.. |
r_opengl
|
remove unused levelwipes
|
2019-11-18 19:22:46 -03:00 |
s_ds3d
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
s_fmod
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
s_openal
|
More work to cleanup the ARM builds
|
2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
hw3sound.c
|
nodigimusic nomusic nosound refactor other targets
|
2018-09-14 10:35:56 -04:00 |
hw3sound.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hw_bsp.c
|
Use long double suffix
|
2019-10-22 21:48:15 -07:00 |
hw_cache.c
|
Fix FreeMipmapColormap crash
|
2019-11-24 17:37:11 -03:00 |
hw_clip.c
|
Eliminate some old GL functions so we don't slide back into bad habits!
|
2018-12-27 22:10:10 -05:00 |
hw_clip.h
|
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
|
2018-11-10 16:08:56 +00:00 |
hw_data.h
|
Merge remote-tracking branch 'origin/master' into rotsprite_i
|
2019-11-11 14:41:55 -03:00 |
hw_defs.h
|
rename rollaxis to rotaxis
|
2019-11-13 12:47:30 -03:00 |
hw_dll.h
|
Use long double suffix
|
2019-10-22 21:48:15 -07:00 |
hw_draw.c
|
stuff
|
2019-11-18 11:39:54 -03:00 |
hw_drv.h
|
remove unused levelwipes
|
2019-11-18 19:22:46 -03:00 |
hw_glide.h
|
Revert "Merge branch 'flats-png_port' into 'master'"
|
2019-09-09 18:40:21 +00:00 |
hw_glob.h
|
Merge remote-tracking branch 'origin/master' into rotsprite_i
|
2019-11-12 21:38:02 -03:00 |
hw_light.c
|
Add missing GFZD spriteset
|
2019-11-21 01:14:24 +08:00 |
hw_light.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hw_main.c
|
Prevent Knuckles latching onto horizon special linedefs.
|
2019-11-23 14:20:41 +00:00 |
hw_main.h
|
remove unused levelwipes
|
2019-11-18 19:22:46 -03:00 |
hw_md2.c
|
rename rollaxis to rotaxis
|
2019-11-13 12:47:30 -03:00 |
hw_md2.h
|
function renaming
|
2019-11-05 10:28:19 -03:00 |
hw_md2load.c
|
Fix MD2 loading
|
2019-09-15 16:24:17 -03:00 |
hw_md2load.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
hw_md3load.c
|
Sprite2 support but I'm not a dumbass
|
2019-09-03 18:27:22 -03:00 |
hw_md3load.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
hw_model.c
|
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
|
2019-11-02 17:52:54 +00:00 |
hw_model.h
|
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
|
2019-11-02 17:52:54 +00:00 |
hw_trick.c
|
More optimising and otherwise fixing bizarre formatting in hw_trick.c
|
2018-10-27 18:58:05 +01:00 |
hws_data.h
|
XBOX was eXecuted
|
2017-09-29 19:27:17 +01:00 |
u_list.c
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
u_list.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |