mirror of
https://git.do.srb2.org/STJr/SRB2.git
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2a452ddcf5
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update. To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif * He's digging through Eggman's trash. * Clearly doesn't expect to see you! * Ready for a fight all the same. * You can attack him during the mini cutscene if you're impatient. * Skipped if you give him MTF_AMBUSH. * Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first. Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
4714 lines
84 KiB
C
4714 lines
84 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.h
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/// \brief Thing frame/state LUT
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "sounds.h"
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#include "m_fixed.h"
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// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
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// For great modding!!
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// IMPORTANT NOTE: If you add/remove from this list of action
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// functions, don't forget to update them in dehacked.c!
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void A_Explode();
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void A_Pain();
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void A_Fall();
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void A_MonitorPop();
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void A_GoldMonitorPop();
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void A_GoldMonitorRestore();
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void A_GoldMonitorSparkle();
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void A_Look();
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void A_Chase();
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void A_FaceStabChase();
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void A_FaceStabRev();
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void A_FaceStabHurl();
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void A_FaceStabMiss();
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void A_StatueBurst();
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void A_FaceTarget();
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void A_FaceTracer();
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void A_Scream();
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void A_BossDeath();
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void A_CustomPower(); // Use this for a custom power
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void A_GiveWeapon(); // Gives the player weapon(s)
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void A_RingBox(); // Obtained Ring Box Tails
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void A_Invincibility(); // Obtained Invincibility Box
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void A_SuperSneakers(); // Obtained Super Sneakers Box
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void A_BunnyHop(); // have bunny hop tails
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void A_BubbleSpawn(); // Randomly spawn bubbles
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void A_FanBubbleSpawn();
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void A_BubbleRise(); // Bubbles float to surface
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void A_BubbleCheck(); // Don't draw if not underwater
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void A_AwardScore();
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void A_ExtraLife(); // Extra Life
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void A_GiveShield(); // Obtained Shield
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void A_GravityBox();
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void A_ScoreRise(); // Rise the score logo
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void A_AttractChase(); // Ring Chase
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void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
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void A_FishJump(); // Fish Jump
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void A_ThrownRing(); // Sparkle trail for red ring
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void A_SetSolidSteam();
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void A_UnsetSolidSteam();
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void A_SignPlayer();
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void A_OverlayThink();
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void A_JetChase();
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void A_JetbThink(); // Jetty-Syn Bomber Thinker
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void A_JetgThink(); // Jetty-Syn Gunner Thinker
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void A_JetgShoot(); // Jetty-Syn Shoot Function
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void A_ShootBullet(); // JetgShoot without reactiontime setting
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void A_MinusDigging();
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void A_MinusPopup();
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void A_MinusCheck();
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void A_ChickenCheck();
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void A_MouseThink(); // Mouse Thinker
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void A_DetonChase(); // Deton Chaser
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void A_CapeChase(); // Fake little Super Sonic cape
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void A_RotateSpikeBall(); // Spike ball rotation
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void A_SlingAppear();
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void A_UnidusBall();
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void A_RockSpawn();
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void A_SetFuse();
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void A_CrawlaCommanderThink(); // Crawla Commander
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void A_SmokeTrailer();
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void A_RingExplode();
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void A_OldRingExplode();
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void A_MixUp();
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void A_RecyclePowers();
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void A_BossScream();
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void A_Boss2TakeDamage();
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void A_GoopSplat();
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void A_Boss2PogoSFX();
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void A_Boss2PogoTarget();
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void A_EggmanBox();
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void A_TurretFire();
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void A_SuperTurretFire();
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void A_TurretStop();
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void A_JetJawRoam();
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void A_JetJawChomp();
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void A_PointyThink();
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void A_CheckBuddy();
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void A_HoodFire();
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void A_HoodThink();
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void A_HoodFall();
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void A_ArrowBonks();
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void A_SnailerThink();
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void A_SharpChase();
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void A_SharpSpin();
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void A_SharpDecel();
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void A_CrushstaceanWalk();
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void A_CrushstaceanPunch();
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void A_CrushclawAim();
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void A_CrushclawLaunch();
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void A_VultureVtol();
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void A_VultureCheck();
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void A_VultureHover();
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void A_VultureBlast();
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void A_VultureFly();
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void A_SkimChase();
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void A_SkullAttack();
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void A_LobShot();
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void A_FireShot();
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void A_SuperFireShot();
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void A_BossFireShot();
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void A_Boss7FireMissiles();
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void A_Boss1Laser();
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void A_FocusTarget();
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void A_Boss4Reverse();
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void A_Boss4SpeedUp();
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void A_Boss4Raise();
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void A_SparkFollow();
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void A_BuzzFly();
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void A_GuardChase();
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void A_EggShield();
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void A_SetReactionTime();
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void A_Boss1Spikeballs();
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void A_Boss3TakeDamage();
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void A_Boss3Path();
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void A_LinedefExecute();
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void A_PlaySeeSound();
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void A_PlayAttackSound();
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void A_PlayActiveSound();
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void A_1upThinker();
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void A_BossZoom(); //Unused
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void A_Boss1Chase();
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void A_Boss2Chase();
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void A_Boss2Pogo();
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void A_Boss7Chase();
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void A_BossJetFume();
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void A_SpawnObjectAbsolute();
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void A_SpawnObjectRelative();
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void A_ChangeAngleRelative();
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void A_ChangeAngleAbsolute();
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void A_PlaySound();
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void A_FindTarget();
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void A_FindTracer();
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void A_SetTics();
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void A_SetRandomTics();
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void A_ChangeColorRelative();
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void A_ChangeColorAbsolute();
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void A_MoveRelative();
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void A_MoveAbsolute();
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void A_Thrust();
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void A_ZThrust();
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void A_SetTargetsTarget();
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void A_SetObjectFlags();
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void A_SetObjectFlags2();
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void A_RandomState();
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void A_RandomStateRange();
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void A_DualAction();
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void A_RemoteAction();
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void A_ToggleFlameJet();
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void A_OrbitNights();
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void A_GhostMe();
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void A_SetObjectState();
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void A_SetObjectTypeState();
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void A_KnockBack();
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void A_PushAway();
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void A_RingDrain();
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void A_SplitShot();
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void A_MissileSplit();
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void A_MultiShot();
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void A_InstaLoop();
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void A_Custom3DRotate();
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void A_SearchForPlayers();
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void A_CheckRandom();
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void A_CheckTargetRings();
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void A_CheckRings();
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void A_CheckTotalRings();
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void A_CheckHealth();
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void A_CheckRange();
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void A_CheckHeight();
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void A_CheckTrueRange();
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void A_CheckThingCount();
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void A_CheckAmbush();
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void A_CheckCustomValue();
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void A_CheckCusValMemo();
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void A_SetCustomValue();
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void A_UseCusValMemo();
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void A_RelayCustomValue();
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void A_CusValAction();
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void A_ForceStop();
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void A_ForceWin();
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void A_SpikeRetract();
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void A_InfoState();
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void A_Repeat();
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void A_SetScale();
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void A_RemoteDamage();
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void A_HomingChase();
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void A_TrapShot();
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void A_VileTarget();
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void A_VileAttack();
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void A_VileFire();
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void A_BrakChase();
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void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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void A_FlickySpawn();
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void A_FlickyCenter();
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void A_FlickyAim();
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void A_FlickyFly();
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void A_FlickySoar();
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void A_FlickyCoast();
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void A_FlickyHop();
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void A_FlickyFlounder();
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void A_FlickyCheck();
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void A_FlickyHeightCheck();
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void A_FlickyFlutter();
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void A_FlameParticle();
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void A_FadeOverlay();
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void A_Boss5Jump();
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void A_LightBeamReset();
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void A_MineExplode();
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void A_MineRange();
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void A_ConnectToGround();
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void A_SpawnParticleRelative();
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void A_MultiShotDist();
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void A_WhoCaresIfYourSonIsABee();
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void A_ParentTriesToSleep();
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void A_CryingToMomma();
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void A_CheckFlags2();
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void A_Boss5FindWaypoint();
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void A_DoNPCSkid();
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void A_DoNPCPain();
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void A_PrepareRepeat();
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void A_Boss5ExtraRepeat();
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void A_Boss5Calm();
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void A_Boss5CheckOnGround();
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void A_Boss5CheckFalling();
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void A_Boss5PinchShot();
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void A_Boss5MakeItRain();
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void A_Boss5MakeJunk();
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void A_LookForBetter();
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void A_Boss5BombExplode();
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void A_DustDevilThink();
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void A_TNTExplode();
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void A_DebrisRandom();
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void A_TrainCameo();
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void A_TrainCameo2();
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void A_CanarivoreGas();
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void A_KillSegments();
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void A_SnapperSpawn();
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void A_SnapperThinker();
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void A_SaloonDoorSpawn();
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void A_MinecartSparkThink();
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void A_ModuloToState();
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 512
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
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typedef enum sprite
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{
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SPR_NULL, // invisible object
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SPR_UNKN,
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SPR_THOK, // Thok! mobj
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SPR_PLAY,
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// Enemies
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SPR_POSS, // Crawla (Blue)
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SPR_SPOS, // Crawla (Red)
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SPR_FISH, // SDURF
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SPR_BUZZ, // Buzz (Gold)
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SPR_RBUZ, // Buzz (Red)
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SPR_JETB, // Jetty-Syn Bomber
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SPR_JETG, // Jetty-Syn Gunner
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SPR_CCOM, // Crawla Commander
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SPR_DETN, // Deton
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SPR_SKIM, // Skim mine dropper
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SPR_TRET, // Industrial Turret
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SPR_TURR, // Pop-Up Turret
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SPR_SHRP, // Sharp
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SPR_CRAB, // Crushstacean
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SPR_JJAW, // Jet Jaw
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SPR_SNLR, // Snailer
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SPR_VLTR, // BASH
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SPR_PNTY, // Pointy
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SPR_ARCH, // Robo-Hood
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SPR_CBFS, // Castlebot Facestabber
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SPR_STAB, // Castlebot Facestabber spear aura
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SPR_SPSH, // Egg Guard
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SPR_ESHI, // Egg Guard's shield
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SPR_GSNP, // Green Snapper
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SPR_GSNL, // Green Snapper leg
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SPR_GSNH, // Green Snapper head
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SPR_MNUS, // Minus
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SPR_MNUD, // Minus dirt
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SPR_SSHL, // Spring Shell
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SPR_UNID, // Unidus
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SPR_CANA, // Canarivore
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SPR_CANG, // Canarivore gas
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// Generic Boss Items
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SPR_JETF, // Boss jet fumes
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// Boss 1 (Greenflower)
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SPR_EGGM, // Boss 1
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SPR_EGLZ, // Boss 1 Junk
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// Boss 2 (Techno Hill)
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SPR_EGGN, // Boss 2
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SPR_TANK, // Boss 2 Junk
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SPR_GOOP, // Boss 2 Goop
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// Boss 3 (Deep Sea)
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SPR_EGGO, // Boss 3
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SPR_SEBH, // Boss 3 Junk
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SPR_FAKE, // Boss 3 Fakemobile
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// Boss 4 (Castle Eggman)
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SPR_EGGP,
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SPR_EFIR, // Boss 4 jet flame
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SPR_EGR1, // Boss 4 Spectator Eggrobo
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// Boss 5 (Arid Canyon)
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SPR_FANG, // replaces EGGQ
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SPR_BRKN,
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SPR_WHAT,
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SPR_FBOM,
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SPR_FSGN,
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SPR_BARX, // bomb explosion (also used by barrel)
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SPR_BARD, // bomb dust (also used by barrel)
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// Boss 6 (Red Volcano)
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SPR_EGGR,
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// Boss 7 (Dark City)
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SPR_BRAK,
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SPR_BGOO, // Goop
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SPR_BMSL,
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// Boss 8 (Egg Rock)
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SPR_EGGT,
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// Cy-Brak-Demon; uses SPR_BRAK as well, but has some extras
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SPR_RCKT, // Rockets!
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SPR_ELEC, // Electricity!
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SPR_TARG, // Targeting reticules!
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SPR_NPLM, // Big napalm bombs!
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SPR_MNPL, // Mini napalm bombs!
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// Metal Sonic
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SPR_METL,
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SPR_MSCF,
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SPR_MSCB,
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// Collectible Items
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SPR_RING,
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SPR_TRNG, // Team Rings
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SPR_TOKE, // Special Stage Token
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SPR_RFLG, // Red CTF Flag
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SPR_BFLG, // Blue CTF Flag
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SPR_SPHR, // Sphere
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SPR_NCHP, // NiGHTS chip
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SPR_NSTR, // NiGHTS star
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SPR_EMBM, // Emblem
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SPR_CEMG, // Chaos Emeralds
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SPR_SHRD, // Emerald Hunt
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// Interactive Objects
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SPR_BBLS, // water bubble source
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SPR_SIGN, // Level end sign
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SPR_SPIK, // Spike Ball
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SPR_SFLM, // Spin fire
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SPR_USPK, // Floor spike
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SPR_WSPK, // Wall spike
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SPR_WSPB, // Wall spike base
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SPR_STPT, // Starpost
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SPR_BMNE, // Big floating mine
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// Monitor Boxes
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SPR_MSTV, // MiSc TV sprites
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SPR_XLTV, // eXtra Large TV sprites
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SPR_TRRI, // Red team: 10 RIngs
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SPR_TBRI, // Blue team: 10 RIngs
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SPR_TVRI, // 10 RIng
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SPR_TVPI, // PIty shield
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SPR_TVAT, // ATtraction shield
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SPR_TVFO, // FOrce shield
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SPR_TVAR, // ARmageddon shield
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SPR_TVWW, // WhirlWind shield
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SPR_TVEL, // ELemental shield
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SPR_TVSS, // Super Sneakers
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SPR_TVIV, // InVincibility
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SPR_TV1U, // 1Up
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SPR_TV1P, // 1uP (textless)
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SPR_TVEG, // EGgman
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SPR_TVMX, // MiXup
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SPR_TVMY, // MYstery
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SPR_TVGV, // GraVity boots
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SPR_TVRC, // ReCycler
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SPR_TV1K, // 1,000 points (1 K)
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SPR_TVTK, // 10,000 points (Ten K)
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SPR_TVFL, // FLame shield
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SPR_TVBB, // BuBble shield
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SPR_TVZP, // Thunder shield (ZaP)
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// Projectiles
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SPR_MISL,
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SPR_TORP, // Torpedo
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SPR_ENRG, // Energy ball
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SPR_MINE, // Skim mine
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SPR_JBUL, // Jetty-Syn Bullet
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SPR_TRLS,
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SPR_CBLL, // Cannonball
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SPR_AROW, // Arrow
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SPR_CFIR, // Colored fire of various sorts
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// Greenflower Scenery
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SPR_FWR1,
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SPR_FWR2, // GFZ Sunflower
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SPR_FWR3, // GFZ budding flower
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SPR_FWR4,
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SPR_BUS1, // GFZ Bush w/ berries
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SPR_BUS2, // GFZ Bush w/o berries
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SPR_BUS3, // GFZ Bush w/ BLUE berries
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// Trees (both GFZ and misc)
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SPR_TRE1, // GFZ
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SPR_TRE2, // Checker
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SPR_TRE3, // Frozen Hillside
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SPR_TRE4, // Polygon
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SPR_TRE5, // Bush tree
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SPR_TRE6, // Spring tree
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// Techno Hill Scenery
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SPR_THZP, // THZ1 Steam Flower
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SPR_FWR5, // THZ1 Spin flower (red)
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SPR_FWR6, // THZ1 Spin flower (yellow)
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SPR_THZT, // Steam Whistle tree/bush
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SPR_ALRM, // THZ2 Alarm
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// Deep Sea Scenery
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SPR_GARG, // Deep Sea Gargoyle
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SPR_SEWE, // Deep Sea Seaweed
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SPR_DRIP, // Dripping water
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SPR_CORL, // Coral
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SPR_BCRY, // Blue Crystal
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SPR_KELP, // Kelp
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SPR_ALGA, // Animated algae top
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SPR_ALGB, // Animated algae segment
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SPR_DSTG, // DSZ Stalagmites
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SPR_LIBE, // DSZ Light beam
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// Castle Eggman Scenery
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SPR_CHAN, // CEZ Chain
|
|
SPR_FLAM, // Flame
|
|
SPR_ESTA, // Eggman esta una estatua!
|
|
SPR_SMCH, // Small Mace Chain
|
|
SPR_BMCH, // Big Mace Chain
|
|
SPR_SMCE, // Small Mace
|
|
SPR_BMCE, // Big Mace
|
|
SPR_YSPB, // Yellow spring on a ball
|
|
SPR_RSPB, // Red spring on a ball
|
|
SPR_SFBR, // Small Firebar
|
|
SPR_BFBR, // Big Firebar
|
|
SPR_BANR, // Banner/pole
|
|
SPR_PINE, // Pine Tree
|
|
SPR_CEZB, // Bush
|
|
SPR_CNDL, // Candle/pricket
|
|
SPR_FLMH, // Flame holder
|
|
SPR_CTRC, // Fire torch
|
|
SPR_CFLG, // Waving flag/segment
|
|
SPR_CSTA, // Crawla statue
|
|
SPR_CBBS, // Facestabber statue
|
|
SPR_CABR, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
SPR_BTBL, // Big tumbleweed
|
|
SPR_STBL, // Small tumbleweed
|
|
SPR_CACT, // Cacti
|
|
SPR_WWSG, // Caution Sign
|
|
SPR_WWS2, // Cacti Sign
|
|
SPR_WWS3, // Sharp Turn Sign
|
|
SPR_OILL, // Oil lamp
|
|
SPR_OILF, // Oil lamp flare
|
|
SPR_BARR, // TNT barrel
|
|
SPR_REMT, // TNT proximity shell
|
|
SPR_TAZD, // Dust devil
|
|
SPR_ADST, // Arid dust
|
|
SPR_MCRT, // Minecart
|
|
SPR_MCSP, // Minecart spark
|
|
SPR_NON2, // Saloon door thinker
|
|
SPR_SALD, // Saloon door
|
|
SPR_TRAE, // Train cameo locomotive
|
|
SPR_TRAI, // Train cameo wagon
|
|
SPR_STEA, // Train steam
|
|
|
|
// Red Volcano Scenery
|
|
SPR_FLME, // Flame jet
|
|
SPR_DFLM, // Blade's flame
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Christmas Scenery
|
|
SPR_XMS1, // Christmas Pole
|
|
SPR_XMS2, // Candy Cane
|
|
SPR_XMS3, // Snowman
|
|
SPR_XMS4, // Lamppost
|
|
SPR_XMS5, // Hanging Star
|
|
SPR_FHZI, // FHZ Ice
|
|
|
|
// Halloween Scenery
|
|
SPR_PUMK, // Pumpkins
|
|
SPR_HHPL, // Dr Seuss Trees
|
|
SPR_SHRM, // Mushroom
|
|
SPR_HHZM, // Misc
|
|
|
|
// Botanic Serenity Scenery
|
|
SPR_BSZ1, // Tall flowers
|
|
SPR_BSZ2, // Medium flowers
|
|
SPR_BSZ3, // Small flowers
|
|
//SPR_BSZ4, -- Tulips
|
|
SPR_BST1, // Red tulip
|
|
SPR_BST2, // Purple tulip
|
|
SPR_BST3, // Blue tulip
|
|
SPR_BST4, // Cyan tulip
|
|
SPR_BST5, // Yellow tulip
|
|
SPR_BST6, // Orange tulip
|
|
SPR_BSZ5, // Cluster of Tulips
|
|
SPR_BSZ6, // Bush
|
|
SPR_BSZ7, // Vine
|
|
SPR_BSZ8, // Misc things
|
|
|
|
// Misc Scenery
|
|
SPR_STLG, // Stalagmites
|
|
SPR_DBAL, // Disco
|
|
SPR_RCRY, // ATZ Red Crystal (Target)
|
|
|
|
// Powerup Indicators
|
|
SPR_ARMA, // Armageddon Shield Orb
|
|
SPR_ARMF, // Armageddon Shield Ring, Front
|
|
SPR_ARMB, // Armageddon Shield Ring, Back
|
|
SPR_WIND, // Whirlwind Shield Orb
|
|
SPR_MAGN, // Attract Shield Orb
|
|
SPR_ELEM, // Elemental Shield Orb
|
|
SPR_FORC, // Force Shield Orb
|
|
SPR_PITY, // Pity Shield Orb
|
|
SPR_FIRS, // Flame Shield Orb
|
|
SPR_BUBS, // Bubble Shield Orb
|
|
SPR_ZAPS, // Thunder Shield Orb
|
|
SPR_IVSP, // invincibility sparkles
|
|
SPR_SSPK, // Super Sonic Spark
|
|
|
|
SPR_GOAL, // Special Stage goal (here because lol NiGHTS)
|
|
|
|
// Flickies
|
|
SPR_FBUB, // Flicky-sized bubble
|
|
SPR_FL01, // Bluebird
|
|
SPR_FL02, // Rabbit
|
|
SPR_FL03, // Chicken
|
|
SPR_FL04, // Seal
|
|
SPR_FL05, // Pig
|
|
SPR_FL06, // Chipmunk
|
|
SPR_FL07, // Penguin
|
|
SPR_FL08, // Fish
|
|
SPR_FL09, // Ram
|
|
SPR_FL10, // Puffin
|
|
SPR_FL11, // Cow
|
|
SPR_FL12, // Rat
|
|
SPR_FL13, // Bear
|
|
SPR_FL14, // Dove
|
|
SPR_FL15, // Cat
|
|
SPR_FL16, // Canary
|
|
SPR_FS01, // Spider
|
|
SPR_FS02, // Bat
|
|
|
|
// Springs
|
|
SPR_FANS, // Fan
|
|
SPR_STEM, // Steam riser
|
|
SPR_BUMP, // Bumpers
|
|
SPR_BLON, // Balloons
|
|
SPR_SPRY, // Yellow spring
|
|
SPR_SPRR, // Red spring
|
|
SPR_SPRB, // Blue spring
|
|
SPR_YSPR, // Yellow Diagonal Spring
|
|
SPR_RSPR, // Red Diagonal Spring
|
|
SPR_BSPR, // Blue Diagonal Spring
|
|
SPR_SSWY, // Yellow Side Spring
|
|
SPR_SSWR, // Red Side Spring
|
|
SPR_SSWB, // Blue Side Spring
|
|
|
|
// Environmental Effects
|
|
SPR_RAIN, // Rain
|
|
SPR_SNO1, // Snowflake
|
|
SPR_SPLH, // Water Splish
|
|
SPR_SPLA, // Water Splash
|
|
SPR_SMOK,
|
|
SPR_BUBL, // Bubble
|
|
SPR_WZAP,
|
|
SPR_DUST, // Spindash dust
|
|
SPR_FPRT, // Spindash dust (flame)
|
|
SPR_TFOG, // Teleport Fog
|
|
SPR_SEED, // Sonic CD flower seed
|
|
SPR_PRTL, // Particle (for fans, etc.)
