
break;
}
if (exitmenu)
{
currentMenu->lastOn = itemOn;
if (currentMenu->prevMenu)
M_SetupNextMenu (currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// ========================
// MULTIPLAYER PLAYER SETUP
// ========================
// Tails 03-02-2002
static fixed_t multi_tics;
static UINT8 multi_frame;
static UINT16 multi_spr2;
static boolean multi_paused;
static boolean multi_invcolor;
static boolean multi_override;
static spritedef_t *multi_followitem_sprdef;
static INT32 multi_followitem_skinnum;
static UINT8 multi_followitem_numframes;
static UINT8 multi_followitem_startframe;
static UINT8 multi_followitem_frame;
static fixed_t multi_followitem_duration;
static fixed_t multi_followitem_tics;
static fixed_t multi_followitem_scale;
static fixed_t multi_followitem_yoffset;
#define MULTI_DURATION (4*FRACUNIT)
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
static char setupm_name[MAXPLAYERNAME+1];
static player_t *setupm_player;
static consvar_t *setupm_cvskin;
static consvar_t *setupm_cvcolor;
static consvar_t *setupm_cvname;
static consvar_t *setupm_cvdefaultskin;
static consvar_t *setupm_cvdefaultcolor;
static INT32 setupm_fakeskin;
static menucolor_t *setupm_fakecolor;
static boolean colorgrid;
#define COLOR_GRID_ROW_SIZE (16)
static UINT16 M_GetColorGridIndex(UINT16 color)
{
menucolor_t *look;
UINT16 i = 0;
if (!skincolors[color].accessible)
{
return 0;
}
for (look = menucolorhead; ; i++, look = look->next)
{
while (!skincolors[look->color].accessible) // skip inaccessible colors
{
if (look == menucolortail)
{
return 0;
}
look = look->next;
}
if (look->color == color)
{
return i;
}
if (look == menucolortail)
{
return 0;
}
}
}
static INT32 M_GridIndexToX(UINT16 index)
{
return (index % COLOR_GRID_ROW_SIZE);
}
static INT32 M_GridIndexToY(UINT16 index)
{
return (index / COLOR_GRID_ROW_SIZE);
}
static UINT16 M_ColorGridLen(void)
{
menucolor_t *look;
UINT16 i = 0;
for (look = menucolorhead; ; i++)
{
do
{
if (look == menucolortail)
{
return i;
}
look = look->next;
}
while (!skincolors[look->color].accessible); // skip inaccessible colors
}
}
static UINT16 M_GridPosToGridIndex(INT32 x, INT32 y)
{
const UINT16 grid_len = M_ColorGridLen();
const UINT16 grid_height = ((grid_len - 1) / COLOR_GRID_ROW_SIZE) + 1;
const UINT16 last_row_len = COLOR_GRID_ROW_SIZE - ((grid_height * COLOR_GRID_ROW_SIZE) - grid_len);
UINT16 row_len = COLOR_GRID_ROW_SIZE;
UINT16 new_index = 0;
while (y < 0)
{
y += grid_height;
}
y = (y % grid_height);
if (y >= grid_height-1 && last_row_len > 0)
{
row_len = last_row_len;
}
while (x < 0)
{
x += row_len;
}
x = (x % row_len);
new_index = (y * COLOR_GRID_ROW_SIZE) + x;
if (new_index >= grid_len)
{
new_index = grid_len - 1;
}
return new_index;
}
static menucolor_t *M_GridIndexToMenuColor(UINT16 index)
{
menucolor_t *look = menucolorhead;
UINT16 i = 0;
for (look = menucolorhead; ; i++, look = look->next)
{
while (!skincolors[look->color].accessible) // skip inaccessible colors
{
if (look == menucolortail)
{
return menucolorhead;
}
look = look->next;
}
if (i == index)
{
return look;
}
if (look == menucolortail)
{
return menucolorhead;
}
}
}
static void M_SetPlayerSetupFollowItem(void)
{
const mobjtype_t followitem = skins[setupm_fakeskin]->followitem;
switch (followitem)
{
case MT_TAILSOVERLAY:
{
const state_t *state = &states[S_TAILSOVERLAY_MINUS30DEGREES];
const UINT8 sprite2 = P_GetSkinSprite2(skins[setupm_fakeskin], state->frame & FF_FRAMEMASK, NULL);
if (state->sprite != SPR_PLAY)
break;
multi_followitem_sprdef = &skins[setupm_fakeskin]->sprites[sprite2];
multi_followitem_skinnum = setupm_fakeskin;
multi_followitem_numframes = multi_followitem_sprdef->numframes;
multi_followitem_startframe = 0;
multi_followitem_frame = multi_frame;
multi_followitem_duration = MULTI_DURATION;
multi_followitem_tics = multi_tics;
multi_followitem_scale = FRACUNIT;
multi_followitem_yoffset = 0;
if ((state->frame & FF_SPR2MIDSTART) && (multi_followitem_numframes > 0) && M_RandomChance(FRACUNIT / 2))
{
multi_followitem_frame += multi_followitem_numframes / 2;
}
break;
}
case MT_METALJETFUME:
{
const state_t *state = &states[S_JETFUME1];
if (!(state->frame & FF_ANIMATE))
break;
multi_followitem_sprdef = &sprites[state->sprite];
multi_followitem_skinnum = TC_DEFAULT;
multi_followitem_numframes = state->var1 + 1;
multi_followitem_startframe = state->frame & FF_FRAMEMASK;
multi_followitem_frame = multi_followitem_startframe;
multi_followitem_duration = state->var2 * FRACUNIT;
multi_followitem_tics = multi_tics % multi_followitem_duration;
multi_followitem_scale = 2 * FRACUNIT / 3;
multi_followitem_yoffset = (skins[setupm_fakeskin]->height - FixedMul(mobjinfo[followitem].height, multi_followitem_scale)) >> 1;
break;
}
default:
multi_followitem_sprdef = NULL;
break;
}
}
static void M_DrawPlayerSetupFollowItem(INT32 x, INT32 y, fixed_t scale, INT32 flags)
{
spriteframe_t *sprframe;
patch_t *patch;
UINT8 *colormap;
if (multi_followitem_sprdef == NULL)
return;
if (multi_followitem_frame >= multi_followitem_startframe + multi_followitem_numframes)
multi_followitem_frame = multi_followitem_startframe;
colormap = R_GetTranslationColormap(multi_followitem_skinnum, setupm_fakecolor->color, GTC_CACHE);
sprframe = &multi_followitem_sprdef->spriteframes[multi_followitem_frame];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
x <<= FRACBITS;
y <<= FRACBITS;
y -= FixedMul(multi_followitem_yoffset, scale);
scale = FixedMul(scale, multi_followitem_scale);
V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
}
static void M_DrawSetupMultiPlayerMenu(void)
{
INT32 x, y, cursory = 0, flags = 0;
fixed_t scale;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *patch;
UINT8 *colormap;
x = MP_PlayerSetupDef.x;
y = MP_PlayerSetupDef.y;
// use generic drawer for cursor, items and title
//M_DrawGenericMenu();
// draw title (or big pic)
M_DrawMenuTitle();
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Name", true, false);
if (itemOn == 0)
cursory = y;
y += 11;
// draw name string
V_DrawFill(x, y, 282/*(MAXPLAYERNAME+1)*8+6*/, 14, 159);
V_DrawString(x + 8, y + 3, V_ALLOWLOWERCASE, setupm_name);
if (skullAnimCounter < 4 && itemOn == 0)
V_DrawCharacter(x + 8 + V_StringWidth(setupm_name, V_ALLOWLOWERCASE), y + 3,
'_' | 0x80, false);
y += 20;
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Character", true, false);
if (itemOn == 1)
cursory = y;
// draw skin string
