SRB2/src/win32/win_sys.c
2020-10-06 23:04:23 -07:00

3707 lines
98 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief win32 system i/o
///
/// Startup & Shutdown routines for music,sound,timer,keyboard,...
/// Signal handler to trap errors and exit cleanly.
#include "../doomdef.h"
#ifdef _WINDOWS
#include <stdlib.h>
#include <signal.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <io.h>
#include <stdarg.h>
#include <direct.h>
#include <mmsystem.h>
#include "../m_misc.h"
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../d_net.h"
#include "../g_game.h"
#include "../d_main.h"
#include "../m_argv.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../g_input.h"
#include "../keys.h"
#include "../screen.h"
#include "../m_menu.h"
// Wheel support for Win95/WinNT3.51
#include <zmouse.h>
// Taken from Win98/NT4.0
#ifndef SM_MOUSEWHEELPRESENT
#define SM_MOUSEWHEELPRESENT 75
#endif
#ifndef MSH_MOUSEWHEEL
#ifdef UNICODE
#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG"
#else
#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG"
#endif
#endif
#include "win_main.h"
#include "win_dbg.h"
#include "../i_joy.h"
#ifndef NOMUMBLE
// Mumble context string
#include "../d_clisrv.h"
#include "../byteptr.h"
#endif
#define DIRECTINPUT_VERSION 0x0500
// Force dinput.h to generate old DX3 headers.
#define DXVERSION_NTCOMPATIBLE 0x0300
#include <dinput.h>
#ifndef IDirectInputEffect_Stop
#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
#endif
#ifndef IDirectInputEffect_SetParameters
#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
#endif
#ifndef IDirectInputEffect_Release
#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
#endif
#include "fabdxlib.h"
/// \brief max number of joystick buttons
#define JOYBUTTONS_MAX 32 // rgbButtons[32]
/// \brief max number of joystick button events
#define JOYBUTTONS_MIN min((JOYBUTTONS),(JOYBUTTONS_MAX))
/// \brief max number of joysick axies
#define JOYAXISSET_MAX 4 // (lX, lY), (lZ,lRx), (lRy, lRz), rglSlider[2] is very diff
/// \brief max number ofjoystick axis events
#define JOYAXISSET_MIN min((JOYAXISSET),(JOYAXISSET_MAX))
/// \brief max number of joystick hats
#define JOYHATS_MAX 4 // rgdwPOV[4];
/// \brief max number of joystick hat events
#define JOYHATS_MIN min((JOYHATS),(JOYHATS_MAX))
/// \brief max number of mouse buttons
#define MOUSEBUTTONS_MAX 8 // 8 bit of BYTE and DIMOFS_BUTTON7
/// \brief max number of muse button events
#define MOUSEBUTTONS_MIN min((MOUSEBUTTONS),(MOUSEBUTTONS_MAX))
// ==================
// DIRECT INPUT STUFF
// ==================
BOOL bDX0300; // if true, we created a DirectInput 0x0300 version
static LPDIRECTINPUTA lpDI = NULL;
static LPDIRECTINPUTDEVICEA lpDIK = NULL; // Keyboard
static LPDIRECTINPUTDEVICEA lpDIM = NULL; // mice
static LPDIRECTINPUTDEVICEA lpDIJ = NULL; // joystick 1P
static LPDIRECTINPUTEFFECT lpDIE[NumberofForces]; // joystick 1Es
static LPDIRECTINPUTDEVICE2A lpDIJA = NULL; // joystick 1I
static LPDIRECTINPUTDEVICEA lpDIJ2 = NULL; // joystick 2P
static LPDIRECTINPUTEFFECT lpDIE2[NumberofForces]; // joystick 1Es
static LPDIRECTINPUTDEVICE2A lpDIJ2A = NULL;// joystick 2I
// Do not execute cleanup code more than once. See Shutdown_xxx() routines.
UINT8 graphics_started = 0;
UINT8 keyboard_started = 0;
UINT8 sound_started = 0;
static boolean mouse_enabled = false;
static boolean joystick_detected = false;
static boolean joystick2_detected = false;
static VOID I_ShutdownKeyboard(VOID);
static VOID I_GetKeyboardEvents(VOID);
static VOID I_ShutdownJoystick(VOID);
static VOID I_ShutdownJoystick2(VOID);
static boolean entering_con_command = false;
//
// Why would this be system specific?? hmmmm....
//
// it is for virtual reality system, next incoming feature :)
static ticcmd_t emptycmd;
ticcmd_t *I_BaseTiccmd(void)
{
return &emptycmd;
}
static ticcmd_t emptycmd2;
ticcmd_t *I_BaseTiccmd2(void)
{
return &emptycmd2;
}
// Allocates the base zone memory,
// this function returns a valid pointer and size,
// else it should interrupt the program immediately.
//
// now checks if mem could be allocated, this is still
// prehistoric... there's a lot to do here: memory locking, detection
// of win95 etc...
//
// return free and total memory in the system
UINT32 I_GetFreeMem(UINT32* total)
{
MEMORYSTATUS info;
info.dwLength = sizeof (MEMORYSTATUS);
GlobalMemoryStatus(&info);
if (total)
*total = (UINT32)info.dwTotalPhys;
return (UINT32)info.dwAvailPhys;
}
// ---------
// I_Profile
// Two little functions to profile our code using the high resolution timer
// ---------
static LARGE_INTEGER ProfileCount;
VOID I_BeginProfile(VOID)
{
if (!QueryPerformanceCounter(&ProfileCount))
I_Error("I_BeginProfile failed"); // can't profile without the high res timer
}
// we're supposed to use this to measure very small amounts of time,
// that's why we return a DWORD and not a 64bit value
DWORD I_EndProfile(VOID)
{
LARGE_INTEGER CurrTime;
DWORD ret;
if (!QueryPerformanceCounter (&CurrTime))
I_Error("I_EndProfile failed");
if (CurrTime.QuadPart - ProfileCount.QuadPart > (LONGLONG)0xFFFFFFFFUL)
I_Error("I_EndProfile overflow");
ret = (DWORD)(CurrTime.QuadPart - ProfileCount.QuadPart);
// we can call I_EndProfile() several time, I_BeginProfile() need be called just once
ProfileCount = CurrTime;
return ret;
}
// ---------
// I_GetTime
// Use the High Resolution Timer if available,
// else use the multimedia timer which has 1 millisecond precision on Windowz 95,
// but lower precision on Windows NT
// ---------
static long hacktics = 0; // used locally for keyboard repeat keys
static DWORD starttickcount = 0; // hack for win2k time bug
tic_t I_GetTime(void)
{
tic_t newtics = 0;
if (!starttickcount) // high precision timer
{
LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available
static LARGE_INTEGER basetime = {{0, 0}};
// use this if High Resolution timer is found
static LARGE_INTEGER frequency;
if (!basetime.LowPart)
{
if (!QueryPerformanceFrequency(&frequency))
frequency.QuadPart = 0;
else
QueryPerformanceCounter(&basetime);
}
if (frequency.LowPart && QueryPerformanceCounter(&currtime))
{
newtics = (int)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE
/ frequency.QuadPart);
}
else
{
currtime.LowPart = timeGetTime();
if (!basetime.LowPart)
basetime.LowPart = currtime.LowPart;
newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE));
}
}
else
newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE);
hacktics = newtics; // a local counter for keyboard repeat key
return newtics;
}
void I_Sleep(void)
{
if (cv_sleep.value != -1)
Sleep(cv_sleep.value);
}
// should move to i_video
void I_WaitVBL(INT32 count)
{
UNREFERENCED_PARAMETER(count);
}
// this is probably to activate the 'loading' disc icon
// it should set a flag, that I_FinishUpdate uses to know
// whether it draws a small 'loading' disc icon on the screen or not
//
// also it should explicitly draw the disc because the screen is
// possibly not refreshed while loading
//
void I_BeginRead(void) {}
// see above, end the 'loading' disc icon, set the flag false
//
void I_EndRead(void) {}
// ===========================================================================================
// EVENTS
// ===========================================================================================
static BOOL I_ReadyConsole(HANDLE ci)
{
DWORD gotinput;
if (ci == INVALID_HANDLE_VALUE) return FALSE;
if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE;
if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE;
if (!GetConsoleMode(ci, &gotinput)) return FALSE;
return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput);
}
static inline VOID I_GetConsoleEvents(VOID)
{
event_t ev = {0,0,0,0};
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO CSBI;
INPUT_RECORD input;
DWORD t;
while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t)
{
ZeroMemory(&ev, sizeof(ev));
switch (input.EventType)
{
case KEY_EVENT:
if (input.Event.KeyEvent.bKeyDown)
{
ev.type = ev_console;
entering_con_command = true;
switch (input.Event.KeyEvent.wVirtualKeyCode)
{
case VK_ESCAPE:
case VK_TAB:
ev.data1 = KEY_NULL;
break;
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
break;
case VK_RETURN:
entering_con_command = false;
/* FALLTHRU */
default:
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
}
if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t))
{
if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT)
{
#ifdef UNICODE
WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL);
#else
WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1, &t, NULL);
#endif
}
if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK
&& GetConsoleScreenBufferInfo(co,&CSBI))
{
WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t);
}
}
}
else
{
ev.type = ev_keyup;
switch (input.Event.KeyEvent.wVirtualKeyCode)
{
case VK_SHIFT:
ev.data1 = KEY_LSHIFT;
break;
default:
break;
}
}
if (ev.data1) D_PostEvent(&ev);
break;
case MOUSE_EVENT:
case WINDOW_BUFFER_SIZE_EVENT:
case MENU_EVENT:
case FOCUS_EVENT:
break;
}
}
}
// ----------
// I_GetEvent
// Post new events for all sorts of user-input
// ----------
void I_GetEvent(void)
{
I_GetConsoleEvents();
I_GetKeyboardEvents();
I_GetMouseEvents();
I_GetJoystickEvents();
I_GetJoystick2Events();
}
// ----------
// I_OsPolling
// ----------
void I_OsPolling(void)
{
MSG msg;
HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
// we need to dispatch messages to the window
// so the window procedure can respond to messages and PostEvent() for keys
// during D_SRB2Main startup.
// this one replaces the main loop of windows since I_OsPolling is called in the main loop
do
{
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else // winspec : this is quit message
I_Quit();
}
if (!appActive && !netgame && !I_ReadyConsole(ci))
WaitMessage();
} while (!appActive && !netgame && !I_ReadyConsole(ci));
// this is called by the network synchronization,
// check keys and allow escaping
I_GetEvent();
// reset "emulated keys"
gamekeydown[KEY_MOUSEWHEELUP] = 0;
gamekeydown[KEY_MOUSEWHEELDOWN] = 0;
}
// ===========================================================================================
// TIMER
// ===========================================================================================
static VOID I_ShutdownTimer(VOID)
{
timeEndPeriod(1);
}
//
// Installs the timer interrupt handler with timer speed as TICRATE.