|
|
|
|
// Game Indicators
|
|
SPR_SCOR, // Score logo
|
|
SPR_DRWN, // Drowning Timer
|
|
SPR_LCKN, // Target
|
|
SPR_TTAG, // Tag Sign
|
|
SPR_GFLG, // Got Flag sign
|
|
|
|
SPR_CORK,
|
|
SPR_LHRT,
|
|
|
|
// Ring Weapons
|
|
SPR_RRNG, // Red Ring
|
|
SPR_RNGB, // Bounce Ring
|
|
SPR_RNGR, // Rail Ring
|
|
SPR_RNGI, // Infinity Ring
|
|
SPR_RNGA, // Automatic Ring
|
|
SPR_RNGE, // Explosion Ring
|
|
SPR_RNGS, // Scatter Ring
|
|
SPR_RNGG, // Grenade Ring
|
|
|
|
SPR_PIKB, // Bounce Ring Pickup
|
|
SPR_PIKR, // Rail Ring Pickup
|
|
SPR_PIKA, // Automatic Ring Pickup
|
|
SPR_PIKE, // Explosion Ring Pickup
|
|
SPR_PIKS, // Scatter Ring Pickup
|
|
SPR_PIKG, // Grenade Ring Pickup
|
|
|
|
SPR_TAUT, // Thrown Automatic Ring
|
|
SPR_TGRE, // Thrown Grenade Ring
|
|
SPR_TSCR, // Thrown Scatter Ring
|
|
|
|
// Mario-specific stuff
|
|
SPR_COIN,
|
|
SPR_CPRK,
|
|
SPR_GOOM,
|
|
SPR_BGOM,
|
|
SPR_FFWR,
|
|
SPR_FBLL,
|
|
SPR_SHLL,
|
|
SPR_PUMA,
|
|
SPR_HAMM,
|
|
SPR_KOOP,
|
|
SPR_BFLM,
|
|
SPR_MAXE,
|
|
SPR_MUS1,
|
|
SPR_MUS2,
|
|
SPR_TOAD,
|
|
|
|
// NiGHTS Stuff
|
|
SPR_NDRN, // NiGHTS drone
|
|
SPR_NSPK, // NiGHTS sparkle
|
|
SPR_NBMP, // NiGHTS Bumper
|
|
SPR_HOOP, // NiGHTS hoop sprite
|
|
SPR_NSCR, // NiGHTS score sprite
|
|
SPR_NPRU, // Nights Powerups
|
|
SPR_CAPS, // Capsule thingy for NiGHTS
|
|
SPR_IDYA, // Ideya
|
|
SPR_NTPN, // Nightopian
|
|
SPR_SHLP, // Shleep
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
SPR_PENG,
|
|
SPR_POPH,
|
|
SPR_HIVE,
|
|
SPR_BUMB,
|
|
SPR_BBUZ,
|
|
SPR_FMCE,
|
|
SPR_HMCE,
|
|
SPR_CACO,
|
|
SPR_BAL2,
|
|
SPR_SBOB,
|
|
SPR_SBFL,
|
|
SPR_SBSK,
|
|
SPR_HBAT,
|
|
|
|
// Debris
|
|
SPR_SPRK, // Sparkle
|
|
SPR_BOM1, // Robot Explosion
|
|
SPR_BOM2, // Boss Explosion 1
|
|
SPR_BOM3, // Boss Explosion 2
|
|
SPR_BOM4, // Underwater Explosion
|
|
SPR_BMNB, // Mine Explosion
|
|
SPR_WDDB, // Wood Debris
|
|
|
|
// Crumbly rocks
|
|
SPR_ROIA,
|
|
SPR_ROIB,
|
|
SPR_ROIC,
|
|
SPR_ROID,
|
|
SPR_ROIE,
|
|
SPR_ROIF,
|
|
SPR_ROIG,
|
|
SPR_ROIH,
|
|
SPR_ROII,
|
|
SPR_ROIJ,
|
|
SPR_ROIK,
|
|
SPR_ROIL,
|
|
SPR_ROIM,
|
|
SPR_ROIN,
|
|
SPR_ROIO,
|
|
SPR_ROIP,
|
|
|
|
// Bricks
|
|
SPR_BRIC,
|
|
|
|
// Gravity Well Objects
|
|
SPR_GWLG,
|
|
SPR_GWLR,
|
|
|
|
SPR_FIRSTFREESLOT,
|
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
|
NUMSPRITES
|
|
} spritenum_t;
|
|
|
|
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
|
|
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
|
|
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
|
|
typedef enum playersprite
|
|
{
|
|
SPR2_STND = 0,
|
|
SPR2_WAIT,
|
|
SPR2_WALK,
|
|
SPR2_SKID,
|
|
SPR2_RUN ,
|
|
SPR2_DASH,
|
|
SPR2_PAIN,
|
|
SPR2_STUN,
|
|
SPR2_DEAD,
|
|
SPR2_DRWN, // drown
|
|
SPR2_ROLL,
|
|
SPR2_GASP,
|
|
SPR2_JUMP,
|
|
SPR2_SPNG, // spring
|
|
SPR2_FALL,
|
|
SPR2_EDGE,
|
|
SPR2_RIDE,
|
|
|
|
SPR2_SPIN, // spindash
|
|
|
|
SPR2_FLY ,
|
|
SPR2_SWIM,
|
|
SPR2_TIRE, // tired
|
|
|
|
SPR2_GLID, // glide
|
|
SPR2_CLNG, // cling
|
|
SPR2_CLMB, // climb
|
|
|
|
SPR2_FLT , // float
|
|
SPR2_FRUN, // float run
|
|
|
|
SPR2_BNCE, // bounce
|
|
SPR2_BLND, // bounce landing
|
|
|
|
SPR2_FIRE, // fire
|
|
|
|
SPR2_TWIN, // twinspin
|
|
|
|
SPR2_MLEE, // melee
|
|
SPR2_MLEL, // melee land
|
|
|
|
SPR2_TRNS, // transformation
|
|
|
|
SPR2_NSTD, // NiGHTS stand
|
|
SPR2_NFLT, // NiGHTS float
|
|
SPR2_NSTN, // NiGHTS stun
|
|
SPR2_NPUL, // NiGHTS pull
|
|
SPR2_NATK, // NiGHTS attack
|
|
|
|
// NiGHTS flight
|
|
SPR2_NGT0,
|
|
SPR2_NGT1,
|
|
SPR2_NGT2,
|
|
SPR2_NGT3,
|
|
SPR2_NGT4,
|
|
SPR2_NGT5,
|
|
SPR2_NGT6,
|
|
SPR2_NGT7,
|
|
SPR2_NGT8,
|
|
SPR2_NGT9,
|
|
SPR2_NGTA,
|
|
SPR2_NGTB,
|
|
SPR2_NGTC,
|
|
|
|
// NiGHTS drill
|
|
SPR2_DRL0,
|
|
SPR2_DRL1,
|
|
SPR2_DRL2,
|
|
SPR2_DRL3,
|
|
SPR2_DRL4,
|
|
SPR2_DRL5,
|
|
SPR2_DRL6,
|
|
SPR2_DRL7,
|
|
SPR2_DRL8,
|
|
SPR2_DRL9,
|
|
SPR2_DRLA,
|
|
SPR2_DRLB,
|
|
SPR2_DRLC,
|
|
|
|
// c:
|
|
SPR2_TAL0,
|
|
SPR2_TAL1,
|
|
SPR2_TAL2,
|
|
SPR2_TAL3,
|
|
SPR2_TAL4,
|
|
SPR2_TAL5,
|
|
SPR2_TAL6,
|
|
SPR2_TAL7,
|
|
SPR2_TAL8,
|
|
SPR2_TAL9,
|
|
SPR2_TALA,
|
|
SPR2_TALB,
|
|
|
|
SPR2_CNT1, // continue disappointment
|
|
SPR2_CNT2, // continue lift
|
|
SPR2_CNT3, // continue spin
|
|
SPR2_CNT4, // continue "soooooooniiic!" tugging
|
|
|
|
SPR2_SIGN, // end sign head
|
|
SPR2_LIFE, // life monitor icon
|
|
|
|
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
|
|
|
|
SPR2_FIRSTFREESLOT,
|
|
SPR2_LASTFREESLOT = 0x7f,
|
|
NUMPLAYERSPRITES
|
|
} playersprite_t;
|
|
|
|
typedef enum state
|
|
{
|
|
S_NULL,
|
|
S_UNKNOWN,
|
|
S_INVISIBLE, // state for invisible sprite
|
|
|
|
S_SPAWNSTATE,
|
|
S_SEESTATE,
|
|
S_MELEESTATE,
|
|
S_MISSILESTATE,
|
|
S_DEATHSTATE,
|
|
S_XDEATHSTATE,
|
|
S_RAISESTATE,
|
|
|
|
// Thok
|
|
S_THOK,
|
|
|
|
// Player
|
|
S_PLAY_STND,
|
|
S_PLAY_WAIT,
|
|
S_PLAY_WALK,
|
|
S_PLAY_SKID,
|
|
S_PLAY_RUN,
|
|
S_PLAY_DASH,
|
|
S_PLAY_PAIN,
|
|
S_PLAY_STUN,
|
|
S_PLAY_DEAD,
|
|
S_PLAY_DRWN,
|
|
S_PLAY_ROLL,
|
|
S_PLAY_GASP,
|
|
S_PLAY_JUMP,
|
|
S_PLAY_SPRING,
|
|
S_PLAY_FALL,
|
|
S_PLAY_EDGE,
|
|
S_PLAY_RIDE,
|
|
|
|
// CA2_SPINDASH
|
|
S_PLAY_SPINDASH,
|
|
|
|
// CA_FLY/SWIM
|
|
S_PLAY_FLY,
|
|
S_PLAY_SWIM,
|
|
S_PLAY_FLY_TIRED,
|
|
|
|
// CA_GLIDEANDCLIMB
|
|
S_PLAY_GLIDE,
|
|
S_PLAY_CLING,
|
|
S_PLAY_CLIMB,
|
|
|
|
// CA_FLOAT/CA_SLOWFALL
|
|
S_PLAY_FLOAT,
|
|
S_PLAY_FLOAT_RUN,
|
|
|
|
// CA_BOUNCE
|
|
S_PLAY_BOUNCE,
|
|
S_PLAY_BOUNCE_LANDING,
|
|
|
|
// CA2_GUNSLINGER
|
|
S_PLAY_FIRE,
|
|
S_PLAY_FIRE_FINISH,
|
|
|
|
// CA_TWINSPIN
|
|
S_PLAY_TWINSPIN,
|
|
|
|
// CA2_MELEE
|
|
S_PLAY_MELEE,
|
|
S_PLAY_MELEE_FINISH,
|
|
S_PLAY_MELEE_LANDING,
|
|
|
|
// SF_SUPER
|
|
S_PLAY_SUPER_TRANS1,
|
|
S_PLAY_SUPER_TRANS2,
|
|
S_PLAY_SUPER_TRANS3,
|
|
S_PLAY_SUPER_TRANS4,
|
|
S_PLAY_SUPER_TRANS5,
|
|
S_PLAY_SUPER_TRANS6,
|
|
|
|
// technically the player goes here but it's an infinite tic state
|
|
S_OBJPLACE_DUMMY,
|
|
|
|
// 1-Up Box Sprites overlay (uses player sprite)
|
|
S_PLAY_BOX1,
|
|
S_PLAY_BOX2,
|
|
S_PLAY_ICON1,
|
|
S_PLAY_ICON2,
|
|
S_PLAY_ICON3,
|
|
|
|
// Level end sign overlay (uses player sprite)
|
|
S_PLAY_SIGN,
|
|
|
|
// NiGHTS character (uses player sprite)
|
|
S_PLAY_NIGHTS_TRANS1,
|
|
S_PLAY_NIGHTS_TRANS2,
|
|
S_PLAY_NIGHTS_TRANS3,
|
|
S_PLAY_NIGHTS_TRANS4,
|
|
S_PLAY_NIGHTS_TRANS5,
|
|
S_PLAY_NIGHTS_TRANS6,
|
|
|
|
S_PLAY_NIGHTS_STAND,
|
|
S_PLAY_NIGHTS_FLOAT,
|
|
S_PLAY_NIGHTS_STUN,
|
|
S_PLAY_NIGHTS_PULL,
|
|
S_PLAY_NIGHTS_ATTACK,
|
|
|
|
S_PLAY_NIGHTS_FLY0,
|
|
S_PLAY_NIGHTS_DRILL0,
|
|
S_PLAY_NIGHTS_FLY1,
|
|
S_PLAY_NIGHTS_DRILL1,
|
|
S_PLAY_NIGHTS_FLY2,
|
|
S_PLAY_NIGHTS_DRILL2,
|
|
S_PLAY_NIGHTS_FLY3,
|
|
S_PLAY_NIGHTS_DRILL3,
|
|
S_PLAY_NIGHTS_FLY4,
|
|
S_PLAY_NIGHTS_DRILL4,
|
|
S_PLAY_NIGHTS_FLY5,
|
|
S_PLAY_NIGHTS_DRILL5,
|
|
S_PLAY_NIGHTS_FLY6,
|
|
S_PLAY_NIGHTS_DRILL6,
|
|
S_PLAY_NIGHTS_FLY7,
|
|
S_PLAY_NIGHTS_DRILL7,
|
|
S_PLAY_NIGHTS_FLY8,
|
|
S_PLAY_NIGHTS_DRILL8,
|
|
S_PLAY_NIGHTS_FLY9,
|
|
S_PLAY_NIGHTS_DRILL9,
|
|
S_PLAY_NIGHTS_FLYA,
|
|
S_PLAY_NIGHTS_DRILLA,
|
|
S_PLAY_NIGHTS_FLYB,
|
|
S_PLAY_NIGHTS_DRILLB,
|
|
S_PLAY_NIGHTS_FLYC,
|
|
S_PLAY_NIGHTS_DRILLC,
|
|
|
|
// c:
|
|
S_TAILSOVERLAY_STAND,
|
|
S_TAILSOVERLAY_0DEGREES,
|
|
S_TAILSOVERLAY_PLUS30DEGREES,
|
|
S_TAILSOVERLAY_PLUS60DEGREES,
|
|
S_TAILSOVERLAY_MINUS30DEGREES,
|
|
S_TAILSOVERLAY_MINUS60DEGREES,
|
|
S_TAILSOVERLAY_RUN,
|
|
S_TAILSOVERLAY_FLY,
|
|
S_TAILSOVERLAY_TIRE,
|
|
S_TAILSOVERLAY_PAIN,
|
|
S_TAILSOVERLAY_GASP,
|
|
S_TAILSOVERLAY_EDGE,
|
|
|
|
// Blue Crawla
|
|
S_POSS_STND,
|
|
S_POSS_RUN1,
|
|
S_POSS_RUN2,
|
|
S_POSS_RUN3,
|
|
S_POSS_RUN4,
|
|
S_POSS_RUN5,
|
|
S_POSS_RUN6,
|
|
|
|
// Red Crawla
|
|
S_SPOS_STND,
|
|
S_SPOS_RUN1,
|
|
S_SPOS_RUN2,
|
|
S_SPOS_RUN3,
|
|
S_SPOS_RUN4,
|
|
S_SPOS_RUN5,
|
|
S_SPOS_RUN6,
|
|
|
|
// Greenflower Fish
|
|
S_FISH1,
|
|
S_FISH2,
|
|
S_FISH3,
|
|
S_FISH4,
|
|
|
|
// Buzz (Gold)
|
|
S_BUZZLOOK1,
|
|
S_BUZZLOOK2,
|
|
S_BUZZFLY1,
|
|
S_BUZZFLY2,
|
|
|
|
// Buzz (Red)
|
|
S_RBUZZLOOK1,
|
|
S_RBUZZLOOK2,
|
|
S_RBUZZFLY1,
|
|
S_RBUZZFLY2,
|
|
|
|
// Jetty-Syn Bomber
|
|
S_JETBLOOK1,
|
|
S_JETBLOOK2,
|
|
S_JETBZOOM1,
|
|
S_JETBZOOM2,
|
|
|
|
// Jetty-Syn Gunner
|
|
S_JETGLOOK1,
|
|
S_JETGLOOK2,
|
|
S_JETGZOOM1,
|
|
S_JETGZOOM2,
|
|
S_JETGSHOOT1,
|
|
S_JETGSHOOT2,
|
|
|
|
// Crawla Commander
|
|
S_CCOMMAND1,
|
|
S_CCOMMAND2,
|
|
S_CCOMMAND3,
|
|
S_CCOMMAND4,
|
|
|
|
// Deton
|
|
S_DETON1,
|
|
S_DETON2,
|
|
S_DETON3,
|
|
S_DETON4,
|
|
S_DETON5,
|
|
S_DETON6,
|
|
S_DETON7,
|
|
S_DETON8,
|
|
S_DETON9,
|
|
S_DETON10,
|
|
S_DETON11,
|
|
S_DETON12,
|
|
S_DETON13,
|
|
S_DETON14,
|
|
S_DETON15,
|
|
|
|
// Skim Mine Dropper
|
|
S_SKIM1,
|
|
S_SKIM2,
|
|
S_SKIM3,
|
|
S_SKIM4,
|
|
|
|
// THZ Turret
|
|
S_TURRET,
|
|
S_TURRETFIRE,
|
|
S_TURRETSHOCK1,
|
|
S_TURRETSHOCK2,
|
|
S_TURRETSHOCK3,
|
|
S_TURRETSHOCK4,
|
|
S_TURRETSHOCK5,
|
|
S_TURRETSHOCK6,
|
|
S_TURRETSHOCK7,
|
|
S_TURRETSHOCK8,
|
|
S_TURRETSHOCK9,
|
|
|
|
// Popup Turret
|
|
S_TURRETLOOK,
|
|
S_TURRETSEE,
|
|
S_TURRETPOPUP1,
|
|
S_TURRETPOPUP2,
|
|
S_TURRETPOPUP3,
|
|
S_TURRETPOPUP4,
|
|
S_TURRETPOPUP5,
|
|
S_TURRETPOPUP6,
|
|
S_TURRETPOPUP7,
|
|
S_TURRETPOPUP8,
|
|
S_TURRETSHOOT,
|
|
S_TURRETPOPDOWN1,
|
|
S_TURRETPOPDOWN2,
|
|
S_TURRETPOPDOWN3,
|
|
S_TURRETPOPDOWN4,
|
|
S_TURRETPOPDOWN5,
|
|
S_TURRETPOPDOWN6,
|
|
S_TURRETPOPDOWN7,
|
|
S_TURRETPOPDOWN8,
|
|
|
|
// Spincushion
|
|
S_SPINCUSHION_LOOK,
|
|
S_SPINCUSHION_CHASE1,
|
|
S_SPINCUSHION_CHASE2,
|
|
S_SPINCUSHION_CHASE3,
|
|
S_SPINCUSHION_CHASE4,
|
|
S_SPINCUSHION_AIM1,
|
|
S_SPINCUSHION_AIM2,
|
|
S_SPINCUSHION_AIM3,
|
|
S_SPINCUSHION_AIM4,
|
|
S_SPINCUSHION_AIM5,
|
|
S_SPINCUSHION_SPIN1,
|
|
S_SPINCUSHION_SPIN2,
|
|
S_SPINCUSHION_SPIN3,
|
|
S_SPINCUSHION_SPIN4,
|
|
S_SPINCUSHION_STOP1,
|
|
S_SPINCUSHION_STOP2,
|
|
S_SPINCUSHION_STOP3,
|
|
S_SPINCUSHION_STOP4,
|
|
|
|
// Crushstacean
|
|
S_CRUSHSTACEAN_ROAM1,
|
|
S_CRUSHSTACEAN_ROAM2,
|
|
S_CRUSHSTACEAN_ROAM3,
|
|
S_CRUSHSTACEAN_ROAM4,
|
|
S_CRUSHSTACEAN_ROAMPAUSE,
|
|
S_CRUSHSTACEAN_PUNCH1,
|
|
S_CRUSHSTACEAN_PUNCH2,
|
|
S_CRUSHCLAW_AIM,
|
|
S_CRUSHCLAW_OUT,
|
|
S_CRUSHCLAW_STAY,
|
|
S_CRUSHCLAW_IN,
|
|
S_CRUSHCLAW_WAIT,
|
|
S_CRUSHCHAIN,
|
|
|
|
// Jet Jaw
|
|
S_JETJAW_ROAM1,
|
|
S_JETJAW_ROAM2,
|
|
S_JETJAW_ROAM3,
|
|
S_JETJAW_ROAM4,
|
|
S_JETJAW_ROAM5,
|
|
S_JETJAW_ROAM6,
|
|
S_JETJAW_ROAM7,
|
|
S_JETJAW_ROAM8,
|
|
S_JETJAW_CHOMP1,
|
|
S_JETJAW_CHOMP2,
|
|
S_JETJAW_CHOMP3,
|
|
S_JETJAW_CHOMP4,
|
|
S_JETJAW_CHOMP5,
|
|
S_JETJAW_CHOMP6,
|
|
S_JETJAW_CHOMP7,
|
|
S_JETJAW_CHOMP8,
|
|
S_JETJAW_CHOMP9,
|
|
S_JETJAW_CHOMP10,
|
|
S_JETJAW_CHOMP11,
|
|
S_JETJAW_CHOMP12,
|
|
S_JETJAW_CHOMP13,
|
|
S_JETJAW_CHOMP14,
|
|
S_JETJAW_CHOMP15,
|
|
S_JETJAW_CHOMP16,
|
|
|
|
// Snailer
|
|
S_SNAILER1,
|
|
|
|
// Vulture
|
|
S_VULTURE_STND,
|
|
S_VULTURE_DRIFT,
|
|
S_VULTURE_ZOOM1,
|
|
S_VULTURE_ZOOM2,
|
|
S_VULTURE_STUNNED,
|
|
|
|
// Pointy
|
|
S_POINTY1,
|
|
S_POINTYBALL1,
|
|
|
|
// Robo-Hood
|
|
S_ROBOHOOD_LOOK,
|
|
S_ROBOHOOD_STAND,
|
|
S_ROBOHOOD_FIRE1,
|
|
S_ROBOHOOD_FIRE2,
|
|
S_ROBOHOOD_JUMP1,
|
|
S_ROBOHOOD_JUMP2,
|
|
S_ROBOHOOD_JUMP3,
|
|
|
|
// Castlebot Facestabber
|
|
S_FACESTABBER_STND1,
|
|
S_FACESTABBER_STND2,
|
|
S_FACESTABBER_STND3,
|
|
S_FACESTABBER_STND4,
|
|
S_FACESTABBER_STND5,
|
|
S_FACESTABBER_STND6,
