SRB2/src/m_menu.h
James R beba43cffc Add a menu option for showjoinaddress
I also had to make the "alphaKey" UINT16. Hopefully nothing breaks!
2020-08-14 21:13:15 -07:00

580 lines
15 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_menu.h
/// \brief Menu widget stuff, selection and such
#ifndef __X_MENU__
#define __X_MENU__
#include "doomstat.h" // for NUMGAMETYPES
#include "d_event.h"
#include "command.h"
#include "f_finale.h" // for ttmode_enum
#include "i_threads.h"
#include "mserv.h"
#include "r_things.h" // for SKINNAMESIZE
// Compatibility with old-style named NiGHTS replay files.
#define OLDNREPLAYNAME
//
// MENUS
//
// If menu hierarchies go deeper, change this up to 5.
// Zero-based, inclusive.
#define NUMMENULEVELS 3
#define MENUBITS 6
// Menu IDs sectioned by numeric places to signify hierarchy
/**
* IF YOU MODIFY THIS, MODIFY MENUTYPES_LIST[] IN dehacked.c TO MATCH.
*/
typedef enum
{
MN_NONE,
MN_MAIN,
// Single Player
MN_SP_MAIN,
MN_SP_LOAD,
MN_SP_PLAYER,
MN_SP_LEVELSELECT,
MN_SP_LEVELSTATS,
MN_SP_TIMEATTACK,
MN_SP_TIMEATTACK_LEVELSELECT,
MN_SP_GUESTREPLAY,
MN_SP_REPLAY,
MN_SP_GHOST,
MN_SP_NIGHTSATTACK,
MN_SP_NIGHTS_LEVELSELECT,
MN_SP_NIGHTS_GUESTREPLAY,
MN_SP_NIGHTS_REPLAY,
MN_SP_NIGHTS_GHOST,
MN_SP_MARATHON,
// Multiplayer
MN_MP_MAIN,
MN_MP_SPLITSCREEN, // SplitServer
MN_MP_SERVER,
MN_MP_CONNECT,
MN_MP_ROOM,
MN_MP_PLAYERSETUP, // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
MN_MP_SERVER_OPTIONS,
// Options
MN_OP_MAIN,
MN_OP_P1CONTROLS,
MN_OP_CHANGECONTROLS, // OP_ChangeControlsDef shared with P2
MN_OP_P1MOUSE,
MN_OP_P1JOYSTICK,
MN_OP_JOYSTICKSET, // OP_JoystickSetDef shared with P2
MN_OP_P1CAMERA,
MN_OP_P2CONTROLS,
MN_OP_P2MOUSE,
MN_OP_P2JOYSTICK,
MN_OP_P2CAMERA,
MN_OP_PLAYSTYLE,
MN_OP_VIDEO,
MN_OP_VIDEOMODE,
MN_OP_COLOR,
MN_OP_OPENGL,
MN_OP_OPENGL_LIGHTING,
MN_OP_SOUND,
MN_OP_SERVER,
MN_OP_MONITORTOGGLE,
MN_OP_DATA,
MN_OP_ADDONS,
MN_OP_SCREENSHOTS,
MN_OP_ERASEDATA,
// Extras
MN_SR_MAIN,
MN_SR_PANDORA,
MN_SR_LEVELSELECT,
MN_SR_UNLOCKCHECKLIST,
MN_SR_EMBLEMHINT,
MN_SR_PLAYER,
MN_SR_SOUNDTEST,
// Addons (Part of MISC, but let's make it our own)
MN_AD_MAIN,
// MISC
// MN_MESSAGE,
// MN_SPAUSE,
// MN_MPAUSE,
// MN_SCRAMBLETEAM,
// MN_CHANGETEAM,
// MN_CHANGELEVEL,
// MN_MAPAUSE,
// MN_HELP,
MN_SPECIAL,
NUMMENUTYPES,
} menutype_t; // up to 63; MN_SPECIAL = 53
#define MTREE2(a,b) (a | (b<<MENUBITS))
#define MTREE3(a,b,c) MTREE2(a, MTREE2(b,c))
#define MTREE4(a,b,c,d) MTREE2(a, MTREE3(b,c,d))
typedef struct
{
char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
INT32 titlescrollyspeed; // y scroll
boolean bghide; // for titlemaps, hide the background.
SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
ttmode_enum ttmode; // title wing animation mode; default TTMODE_OLD
UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting
char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
INT16 ttx; // X position of title wing
INT16 tty; // Y position of title wing
INT16 ttloop; // # frame to loop; -1 means dont loop
UINT16 tttics; // # of tics per frame
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
boolean muslooping; ///< Loop the music
boolean musstop; ///< Don't play any music
boolean musignore; ///< Let the current music keep playing
boolean enterbubble; // run all entrance line execs after common ancestor and up to child. If false, only run the child's exec
boolean exitbubble; // run all exit line execs from child and up to before common ancestor. If false, only run the child's exec
INT32 entertag; // line exec to run on menu enter, if titlemap
INT32 exittag; // line exec to run on menu exit, if titlemap
INT16 enterwipe; // wipe type to run on menu enter, -1 means default
INT16 exitwipe; // wipe type to run on menu exit, -1 means default
} menupres_t;
extern menupres_t menupres[NUMMENUTYPES];
extern UINT32 prevMenuId;
extern UINT32 activeMenuId;
void M_InitMenuPresTables(void);
UINT8 M_GetYoungestChildMenu(void);
void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
void M_SetMenuCurBackground(const char *defaultname);
void M_SetMenuCurFadeValue(UINT8 defaultvalue);
void M_SetMenuCurTitlePics(void);
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
boolean M_Responder(event_t *ev);
// Called by main loop, only used for menu (skull cursor) animation.
void M_Ticker(void);
// Called by main loop, draws the menus directly into the screen buffer.
void M_Drawer(void);
// Called by D_SRB2Main, loads the config file.
void M_Init(void);
// Called by D_SRB2Main also, sets up the playermenu and description tables.
void M_InitCharacterTables(void);
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel(void);
// Called upon end of a mode attack run
void M_EndModeAttackRun(void);
// Called on new server add, or other reasons
void M_SortServerList(void);
// Draws a box with a texture inside as background for messages
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
// the function to show a message box typing with the string inside
// string must be static (not in the stack)
// routine is a function taking a INT32 in parameter
typedef enum
{
MM_NOTHING = 0, // is just displayed until the user do someting
MM_YESNO, // routine is called with only 'y' or 'n' in param
MM_EVENTHANDLER // the same of above but without 'y' or 'n' restriction
// and routine is void routine(event_t *) (ex: set control)
} menumessagetype_t;
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
typedef enum
{
M_NOT_WAITING,
M_WAITING_VERSION,
M_WAITING_ROOMS,
M_WAITING_SERVERS,
}
M_waiting_mode_t;
extern M_waiting_mode_t m_waiting_mode;
// Called by linux_x/i_video_xshm.c
void M_QuitResponse(INT32 ch);
// Determines whether to show a level in the list (platter version does not need to be exposed)
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
// flags for items in the menu
// menu handle (what we do when key is pressed
#define IT_TYPE 15 // (1+2+4+8)
#define IT_CALL 0 // call the function
#define IT_SPACE 1 // no handling
#define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param
#define IT_KEYHANDLER 4 // call with the key in param
#define IT_SUBMENU 6 // go to sub menu
#define IT_CVAR 8 // handle as a cvar
#define IT_PAIR 11 // no handling, define both sides of text
#define IT_MSGHANDLER 12 // same as key but with event and sometime can handle y/n key (special for message)
#define IT_DISPLAY (48+64+128) // 16+32+64+128
#define IT_NOTHING 0 // space
#define IT_PATCH 16 // a patch or a string with big font
#define IT_STRING 32 // little string (spaced with 10)
#define IT_WHITESTRING 48 // little string in white
#define IT_DYBIGSPACE 64 // same as noting
#define IT_DYLITLSPACE (16+64) // little space
#define IT_STRING2 (32+64) // a simple string
#define IT_GRAYPATCH (16+32+64) // grayed patch or big font string
#define IT_BIGSLIDER 128 // volume sound use this
#define IT_TRANSTEXT (16+128) // Transparent text
#define IT_TRANSTEXT2 (32+128) // used for control names
#define IT_HEADERTEXT (48+128) // Non-selectable header option, displays in yellow offset to the left a little
#define IT_QUESTIONMARKS (64+128) // Displays as question marks, used for secrets
#define IT_CENTER 256 // if IT_PATCH, center it on screen
//consvar specific
#define IT_CVARTYPE (512+1024+2048)
#define IT_CV_NORMAL 0
#define IT_CV_SLIDER 512
#define IT_CV_STRING 1024
#define IT_CV_NOPRINT 1536
#define IT_CV_NOMOD 2048
#define IT_CV_INVISSLIDER 2560
#define IT_CV_INTEGERSTEP 4096 // if IT_CV_NORMAL and cvar is CV_FLOAT, modify it by 1 instead of 0.0625
#define IT_CV_FLOATSLIDER 4608 // IT_CV_SLIDER, value modified by 0.0625 instead of 1 (for CV_FLOAT cvars)
//call/submenu specific
// There used to be a lot more here but ...
// A lot of them became redundant with the advent of the Pause menu, so they were removed
#define IT_CALLTYPE (512+1024)
#define IT_CALL_NORMAL 0
#define IT_CALL_NOTMODIFIED 512
// in INT16 for some common use
#define IT_BIGSPACE (IT_SPACE +IT_DYBIGSPACE)
#define IT_LITLSPACE (IT_SPACE +IT_DYLITLSPACE)
#define IT_CONTROL (IT_STRING2+IT_CALL)
#define IT_CVARMAX (IT_CVAR +IT_CV_NOMOD)
#define IT_DISABLED (IT_SPACE +IT_GRAYPATCH)
#define IT_GRAYEDOUT (IT_SPACE +IT_TRANSTEXT)
#define IT_GRAYEDOUT2 (IT_SPACE +IT_TRANSTEXT2)
#define IT_HEADER (IT_SPACE +IT_HEADERTEXT)
#define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS)
#define MAXSTRINGLENGTH 32
typedef union
{
struct menu_s *submenu; // IT_SUBMENU
consvar_t *cvar; // IT_CVAR
void (*routine)(INT32 choice); // IT_CALL, IT_KEYHANDLER, IT_ARROWS
} itemaction_t;
//
// MENU TYPEDEFS
//
typedef struct menuitem_s
{
// show IT_xxx
UINT16 status;
const char *patch;
const char *text; // used when FONTBxx lump is found
// FIXME: should be itemaction_t
void *itemaction;
// hotkey in menu or y of the item
UINT16 alphaKey;
} menuitem_t;
extern menuitem_t MP_RoomMenu[];
extern UINT32 roomIds[NUM_LIST_ROOMS];
typedef struct menu_s
{
UINT32 menuid; // ID to encode menu type and hierarchy
const char *menutitlepic;
INT16 numitems; // # of menu items
struct menu_s *prevMenu; // previous menu
menuitem_t *menuitems; // menu items
void (*drawroutine)(void); // draw routine
INT16 x, y; // x, y of menu
INT16 lastOn; // last item user was on in menu
boolean (*quitroutine)(void); // called before quit a menu return true if we can
} menu_t;
void M_SetupNextMenu(menu_t *menudef);
void M_ClearMenus(boolean callexitmenufunc);
// Maybe this goes here????? Who knows.