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((MP_PlayerSetupMenu[1].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 1 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE,
skins[setupm_fakeskin]->realname);
if (itemOn == 1 && (MP_PlayerSetupMenu[1].status & IT_TYPE) != IT_SPACE)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skins[setupm_fakeskin]->realname, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
x = colorgrid ? 92 : BASEVIDWIDTH/2;
y += 11;
// anim the player in the box
if (!multi_paused)
{
multi_tics -= renderdeltatics;
while (multi_tics <= 0)
{
multi_frame++;
multi_tics += MULTI_DURATION;
}
if (multi_followitem_sprdef != NULL)
{
multi_followitem_tics -= renderdeltatics;
while (multi_followitem_tics <= 0)
{
multi_followitem_frame++;
multi_followitem_tics += multi_followitem_duration;
}
}
}
#define charw 74
// draw box around character
V_DrawFill(x-(charw/2), y, charw, 84,
multi_invcolor ?skincolors[skincolors[setupm_fakecolor->color].invcolor].ramp[skincolors[setupm_fakecolor->color].invshade] : 159);
sprdef = &skins[setupm_fakeskin]->sprites[multi_spr2];
if (!setupm_fakecolor->color || !sprdef->numframes) // should never happen but hey, who knows
goto faildraw;
// ok, draw player sprite for sure now
if (multi_frame >= sprdef->numframes)
multi_frame = 0;
scale = skins[setupm_fakeskin]->highresscale;
if (skins[setupm_fakeskin]->shieldscale)
scale = FixedDiv(scale, skins[setupm_fakeskin]->shieldscale);
#define chary (y+64)
if (renderisnewtic)
{
LUA_HUD_ClearDrawList(luahuddrawlist_playersetup);
multi_override = LUA_HookCharacterHUD
(
HUD_HOOK(playersetup), luahuddrawlist_playersetup, setupm_player,
x << FRACBITS, chary << FRACBITS, scale,
setupm_fakeskin, multi_spr2, multi_frame, 1, setupm_fakecolor->color,
(multi_tics >> FRACBITS) + 1, multi_paused
);
}
LUA_HUD_DrawList(luahuddrawlist_playersetup);
if (multi_override == true)
goto colordraw;
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
sprframe = &sprdef->spriteframes[multi_frame];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
M_DrawPlayerSetupFollowItem(x, chary, scale, flags & ~V_FLIP);
V_DrawFixedPatch(
x<<FRACBITS,
chary<<FRACBITS,
scale,
flags, patch, colormap);
goto colordraw;
faildraw:
sprdef = &sprites[SPR_UNKN];
if (!sprdef->numframes) // No frames ??
return; // Can't render!
sprframe = &sprdef->spriteframes[0];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
V_DrawScaledPatch(x, chary, flags, patch);
#undef chary
colordraw:
#define indexwidth 8
if (colorgrid) // Draw color grid & skip the later options
{
UINT16 pos;
INT16 cx = 96, cy = 66;
INT16 i, j;
INT32 w = indexwidth; // Width of a singular color block
boolean stoprow = false;
menucolor_t *mc; // Last accessed color
const UINT16 grid_len = M_ColorGridLen();
const UINT16 grid_end_y = M_GridIndexToY(grid_len - 1);
INT32 grid_select = M_GetColorGridIndex(setupm_fakecolor->color);
INT32 grid_select_y = M_GridIndexToY(grid_select);
x = 132;
y = 66;
pos = M_GridPosToGridIndex(0, max(0, min(grid_select_y - 3, grid_end_y - 7)));
mc = M_GridIndexToMenuColor(pos);
// Draw grid
V_DrawFill(x-2, y-2, 132, 132, 159);
for (j = 0; j < 8; j++)
{
for (i = 0; i < COLOR_GRID_ROW_SIZE; i++)
{
if (skincolors[mc->color].accessible)
{
M_DrawColorRamp(x + i*w, y + j*16, w, 1, skincolors[mc->color]);
if (mc == setupm_fakecolor) // store current color position
{
cx = x + i*w;
cy = y + j*16;
}
}
if (stoprow)
{
break;
}
// Find accessible color after this one
do
{
mc = mc->next;
if (mc == menucolortail)
{
stoprow = true;
}
} while (!skincolors[mc->color].accessible && !stoprow);
}
if (stoprow)
{
break;
}
}
// Draw arrows, if needed
if (pos > 0)
V_DrawCharacter(264, y - (skullAnimCounter/5), '\x1A' | V_YELLOWMAP, false);
if (!stoprow)
V_DrawCharacter(264, y+120 + (skullAnimCounter/5), '\x1B' | V_YELLOWMAP, false);
// Draw cursor & current skincolor
V_DrawFill(cx - 2, cy - 2, 12, 20, 0);
V_DrawFill(cx - 1, cy - 1, 11, 19, 31);
V_DrawFill( cx, cy, 9, 17, 0);
M_DrawColorRamp(cx, cy, w, 1, skincolors[setupm_fakecolor->color]);
// Draw color string (with background)
V_DrawFill(55, 148, 74, 1, 73);
V_DrawFill(55, 149, 74, 1, 26);
M_DrawColorRamp(55, 150, 74, 1, skincolors[setupm_fakecolor->color]);
V_DrawRightAlignedString(x-2,166,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE,
skincolors[setupm_fakecolor->color].name);
return; // Don't draw anything after this
}
else // Draw color strip & the rest of the menu options
{
const INT32 numcolors = (282-charw)/(2*indexwidth); // Number of colors per side
INT32 w = indexwidth; // Width of a singular color block
menucolor_t *mc = setupm_fakecolor->prev; // Last accessed color
INT16 i;
x = MP_PlayerSetupDef.x;
y += 75;
// Draw color header & string
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Color...", true, false);
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE,
skincolors[setupm_fakecolor->color].name);
// Draw horizontal arrows
if (itemOn == 2)
{
cursory = y;
if ((MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
}
// Draw color in the middle
x += numcolors*w;
y += 11;
M_DrawColorRamp(x, y, charw, 1, skincolors[setupm_fakecolor->color]);
// Draw colors from middle to left
for (i = 0; i < numcolors; i++)
{
x -= w;
while (!skincolors[mc->color].accessible) // Find accessible color before this one
mc = mc->prev;
M_DrawColorRamp(x, y, w, 1, skincolors[mc->color]);
mc = mc->prev;
}
// Draw colors from middle to right
mc = setupm_fakecolor->next;
x += numcolors*w + charw;
for (i = 0; i < numcolors; i++)
{
while (!skincolors[mc->color].accessible) // Find accessible color after this one
mc = mc->next;
M_DrawColorRamp(x, y, w, 1, skincolors[mc->color]);
x += w;
mc = mc->next;
}
}
#undef charw
#undef indexwidth
x = MP_PlayerSetupDef.x;
y += 20;
V_DrawString(x, y,
((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color)
? 0
: V_TRANSLUCENT)
| ((itemOn == 3) ? V_YELLOWMAP : 0),
"Save as default");
if (itemOn == 3)
cursory = y;
V_DrawScaledPatch(x - 17, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
static void M_DrawColorRamp(INT32 x, INT32 y, INT32 w, INT32 h, skincolor_t color)
{
UINT8 i;
for (i = 0; i < 16; i++)
V_DrawFill(x, y+(i*h), w, h, color.ramp[i]);
}
static void M_InitPlayerSetupLua(void)
{
// I'd really like to assume that the drawlist has been destroyed,
// but it appears M_ClearMenus has options not to call exit routines...
// so that doesn't seem safe to me??