//
#define TIMER_ID 1
#define TIMER_RATE (1000/TICRATE)
void I_StartupTimer(void)
{
// for win2k time bug
if (M_CheckParm("-gettickcount"))
{
starttickcount = GetTickCount();
CONS_Printf("Using GetTickCount()\n");
}
timeBeginPeriod(1);
I_AddExitFunc(I_ShutdownTimer);
}
// ===========================================================================================
// EXIT CODE, ERROR HANDLING
// ===========================================================================================
static int errorcount = 0; // phuck recursive errors
static int shutdowning = false;
//
// Used to trap various signals, to make sure things get shut down cleanly.
//
#ifdef NDEBUG
static void signal_handler(int num)
{
//static char msg[] = "oh no! back to reality!\r\n";
const char *sigmsg;
char sigdef[64];
D_QuitNetGame(); // Fix server freezes
CL_AbortDownloadResume();
I_ShutdownSystem();
switch (num)
{
case SIGINT:
sigmsg = "interrupt";
break;
case SIGILL:
sigmsg = "illegal instruction - invalid function image";
break;
case SIGFPE:
sigmsg = "floating point exception";
break;
case SIGSEGV:
sigmsg = "segment violation";
break;
case SIGTERM:
sigmsg = "software termination signal from kill";
break;
case SIGBREAK:
sigmsg = "Ctrl-Break sequence";
break;
case SIGABRT:
sigmsg = "abnormal termination triggered by abort call";
break;
default:
sprintf(sigdef, "signal number %d", num);
sigmsg = sigdef;
}
#ifdef LOGMESSAGES
if (logstream)
{
I_OutputMsg("signal_handler() error: %s\r\n", sigmsg);
fclose(logstream);
logstream = NULL;
}
#endif
MessageBoxA(hWndMain, va("signal_handler(): %s", sigmsg), "SRB2 error", MB_OK|MB_ICONERROR);
signal(num, SIG_DFL); // default signal action
raise(num);
}
#endif
//
// put an error message (with format) on stderr
//
void I_OutputMsg(const char *fmt, ...)
{
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD bytesWritten;
va_list argptr;
char txt[8192];
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
#ifdef _MSC_VER
OutputDebugStringA(txt);
#endif
#ifdef LOGMESSAGES
if (logstream)
{
fwrite(txt, strlen(txt), 1, logstream);
fflush(logstream);
}
#endif
if (co == INVALID_HANDLE_VALUE)
return;
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
{
static COORD coordNextWrite = {0,0};
LPVOID oldLines = NULL;
INT oldLength;
CONSOLE_SCREEN_BUFFER_INFO csbi;
// Save the lines that we're going to obliterate.
GetConsoleScreenBufferInfo(co, &csbi);
oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X;
if (oldLength > 0)
{
LPVOID blank = malloc(oldLength);
if (!blank) return;
memset(blank, ' ', oldLength); // Blank out.
oldLines = malloc(oldLength*sizeof(TCHAR));
if (!oldLines)
{
free(blank);
return;
}
ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten);
// Move to where we what to print - which is where we would've been,
// had console input not been in the way,
SetConsoleCursorPosition(co, coordNextWrite);
WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL);
free(blank);
// And back to where we want to print again.
SetConsoleCursorPosition(co, coordNextWrite);
}
// Actually write the string now!
WriteConsoleA(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL);
// Next time, output where we left off.
GetConsoleScreenBufferInfo(co, &csbi);
coordNextWrite = csbi.dwCursorPosition;
// Restore what was overwritten.
if (oldLines && entering_con_command)
WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL);
if (oldLines) free(oldLines);
}
else // Redirected to a file.
WriteFile(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL);
}
// display error messy after shutdowngfx
//
void I_Error(const char *error, ...)
{
va_list argptr;
char txt[8192];
// added 11-2-98 recursive error detecting
if (shutdowning)
{
errorcount++;
// try to shutdown each subsystem separately
if (errorcount == 5)
I_ShutdownGraphics();
if (errorcount == 6)
I_ShutdownSystem();
if (errorcount == 7)
{
M_SaveConfig(NULL);
G_SaveGameData();
}
if (errorcount > 20)
{
// Don't print garbage
va_start(argptr,error);
vsprintf(txt, error, argptr);
va_end(argptr);
OutputDebugStringA(txt);
MessageBoxA(hWndMain, txt, "SRB2 Recursive Error", MB_OK|MB_ICONERROR);
W_Shutdown();
exit(-1); // recursive errors detected
}
}
shutdowning = true;
// put message to stderr
va_start(argptr, error);
wvsprintfA(txt, error, argptr);
va_end(argptr);
CONS_Printf("I_Error(): %s\n", txt); //don't change from CONS_Printf.
// saving one time is enough!
if (!errorcount)
{
M_SaveConfig(NULL); // save game config, cvars..
G_SaveGameData();
}
// save demo, could be useful for debug
// NOTE: demos are normally not saved here.
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording(false);
D_QuitNetGame();
CL_AbortDownloadResume();
M_FreePlayerSetupColors();
// shutdown everything that was started
I_ShutdownSystem();
#ifdef LOGMESSAGES
if (logstream)
{
fclose(logstream);
logstream = NULL;
}
#endif
MessageBoxA(hWndMain, txt, "SRB2 Error", MB_OK|MB_ICONERROR);
W_Shutdown();
exit(-1);
}
static inline VOID ShowEndTxt(HANDLE co)
{
int i;
UINT16 j, att = 0;
int nlflag = 1;
CONSOLE_SCREEN_BUFFER_INFO backupcon;
COORD resizewin = {80,-1};
DWORD bytesWritten;
CHAR let = 0;
UINT16 *ptext;
LPVOID data;
lumpnum_t endoomnum = W_GetNumForName("ENDOOM");
//HANDLE ci = GetStdHandle(STD_INPUT_HANDLE);
/* get the lump with the text */
data = ptext = W_CacheLumpNum(endoomnum, PU_CACHE);
backupcon.wAttributes = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // Just in case
GetConsoleScreenBufferInfo(co, &backupcon); //Store old state
resizewin.Y = backupcon.dwSize.Y;
if (backupcon.dwSize.X < resizewin.X)
SetConsoleScreenBufferSize(co, resizewin);
for (i = 1; i <= 80*25; i++) // print 80x25 text and deal with the attributes too
{
j = (UINT16)(*ptext >> 8); // attribute first
let = (char)(*ptext & 0xff); // text senond
if (j != att) // attribute changed?
{
att = j; // save current attribute
SetConsoleTextAttribute(co, j); //set fg and bg color for buffer
}
WriteConsoleA(co, &let, 1, &bytesWritten, NULL); // now the text
if (nlflag && !(i % 80) && backupcon.dwSize.X > resizewin.X) // do we need a nl?
{
att = backupcon.wAttributes;
SetConsoleTextAttribute(co, att); // all attributes off
WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); // newline to console
}
ptext++;
}
SetConsoleTextAttribute(co, backupcon.wAttributes); // all attributes off
//if (nlflag)
// WriteConsoleA(co, "\n", 1, &bytesWritten, NULL);
getchar(); //pause!
Z_Free(data);
}
//
// I_Quit: shutdown everything cleanly, in reverse order of Startup.
//
void I_Quit(void)
{
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD mode;
// when recording a demo, should exit using 'q',
// but sometimes we forget and use Alt+F4, so save here too.
if (demorecording)
G_CheckDemoStatus();
if (metalrecording)
G_StopMetalRecording(false);
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData();
// maybe it needs that the ticcount continues,
// or something else that will be finished by I_ShutdownSystem(),
// so do it before.
D_QuitNetGame();
CL_AbortDownloadResume();
M_FreePlayerSetupColors();
// shutdown everything that was started
I_ShutdownSystem();
if (shutdowning || errorcount)
I_Error("Error detected (%d)", errorcount);
#ifdef LOGMESSAGES
if (logstream)
{
I_OutputMsg("I_Quit(): end of logstream.\n");
fclose(logstream);
logstream = NULL;
}
#endif
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM")!=LUMPERROR
&& co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR
&& GetConsoleMode(co, &mode))
{
printf("\r");
ShowEndTxt(co);
}
fflush(stderr);
if (myargmalloc)
free(myargv); // Deallocate allocated memory
W_Shutdown();
exit(0);
}
// --------------------------------------------------------------------------
// I_ShowLastError
// Print a GetLastError() error message, and if MB is TRUE, also display it in a MessageBox
// --------------------------------------------------------------------------
VOID I_ShowLastError(BOOL MB)
{
LPSTR lpMsgBuf = NULL;
const DWORD LE = GetLastError();
if (LE == 0xdeadbeef) return; // Not a real error
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, LE, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPVOID)&lpMsgBuf, 0, NULL);
if (!lpMsgBuf)
{
I_OutputMsg("GetLastError: Unknown\n");
return;
}
// Display the string
if (MB && LE) MessageBoxA(NULL, lpMsgBuf, "GetLastError", MB_OK|MB_ICONINFORMATION);
// put it in text console and log if any
I_OutputMsg("GetLastError: %s", lpMsgBuf);
// Free the buffer.
LocalFree(lpMsgBuf);
}
// ===========================================================================================
// CLEAN STARTUP & SHUTDOWN HANDLING, JUST CLOSE EVERYTHING YOU OPENED.
// ===========================================================================================
//
//
static quitfuncptr quit_funcs[MAX_QUIT_FUNCS] =
{
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
};
// Adds a function to the list that need to be called by I_SystemShutdown().
//
void I_AddExitFunc(void (*func)())
{
int c;
for (c = 0; c < MAX_QUIT_FUNCS; c++)
{
if (!quit_funcs[c])
{
quit_funcs[c] = func;
break;
}
}
}
// Removes a function from the list that need to be called by I_SystemShutdown().
//
void I_RemoveExitFunc(void (*func)())
{
int c;
for (c = 0; c < MAX_QUIT_FUNCS; c++)
{
if (quit_funcs[c] == func)
{
while (c < MAX_QUIT_FUNCS - 1)
{
quit_funcs[c] = quit_funcs[c+1];
c++;
}
quit_funcs[MAX_QUIT_FUNCS-1] = NULL;
break;
}
}
}
// ===========================================================================================
// DIRECT INPUT HELPER CODE
// ===========================================================================================
// Create a DirectInputDevice interface,
// create a DirectInputDevice2 interface if possible
static VOID CreateDevice2A(LPDIRECTINPUTA di, REFGUID pguid, LPDIRECTINPUTDEVICEA* lpDEV,
LPDIRECTINPUTDEVICE2A* lpDEV2)
{
HRESULT hr, hr2;
LPDIRECTINPUTDEVICEA lpdid1;
LPDIRECTINPUTDEVICE2A lpdid2 = NULL;
hr = IDirectInput_CreateDevice(di, pguid, &lpdid1, NULL);
if (SUCCEEDED(hr))
{
// get Device2 but only if we are not in DirectInput version 3
if (!bDX0300 && lpDEV2)
{
LPDIRECTINPUTDEVICE2A *rp = &lpdid2;
LPVOID *tp = (LPVOID *)rp;
hr2 = IDirectInputDevice_QueryInterface(lpdid1, &IID_IDirectInputDevice2, tp);
if (FAILED(hr2))
{
CONS_Alert(CONS_ERROR, M_GetText("Could not create IDirectInput device 2"));
lpdid2 = NULL;
}
}
}
else
I_Error("Could not create IDirectInput device");
*lpDEV = lpdid1;
if (lpDEV2) // only if we requested it
*lpDEV2 = lpdid2;
}
// ===========================================================================================
// DIRECT INPUT MOUSE
// ===========================================================================================
#define DI_MOUSE_BUFFERSIZE 16 // number of data elements in mouse buffer
//
// Initialise the mouse.