|
|
S_FACESTABBER_CHARGE1,
|
|
S_FACESTABBER_CHARGE2,
|
|
S_FACESTABBER_CHARGE3,
|
|
S_FACESTABBER_CHARGE4,
|
|
S_FACESTABBER_PAIN,
|
|
S_FACESTABBER_DIE1,
|
|
S_FACESTABBER_DIE2,
|
|
S_FACESTABBER_DIE3,
|
|
S_FACESTABBERSPEAR,
|
|
|
|
// Egg Guard
|
|
S_EGGGUARD_STND,
|
|
S_EGGGUARD_WALK1,
|
|
S_EGGGUARD_WALK2,
|
|
S_EGGGUARD_WALK3,
|
|
S_EGGGUARD_WALK4,
|
|
S_EGGGUARD_MAD1,
|
|
S_EGGGUARD_MAD2,
|
|
S_EGGGUARD_MAD3,
|
|
S_EGGGUARD_RUN1,
|
|
S_EGGGUARD_RUN2,
|
|
S_EGGGUARD_RUN3,
|
|
S_EGGGUARD_RUN4,
|
|
|
|
// Egg Shield for Egg Guard
|
|
S_EGGSHIELD,
|
|
S_EGGSHIELDBREAK,
|
|
|
|
// Green Snapper
|
|
S_SNAPPER_SPAWN,
|
|
S_SNAPPER_SPAWN2,
|
|
S_GSNAPPER_STND,
|
|
S_GSNAPPER1,
|
|
S_GSNAPPER2,
|
|
S_GSNAPPER3,
|
|
S_GSNAPPER4,
|
|
S_SNAPPER_XPLD,
|
|
S_SNAPPER_LEG,
|
|
S_SNAPPER_LEGRAISE,
|
|
S_SNAPPER_HEAD,
|
|
|
|
// Minus
|
|
S_MINUS_INIT,
|
|
S_MINUS_STND,
|
|
S_MINUS_DIGGING1,
|
|
S_MINUS_DIGGING2,
|
|
S_MINUS_DIGGING3,
|
|
S_MINUS_DIGGING4,
|
|
S_MINUS_BURST0,
|
|
S_MINUS_BURST1,
|
|
S_MINUS_BURST2,
|
|
S_MINUS_BURST3,
|
|
S_MINUS_BURST4,
|
|
S_MINUS_BURST5,
|
|
S_MINUS_POPUP,
|
|
S_MINUS_UPWARD1,
|
|
S_MINUS_UPWARD2,
|
|
S_MINUS_UPWARD3,
|
|
S_MINUS_UPWARD4,
|
|
S_MINUS_UPWARD5,
|
|
S_MINUS_UPWARD6,
|
|
S_MINUS_UPWARD7,
|
|
S_MINUS_UPWARD8,
|
|
S_MINUS_DOWNWARD1,
|
|
S_MINUS_DOWNWARD2,
|
|
S_MINUS_DOWNWARD3,
|
|
S_MINUS_DOWNWARD4,
|
|
S_MINUS_DOWNWARD5,
|
|
S_MINUS_DOWNWARD6,
|
|
S_MINUS_DOWNWARD7,
|
|
S_MINUS_DOWNWARD8,
|
|
|
|
// Minus dirt
|
|
S_MINUSDIRT1,
|
|
S_MINUSDIRT2,
|
|
S_MINUSDIRT3,
|
|
S_MINUSDIRT4,
|
|
S_MINUSDIRT5,
|
|
S_MINUSDIRT6,
|
|
S_MINUSDIRT7,
|
|
|
|
// Spring Shell
|
|
S_SSHELL_STND,
|
|
S_SSHELL_RUN1,
|
|
S_SSHELL_RUN2,
|
|
S_SSHELL_RUN3,
|
|
S_SSHELL_RUN4,
|
|
S_SSHELL_SPRING1,
|
|
S_SSHELL_SPRING2,
|
|
S_SSHELL_SPRING3,
|
|
S_SSHELL_SPRING4,
|
|
|
|
// Spring Shell (yellow)
|
|
S_YSHELL_STND,
|
|
S_YSHELL_RUN1,
|
|
S_YSHELL_RUN2,
|
|
S_YSHELL_RUN3,
|
|
S_YSHELL_RUN4,
|
|
S_YSHELL_SPRING1,
|
|
S_YSHELL_SPRING2,
|
|
S_YSHELL_SPRING3,
|
|
S_YSHELL_SPRING4,
|
|
|
|
// Unidus
|
|
S_UNIDUS_STND,
|
|
S_UNIDUS_RUN,
|
|
S_UNIDUS_BALL,
|
|
|
|
// Canarivore
|
|
S_CANARIVORE_LOOK,
|
|
S_CANARIVORE_AWAKEN1,
|
|
S_CANARIVORE_AWAKEN2,
|
|
S_CANARIVORE_AWAKEN3,
|
|
S_CANARIVORE_GAS1,
|
|
S_CANARIVORE_GAS2,
|
|
S_CANARIVORE_GAS3,
|
|
S_CANARIVORE_GAS4,
|
|
S_CANARIVORE_GAS5,
|
|
S_CANARIVORE_GASREPEAT,
|
|
S_CANARIVORE_CLOSE1,
|
|
S_CANARIVORE_CLOSE2,
|
|
S_CANARIVOREGAS_1,
|
|
S_CANARIVOREGAS_2,
|
|
S_CANARIVOREGAS_3,
|
|
S_CANARIVOREGAS_4,
|
|
S_CANARIVOREGAS_5,
|
|
S_CANARIVOREGAS_6,
|
|
S_CANARIVOREGAS_7,
|
|
S_CANARIVOREGAS_8,
|
|
|
|
// Boss Explosion
|
|
S_BOSSEXPLODE,
|
|
|
|
// S3&K Boss Explosion
|
|
S_SONIC3KBOSSEXPLOSION1,
|
|
S_SONIC3KBOSSEXPLOSION2,
|
|
S_SONIC3KBOSSEXPLOSION3,
|
|
S_SONIC3KBOSSEXPLOSION4,
|
|
S_SONIC3KBOSSEXPLOSION5,
|
|
S_SONIC3KBOSSEXPLOSION6,
|
|
|
|
S_JETFUME1,
|
|
|
|
// Boss 1
|
|
S_EGGMOBILE_STND,
|
|
S_EGGMOBILE_ROFL,
|
|
S_EGGMOBILE_LATK1,
|
|
S_EGGMOBILE_LATK2,
|
|
S_EGGMOBILE_LATK3,
|
|
S_EGGMOBILE_LATK4,
|
|
S_EGGMOBILE_LATK5,
|
|
S_EGGMOBILE_LATK6,
|
|
S_EGGMOBILE_LATK7,
|
|
S_EGGMOBILE_LATK8,
|
|
S_EGGMOBILE_LATK9,
|
|
S_EGGMOBILE_RATK1,
|
|
S_EGGMOBILE_RATK2,
|
|
S_EGGMOBILE_RATK3,
|
|
S_EGGMOBILE_RATK4,
|
|
S_EGGMOBILE_RATK5,
|
|
S_EGGMOBILE_RATK6,
|
|
S_EGGMOBILE_RATK7,
|
|
S_EGGMOBILE_RATK8,
|
|
S_EGGMOBILE_RATK9,
|
|
S_EGGMOBILE_PANIC1,
|
|
S_EGGMOBILE_PANIC2,
|
|
S_EGGMOBILE_PANIC3,
|
|
S_EGGMOBILE_PANIC4,
|
|
S_EGGMOBILE_PANIC5,
|
|
S_EGGMOBILE_PANIC6,
|
|
S_EGGMOBILE_PANIC7,
|
|
S_EGGMOBILE_PANIC8,
|
|
S_EGGMOBILE_PANIC9,
|
|
S_EGGMOBILE_PANIC10,
|
|
S_EGGMOBILE_PANIC11,
|
|
S_EGGMOBILE_PANIC12,
|
|
S_EGGMOBILE_PANIC13,
|
|
S_EGGMOBILE_PANIC14,
|
|
S_EGGMOBILE_PANIC15,
|
|
S_EGGMOBILE_PAIN,
|
|
S_EGGMOBILE_PAIN2,
|
|
S_EGGMOBILE_DIE1,
|
|
S_EGGMOBILE_DIE2,
|
|
S_EGGMOBILE_DIE3,
|
|
S_EGGMOBILE_DIE4,
|
|
S_EGGMOBILE_FLEE1,
|
|
S_EGGMOBILE_FLEE2,
|
|
S_EGGMOBILE_BALL,
|
|
S_EGGMOBILE_TARGET,
|
|
|
|
S_BOSSEGLZ1,
|
|
S_BOSSEGLZ2,
|
|
|
|
// Boss 2
|
|
S_EGGMOBILE2_STND,
|
|
S_EGGMOBILE2_POGO1,
|
|
S_EGGMOBILE2_POGO2,
|
|
S_EGGMOBILE2_POGO3,
|
|
S_EGGMOBILE2_POGO4,
|
|
S_EGGMOBILE2_POGO5,
|
|
S_EGGMOBILE2_POGO6,
|
|
S_EGGMOBILE2_POGO7,
|
|
S_EGGMOBILE2_PAIN,
|
|
S_EGGMOBILE2_PAIN2,
|
|
S_EGGMOBILE2_DIE1,
|
|
S_EGGMOBILE2_DIE2,
|
|
S_EGGMOBILE2_DIE3,
|
|
S_EGGMOBILE2_DIE4,
|
|
S_EGGMOBILE2_FLEE1,
|
|
S_EGGMOBILE2_FLEE2,
|
|
|
|
S_BOSSTANK1,
|
|
S_BOSSTANK2,
|
|
S_BOSSSPIGOT,
|
|
|
|
// Boss 2 Goop
|
|
S_GOOP1,
|
|
S_GOOP2,
|
|
S_GOOP3,
|
|
S_GOOPTRAIL,
|
|
|
|
// Boss 3
|
|
S_EGGMOBILE3_STND,
|
|
S_EGGMOBILE3_SHOCK,
|
|
S_EGGMOBILE3_ATK1,
|
|
S_EGGMOBILE3_ATK2,
|
|
S_EGGMOBILE3_ATK3A,
|
|
S_EGGMOBILE3_ATK3B,
|
|
S_EGGMOBILE3_ATK3C,
|
|
S_EGGMOBILE3_ATK3D,
|
|
S_EGGMOBILE3_ATK4,
|
|
S_EGGMOBILE3_ATK5,
|
|
S_EGGMOBILE3_ROFL,
|
|
S_EGGMOBILE3_PAIN,
|
|
S_EGGMOBILE3_PAIN2,
|
|
S_EGGMOBILE3_DIE1,
|
|
S_EGGMOBILE3_DIE2,
|
|
S_EGGMOBILE3_DIE3,
|
|
S_EGGMOBILE3_DIE4,
|
|
S_EGGMOBILE3_FLEE1,
|
|
S_EGGMOBILE3_FLEE2,
|
|
|
|
// Boss 3 Pinch
|
|
S_FAKEMOBILE_INIT,
|
|
S_FAKEMOBILE,
|
|
S_FAKEMOBILE_ATK1,
|
|
S_FAKEMOBILE_ATK2,
|
|
S_FAKEMOBILE_ATK3A,
|
|
S_FAKEMOBILE_ATK3B,
|
|
S_FAKEMOBILE_ATK3C,
|
|
S_FAKEMOBILE_ATK3D,
|
|
S_FAKEMOBILE_DIE1,
|
|
S_FAKEMOBILE_DIE2,
|
|
|
|
S_BOSSSEBH1,
|
|
S_BOSSSEBH2,
|
|
|
|
// Boss 4
|
|
S_EGGMOBILE4_STND,
|
|
S_EGGMOBILE4_LATK1,
|
|
S_EGGMOBILE4_LATK2,
|
|
S_EGGMOBILE4_LATK3,
|
|
S_EGGMOBILE4_LATK4,
|
|
S_EGGMOBILE4_LATK5,
|
|
S_EGGMOBILE4_LATK6,
|
|
S_EGGMOBILE4_RATK1,
|
|
S_EGGMOBILE4_RATK2,
|
|
S_EGGMOBILE4_RATK3,
|
|
S_EGGMOBILE4_RATK4,
|
|
S_EGGMOBILE4_RATK5,
|
|
S_EGGMOBILE4_RATK6,
|
|
S_EGGMOBILE4_RAISE1,
|
|
S_EGGMOBILE4_RAISE2,
|
|
S_EGGMOBILE4_PAIN1,
|
|
S_EGGMOBILE4_PAIN2,
|
|
S_EGGMOBILE4_DIE1,
|
|
S_EGGMOBILE4_DIE2,
|
|
S_EGGMOBILE4_DIE3,
|
|
S_EGGMOBILE4_DIE4,
|
|
S_EGGMOBILE4_FLEE1,
|
|
S_EGGMOBILE4_FLEE2,
|
|
S_EGGMOBILE4_MACE,
|
|
S_EGGMOBILE4_MACE_DIE1,
|
|
S_EGGMOBILE4_MACE_DIE2,
|
|
S_EGGMOBILE4_MACE_DIE3,
|
|
|
|
// Boss 4 jet flame
|
|
S_JETFLAME,
|
|
|
|
// Boss 4 Spectator Eggrobo
|
|
S_EGGROBO1_STND,
|
|
S_EGGROBO1_BSLAP1,
|
|
S_EGGROBO1_BSLAP2,
|
|
S_EGGROBO1_PISSED,
|
|
|
|
// Boss 4 Spectator Eggrobo jet flame
|
|
S_EGGROBOJET,
|
|
|
|
// Boss 5
|
|
S_FANG_SETUP,
|
|
S_FANG_INTRO1,
|
|
S_FANG_INTRO2,
|
|
S_FANG_INTRO3,
|
|
S_FANG_INTRO4,
|
|
S_FANG_INTRO5,
|
|
S_FANG_INTRO6,
|
|
S_FANG_INTRO7,
|
|
S_FANG_INTRO8,
|
|
S_FANG_INTRO9,
|
|
S_FANG_INTRO10,
|
|
S_FANG_INTRO11,
|
|
S_FANG_INTRO12,
|
|
S_FANG_IDLE0,
|
|
S_FANG_IDLE1,
|
|
S_FANG_IDLE2,
|
|
S_FANG_IDLE3,
|
|
S_FANG_IDLE4,
|
|
S_FANG_IDLE5,
|
|
S_FANG_IDLE6,
|
|
S_FANG_IDLE7,
|
|
S_FANG_IDLE8,
|
|
S_FANG_PAIN1,
|
|
S_FANG_PAIN2,
|
|
S_FANG_PATHINGSTART1,
|
|
S_FANG_PATHINGSTART2,
|
|
S_FANG_PATHING,
|
|
S_FANG_BOUNCE1,
|
|
S_FANG_BOUNCE2,
|
|
S_FANG_BOUNCE3,
|
|
S_FANG_BOUNCE4,
|
|
S_FANG_FALL1,
|
|
S_FANG_FALL2,
|
|
S_FANG_CHECKPATH1,
|
|
S_FANG_CHECKPATH2,
|
|
S_FANG_PATHINGCONT1,
|
|
S_FANG_PATHINGCONT2,
|
|
S_FANG_PATHINGCONT3,
|
|
S_FANG_SKID1,
|
|
S_FANG_SKID2,
|
|
S_FANG_SKID3,
|
|
S_FANG_CHOOSEATTACK,
|
|
S_FANG_FIRESTART1,
|
|
S_FANG_FIRESTART2,
|
|
S_FANG_FIRE1,
|
|
S_FANG_FIRE2,
|
|
S_FANG_FIRE3,
|
|
S_FANG_FIRE4,
|
|
S_FANG_FIREREPEAT,
|
|
S_FANG_LOBSHOT0,
|
|
S_FANG_LOBSHOT1,
|
|
S_FANG_LOBSHOT2,
|
|
S_FANG_WAIT1,
|
|
S_FANG_WAIT2,
|
|
S_FANG_WALLHIT,
|
|
S_FANG_PINCHPATHINGSTART1,
|
|
S_FANG_PINCHPATHINGSTART2,
|
|
S_FANG_PINCHPATHING,
|
|
S_FANG_PINCHBOUNCE1,
|
|
S_FANG_PINCHBOUNCE2,
|
|
S_FANG_PINCHBOUNCE3,
|
|
S_FANG_PINCHBOUNCE4,
|
|
S_FANG_PINCHFALL1,
|
|
S_FANG_PINCHFALL2,
|
|
S_FANG_PINCHSKID1,
|
|
S_FANG_PINCHSKID2,
|
|
S_FANG_PINCHLOBSHOT0,
|
|
S_FANG_PINCHLOBSHOT1,
|
|
S_FANG_PINCHLOBSHOT2,
|
|
S_FANG_PINCHLOBSHOT3,
|
|
S_FANG_PINCHLOBSHOT4,
|
|
S_FANG_DIE1,
|
|
S_FANG_DIE2,
|
|
S_FANG_DIE3,
|
|
S_FANG_DIE4,
|
|
S_FANG_DIE5,
|
|
S_FANG_DIE6,
|
|
S_FANG_DIE7,
|
|
S_FANG_DIE8,
|
|
S_FANG_FLEEPATHING1,
|
|
S_FANG_FLEEPATHING2,
|
|
S_FANG_FLEEBOUNCE1,
|
|
S_FANG_FLEEBOUNCE2,
|
|
S_FANG_KO,
|
|
|
|
S_BROKENROBOTRANDOM,
|
|
S_BROKENROBOTA,
|
|
S_BROKENROBOTB,
|
|
S_BROKENROBOTC,
|
|
S_BROKENROBOTD,
|
|
S_BROKENROBOTE,
|
|
S_BROKENROBOTF,
|
|
|
|
S_ALART1,
|
|
S_ALART2,
|
|
|
|
S_FBOMB1,
|
|
S_FBOMB2,
|
|
S_FBOMB_EXPL1,
|
|
S_FBOMB_EXPL2,
|
|
S_FBOMB_EXPL3,
|
|
S_FBOMB_EXPL4,
|
|
S_FBOMB_EXPL5,
|
|
S_FBOMB_EXPL6,
|
|
S_TNTDUST_1,
|
|
S_TNTDUST_2,
|
|
S_TNTDUST_3,
|
|
S_TNTDUST_4,
|
|
S_TNTDUST_5,
|
|
S_TNTDUST_6,
|
|
S_TNTDUST_7,
|
|
S_TNTDUST_8,
|
|
S_FSGNA,
|
|
S_FSGNB,
|
|
S_FSGNC,
|
|
|
|
// Black Eggman (Boss 7)
|
|
S_BLACKEGG_STND,
|
|
S_BLACKEGG_STND2,
|
|
S_BLACKEGG_WALK1,
|
|
S_BLACKEGG_WALK2,
|
|
S_BLACKEGG_WALK3,
|
|
S_BLACKEGG_WALK4,
|
|
S_BLACKEGG_WALK5,
|
|
S_BLACKEGG_WALK6,
|
|
S_BLACKEGG_SHOOT1,
|
|
S_BLACKEGG_SHOOT2,
|
|
S_BLACKEGG_PAIN1,
|
|
S_BLACKEGG_PAIN2,
|
|
S_BLACKEGG_PAIN3,
|
|
S_BLACKEGG_PAIN4,
|
|
S_BLACKEGG_PAIN5,
|
|
S_BLACKEGG_PAIN6,
|
|
S_BLACKEGG_PAIN7,
|
|
S_BLACKEGG_PAIN8,
|
|
S_BLACKEGG_PAIN9,
|
|
S_BLACKEGG_PAIN10,
|
|
S_BLACKEGG_PAIN11,
|
|
S_BLACKEGG_PAIN12,
|
|
S_BLACKEGG_PAIN13,
|
|
S_BLACKEGG_PAIN14,
|
|
S_BLACKEGG_PAIN15,
|
|
S_BLACKEGG_PAIN16,
|
|
S_BLACKEGG_PAIN17,
|
|
S_BLACKEGG_PAIN18,
|
|
S_BLACKEGG_PAIN19,
|
|
S_BLACKEGG_PAIN20,
|
|
S_BLACKEGG_PAIN21,
|
|
S_BLACKEGG_PAIN22,
|
|
S_BLACKEGG_PAIN23,
|
|
S_BLACKEGG_PAIN24,
|
|
S_BLACKEGG_PAIN25,
|
|
S_BLACKEGG_PAIN26,
|
|
S_BLACKEGG_PAIN27,
|
|
S_BLACKEGG_PAIN28,
|
|
S_BLACKEGG_PAIN29,
|
|
S_BLACKEGG_PAIN30,
|
|
S_BLACKEGG_PAIN31,
|
|
S_BLACKEGG_PAIN32,
|
|
S_BLACKEGG_PAIN33,
|
|
S_BLACKEGG_PAIN34,
|
|
S_BLACKEGG_PAIN35,
|
|
S_BLACKEGG_HITFACE1,
|
|
S_BLACKEGG_HITFACE2,
|
|
S_BLACKEGG_HITFACE3,
|
|
S_BLACKEGG_HITFACE4,
|
|
S_BLACKEGG_DIE1,
|
|
S_BLACKEGG_DIE2,
|
|
S_BLACKEGG_DIE3,
|
|
S_BLACKEGG_DIE4,
|
|
S_BLACKEGG_DIE5,
|
|
S_BLACKEGG_MISSILE1,
|
|
S_BLACKEGG_MISSILE2,
|
|
S_BLACKEGG_MISSILE3,
|
|
S_BLACKEGG_GOOP,
|
|
S_BLACKEGG_JUMP1,
|
|
S_BLACKEGG_JUMP2,
|
|
S_BLACKEGG_DESTROYPLAT1,
|
|
S_BLACKEGG_DESTROYPLAT2,
|
|
S_BLACKEGG_DESTROYPLAT3,
|
|
|
|
S_BLACKEGG_HELPER, // Collision helper
|
|
|
|
S_BLACKEGG_GOOP1,
|
|
S_BLACKEGG_GOOP2,
|
|
S_BLACKEGG_GOOP3,
|
|
S_BLACKEGG_GOOP4,
|
|
S_BLACKEGG_GOOP5,
|
|
S_BLACKEGG_GOOP6,
|
|
S_BLACKEGG_GOOP7,
|
|
|
|
S_BLACKEGG_MISSILE,
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
S_CYBRAKDEMON_IDLE,
|
|
S_CYBRAKDEMON_WALK1,
|
|
S_CYBRAKDEMON_WALK2,
|
|
S_CYBRAKDEMON_WALK3,
|
|
S_CYBRAKDEMON_WALK4,
|
|
S_CYBRAKDEMON_WALK5,
|
|
S_CYBRAKDEMON_WALK6,
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK1,
|
|
S_CYBRAKDEMON_MISSILE_ATTACK1, // Aim
|
|
S_CYBRAKDEMON_MISSILE_ATTACK2, // Fire
|
|
S_CYBRAKDEMON_MISSILE_ATTACK3, // Aim
|
|
S_CYBRAKDEMON_MISSILE_ATTACK4, // Fire
|
|
S_CYBRAKDEMON_MISSILE_ATTACK5, // Aim
|
|
S_CYBRAKDEMON_MISSILE_ATTACK6, // Fire
|
|
S_CYBRAKDEMON_FLAME_ATTACK1, // Reset
|
|
S_CYBRAKDEMON_FLAME_ATTACK2, // Aim
|
|
S_CYBRAKDEMON_FLAME_ATTACK3, // Fire
|
|
S_CYBRAKDEMON_FLAME_ATTACK4, // Loop
|
|
S_CYBRAKDEMON_CHOOSE_ATTACK2,
|
|
S_CYBRAKDEMON_VILE_ATTACK1,
|
|
S_CYBRAKDEMON_VILE_ATTACK2,
|
|
S_CYBRAKDEMON_VILE_ATTACK3,
|
|
S_CYBRAKDEMON_VILE_ATTACK4,
|
|
S_CYBRAKDEMON_VILE_ATTACK5,
|
|
S_CYBRAKDEMON_VILE_ATTACK6,
|
|
S_CYBRAKDEMON_NAPALM_ATTACK1,