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_playersetup))
{
LUA_HUD_DestroyDrawList(luahuddrawlist_playersetup);
luahuddrawlist_playersetup = LUA_HUD_CreateDrawList();
}
LUA_HUD_ClearDrawList(luahuddrawlist_playersetup);
multi_override = false;
}
// Handle 1P/2P MP Setup
static void M_HandleSetupMultiPlayer(INT32 choice)
{
size_t l;
INT32 prev_setupm_fakeskin;
boolean exitmenu = false; // exit to previous menu and send name change
switch (choice)
{
case KEY_DOWNARROW:
case KEY_UPARROW:
{
if (itemOn == 2 && colorgrid)
{
UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
INT32 x = M_GridIndexToX(index);
INT32 y = M_GridIndexToY(index);
y += (choice == KEY_UPARROW) ? -1 : 1;
index = M_GridPosToGridIndex(x, y);
setupm_fakecolor = M_GridIndexToMenuColor(index);
}
else if (choice == KEY_UPARROW)
M_PrevOpt();
else
M_NextOpt();
S_StartSound(NULL,sfx_menu1);
}
break;
case KEY_LEFTARROW:
if (itemOn == 1) //player skin
{
S_StartSound(NULL,sfx_menu1); // Tails
prev_setupm_fakeskin = setupm_fakeskin;
do
{
setupm_fakeskin--;
if (setupm_fakeskin < 0)
setupm_fakeskin = numskins-1;
}
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
}
else if (itemOn == 2) // player color
{
setupm_fakecolor = setupm_fakecolor->prev;
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
case KEY_ENTER:
if (itemOn == 3
&& (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|| setupm_cvdefaultcolor->value != setupm_fakecolor->color))
{
S_StartSound(NULL,sfx_strpst);
// you know what? always putting these in the buffer won't hurt anything.
COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin]->name));
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor->color));
break;
}
else if (itemOn == 2)
{
if (!colorgrid)
S_StartSound(NULL,sfx_menu1);
colorgrid = !colorgrid;
break;
}
/* FALLTHRU */
case KEY_RIGHTARROW:
if (itemOn == 1) //player skin
{
S_StartSound(NULL,sfx_menu1); // Tails
prev_setupm_fakeskin = setupm_fakeskin;
do
{
setupm_fakeskin++;
if (setupm_fakeskin > numskins-1)
setupm_fakeskin = 0;
}
while ((prev_setupm_fakeskin != setupm_fakeskin) && !(R_SkinUsable(-1, setupm_fakeskin)));
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
}
else if (itemOn == 2) // player color
{
setupm_fakecolor = setupm_fakecolor->next;
S_StartSound(NULL,sfx_menu1); // Tails
}
break;
case KEY_PGUP:
case KEY_PGDN:
{
UINT8 i;
if (itemOn == 2) // player color
{
if (colorgrid)
{
UINT16 index = M_GetColorGridIndex(setupm_fakecolor->color);
INT32 x = M_GridIndexToX(index);
INT32 y = M_GridIndexToY(index);
y += (choice == KEY_UPARROW) ? -4 : 4;
index = M_GridPosToGridIndex(x, y);
setupm_fakecolor = M_GridIndexToMenuColor(index);
}
else
{
for (i = 0; i < 13; i++) // or (282-charw)/(2*indexwidth)
{
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors
setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next;
}
}
S_StartSound(NULL, sfx_menu1); // Tails
}
}
break;
case KEY_ESCAPE:
if (itemOn == 2 && colorgrid)
colorgrid = false;
else
exitmenu = true;
break;
case KEY_BACKSPACE:
if (itemOn == 0 && (l = strlen(setupm_name))!=0)
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_name[l-1] = 0;
}
else if (itemOn == 2)
{
UINT16 col = skins[setupm_fakeskin]->prefcolor;
if ((setupm_fakecolor->color != col) && skincolors[col].accessible)
{
S_StartSound(NULL,sfx_menu1); // Tails
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
if (setupm_fakecolor->color == col || setupm_fakecolor == menucolortail)
break;
}
}
break;
case KEY_DEL:
if (itemOn == 0 && (l = strlen(setupm_name))!=0)
{
S_StartSound(NULL,sfx_menu1); // Tails
setupm_name[0] = 0;
}
break;
case KEY_PAUSE:
multi_paused = !multi_paused;
break;
case KEY_INS:
multi_invcolor = !multi_invcolor;
break;
default:
if (itemOn != 0 || choice < 32 || choice > 127)
break;
S_StartSound(NULL,sfx_menu1); // Tails
l = strlen(setupm_name);
if (l < MAXPLAYERNAME)
{
setupm_name[l] = (char)choice;
setupm_name[l+1] = 0;
}
break;
}
// check color
if (itemOn == 2 && !skincolors[setupm_fakecolor->color].accessible) {
if (choice == KEY_LEFTARROW)
while (!skincolors[setupm_fakecolor->color].accessible)
setupm_fakecolor = setupm_fakecolor->prev;
else if (choice == KEY_RIGHTARROW || choice == KEY_ENTER)
while (!skincolors[setupm_fakecolor->color].accessible)
setupm_fakecolor = setupm_fakecolor->next;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu (currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// start the multiplayer setup menu
static void M_SetupMultiPlayer(INT32 choice)
{
(void)choice;
multi_frame = 0;
multi_tics = MULTI_DURATION;
strcpy(setupm_name, cv_playername.string);
// set for player 1
setupm_player = &players[consoleplayer];
setupm_cvskin = &cv_skin;
setupm_cvcolor = &cv_playercolor;
setupm_cvname = &cv_playername;
setupm_cvdefaultskin = &cv_defaultskin;
setupm_cvdefaultcolor = &cv_defaultplayercolor;
// For whatever reason this doesn't work right if you just use ->value
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
if (setupm_fakeskin == -1)
setupm_fakeskin = 0;
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
break;
// disable skin changes if we can't actually change skins
if (!CanChangeSkin(consoleplayer))
MP_PlayerSetupMenu[1].status = (IT_GRAYEDOUT);
else
MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER|IT_STRING);
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
// allocate and/or clear Lua player setup draw list
M_InitPlayerSetupLua();
MP_PlayerSetupDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_PlayerSetupDef);
}
// start the multiplayer setup menu, for secondary player (splitscreen mode)
static void M_SetupMultiPlayer2(INT32 choice)
{
(void)choice;
multi_frame = 0;
multi_tics = MULTI_DURATION;
strcpy (setupm_name, cv_playername2.string);
// set for splitscreen secondary player
setupm_player = &players[secondarydisplayplayer];
setupm_cvskin = &cv_skin2;
setupm_cvcolor = &cv_playercolor2;
setupm_cvname = &cv_playername2;
setupm_cvdefaultskin = &cv_defaultskin2;
setupm_cvdefaultcolor = &cv_defaultplayercolor2;
// For whatever reason this doesn't work right if you just use ->value
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
if (setupm_fakeskin == -1)
setupm_fakeskin = 0;
for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next)
if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail)
break;
// disable skin changes if we can't actually change skins
if (splitscreen && !CanChangeSkin(secondarydisplayplayer))
MP_PlayerSetupMenu[1].status = (IT_GRAYEDOUT);
else
MP_PlayerSetupMenu[1].status = (IT_KEYHANDLER | IT_STRING);
MP_PlayerSetupMenu[2].status = (IT_KEYHANDLER|IT_STRING);
multi_spr2 = P_GetSkinSprite2(skins[setupm_fakeskin], SPR2_WALK, NULL);
M_SetPlayerSetupFollowItem();
// allocate and/or clear Lua player setup draw list
M_InitPlayerSetupLua();
MP_PlayerSetupDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_PlayerSetupDef);
}
static boolean M_QuitMultiPlayerMenu(void)
{
size_t l;
// send name if changed
if (strcmp(setupm_name, setupm_cvname->string))
{
// remove trailing whitespaces
for (l= strlen(setupm_name)-1;
(signed)l >= 0 && setupm_name[l] ==' '; l--)
setupm_name[l] =0;
COM_BufAddText (va("%s \"%s\"\n",setupm_cvname->name,setupm_name));
}
COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin]->name));
// send color if changed
if (setupm_fakecolor->color != setupm_cvcolor->value)