//
static void I_ShutdownMouse(VOID);
void I_StartupMouse(VOID)
{
// this gets called when cv_usemouse is initted
// for the win32 version, we want to startup the mouse later
if (menuactive)
{
if (cv_usemouse.value)
I_DoStartupMouse();
else
I_ShutdownMouse();
}
}
static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE;
static void I_ShutdownMouse2(VOID)
{
if (mouse2filehandle != INVALID_HANDLE_VALUE)
{
event_t event;
UINT i;
SetCommMask(mouse2filehandle, 0);
EscapeCommFunction(mouse2filehandle, CLRDTR);
EscapeCommFunction(mouse2filehandle, CLRRTS);
PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR);
CloseHandle(mouse2filehandle);
// emulate the up of all mouse buttons
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1 + i;
D_PostEvent(&event);
}
mouse2filehandle = INVALID_HANDLE_VALUE;
}
}
#define MOUSECOMBUFFERSIZE 256
static int handlermouse2x, handlermouse2y, handlermouse2buttons;
static VOID I_PoolMouse2(VOID)
{
BYTE buffer[MOUSECOMBUFFERSIZE];
COMSTAT ComStat;
DWORD dwErrorFlags, dwLength, i;
CHAR dx, dy;
static BYTE bytenum, combytes[4];
ClearCommError(mouse2filehandle, &dwErrorFlags, &ComStat);
dwLength = min(MOUSECOMBUFFERSIZE, ComStat.cbInQue);
if (dwLength > 0)
{
if (!ReadFile(mouse2filehandle, buffer, dwLength, &dwLength, NULL))
{
CONS_Alert(CONS_ERROR, M_GetText("Read Error on secondary mouse port\n"));
return;
}
// parse the mouse packets
for (i = 0; i < dwLength; i++)
{
if ((buffer[i] & 64) == 64)
bytenum = 0;
if (bytenum < 4)
combytes[bytenum] = buffer[i];
bytenum++;
if (bytenum == 1)
{
handlermouse2buttons &= ~3;
handlermouse2buttons |= ((combytes[0] & (32+16)) >>4);
}
else if (bytenum == 3)
{
dx = (CHAR)((combytes[0] & 3) << 6);
dy = (CHAR)((combytes[0] & 12) << 4);
dx = (CHAR)(dx + combytes[1]);
dy = (CHAR)(dy + combytes[2]);
handlermouse2x += dx;
handlermouse2y += dy;
}
else if (bytenum == 4) // fourth byte (logitech mouses)
{
if (buffer[i] & 32)
handlermouse2buttons |= 4;
else
handlermouse2buttons &= ~4;
}
}
}
}
// secondary mouse doesn't use DirectX, therefore forget all about grabbing, acquire, etc.
void I_StartupMouse2(void)
{
DCB dcb;
if (mouse2filehandle != INVALID_HANDLE_VALUE)
I_ShutdownMouse2();
if (!cv_usemouse2.value)
return;
if (mouse2filehandle != INVALID_HANDLE_VALUE)
{
// COM file handle
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ|GENERIC_WRITE,
0, // exclusive access
NULL, // no security attrs
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (mouse2filehandle == INVALID_HANDLE_VALUE)
{
int e = GetLastError();
if (e == 5)
CONS_Alert(CONS_ERROR, M_GetText("Error opening %s!\n"), cv_mouse2port.string);
else
CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e);
return;
}
}
// buffers
SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE);
// purge buffers
PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR);
// setup port to 1200 7N1
dcb.DCBlength = sizeof (DCB);
GetCommState(mouse2filehandle, &dcb);
dcb.BaudRate = CBR_1200;
dcb.ByteSize = 7;
dcb.Parity = NOPARITY;
dcb.StopBits = ONESTOPBIT;
dcb.fDtrControl = DTR_CONTROL_ENABLE;
dcb.fRtsControl = RTS_CONTROL_ENABLE;
dcb.fBinary = dcb.fParity = TRUE;
SetCommState(mouse2filehandle, &dcb);
I_AddExitFunc(I_ShutdownMouse2);
}
#define MAX_MOUSE_BTNS 5
static int center_x, center_y;
static INT old_mparms[3], new_mparms[3] = {0, 0, 1};
static BOOL restore_mouse = FALSE;
static INT old_mouse_state = 0;
UINT MSHWheelMessage = 0;
static VOID I_DoStartupSysMouse(VOID)
{
boolean valid;
RECT w_rect;
valid = SystemParametersInfo(SPI_GETMOUSE, 0, old_mparms, 0);
if (valid)
{
new_mparms[2] = old_mparms[2];
restore_mouse = SystemParametersInfo(SPI_SETMOUSE, 0, new_mparms, 0);
}
if (bAppFullScreen)
{
w_rect.top = 0;
w_rect.left = 0;
}
else
{
w_rect.top = windowPosY;
w_rect.left = windowPosX;
}
w_rect.bottom = w_rect.top + VIDHEIGHT;
w_rect.right = w_rect.left + VIDWIDTH;
center_x = w_rect.left + (VIDWIDTH >> 1);
center_y = w_rect.top + (VIDHEIGHT >> 1);
SetCursor(NULL);
SetCursorPos(center_x, center_y);
SetCapture(hWndMain);
ClipCursor(&w_rect);
}
static VOID I_ShutdownSysMouse(VOID)
{
if (restore_mouse)
SystemParametersInfo(SPI_SETMOUSE, 0, old_mparms, 0);
ClipCursor(NULL);
ReleaseCapture();
}
VOID I_RestartSysMouse(VOID)
{
if (nodinput)
{
I_ShutdownSysMouse();
I_DoStartupSysMouse();
}
}
VOID I_GetSysMouseEvents(INT mouse_state)
{
UINT i;
event_t event;
int xmickeys = 0, ymickeys = 0;
POINT c_pos;
for (i = 0; i < MAX_MOUSE_BTNS; i++)
{
// check if button pressed
if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i)))
{
event.type = ev_keydown;
event.data1 = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
// check if button released
if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i)))
{
event.type = ev_keyup;
event.data1 = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
}
old_mouse_state = mouse_state;
// proceed mouse movements
GetCursorPos(&c_pos);
xmickeys = c_pos.x - center_x;
ymickeys = c_pos.y - center_y;
if (xmickeys || ymickeys)
{
event.type = ev_mouse;
event.data1 = 0;
event.data2 = xmickeys;
event.data3 = -ymickeys;
D_PostEvent(&event);
SetCursorPos(center_x, center_y);
}
}
// This is called just before entering the main game loop,
// when we are going fullscreen and the loading screen has finished.
VOID I_DoStartupMouse(VOID)
{
DIPROPDWORD dip;
// mouse detection may be skipped by setting usemouse false
if (!cv_usemouse.value || M_CheckParm("-nomouse"))
{
mouse_enabled = false;
return;
}
if (nodinput)
{
CONS_Printf(M_GetText("\tMouse will not use DirectInput.\n"));
// System mouse input will be initiated by VID_SetMode
I_AddExitFunc(I_ShutdownMouse);
MSHWheelMessage = RegisterWindowMessage(MSH_MOUSEWHEEL);
}
else if (!lpDIM) // acquire the mouse only once
{
CreateDevice2A(lpDI, &GUID_SysMouse, &lpDIM, NULL);
if (lpDIM)
{
if (FAILED(IDirectInputDevice_SetDataFormat(lpDIM, &c_dfDIMouse)))
I_Error("Couldn't set mouse data format");
// create buffer for buffered data
dip.diph.dwSize = sizeof (dip);
dip.diph.dwHeaderSize = sizeof (dip.diph);
dip.diph.dwObj = 0;
dip.diph.dwHow = DIPH_DEVICE;
dip.dwData = DI_MOUSE_BUFFERSIZE;
if (FAILED(IDirectInputDevice_SetProperty(lpDIM, DIPROP_BUFFERSIZE, &dip.diph)))
I_Error("Couldn't set mouse buffer size");
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIM, hWndMain,
DISCL_EXCLUSIVE|DISCL_FOREGROUND)))
{
I_Error("Couldn't set mouse coop level");
}
I_AddExitFunc(I_ShutdownMouse);
}
else
I_Error("Couldn't create mouse input");
}
// if re-enabled while running, just set mouse_enabled true again,
// do not acquire the mouse more than once
mouse_enabled = true;
}
//
// Shutdown Mouse DirectInput device
//
static void I_ShutdownMouse(void)
{
int i;
event_t event;
CONS_Printf("I_ShutdownMouse()\n");
if (lpDIM)
{
IDirectInputDevice_Unacquire(lpDIM);
IDirectInputDevice_Release(lpDIM);
lpDIM = NULL;
}
// emulate the up of all mouse buttons
for (i = 0; i < MOUSEBUTTONS; i++)
{
event.type = ev_keyup;
event.data1 = KEY_MOUSE1 + i;
D_PostEvent(&event);
}
if (nodinput)
I_ShutdownSysMouse();
mouse_enabled = false;
}
//
// Get buffered data from the mouse
//
void I_GetMouseEvents(void)
{
DIDEVICEOBJECTDATA rgdod[DI_MOUSE_BUFFERSIZE];
DWORD dwItems, d;
HRESULT hr;
event_t event;
int xmickeys, ymickeys;
if (mouse2filehandle != INVALID_HANDLE_VALUE)
{
//mouse movement
static UINT8 lastbuttons2 = 0;
I_PoolMouse2();
// post key event for buttons
if (handlermouse2buttons != lastbuttons2)
{
int i, j = 1, k;
k = handlermouse2buttons ^ lastbuttons2; // only changed bit to 1
lastbuttons2 = (UINT8)handlermouse2buttons;
for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1)
if (k & j)
{
if (handlermouse2buttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2MOUSE1 + i;
D_PostEvent(&event);
}
}
if (handlermouse2x || handlermouse2y)
{
event.type = ev_mouse2;
event.data1 = 0;
event.data2 = handlermouse2x<<1;
event.data3 = -handlermouse2y<<1;
handlermouse2x = 0;
handlermouse2y = 0;
D_PostEvent(&event);
}
}
if (!mouse_enabled || nodinput)
return;
getBufferedData:
dwItems = DI_MOUSE_BUFFERSIZE;
hr = IDirectInputDevice_GetDeviceData(lpDIM, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0);
// If data stream was interrupted, reacquire the device and try again.
