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Sonic Robo Blast 2 Public
356dd03234
* Only change texture when stationary or moving down, for additional fidelity to source material. This has zero overhead, and actually might REDUCE lag in some circumstances... my nitpickiness wins again. * Apply ML_EFFECT1 to it to make it invisible and intangible (removing (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL) from it) from every side except the bottom. Becomes visible and tangible when it's hit once. Might fuck over players in mp, but really our Mario blocks are so high in the air (and we'd need to update Pipe Towers to take advantage anyways) that they're super unlikely to get a kill this way * Checks for the Brick Block have been switched over to the presence of FF_SHATTERBOTTOM instead of checking for the source linedef's flags every time. |
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assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
readme.txt | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Here it is! SRB2 v2.1.14 source code! (why do we keep the version number up to date when everything else in this file is hilariously old? - Inuyasha) Win32 with Visual C (6SP6+Processor Pack OR 7) ~~~ 2 VC++ 6.0 project files are included: Win32/DirectX/FMOD src\win32\wLegacy.dsw You'll need FMOD to compile this version (www.fmod.org) or Win32/SDL/SDL_mixer src\sdl\Win32SDL.dsp You'll need SDL and SDL_mixer for this version (www.libsdl.org) Both needs NASM (http://sourceforge.net/projects/nasm) For PNG screenshot, libPNG, and Zlib (from http://gnuwin32.sourceforge.net/) No warranty, support, etc. of any kind is offered, just plain old as is. Some bits of code are still really scary. Go nuts! Win32 with Dev-C++ (http://bloodshed.net/ free!) ~~~ 2 Dev-C++ project files are included: Win32/DirectX/FMOD src\win32\SRB2.dev or Win32/SDL/SDL_mixer src\sdl\Win32SDL.dev You'll need SDL and SDL_mixer for this version (www.libsdl.org) libPNG and Zlib (from http://gnuwin32.sourceforge.net/) Note there are precompiled libpng.a and libz.a for Mingw you will need NASM for both SDL/SDL_mixer and DirectX/FMOD and you need DirectX 6 (or up) Dev-Paks to compile DirectX version GNU/Linux ~~~ Dependencies: SDL 1.2.7 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make Build instructions: make -C src LINUX=1 Build instructions (64 bit): make -C src LINUX64=1 Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system, follow cross-compiling instructions for cross-compiling on a x86 system: make -C src LINUX=1 WIILINUX=1 Build instructions to build for Pandora (Linux) on a ARM system, follow cross-compiling instructions for cross-compiling on a x86 system: make -C src PANDORA=1 Solaris ~~~ Dependencies: SDL 1.2.5 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make You can get all these programs/libraries from the Companion CD (except SDL_mixer and OpenGL) Build instructions: gmake -C src SOLARIS=1 FreeBSD ~~~ Dependencies: SDL 1.2.7 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make Build instructions: gmake -C src FREEBSD=1 DJGPP/DOS ~~~ Dependencies: Allegro 3.12 game programming library, (from http://alleg.sourceforge.net/index.html) Nasm (use NOASM=1 if you don't have it) libsocket (from http://homepages.nildram.co.uk/~phekda/richdawe/lsck/) or Watt-32 (from http://www.bgnett.no/~giva/) GCC 3.x toolchain and binutils GNU Make Build instructions: make -C src # to link with Watt-32, add WATTCP=1 # for remote debugging over the COM port, add RDB=1 Notes: use tools\djgpp\all313.diff to update Allegro to a "more usable" version ;) Example: E:\djgpp\allegro>patch -p# < D:\SRB2Code\1.1\srb2\tools\djgpp\all313.diff Windows CE ~~~ Dependencies: SDL 1.27 Build instructions: use src\SDL\WinCE\SRB2CE.vcw ------------------------------------------------------------------------------- binaries will turn in up in bin/ note: read the src/makefile for more options - Sonic Team Junior http://www.srb2.org