..
android
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
blua
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
djgppdos
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
dummy
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hardware
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
2015-02-24 02:09:23 -06:00
locale
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
nds
Update interfaces I_UpdateMumble function
2014-04-18 11:16:18 -04:00
sdl
New HD SRB2 icon by VAdaPEga.
2015-02-24 01:59:38 -06:00
sdl12
New HD SRB2 icon by VAdaPEga.
2015-02-24 01:59:38 -06:00
win32
New HD SRB2 icon by VAdaPEga.
2015-02-24 01:59:38 -06:00
win32ce
New HD SRB2 icon by VAdaPEga.
2015-02-24 01:59:38 -06:00
.gitignore
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
am_map.c
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
am_map.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
Android.mk
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
asm_defs.inc
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.c
Merge branch 'player-animations'
2015-02-24 01:59:38 -06:00
b_bot.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
byteptr.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
CMakeLists.txt
remove comptime.h from cmake file list
2015-02-05 17:32:26 -05:00
command.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
command.h
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
comptime.c
cmake: Configure source via cmake
2015-01-28 18:03:41 -06:00
config.h.in
fixup cmake merge
2015-02-02 14:58:51 -05:00
console.c
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
console.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_clisrv.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
d_clisrv.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
d_event.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_main.c
Fixed WGL code "device mode" breaking.
2015-02-24 02:02:59 -06:00
d_main.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_net.c
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
d_net.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_netcmd.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
d_netcmd.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
d_netfil.c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
d_netfil.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_player.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
d_think.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
d_ticcmd.h
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
dehacked.c
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
2015-02-24 02:09:20 -06:00
dehacked.h
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
doomdata.h
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
doomdef.h
Not sure how these things work, but presumably this was meant to be here
2015-02-24 02:09:14 -06:00
doomstat.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
doomtype.h
cmake: Fix compilation for MSVC 2015
2015-02-01 19:02:08 -06:00
endian.h
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
f_finale.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
f_finale.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
f_wipe.c
cmake: Configure source via cmake
2015-01-28 18:03:41 -06:00
fastcmp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
g_game.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
g_game.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
g_input.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
g_input.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
g_state.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
hu_stuff.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
hu_stuff.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_addrinfo.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_addrinfo.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_joy.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_net.h
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
i_sound.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_system.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_tcp.c
Further fix IPv4 when IPv6 is available
2015-02-05 15:36:07 -06:00
i_tcp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
i_video.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
info.c
Giving S_PLAY_DEAD A_Fall again so player death sequence doesn't break ...for now.
2015-02-24 02:09:15 -06:00
info.h
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
2015-02-24 02:03:01 -06:00
keys.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lua_baselib.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
lua_consolelib.c
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
lua_hook.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
lua_hooklib.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
lua_hud.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lua_hudlib.c
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
2015-02-24 02:09:19 -06:00
lua_infolib.c
Crawlas now use only one state for looking each SPR2_ constants added to dehacked.c for use in SOC/Lua (both "SPR2_RUN" and "SPR2_RUN_" are in theory the same thing in this implementation, likewise for other 3-char name cases) spr2names array/table also added for use in Lua - it works identically to Lua's sprnames, only with SPR2_ constants/string names instead Some minor cleanup for OpenGL sprite/MD2 code
2015-02-24 02:03:01 -06:00
lua_libs.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
lua_maplib.c
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
2015-02-24 02:09:19 -06:00
lua_mathlib.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lua_mobjlib.c
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
2015-02-24 02:09:20 -06:00
lua_playerlib.c
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
lua_script.c
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
lua_script.h
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
lua_skinlib.c
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
lua_thinkerlib.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lzf.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
lzf.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_anigif.c
SRB2 2.1.8 release
2014-04-19 13:41:29 -04:00
m_anigif.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_argv.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_argv.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_bbox.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_bbox.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_cheat.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
m_cheat.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
m_cond.c
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
m_cond.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_dllist.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_fixed.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_fixed.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_menu.c
Removed default character select entries from hardcoding.
2015-02-24 02:03:00 -06:00
m_menu.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
m_misc.c
it was me, Duo!
2015-02-06 10:22:16 -05:00
m_misc.h
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
m_queue.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_queue.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_random.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
m_random.h
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
m_swap.h
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
Makefile
fixup cmake merge
2015-02-02 14:58:51 -05:00
Makefile.cfg
evil changes
2014-08-27 22:43:10 -04:00
md5.c
Make endianess detection more flexible
2014-04-25 02:40:19 +04:00
md5.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
mserv.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
mserv.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p5prof.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_ceilng.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_enemy.c
P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least
2015-02-24 02:09:21 -06:00
p_fab.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_floor.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
p_inter.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
p_lights.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_local.h
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
p_map.c
Guess what major breaking-news bug I just fixed B)
2015-02-24 02:09:24 -06:00
p_maputl.c
Guess what major breaking-news bug I just fixed B)
2015-02-24 02:09:24 -06:00
p_maputl.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
p_mobj.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
p_mobj.h
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
2015-02-24 02:09:17 -06:00
p_polyobj.c
Guess what major breaking-news bug I just fixed B)
2015-02-24 02:09:24 -06:00
p_polyobj.h
WARNING: I HAVE PROBABLY JUST BROKEN 3/4 OF THE GAME WITH THIS COMMIT PolyObject setup is now much simplified: First line alone spawns a PolyObject, PolyObject Params apply extra settings Disabled Explicitly Include Line for the meantime, since goodness knows how anyone's supposed to use that at all (let alone working properly) Starting translucencies from PO Params is stored for reference in netgames
2015-02-24 02:02:58 -06:00
p_pspr.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_saveg.c
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
2015-02-24 02:09:17 -06:00
p_saveg.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_setup.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
p_setup.h
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
p_sight.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_spec.c
Guess what major breaking-news bug I just fixed B)
2015-02-24 02:09:24 -06:00
p_spec.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
p_telept.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_tick.c
Partial damage system overhaul: P_DamageMobj, P_KillMobj, P_HitDeathMessages and P_RingDamage now all take a "damagetype" variable that determines what type of damage was dealt. Does not replace the "damage" variable, we'll have to see if that is worth keeping another time?
2015-02-24 02:09:18 -06:00
p_tick.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_user.c
Guess what major breaking-news bug I just fixed B)
2015-02-24 02:09:24 -06:00
r_bsp.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_bsp.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_data.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_data.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_defs.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_draw.c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
r_draw.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_draw8.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_draw16.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_local.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_main.c
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
2015-02-24 02:09:23 -06:00
r_main.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_plane.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_plane.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_segs.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
r_segs.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_sky.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_sky.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_splats.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_splats.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
r_state.h
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
r_things.c
Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous.
2015-02-24 02:09:20 -06:00
r_things.h
Merge branch 'player-animations'
2015-02-24 01:59:38 -06:00
s_sound.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
s_sound.h
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
screen.c
OpenGL Patch Fill Fix
2014-03-24 20:06:13 +00:00
screen.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
sounds.c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
sounds.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
st_stuff.c
Well that shows you how much we care about the old special stages *or* race!
2015-02-24 01:59:35 -06:00
st_stuff.h
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
string.c
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tables.c
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
tables.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_asm.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_mmx.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
tmap_vc.nas
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
v_video.c
Merge branch 'player-animations'
2015-02-24 01:59:38 -06:00
v_video.h
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
vid_copy.s
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
w_wad.c
Make sure lump name is zeroed out before writing so it always ends in a terminating char
2015-02-24 02:09:24 -06:00
w_wad.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
y_inter.c
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
y_inter.h
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
z_zone.c
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
z_zone.h
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00