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
hr = IDirectInputDevice_Acquire(lpDIM);
if (SUCCEEDED(hr))
goto getBufferedData;
}
// We got buffered input, act on it
if (SUCCEEDED(hr))
{
xmickeys = ymickeys = 0;
// dwItems contains number of elements read (could be 0)
for (d = 0; d < dwItems; d++)
{
if (rgdod[d].dwOfs >= DIMOFS_BUTTON0 &&
rgdod[d].dwOfs < DIMOFS_BUTTON0 + MOUSEBUTTONS)
{
if (rgdod[d].dwData & 0x80) // Button down
event.type = ev_keydown;
else
event.type = ev_keyup; // Button up
event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1;
D_PostEvent(&event);
}
else if (rgdod[d].dwOfs == DIMOFS_X)
xmickeys += rgdod[d].dwData;
else if (rgdod[d].dwOfs == DIMOFS_Y)
ymickeys += rgdod[d].dwData;
else if (rgdod[d].dwOfs == DIMOFS_Z)
{
// z-axes the wheel
if ((int)rgdod[d].dwData > 0)
event.data1 = KEY_MOUSEWHEELUP;
else
event.data1 = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
D_PostEvent(&event);
}
}
if (xmickeys || ymickeys)
{
event.type = ev_mouse;
event.data1 = 0;
event.data2 = xmickeys;
event.data3 = -ymickeys;
D_PostEvent(&event);
}
}
}
void I_UpdateMouseGrab(void) {}
// ===========================================================================================
// DIRECT INPUT JOYSTICK
// ===========================================================================================
struct DIJoyInfo_s
{
BYTE X,Y,Z,Rx,Ry,Rz,U,V;
LONG ForceAxises;
};
typedef struct DIJoyInfo_s DIJoyInfo_t;
// private info
static BYTE iJoyNum; // used by enumeration
static DIJoyInfo_t JoyInfo;
static BYTE iJoy2Num;
static DIJoyInfo_t JoyInfo2;
//-----------------------------------------------------------------------------
// Name: EnumAxesCallback()
// Desc: Callback function for enumerating the axes on a joystick and counting
// each force feedback enabled axis
//-----------------------------------------------------------------------------
static BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCEA* pdidoi,
VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*) pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
static HRESULT SetupForceTacile(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT *DJE, DWORD FFAXIS, FFType EffectType,REFGUID EffectGUID)
{
HRESULT hr;
DIEFFECT eff;
DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y };
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude
DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd;
DIPERIODIC pf = {0,0,0,0};
ZeroMemory(&eff, sizeof (eff));
if (FFAXIS > 2)
FFAXIS = 2; //up to 2 FFAXIS
eff.dwSize = sizeof (DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = FFAXIS;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = NULL;
eff.lpvTypeSpecificParams = NULL;
if (EffectType == ConstantForce)
{
eff.cbTypeSpecificParams = sizeof (cf);
eff.lpvTypeSpecificParams = &cf;
}
else if (EffectType == RampForce)
{
eff.cbTypeSpecificParams = sizeof (rf);
eff.lpvTypeSpecificParams = &rf;
}
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType)
{
eff.cbTypeSpecificParams = sizeof (pf);
eff.lpvTypeSpecificParams = &pf;
}
// Create the prepared effect
if (FAILED(hr = IDirectInputDevice2_CreateEffect(DJI, EffectGUID,
&eff, DJE, NULL)))
{
return hr;
}
if (NULL == *DJE)
return E_FAIL;
return hr;
}
static BOOL CALLBACK DIEnumEffectsCallback1(LPCDIEFFECTINFOA pdei, LPVOID pvRef)
{
LPDIRECTINPUTEFFECT *DJE = pvRef;
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE)
{
if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, ConstantForce, &pdei->guid)))
return DIENUM_STOP;
}
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE)
{
if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, RampForce, &pdei->guid)))
return DIENUM_STOP;
}
return DIENUM_CONTINUE;
}
static BOOL CALLBACK DIEnumEffectsCallback2(LPCDIEFFECTINFOA pdei, LPVOID pvRef)
{
LPDIRECTINPUTEFFECT *DJE = pvRef;
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE)
{
if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, ConstantForce, &pdei->guid)))
return DIENUM_STOP;
}
if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE)
{
if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, RampForce, &pdei->guid)))
return DIENUM_STOP;
}
return DIENUM_CONTINUE;
}
static REFGUID DIETable[] =
{
&GUID_ConstantForce, //ConstantForce
&GUID_RampForce, //RampForce
&GUID_Square, //SquareForce
&GUID_Sine, //SineForce
&GUID_Triangle, //TriangleForce
&GUID_SawtoothUp, //SawtoothUpForce
&GUID_SawtoothDown, //SawtoothDownForce
(REFGUID)-1, //NumberofForces
};
static HRESULT SetupAllForces(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT DJE[], DWORD FFAXIS)
{
FFType ForceType = EvilForce;
if (DJI == lpDIJA)
{
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[ConstantForce],DIEFT_CONSTANTFORCE);
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[RampForce],DIEFT_RAMPFORCE);
}
else if (DJI == lpDIJA)
{
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[ConstantForce],DIEFT_CONSTANTFORCE);
IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[RampForce],DIEFT_RAMPFORCE);
}
for (ForceType = SquareForce; ForceType > NumberofForces && DIETable[ForceType] != (REFGUID)-1; ForceType++)
if (DIETable[ForceType])
SetupForceTacile(DJI,&DJE[ForceType], FFAXIS, ForceType, DIETable[ForceType]);
return S_OK;
}
static inline VOID LimitEffect(LPDIEFFECT eff, FFType EffectType)
{
LPDICONSTANTFORCE pCF = eff->lpvTypeSpecificParams;
LPDIPERIODIC pDP= eff->lpvTypeSpecificParams;
if (eff->rglDirection)
{
}
/* if (eff->dwDuration != INFINITE && eff->dwDuration < 0)
{
eff->dwDuration = 0;
}*/
if (eff->dwGain != 0)
{
if (eff->dwGain > DI_FFNOMINALMAX)
eff->dwGain = DI_FFNOMINALMAX;
//else if (eff->dwGain < -DI_FFNOMINALMAX)
// eff->dwGain = DI_FFNOMINALMAX;
}
if (EffectType == ConstantForce && pCF->lMagnitude)
{
}
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType && pDP)
{
}
}
static HRESULT SetForceTacile(LPDIRECTINPUTEFFECT SDIE, const JoyFF_t *FF,DWORD FFAXIS, FFType EffectType)
{
DIEFFECT eff;
HRESULT hr;
LONG Magnitude;
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude
DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd;
DIPERIODIC pf = {0,0,0,0};
if (!FF)
IDirectInputEffect_Stop(SDIE);
Magnitude = FF->Magnitude;
ZeroMemory(&eff, sizeof (eff));
eff.dwSize = sizeof (eff);
//DIEP_START
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets
//DIEP_DURATION
eff.dwDuration = FF->Duration;
//DIEP_GAIN
eff.dwGain = FF->Gain;
//DIEP_DIRECTION
eff.rglDirection = rglDirection;
//DIEP_TYPESPECIFICPARAMS
if (FFAXIS > 1)
{
double dMagnitude;
dMagnitude = (double)Magnitude;
dMagnitude = hypot(dMagnitude, dMagnitude);
Magnitude = (DWORD)dMagnitude;
rglDirection[0] = FF->ForceX;
rglDirection[1] = FF->ForceY;
}
if (EffectType == ConstantForce)
{
cf.lMagnitude = Magnitude;
eff.cbTypeSpecificParams = sizeof (cf);
eff.lpvTypeSpecificParams = &cf;
}
else if (EffectType == RampForce)
{
rf.lStart = FF->Start;
rf.lEnd = FF->End;
eff.cbTypeSpecificParams = sizeof (rf);
eff.lpvTypeSpecificParams = &rf;
}
else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType)
{
pf.dwMagnitude = Magnitude;
pf.lOffset = FF->Offset;
pf.dwPhase = FF->Phase;
pf.dwPeriod = FF->Period;
eff.cbTypeSpecificParams = sizeof (pf);
eff.lpvTypeSpecificParams = &pf;
}
LimitEffect(&eff, EffectType);
hr = IDirectInputEffect_SetParameters(SDIE, &eff,
DIEP_START|DIEP_DURATION|DIEP_GAIN|DIEP_DIRECTION|DIEP_TYPESPECIFICPARAMS);
return hr;
}
void I_Tactile(FFType Type, const JoyFF_t *Effect)
{
if (!lpDIJA) return;
if (FAILED(IDirectInputDevice2_Acquire(lpDIJA)))
return;
if (Type == EvilForce)
IDirectInputDevice2_SendForceFeedbackCommand(lpDIJA,DISFFC_STOPALL);
if (Type <= EvilForce || Type > NumberofForces || !lpDIE[Type])
return;
SetForceTacile(lpDIE[Type], Effect, JoyInfo.ForceAxises, Type);
}
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
{
if (!lpDIJ2A) return;
if (FAILED(IDirectInputDevice2_Acquire(lpDIJ2A)))
return;
if (Type == EvilForce)
IDirectInputDevice2_SendForceFeedbackCommand(lpDIJ2A,DISFFC_STOPALL);
if (Type <= EvilForce || Type > NumberofForces || !lpDIE2[Type])
return;
SetForceTacile(lpDIE2[Type],Effect, JoyInfo2.ForceAxises, Type);
}
// ------------------
// SetDIDwordProperty (HELPER)
// Set a DWORD property on a DirectInputDevice.
// ------------------
static HRESULT SetDIDwordProperty(LPDIRECTINPUTDEVICEA pdev,
REFGUID guidProperty,
DWORD dwObject,
DWORD dwHow,
DWORD dwValue)
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof (dipdw);
dipdw.diph.dwHeaderSize = sizeof (dipdw.diph);
dipdw.diph.dwObj = dwObject;
dipdw.diph.dwHow = dwHow;
dipdw.dwData = dwValue;
return IDirectInputDevice_SetProperty(pdev, guidProperty, &dipdw.diph);
}
#define DIDEADZONE 0000 //2500
// ---------------
// DIEnumJoysticks
// There is no such thing as a 'system' joystick, contrary to mouse,
// we must enumerate and choose one joystick device to use
// ---------------
static BOOL CALLBACK DIEnumJoysticks (LPCDIDEVICEINSTANCEA lpddi,
LPVOID pvRef) //cv_usejoystick
{
LPDIRECTINPUTDEVICEA pdev;
DIPROPRANGE diprg;
DIDEVCAPS caps;
BOOL bUseThisOne = FALSE;
iJoyNum++;
//faB: if cv holds a string description of joystick, the value from atoi() is 0
// else, the value was probably set by user at console to one of the previously
// enumerated joysticks
if (((consvar_t *)pvRef)->value == iJoyNum || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName))
bUseThisOne = TRUE;
//I_OutputMsg(" cv joy is %s\n", ((consvar_t *)pvRef)->string);
// print out device name
CONS_Printf("%c%d: %s\n",
(bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use
iJoyNum,
//(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick",
lpddi->tszProductName); //, lpddi->tszInstanceName);
// use specified joystick (cv_usejoystick.value in pvRef)
if (!bUseThisOne)
return DIENUM_CONTINUE;
((consvar_t *)pvRef)->value = iJoyNum;
if (IDirectInput_CreateDevice(lpDI, &lpddi->guidInstance,
&pdev, NULL) != DI_OK)
{
// if it failed, then we can't use this joystick for some
// bizarre reason. (Maybe the user unplugged it while we
// were in the middle of enumerating it.) So continue enumerating
I_OutputMsg("DIEnumJoysticks(): CreateDevice FAILED\n");
return DIENUM_CONTINUE;
}
// get the Device capabilities
//
caps.dwSize = sizeof (DIDEVCAPS_DX3);
if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps)))
{
I_OutputMsg("DIEnumJoysticks(): GetCapabilities FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices
return DIENUM_CONTINUE;
Joystick.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0);
if (caps.dwFlags & DIDC_FORCEFEEDBACK)
JoyInfo.ForceAxises = 0;
else
JoyInfo.ForceAxises = -1;
Joystick.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD);
//I_OutputMsg("Gamepad: %d\n", Joystick.bGamepadStyle);
CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick.bJoyNeedPoll, Joystick.bGamepadStyle);
// Set the data format to "simple joystick" - a predefined data format
//
// A data format specifies which controls on a device we
// are interested in, and how they should be reported.