|
|
S_CYBRAKDEMON_NAPALM_ATTACK2,
|
|
S_CYBRAKDEMON_NAPALM_ATTACK3,
|
|
S_CYBRAKDEMON_FINISH_ATTACK1, // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
|
S_CYBRAKDEMON_FINISH_ATTACK2, // Force a delay between attacks so you don't get bombarded with them back-to-back
|
|
S_CYBRAKDEMON_PAIN1,
|
|
S_CYBRAKDEMON_PAIN2,
|
|
S_CYBRAKDEMON_PAIN3,
|
|
S_CYBRAKDEMON_DIE1,
|
|
S_CYBRAKDEMON_DIE2,
|
|
S_CYBRAKDEMON_DIE3,
|
|
S_CYBRAKDEMON_DIE4,
|
|
S_CYBRAKDEMON_DIE5,
|
|
S_CYBRAKDEMON_DIE6,
|
|
S_CYBRAKDEMON_DIE7,
|
|
S_CYBRAKDEMON_DIE8,
|
|
S_CYBRAKDEMON_DEINVINCIBLERIZE,
|
|
S_CYBRAKDEMON_INVINCIBLERIZE,
|
|
|
|
S_CYBRAKDEMONMISSILE,
|
|
S_CYBRAKDEMONMISSILE_EXPLODE1,
|
|
S_CYBRAKDEMONMISSILE_EXPLODE2,
|
|
S_CYBRAKDEMONMISSILE_EXPLODE3,
|
|
|
|
S_CYBRAKDEMONFLAMESHOT_FLY1,
|
|
S_CYBRAKDEMONFLAMESHOT_FLY2,
|
|
S_CYBRAKDEMONFLAMESHOT_FLY3,
|
|
S_CYBRAKDEMONFLAMESHOT_DIE,
|
|
|
|
S_CYBRAKDEMONFLAMEREST,
|
|
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT1,
|
|
S_CYBRAKDEMONELECTRICBARRIER_INIT2,
|
|
S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND,
|
|
S_CYBRAKDEMONELECTRICBARRIER1,
|
|
S_CYBRAKDEMONELECTRICBARRIER2,
|
|
S_CYBRAKDEMONELECTRICBARRIER3,
|
|
S_CYBRAKDEMONELECTRICBARRIER4,
|
|
S_CYBRAKDEMONELECTRICBARRIER5,
|
|
S_CYBRAKDEMONELECTRICBARRIER6,
|
|
S_CYBRAKDEMONELECTRICBARRIER7,
|
|
S_CYBRAKDEMONELECTRICBARRIER8,
|
|
S_CYBRAKDEMONELECTRICBARRIER9,
|
|
S_CYBRAKDEMONELECTRICBARRIER10,
|
|
S_CYBRAKDEMONELECTRICBARRIER11,
|
|
S_CYBRAKDEMONELECTRICBARRIER12,
|
|
S_CYBRAKDEMONELECTRICBARRIER13,
|
|
S_CYBRAKDEMONELECTRICBARRIER14,
|
|
S_CYBRAKDEMONELECTRICBARRIER15,
|
|
S_CYBRAKDEMONELECTRICBARRIER16,
|
|
S_CYBRAKDEMONELECTRICBARRIER17,
|
|
S_CYBRAKDEMONELECTRICBARRIER18,
|
|
S_CYBRAKDEMONELECTRICBARRIER19,
|
|
S_CYBRAKDEMONELECTRICBARRIER20,
|
|
S_CYBRAKDEMONELECTRICBARRIER21,
|
|
S_CYBRAKDEMONELECTRICBARRIER22,
|
|
S_CYBRAKDEMONELECTRICBARRIER23,
|
|
S_CYBRAKDEMONELECTRICBARRIER24,
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE1,
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE2,
|
|
S_CYBRAKDEMONELECTRICBARRIER_DIE3,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
|
|
S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE1,
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE2,
|
|
S_CYBRAKDEMONELECTRICBARRIER_REVIVE3,
|
|
|
|
S_CYBRAKDEMONTARGETRETICULE1,
|
|
S_CYBRAKDEMONTARGETRETICULE2,
|
|
S_CYBRAKDEMONTARGETRETICULE3,
|
|
S_CYBRAKDEMONTARGETRETICULE4,
|
|
S_CYBRAKDEMONTARGETRETICULE5,
|
|
S_CYBRAKDEMONTARGETRETICULE6,
|
|
S_CYBRAKDEMONTARGETRETICULE7,
|
|
S_CYBRAKDEMONTARGETRETICULE8,
|
|
S_CYBRAKDEMONTARGETRETICULE9,
|
|
S_CYBRAKDEMONTARGETRETICULE10,
|
|
S_CYBRAKDEMONTARGETRETICULE11,
|
|
S_CYBRAKDEMONTARGETRETICULE12,
|
|
S_CYBRAKDEMONTARGETRETICULE13,
|
|
S_CYBRAKDEMONTARGETRETICULE14,
|
|
|
|
S_CYBRAKDEMONTARGETDOT,
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
|
|
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
|
|
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL,
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
|
|
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
|
|
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY1,
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY2,
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY3,
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY4,
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY5,
|
|
S_CYBRAKDEMONNAPALMFLAME_FLY6,
|
|
S_CYBRAKDEMONNAPALMFLAME_DIE,
|
|
|
|
S_CYBRAKDEMONVILEEXPLOSION1,
|
|
S_CYBRAKDEMONVILEEXPLOSION2,
|
|
S_CYBRAKDEMONVILEEXPLOSION3,
|
|
|
|
// Metal Sonic (Race)
|
|
// S_PLAY_STND
|
|
S_METALSONIC_STAND,
|
|
// S_PLAY_TAP1
|
|
S_METALSONIC_WAIT1,
|
|
S_METALSONIC_WAIT2,
|
|
// S_PLAY_WALK
|
|
S_METALSONIC_WALK1,
|
|
S_METALSONIC_WALK2,
|
|
S_METALSONIC_WALK3,
|
|
S_METALSONIC_WALK4,
|
|
S_METALSONIC_WALK5,
|
|
S_METALSONIC_WALK6,
|
|
S_METALSONIC_WALK7,
|
|
S_METALSONIC_WALK8,
|
|
// S_PLAY_SPD1
|
|
S_METALSONIC_RUN1,
|
|
S_METALSONIC_RUN2,
|
|
S_METALSONIC_RUN3,
|
|
S_METALSONIC_RUN4,
|
|
// Metal Sonic (Battle)
|
|
S_METALSONIC_FLOAT,
|
|
S_METALSONIC_VECTOR,
|
|
S_METALSONIC_STUN,
|
|
S_METALSONIC_RAISE,
|
|
S_METALSONIC_GATHER,
|
|
S_METALSONIC_DASH,
|
|
S_METALSONIC_BOUNCE,
|
|
S_METALSONIC_BADBOUNCE,
|
|
S_METALSONIC_SHOOT,
|
|
S_METALSONIC_PAIN,
|
|
S_METALSONIC_DEATH1,
|
|
S_METALSONIC_DEATH2,
|
|
S_METALSONIC_DEATH3,
|
|
S_METALSONIC_DEATH4,
|
|
S_METALSONIC_FLEE1,
|
|
S_METALSONIC_FLEE2,
|
|
|
|
S_MSSHIELD_F1,
|
|
S_MSSHIELD_F2,
|
|
|
|
// Ring
|
|
S_RING,
|
|
|
|
// Blue Sphere for special stages
|
|
S_BLUESPHERE,
|
|
S_BLUESPHEREBONUS,
|
|
S_BLUESPHERESPARK,
|
|
|
|
// Bomb Sphere
|
|
S_BOMBSPHERE1,
|
|
S_BOMBSPHERE2,
|
|
S_BOMBSPHERE3,
|
|
S_BOMBSPHERE4,
|
|
|
|
// NiGHTS Chip
|
|
S_NIGHTSCHIP,
|
|
S_NIGHTSCHIPBONUS,
|
|
|
|
// NiGHTS Star
|
|
S_NIGHTSSTAR,
|
|
S_NIGHTSSTARXMAS,
|
|
|
|
// Gravity Wells for special stages
|
|
S_GRAVWELLGREEN,
|
|
S_GRAVWELLRED,
|
|
|
|
// Individual Team Rings
|
|
S_TEAMRING,
|
|
|
|
// Special Stage Token
|
|
S_TOKEN,
|
|
|
|
// CTF Flags
|
|
S_REDFLAG,
|
|
S_BLUEFLAG,
|
|
|
|
// Emblem
|
|
S_EMBLEM1,
|
|
S_EMBLEM2,
|
|
S_EMBLEM3,
|
|
S_EMBLEM4,
|
|
S_EMBLEM5,
|
|
S_EMBLEM6,
|
|
S_EMBLEM7,
|
|
S_EMBLEM8,
|
|
S_EMBLEM9,
|
|
S_EMBLEM10,
|
|
S_EMBLEM11,
|
|
S_EMBLEM12,
|
|
S_EMBLEM13,
|
|
S_EMBLEM14,
|
|
S_EMBLEM15,
|
|
S_EMBLEM16,
|
|
S_EMBLEM17,
|
|
S_EMBLEM18,
|
|
S_EMBLEM19,
|
|
S_EMBLEM20,
|
|
S_EMBLEM21,
|
|
S_EMBLEM22,
|
|
S_EMBLEM23,
|
|
S_EMBLEM24,
|
|
S_EMBLEM25,
|
|
S_EMBLEM26,
|
|
|
|
// Chaos Emeralds
|
|
S_CEMG1,
|
|
S_CEMG2,
|
|
S_CEMG3,
|
|
S_CEMG4,
|
|
S_CEMG5,
|
|
S_CEMG6,
|
|
S_CEMG7,
|
|
|
|
// Emerald hunt shards
|
|
S_SHRD1,
|
|
S_SHRD2,
|
|
S_SHRD3,
|
|
|
|
// Bubble Source
|
|
S_BUBBLES1,
|
|
S_BUBBLES2,
|
|
S_BUBBLES3,
|
|
S_BUBBLES4,
|
|
|
|
// Level End Sign
|
|
S_SIGN1,
|
|
S_SIGN2,
|
|
S_SIGN3,
|
|
S_SIGN4,
|
|
S_SIGN5,
|
|
S_SIGN6,
|
|
S_SIGN7,
|
|
S_SIGN8,
|
|
S_SIGN9,
|
|
S_SIGN10,
|
|
S_SIGN11,
|
|
S_SIGN12,
|
|
S_SIGN13,
|
|
S_SIGN14,
|
|
S_SIGN15,
|
|
S_SIGN16,
|
|
S_SIGN17,
|
|
S_SIGN18,
|
|
S_SIGN19,
|
|
S_SIGN20,
|
|
S_SIGN21,
|
|
S_SIGN22,
|
|
S_SIGN23,
|
|
S_SIGN24,
|
|
S_SIGN25,
|
|
S_SIGN26,
|
|
S_SIGN27,
|
|
S_SIGN28,
|
|
S_SIGN29,
|
|
S_SIGN30,
|
|
S_SIGN31,
|
|
S_SIGN32,
|
|
S_SIGN33,
|
|
S_SIGN34,
|
|
S_SIGN35,
|
|
S_SIGN36,
|
|
S_SIGN37,
|
|
S_SIGN38,
|
|
S_SIGN39,
|
|
S_SIGN40,
|
|
S_SIGN41,
|
|
S_SIGN42,
|
|
S_SIGN43,
|
|
S_SIGN44,
|
|
S_SIGN45,
|
|
S_SIGN46,
|
|
S_SIGN47,
|
|
S_SIGN48,
|
|
S_SIGN49,
|
|
S_SIGN50,
|
|
S_SIGN51,
|
|
S_SIGN52, // Eggman
|
|
S_SIGN53,
|
|
|
|
// Spike Ball
|
|
S_SPIKEBALL1,
|
|
S_SPIKEBALL2,
|
|
S_SPIKEBALL3,
|
|
S_SPIKEBALL4,
|
|
S_SPIKEBALL5,
|
|
S_SPIKEBALL6,
|
|
S_SPIKEBALL7,
|
|
S_SPIKEBALL8,
|
|
|
|
// Elemental Shield's Spawn
|
|
S_SPINFIRE1,
|
|
S_SPINFIRE2,
|
|
S_SPINFIRE3,
|
|
S_SPINFIRE4,
|
|
S_SPINFIRE5,
|
|
S_SPINFIRE6,
|
|
|
|
// Spikes
|
|
S_SPIKE1,
|
|
S_SPIKE2,
|
|
S_SPIKE3,
|
|
S_SPIKE4,
|
|
S_SPIKE5,
|
|
S_SPIKE6,
|
|
S_SPIKED1,
|
|
S_SPIKED2,
|
|
|
|
// Wall spikes
|
|
S_WALLSPIKE1,
|
|
S_WALLSPIKE2,
|
|
S_WALLSPIKE3,
|
|
S_WALLSPIKE4,
|
|
S_WALLSPIKE5,
|
|
S_WALLSPIKE6,
|
|
S_WALLSPIKEBASE,
|
|
S_WALLSPIKED1,
|
|
S_WALLSPIKED2,
|
|
|
|
// Starpost
|
|
S_STARPOST_IDLE,
|
|
S_STARPOST_FLASH,
|
|
S_STARPOST_STARTSPIN,
|
|
S_STARPOST_SPIN,
|
|
S_STARPOST_ENDSPIN,
|
|
|
|
// Big floating mine
|
|
S_BIGMINE_IDLE,
|
|
S_BIGMINE_ALERT1,
|
|
S_BIGMINE_ALERT2,
|
|
S_BIGMINE_ALERT3,
|
|
S_BIGMINE_SET1,
|
|
S_BIGMINE_SET2,
|
|
S_BIGMINE_SET3,
|
|
S_BIGMINE_BLAST1,
|
|
S_BIGMINE_BLAST2,
|
|
S_BIGMINE_BLAST3,
|
|
S_BIGMINE_BLAST4,
|
|
S_BIGMINE_BLAST5,
|
|
|
|
// Cannon Launcher
|
|
S_CANNONLAUNCHER1,
|
|
S_CANNONLAUNCHER2,
|
|
S_CANNONLAUNCHER3,
|
|
|
|
// Monitor Miscellany
|
|
S_BOXSPARKLE1,
|
|
S_BOXSPARKLE2,
|
|
S_BOXSPARKLE3,
|
|
S_BOXSPARKLE4,
|
|
|
|
S_BOX_FLICKER,
|
|
S_BOX_POP1,
|
|
S_BOX_POP2,
|
|
|
|
S_GOLDBOX_FLICKER,
|
|
S_GOLDBOX_OFF1,
|
|
S_GOLDBOX_OFF2,
|
|
S_GOLDBOX_OFF3,
|
|
S_GOLDBOX_OFF4,
|
|
S_GOLDBOX_OFF5,
|
|
S_GOLDBOX_OFF6,
|
|
S_GOLDBOX_OFF7,
|
|
|
|
// Monitor States (one per box)
|
|
S_MYSTERY_BOX,
|
|
S_RING_BOX,
|
|
S_PITY_BOX,
|
|
S_ATTRACT_BOX,
|
|
S_FORCE_BOX,
|
|
S_ARMAGEDDON_BOX,
|
|
S_WHIRLWIND_BOX,
|
|
S_ELEMENTAL_BOX,
|
|
S_SNEAKERS_BOX,
|
|
S_INVULN_BOX,
|
|
S_1UP_BOX,
|
|
S_EGGMAN_BOX,
|
|
S_MIXUP_BOX,
|
|
S_GRAVITY_BOX,
|
|
S_RECYCLER_BOX,
|
|
S_SCORE1K_BOX,
|
|
S_SCORE10K_BOX,
|
|
S_FLAMEAURA_BOX,
|
|
S_BUBBLEWRAP_BOX,
|
|
S_THUNDERCOIN_BOX,
|
|
|
|
// Gold Repeat Monitor States (one per box)
|
|
S_PITY_GOLDBOX,
|
|
S_ATTRACT_GOLDBOX,
|
|
S_FORCE_GOLDBOX,
|
|
S_ARMAGEDDON_GOLDBOX,
|
|
S_WHIRLWIND_GOLDBOX,
|
|
S_ELEMENTAL_GOLDBOX,
|
|
S_SNEAKERS_GOLDBOX,
|
|
S_INVULN_GOLDBOX,
|
|
S_EGGMAN_GOLDBOX,
|
|
S_GRAVITY_GOLDBOX,
|
|
S_FLAMEAURA_GOLDBOX,
|
|
S_BUBBLEWRAP_GOLDBOX,
|
|
S_THUNDERCOIN_GOLDBOX,
|
|
|
|
// Team Ring Boxes (these are special)
|
|
S_RING_REDBOX1,
|
|
S_RING_REDBOX2,
|
|
S_REDBOX_POP1,
|
|
S_REDBOX_POP2,
|
|
|
|
S_RING_BLUEBOX1,
|
|
S_RING_BLUEBOX2,
|
|
S_BLUEBOX_POP1,
|
|
S_BLUEBOX_POP2,
|
|
|
|
// Box Icons -- 2 states each, animation and action
|
|
S_RING_ICON1,
|
|
S_RING_ICON2,
|
|
|
|
S_PITY_ICON1,
|
|
S_PITY_ICON2,
|
|
|
|
S_ATTRACT_ICON1,
|
|
S_ATTRACT_ICON2,
|
|
|
|
S_FORCE_ICON1,
|
|
S_FORCE_ICON2,
|
|
|
|
S_ARMAGEDDON_ICON1,
|
|
S_ARMAGEDDON_ICON2,
|
|
|
|
S_WHIRLWIND_ICON1,
|
|
S_WHIRLWIND_ICON2,
|
|
|
|
S_ELEMENTAL_ICON1,
|
|
S_ELEMENTAL_ICON2,
|
|
|
|
S_SNEAKERS_ICON1,
|
|
S_SNEAKERS_ICON2,
|
|
|
|
S_INVULN_ICON1,
|
|
S_INVULN_ICON2,
|
|
|
|
S_1UP_ICON1,
|
|
S_1UP_ICON2,
|
|
|
|
S_EGGMAN_ICON1,
|
|
S_EGGMAN_ICON2,
|
|
|
|
S_MIXUP_ICON1,
|
|
S_MIXUP_ICON2,
|
|
|
|
S_GRAVITY_ICON1,
|
|
S_GRAVITY_ICON2,
|
|
|
|
S_RECYCLER_ICON1,
|
|
S_RECYCLER_ICON2,
|
|
|
|
S_SCORE1K_ICON1,
|
|
S_SCORE1K_ICON2,
|
|
|
|
S_SCORE10K_ICON1,
|
|
S_SCORE10K_ICON2,
|
|
|
|
S_FLAMEAURA_ICON1,
|
|
S_FLAMEAURA_ICON2,
|
|
|
|
S_BUBBLEWRAP_ICON1,
|
|
S_BUBBLEWRAP_ICON2,
|
|
|
|
S_THUNDERCOIN_ICON1,
|
|
S_THUNDERCOIN_ICON2,
|
|
|
|
// ---
|
|
|
|
S_ROCKET,
|
|
|
|
S_LASER,
|
|
|
|
S_TORPEDO,
|
|
|
|
S_ENERGYBALL1,
|
|
S_ENERGYBALL2,
|
|
|
|
// Skim Mine, also used by Jetty-Syn bomber
|
|
S_MINE1,
|
|
S_MINE_BOOM1,
|
|
S_MINE_BOOM2,
|
|
S_MINE_BOOM3,
|
|
S_MINE_BOOM4,
|
|
|
|
// Jetty-Syn Bullet
|
|
S_JETBULLET1,
|
|
S_JETBULLET2,
|
|
|
|
S_TURRETLASER,
|
|
S_TURRETLASEREXPLODE1,
|
|
S_TURRETLASEREXPLODE2,
|
|
|
|
// Cannonball
|
|
S_CANNONBALL1,
|
|
|
|
// Arrow
|
|
S_ARROW,
|
|
S_ARROWBONK,
|
|
|
|
// Trapgoyle Demon fire
|
|
S_DEMONFIRE,
|
|
|
|
// GFZ flowers
|
|
S_GFZFLOWERA,
|
|
S_GFZFLOWERB,
|
|
S_GFZFLOWERC,
|
|
|
|
S_BLUEBERRYBUSH,
|
|
S_BERRYBUSH,
|
|
S_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
S_GFZTREE,
|
|
S_GFZBERRYTREE,
|
|
S_GFZCHERRYTREE,
|
|
S_CHECKERTREE,
|
|
S_CHECKERSUNSETTREE,
|
|
S_FHZTREE, // Frozen Hillside
|
|
S_FHZPINKTREE,
|
|
S_POLYGONTREE,
|
|
S_BUSHTREE,
|
|
S_BUSHREDTREE,
|
|
S_SPRINGTREE,
|
|
|
|
// THZ flowers
|
|
S_THZFLOWERA, // THZ1 Steam flower
|
|
S_THZFLOWERB, // THZ1 Spin flower (red)
|
|
S_THZFLOWERC, // THZ1 Spin flower (yellow)
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
S_THZTREE,
|
|
