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r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
r_opengl
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NULL checks
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2016-06-13 10:07:10 -04:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_data.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw_defs.h
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OpenGL Screen Flip
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2014-04-07 17:08:04 +01:00 |
hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
hw_draw.c
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Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha
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2016-11-16 12:10:56 +00:00 |
hw_drv.h
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Virtual resolutions in OpenGL
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2014-11-13 18:06:38 -06:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Well, we don't need "experimental" slopes anymore either
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2016-03-09 01:09:21 -08:00 |
hw_light.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Take out fixedheight-based hacks for checking if floor or ceiling! Use an "isceiling" boolean for that instead
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2016-07-27 19:56:21 +01:00 |
hw_main.h
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Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled
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2016-04-21 18:50:30 +01:00 |
hw_md2.c
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Correcting slight mistake I made
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2016-11-06 17:50:04 +00:00 |
hw_md2.h
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Attempt loading of an MD2 only once; if we failed then don't bother again
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2016-11-03 21:06:23 +00:00 |
hw_trick.c
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Redwall sky gone
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2014-03-24 17:29:14 +00:00 |
hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |