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r_opengl
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
s_ds3d
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s_fmod
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s_openal
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hw3dsdrv.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw3sound.c
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
hw3sound.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_batching.c
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
hw_batching.h
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
hw_bsp.c
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
hw_cache.c
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Merge remote-tracking branch 'origin/next' into opengl-blending-fix
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2020-07-06 19:48:13 -03:00 |
hw_clip.c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
hw_clip.h
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Port of Jimita's shader stuff + my lighting shader
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2019-12-25 14:22:01 -05:00 |
hw_data.h
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
hw_defs.h
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fix corona compiling lol
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2020-01-23 23:41:09 -03:00 |
hw_dll.h
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
hw_draw.c
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Merge branch 'marathonmode' into 'next'
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2020-06-17 19:36:10 -04:00 |
hw_drv.h
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
hw_glide.h
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i want to die
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2020-01-28 00:41:41 -03:00 |
hw_glob.h
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
hw_light.c
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Merge branch 'cez3debris' into 'next'
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2020-07-04 07:00:20 -04:00 |
hw_light.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_main.c
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
hw_main.h
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
hw_md2.c
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Adjust model uvs to power of two texture if sprite texture is used
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2020-07-10 23:05:21 +03:00 |
hw_md2.h
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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hw_md3load.c
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hw_md3load.h
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hw_model.c
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_model.h
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
u_list.c
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u_list.h
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