Sonic Robo Blast 2 Public
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Monster Iestyn 2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
.circleci CircleCi: we need SSH for buildbot 2019-03-04 16:51:39 -05:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets Add wget to assets deb depends 2018-11-27 18:16:20 -05:00
bin Move DLL binaries from bin/Resources to libs/dll-binaries 2018-12-04 00:57:28 -05:00
cmake/Modules Make this be consistent with non-CMake builds 2018-12-03 15:42:37 -05:00
debian Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
deployer/appveyor Make AppVeyor installer paths consistent with Travis installer paths(assets/deployer/installer -> assets/installer) 2019-01-01 11:51:17 -05:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras SRB2 2.1 release 2014-03-15 13:11:35 -04:00
libs Update libgme to 0.6.2 2018-12-30 22:49:11 -05:00
objs Fix up 64-bit gme 2018-10-30 20:50:36 -04:00
src Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa 2019-03-18 22:00:23 +00:00
tools Add example sql file 2018-11-15 17:31:42 -05:00
.gitattributes gitattributes: do not check whitespace for included libs 2016-05-18 10:38:29 -04:00
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml partly Revert "TravisCI: remove WFLAGS" 2019-03-09 20:36:44 -05:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Make AppVeyor installer paths consistent with Travis installer paths(assets/deployer/installer -> assets/installer) 2019-01-01 11:51:17 -05:00
CMakeLists.txt Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
comptime.bat comptime.bat: Put @echo off back in 2016-03-14 20:36:37 -05:00
comptime.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh build: this script needs bash, not ash 2016-05-18 18:16:57 -04:00
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
Doxyfile SRB2 2.1 release 2014-03-15 13:11:35 -04:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
README.md Update readme 2018-11-09 16:01:29 -05:00
srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
SRB2.cbp Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png Fix debian desktop icon 2018-11-27 02:11:57 -05:00
SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
srb2banner.png Fix debian desktop icon 2018-11-27 02:11:57 -05:00

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.