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor->color));
// de-allocate Lua player setup drawlist
LUA_HUD_DestroyDrawList(luahuddrawlist_playersetup);
luahuddrawlist_playersetup = NULL;
multi_override = false;
return true;
}
void M_AddMenuColor(UINT16 color) {
menucolor_t *c;
if (color >= numskincolors) {
CONS_Printf("M_AddMenuColor: color %d does not exist.",color);
return;
}
c = (menucolor_t *)malloc(sizeof(menucolor_t));
c->color = color;
if (menucolorhead == NULL) {
c->next = c;
c->prev = c;
menucolorhead = c;
menucolortail = c;
} else {
c->next = menucolorhead;
c->prev = menucolortail;
menucolortail->next = c;
menucolorhead->prev = c;
menucolortail = c;
}
}
void M_MoveColorBefore(UINT16 color, UINT16 targ) {
menucolor_t *look, *c = NULL, *t = NULL;
if (color == targ)
return;
if (color >= numskincolors) {
CONS_Printf("M_MoveColorBefore: color %d does not exist.",color);
return;
}
if (targ >= numskincolors) {
CONS_Printf("M_MoveColorBefore: target color %d does not exist.",targ);
return;
}
for (look=menucolorhead;;look=look->next) {
if (look->color == color)
c = look;
else if (look->color == targ)
t = look;
if (c != NULL && t != NULL)
break;
if (look==menucolortail)
return;
}
if (c == t->prev)
return;
if (t==menucolorhead)
menucolorhead = c;
if (c==menucolortail)
menucolortail = c->prev;
c->prev->next = c->next;
c->next->prev = c->prev;
c->prev = t->prev;
c->next = t;
t->prev->next = c;
t->prev = c;
}
void M_MoveColorAfter(UINT16 color, UINT16 targ) {
menucolor_t *look, *c = NULL, *t = NULL;
if (color == targ)
return;
if (color >= numskincolors) {
CONS_Printf("M_MoveColorAfter: color %d does not exist.\n",color);
return;
}
if (targ >= numskincolors) {
CONS_Printf("M_MoveColorAfter: target color %d does not exist.\n",targ);
return;
}
for (look=menucolorhead;;look=look->next) {
if (look->color == color)
c = look;
else if (look->color == targ)
t = look;
if (c != NULL && t != NULL)
break;
if (look==menucolortail)
return;
}
if (t == c->prev)
return;
if (t==menucolortail)
menucolortail = c;
else if (c==menucolortail)
menucolortail = c->prev;
c->prev->next = c->next;
c->next->prev = c->prev;
c->next = t->next;
c->prev = t;
t->next->prev = c;
t->next = c;
}
UINT16 M_GetColorBefore(UINT16 color) {
menucolor_t *look;
if (color >= numskincolors) {
CONS_Printf("M_GetColorBefore: color %d does not exist.\n",color);
return 0;
}
for (look=menucolorhead;;look=look->next) {
if (look->color == color)
return look->prev->color;
if (look==menucolortail)
return 0;
}
}
UINT16 M_GetColorAfter(UINT16 color) {
menucolor_t *look;
if (color >= numskincolors) {
CONS_Printf("M_GetColorAfter: color %d does not exist.\n",color);
return 0;
}
for (look=menucolorhead;;look=look->next) {
if (look->color == color)
return look->next->color;
if (look==menucolortail)
return 0;
}
}
UINT16 M_GetColorIndex(UINT16 color) {
menucolor_t *look;
UINT16 i = 0;
if (color >= numskincolors) {
CONS_Printf("M_GetColorIndex: color %d does not exist.\n",color);
return 0;
}
for (look=menucolorhead;;look=look->next) {
if (look->color == color)
return i;
if (look==menucolortail)
return 0;
i++;
}
}
menucolor_t* M_GetColorFromIndex(UINT16 index) {
menucolor_t *look = menucolorhead;
UINT16 i = 0;
if (index >= numskincolors) {
CONS_Printf("M_GetColorIndex: index %d does not exist.\n",index);
return 0;
}
for (i = 0; i <= index; i++) {
if (look==menucolortail)
return menucolorhead;
look=look->next;
}
return look;
}
void M_InitPlayerSetupColors(void) {
UINT8 i;
numskincolors = SKINCOLOR_FIRSTFREESLOT;
menucolorhead = menucolortail = NULL;
for (i=0; i<numskincolors; i++)
M_AddMenuColor(i);
}
void M_FreePlayerSetupColors(void) {
menucolor_t *look = menucolorhead, *tmp;
if (menucolorhead==NULL)
return;
while (true) {
if (look != menucolortail) {
tmp = look;
look = look->next;
free(tmp);
} else {
free(look);
return;
}
}
menucolorhead = menucolortail = NULL;
}
// =================
// DATA OPTIONS MENU
// =================
static UINT8 erasecontext = 0;
static void M_EraseDataResponse(INT32 ch)
{
if (ch != 'y' && ch != KEY_ENTER)
return;
// Delete the data
if (erasecontext != 1)
G_ClearRecords(clientGamedata);
if (erasecontext != 0)
M_ClearSecrets(clientGamedata);
if (erasecontext == 2)
{
clientGamedata->totalplaytime = 0;
F_StartIntro();
}
BwehHehHe();
M_ClearMenus(true);
}
static void M_EraseData(INT32 choice)
{
const char *eschoice, *esstr = M_GetText("Are you sure you want to erase\n%s?\n\n(Press 'Y' to confirm)\n");
erasecontext = (UINT8)choice;
if (choice == 0)
eschoice = M_GetText("Record Attack data");
else if (choice == 1)
eschoice = M_GetText("Extras data");
else
eschoice = M_GetText("ALL game data");
M_StartMessage(va(esstr, eschoice),M_EraseDataResponse,MM_YESNO);
}
static void M_ScreenshotOptions(INT32 choice)
{
(void)choice;
Screenshot_option_Onchange();
Moviemode_mode_Onchange();
M_SetupScreenshotMenu();
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
}
static void M_SetupScreenshotMenu(void)
{
menuitem_t *item = &OP_ScreenshotOptionsMenu[op_screenshot_colorprofile];
#ifdef HWRENDER
// Hide some options based on render mode
if (rendermode == render_opengl)
{
item->status = IT_GRAYEDOUT;
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
{
itemOn = op_screenshot_storagelocation;
M_UpdateItemOn();
}
}
else
#endif
item->status = (IT_STRING | IT_CVAR);
}
// =============
// JOYSTICK MENU
// =============
// Start the controls menu, setting it up for either the console player,
// or the secondary splitscreen player
static void M_DrawJoystick(void)
{
INT32 i, compareval2, compareval;
// draw title (or big pic)
M_DrawMenuTitle();
for (i = 0; i <= MAX_JOYSTICKS; i++) // See MAX_JOYSTICKS
{
M_DrawTextBox(OP_JoystickSetDef.x-8, OP_JoystickSetDef.y+LINEHEIGHT*i-12, 28, 1);
//M_DrawSaveLoadBorder(OP_JoystickSetDef.x+4, OP_JoystickSetDef.y+1+LINEHEIGHT*i);
#ifdef JOYSTICK_HOTPLUG
if (atoi(cv_usejoystick2.string) > I_NumJoys())
compareval2 = atoi(cv_usejoystick2.string);
else
compareval2 = cv_usejoystick2.value;
if (atoi(cv_usejoystick.string) > I_NumJoys())
compareval = atoi(cv_usejoystick.string);
else
compareval = cv_usejoystick.value;
#else
compareval2 = cv_usejoystick2.value;
compareval = cv_usejoystick.value;
#endif
if ((setupcontrols_secondaryplayer && (i == compareval2))
|| (!setupcontrols_secondaryplayer && (i == compareval)))
V_DrawString(OP_JoystickSetDef.x, OP_JoystickSetDef.y+LINEHEIGHT*i-4,V_GREENMAP,joystickInfo[i]);
else
V_DrawString(OP_JoystickSetDef.x, OP_JoystickSetDef.y+LINEHEIGHT*i-4,0,joystickInfo[i]);
if (i == itemOn)
{
V_DrawScaledPatch(currentMenu->x - 24, OP_JoystickSetDef.y+LINEHEIGHT*i-4, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
}
}
void M_SetupJoystickMenu(INT32 choice)
{
INT32 i = 0;
const char *joyNA = "Unavailable";
INT32 n = I_NumJoys();
(void)choice;
strcpy(joystickInfo[i], "None");
for (i = 1; i <= MAX_JOYSTICKS; i++)
{
if (i <= n && (I_GetJoyName(i)) != NULL)
strncpy(joystickInfo[i], I_GetJoyName(i), 28);
else
strcpy(joystickInfo[i], joyNA);
#ifdef JOYSTICK_HOTPLUG
// We use cv_usejoystick.string as the USER-SET var
// and cv_usejoystick.value as the INTERNAL var
//
// In practice, if cv_usejoystick.string == 0, this overrides
// cv_usejoystick.value and always disables
//
// Update cv_usejoystick.string here so that the user can
// properly change this value.
