SRB2/src/hardware
2016-11-16 12:10:56 +00:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl NULL checks 2016-06-13 10:07:10 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_data.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw_defs.h OpenGL Screen Flip 2014-04-07 17:08:04 +01:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha 2016-11-16 12:10:56 +00:00
hw_drv.h Virtual resolutions in OpenGL 2014-11-13 18:06:38 -06:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Well, we don't need "experimental" slopes anymore either 2016-03-09 01:09:21 -08:00
hw_light.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Take out fixedheight-based hacks for checking if floor or ceiling! Use an "isceiling" boolean for that instead 2016-07-27 19:56:21 +01:00
hw_main.h Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
hw_md2.c Correcting slight mistake I made 2016-11-06 17:50:04 +00:00
hw_md2.h Attempt loading of an MD2 only once; if we failed then don't bother again 2016-11-03 21:06:23 +00:00
hw_trick.c Redwall sky gone 2014-03-24 17:29:14 +00:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00