S_THZTREEBRANCH1,
|
|
S_THZTREEBRANCH2,
|
|
S_THZTREEBRANCH3,
|
|
S_THZTREEBRANCH4,
|
|
S_THZTREEBRANCH5,
|
|
S_THZTREEBRANCH6,
|
|
S_THZTREEBRANCH7,
|
|
S_THZTREEBRANCH8,
|
|
S_THZTREEBRANCH9,
|
|
S_THZTREEBRANCH10,
|
|
S_THZTREEBRANCH11,
|
|
S_THZTREEBRANCH12,
|
|
S_THZTREEBRANCH13,
|
|
|
|
// THZ Alarm
|
|
S_ALARM1,
|
|
|
|
// Deep Sea Gargoyle
|
|
S_GARGOYLE,
|
|
S_BIGGARGOYLE,
|
|
|
|
// DSZ Seaweed
|
|
S_SEAWEED1,
|
|
S_SEAWEED2,
|
|
S_SEAWEED3,
|
|
S_SEAWEED4,
|
|
S_SEAWEED5,
|
|
S_SEAWEED6,
|
|
|
|
// Dripping Water
|
|
S_DRIPA1,
|
|
S_DRIPA2,
|
|
S_DRIPA3,
|
|
S_DRIPA4,
|
|
S_DRIPB1,
|
|
S_DRIPC1,
|
|
S_DRIPC2,
|
|
|
|
// Coral
|
|
S_CORAL1,
|
|
S_CORAL2,
|
|
S_CORAL3,
|
|
S_CORAL4,
|
|
S_CORAL5,
|
|
|
|
// Blue Crystal
|
|
S_BLUECRYSTAL1,
|
|
|
|
// Kelp,
|
|
S_KELP,
|
|
|
|
// Animated algae
|
|
S_ANIMALGAETOP1,
|
|
S_ANIMALGAETOP2,
|
|
S_ANIMALGAESEG,
|
|
|
|
// DSZ Stalagmites
|
|
S_DSZSTALAGMITE,
|
|
S_DSZ2STALAGMITE,
|
|
|
|
// DSZ Light beam
|
|
S_LIGHTBEAM1,
|
|
S_LIGHTBEAM2,
|
|
S_LIGHTBEAM3,
|
|
S_LIGHTBEAM4,
|
|
S_LIGHTBEAM5,
|
|
S_LIGHTBEAM6,
|
|
S_LIGHTBEAM7,
|
|
S_LIGHTBEAM8,
|
|
S_LIGHTBEAM9,
|
|
S_LIGHTBEAM10,
|
|
S_LIGHTBEAM11,
|
|
S_LIGHTBEAM12,
|
|
|
|
// CEZ Chain
|
|
S_CEZCHAIN,
|
|
|
|
// Flame
|
|
S_FLAME,
|
|
S_FLAMEPARTICLE,
|
|
S_FLAMEREST,
|
|
|
|
// Eggman Statue
|
|
S_EGGSTATUE1,
|
|
|
|
// CEZ hidden sling
|
|
S_SLING1,
|
|
S_SLING2,
|
|
|
|
// CEZ maces and chains
|
|
S_SMALLMACECHAIN,
|
|
S_BIGMACECHAIN,
|
|
S_SMALLMACE,
|
|
S_BIGMACE,
|
|
S_SMALLGRABCHAIN,
|
|
S_BIGGRABCHAIN,
|
|
|
|
// Yellow spring on a ball
|
|
S_YELLOWSPRINGBALL,
|
|
S_YELLOWSPRINGBALL2,
|
|
S_YELLOWSPRINGBALL3,
|
|
S_YELLOWSPRINGBALL4,
|
|
S_YELLOWSPRINGBALL5,
|
|
|
|
// Red spring on a ball
|
|
S_REDSPRINGBALL,
|
|
S_REDSPRINGBALL2,
|
|
S_REDSPRINGBALL3,
|
|
S_REDSPRINGBALL4,
|
|
S_REDSPRINGBALL5,
|
|
|
|
// Small Firebar
|
|
S_SMALLFIREBAR1,
|
|
S_SMALLFIREBAR2,
|
|
S_SMALLFIREBAR3,
|
|
S_SMALLFIREBAR4,
|
|
S_SMALLFIREBAR5,
|
|
S_SMALLFIREBAR6,
|
|
S_SMALLFIREBAR7,
|
|
S_SMALLFIREBAR8,
|
|
S_SMALLFIREBAR9,
|
|
S_SMALLFIREBAR10,
|
|
S_SMALLFIREBAR11,
|
|
S_SMALLFIREBAR12,
|
|
S_SMALLFIREBAR13,
|
|
S_SMALLFIREBAR14,
|
|
S_SMALLFIREBAR15,
|
|
S_SMALLFIREBAR16,
|
|
|
|
// Big Firebar
|
|
S_BIGFIREBAR1,
|
|
S_BIGFIREBAR2,
|
|
S_BIGFIREBAR3,
|
|
S_BIGFIREBAR4,
|
|
S_BIGFIREBAR5,
|
|
S_BIGFIREBAR6,
|
|
S_BIGFIREBAR7,
|
|
S_BIGFIREBAR8,
|
|
S_BIGFIREBAR9,
|
|
S_BIGFIREBAR10,
|
|
S_BIGFIREBAR11,
|
|
S_BIGFIREBAR12,
|
|
S_BIGFIREBAR13,
|
|
S_BIGFIREBAR14,
|
|
S_BIGFIREBAR15,
|
|
S_BIGFIREBAR16,
|
|
|
|
S_CEZFLOWER,
|
|
S_CEZPOLE,
|
|
S_CEZBANNER1,
|
|
S_CEZBANNER2,
|
|
S_PINETREE,
|
|
S_CEZBUSH1,
|
|
S_CEZBUSH2,
|
|
S_CANDLE,
|
|
S_CANDLEPRICKET,
|
|
S_FLAMEHOLDER,
|
|
S_FIRETORCH,
|
|
S_WAVINGFLAG,
|
|
S_WAVINGFLAGSEG1,
|
|
S_WAVINGFLAGSEG2,
|
|
S_CRAWLASTATUE,
|
|
S_FACESTABBERSTATUE,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_BURST1,
|
|
S_SUSPICIOUSFACESTABBERSTATUE_BURST2,
|
|
S_BRAMBLES,
|
|
|
|
// Big Tumbleweed
|
|
S_BIGTUMBLEWEED,
|
|
S_BIGTUMBLEWEED_ROLL1,
|
|
S_BIGTUMBLEWEED_ROLL2,
|
|
S_BIGTUMBLEWEED_ROLL3,
|
|
S_BIGTUMBLEWEED_ROLL4,
|
|
S_BIGTUMBLEWEED_ROLL5,
|
|
S_BIGTUMBLEWEED_ROLL6,
|
|
S_BIGTUMBLEWEED_ROLL7,
|
|
S_BIGTUMBLEWEED_ROLL8,
|
|
|
|
// Little Tumbleweed
|
|
S_LITTLETUMBLEWEED,
|
|
S_LITTLETUMBLEWEED_ROLL1,
|
|
S_LITTLETUMBLEWEED_ROLL2,
|
|
S_LITTLETUMBLEWEED_ROLL3,
|
|
S_LITTLETUMBLEWEED_ROLL4,
|
|
S_LITTLETUMBLEWEED_ROLL5,
|
|
S_LITTLETUMBLEWEED_ROLL6,
|
|
S_LITTLETUMBLEWEED_ROLL7,
|
|
S_LITTLETUMBLEWEED_ROLL8,
|
|
|
|
// Cacti
|
|
S_CACTI1,
|
|
S_CACTI2,
|
|
S_CACTI3,
|
|
S_CACTI4,
|
|
S_CACTI5,
|
|
S_CACTI6,
|
|
S_CACTI7,
|
|
S_CACTI8,
|
|
S_CACTI9,
|
|
S_CACTI10,
|
|
S_CACTI11,
|
|
S_CACTITINYSEG,
|
|
S_CACTISMALLSEG,
|
|
|
|
// Warning signs
|
|
S_ARIDSIGN_CAUTION,
|
|
S_ARIDSIGN_CACTI,
|
|
S_ARIDSIGN_SHARPTURN,
|
|
|
|
// Oil lamp
|
|
S_OILLAMP,
|
|
S_OILLAMPFLARE,
|
|
|
|
// TNT barrel
|
|
S_TNTBARREL_STND1,
|
|
S_TNTBARREL_EXPL1,
|
|
S_TNTBARREL_EXPL2,
|
|
S_TNTBARREL_EXPL3,
|
|
S_TNTBARREL_EXPL4,
|
|
S_TNTBARREL_EXPL5,
|
|
S_TNTBARREL_EXPL6,
|
|
S_TNTBARREL_FLYING,
|
|
|
|
// TNT proximity shell
|
|
S_PROXIMITY_TNT,
|
|
S_PROXIMITY_TNT_TRIGGER1,
|
|
S_PROXIMITY_TNT_TRIGGER2,
|
|
S_PROXIMITY_TNT_TRIGGER3,
|
|
S_PROXIMITY_TNT_TRIGGER4,
|
|
S_PROXIMITY_TNT_TRIGGER5,
|
|
S_PROXIMITY_TNT_TRIGGER6,
|
|
S_PROXIMITY_TNT_TRIGGER7,
|
|
S_PROXIMITY_TNT_TRIGGER8,
|
|
S_PROXIMITY_TNT_TRIGGER9,
|
|
S_PROXIMITY_TNT_TRIGGER10,
|
|
S_PROXIMITY_TNT_TRIGGER11,
|
|
S_PROXIMITY_TNT_TRIGGER12,
|
|
S_PROXIMITY_TNT_TRIGGER13,
|
|
S_PROXIMITY_TNT_TRIGGER14,
|
|
S_PROXIMITY_TNT_TRIGGER15,
|
|
S_PROXIMITY_TNT_TRIGGER16,
|
|
S_PROXIMITY_TNT_TRIGGER17,
|
|
S_PROXIMITY_TNT_TRIGGER18,
|
|
S_PROXIMITY_TNT_TRIGGER19,
|
|
S_PROXIMITY_TNT_TRIGGER20,
|
|
S_PROXIMITY_TNT_TRIGGER21,
|
|
S_PROXIMITY_TNT_TRIGGER22,
|
|
S_PROXIMITY_TNT_TRIGGER23,
|
|
|
|
// Dust devil
|
|
S_DUSTDEVIL,
|
|
S_DUSTLAYER1,
|
|
S_DUSTLAYER2,
|
|
S_DUSTLAYER3,
|
|
S_DUSTLAYER4,
|
|
S_DUSTLAYER5,
|
|
S_ARIDDUST1,
|
|
S_ARIDDUST2,
|
|
S_ARIDDUST3,
|
|
|
|
// Minecart
|
|
S_MINECART_IDLE,
|
|
S_MINECART_DTH1,
|
|
S_MINECARTEND,
|
|
S_MINECARTSEG_FRONT,
|
|
S_MINECARTSEG_BACK,
|
|
S_MINECARTSEG_LEFT,
|
|
S_MINECARTSEG_RIGHT,
|
|
S_MINECARTSIDEMARK1,
|
|
S_MINECARTSIDEMARK2,
|
|
S_MINECARTSPARK,
|
|
|
|
// Saloon door
|
|
S_SALOONDOOR,
|
|
S_SALOONDOORTHINKER,
|
|
|
|
// Train cameo
|
|
S_TRAINCAMEOSPAWNER_1,
|
|
S_TRAINCAMEOSPAWNER_2,
|
|
S_TRAINCAMEOSPAWNER_3,
|
|
S_TRAINCAMEOSPAWNER_4,
|
|
S_TRAINCAMEOSPAWNER_5,
|
|
S_TRAINPUFFMAKER,
|
|
|
|
// Train
|
|
S_TRAINDUST,
|
|
S_TRAINSTEAM,
|
|
|
|
// Flame jet
|
|
S_FLAMEJETSTND,
|
|
S_FLAMEJETSTART,
|
|
S_FLAMEJETSTOP,
|
|
S_FLAMEJETFLAME1,
|
|
S_FLAMEJETFLAME2,
|
|
S_FLAMEJETFLAME3,
|
|
|
|
// Spinning flame jets
|
|
S_FJSPINAXISA1, // Counter-clockwise
|
|
S_FJSPINAXISA2,
|
|
S_FJSPINAXISB1, // Clockwise
|
|
S_FJSPINAXISB2,
|
|
|
|
// Blade's flame
|
|
S_FLAMEJETFLAMEB1,
|
|
S_FLAMEJETFLAMEB2,
|
|
S_FLAMEJETFLAMEB3,
|
|
|
|
// Trapgoyles
|
|
S_TRAPGOYLE,
|
|
S_TRAPGOYLE_CHECK,
|
|
S_TRAPGOYLE_FIRE1,
|
|
S_TRAPGOYLE_FIRE2,
|
|
S_TRAPGOYLE_FIRE3,
|
|
S_TRAPGOYLEUP,
|
|
S_TRAPGOYLEUP_CHECK,
|
|
S_TRAPGOYLEUP_FIRE1,
|
|
S_TRAPGOYLEUP_FIRE2,
|
|
S_TRAPGOYLEUP_FIRE3,
|
|
S_TRAPGOYLEDOWN,
|
|
S_TRAPGOYLEDOWN_CHECK,
|
|
S_TRAPGOYLEDOWN_FIRE1,
|
|
S_TRAPGOYLEDOWN_FIRE2,
|
|
S_TRAPGOYLEDOWN_FIRE3,
|
|
S_TRAPGOYLELONG,
|
|
S_TRAPGOYLELONG_CHECK,
|
|
S_TRAPGOYLELONG_FIRE1,
|
|
S_TRAPGOYLELONG_FIRE2,
|
|
S_TRAPGOYLELONG_FIRE3,
|
|
S_TRAPGOYLELONG_FIRE4,
|
|
S_TRAPGOYLELONG_FIRE5,
|
|
|
|
// ATZ's Red Crystal/Target
|
|
S_TARGET_IDLE,
|
|
S_TARGET_HIT1,
|
|
S_TARGET_HIT2,
|
|
S_TARGET_RESPAWN,
|
|
S_TARGET_ALLDONE,
|
|
|
|
// Stalagmites
|
|
S_STG0,
|
|
S_STG1,
|
|
S_STG2,
|
|
S_STG3,
|
|
S_STG4,
|
|
S_STG5,
|
|
S_STG6,
|
|
S_STG7,
|
|
S_STG8,
|
|
S_STG9,
|
|
|
|
// Xmas-specific stuff
|
|
S_XMASPOLE,
|
|
S_CANDYCANE,
|
|
S_SNOWMAN, // normal
|
|
S_SNOWMANHAT, // with hat + scarf
|
|
S_LAMPPOST1, // normal
|
|
S_LAMPPOST2, // with snow
|
|
S_HANGSTAR,
|
|
// Xmas GFZ bushes
|
|
S_XMASBLUEBERRYBUSH,
|
|
S_XMASBERRYBUSH,
|
|
S_XMASBUSH,
|
|
// FHZ
|
|
S_FHZICE1,
|
|
S_FHZICE2,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
S_JACKO1,
|
|
S_JACKO1OVERLAY_1,
|
|
S_JACKO1OVERLAY_2,
|
|
S_JACKO1OVERLAY_3,
|
|
S_JACKO1OVERLAY_4,
|
|
S_JACKO2,
|
|
S_JACKO2OVERLAY_1,
|
|
S_JACKO2OVERLAY_2,
|
|
S_JACKO2OVERLAY_3,
|
|
S_JACKO2OVERLAY_4,
|
|
S_JACKO3,
|
|
S_JACKO3OVERLAY_1,
|
|
S_JACKO3OVERLAY_2,
|
|
S_JACKO3OVERLAY_3,
|
|
S_JACKO3OVERLAY_4,
|
|
// Dr Seuss Trees
|
|
S_HHZTREE_TOP,
|
|
S_HHZTREE_TRUNK,
|
|
S_HHZTREE_LEAF,
|
|
// Mushroom
|
|
S_HHZSHROOM_1,
|
|
S_HHZSHROOM_2,
|
|
S_HHZSHROOM_3,
|
|
S_HHZSHROOM_4,
|
|
S_HHZSHROOM_5,
|
|
S_HHZSHROOM_6,
|
|
S_HHZSHROOM_7,
|
|
S_HHZSHROOM_8,
|
|
S_HHZSHROOM_9,
|
|
S_HHZSHROOM_10,
|
|
S_HHZSHROOM_11,
|
|
S_HHZSHROOM_12,
|
|
S_HHZSHROOM_13,
|
|
S_HHZSHROOM_14,
|
|
S_HHZSHROOM_15,
|
|
S_HHZSHROOM_16,
|
|
// Misc
|
|
S_HHZGRASS,
|
|
S_HHZTENT1,
|
|
S_HHZTENT2,
|
|
S_HHZSTALAGMITE_TALL,
|
|
S_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
S_BSZTALLFLOWER_RED,
|
|
S_BSZTALLFLOWER_PURPLE,
|
|
S_BSZTALLFLOWER_BLUE,
|
|
S_BSZTALLFLOWER_CYAN,
|
|
S_BSZTALLFLOWER_YELLOW,
|
|
S_BSZTALLFLOWER_ORANGE,
|
|
S_BSZFLOWER_RED,
|
|
S_BSZFLOWER_PURPLE,
|
|
S_BSZFLOWER_BLUE,
|
|
S_BSZFLOWER_CYAN,
|
|
S_BSZFLOWER_YELLOW,
|
|
S_BSZFLOWER_ORANGE,
|
|
S_BSZSHORTFLOWER_RED,
|
|
S_BSZSHORTFLOWER_PURPLE,
|
|
S_BSZSHORTFLOWER_BLUE,
|
|
S_BSZSHORTFLOWER_CYAN,
|
|
S_BSZSHORTFLOWER_YELLOW,
|
|
S_BSZSHORTFLOWER_ORANGE,
|
|
S_BSZTULIP_RED,
|
|
S_BSZTULIP_PURPLE,
|
|
S_BSZTULIP_BLUE,
|
|
S_BSZTULIP_CYAN,
|
|
S_BSZTULIP_YELLOW,
|
|
S_BSZTULIP_ORANGE,
|
|
S_BSZCLUSTER_RED,
|
|
S_BSZCLUSTER_PURPLE,
|
|
S_BSZCLUSTER_BLUE,
|
|
S_BSZCLUSTER_CYAN,
|
|
S_BSZCLUSTER_YELLOW,
|
|
S_BSZCLUSTER_ORANGE,
|
|
S_BSZBUSH_RED,
|
|
S_BSZBUSH_PURPLE,
|
|
S_BSZBUSH_BLUE,
|
|
S_BSZBUSH_CYAN,
|
|
S_BSZBUSH_YELLOW,
|
|
S_BSZBUSH_ORANGE,
|
|
S_BSZVINE_RED,
|
|
S_BSZVINE_PURPLE,
|
|
S_BSZVINE_BLUE,
|
|
S_BSZVINE_CYAN,
|
|
S_BSZVINE_YELLOW,
|
|
S_BSZVINE_ORANGE,
|
|
S_BSZSHRUB,
|
|
S_BSZCLOVER,
|
|
S_BIG_PALMTREE_TRUNK,
|
|
S_BIG_PALMTREE_TOP,
|
|
S_PALMTREE_TRUNK,
|
|
S_PALMTREE_TOP,
|
|
|
|
S_DBALL1,
|
|
S_DBALL2,
|
|
S_DBALL3,
|
|
S_DBALL4,
|
|
S_DBALL5,
|
|
S_DBALL6,
|
|
S_EGGSTATUE2,
|
|
|
|
// Shield Orb
|
|
S_ARMA1,
|
|
S_ARMA2,
|
|
S_ARMA3,
|
|
S_ARMA4,
|
|
S_ARMA5,
|
|
S_ARMA6,
|
|
S_ARMA7,
|
|
S_ARMA8,
|
|
S_ARMA9,
|
|
S_ARMA10,
|
|
S_ARMA11,
|
|
S_ARMA12,
|
|
S_ARMA13,
|
|
S_ARMA14,
|
|
S_ARMA15,
|
|
S_ARMA16,
|
|
|
|
S_ARMF1,
|
|
S_ARMF2,
|
|
S_ARMF3,
|
|
S_ARMF4,
|
|
S_ARMF5,
|
|
S_ARMF6,
|
|
S_ARMF7,
|
|
S_ARMF8,
|
|
S_ARMF9,
|
|
S_ARMF10,
|
|
S_ARMF11,
|
|
S_ARMF12,
|
|
S_ARMF13,
|
|
S_ARMF14,
|
|
S_ARMF15,
|
|
S_ARMF16,
|
|
S_ARMF17,
|
|
S_ARMF18,
|
|
S_ARMF19,
|
|
S_ARMF20,
|
|
S_ARMF21,
|
|
S_ARMF22,
|
|
S_ARMF23,
|
|
S_ARMF24,
|
|
S_ARMF25,
|
|
S_ARMF26,
|
|
S_ARMF27,
|
|
S_ARMF28,
|
|
S_ARMF29,
|
|
S_ARMF30,
|
|
S_ARMF31,
|
|
S_ARMF32,
|
|
|
|
S_ARMB1,
|
|
S_ARMB2,
|
|
S_ARMB3,
|
|
S_ARMB4,
|
|
S_ARMB5,
|
|
S_ARMB6,
|
|
S_ARMB7,
|
|
S_ARMB8,
|
|
S_ARMB9,
|
|
S_ARMB10,
|
|
S_ARMB11,
|
|
S_ARMB12,
|
|
S_ARMB13,
|
|
S_ARMB14,
|
|
S_ARMB15,
|
|
S_ARMB16,
|
|
S_ARMB17,
|
|
S_ARMB18,
|
|
S_ARMB19,
|
|
S_ARMB20,
|
|
S_ARMB21,
|
|
S_ARMB22,
|
|
S_ARMB23,
|
|
S_ARMB24,
|
|
S_ARMB25,
|
|
S_ARMB26,
|
|
S_ARMB27,
|
|
S_ARMB28,
|
|
S_ARMB29,
|
|
S_ARMB30,
|
|
S_ARMB31,
|
|
S_ARMB32,
|
|
|
|
S_WIND1,
|
|
S_WIND2,
|
|
S_WIND3,
|
|
S_WIND4,
|
|
S_WIND5,
|
|
S_WIND6,
|
|
S_WIND7,
|
|
S_WIND8,
|
|
|
|
S_MAGN1,
|
|
S_MAGN2,
|
|
S_MAGN3,
|
|
S_MAGN4,
|
|
S_MAGN5,
|
|
S_MAGN6,
|
|
S_MAGN7,
|
|
S_MAGN8,
|
|
S_MAGN9,
|
|
S_MAGN10,
|
|
S_MAGN11,
|
|
S_MAGN12,
|
|
S_MAGN13,
|
|
|
|
S_FORC1,
|
|
S_FORC2,
|
|
S_FORC3,
|
|
S_FORC4,
|
|
S_FORC5,
|
|
S_FORC6,
|
|
S_FORC7,
|
|
S_FORC8,
|
|
S_FORC9,
|
|
S_FORC10,
|
|
|
|
S_FORC11,
|
|
S_FORC12,
|
|
S_FORC13,
|
|
S_FORC14,
|
|
S_FORC15,
|
|
S_FORC16,
|
|
S_FORC17,
|
|
S_FORC18,
|
|
S_FORC19,
|
|
S_FORC20,
|
|
|
|
S_FORC21,
|
|
|
|
S_ELEM1,
|
|
S_ELEM2,
|
|
S_ELEM3,
|
|
S_ELEM4,
|
|
S_ELEM5,
|
|
S_ELEM6,
|
|
S_ELEM7,
|
|
S_ELEM8,
|
|
S_ELEM9,
|
|
S_ELEM10,
|
|