boolean M_MouseNeeded(void);
#ifdef HAVE_THREADS
extern I_mutex m_menu_mutex;
#endif
extern menu_t *currentMenu;
extern menu_t MainDef;
extern menu_t SP_LoadDef;
// Call upon joystick hotplug
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
// Stuff for customizing the player select screen
typedef struct
{
boolean used;
char notes[441];
char picname[8];
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
patch_t *charpic;
UINT8 prev;
UINT8 next;
// new character select
char displayname[SKINNAMESIZE+1];
SINT8 skinnum[2];
UINT16 oppositecolor;
char nametag[8];
patch_t *namepic;
UINT16 tagtextcolor;
UINT16 tagoutlinecolor;
} description_t;
// level select platter
typedef struct
{
char header[22+5]; // mapheader_t lvltttl max length + " ZONE"
INT32 maplist[3];
char mapnames[3][17+1];
boolean mapavailable[4]; // mapavailable[3] == wide or not
} levelselectrow_t;
typedef struct
{
UINT8 numrows;
levelselectrow_t *rows;
} levelselect_t;
// experimental level select end
// descriptions for gametype select screen
typedef struct
{
UINT8 col[2];
char notes[441];
} gtdesc_t;
extern gtdesc_t gametypedesc[NUMGAMETYPES];
// mode descriptions for video mode menu
typedef struct
{
INT32 modenum; // video mode number in the vidmodes list
const char *desc; // XXXxYYY
UINT8 goodratio; // aspect correct if 1
} modedesc_t;
// savegame struct for save game menu
typedef struct
{
char levelname[32];
UINT8 skinnum;
UINT8 botskin;
UINT8 numemeralds;
UINT8 numgameovers;
INT32 lives;
INT32 continuescore;
INT32 gamemap;
} saveinfo_t;
extern description_t description[MAXSKINS];
extern consvar_t cv_showfocuslost;
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
extern CV_PossibleValue_t gametype_cons_t[];
extern INT16 startmap;
extern INT32 ultimate_selectable;
extern INT16 char_on, startchar;
#define MAXSAVEGAMES 31
#define NOSAVESLOT 0 //slot where Play Without Saving appears
#define MARATHONSLOT 420 // just has to be nonzero, but let's use one that'll show up as an obvious error if something goes wrong while not using our existing saves
#define BwehHehHe() S_StartSound(NULL, sfx_bewar1+M_RandomKey(4)) // Bweh heh he
void M_TutorialSaveControlResponse(INT32 ch);
void M_ForceSaveSlotSelected(INT32 sslot);
void M_CheatActivationResponder(INT32 ch);
void M_ModeAttackRetry(INT32 choice);
// Level select updating
void Nextmap_OnChange(void);
// Screenshot menu updating
void Moviemode_mode_Onchange(void);
void Screenshot_option_Onchange(void);
// Addons menu updating
void Addons_option_Onchange(void);
// Moviemode menu updating
void Moviemode_option_Onchange(void);
// Player Setup menu colors linked list
typedef struct menucolor_s {
struct menucolor_s *next;
struct menucolor_s *prev;
UINT16 color;
} menucolor_t;
extern menucolor_t *menucolorhead, *menucolortail;
void M_AddMenuColor(UINT16 color);
void M_MoveColorBefore(UINT16 color, UINT16 targ);
void M_MoveColorAfter(UINT16 color, UINT16 targ);
UINT16 M_GetColorBefore(UINT16 color);
UINT16 M_GetColorAfter(UINT16 color);
void M_InitPlayerSetupColors(void);
void M_FreePlayerSetupColors(void);
// These defines make it a little easier to make menus
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
source,\
M_DrawGenericMenu,\
x, y,\
0,\
NULL\
}
#define DEFAULTSCROLLMENUSTYLE(id, header, source, prev, x, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
source,\
M_DrawGenericScrollMenu,\
x, y,\
0,\
NULL\
}
#define PAUSEMENUSTYLE(source, x, y)\
{\
MN_SPECIAL,\
NULL,\
sizeof(source)/sizeof(menuitem_t),\
NULL,\
source,\
M_DrawPauseMenu,\
x, y,\
0,\
NULL\
}
#define CENTERMENUSTYLE(id, header, source, prev, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
source,\
M_DrawCenteredMenu,\
BASEVIDWIDTH/2, y,\
0,\
NULL\
}
#define MAPPLATTERMENUSTYLE(id, header, source)\
{\
id,\
header,\
sizeof (source)/sizeof (menuitem_t),\
&MainDef,\
source,\
M_DrawLevelPlatterMenu,\
0,0,\
0,\
NULL\
}
#define CONTROLMENUSTYLE(id, source, prev)\
{\
id,\
"M_CONTRO",\
sizeof (source)/sizeof (menuitem_t),\
prev,\
source,\
M_DrawControl,\
24, 40,\
0,\
NULL\
}
#define IMAGEDEF(source)\
{\
MN_SPECIAL,\
NULL,\
sizeof (source)/sizeof (menuitem_t),\
NULL,\
source,\
M_DrawImageDef,\
0, 0,\
0,\
NULL\
}
#endif //__X_MENU__