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118 lines
3.4 KiB
C
118 lines
3.4 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2024 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_libs.h
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/// \brief libraries for Lua scripting
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extern lua_State *gL;
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extern boolean mousegrabbedbylua;
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extern boolean ignoregameinputs;
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#define MUTABLE_TAGS
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#define LREG_VALID "VALID_USERDATA"
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#define LREG_EXTVARS "LUA_VARS"
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#define LREG_STATEACTION "STATE_ACTION"
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#define LREG_ACTIONS "MOBJ_ACTION"
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#define LREG_METATABLES "METATABLES"
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#define META_STATE "STATE_T*"
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#define META_MOBJINFO "MOBJINFO_T*"
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#define META_SFXINFO "SFXINFO_T*"
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#define META_SKINCOLOR "SKINCOLOR_T*"
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#define META_COLORRAMP "SKINCOLOR_T*RAMP"
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#define META_SPRITEINFO "SPRITEINFO_T*"
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#define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]"
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#define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*"
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#define META_TAGLIST "TAGLIST"
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#define META_MOBJ "MOBJ_T*"
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#define META_MAPTHING "MAPTHING_T*"
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#define META_PLAYER "PLAYER_T*"
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#define META_TICCMD "TICCMD_T*"
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#define META_SKIN "SKIN_T*"
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#define META_POWERS "PLAYER_T*POWERS"
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#define META_SOUNDSID "SKIN_T*SOUNDSID"
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#define META_SKINSPRITES "SKIN_T*SKINSPRITES"
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#define META_SKINSPRITESLIST "SKIN_T*SKINSPRITES[]"
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#define META_SKINSPRITESCOMPAT "SKIN_T*SPRITES" // TODO: 2.3: Delete
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#define META_VERTEX "VERTEX_T*"
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#define META_LINE "LINE_T*"
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#define META_SIDE "SIDE_T*"
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#define META_SUBSECTOR "SUBSECTOR_T*"
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#define META_SECTOR "SECTOR_T*"
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#define META_FFLOOR "FFLOOR_T*"
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#ifdef HAVE_LUA_SEGS
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#define META_SEG "SEG_T*"
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#define META_NODE "NODE_T*"
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#endif
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#define META_SLOPE "PSLOPE_T*"
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#define META_VECTOR2 "VECTOR2_T"
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#define META_VECTOR3 "VECTOR3_T"
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#define META_MAPHEADER "MAPHEADER_T*"
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#define META_POLYOBJ "POLYOBJ_T*"
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#define META_CVAR "CONSVAR_T*"
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#define META_SECTORLINES "SECTOR_T*LINES"
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#ifdef MUTABLE_TAGS
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#define META_SECTORTAGLIST "sector_t.taglist"
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#endif
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#define META_SIDENUM "LINE_T*SIDENUM"
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#define META_LINEARGS "LINE_T*ARGS"
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#define META_LINESTRINGARGS "LINE_T*STRINGARGS"
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#define META_THINGARGS "MAPTHING_T*ARGS"
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#define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS"
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#define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES"
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#define META_POLYOBJLINES "POLYOBJ_T*LINES"
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#ifdef HAVE_LUA_SEGS
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#define META_NODEBBOX "NODE_T*BBOX"
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#define META_NODECHILDREN "NODE_T*CHILDREN"
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#endif
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#define META_BBOX "BOUNDING_BOX"
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#define META_HUDINFO "HUDINFO_T*"
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#define META_PATCH "PATCH_T*"
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#define META_COLORMAP "COLORMAP"
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#define META_EXTRACOLORMAP "EXTRACOLORMAP_T*"
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#define META_CAMERA "CAMERA_T*"
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#define META_ACTION "ACTIONF_T*"
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#define META_LUABANKS "LUABANKS[]*"
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#define META_KEYEVENT "KEYEVENT_T*"
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#define META_MOUSE "MOUSE_T*"
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boolean luaL_checkboolean(lua_State *L, int narg);
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int LUA_EnumLib(lua_State *L);
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int LUA_SOCLib(lua_State *L);
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int LUA_BaseLib(lua_State *L);
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int LUA_MathLib(lua_State *L);
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int LUA_HookLib(lua_State *L);
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int LUA_ConsoleLib(lua_State *L);
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int LUA_InfoLib(lua_State *L);
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int LUA_MobjLib(lua_State *L);
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int LUA_PlayerLib(lua_State *L);
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int LUA_SkinLib(lua_State *L);
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int LUA_ThinkerLib(lua_State *L);
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int LUA_MapLib(lua_State *L);
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int LUA_TagLib(lua_State *L);
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int LUA_PolyObjLib(lua_State *L);
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int LUA_BlockmapLib(lua_State *L);
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int LUA_HudLib(lua_State *L);
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int LUA_ColorLib(lua_State *L);
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int LUA_InputLib(lua_State *L);
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