S_ELEM11,
|
|
S_ELEM12,
|
|
|
|
S_ELEM13,
|
|
S_ELEM14,
|
|
|
|
S_ELEMF1,
|
|
S_ELEMF2,
|
|
S_ELEMF3,
|
|
S_ELEMF4,
|
|
S_ELEMF5,
|
|
S_ELEMF6,
|
|
S_ELEMF7,
|
|
S_ELEMF8,
|
|
S_ELEMF9,
|
|
S_ELEMF10,
|
|
|
|
S_PITY1,
|
|
S_PITY2,
|
|
S_PITY3,
|
|
S_PITY4,
|
|
S_PITY5,
|
|
S_PITY6,
|
|
S_PITY7,
|
|
S_PITY8,
|
|
S_PITY9,
|
|
S_PITY10,
|
|
S_PITY11,
|
|
S_PITY12,
|
|
|
|
S_FIRS1,
|
|
S_FIRS2,
|
|
S_FIRS3,
|
|
S_FIRS4,
|
|
S_FIRS5,
|
|
S_FIRS6,
|
|
S_FIRS7,
|
|
S_FIRS8,
|
|
S_FIRS9,
|
|
|
|
S_FIRS10,
|
|
S_FIRS11,
|
|
|
|
S_FIRSB1,
|
|
S_FIRSB2,
|
|
S_FIRSB3,
|
|
S_FIRSB4,
|
|
S_FIRSB5,
|
|
S_FIRSB6,
|
|
S_FIRSB7,
|
|
S_FIRSB8,
|
|
S_FIRSB9,
|
|
|
|
S_FIRSB10,
|
|
|
|
S_BUBS1,
|
|
S_BUBS2,
|
|
S_BUBS3,
|
|
S_BUBS4,
|
|
S_BUBS5,
|
|
S_BUBS6,
|
|
S_BUBS7,
|
|
S_BUBS8,
|
|
S_BUBS9,
|
|
|
|
S_BUBS10,
|
|
S_BUBS11,
|
|
|
|
S_BUBSB1,
|
|
S_BUBSB2,
|
|
S_BUBSB3,
|
|
S_BUBSB4,
|
|
|
|
S_BUBSB5,
|
|
S_BUBSB6,
|
|
|
|
S_ZAPS1,
|
|
S_ZAPS2,
|
|
S_ZAPS3,
|
|
S_ZAPS4,
|
|
S_ZAPS5,
|
|
S_ZAPS6,
|
|
S_ZAPS7,
|
|
S_ZAPS8,
|
|
S_ZAPS9,
|
|
S_ZAPS10,
|
|
S_ZAPS11,
|
|
S_ZAPS12,
|
|
S_ZAPS13, // blank frame
|
|
S_ZAPS14,
|
|
S_ZAPS15,
|
|
S_ZAPS16,
|
|
|
|
S_ZAPSB1, // blank frame
|
|
S_ZAPSB2,
|
|
S_ZAPSB3,
|
|
S_ZAPSB4,
|
|
S_ZAPSB5,
|
|
S_ZAPSB6,
|
|
S_ZAPSB7,
|
|
S_ZAPSB8,
|
|
S_ZAPSB9,
|
|
S_ZAPSB10,
|
|
S_ZAPSB11, // blank frame
|
|
|
|
//Thunder spark
|
|
S_THUNDERCOIN_SPARK,
|
|
|
|
// Invincibility Sparkles
|
|
S_IVSP,
|
|
|
|
// Super Sonic Spark
|
|
S_SSPK1,
|
|
S_SSPK2,
|
|
S_SSPK3,
|
|
S_SSPK4,
|
|
S_SSPK5,
|
|
|
|
// Flicky-sized bubble
|
|
S_FLICKY_BUBBLE,
|
|
|
|
// Bluebird
|
|
S_FLICKY_01_OUT,
|
|
S_FLICKY_01_FLAP1,
|
|
S_FLICKY_01_FLAP2,
|
|
S_FLICKY_01_FLAP3,
|
|
S_FLICKY_01_STAND,
|
|
S_FLICKY_01_CENTER,
|
|
|
|
// Rabbit
|
|
S_FLICKY_02_OUT,
|
|
S_FLICKY_02_AIM,
|
|
S_FLICKY_02_HOP,
|
|
S_FLICKY_02_UP,
|
|
S_FLICKY_02_DOWN,
|
|
S_FLICKY_02_STAND,
|
|
S_FLICKY_02_CENTER,
|
|
|
|
// Chicken
|
|
S_FLICKY_03_OUT,
|
|
S_FLICKY_03_AIM,
|
|
S_FLICKY_03_HOP,
|
|
S_FLICKY_03_UP,
|
|
S_FLICKY_03_FLAP1,
|
|
S_FLICKY_03_FLAP2,
|
|
S_FLICKY_03_STAND,
|
|
S_FLICKY_03_CENTER,
|
|
|
|
// Seal
|
|
S_FLICKY_04_OUT,
|
|
S_FLICKY_04_AIM,
|
|
S_FLICKY_04_HOP,
|
|
S_FLICKY_04_UP,
|
|
S_FLICKY_04_DOWN,
|
|
S_FLICKY_04_SWIM1,
|
|
S_FLICKY_04_SWIM2,
|
|
S_FLICKY_04_SWIM3,
|
|
S_FLICKY_04_SWIM4,
|
|
S_FLICKY_04_STAND,
|
|
S_FLICKY_04_CENTER,
|
|
|
|
// Pig
|
|
S_FLICKY_05_OUT,
|
|
S_FLICKY_05_AIM,
|
|
S_FLICKY_05_HOP,
|
|
S_FLICKY_05_UP,
|
|
S_FLICKY_05_DOWN,
|
|
S_FLICKY_05_STAND,
|
|
S_FLICKY_05_CENTER,
|
|
|
|
// Chipmunk
|
|
S_FLICKY_06_OUT,
|
|
S_FLICKY_06_AIM,
|
|
S_FLICKY_06_HOP,
|
|
S_FLICKY_06_UP,
|
|
S_FLICKY_06_DOWN,
|
|
S_FLICKY_06_STAND,
|
|
S_FLICKY_06_CENTER,
|
|
|
|
// Penguin
|
|
S_FLICKY_07_OUT,
|
|
S_FLICKY_07_AIML,
|
|
S_FLICKY_07_HOPL,
|
|
S_FLICKY_07_UPL,
|
|
S_FLICKY_07_DOWNL,
|
|
S_FLICKY_07_AIMR,
|
|
S_FLICKY_07_HOPR,
|
|
S_FLICKY_07_UPR,
|
|
S_FLICKY_07_DOWNR,
|
|
S_FLICKY_07_SWIM1,
|
|
S_FLICKY_07_SWIM2,
|
|
S_FLICKY_07_SWIM3,
|
|
S_FLICKY_07_STAND,
|
|
S_FLICKY_07_CENTER,
|
|
|
|
// Fish
|
|
S_FLICKY_08_OUT,
|
|
S_FLICKY_08_AIM,
|
|
S_FLICKY_08_HOP,
|
|
S_FLICKY_08_FLAP1,
|
|
S_FLICKY_08_FLAP2,
|
|
S_FLICKY_08_FLAP3,
|
|
S_FLICKY_08_FLAP4,
|
|
S_FLICKY_08_SWIM1,
|
|
S_FLICKY_08_SWIM2,
|
|
S_FLICKY_08_SWIM3,
|
|
S_FLICKY_08_SWIM4,
|
|
S_FLICKY_08_STAND,
|
|
S_FLICKY_08_CENTER,
|
|
|
|
// Ram
|
|
S_FLICKY_09_OUT,
|
|
S_FLICKY_09_AIM,
|
|
S_FLICKY_09_HOP,
|
|
S_FLICKY_09_UP,
|
|
S_FLICKY_09_DOWN,
|
|
S_FLICKY_09_STAND,
|
|
S_FLICKY_09_CENTER,
|
|
|
|
// Puffin
|
|
S_FLICKY_10_OUT,
|
|
S_FLICKY_10_FLAP1,
|
|
S_FLICKY_10_FLAP2,
|
|
S_FLICKY_10_STAND,
|
|
S_FLICKY_10_CENTER,
|
|
|
|
// Cow
|
|
S_FLICKY_11_OUT,
|
|
S_FLICKY_11_AIM,
|
|
S_FLICKY_11_RUN1,
|
|
S_FLICKY_11_RUN2,
|
|
S_FLICKY_11_RUN3,
|
|
S_FLICKY_11_STAND,
|
|
S_FLICKY_11_CENTER,
|
|
|
|
// Rat
|
|
S_FLICKY_12_OUT,
|
|
S_FLICKY_12_AIM,
|
|
S_FLICKY_12_RUN1,
|
|
S_FLICKY_12_RUN2,
|
|
S_FLICKY_12_RUN3,
|
|
S_FLICKY_12_STAND,
|
|
S_FLICKY_12_CENTER,
|
|
|
|
// Bear
|
|
S_FLICKY_13_OUT,
|
|
S_FLICKY_13_AIM,
|
|
S_FLICKY_13_HOP,
|
|
S_FLICKY_13_UP,
|
|
S_FLICKY_13_DOWN,
|
|
S_FLICKY_13_STAND,
|
|
S_FLICKY_13_CENTER,
|
|
|
|
// Dove
|
|
S_FLICKY_14_OUT,
|
|
S_FLICKY_14_FLAP1,
|
|
S_FLICKY_14_FLAP2,
|
|
S_FLICKY_14_FLAP3,
|
|
S_FLICKY_14_STAND,
|
|
S_FLICKY_14_CENTER,
|
|
|
|
// Cat
|
|
S_FLICKY_15_OUT,
|
|
S_FLICKY_15_AIM,
|
|
S_FLICKY_15_HOP,
|
|
S_FLICKY_15_UP,
|
|
S_FLICKY_15_DOWN,
|
|
S_FLICKY_15_STAND,
|
|
S_FLICKY_15_CENTER,
|
|
|
|
// Canary
|
|
S_FLICKY_16_OUT,
|
|
S_FLICKY_16_FLAP1,
|
|
S_FLICKY_16_FLAP2,
|
|
S_FLICKY_16_FLAP3,
|
|
S_FLICKY_16_STAND,
|
|
S_FLICKY_16_CENTER,
|
|
|
|
// Spider
|
|
S_SECRETFLICKY_01_OUT,
|
|
S_SECRETFLICKY_01_AIM,
|
|
S_SECRETFLICKY_01_HOP,
|
|
S_SECRETFLICKY_01_UP,
|
|
S_SECRETFLICKY_01_DOWN,
|
|
S_SECRETFLICKY_01_STAND,
|
|
S_SECRETFLICKY_01_CENTER,
|
|
|
|
// Bat
|
|
S_SECRETFLICKY_02_OUT,
|
|
S_SECRETFLICKY_02_FLAP1,
|
|
S_SECRETFLICKY_02_FLAP2,
|
|
S_SECRETFLICKY_02_FLAP3,
|
|
S_SECRETFLICKY_02_STAND,
|
|
S_SECRETFLICKY_02_CENTER,
|
|
|
|
// Fan
|
|
S_FAN,
|
|
S_FAN2,
|
|
S_FAN3,
|
|
S_FAN4,
|
|
S_FAN5,
|
|
|
|
// Steam Riser
|
|
S_STEAM1,
|
|
S_STEAM2,
|
|
S_STEAM3,
|
|
S_STEAM4,
|
|
S_STEAM5,
|
|
S_STEAM6,
|
|
S_STEAM7,
|
|
S_STEAM8,
|
|
|
|
// Bumpers
|
|
S_BUMPER,
|
|
S_BUMPERHIT,
|
|
|
|
// Balloons
|
|
S_BALLOON,
|
|
S_BALLOONPOP1,
|
|
S_BALLOONPOP2,
|
|
S_BALLOONPOP3,
|
|
S_BALLOONPOP4,
|
|
S_BALLOONPOP5,
|
|
S_BALLOONPOP6,
|
|
|
|
// Yellow Spring
|
|
S_YELLOWSPRING,
|
|
S_YELLOWSPRING2,
|
|
S_YELLOWSPRING3,
|
|
S_YELLOWSPRING4,
|
|
S_YELLOWSPRING5,
|
|
|
|
// Red Spring
|
|
S_REDSPRING,
|
|
S_REDSPRING2,
|
|
S_REDSPRING3,
|
|
S_REDSPRING4,
|
|
S_REDSPRING5,
|
|
|
|
// Blue Spring
|
|
S_BLUESPRING,
|
|
S_BLUESPRING2,
|
|
S_BLUESPRING3,
|
|
S_BLUESPRING4,
|
|
S_BLUESPRING5,
|
|
|
|
// Yellow Diagonal Spring
|
|
S_YDIAG1,
|
|
S_YDIAG2,
|
|
S_YDIAG3,
|
|
S_YDIAG4,
|
|
S_YDIAG5,
|
|
S_YDIAG6,
|
|
S_YDIAG7,
|
|
S_YDIAG8,
|
|
|
|
// Red Diagonal Spring
|
|
S_RDIAG1,
|
|
S_RDIAG2,
|
|
S_RDIAG3,
|
|
S_RDIAG4,
|
|
S_RDIAG5,
|
|
S_RDIAG6,
|
|
S_RDIAG7,
|
|
S_RDIAG8,
|
|
|
|
// Blue Diagonal Spring
|
|
S_BDIAG1,
|
|
S_BDIAG2,
|
|
S_BDIAG3,
|
|
S_BDIAG4,
|
|
S_BDIAG5,
|
|
S_BDIAG6,
|
|
S_BDIAG7,
|
|
S_BDIAG8,
|
|
|
|
// Yellow Side Spring
|
|
S_YHORIZ1,
|
|
S_YHORIZ2,
|
|
S_YHORIZ3,
|
|
S_YHORIZ4,
|
|
S_YHORIZ5,
|
|
S_YHORIZ6,
|
|
S_YHORIZ7,
|
|
S_YHORIZ8,
|
|
|
|
// Red Side Spring
|
|
S_RHORIZ1,
|
|
S_RHORIZ2,
|
|
S_RHORIZ3,
|
|
S_RHORIZ4,
|
|
S_RHORIZ5,
|
|
S_RHORIZ6,
|
|
S_RHORIZ7,
|
|
S_RHORIZ8,
|
|
|
|
// Blue Side Spring
|
|
S_BHORIZ1,
|
|
S_BHORIZ2,
|
|
S_BHORIZ3,
|
|
S_BHORIZ4,
|
|
S_BHORIZ5,
|
|
S_BHORIZ6,
|
|
S_BHORIZ7,
|
|
S_BHORIZ8,
|
|
|
|
// Rain
|
|
S_RAIN1,
|
|
S_RAINRETURN,
|
|
|
|
// Snowflake
|
|
S_SNOW1,
|
|
S_SNOW2,
|
|
S_SNOW3,
|
|
|
|
// Water Splish
|
|
S_SPLISH1,
|
|
S_SPLISH2,
|
|
S_SPLISH3,
|
|
S_SPLISH4,
|
|
S_SPLISH5,
|
|
S_SPLISH6,
|
|
S_SPLISH7,
|
|
S_SPLISH8,
|
|
S_SPLISH9,
|
|
|
|
// added water splash
|
|
S_SPLASH1,
|
|
S_SPLASH2,
|
|
S_SPLASH3,
|
|
|
|
// lava/slime damage burn smoke
|
|
S_SMOKE1,
|
|
S_SMOKE2,
|
|
S_SMOKE3,
|
|
S_SMOKE4,
|
|
S_SMOKE5,
|
|
|
|
// Bubbles
|
|
S_SMALLBUBBLE,
|
|
S_MEDIUMBUBBLE,
|
|
S_LARGEBUBBLE1,
|
|
S_LARGEBUBBLE2,
|
|
S_EXTRALARGEBUBBLE, // breathable
|
|
|
|
S_POP1, // Extra Large bubble goes POP!
|
|
|
|
S_WATERZAP,
|
|
|
|
// Spindash dust
|
|
S_SPINDUST1,
|
|
S_SPINDUST2,
|
|
S_SPINDUST3,
|
|
S_SPINDUST4,
|
|
S_SPINDUST_BUBBLE1,
|
|
S_SPINDUST_BUBBLE2,
|
|
S_SPINDUST_BUBBLE3,
|
|
S_SPINDUST_BUBBLE4,
|
|
S_SPINDUST_FIRE1,
|
|
S_SPINDUST_FIRE2,
|
|
S_SPINDUST_FIRE3,
|
|
S_SPINDUST_FIRE4,
|
|
|
|
S_FOG1,
|
|
S_FOG2,
|
|
S_FOG3,
|
|
S_FOG4,
|
|
S_FOG5,
|
|
S_FOG6,
|
|
S_FOG7,
|
|
S_FOG8,
|
|
S_FOG9,
|
|
S_FOG10,
|
|
S_FOG11,
|
|
S_FOG12,
|
|
S_FOG13,
|
|
S_FOG14,
|
|
|
|
S_SEED,
|
|
|
|
S_PARTICLE,
|
|
|
|
// Score Logos
|
|
S_SCRA, // 100
|
|
S_SCRB, // 200
|
|
S_SCRC, // 500
|
|
S_SCRD, // 1000
|
|
S_SCRE, // 10000
|
|
S_SCRF, // 400 (mario)
|
|
S_SCRG, // 800 (mario)
|
|
S_SCRH, // 2000 (mario)
|
|
S_SCRI, // 4000 (mario)
|
|
S_SCRJ, // 8000 (mario)
|
|
S_SCRK, // 1UP (mario)
|
|
S_SCRL, // 10
|
|
|
|
// Drowning Timer Numbers
|
|
S_ZERO1,
|
|
S_ONE1,
|
|
S_TWO1,
|
|
S_THREE1,
|
|
S_FOUR1,
|
|
S_FIVE1,
|
|
|
|
S_ZERO2,
|
|
S_ONE2,
|
|
S_TWO2,
|
|
S_THREE2,
|
|
S_FOUR2,
|
|
S_FIVE2,
|
|
|
|
S_LOCKON1,
|
|
S_LOCKON2,
|
|
S_LOCKON3,
|
|
S_LOCKON4,
|
|
S_LOCKONINF1,
|
|
S_LOCKONINF2,
|
|
S_LOCKONINF3,
|
|
S_LOCKONINF4,
|
|
|
|
// Tag Sign
|
|
S_TTAG,
|
|
|
|
// Got Flag Sign
|
|
S_GOTFLAG,
|
|
|
|
S_CORK,
|
|
S_LHRT,
|
|
|
|
// Red Ring
|
|
S_RRNG1,
|
|
S_RRNG2,
|
|
S_RRNG3,
|
|
S_RRNG4,
|
|
S_RRNG5,
|
|
S_RRNG6,
|
|
S_RRNG7,
|
|
|
|
// Weapon Ring Ammo
|
|
S_BOUNCERINGAMMO,
|
|
S_RAILRINGAMMO,
|
|
S_INFINITYRINGAMMO,
|
|
S_AUTOMATICRINGAMMO,
|
|
S_EXPLOSIONRINGAMMO,
|
|
S_SCATTERRINGAMMO,
|
|
S_GRENADERINGAMMO,
|
|
|
|
// Weapon pickup
|
|
S_BOUNCEPICKUP,
|
|
S_BOUNCEPICKUPFADE1,
|
|
S_BOUNCEPICKUPFADE2,
|
|
S_BOUNCEPICKUPFADE3,
|
|
S_BOUNCEPICKUPFADE4,
|
|
S_BOUNCEPICKUPFADE5,
|
|
S_BOUNCEPICKUPFADE6,
|
|
S_BOUNCEPICKUPFADE7,
|
|
S_BOUNCEPICKUPFADE8,
|
|
|
|
S_RAILPICKUP,
|
|
S_RAILPICKUPFADE1,
|
|
S_RAILPICKUPFADE2,
|
|
S_RAILPICKUPFADE3,
|
|
S_RAILPICKUPFADE4,
|
|
S_RAILPICKUPFADE5,
|
|
S_RAILPICKUPFADE6,
|
|
S_RAILPICKUPFADE7,
|
|
S_RAILPICKUPFADE8,
|
|
|
|
S_AUTOPICKUP,
|
|
S_AUTOPICKUPFADE1,
|
|
S_AUTOPICKUPFADE2,
|
|
S_AUTOPICKUPFADE3,
|
|
S_AUTOPICKUPFADE4,
|
|
S_AUTOPICKUPFADE5,
|
|
S_AUTOPICKUPFADE6,
|
|
S_AUTOPICKUPFADE7,
|
|
S_AUTOPICKUPFADE8,
|
|
|
|
S_EXPLODEPICKUP,
|
|
S_EXPLODEPICKUPFADE1,
|
|
S_EXPLODEPICKUPFADE2,
|
|
S_EXPLODEPICKUPFADE3,
|
|
S_EXPLODEPICKUPFADE4,
|
|
S_EXPLODEPICKUPFADE5,
|
|
S_EXPLODEPICKUPFADE6,
|
|
S_EXPLODEPICKUPFADE7,
|
|
S_EXPLODEPICKUPFADE8,
|
|
|
|
S_SCATTERPICKUP,
|
|
S_SCATTERPICKUPFADE1,
|
|
S_SCATTERPICKUPFADE2,
|
|
S_SCATTERPICKUPFADE3,
|
|
S_SCATTERPICKUPFADE4,
|
|
S_SCATTERPICKUPFADE5,
|
|
S_SCATTERPICKUPFADE6,
|
|
S_SCATTERPICKUPFADE7,
|
|
S_SCATTERPICKUPFADE8,
|
|
|
|
S_GRENADEPICKUP,
|
|
S_GRENADEPICKUPFADE1,
|
|
S_GRENADEPICKUPFADE2,
|
|
S_GRENADEPICKUPFADE3,
|
|
S_GRENADEPICKUPFADE4,
|
|
S_GRENADEPICKUPFADE5,
|
|
S_GRENADEPICKUPFADE6,
|
|
S_GRENADEPICKUPFADE7,
|
|
S_GRENADEPICKUPFADE8,
|
|
|
|
// Thrown Weapon Rings
|
|
S_THROWNBOUNCE1,
|
|
S_THROWNBOUNCE2,
|
|
S_THROWNBOUNCE3,
|
|
S_THROWNBOUNCE4,
|
|
S_THROWNBOUNCE5,
|
|
S_THROWNBOUNCE6,
|
|
S_THROWNBOUNCE7,
|
|
S_THROWNINFINITY1,
|
|
S_THROWNINFINITY2,
|
|
S_THROWNINFINITY3,
|
|
S_THROWNINFINITY4,
|
|
S_THROWNINFINITY5,
|
|
S_THROWNINFINITY6,
|
|
S_THROWNINFINITY7,
|
|
S_THROWNAUTOMATIC1,
|
|
S_THROWNAUTOMATIC2,
|
|
S_THROWNAUTOMATIC3,
|
|
S_THROWNAUTOMATIC4,
|
|
S_THROWNAUTOMATIC5,
|
|
S_THROWNAUTOMATIC6,
|
|
S_THROWNAUTOMATIC7,
|
|
S_THROWNEXPLOSION1,
|
|
S_THROWNEXPLOSION2,
|
|
S_THROWNEXPLOSION3,
|
|
S_THROWNEXPLOSION4,
|
|
S_THROWNEXPLOSION5,
|
|
S_THROWNEXPLOSION6,
|
|
S_THROWNEXPLOSION7,
|
|
S_THROWNGRENADE1,
|
|
S_THROWNGRENADE2,
|
|
S_THROWNGRENADE3,
|
|
S_THROWNGRENADE4,
|
|
S_THROWNGRENADE5,
|
|
S_THROWNGRENADE6,
|
|
S_THROWNGRENADE7,
|
|
S_THROWNGRENADE8,
|
|
S_THROWNGRENADE9,
|
|
S_THROWNGRENADE10,
|
|
S_THROWNGRENADE11,