//
// This tells DirectInput that we will be passing a
// DIJOYSTATE structure to IDirectInputDevice::GetDeviceState.
if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK)
{
I_OutputMsg("DIEnumJoysticks(): SetDataFormat FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
// Set the cooperativity level to let DirectInput know how
// this device should interact with the system and with other
// DirectInput applications.
if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain,
DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK)
{
I_OutputMsg("DIEnumJoysticks(): SetCooperativeLevel FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
// set the range of the joystick axis
diprg.diph.dwSize = sizeof (DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYOFFSET;
diprg.lMin = -JOYAXISRANGE; // value for extreme left
diprg.lMax = +JOYAXISRANGE; // value for extreme right
diprg.diph.dwObj = DIJOFS_X; // set the x-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//goto SetPropFail;
JoyInfo.X = FALSE;
}
else JoyInfo.X = TRUE;
diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//SetPropFail:
// I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n");
// IDirectInputDevice_Release (pdev);
// return DIENUM_CONTINUE;
JoyInfo.Y = FALSE;
}
else JoyInfo.Y = TRUE;
diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_Z not found\n");
JoyInfo.Z = FALSE;
}
else JoyInfo.Z = TRUE;
diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RX (x-rudder) not found\n");
JoyInfo.Rx = FALSE;
}
else JoyInfo.Rx = TRUE;
diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RY (y-rudder) not found\n");
JoyInfo.Ry = FALSE;
}
else JoyInfo.Ry = TRUE;
diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n");
JoyInfo.Rz = FALSE;
}
else JoyInfo.Rz = TRUE;
diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (x-misc) not found\n");
JoyInfo.U = FALSE;
}
else JoyInfo.U = TRUE;
diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (y-misc) not found\n");
JoyInfo.V = FALSE;
}
else JoyInfo.V = TRUE;
// set X axis dead zone to 25% (to avoid accidental turning)
if (!Joystick.bGamepadStyle)
{
if (JoyInfo.X)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for X DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.Y)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Y DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.Z)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Z DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.Rx)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RX DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.Ry)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RY DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.Rz)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RZ DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.U)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0),
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for U DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo.V)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1),
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for V DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
}
// query for IDirectInputDevice2 - we need this to poll the joystick
if (bDX0300)
{
FFType i = EvilForce;
// we won't use the poll
lpDIJA = NULL;
for (i = 0; i > NumberofForces; i++)
lpDIE[i] = NULL;
}
else
{
LPDIRECTINPUTDEVICE2A *rp = &lpDIJA;
LPVOID *tp = (LPVOID *)rp;
if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp)))
{
I_OutputMsg("DIEnumJoysticks(): QueryInterface FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
if (lpDIJA && JoyInfo.ForceAxises != -1)
{
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE)))
{
//NOP
}
// Enumerate and count the axes of the joystick
if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback,
(LPVOID)&JoyInfo.ForceAxises, DIDFT_AXIS)))
{
JoyInfo.ForceAxises = -1;
}
else
{
SetupAllForces(lpDIJA,lpDIE,JoyInfo.ForceAxises);
}
}
}
// we successfully created an IDirectInputDevice. So stop looking
// for another one.
lpDIJ = pdev;
return DIENUM_STOP;
}
// --------------
// I_InitJoystick
// This is called everytime the 'use_joystick' variable changes
// It is normally called at least once at startup when the config is loaded
// --------------
void I_InitJoystick(void)
{
HRESULT hr;
// cleanup
I_ShutdownJoystick();
//joystick detection can be skipped by setting use_joystick to 0
if (!lpDI || M_CheckParm("-nojoy"))
{
CONS_Printf(M_GetText("Joystick disabled\n"));
return;
}
else
// don't do anything at the registration of the joystick cvar,
// until config is loaded
if (!strcmp(cv_usejoystick.string, "0"))
return;
// acquire the joystick only once
if (!lpDIJ)
{
joystick_detected = false;
CONS_Printf(M_GetText("Looking for joystick devices:\n"));
iJoyNum = 0;
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticks,
(void *)&cv_usejoystick, // our user parameter is joystick number
DIEDFL_ATTACHEDONLY);
if (FAILED(hr))
{
CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n"));
cv_usejoystick.value = 0;
return;
}
if (!lpDIJ)
{
if (!iJoyNum)
CONS_Printf(M_GetText("none found\n"));
else
{
CONS_Printf(M_GetText("none used\n"));
if (cv_usejoystick.value > 0 && cv_usejoystick.value > iJoyNum)
{
CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick variable to one of the enumerated joystick numbers\n"));
}
}
cv_usejoystick.value = 0;
return;
}
I_AddExitFunc(I_ShutdownJoystick);
// set coop level
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIJ, hWndMain,
DISCL_NONEXCLUSIVE|DISCL_FOREGROUND)))
{
I_Error("I_InitJoystick: SetCooperativeLevel FAILED");
}
}
else
CONS_Printf(M_GetText("Joystick already initialized\n"));
// we don't unacquire joystick, so let's just pretend we re-acquired it
joystick_detected = true;
}
//Joystick 2
// ---------------
// DIEnumJoysticks2
// There is no such thing as a 'system' joystick, contrary to mouse,
// we must enumerate and choose one joystick device to use
// ---------------
static BOOL CALLBACK DIEnumJoysticks2 (LPCDIDEVICEINSTANCEA lpddi,
LPVOID pvRef) //cv_usejoystick
{
LPDIRECTINPUTDEVICEA pdev;
DIPROPRANGE diprg;
DIDEVCAPS caps;
BOOL bUseThisOne = FALSE;
iJoy2Num++;
//faB: if cv holds a string description of joystick, the value from atoi() is 0
// else, the value was probably set by user at console to one of the previsouly
// enumerated joysticks
if (((consvar_t *)pvRef)->value == iJoy2Num || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName))
bUseThisOne = TRUE;
//I_OutputMsg(" cv joy2 is %s\n", ((consvar_t *)pvRef)->string);
// print out device name
CONS_Printf("%c%d: %s\n",
(bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use
iJoy2Num,
//(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick",
lpddi->tszProductName); //, lpddi->tszInstanceName);
// use specified joystick (cv_usejoystick.value in pvRef)
if (!bUseThisOne)
return DIENUM_CONTINUE;
((consvar_t *)pvRef)->value = iJoy2Num;
if (IDirectInput_CreateDevice (lpDI, &lpddi->guidInstance,
&pdev, NULL) != DI_OK)
{
// if it failed, then we can't use this joystick for some
// bizarre reason. (Maybe the user unplugged it while we
// were in the middle of enumerating it.) So continue enumerating
I_OutputMsg("DIEnumJoysticks2(): CreateDevice FAILED\n");
return DIENUM_CONTINUE;
}
// get the Device capabilities
//
caps.dwSize = sizeof (DIDEVCAPS_DX3);
if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps)))
{
I_OutputMsg("DIEnumJoysticks2(): GetCapabilities FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices
return DIENUM_CONTINUE;
Joystick2.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0);
if (caps.dwFlags & DIDC_FORCEFEEDBACK)
JoyInfo2.ForceAxises = 0;
else
JoyInfo2.ForceAxises = -1;
Joystick2.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD);
//I_OutputMsg("Gamepad: %d\n", Joystick2.bGamepadStyle);
CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick2.bJoyNeedPoll, Joystick2.bGamepadStyle);
// Set the data format to "simple joystick" - a predefined data format
//
// A data format specifies which controls on a device we
// are interested in, and how they should be reported.
//
// This tells DirectInput that we will be passing a
// DIJOYSTATE structure to IDirectInputDevice::GetDeviceState.
if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK)
{
I_OutputMsg("DIEnumJoysticks2(): SetDataFormat FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
// Set the cooperativity level to let DirectInput know how
// this device should interact with the system and with other
// DirectInput applications.
if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain,
DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK)
{
I_OutputMsg("DIEnumJoysticks2(): SetCooperativeLevel FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
// set the range of the joystick axis
diprg.diph.dwSize = sizeof (DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYOFFSET;
diprg.lMin = -JOYAXISRANGE; // value for extreme left
diprg.lMax = +JOYAXISRANGE; // value for extreme right
diprg.diph.dwObj = DIJOFS_X; // set the x-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//goto SetPropFail;
JoyInfo2.X = FALSE;
}
else JoyInfo2.X = TRUE;
diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//SetPropFail:
// I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n");
// IDirectInputDevice_Release (pdev);
// return DIENUM_CONTINUE;
JoyInfo2.Y = FALSE;
}
else JoyInfo2.Y = TRUE;
diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_Z not found\n");
JoyInfo2.Z = FALSE;
}
else JoyInfo2.Z = TRUE;
diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RX (x-rudder) not found\n");
JoyInfo2.Rx = FALSE;
}
else JoyInfo2.Rx = TRUE;
diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RY (y-rudder) not found\n");
JoyInfo2.Ry = FALSE;
}
else JoyInfo2.Ry = TRUE;
diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n");
JoyInfo2.Rz = FALSE;
}
else JoyInfo2.Rz = TRUE;
diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (x-misc) not found\n");
JoyInfo2.U = FALSE;
}
else JoyInfo2.U = TRUE;
diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range
if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph)))
{
//I_OutputMsg("DIJOFS_RZ (y-misc) not found\n");
JoyInfo2.V = FALSE;
}
else JoyInfo2.V = TRUE;
// set X axis dead zone to 25% (to avoid accidental turning)
if (!Joystick2.bGamepadStyle)
{
if (JoyInfo2.X)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for X DEAD ZONE");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.Y)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Y DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.Z)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Z DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.Rx)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RX DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.Ry)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RY DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.Rz)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ,
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RZ DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.U)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0),
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for U DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
if (JoyInfo2.V)
if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1),
DIPH_BYOFFSET, DIDEADZONE)))
{
I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for V DEAD ZONE\n");
//IDirectInputDevice_Release (pdev);
//return DIENUM_CONTINUE;
}
}
// query for IDirectInputDevice2 - we need this to poll the joystick
if (bDX0300)
{
FFType i = EvilForce;
// we won't use the poll
lpDIJA = NULL;
for (i = 0; i > NumberofForces; i++)
lpDIE[i] = NULL;
}
else
{
LPDIRECTINPUTDEVICE2A *rp = &lpDIJ2A;
LPVOID *tp = (LPVOID *)rp;
if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp)))
{
I_OutputMsg("DIEnumJoysticks2(): QueryInterface FAILED\n");
IDirectInputDevice_Release (pdev);
return DIENUM_CONTINUE;
}
if (lpDIJ2A && JoyInfo2.ForceAxises != -1)
{
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE)))
{
//NOP
}
// Enumerate and count the axes of the joystick
if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback,
(LPVOID)&JoyInfo2.ForceAxises, DIDFT_AXIS)))
{
JoyInfo2.ForceAxises = -1;
}
else
{
SetupAllForces(lpDIJ2A,lpDIE2,JoyInfo2.ForceAxises);
}
}
}
// we successfully created an IDirectInputDevice. So stop looking
// for another one.