if (i == cv_usejoystick.value)
CV_SetValue(&cv_usejoystick, i);
if (i == cv_usejoystick2.value)
CV_SetValue(&cv_usejoystick2, i);
#endif
}
M_SetupNextMenu(&OP_JoystickSetDef);
}
static void M_Setup1PJoystickMenu(INT32 choice)
{
setupcontrols_secondaryplayer = false;
OP_JoystickSetDef.prevMenu = &OP_Joystick1Def;
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS);
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << (MENUBITS*2));
OP_JoystickSetDef.menuid |= MN_OP_P1CONTROLS << MENUBITS;
OP_JoystickSetDef.menuid |= MN_OP_P1JOYSTICK << (MENUBITS*2);
M_SetupJoystickMenu(choice);
}
static void M_Setup2PJoystickMenu(INT32 choice)
{
setupcontrols_secondaryplayer = true;
OP_JoystickSetDef.prevMenu = &OP_Joystick2Def;
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS);
OP_JoystickSetDef.menuid &= ~(((1 << MENUBITS) - 1) << (MENUBITS*2));
OP_JoystickSetDef.menuid |= MN_OP_P2CONTROLS << MENUBITS;
OP_JoystickSetDef.menuid |= MN_OP_P2JOYSTICK << (MENUBITS*2);
M_SetupJoystickMenu(choice);
}
static void M_AssignJoystick(INT32 choice)
{
#ifdef JOYSTICK_HOTPLUG
INT32 oldchoice, oldstringchoice;
INT32 numjoys = I_NumJoys();
if (setupcontrols_secondaryplayer)
{
oldchoice = oldstringchoice = atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value;
CV_SetValue(&cv_usejoystick2, choice);
// Just in case last-minute changes were made to cv_usejoystick.value,
// update the string too
// But don't do this if we're intentionally setting higher than numjoys
if (choice <= numjoys)
{
CV_SetValue(&cv_usejoystick2, cv_usejoystick2.value);
// reset this so the comparison is valid
if (oldchoice > numjoys)
oldchoice = cv_usejoystick2.value;
if (oldchoice != choice)
{
if (choice && oldstringchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick2, (oldstringchoice > numjoys ? oldstringchoice : oldchoice));
if (oldstringchoice ==
(atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value))
M_StartMessage("This gamepad is used by another\n"
"player. Reset the gamepad\n"
"for that player first.\n\n"
"(Press a key)\n", NULL, MM_NOTHING);
}
}
}
else
{
oldchoice = oldstringchoice = atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value;
CV_SetValue(&cv_usejoystick, choice);
// Just in case last-minute changes were made to cv_usejoystick.value,
// update the string too
// But don't do this if we're intentionally setting higher than numjoys
if (choice <= numjoys)
{
CV_SetValue(&cv_usejoystick, cv_usejoystick.value);
// reset this so the comparison is valid
if (oldchoice > numjoys)
oldchoice = cv_usejoystick.value;
if (oldchoice != choice)
{
if (choice && oldstringchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick, (oldstringchoice > numjoys ? oldstringchoice : oldchoice));
if (oldstringchoice ==
(atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value))
M_StartMessage("This gamepad is used by another\n"
"player. Reset the gamepad\n"
"for that player first.\n\n"
"(Press a key)\n", NULL, MM_NOTHING);
}
}
}
#else
if (setupcontrols_secondaryplayer)
CV_SetValue(&cv_usejoystick2, choice);
else
CV_SetValue(&cv_usejoystick, choice);
#endif
}
// =============
// CONTROLS MENU
// =============
static void M_Setup1PControlsMenu(INT32 choice)
{
(void)choice;
setupcontrols_secondaryplayer = false;
setupcontrols = gamecontrol; // was called from main Options (for console player, then)
currentMenu->lastOn = itemOn;
// Unhide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_HEADER;
//OP_ChangeControlsMenu[19+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[19+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+4].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+5].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+6].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+7].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+8].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+9].status = IT_CALL|IT_STRING2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_HEADER;
OP_ChangeControlsMenu[29+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[29+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[29+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine second level
M_SetupNextMenu(&OP_ChangeControlsDef);
}
static void M_Setup2PControlsMenu(INT32 choice)
{
(void)choice;
setupcontrols_secondaryplayer = true;
setupcontrols = gamecontrolbis;
currentMenu->lastOn = itemOn;
// Hide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[19+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+4].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+5].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+6].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+7].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+8].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+9].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine second level
M_SetupNextMenu(&OP_ChangeControlsDef);
}
#define controlheight 18
// Draws the Customise Controls menu
static void M_DrawControl(void)
{
char tmp[50];
INT32 x, y, i, max, cursory = 0, iter;
INT32 keys[2];
x = currentMenu->x;
y = currentMenu->y;
/*i = itemOn - (controlheight/2);
if (i < 0)
i = 0;
*/
iter = (controlheight/2);
for (i = itemOn; ((iter || currentMenu->menuitems[i].status == IT_GRAYEDOUT2) && i > 0); i--)