|
|
S_THROWNGRENADE12,
|
|
S_THROWNGRENADE13,
|
|
S_THROWNGRENADE14,
|
|
S_THROWNGRENADE15,
|
|
S_THROWNGRENADE16,
|
|
S_THROWNGRENADE17,
|
|
S_THROWNGRENADE18,
|
|
S_THROWNSCATTER,
|
|
|
|
S_RINGEXPLODE,
|
|
|
|
S_COIN1,
|
|
S_COIN2,
|
|
S_COIN3,
|
|
S_COINSPARKLE1,
|
|
S_COINSPARKLE2,
|
|
S_COINSPARKLE3,
|
|
S_COINSPARKLE4,
|
|
S_GOOMBA1,
|
|
S_GOOMBA1B,
|
|
S_GOOMBA2,
|
|
S_GOOMBA3,
|
|
S_GOOMBA4,
|
|
S_GOOMBA5,
|
|
S_GOOMBA6,
|
|
S_GOOMBA7,
|
|
S_GOOMBA8,
|
|
S_GOOMBA9,
|
|
S_GOOMBA_DEAD,
|
|
S_BLUEGOOMBA1,
|
|
S_BLUEGOOMBA1B,
|
|
S_BLUEGOOMBA2,
|
|
S_BLUEGOOMBA3,
|
|
S_BLUEGOOMBA4,
|
|
S_BLUEGOOMBA5,
|
|
S_BLUEGOOMBA6,
|
|
S_BLUEGOOMBA7,
|
|
S_BLUEGOOMBA8,
|
|
S_BLUEGOOMBA9,
|
|
S_BLUEGOOMBA_DEAD,
|
|
|
|
// Mario-specific stuff
|
|
S_FIREFLOWER1,
|
|
S_FIREFLOWER2,
|
|
S_FIREFLOWER3,
|
|
S_FIREFLOWER4,
|
|
S_FIREBALL1,
|
|
S_FIREBALL2,
|
|
S_FIREBALL3,
|
|
S_FIREBALL4,
|
|
S_FIREBALLEXP1,
|
|
S_FIREBALLEXP2,
|
|
S_FIREBALLEXP3,
|
|
S_SHELL,
|
|
S_PUMA_START1,
|
|
S_PUMA_START2,
|
|
S_PUMA_UP1,
|
|
S_PUMA_UP2,
|
|
S_PUMA_UP3,
|
|
S_PUMA_DOWN1,
|
|
S_PUMA_DOWN2,
|
|
S_PUMA_DOWN3,
|
|
S_PUMATRAIL1,
|
|
S_PUMATRAIL2,
|
|
S_PUMATRAIL3,
|
|
S_PUMATRAIL4,
|
|
S_HAMMER,
|
|
S_KOOPA1,
|
|
S_KOOPA2,
|
|
S_KOOPAFLAME1,
|
|
S_KOOPAFLAME2,
|
|
S_KOOPAFLAME3,
|
|
S_AXE1,
|
|
S_AXE2,
|
|
S_AXE3,
|
|
S_MARIOBUSH1,
|
|
S_MARIOBUSH2,
|
|
S_TOAD,
|
|
|
|
// Nights-specific stuff
|
|
S_NIGHTSDRONE_MAN1,
|
|
S_NIGHTSDRONE_MAN2,
|
|
S_NIGHTSDRONE_SPARKLING1,
|
|
S_NIGHTSDRONE_SPARKLING2,
|
|
S_NIGHTSDRONE_SPARKLING3,
|
|
S_NIGHTSDRONE_SPARKLING4,
|
|
S_NIGHTSDRONE_SPARKLING5,
|
|
S_NIGHTSDRONE_SPARKLING6,
|
|
S_NIGHTSDRONE_SPARKLING7,
|
|
S_NIGHTSDRONE_SPARKLING8,
|
|
S_NIGHTSDRONE_SPARKLING9,
|
|
S_NIGHTSDRONE_SPARKLING10,
|
|
S_NIGHTSDRONE_SPARKLING11,
|
|
S_NIGHTSDRONE_SPARKLING12,
|
|
S_NIGHTSDRONE_SPARKLING13,
|
|
S_NIGHTSDRONE_SPARKLING14,
|
|
S_NIGHTSDRONE_SPARKLING15,
|
|
S_NIGHTSDRONE_SPARKLING16,
|
|
S_NIGHTSDRONE_GOAL1,
|
|
S_NIGHTSDRONE_GOAL2,
|
|
S_NIGHTSDRONE_GOAL3,
|
|
S_NIGHTSDRONE_GOAL4,
|
|
|
|
S_NIGHTSPARKLE1,
|
|
S_NIGHTSPARKLE2,
|
|
S_NIGHTSPARKLE3,
|
|
S_NIGHTSPARKLE4,
|
|
S_NIGHTSPARKLESUPER1,
|
|
S_NIGHTSPARKLESUPER2,
|
|
S_NIGHTSPARKLESUPER3,
|
|
S_NIGHTSPARKLESUPER4,
|
|
S_NIGHTSLOOPHELPER,
|
|
|
|
// NiGHTS bumper
|
|
S_NIGHTSBUMPER1,
|
|
S_NIGHTSBUMPER2,
|
|
S_NIGHTSBUMPER3,
|
|
S_NIGHTSBUMPER4,
|
|
S_NIGHTSBUMPER5,
|
|
S_NIGHTSBUMPER6,
|
|
S_NIGHTSBUMPER7,
|
|
S_NIGHTSBUMPER8,
|
|
S_NIGHTSBUMPER9,
|
|
S_NIGHTSBUMPER10,
|
|
S_NIGHTSBUMPER11,
|
|
S_NIGHTSBUMPER12,
|
|
|
|
S_HOOP,
|
|
S_HOOP_XMASA,
|
|
S_HOOP_XMASB,
|
|
|
|
S_NIGHTSCORE10,
|
|
S_NIGHTSCORE20,
|
|
S_NIGHTSCORE30,
|
|
S_NIGHTSCORE40,
|
|
S_NIGHTSCORE50,
|
|
S_NIGHTSCORE60,
|
|
S_NIGHTSCORE70,
|
|
S_NIGHTSCORE80,
|
|
S_NIGHTSCORE90,
|
|
S_NIGHTSCORE100,
|
|
S_NIGHTSCORE10_2,
|
|
S_NIGHTSCORE20_2,
|
|
S_NIGHTSCORE30_2,
|
|
S_NIGHTSCORE40_2,
|
|
S_NIGHTSCORE50_2,
|
|
S_NIGHTSCORE60_2,
|
|
S_NIGHTSCORE70_2,
|
|
S_NIGHTSCORE80_2,
|
|
S_NIGHTSCORE90_2,
|
|
S_NIGHTSCORE100_2,
|
|
|
|
// NiGHTS Paraloop Powerups
|
|
S_NIGHTSSUPERLOOP,
|
|
S_NIGHTSDRILLREFILL,
|
|
S_NIGHTSHELPER,
|
|
S_NIGHTSEXTRATIME,
|
|
S_NIGHTSLINKFREEZE,
|
|
S_EGGCAPSULE,
|
|
|
|
// Orbiting Chaos Emeralds
|
|
S_ORBITEM1,
|
|
S_ORBITEM2,
|
|
S_ORBITEM3,
|
|
S_ORBITEM4,
|
|
S_ORBITEM5,
|
|
S_ORBITEM6,
|
|
S_ORBITEM7,
|
|
S_ORBITEM8,
|
|
S_ORBIDYA1,
|
|
S_ORBIDYA2,
|
|
S_ORBIDYA3,
|
|
S_ORBIDYA4,
|
|
S_ORBIDYA5,
|
|
|
|
// "Flicky" helper
|
|
S_NIGHTOPIANHELPER1,
|
|
S_NIGHTOPIANHELPER2,
|
|
S_NIGHTOPIANHELPER3,
|
|
S_NIGHTOPIANHELPER4,
|
|
S_NIGHTOPIANHELPER5,
|
|
S_NIGHTOPIANHELPER6,
|
|
S_NIGHTOPIANHELPER7,
|
|
S_NIGHTOPIANHELPER8,
|
|
S_NIGHTOPIANHELPER9,
|
|
|
|
// Nightopian
|
|
S_PIAN0,
|
|
S_PIAN1,
|
|
S_PIAN2,
|
|
S_PIAN3,
|
|
S_PIAN4,
|
|
S_PIAN5,
|
|
S_PIAN6,
|
|
S_PIANSING,
|
|
|
|
// Shleep
|
|
S_SHLEEP1,
|
|
S_SHLEEP2,
|
|
S_SHLEEP3,
|
|
S_SHLEEP4,
|
|
S_SHLEEPBOUNCE1,
|
|
S_SHLEEPBOUNCE2,
|
|
S_SHLEEPBOUNCE3,
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
S_PENGUINATOR_LOOK,
|
|
S_PENGUINATOR_WADDLE1,
|
|
S_PENGUINATOR_WADDLE2,
|
|
S_PENGUINATOR_WADDLE3,
|
|
S_PENGUINATOR_WADDLE4,
|
|
S_PENGUINATOR_SLIDE1,
|
|
S_PENGUINATOR_SLIDE2,
|
|
S_PENGUINATOR_SLIDE3,
|
|
S_PENGUINATOR_SLIDE4,
|
|
S_PENGUINATOR_SLIDE5,
|
|
|
|
S_POPHAT_LOOK,
|
|
S_POPHAT_SHOOT1,
|
|
S_POPHAT_SHOOT2,
|
|
S_POPHAT_SHOOT3,
|
|
|
|
S_HIVEELEMENTAL_LOOK,
|
|
S_HIVEELEMENTAL_PREPARE1,
|
|
S_HIVEELEMENTAL_PREPARE2,
|
|
S_HIVEELEMENTAL_SHOOT1,
|
|
S_HIVEELEMENTAL_SHOOT2,
|
|
S_HIVEELEMENTAL_DORMANT,
|
|
S_HIVEELEMENTAL_PAIN,
|
|
S_HIVEELEMENTAL_DIE1,
|
|
S_HIVEELEMENTAL_DIE2,
|
|
S_HIVEELEMENTAL_DIE3,
|
|
|
|
S_BUMBLEBORE_SPAWN,
|
|
S_BUMBLEBORE_LOOK1,
|
|
S_BUMBLEBORE_LOOK2,
|
|
S_BUMBLEBORE_FLY1,
|
|
S_BUMBLEBORE_FLY2,
|
|
S_BUMBLEBORE_RAISE,
|
|
S_BUMBLEBORE_FALL1,
|
|
S_BUMBLEBORE_FALL2,
|
|
S_BUMBLEBORE_STUCK1,
|
|
S_BUMBLEBORE_STUCK2,
|
|
S_BUMBLEBORE_DIE,
|
|
|
|
S_BBUZZFLY1,
|
|
S_BBUZZFLY2,
|
|
|
|
S_SMASHSPIKE_FLOAT,
|
|
S_SMASHSPIKE_EASE1,
|
|
S_SMASHSPIKE_EASE2,
|
|
S_SMASHSPIKE_FALL,
|
|
S_SMASHSPIKE_STOMP1,
|
|
S_SMASHSPIKE_STOMP2,
|
|
S_SMASHSPIKE_RISE1,
|
|
S_SMASHSPIKE_RISE2,
|
|
|
|
S_CACO_LOOK,
|
|
S_CACO_WAKE1,
|
|
S_CACO_WAKE2,
|
|
S_CACO_WAKE3,
|
|
S_CACO_WAKE4,
|
|
S_CACO_ROAR,
|
|
S_CACO_CHASE,
|
|
S_CACO_CHASE_REPEAT,
|
|
S_CACO_RANDOM,
|
|
S_CACO_PREPARE_SOUND,
|
|
S_CACO_PREPARE1,
|
|
S_CACO_PREPARE2,
|
|
S_CACO_PREPARE3,
|
|
S_CACO_SHOOT_SOUND,
|
|
S_CACO_SHOOT1,
|
|
S_CACO_SHOOT2,
|
|
S_CACO_CLOSE,
|
|
S_CACO_DIE_FLAGS,
|
|
S_CACO_DIE_GIB1,
|
|
S_CACO_DIE_GIB2,
|
|
S_CACO_DIE_SCREAM,
|
|
S_CACO_DIE_SHATTER,
|
|
S_CACO_DIE_FALL,
|
|
S_CACOSHARD_RANDOMIZE,
|
|
S_CACOSHARD1_1,
|
|
S_CACOSHARD1_2,
|
|
S_CACOSHARD2_1,
|
|
S_CACOSHARD2_2,
|
|
S_CACOFIRE1,
|
|
S_CACOFIRE2,
|
|
S_CACOFIRE3,
|
|
S_CACOFIRE_EXPLODE1,
|
|
S_CACOFIRE_EXPLODE2,
|
|
S_CACOFIRE_EXPLODE3,
|
|
S_CACOFIRE_EXPLODE4,
|
|
|
|
S_SPINBOBERT_MOVE_FLIPUP,
|
|
S_SPINBOBERT_MOVE_UP,
|
|
S_SPINBOBERT_MOVE_FLIPDOWN,
|
|
S_SPINBOBERT_MOVE_DOWN,
|
|
S_SPINBOBERT_FIRE_MOVE,
|
|
S_SPINBOBERT_FIRE_GHOST,
|
|
S_SPINBOBERT_FIRE_TRAIL1,
|
|
S_SPINBOBERT_FIRE_TRAIL2,
|
|
S_SPINBOBERT_FIRE_TRAIL3,
|
|
|
|
S_HANGSTER_LOOK,
|
|
S_HANGSTER_SWOOP1,
|
|
S_HANGSTER_SWOOP2,
|
|
S_HANGSTER_ARC1,
|
|
S_HANGSTER_ARC2,
|
|
S_HANGSTER_ARC3,
|
|
S_HANGSTER_FLY1,
|
|
S_HANGSTER_FLY2,
|
|
S_HANGSTER_FLY3,
|
|
S_HANGSTER_FLY4,
|
|
S_HANGSTER_FLYREPEAT,
|
|
S_HANGSTER_ARCUP1,
|
|
S_HANGSTER_ARCUP2,
|
|
S_HANGSTER_ARCUP3,
|
|
S_HANGSTER_RETURN1,
|
|
S_HANGSTER_RETURN2,
|
|
S_HANGSTER_RETURN3,
|
|
|
|
S_CRUMBLE1,
|
|
S_CRUMBLE2,
|
|
|
|
// Spark
|
|
S_SPRK1,
|
|
S_SPRK2,
|
|
S_SPRK3,
|
|
|
|
// Robot Explosion
|
|
S_XPLD_FLICKY,
|
|
S_XPLD1,
|
|
S_XPLD2,
|
|
S_XPLD3,
|
|
S_XPLD4,
|
|
S_XPLD5,
|
|
S_XPLD6,
|
|
S_XPLD_EGGTRAP,
|
|
|
|
// Underwater Explosion
|
|
S_WPLD1,
|
|
S_WPLD2,
|
|
S_WPLD3,
|
|
S_WPLD4,
|
|
S_WPLD5,
|
|
S_WPLD6,
|
|
|
|
S_DUST1,
|
|
S_DUST2,
|
|
S_DUST3,
|
|
S_DUST4,
|
|
|
|
S_WOODDEBRIS,
|
|
|
|
S_ROCKSPAWN,
|
|
|
|
S_ROCKCRUMBLEA,
|
|
S_ROCKCRUMBLEB,
|
|
S_ROCKCRUMBLEC,
|
|
S_ROCKCRUMBLED,
|
|
S_ROCKCRUMBLEE,
|
|
S_ROCKCRUMBLEF,
|
|
S_ROCKCRUMBLEG,
|
|
S_ROCKCRUMBLEH,
|
|
S_ROCKCRUMBLEI,
|
|
S_ROCKCRUMBLEJ,
|
|
S_ROCKCRUMBLEK,
|
|
S_ROCKCRUMBLEL,
|
|
S_ROCKCRUMBLEM,
|
|
S_ROCKCRUMBLEN,
|
|
S_ROCKCRUMBLEO,
|
|
S_ROCKCRUMBLEP,
|
|
|
|
// Bricks
|
|
S_BRICKDEBRIS,
|
|
|
|
#ifdef SEENAMES
|
|
S_NAMECHECK,
|
|
#endif
|
|
|
|
S_FIRSTFREESLOT,
|
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
|
NUMSTATES
|
|
} statenum_t;
|
|
|
|
typedef struct
|
|
{
|
|
spritenum_t sprite;
|
|
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
|
INT32 tics;
|
|
actionf_t action;
|
|
INT32 var1;
|
|
INT32 var2;
|
|
statenum_t nextstate;
|
|
} state_t;
|
|
|
|
extern state_t states[NUMSTATES];
|
|
extern char sprnames[NUMSPRITES + 1][5];
|
|
extern char spr2names[NUMPLAYERSPRITES][5];
|
|
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
|
extern state_t *astate;
|
|
extern playersprite_t free_spr2;
|
|
|
|
typedef enum mobj_type
|
|
{
|
|
MT_NULL,
|
|
MT_UNKNOWN,
|
|
|
|
MT_THOK, // Thok! mobj
|
|
MT_PLAYER,
|
|
MT_TAILSOVERLAY, // c:
|
|
|
|
// Enemies
|
|
MT_BLUECRAWLA, // Crawla (Blue)
|
|
MT_REDCRAWLA, // Crawla (Red)
|
|
MT_GFZFISH, // SDURF
|
|
MT_GOLDBUZZ, // Buzz (Gold)
|
|
MT_REDBUZZ, // Buzz (Red)
|
|
MT_JETTBOMBER, // Jetty-Syn Bomber
|
|
MT_JETTGUNNER, // Jetty-Syn Gunner
|
|
MT_CRAWLACOMMANDER, // Crawla Commander
|
|
MT_DETON, // Deton
|
|
MT_SKIM, // Skim mine dropper
|
|
MT_TURRET, // Industrial Turret
|
|
MT_POPUPTURRET, // Pop-Up Turret
|
|
MT_SPINCUSHION, // Spincushion
|
|
MT_CRUSHSTACEAN, // Crushstacean
|
|
MT_CRUSHCLAW, // Big meaty claw
|
|
MT_CRUSHCHAIN, // Chain
|
|
MT_JETJAW, // Jet Jaw
|
|
MT_SNAILER, // Snailer
|
|
MT_VULTURE, // BASH
|
|
MT_POINTY, // Pointy
|
|
MT_POINTYBALL, // Pointy Ball
|
|
MT_ROBOHOOD, // Robo-Hood
|
|
MT_FACESTABBER, // Castlebot Facestabber
|
|
MT_FACESTABBERSPEAR, // Castlebot Facestabber spear aura
|
|
MT_EGGGUARD, // Egg Guard
|
|
MT_EGGSHIELD, // Egg Guard's shield
|
|
MT_GSNAPPER, // Green Snapper
|
|
MT_SNAPPER_LEG, // Green Snapper leg
|
|
MT_SNAPPER_HEAD, // Green Snapper head
|
|
MT_MINUS, // Minus
|
|
MT_MINUSDIRT, // Minus dirt
|
|
MT_SPRINGSHELL, // Spring Shell
|
|
MT_YELLOWSHELL, // Spring Shell (yellow)
|
|
MT_UNIDUS, // Unidus
|
|
MT_UNIBALL, // Unidus Ball
|
|
MT_CANARIVORE, // Canarivore
|
|
MT_CANARIVORE_GAS, // Canarivore gas
|
|
|
|
// Generic Boss Items
|
|
MT_BOSSEXPLODE,
|
|
MT_SONIC3KBOSSEXPLODE,
|
|
MT_BOSSFLYPOINT,
|
|
MT_EGGTRAP,
|
|
MT_BOSS3WAYPOINT,
|
|
MT_BOSS9GATHERPOINT,
|
|
MT_BOSSJUNK,
|
|
|
|
// Boss 1
|
|
MT_EGGMOBILE,
|
|
MT_JETFUME1,
|
|
MT_EGGMOBILE_BALL,
|
|
MT_EGGMOBILE_TARGET,
|
|
MT_EGGMOBILE_FIRE,
|
|
|
|
// Boss 2
|
|
MT_EGGMOBILE2,
|
|
MT_EGGMOBILE2_POGO,
|
|
MT_GOOP,
|
|
MT_GOOPTRAIL,
|
|
|
|
// Boss 3
|
|
MT_EGGMOBILE3,
|
|
MT_FAKEMOBILE,
|
|
MT_SHOCK,
|
|
|
|
// Boss 4
|
|
MT_EGGMOBILE4,
|
|
MT_EGGMOBILE4_MACE,
|
|
MT_JETFLAME,
|
|
MT_EGGROBO1,
|
|
MT_EGGROBO1JET,
|
|
|
|
// Boss 5
|
|
MT_FANG,
|
|
MT_BROKENROBOT,
|
|
MT_FBOMB,
|
|
MT_TNTDUST, // also used by barrel
|
|
MT_FSGNA,
|
|
MT_FSGNB,
|
|
MT_FANGWAYPOINT,
|
|
|
|
// Black Eggman (Boss 7)
|
|
MT_BLACKEGGMAN,
|
|
MT_BLACKEGGMAN_HELPER,
|
|
MT_BLACKEGGMAN_GOOPFIRE,
|
|
MT_BLACKEGGMAN_MISSILE,
|
|
|
|
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
|
|
MT_CYBRAKDEMON,
|
|
MT_CYBRAKDEMON_ELECTRIC_BARRIER,
|
|
MT_CYBRAKDEMON_MISSILE,
|
|
MT_CYBRAKDEMON_FLAMESHOT,
|
|
MT_CYBRAKDEMON_FLAMEREST,
|
|
MT_CYBRAKDEMON_TARGET_RETICULE,
|
|
MT_CYBRAKDEMON_TARGET_DOT,
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_LARGE,
|
|
MT_CYBRAKDEMON_NAPALM_BOMB_SMALL,
|
|
MT_CYBRAKDEMON_NAPALM_FLAMES,
|
|
MT_CYBRAKDEMON_VILE_EXPLOSION,
|
|
|
|
// Metal Sonic (Boss 9)
|
|
MT_METALSONIC_RACE,
|
|
MT_METALSONIC_BATTLE,
|
|
MT_MSSHIELD_FRONT,
|
|
MT_MSGATHER,
|
|
|
|
// Collectible Items
|
|
MT_RING,
|
|
MT_FLINGRING, // Lost ring
|
|
MT_BLUESPHERE, // Blue sphere for special stages
|
|
MT_FLINGBLUESPHERE, // Lost blue sphere
|
|
MT_BOMBSPHERE,
|
|
MT_REDTEAMRING, //Rings collectable by red team.
|
|
MT_BLUETEAMRING, //Rings collectable by blue team.