lpDIJ2 = pdev;
return DIENUM_STOP;
}
// --------------
// I_InitJoystick2
// This is called everytime the 'use_joystick2' variable changes
// It is normally called at least once at startup when the config is loaded
// --------------
void I_InitJoystick2 (void)
{
HRESULT hr;
// cleanup
I_ShutdownJoystick2 ();
joystick2_detected = false;
// joystick detection can be skipped by setting use_joystick to 0
if (!lpDI || M_CheckParm("-nojoy"))
{
CONS_Printf(M_GetText("Joystick2 disabled\n"));
return;
}
else
// don't do anything at the registration of the joystick cvar,
// until config is loaded
if (!strcmp(cv_usejoystick2.string, "0"))
return;
// acquire the joystick only once
if (!lpDIJ2)
{
joystick2_detected = false;
CONS_Printf(M_GetText("Looking for joystick devices:\n"));
iJoy2Num = 0;
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
DIEnumJoysticks2,
(LPVOID)&cv_usejoystick2, // our user parameter is joystick number
DIEDFL_ATTACHEDONLY);
if (FAILED(hr))
{
CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n"));
cv_usejoystick2.value = 0;
return;
}
if (!lpDIJ2)
{
if (iJoy2Num == 0)
CONS_Printf(M_GetText("none found\n"));
else
{
CONS_Printf(M_GetText("none used\n"));
if (cv_usejoystick2.value > 0 &&
cv_usejoystick2.value > iJoy2Num)
{
CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick2 variable to one of the enumerated joysticks number\n"));
}
}
cv_usejoystick2.value = 0;
return;
}
I_AddExitFunc (I_ShutdownJoystick2);
// set coop level
if (FAILED(IDirectInputDevice_SetCooperativeLevel (lpDIJ2, hWndMain, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND)))
I_Error("I_InitJoystick2: SetCooperativeLevel FAILED");
// later
//if (FAILED(IDirectInputDevice_Acquire (lpDIJ2)))
// I_Error("Couldn't acquire Joystick2");
joystick2_detected = true;
}
else
CONS_Printf(M_GetText("Joystick already initialized\n"));
//faB: we don't unacquire joystick, so let's just pretend we re-acquired it
joystick2_detected = true;
}
/** \brief Joystick 1 buttons states
*/
static UINT64 lastjoybuttons = 0;
/** \brief Joystick 1 hats state
*/
static UINT64 lastjoyhats = 0;
static VOID I_ShutdownJoystick(VOID)
{
int i;
event_t event;
lastjoybuttons = lastjoyhats = 0;
event.type = ev_keyup;
// emulate the up of all joystick buttons
for (i = 0;i < JOYBUTTONS;i++)
{
event.data1 = KEY_JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0;i < JOYHATS*4;i++)
{
event.data1 = KEY_HAT1+i;
D_PostEvent(&event);
}
// reset joystick position
event.type = ev_joystick;
for (i = 0;i < JOYAXISSET; i++)
{
event.data1 = i;
D_PostEvent(&event);
}
if (joystick_detected)
CONS_Printf("I_ShutdownJoystick()\n");
for (i = 0; i > NumberofForces; i++)
{
if (lpDIE[i])
{
IDirectInputEffect_Release(lpDIE[i]);
lpDIE[i] = NULL;
}
}
if (lpDIJ)
{
IDirectInputDevice_Unacquire(lpDIJ);
IDirectInputDevice_Release(lpDIJ);
lpDIJ = NULL;
}
if (lpDIJA)
{
IDirectInputDevice2_Release(lpDIJA);
lpDIJA = NULL;
}
joystick_detected = false;
}
/** \brief Joystick 2 buttons states
*/
static UINT64 lastjoy2buttons = 0;
/** \brief Joystick 2 hats state
*/
static UINT64 lastjoy2hats = 0;
static VOID I_ShutdownJoystick2(VOID)
{
int i;
event_t event;
lastjoy2buttons = lastjoy2hats = 0;
event.type = ev_keyup;
// emulate the up of all joystick buttons
for (i = 0;i < JOYBUTTONS;i++)
{
event.data1 = KEY_2JOY1+i;
D_PostEvent(&event);
}
// emulate the up of all joystick hats
for (i = 0;i < JOYHATS*4;i++)
{
event.data1 = KEY_2HAT1+i;
D_PostEvent(&event);
}
// reset joystick position
event.type = ev_joystick2;
for (i = 0;i < JOYAXISSET; i++)
{
event.data1 = i;
D_PostEvent(&event);
}
if (joystick2_detected)
CONS_Printf("I_ShutdownJoystick2()\n");
for (i = 0; i > NumberofForces; i++)
{
if (lpDIE2[i])
{
IDirectInputEffect_Release(lpDIE2[i]);
lpDIE2[i] = NULL;
}
}
if (lpDIJ2)
{
IDirectInputDevice_Unacquire(lpDIJ2);
IDirectInputDevice_Release(lpDIJ2);
lpDIJ2 = NULL;
}
if (lpDIJ2A)
{
IDirectInputDevice2_Release(lpDIJ2A);
lpDIJ2A = NULL;
}
joystick2_detected = false;
}
// -------------------
// I_GetJoystickEvents
// Get current joystick axis and button states
// -------------------
void I_GetJoystickEvents(void)
{
HRESULT hr;
DIJOYSTATE js; // DirectInput joystick state
int i;
UINT64 joybuttons = 0;
UINT64 joyhats = 0;
event_t event;
if (!lpDIJ)
return;
// if input is lost then acquire and keep trying
for (;;)
{
// poll the joystick to read the current state
// if the device doesn't require polling, this function returns almost instantly
if (lpDIJA)
{
hr = IDirectInputDevice2_Poll(lpDIJA);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
goto acquire;
else if (FAILED(hr))
{
I_OutputMsg("I_GetJoystickEvents(): Poll FAILED\n");
return;
}
}
// get the input's device state, and put the state in dims
hr = IDirectInputDevice_GetDeviceState(lpDIJ, sizeof (DIJOYSTATE), &js);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
// DirectInput is telling us that the input stream has
// been interrupted. We aren't tracking any state
// between polls, so we don't have any special reset
// that needs to be done. We just re-acquire and
// try again.
goto acquire;
}
else if (FAILED(hr))
{
I_OutputMsg("I_GetJoystickEvents(): GetDeviceState FAILED\n");
return;
}
break;
acquire:
if (FAILED(IDirectInputDevice_Acquire(lpDIJ)))
return;
}
// look for as many buttons as g_input code supports, we don't use the others
for (i = JOYBUTTONS_MIN - 1; i >= 0; i--)
{
joybuttons <<= 1;
if (js.rgbButtons[i])
joybuttons |= 1;
}
for (i = JOYHATS_MIN -1; i >=0; i--)
{
if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff)
{
if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES)
joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP
else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES)
joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN
if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES)
joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT
else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES)
joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT
}
}
if (joybuttons != lastjoybuttons)
{
UINT64 j = 1; // keep only bits that changed since last time
UINT64 newbuttons = joybuttons ^ lastjoybuttons;
lastjoybuttons = joybuttons;
for (i = 0; i < JOYBUTTONS_MIN; i++, j <<= 1)
{
if (newbuttons & j) // button changed state?
{
if (joybuttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_JOY1 + i;
D_PostEvent(&event);
}
}
}
if (joyhats != lastjoyhats)
{
UINT64 j = 1; // keep only bits that changed since last time
UINT64 newhats = joyhats ^ lastjoyhats;
lastjoyhats = joyhats;
for (i = 0; i < JOYHATS_MIN*4; i++, j <<= 1)
{
if (newhats & j) // button changed state?
{
if (joyhats & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_HAT1 + i;
D_PostEvent(&event);
}
}
}
// send joystick axis positions
event.type = ev_joystick;
event.data1 = event.data2 = event.data3 = 0;
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo.X)
{
if (js.lX < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lX > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo.Y)
{
if (js.lY < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lY > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.X) event.data2 = js.lX; // x axis
if (JoyInfo.Y) event.data3 = js.lY; // y axis
}
D_PostEvent(&event);
#if JOYAXISSET > 1
event.data1 = 1;
event.data2 = event.data3 = 0;
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo.Z)
{
if (js.lZ < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lZ > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo.Rx)
{
if (js.lRx < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lRx > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.Z) event.data2 = js.lZ; // z axis
if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 2
event.data1 = 2;
event.data2 = event.data3 = 0;
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo.Rx)
{
if (js.lRy < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lRy > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo.Rz)
{
if (js.lRz < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lRz > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis
if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 3
event.data1 = 3;
event.data2 = event.data3 = 0;
if (Joystick.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo.U)
{
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.rglSlider[0] > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo.V)
{
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.rglSlider[1] > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis
if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis
}
D_PostEvent(&event);
#endif
}
// -------------------
// I_GetJoystickEvents
// Get current joystick axis and button states
// -------------------
void I_GetJoystick2Events(void)
{
HRESULT hr;
DIJOYSTATE js; // DirectInput joystick state
int i;
UINT64 joybuttons = 0;
UINT64 joyhats = 0;
event_t event;
if (!lpDIJ2)
return;
// if input is lost then acquire and keep trying
for (;;)
{
// poll the joystick to read the current state
// if the device doesn't require polling, this function returns almost instantly
if (lpDIJ2A)
{
hr = IDirectInputDevice2_Poll(lpDIJ2A);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
goto acquire;
else if (FAILED(hr))
{
I_OutputMsg("I_GetJoystick2Events(): Poll FAILED\n");
return;
}
}
// get the input's device state, and put the state in dims
hr = IDirectInputDevice_GetDeviceState(lpDIJ2, sizeof (DIJOYSTATE), &js);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
// DirectInput is telling us that the input stream has
// been interrupted. We aren't tracking any state
// between polls, so we don't have any special reset
// that needs to be done. We just re-acquire and
// try again.
goto acquire;
}
else if (FAILED(hr))
{
I_OutputMsg("I_GetJoystickEvents2(): GetDeviceState FAILED\n");
return;
}
break;
acquire:
if (FAILED(IDirectInputDevice_Acquire(lpDIJ2)))
return;
}
// look for as many buttons as g_input code supports, we don't use the others
for (i = JOYBUTTONS_MIN - 1; i >= 0; i--)
{
joybuttons <<= 1;
if (js.rgbButtons[i])
joybuttons |= 1;
}
for (i = JOYHATS_MIN -1; i >=0; i--)
{
if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff)
{
if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES)
joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP
else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES)
joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN
if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES)
joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT
else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES)
joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT
}
}
if (joybuttons != lastjoy2buttons)
{
UINT64 j = 1; // keep only bits that changed since last time
UINT64 newbuttons = joybuttons ^ lastjoy2buttons;
lastjoy2buttons = joybuttons;
for (i = 0; i < JOYBUTTONS_MIN; i++, j <<= 1)
{
if (newbuttons & j) // button changed state?