{
if (currentMenu->menuitems[i].status != IT_GRAYEDOUT2)
iter--;
}
if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
i--;
iter += (controlheight/2);
for (max = itemOn; (iter && max < currentMenu->numitems); max++)
{
if (currentMenu->menuitems[max].status != IT_GRAYEDOUT2)
iter--;
}
if (iter)
{
iter += (controlheight/2);
for (i = itemOn; ((iter || currentMenu->menuitems[i].status == IT_GRAYEDOUT2) && i > 0); i--)
{
if (currentMenu->menuitems[i].status != IT_GRAYEDOUT2)
iter--;
}
}
/*max = i + controlheight;
if (max > currentMenu->numitems)
{
max = currentMenu->numitems;
if (max < controlheight)
i = 0;
else
i = max - controlheight;
}*/
// draw title (or big pic)
M_DrawMenuTitle();
if (tutorialmode && tutorialgcs)
{
if ((gametic / TICRATE) % 2)
V_DrawCenteredString(BASEVIDWIDTH/2, 30, 0, "\202EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
else
V_DrawCenteredString(BASEVIDWIDTH/2, 30, 0, "EXIT THE TUTORIAL TO CHANGE THE CONTROLS");
}
else
V_DrawCenteredString(BASEVIDWIDTH/2, 30, 0,
(setupcontrols_secondaryplayer ? "SET CONTROLS FOR SECONDARY PLAYER" :
"PRESS ENTER TO CHANGE, BACKSPACE TO CLEAR"));
if (i)
V_DrawString(currentMenu->x - 16, y-(skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow
if (max != currentMenu->numitems)
V_DrawString(currentMenu->x - 16, y+(SMALLLINEHEIGHT*(controlheight-1))+(skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow
for (; i < max; i++)
{
if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
continue;
if (i == itemOn)
cursory = y;
if (currentMenu->menuitems[i].status == IT_CONTROL)
{
V_DrawString(x, y, ((i == itemOn) ? V_YELLOWMAP : 0), currentMenu->menuitems[i].text);
keys[0] = setupcontrols[currentMenu->menuitems[i].alphaKey][0];
keys[1] = setupcontrols[currentMenu->menuitems[i].alphaKey][1];
tmp[0] ='\0';
if (keys[0] == KEY_NULL && keys[1] == KEY_NULL)
{
strcpy(tmp, "---");
}
else
{
if (keys[0] != KEY_NULL)
strcat (tmp, G_KeyNumToName (keys[0]));
if (keys[0] != KEY_NULL && keys[1] != KEY_NULL)
strcat(tmp," or ");
if (keys[1] != KEY_NULL)
strcat (tmp, G_KeyNumToName (keys[1]));
}
V_DrawRightAlignedString(BASEVIDWIDTH-currentMenu->x, y, V_YELLOWMAP, tmp);
}
/*else if (currentMenu->menuitems[i].status == IT_GRAYEDOUT2)
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);*/
else if ((currentMenu->menuitems[i].status == IT_HEADER) && (i != max-1))
M_DrawLevelPlatterHeader(y, currentMenu->menuitems[i].text, true, false);
y += SMALLLINEHEIGHT;
}
V_DrawScaledPatch(currentMenu->x - 20, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
#undef controlbuffer
static INT32 controltochange;
static char controltochangetext[33];
static void M_ChangecontrolResponse(event_t *ev)
{
INT32 control;
INT32 found;
INT32 ch = ev->key;
// ESCAPE cancels; dummy out PAUSE
if (ch != KEY_ESCAPE && ch != KEY_PAUSE)
{
switch (ev->type)
{
// ignore mouse/joy movements, just get buttons
case ev_mouse:
case ev_mouse2:
case ev_joystick:
case ev_joystick2:
ch = KEY_NULL; // no key
break;
// keypad arrows are converted for the menu in cursor arrows
// so use the event instead of ch
case ev_keydown:
ch = ev->key;
break;
default:
break;
}
control = controltochange;
// check if we already entered this key
found = -1;
if (setupcontrols[control][0] ==ch)
found = 0;
else if (setupcontrols[control][1] ==ch)
found = 1;
if (found >= 0)
{
// replace mouse and joy clicks by double clicks
if (ch >= KEY_MOUSE1 && ch <= KEY_MOUSE1+MOUSEBUTTONS)
setupcontrols[control][found] = ch-KEY_MOUSE1+KEY_DBLMOUSE1;
else if (ch >= KEY_JOY1 && ch <= KEY_JOY1+JOYBUTTONS)
setupcontrols[control][found] = ch-KEY_JOY1+KEY_DBLJOY1;
else if (ch >= KEY_2MOUSE1 && ch <= KEY_2MOUSE1+MOUSEBUTTONS)
setupcontrols[control][found] = ch-KEY_2MOUSE1+KEY_DBL2MOUSE1;
else if (ch >= KEY_2JOY1 && ch <= KEY_2JOY1+JOYBUTTONS)
setupcontrols[control][found] = ch-KEY_2JOY1+KEY_DBL2JOY1;
}
else
{
// check if change key1 or key2, or replace the two by the new
found = 0;
if (setupcontrols[control][0] == KEY_NULL)
found++;
if (setupcontrols[control][1] == KEY_NULL)
found++;
if (found == 2)
{
found = 0;
setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
}
(void)G_CheckDoubleUsage(ch, true);
setupcontrols[control][found] = ch;
}
S_StartSound(NULL, sfx_strpst);
}
else if (ch == KEY_PAUSE)
{
// This buffer assumes a 125-character message plus a 32-character control name (per controltochangetext buffer size)
static char tmp[158];
menu_t *prev = currentMenu->prevMenu;
if (controltochange == GC_PAUSE)
sprintf(tmp, M_GetText("The \x82Pause Key \x80is enabled, but \nit cannot be used to retry runs \nduring Record Attack. \n\nHit another key for\n%s\nESC for Cancel"),
controltochangetext);
else
sprintf(tmp, M_GetText("The \x82Pause Key \x80is enabled, but \nit is not configurable. \n\nHit another key for\n%s\nESC for Cancel"),
controltochangetext);
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
currentMenu->prevMenu = prev;
S_StartSound(NULL, sfx_s3k42);
return;
}
else
S_StartSound(NULL, sfx_skid);
M_StopMessage(0);
}
static void M_ChangeControl(INT32 choice)
{
// This buffer assumes a 35-character message (per below) plus a max control name limit of 32 chars (per controltochangetext)
// If you change the below message, then change the size of this buffer!