|
|
MT_TOKEN, // Special Stage token for special stage
|
|
MT_REDFLAG, // Red CTF Flag
|
|
MT_BLUEFLAG, // Blue CTF Flag
|
|
MT_EMBLEM,
|
|
MT_EMERALD1,
|
|
MT_EMERALD2,
|
|
MT_EMERALD3,
|
|
MT_EMERALD4,
|
|
MT_EMERALD5,
|
|
MT_EMERALD6,
|
|
MT_EMERALD7,
|
|
MT_EMERHUNT, // Emerald Hunt
|
|
MT_EMERALDSPAWN, // Emerald spawner w/ delay
|
|
MT_FLINGEMERALD, // Lost emerald
|
|
|
|
// Springs and others
|
|
MT_FAN,
|
|
MT_STEAM,
|
|
MT_BUMPER,
|
|
MT_BALLOON,
|
|
|
|
MT_YELLOWSPRING,
|
|
MT_REDSPRING,
|
|
MT_BLUESPRING,
|
|
MT_YELLOWDIAG,
|
|
MT_REDDIAG,
|
|
MT_BLUEDIAG,
|
|
MT_YELLOWHORIZ,
|
|
MT_REDHORIZ,
|
|
MT_BLUEHORIZ,
|
|
|
|
// Interactive Objects
|
|
MT_BUBBLES, // Bubble source
|
|
MT_SIGN, // Level end sign
|
|
MT_SPIKEBALL, // Spike Ball
|
|
MT_SPINFIRE,
|
|
MT_SPIKE,
|
|
MT_WALLSPIKE,
|
|
MT_WALLSPIKEBASE,
|
|
MT_STARPOST,
|
|
MT_BIGMINE,
|
|
MT_BLASTEXECUTOR,
|
|
MT_CANNONLAUNCHER,
|
|
|
|
// Monitor miscellany
|
|
MT_BOXSPARKLE,
|
|
|
|
// Monitor boxes -- regular
|
|
MT_RING_BOX,
|
|
MT_PITY_BOX,
|
|
MT_ATTRACT_BOX,
|
|
MT_FORCE_BOX,
|
|
MT_ARMAGEDDON_BOX,
|
|
MT_WHIRLWIND_BOX,
|
|
MT_ELEMENTAL_BOX,
|
|
MT_SNEAKERS_BOX,
|
|
MT_INVULN_BOX,
|
|
MT_1UP_BOX,
|
|
MT_EGGMAN_BOX,
|
|
MT_MIXUP_BOX,
|
|
MT_MYSTERY_BOX,
|
|
MT_GRAVITY_BOX,
|
|
MT_RECYCLER_BOX,
|
|
MT_SCORE1K_BOX,
|
|
MT_SCORE10K_BOX,
|
|
MT_FLAMEAURA_BOX,
|
|
MT_BUBBLEWRAP_BOX,
|
|
MT_THUNDERCOIN_BOX,
|
|
|
|
// Monitor boxes -- repeating (big) boxes
|
|
MT_PITY_GOLDBOX,
|
|
MT_ATTRACT_GOLDBOX,
|
|
MT_FORCE_GOLDBOX,
|
|
MT_ARMAGEDDON_GOLDBOX,
|
|
MT_WHIRLWIND_GOLDBOX,
|
|
MT_ELEMENTAL_GOLDBOX,
|
|
MT_SNEAKERS_GOLDBOX,
|
|
MT_INVULN_GOLDBOX,
|
|
MT_EGGMAN_GOLDBOX,
|
|
MT_GRAVITY_GOLDBOX,
|
|
MT_FLAMEAURA_GOLDBOX,
|
|
MT_BUBBLEWRAP_GOLDBOX,
|
|
MT_THUNDERCOIN_GOLDBOX,
|
|
|
|
// Monitor boxes -- special
|
|
MT_RING_REDBOX,
|
|
MT_RING_BLUEBOX,
|
|
|
|
// Monitor icons
|
|
MT_RING_ICON,
|
|
MT_PITY_ICON,
|
|
MT_ATTRACT_ICON,
|
|
MT_FORCE_ICON,
|
|
MT_ARMAGEDDON_ICON,
|
|
MT_WHIRLWIND_ICON,
|
|
MT_ELEMENTAL_ICON,
|
|
MT_SNEAKERS_ICON,
|
|
MT_INVULN_ICON,
|
|
MT_1UP_ICON,
|
|
MT_EGGMAN_ICON,
|
|
MT_MIXUP_ICON,
|
|
MT_GRAVITY_ICON,
|
|
MT_RECYCLER_ICON,
|
|
MT_SCORE1K_ICON,
|
|
MT_SCORE10K_ICON,
|
|
MT_FLAMEAURA_ICON,
|
|
MT_BUBBLEWRAP_ICON,
|
|
MT_THUNDERCOIN_ICON,
|
|
|
|
// Projectiles
|
|
MT_ROCKET,
|
|
MT_LASER,
|
|
MT_TORPEDO,
|
|
MT_TORPEDO2, // silent
|
|
MT_ENERGYBALL,
|
|
MT_MINE, // Skim/Jetty-Syn mine
|
|
MT_JETTBULLET, // Jetty-Syn Bullet
|
|
MT_TURRETLASER,
|
|
MT_CANNONBALL, // Cannonball
|
|
MT_CANNONBALLDECOR, // Decorative/still cannonball
|
|
MT_ARROW, // Arrow
|
|
MT_DEMONFIRE, // Trapgoyle fire
|
|
|
|
// Greenflower Scenery
|
|
MT_GFZFLOWER1,
|
|
MT_GFZFLOWER2,
|
|
MT_GFZFLOWER3,
|
|
|
|
MT_BLUEBERRYBUSH,
|
|
MT_BERRYBUSH,
|
|
MT_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
MT_GFZTREE,
|
|
MT_GFZBERRYTREE,
|
|
MT_GFZCHERRYTREE,
|
|
MT_CHECKERTREE,
|
|
MT_CHECKERSUNSETTREE,
|
|
MT_FHZTREE, // Frozen Hillside
|
|
MT_FHZPINKTREE,
|
|
MT_POLYGONTREE,
|
|
MT_BUSHTREE,
|
|
MT_BUSHREDTREE,
|
|
MT_SPRINGTREE,
|
|
|
|
// Techno Hill Scenery
|
|
MT_THZFLOWER1,
|
|
MT_THZFLOWER2,
|
|
MT_THZFLOWER3,
|
|
MT_THZTREE, // Steam whistle tree/bush
|
|
MT_THZTREEBRANCH, // branch of said tree
|
|
MT_ALARM,
|
|
|
|
// Deep Sea Scenery
|
|
MT_GARGOYLE, // Deep Sea Gargoyle
|
|
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
|
MT_SEAWEED, // DSZ Seaweed
|
|
MT_WATERDRIP, // Dripping Water source
|
|
MT_WATERDROP, // Water drop from dripping water
|
|
MT_CORAL1, // Coral
|
|
MT_CORAL2,
|
|
MT_CORAL3,
|
|
MT_CORAL4,
|
|
MT_CORAL5,
|
|
MT_BLUECRYSTAL, // Blue Crystal
|
|
MT_KELP, // Kelp
|
|
MT_ANIMALGAETOP, // Animated algae top
|
|
MT_ANIMALGAESEG, // Animated algae segment
|
|
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
|
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
|
MT_LIGHTBEAM, // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
MT_CHAIN, // CEZ Chain
|
|
MT_FLAME, // Flame (has corona)
|
|
MT_FLAMEPARTICLE,
|
|
MT_EGGSTATUE, // Eggman Statue
|
|
MT_MACEPOINT, // Mace rotation point
|
|
MT_CHAINMACEPOINT, // Combination of chains and maces point
|
|
MT_SPRINGBALLPOINT, // Spring ball point
|
|
MT_CHAINPOINT, // Mace chain
|
|
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
|
MT_FIREBARPOINT, // Firebar
|
|
MT_CUSTOMMACEPOINT, // Custom mace
|
|
MT_SMALLMACECHAIN, // Small Mace Chain
|
|
MT_BIGMACECHAIN, // Big Mace Chain
|
|
MT_SMALLMACE, // Small Mace
|
|
MT_BIGMACE, // Big Mace
|
|
MT_SMALLGRABCHAIN, // Small Grab Chain
|
|
MT_BIGGRABCHAIN, // Big Grab Chain
|
|
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
|
|
MT_REDSPRINGBALL, // Red spring on a ball
|
|
MT_SMALLFIREBAR, // Small Firebar
|
|
MT_BIGFIREBAR, // Big Firebar
|
|
MT_CEZFLOWER, // Flower
|
|
MT_CEZPOLE1, // Pole (with red banner)
|
|
MT_CEZPOLE2, // Pole (with blue banner)
|
|
MT_CEZBANNER1, // Banner (red)
|
|
MT_CEZBANNER2, // Banner (blue)
|
|
MT_PINETREE, // Pine Tree
|
|
MT_CEZBUSH1, // Bush 1
|
|
MT_CEZBUSH2, // Bush 2
|
|
MT_CANDLE, // Candle
|
|
MT_CANDLEPRICKET, // Candle pricket
|
|
MT_FLAMEHOLDER, // Flame holder
|
|
MT_FIRETORCH, // Fire torch
|
|
MT_WAVINGFLAG1, // Waving flag (red)
|
|
MT_WAVINGFLAG2, // Waving flag (blue)
|
|
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
|
|
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
|
|
MT_CRAWLASTATUE, // Crawla statue
|
|
MT_FACESTABBERSTATUE, // Facestabber statue
|
|
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
|
|
MT_BRAMBLES, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
MT_BIGTUMBLEWEED,
|
|
MT_LITTLETUMBLEWEED,
|
|
MT_CACTI1, // Tiny Red Flower Cactus
|
|
MT_CACTI2, // Small Red Flower Cactus
|
|
MT_CACTI3, // Tiny Blue Flower Cactus
|
|
MT_CACTI4, // Small Blue Flower Cactus
|
|
MT_CACTI5, // Prickly Pear
|
|
MT_CACTI6, // Barrel Cactus
|
|
MT_CACTI7, // Tall Barrel Cactus
|
|
MT_CACTI8, // Armed Cactus
|
|
MT_CACTI9, // Ball Cactus
|
|
MT_CACTI10, // Tiny Cactus
|
|
MT_CACTI11, // Small Cactus
|
|
MT_CACTITINYSEG, // Tiny Cactus Segment
|
|
MT_CACTISMALLSEG, // Small Cactus Segment
|
|
MT_ARIDSIGN_CAUTION, // Caution Sign
|
|
MT_ARIDSIGN_CACTI, // Cacti Sign
|
|
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
|
MT_OILLAMP,
|
|
MT_TNTBARREL,
|
|
MT_PROXIMITYTNT,
|
|
MT_DUSTDEVIL,
|
|
MT_DUSTLAYER,
|
|
MT_ARIDDUST,
|
|
MT_MINECART,
|
|
MT_MINECARTSEG,
|
|
MT_MINECARTSPAWNER,
|
|
MT_MINECARTEND,
|
|
MT_MINECARTENDSOLID,
|
|
MT_MINECARTSIDEMARK,
|
|
MT_MINECARTSPARK,
|
|
MT_SALOONDOOR,
|
|
MT_SALOONDOORTHINKER,
|
|
MT_TRAINCAMEOSPAWNER,
|
|
MT_TRAINSEG,
|
|
MT_TRAINDUSTSPAWNER,
|
|
MT_TRAINSTEAMSPAWNER,
|
|
MT_MINECARTSWITCHPOINT,
|
|
|
|
// Red Volcano Scenery
|
|
MT_FLAMEJET,
|
|
MT_VERTICALFLAMEJET,
|
|
MT_FLAMEJETFLAME,
|
|
|
|
MT_FJSPINAXISA, // Counter-clockwise
|
|
MT_FJSPINAXISB, // Clockwise
|
|
|
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Azure Temple Scenery
|
|
MT_TRAPGOYLE,
|
|
MT_TRAPGOYLEUP,
|
|
MT_TRAPGOYLEDOWN,
|
|
MT_TRAPGOYLELONG,
|
|
MT_TARGET, // AKA Red Crystal
|
|
|
|
// Stalagmites
|
|
MT_STALAGMITE0,
|
|
MT_STALAGMITE1,
|
|
MT_STALAGMITE2,
|
|
MT_STALAGMITE3,
|
|
MT_STALAGMITE4,
|
|
MT_STALAGMITE5,
|
|
MT_STALAGMITE6,
|
|
MT_STALAGMITE7,
|
|
MT_STALAGMITE8,
|
|
MT_STALAGMITE9,
|
|
|
|
// Christmas Scenery
|
|
MT_XMASPOLE,
|
|
MT_CANDYCANE,
|
|
MT_SNOWMAN, // normal
|
|
MT_SNOWMANHAT, // with hat + scarf
|
|
MT_LAMPPOST1, // normal
|
|
MT_LAMPPOST2, // with snow
|
|
MT_HANGSTAR,
|
|
// Xmas GFZ bushes
|
|
MT_XMASBLUEBERRYBUSH,
|
|
MT_XMASBERRYBUSH,
|
|
MT_XMASBUSH,
|
|
// FHZ
|
|
MT_FHZICE1,
|
|
MT_FHZICE2,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
MT_JACKO1,
|
|
MT_JACKO2,
|
|
MT_JACKO3,
|
|
// Dr Seuss Trees
|
|
MT_HHZTREE_TOP,
|
|
MT_HHZTREE_PART,
|
|
// Misc
|
|
MT_HHZSHROOM,
|
|
MT_HHZGRASS,
|
|
MT_HHZTENTACLE1,
|
|
MT_HHZTENTACLE2,
|
|
MT_HHZSTALAGMITE_TALL,
|
|
MT_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity scenery
|
|
MT_BSZTALLFLOWER_RED,
|
|
MT_BSZTALLFLOWER_PURPLE,
|
|
MT_BSZTALLFLOWER_BLUE,
|
|
MT_BSZTALLFLOWER_CYAN,
|
|
MT_BSZTALLFLOWER_YELLOW,
|
|
MT_BSZTALLFLOWER_ORANGE,
|
|
MT_BSZFLOWER_RED,
|
|
MT_BSZFLOWER_PURPLE,
|
|
MT_BSZFLOWER_BLUE,
|
|
MT_BSZFLOWER_CYAN,
|
|
MT_BSZFLOWER_YELLOW,
|
|
MT_BSZFLOWER_ORANGE,
|
|
MT_BSZSHORTFLOWER_RED,
|
|
MT_BSZSHORTFLOWER_PURPLE,
|
|
MT_BSZSHORTFLOWER_BLUE,
|
|
MT_BSZSHORTFLOWER_CYAN,
|
|
MT_BSZSHORTFLOWER_YELLOW,
|
|
MT_BSZSHORTFLOWER_ORANGE,
|
|
MT_BSZTULIP_RED,
|
|
MT_BSZTULIP_PURPLE,
|
|
MT_BSZTULIP_BLUE,
|
|
MT_BSZTULIP_CYAN,
|
|
MT_BSZTULIP_YELLOW,
|
|
MT_BSZTULIP_ORANGE,
|
|
MT_BSZCLUSTER_RED,
|
|
MT_BSZCLUSTER_PURPLE,
|
|
MT_BSZCLUSTER_BLUE,
|
|
MT_BSZCLUSTER_CYAN,
|
|
MT_BSZCLUSTER_YELLOW,
|
|
MT_BSZCLUSTER_ORANGE,
|
|
MT_BSZBUSH_RED,
|
|
MT_BSZBUSH_PURPLE,
|
|
MT_BSZBUSH_BLUE,
|
|
MT_BSZBUSH_CYAN,
|
|
MT_BSZBUSH_YELLOW,
|
|
MT_BSZBUSH_ORANGE,
|
|
MT_BSZVINE_RED,
|
|
MT_BSZVINE_PURPLE,
|
|
MT_BSZVINE_BLUE,
|
|
MT_BSZVINE_CYAN,
|
|
MT_BSZVINE_YELLOW,
|
|
MT_BSZVINE_ORANGE,
|
|
MT_BSZSHRUB,
|
|
MT_BSZCLOVER,
|
|
MT_BIG_PALMTREE_TRUNK,
|
|
MT_BIG_PALMTREE_TOP,
|
|
MT_PALMTREE_TRUNK,
|
|
MT_PALMTREE_TOP,
|
|
|
|
// Misc scenery
|
|
MT_DBALL,
|
|
MT_EGGSTATUE2,
|
|
|
|
// Powerup Indicators
|
|
MT_ELEMENTAL_ORB, // Elemental shield mobj
|
|
MT_ATTRACT_ORB, // Attract shield mobj
|
|
MT_FORCE_ORB, // Force shield mobj
|
|
MT_ARMAGEDDON_ORB, // Armageddon shield mobj
|
|
MT_WHIRLWIND_ORB, // Whirlwind shield mobj
|
|
MT_PITY_ORB, // Pity shield mobj
|
|
MT_FLAMEAURA_ORB, // Flame shield mobj
|
|
MT_BUBBLEWRAP_ORB, // Bubble shield mobj
|
|
MT_THUNDERCOIN_ORB, // Thunder shield mobj
|
|
MT_THUNDERCOIN_SPARK, // Thunder spark
|
|
MT_IVSP, // Invincibility sparkles
|
|
MT_SUPERSPARK, // Super Sonic Spark
|
|
|
|
// Flickies
|
|
MT_FLICKY_01, // Bluebird
|
|
MT_FLICKY_01_CENTER,
|
|
MT_FLICKY_02, // Rabbit
|
|
MT_FLICKY_02_CENTER,
|
|
MT_FLICKY_03, // Chicken
|
|
MT_FLICKY_03_CENTER,
|
|
MT_FLICKY_04, // Seal
|
|
MT_FLICKY_04_CENTER,
|
|
MT_FLICKY_05, // Pig
|
|
MT_FLICKY_05_CENTER,
|
|
MT_FLICKY_06, // Chipmunk
|
|
MT_FLICKY_06_CENTER,
|
|
MT_FLICKY_07, // Penguin
|
|
MT_FLICKY_07_CENTER,
|
|
MT_FLICKY_08, // Fish
|
|
MT_FLICKY_08_CENTER,
|
|
MT_FLICKY_09, // Ram
|
|
MT_FLICKY_09_CENTER,
|
|
MT_FLICKY_10, // Puffin
|
|
MT_FLICKY_10_CENTER,
|
|
MT_FLICKY_11, // Cow
|
|
MT_FLICKY_11_CENTER,
|
|
MT_FLICKY_12, // Rat
|
|
MT_FLICKY_12_CENTER,
|
|
MT_FLICKY_13, // Bear
|
|
MT_FLICKY_13_CENTER,
|
|
MT_FLICKY_14, // Dove
|
|
MT_FLICKY_14_CENTER,
|
|
MT_FLICKY_15, // Cat
|
|
MT_FLICKY_15_CENTER,
|
|
MT_FLICKY_16, // Canary
|
|
MT_FLICKY_16_CENTER,
|
|
MT_SECRETFLICKY_01, // Spider
|
|
MT_SECRETFLICKY_01_CENTER,
|
|
MT_SECRETFLICKY_02, // Bat
|
|
MT_SECRETFLICKY_02_CENTER,
|
|
MT_SEED,
|
|
|
|
// Environmental Effects
|
|
MT_RAIN, // Rain
|
|
MT_SNOWFLAKE, // Snowflake
|
|
MT_SPLISH, // Water splish!
|
|
MT_SMOKE,
|
|
MT_SMALLBUBBLE, // small bubble
|
|
MT_MEDIUMBUBBLE, // medium bubble
|
|
MT_EXTRALARGEBUBBLE, // extra large bubble
|
|
MT_WATERZAP,
|
|
MT_SPINDUST, // Spindash dust
|
|
MT_TFOG,
|
|
MT_PARTICLE,
|
|
MT_PARTICLEGEN, // For fans, etc.
|
|
|
|
// Game Indicators
|
|
MT_SCORE, // score logo
|
|
MT_DROWNNUMBERS, // Drowning Timer
|
|
MT_GOTEMERALD, // Chaos Emerald (intangible)
|
|
MT_LOCKON, // Target
|
|
MT_LOCKONINF, // In-level Target
|
|
MT_TAG, // Tag Sign
|
|
MT_GOTFLAG, // Got Flag sign
|
|
|
|
// Ambient Sounds
|
|
MT_AWATERA, // Ambient Water Sound 1
|
|
MT_AWATERB, // Ambient Water Sound 2
|
|
MT_AWATERC, // Ambient Water Sound 3
|
|
MT_AWATERD, // Ambient Water Sound 4
|
|
MT_AWATERE, // Ambient Water Sound 5
|
|
MT_AWATERF, // Ambient Water Sound 6
|
|
MT_AWATERG, // Ambient Water Sound 7
|
|
MT_AWATERH, // Ambient Water Sound 8
|
|
MT_RANDOMAMBIENT,
|
|
MT_RANDOMAMBIENT2,
|
|
MT_MACHINEAMBIENCE,
|
|
|
|
MT_CORK,
|
|
MT_LHRT,
|
|
|
|
// Ring Weapons
|
|
MT_REDRING,
|
|
MT_BOUNCERING,
|
|
MT_RAILRING,
|
|
MT_INFINITYRING,
|
|
MT_AUTOMATICRING,
|
|
MT_EXPLOSIONRING,
|
|
MT_SCATTERRING,
|
|
MT_GRENADERING,
|
|
|
|
MT_BOUNCEPICKUP,
|
|
MT_RAILPICKUP,
|
|
MT_AUTOPICKUP,
|
|
MT_EXPLODEPICKUP,
|
|
MT_SCATTERPICKUP,
|
|
MT_GRENADEPICKUP,
|
|
|
|
MT_THROWNBOUNCE,
|
|
MT_THROWNINFINITY,
|
|
MT_THROWNAUTOMATIC,
|
|
MT_THROWNSCATTER,
|
|
MT_THROWNEXPLOSION,
|
|
MT_THROWNGRENADE,
|
|
|
|
// Mario-specific stuff
|
|
MT_COIN,
|
|
MT_FLINGCOIN,
|
|
MT_GOOMBA,
|
|
MT_BLUEGOOMBA,
|
|
MT_FIREFLOWER,
|
|
MT_FIREBALL,
|
|
MT_SHELL,
|
|
MT_PUMA,
|
|
MT_PUMATRAIL,
|
|
MT_HAMMER,
|
|
MT_KOOPA,
|
|
MT_KOOPAFLAME,
|
|
MT_AXE,
|
|
MT_MARIOBUSH1,
|
|
MT_MARIOBUSH2,
|
|
MT_TOAD,
|
|
|
|
// NiGHTS Stuff
|
|
MT_AXIS,
|
|
MT_AXISTRANSFER,
|
|
MT_AXISTRANSFERLINE,
|
|
MT_NIGHTSDRONE,
|
|
MT_NIGHTSDRONE_MAN,
|
|
MT_NIGHTSDRONE_SPARKLING,
|
|
MT_NIGHTSDRONE_GOAL,
|
|
MT_NIGHTSPARKLE,
|
|
MT_NIGHTSLOOPHELPER,
|
|
MT_NIGHTSBUMPER, // NiGHTS Bumper
|
|
MT_HOOP,
|
|
MT_HOOPCOLLIDE, // Collision detection for NiGHTS hoops
|
|
MT_HOOPCENTER, // Center of a hoop
|
|
MT_NIGHTSCORE,
|
|
MT_NIGHTSCHIP, // NiGHTS Chip
|
|
MT_FLINGNIGHTSCHIP, // Lost NiGHTS Chip
|
|
MT_NIGHTSSTAR, // NiGHTS Star
|
|
MT_NIGHTSSUPERLOOP,
|
|
MT_NIGHTSDRILLREFILL,
|
|
MT_NIGHTSHELPER,
|
|
MT_NIGHTSEXTRATIME,
|
|
MT_NIGHTSLINKFREEZE,
|
|
MT_EGGCAPSULE,
|
|
MT_IDEYAANCHOR,
|
|
MT_NIGHTOPIANHELPER, // the actual helper object that orbits you
|
|
MT_PIAN, // decorative singing friend
|
|
MT_SHLEEP, // almost-decorative sleeping enemy
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
MT_PENGUINATOR,
|
|
MT_POPHAT,
|
|
MT_POPSHOT,
|
|
|
|
MT_HIVEELEMENTAL,
|
|
MT_BUMBLEBORE,
|
|
|
|
MT_BUBBLEBUZZ,
|
|
|
|
MT_SMASHINGSPIKEBALL,
|
|
MT_CACOLANTERN,
|
|
MT_CACOSHARD,
|
|
MT_CACOFIRE,
|
|
MT_SPINBOBERT,
|
|
MT_SPINBOBERT_FIRE1,
|
|
MT_SPINBOBERT_FIRE2,
|
|
MT_HANGSTER,
|
|
|
|
// Utility Objects
|
|
MT_TELEPORTMAN,
|
|
MT_ALTVIEWMAN,
|
|
MT_CRUMBLEOBJ, // Sound generator for crumbling platform
|
|
MT_TUBEWAYPOINT,
|
|
MT_PUSH,
|
|
MT_PULL,
|
|
MT_GHOST,
|
|
MT_OVERLAY,
|
|
MT_ANGLEMAN,
|
|
MT_POLYANCHOR,
|
|
MT_POLYSPAWN,
|
|
MT_POLYSPAWNCRUSH,
|
|
|
|
// Skybox objects
|
|
MT_SKYBOX,
|
|
|
|
// Debris
|
|
MT_SPARK, //spark
|
|
MT_EXPLODE, // Robot Explosion
|
|
MT_UWEXPLODE, // Underwater Explosion
|
|
MT_DUST,
|
|
MT_WOODDEBRIS,
|
|
MT_ROCKSPAWNER,
|
|
MT_FALLINGROCK,
|
|
MT_ROCKCRUMBLE1,
|
|
MT_ROCKCRUMBLE2,
|
|
MT_ROCKCRUMBLE3,
|
|
MT_ROCKCRUMBLE4,
|
|
MT_ROCKCRUMBLE5,
|
|
MT_ROCKCRUMBLE6,
|
|
MT_ROCKCRUMBLE7,
|
|
MT_ROCKCRUMBLE8,
|
|
MT_ROCKCRUMBLE9,
|
|
MT_ROCKCRUMBLE10,
|
|
MT_ROCKCRUMBLE11,
|
|
MT_ROCKCRUMBLE12,
|
|
MT_ROCKCRUMBLE13,
|
|
MT_ROCKCRUMBLE14,
|
|
MT_ROCKCRUMBLE15,
|
|
MT_ROCKCRUMBLE16,
|
|
|
|
// Bricks
|
|
MT_BRICKDEBRIS,
|
|
|
|
#ifdef SEENAMES
|
|
MT_NAMECHECK,
|
|
#endif
|
|
|
|
MT_FIRSTFREESLOT,
|
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
|
NUMMOBJTYPES
|
|
} mobjtype_t;
|
|
|
|
typedef struct
|
|
{
|
|
INT32 doomednum;
|
|
statenum_t spawnstate;
|
|
INT32 spawnhealth;
|
|
statenum_t seestate;
|
|
sfxenum_t seesound;
|
|
INT32 reactiontime;
|
|
sfxenum_t attacksound;
|
|
statenum_t painstate;
|
|
INT32 painchance;
|
|
sfxenum_t painsound;
|
|
statenum_t meleestate;
|
|
statenum_t missilestate;
|
|
statenum_t deathstate;
|
|
statenum_t xdeathstate;
|
|
sfxenum_t deathsound;
|
|
fixed_t speed;
|
|
fixed_t radius;
|
|
fixed_t height;
|
|
INT32 dispoffset;
|
|
INT32 mass;
|
|
INT32 damage;
|
|
sfxenum_t activesound;
|
|
UINT32 flags;
|
|
statenum_t raisestate;
|
|
} mobjinfo_t;
|
|
|
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
|
|
|
void P_PatchInfoTables(void);
|
|
|
|
void P_BackupTables(void);
|
|
|
|
void P_ResetData(INT32 flags);
|
|
|
|
#endif
|