{
if (joybuttons & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2JOY1 + i;
D_PostEvent(&event);
}
}
}
if (joyhats != lastjoy2hats)
{
UINT64 j = 1; // keep only bits that changed since last time
UINT64 newhats = joyhats ^ lastjoy2hats;
lastjoy2hats = joyhats;
for (i = 0; i < JOYHATS_MIN*4; i++, j <<= 1)
{
if (newhats & j) // button changed state?
{
if (joyhats & j)
event.type = ev_keydown;
else
event.type = ev_keyup;
event.data1 = KEY_2HAT1 + i;
D_PostEvent(&event);
}
}
}
// send joystick axis positions
event.type = ev_joystick2;
event.data1 = event.data2 = event.data3 = 0;
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo2.X)
{
if (js.lX < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lX > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo2.Y)
{
if (js.lY < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lY > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.X) event.data2 = js.lX; // x axis
if (JoyInfo2.Y) event.data3 = js.lY; // y axis
}
D_PostEvent(&event);
#if JOYAXISSET > 1
event.data1 = 1;
event.data2 = event.data3 = 0;
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo2.Z)
{
if (js.lZ < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lZ > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo2.Rx)
{
if (js.lRx < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lRx > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.Z) event.data2 = js.lZ; // z axis
if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 2
event.data1 = 2;
event.data2 = event.data3 = 0;
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo2.Rx)
{
if (js.lRy < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.lRy > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo2.Rz)
{
if (js.lRz < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.lRz > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis
if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis
}
D_PostEvent(&event);
#endif
#if JOYAXISSET > 3
event.data1 = 3;
event.data2 = event.data3 = 0;
if (Joystick2.bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (JoyInfo2.U)
{
if (js.rglSlider[0] < -(JOYAXISRANGE/2))
event.data2 = -1;
else if (js.rglSlider[0] > JOYAXISRANGE/2)
event.data2 = 1;
}
if (JoyInfo2.V)
{
if (js.rglSlider[1] < -(JOYAXISRANGE/2))
event.data3 = -1;
else if (js.rglSlider[1] > JOYAXISRANGE/2)
event.data3 = 1;
}
}
else
{
// analog control style, just send the raw data
if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis
if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis
}
D_PostEvent(&event);
#endif
}
static int numofjoy = 0;
static char joyname[MAX_PATH];
static int needjoy = -1;
static BOOL CALLBACK DIEnumJoysticksCount (LPCDIDEVICEINSTANCEA lpddi,
LPVOID pvRef) //joyname
{
numofjoy++;
if (needjoy == numofjoy && pvRef && pvRef == (void *)joyname && lpddi
&& lpddi->tszProductName)
{
sprintf(joyname,"%s",lpddi->tszProductName);
return DIENUM_STOP;
}
//else I_OutputMsg("DIEnumJoysticksCount need help!\n");
return DIENUM_CONTINUE;
}
INT32 I_NumJoys(void)
{
HRESULT hr;
needjoy = -1;
numofjoy = 0;
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
DIEnumJoysticksCount, (LPVOID)&numofjoy, DIEDFL_ATTACHEDONLY);
if (FAILED(hr))
{
I_OutputMsg("\nI_NumJoys(): EnumDevices FAILED\n");
}
return numofjoy;
}
const char *I_GetJoyName(INT32 joyindex)
{
HRESULT hr;
needjoy = joyindex;
numofjoy = 0;
ZeroMemory(joyname,sizeof (joyname));
hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK,
DIEnumJoysticksCount, (LPVOID)joyname, DIEDFL_ATTACHEDONLY);
if (FAILED(hr))
{
I_OutputMsg("\nI_GetJoyName(): EnumDevices FAILED\n");
}
if (joyname[0] == 0) return NULL;
return joyname;
}
#ifndef NOMUMBLE
// Best Mumble positional audio settings:
// Minimum distance 3.0 m
// Bloom 175%
// Maximum distance 80.0 m
// Minimum volume 50%
#define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180
#define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter
static struct {
UINT32 uiVersion;
DWORD uiTick;
float fAvatarPosition[3];
float fAvatarFront[3];
float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning)
wchar_t name[256]; // game name
float fCameraPosition[3];
float fCameraFront[3];
float fCameraTop[3]; // defaults to Y-is-up (only used for leaning)
wchar_t identity[256]; // player id
UINT32 context_len;
unsigned char context[256]; // server/team
wchar_t description[2048]; // game description
} *mumble = NULL;
static inline void I_SetupMumble(void)
{
HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink");
if (!hMap)
return;
mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble));
if (!mumble)
CloseHandle(hMap);
}
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
double angle;
fixed_t anglef;
if (!mumble)
return;
if(mumble->uiVersion != 2) {
wcsncpy(mumble->name, L"SRB2 "VERSIONSTRINGW, 256);
wcsncpy(mumble->description, L"Sonic Robo Blast 2 with integrated Mumble Link support.", 2048);
mumble->uiVersion = 2;
}
mumble->uiTick++;
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f;
mumble->fCameraFront[0] = 1.0f;
mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f;
return;
}
{
UINT8 *p = mumble->context;
WRITEMEM(p, server_context, 8);
WRITEINT16(p, gamemap);
mumble->context_len = p - mumble->context;
}
if (mobj) {
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = (float)sin(angle);
}
#endif
// ===========================================================================================
// DIRECT INPUT KEYBOARD
// ===========================================================================================
static UINT8 ASCIINames[256] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', KEY_MINUS,KEY_EQUALS,KEY_BACKSPACE, KEY_TAB,
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']',KEY_ENTER,KEY_LCTRL,'a', 's',
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', KEY_LSHIFT,'\\', 'z', 'x', 'c', 'v',
'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*',
KEY_LALT,KEY_SPACE,KEY_CAPSLOCK,KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,
KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,KEY_NUMLOCK,KEY_SCROLLLOCK,KEY_KEYPAD7,
KEY_KEYPAD8,KEY_KEYPAD9,KEY_MINUSPAD,KEY_KEYPAD4,KEY_KEYPAD5,KEY_KEYPAD6,KEY_PLUSPAD,KEY_KEYPAD1,
KEY_KEYPAD2,KEY_KEYPAD3,KEY_KEYPAD0,KEY_KPADDEL,0,0,0, KEY_F11,
KEY_F12,0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 0, 0, 0, 0, 0, 0, 0, // 0x80
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, KEY_ENTER,KEY_RCTRL,0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 0xa0
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, KEY_KPADDEL, 0,KEY_KPADSLASH,0, 0,
KEY_RALT, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, KEY_HOME, // 0xc0
KEY_UPARROW,KEY_PGUP,0,KEY_LEFTARROW,0,KEY_RIGHTARROW,0,KEY_END,
KEY_DOWNARROW,KEY_PGDN, KEY_INS,KEY_DEL,0,0,0,0,
0, 0, 0,KEY_LEFTWIN,KEY_RIGHTWIN,KEY_MENU, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 0xe0
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
// Return a key that has been pushed, or 0 (replace getchar() at game startup)
//
INT32 I_GetKey(void)
{
event_t *ev;
if (eventtail != eventhead)
{
ev = &events[eventtail];
eventtail = (eventtail+1) & (MAXEVENTS-1);
if (ev->type == ev_keydown || ev->type == ev_console)
return ev->data1;
else
return 0;
}
return 0;
}
// -----------------
// I_StartupKeyboard
// Installs DirectInput keyboard
// -----------------
#define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer
static void I_StartupKeyboard(void)
{
DIPROPDWORD dip;
if (dedicated || !lpDI)
return;
// make sure the app window has the focus or DirectInput acquire keyboard won't work
if (hWndMain)
{
SetFocus(hWndMain);
ShowWindow(hWndMain, SW_SHOW);
UpdateWindow(hWndMain);
}
// detect error
if (lpDIK)
{
I_OutputMsg("I_StartupKeyboard(): called twice\n");
return;
}
CreateDevice2A(lpDI, &GUID_SysKeyboard, &lpDIK, NULL);
if (lpDIK)
{
if (FAILED(IDirectInputDevice_SetDataFormat(lpDIK, &c_dfDIKeyboard)))
I_Error("Couldn't set keyboard data format");
// create buffer for buffered data
dip.diph.dwSize = sizeof (dip);
dip.diph.dwHeaderSize = sizeof (dip.diph);
dip.diph.dwObj = 0;
dip.diph.dwHow = DIPH_DEVICE;
dip.dwData = DI_KEYBOARD_BUFFERSIZE;
if (FAILED(IDirectInputDevice_SetProperty(lpDIK, DIPROP_BUFFERSIZE, &dip.diph)))
I_Error("Couldn't set keyboard buffer size");
if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIK, hWndMain,
DISCL_NONEXCLUSIVE|DISCL_FOREGROUND)))
{
I_Error("Couldn't set keyboard coop level");
}
}
else
I_Error("Couldn't create keyboard input");
I_AddExitFunc(I_ShutdownKeyboard);
hacktics = 0; // see definition
keyboard_started = true;
}
// ------------------
// I_ShutdownKeyboard
// Release DirectInput keyboard.
// ------------------
static VOID I_ShutdownKeyboard(VOID)
{
if (!keyboard_started)
return;
CONS_Printf("I_ShutdownKeyboard()\n");
if (lpDIK)
{
IDirectInputDevice_Unacquire(lpDIK);
IDirectInputDevice_Release(lpDIK);
lpDIK = NULL;
}
keyboard_started = false;
}
// -------------------
// I_GetKeyboardEvents
// Get buffered data from the keyboard
// -------------------
static VOID I_GetKeyboardEvents(VOID)
{
static BOOL KeyboardLost = false;
// simply repeat the last pushed key every xx tics,
// make more user friendly input for Console and game Menus
#define KEY_REPEAT_DELAY (NEWTICRATE/17) // TICRATE tics, repeat every 1/3 second
static LONG RepeatKeyTics = 0;
static int RepeatKeyCode = 0;
DIDEVICEOBJECTDATA rgdod[DI_KEYBOARD_BUFFERSIZE];
DWORD dwItems, d;
HRESULT hr;
int ch;
event_t event;
ZeroMemory(&event,sizeof (event));
if (!keyboard_started)
return;
if (!appActive && RepeatKeyCode) // Stop when lost focus
{
event.type = ev_keyup;
event.data1 = RepeatKeyCode;
D_PostEvent(&event);
RepeatKeyCode = 0;
}
getBufferedData:
dwItems = DI_KEYBOARD_BUFFERSIZE;
hr = IDirectInputDevice_GetDeviceData(lpDIK, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0);
// If data stream was interrupted, reacquire the device and try again.