static char tmp[68];
if (tutorialmode && tutorialgcs) // don't allow control changes if temp control override is active
return;
controltochange = currentMenu->menuitems[choice].alphaKey;
sprintf(tmp, M_GetText("Hit the new key for\n%s\nESC for Cancel"),
currentMenu->menuitems[choice].text);
strlcpy(controltochangetext, currentMenu->menuitems[choice].text, 33);
M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER);
}
static void M_Setup1PPlaystyleMenu(INT32 choice)
{
(void)choice;
playstyle_activeplayer = 0;
OP_PlaystyleDef.prevMenu = &OP_P1ControlsDef;
M_SetupNextMenu(&OP_PlaystyleDef);
}
static void M_Setup2PPlaystyleMenu(INT32 choice)
{
(void)choice;
playstyle_activeplayer = 1;
OP_PlaystyleDef.prevMenu = &OP_P2ControlsDef;
M_SetupNextMenu(&OP_PlaystyleDef);
}
static void M_DrawPlaystyleMenu(void)
{
size_t i;
for (i = 0; i < 4; i++)
{
if (i != 3)
V_DrawCenteredString((i+1)*BASEVIDWIDTH/4, 20, (i == playstyle_currentchoice) ? V_YELLOWMAP : 0, PlaystyleNames[i]);
if (i == playstyle_currentchoice)
{
V_DrawFill(20, 40, 280, 150, 159);
V_DrawScaledPatch((i+1)*BASEVIDWIDTH/4 - 8, 10, 0, W_CachePatchName("M_CURSOR", PU_CACHE));
V_DrawString(30, 50, V_ALLOWLOWERCASE, PlaystyleDesc[i]);
}
}
}
static void M_HandlePlaystyleMenu(INT32 choice)
{
switch (choice)
{
case KEY_ESCAPE:
case KEY_BACKSPACE:
M_SetupNextMenu(currentMenu->prevMenu);
break;
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
CV_SetValue((playstyle_activeplayer ? &cv_directionchar[1] : &cv_directionchar[0]), playstyle_currentchoice ? 1 : 0);
CV_SetValue((playstyle_activeplayer ? &cv_useranalog[1] : &cv_useranalog[0]), playstyle_currentchoice/2);
if (playstyle_activeplayer)
CV_UpdateCam2Dist();
else
CV_UpdateCamDist();
M_SetupNextMenu(currentMenu->prevMenu);
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_menu1);
playstyle_currentchoice = (playstyle_currentchoice+2)%3;
break;
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_menu1);
playstyle_currentchoice = (playstyle_currentchoice+1)%3;
break;
}
}
static void M_DrawCameraOptionsMenu(void)
{
M_DrawGenericScrollMenu();
if (gamestate == GS_LEVEL && (paused || P_AutoPause()))
{
if (currentMenu == &OP_Camera2OptionsDef && splitscreen && camera2.chase)
P_MoveChaseCamera(&players[secondarydisplayplayer], &camera2, false);
if (currentMenu == &OP_CameraOptionsDef && camera.chase)
P_MoveChaseCamera(&players[displayplayer], &camera, false);
}
}
// ===============
// VIDEO MODE MENU
// ===============
//added : 30-01-98:
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
static modedesc_t modedescs[MAXMODEDESCS];
static void M_VideoModeMenu(INT32 choice)
{
INT32 i, j, vdup, nummodes, width, height;
const char *desc;
(void)choice;
memset(modedescs, 0, sizeof(modedescs));
VID_PrepareModeList(); // FIXME: hack
vidm_nummodes = 0;
vidm_selected = 0;
nummodes = VID_NumModes();
i = 0;
for (; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
{
desc = VID_GetModeName(i);
if (desc)
{
vdup = 0;
// when a resolution exists both under VGA and VESA, keep the
// VESA mode, which is always a higher modenum
for (j = 0; j < vidm_nummodes; j++)
{
if (!strcmp(modedescs[j].desc, desc))
{
// mode(0): 320x200 is always standard VGA, not vesa
if (modedescs[j].modenum)
{
modedescs[j].modenum = i;
vdup = 1;
if (i == vid.modenum)
vidm_selected = j;
}
else
vdup = 1;
break;
}
}
if (!vdup)
{
modedescs[vidm_nummodes].modenum = i;
modedescs[vidm_nummodes].desc = desc;
if (i == vid.modenum)
vidm_selected = vidm_nummodes;
// Pull out the width and height
sscanf(desc, "%u%*c%u", &width, &height);
// Show multiples of 320x200 as green.
if (SCR_IsAspectCorrect(width, height))
modedescs[vidm_nummodes].goodratio = 1;
vidm_nummodes++;
}
}
}
vidm_column_size = (vidm_nummodes+2) / 3;
M_SetupNextMenu(&OP_VideoModeDef);
}
static void M_DrawMainVideoMenu(void)
{
M_DrawGenericScrollMenu();
if (itemOn < 8) // where it starts to go offscreen; change this number if you change the layout of the video menu
{
INT32 y = currentMenu->y+currentMenu->menuitems[1].alphaKey*2;
if (itemOn == 7)
y -= 10;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y,
(SCR_IsAspectCorrect(vid.width, vid.height) ? V_GREENMAP : V_YELLOWMAP),
va("%dx%d", vid.width, vid.height));
}
}
// Draw the video modes list, a-la-Quake
static void M_DrawVideoMode(void)
{
INT32 i, j, row, col;
// draw title
M_DrawMenuTitle();
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y, V_YELLOWMAP, "Choose mode, reselect to change default");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y+8, V_YELLOWMAP, "Press F11 to toggle fullscreen");
row = 41;
col = OP_VideoModeDef.y + 24;
for (i = 0; i < vidm_nummodes; i++)
{
if (i == vidm_selected)
V_DrawString(row, col, V_YELLOWMAP, modedescs[i].desc);
// Show multiples of 320x200 as green.
else
V_DrawString(row, col, (modedescs[i].goodratio) ? V_GREENMAP : 0, modedescs[i].desc);
col += 8;
if ((i % vidm_column_size) == (vidm_column_size-1))
{
row += 7*13;
col = OP_VideoModeDef.y + 24;
}
}
if (vidm_testingmode > 0)
{
INT32 testtime = (vidm_testingmode/TICRATE) + 1;
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 116, 0,
va("Previewing mode %c%dx%d",
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
vid.width, vid.height));
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 138, 0,
"Press ENTER again to keep this mode");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 150, 0,
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 158, 0,
"or press ESC to return");
}
else
{
V_DrawFill(60, OP_VideoModeDef.y + 98, 200, 12, 159);
V_DrawFill(60, OP_VideoModeDef.y + 114, 200, 20, 159);
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 100, 0,
va("Current mode is %c%dx%d",
(SCR_IsAspectCorrect(vid.width, vid.height)) ? 0x83 : 0x80,
vid.width, vid.height));
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 116, (cv_fullscreen.value ? 0 : V_TRANSLUCENT),
va("Default mode is %c%dx%d",
(SCR_IsAspectCorrect(cv_scr_width.value, cv_scr_height.value)) ? 0x83 : (!(VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value)+1) ? 0x85 : 0x80),
cv_scr_width.value, cv_scr_height.value));
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 124, (cv_fullscreen.value ? V_TRANSLUCENT : 0),
va("Windowed mode is %c%dx%d",
(SCR_IsAspectCorrect(cv_scr_width_w.value, cv_scr_height_w.value)) ? 0x83 : (!(VID_GetModeForSize(cv_scr_width_w.value, cv_scr_height_w.value)+1) ? 0x85 : 0x80),
cv_scr_width_w.value, cv_scr_height_w.value));
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 138,
V_GREENMAP, "Green modes are recommended.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 146,
V_YELLOWMAP, "Other modes may have visual errors.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 158,
V_YELLOWMAP, "Larger modes may have performance issues.");
}
// Draw the cursor for the VidMode menu
i = 41 - 10 + ((vidm_selected / vidm_column_size)*7*13);
j = OP_VideoModeDef.y + 24 + ((vidm_selected % vidm_column_size)*8);
V_DrawScaledPatch(i - 8, j, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
// Just M_DrawGenericScrollMenu but showing a backing behind the headers.