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
// why it succeeds to acquire just after I don't understand.. so I set the flag BEFORE
KeyboardLost = true;
hr = IDirectInputDevice_Acquire(lpDIK);
if (SUCCEEDED(hr))
goto getBufferedData;
return;
}
// we lost data, get device actual state to recover lost information
if (hr == DI_BUFFEROVERFLOW)
{
/// \note either uncomment or delete block
//I_Error("DI buffer overflow (keyboard)");
//I_RecoverKeyboardState ();
//hr = IDirectInputDevice_GetDeviceState (lpDIM, sizeof (keys), &diMouseState);
}
// We got buffered input, act on it
if (SUCCEEDED(hr))
{
// if we previously lost keyboard data, recover its current state
if (KeyboardLost)
{
/// \bug hack simply clears the keys so we don't have the last pressed keys
/// still active.. to have to re-trigger it is not much trouble for the user.
ZeroMemory(gamekeydown, NUMKEYS);
KeyboardLost = false;
}
// dwItems contains number of elements read (could be 0)
for (d = 0; d < dwItems; d++)
{
// dwOfs member is DIK_* value
// dwData member 0x80 bit set press down, clear is release
if (rgdod[d].dwData & 0x80)
event.type = ev_keydown;
else
event.type = ev_keyup;
ch = rgdod[d].dwOfs & 0xFF;
if (ASCIINames[ch])
event.data1 = ASCIINames[ch];
else
event.data1 = 0x80;
D_PostEvent(&event);
}
// Key Repeat
if (dwItems)
{
// new key events, so stop repeating key
RepeatKeyCode = 0;
// delay is tripled for first repeating key
RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*3);
if (event.type == ev_keydown) // use the last event!
RepeatKeyCode = event.data1;
}
else
{
// no new keys, repeat last pushed key after some time
if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY)
{
event.type = ev_keydown;
event.data1 = RepeatKeyCode;
D_PostEvent(&event);
RepeatKeyTics = hacktics;
}
}
}
}
static HINSTANCE DInputDLL = NULL;
typedef HRESULT (WINAPI *DICreateA)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
static DICreateA pfnDirectInputCreateA = NULL;
BOOL LoadDirectInput(VOID)
{
// load dinput.dll
DInputDLL = LoadLibraryA("DINPUT.DLL");
if (DInputDLL == NULL)
return false;
pfnDirectInputCreateA = (DICreateA)(LPVOID)GetProcAddress(DInputDLL, "DirectInputCreateA");
if (pfnDirectInputCreateA == NULL)
return false;
return true;
}
static inline VOID UnLoadDirectInput(VOID)
{
if (!DInputDLL)
return;
FreeLibrary(DInputDLL);
pfnDirectInputCreateA = NULL;
DInputDLL = NULL;
}
//
// Closes DirectInput
//
static VOID I_ShutdownDirectInput(VOID)
{
if (lpDI)
IDirectInput_Release(lpDI);
lpDI = NULL;
UnLoadDirectInput();
}
// This stuff should get rid of the exception and page faults when
// SRB2 bugs out with an error. Now it should exit cleanly.
//
INT32 I_StartupSystem(void)
{
HRESULT hr;
HINSTANCE myInstance = GetModuleHandle(NULL);
// some 'more global than globals' things to initialize here ?
graphics_started = keyboard_started = sound_started = cdaudio_started = false;
I_StartupKeyboard();
#ifdef NDEBUG
#ifdef BUGTRAP
if(!IsBugTrapLoaded())
{
#endif
signal(SIGABRT, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
signal(SIGINT, signal_handler);
#ifdef BUGTRAP
}
#endif
#endif
#ifndef NOMUMBLE
I_SetupMumble();
#endif
if (!pfnDirectInputCreateA)
return 1;
// create DirectInput - so that I_StartupKeyboard/Mouse can be called later on
// from D_SRB2Main just like DOS version
hr = pfnDirectInputCreateA(myInstance, DIRECTINPUT_VERSION, &lpDI, NULL);
if (SUCCEEDED(hr))
bDX0300 = FALSE;
else
{
// try opening DirectX3 interface for NT compatibility
hr = pfnDirectInputCreateA(myInstance, DXVERSION_NTCOMPATIBLE, &lpDI, NULL);
if (FAILED(hr))
{
const char *sErr;
switch (hr)
{
case DIERR_BETADIRECTINPUTVERSION:
sErr = "DIERR_BETADIRECTINPUTVERSION";
break;
case DIERR_INVALIDPARAM:
sErr = "DIERR_INVALIDPARAM";
break;
case DIERR_OLDDIRECTINPUTVERSION :
sErr = "DIERR_OLDDIRECTINPUTVERSION";
break;
case DIERR_OUTOFMEMORY:
sErr = "DIERR_OUTOFMEMORY";
break;
default:
sErr = "UNKNOWN";
break;
}
I_Error("Couldn't create DirectInput (reason: %s)", sErr);
}
else
CONS_Printf("\x82%s", M_GetText("Using DirectX3 interface\n"));
// only use DirectInput3 compatible structures and calls
bDX0300 = TRUE;
}
I_AddExitFunc(I_ShutdownDirectInput);
return 0;
}
// Closes down everything. This includes restoring the initial
// palette and video mode, and removing whatever mouse, keyboard, and
// timer routines have been installed.
//
/// \bug doesn't restore wave/midi device volume
//
// Shutdown user funcs are effectively called in reverse order.
//
void I_ShutdownSystem(void)
{
int c;
for (c = MAX_QUIT_FUNCS - 1; c >= 0; c--)
if (quit_funcs[c])
(*quit_funcs[c])();
}
// my god how win32 suck
typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
void I_GetDiskFreeSpace(INT64* freespace)
{
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
ULARGE_INTEGER usedbytes, lfreespace;
if (!testwin95)
{
pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA");
testwin95 = true;
}
if (pfnGetDiskFreeSpaceEx)
{
if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL))
*freespace = lfreespace.QuadPart;
else
*freespace = INT32_MAX;
}
else
{
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
&NumberOfFreeClusters, &TotalNumberOfClusters);
*freespace = BytesPerSector * SectorsPerCluster * NumberOfFreeClusters;
}
}
char *I_GetUserName(void)
{
static char username[MAXPLAYERNAME+1];
char *p;
DWORD i = MAXPLAYERNAME;
if (!GetUserNameA(username, &i))
{
p = getenv("USER");
if (!p)
{
p = getenv("user");
if (!p)
{
p = getenv("USERNAME");
if (!p)
{
p = getenv("username");
if (!p)
{
return NULL;
}
}
}
}
strlcpy(username, p, sizeof (username));
}
if (!strlen(username))
return NULL;
return username;
}
INT32 I_mkdir(const char *dirname, INT32 unixright)
{
UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt...
return CreateDirectoryA(dirname, NULL);
}
char * I_GetEnv(const char *name)
{
return getenv(name);
}
INT32 I_PutEnv(char *variable)
{
return putenv(variable);
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
const char *I_ClipboardPaste(void)
{
return NULL;
}
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
const CPUInfoFlags *I_CPUInfo(void)
{
static CPUInfoFlags WIN_CPUInfo;
SYSTEM_INFO SI;
p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent");
ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo));
if (pfnCPUID)
{
WIN_CPUInfo.FPPE = pfnCPUID( 0); //PF_FLOATING_POINT_PRECISION_ERRATA
WIN_CPUInfo.FPE = pfnCPUID( 1); //PF_FLOATING_POINT_EMULATED
WIN_CPUInfo.cmpxchg = pfnCPUID( 2); //PF_COMPARE_EXCHANGE_DOUBLE
WIN_CPUInfo.MMX = pfnCPUID( 3); //PF_MMX_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.PPCMM64 = pfnCPUID( 4); //PF_PPC_MOVEMEM_64BIT_OK
WIN_CPUInfo.ALPHAbyte = pfnCPUID( 5); //PF_ALPHA_BYTE_INSTRUCTIONS
WIN_CPUInfo.SSE = pfnCPUID( 6); //PF_XMMI_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.AMD3DNow = pfnCPUID( 7); //PF_3DNOW_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.RDTSC = pfnCPUID( 8); //PF_RDTSC_INSTRUCTION_AVAILABLE
WIN_CPUInfo.PAE = pfnCPUID( 9); //PF_PAE_ENABLED
WIN_CPUInfo.SSE2 = pfnCPUID(10); //PF_XMMI64_INSTRUCTIONS_AVAILABLE
//WIN_CPUInfo.blank = pfnCPUID(11); //PF_SSE_DAZ_MODE_AVAILABLE
WIN_CPUInfo.DEP = pfnCPUID(12); //PF_NX_ENABLED
WIN_CPUInfo.SSE3 = pfnCPUID(13); //PF_SSE3_INSTRUCTIONS_AVAILABLE
WIN_CPUInfo.cmpxchg16b = pfnCPUID(14); //PF_COMPARE_EXCHANGE128
WIN_CPUInfo.cmp8xchg16 = pfnCPUID(15); //PF_COMPARE64_EXCHANGE128
WIN_CPUInfo.PFC = pfnCPUID(16); //PF_CHANNELS_ENABLED
}
GetSystemInfo(&SI);
WIN_CPUInfo.CPUs = SI.dwNumberOfProcessors;
WIN_CPUInfo.IA64 = (SI.dwProcessorType == 2200); // PROCESSOR_INTEL_IA64
WIN_CPUInfo.AMD64 = (SI.dwProcessorType == 8664); // PROCESSOR_AMD_X8664
return &WIN_CPUInfo;
}
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = CVAR_INIT ("cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange);
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
static inline VOID GetAffinityFuncs(VOID)
{
HMODULE h = GetModuleHandleA("kernel32.dll");
pfnGetCurrentProcess = (p_GetCurrentProcess)(LPVOID)GetProcAddress(h, "GetCurrentProcess");
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)(LPVOID)GetProcAddress(h, "GetProcessAffinityMask");
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)(LPVOID)GetProcAddress(h, "SetProcessAffinityMask");
}
static void CPUAffinity_OnChange(void)
{
DWORD_PTR dwProcMask, dwSysMask;
HANDLE selfpid;
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
return;
else
selfpid = pfnGetCurrentProcess();
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
/* If resulting mask is zero, don't change anything and fall back to
* actual mask.
*/
if(dwSysMask & cv_cpuaffinity.value)
{
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
CV_StealthSetValue(&cv_cpuaffinity, (int)(dwSysMask & cv_cpuaffinity.value));
}
else
CV_StealthSetValue(&cv_cpuaffinity, (int)dwProcMask);
}
void I_RegisterSysCommands(void)
{
GetAffinityFuncs();
CV_RegisterVar(&cv_cpuaffinity);
}
#endif