static void M_DrawColorMenu(void)
{
INT32 x, y, i, max, tempcentery, cursory = 0;
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y;
V_DrawFill(19 , y-4, 47, 1, 35);
V_DrawFill(19+( 47), y-4, 47, 1, 73);
V_DrawFill(19+(2*47), y-4, 47, 1, 112);
V_DrawFill(19+(3*47), y-4, 47, 1, 255);
V_DrawFill(19+(4*47), y-4, 47, 1, 152);
V_DrawFill(19+(5*47), y-4, 46, 1, 181);
V_DrawFill(300, y-4, 1, 1, 26);
V_DrawFill( 19, y-3, 282, 1, 26);
if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[0].alphaKey*2;
else if ((currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 - currentMenu->menuitems[itemOn].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 + 2*scrollareaheight;
else
tempcentery = currentMenu->y - currentMenu->menuitems[itemOn].alphaKey*2 + scrollareaheight;
for (i = 0; i < currentMenu->numitems; i++)
{
if (currentMenu->menuitems[i].status != IT_DISABLED && currentMenu->menuitems[i].alphaKey*2 + tempcentery >= currentMenu->y)
break;
}
for (max = currentMenu->numitems; max > 0; max--)
{
if (currentMenu->menuitems[max].status != IT_DISABLED && currentMenu->menuitems[max-1].alphaKey*2 + tempcentery <= (currentMenu->y + 2*scrollareaheight))
break;
}
if (i)
V_DrawString(currentMenu->x - 20, currentMenu->y - (skullAnimCounter/5), V_YELLOWMAP, "\x1A"); // up arrow
if (max != currentMenu->numitems)
V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight + (skullAnimCounter/5), V_YELLOWMAP, "\x1B"); // down arrow
// draw title (or big pic)
M_DrawMenuTitle();
for (; i < max; i++)
{
y = currentMenu->menuitems[i].alphaKey*2 + tempcentery;
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
case IT_DYBIGSPACE:
case IT_BIGSLIDER:
case IT_STRING2:
case IT_DYLITLSPACE:
case IT_GRAYPATCH:
case IT_TRANSTEXT2:
// unsupported
break;
case IT_NOTHING:
break;
case IT_STRING:
case IT_WHITESTRING:
if (i != itemOn && (currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
if (y + 12 > (currentMenu->y + 2*scrollareaheight))
break;
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
'_' | 0x80, false);
y += 16;
break;
default:
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
if (i == itemOn)
{
V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(cv->string, 0) - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
break;
}
break;
}
break;
case IT_TRANSTEXT:
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
break;
case IT_QUESTIONMARKS:
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
break;
case IT_HEADERTEXT:
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
V_DrawFill(19, y, 281, 9, currentMenu->menuitems[i+1].alphaKey);
V_DrawFill(300, y, 1, 9, 26);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false, false);
break;
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_PATCH));
}
// special menuitem key handler for video mode list
static void M_HandleVideoMode(INT32 ch)
{
if (vidm_testingmode > 0) switch (ch)
{
// change back to the previous mode quickly
case KEY_ESCAPE:
setmodeneeded = vidm_previousmode + 1;
vidm_testingmode = 0;
break;
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
vidm_testingmode = 0; // stop testing
}
else switch (ch)
{
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
if (++vidm_selected >= vidm_nummodes)
vidm_selected = 0;
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
if (--vidm_selected < 0)
vidm_selected = vidm_nummodes - 1;
break;
case KEY_LEFTARROW:
S_StartSound(NULL, sfx_menu1);
vidm_selected -= vidm_column_size;
if (vidm_selected < 0)
vidm_selected = (vidm_column_size*3) + vidm_selected;
if (vidm_selected >= vidm_nummodes)
vidm_selected = vidm_nummodes - 1;
break;
case KEY_RIGHTARROW:
S_StartSound(NULL, sfx_menu1);
vidm_selected += vidm_column_size;
if (vidm_selected >= (vidm_column_size*3))
vidm_selected %= vidm_column_size;
if (vidm_selected >= vidm_nummodes)
vidm_selected = vidm_nummodes - 1;
break;
case KEY_ENTER:
if (vid.modenum == modedescs[vidm_selected].modenum)
{
S_StartSound(NULL, sfx_strpst);
SCR_SetDefaultMode();
}
else
{
S_StartSound(NULL, sfx_menu1);
vidm_testingmode = 15*TICRATE;
vidm_previousmode = vid.modenum;
if (!setmodeneeded) // in case the previous setmode was not finished
setmodeneeded = modedescs[vidm_selected].modenum + 1;
}
break;
case KEY_ESCAPE: // this one same as M_Responder
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
break;
case KEY_BACKSPACE:
S_StartSound(NULL, sfx_menu1);
CV_Set(&cv_scr_width, cv_scr_width.defaultvalue);
CV_Set(&cv_scr_height, cv_scr_height.defaultvalue);
CV_Set(&cv_scr_width_w, cv_scr_width_w.defaultvalue);
CV_Set(&cv_scr_height_w, cv_scr_height_w.defaultvalue);
if (cv_fullscreen.value)
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value)+1;
else
setmodeneeded = VID_GetModeForSize(cv_scr_width_w.value, cv_scr_height_w.value)+1;
break;
case KEY_F10: // Renderer toggle, also processed inside menus
CV_AddValue(&cv_renderer, 1);
break;
case KEY_F11:
S_StartSound(NULL, sfx_menu1);
CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
break;
default:
break;
}
}
static void M_DrawScreenshotMenu(void)
{
M_DrawGenericScrollMenu();
#ifdef HWRENDER
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
{
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
if (itemOn == 6)
y -= 10;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "Yes");
}
#endif
}
// ===============
// Monitor Toggles
// ===============
static void M_DrawMonitorToggles(void)
{
INT32 i, y;
INT32 sum = 0;
consvar_t *cv;
boolean cheating = false;
M_DrawGenericMenu();
// Assumes all are cvar type.
for (i = 0; i < currentMenu->numitems; ++i)
{
if (!(currentMenu->menuitems[i].status & IT_CVAR) || !(cv = (consvar_t *)currentMenu->menuitems[i].itemaction))
continue;
sum += cv->value;
if (!CV_IsSetToDefault(cv))
cheating = true;
}
for (i = 0; i < currentMenu->numitems; ++i)
{
if (!(currentMenu->menuitems[i].status & IT_CVAR) || !(cv = (consvar_t *)currentMenu->menuitems[i].itemaction))
continue;
y = currentMenu->y + currentMenu->menuitems[i].alphaKey;
M_DrawSlider(currentMenu->x + 20, y, cv, (i == itemOn));
if (!cv->value)
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? V_YELLOWMAP : 0), "None");
else
V_DrawRightAlignedString(312, y, V_OLDSPACING|((i == itemOn) ? V_YELLOWMAP : 0), va("%3d%%", (cv->value*100)/sum));
}
if (cheating)
V_DrawCenteredString(BASEVIDWIDTH/2, currentMenu->y, V_REDMAP, "* MODIFIED, CHEATS ENABLED *");
}
// =========
// Quit Game
// =========
static INT32 quitsounds[] =
{
// holy shit we're changing things up!
sfx_itemup, // Tails 11-09-99
sfx_jump, // Tails 11-09-99
sfx_skid, // Inu 04-03-13
sfx_spring, // Tails 11-09-99
sfx_pop,
sfx_spdpad, // Inu 04-03-13
sfx_wdjump, // Inu 04-03-13
sfx_mswarp, // Inu 04-03-13
sfx_splash, // Tails 11-09-99
sfx_floush, // Tails 11-09-99
sfx_gloop, // Tails 11-09-99
sfx_s3k66, // Inu 04-03-13
sfx_s3k6a, // Inu 04-03-13
sfx_s3k73, // Inu 04-03-13
sfx_chchng // Tails 11-09-99
};
void M_QuitResponse(INT32 ch)
{
tic_t ptime;
INT32 mrand;
if (ch != 'y' && ch != KEY_ENTER)
return;
LUA_HookBool(true, HOOK(GameQuit));
if (!(netgame || cv_debug))
{
S_ResetCaptions();
marathonmode = 0;
mrand = M_RandomKey(sizeof(quitsounds)/sizeof(INT32));
if (quitsounds[mrand]) S_StartSound(NULL, quitsounds[mrand]);
//added : 12-02-98: do that instead of I_WaitVbl which does not work
ptime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
while (ptime > I_GetTime())
{
V_DrawScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_PATCH)); // Demo 3 Quit Screen Tails 06-16-2001
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
}
}
I_Quit();
}
static void M_QuitSRB2(INT32 choice)
{
// We pick index 0 which is language sensitive, or one at random,
// between 1 and maximum number.
(void)choice;
M_StartMessage(quitmsg[M_RandomKey(NUM_QUITMESSAGES)], M_QuitResponse, MM_YESNO);
}