SRB2/src/sdl/mixer_sound.c
2023-11-29 16:49:18 +00:00

1584 lines
39 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL Mixer interface for sound
#ifdef HAVE_GME
#ifdef HAVE_ZLIB
#ifndef _MSC_VER
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include <zlib.h>
#endif // HAVE_ZLIB
#endif // HAVE_GME
#include "../doomdef.h"
#include "../doomstat.h" // menuactive
#if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER
#include "../sounds.h"
#include "../s_sound.h"
#include "../i_sound.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "../byteptr.h"
#ifdef _MSC_VER
#pragma warning(disable : 4214 4244)
#endif
#include "SDL.h"
#ifdef _MSC_VER
#pragma warning(default : 4214 4244)
#endif
#ifdef HAVE_MIXERX
#include "SDL_mixer_ext.h"
#else
#include "SDL_mixer.h"
#endif
/* This is the version number macro for the current SDL_mixer version: */
#ifndef SDL_MIXER_COMPILEDVERSION
#define SDL_MIXER_COMPILEDVERSION \
SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL)
#endif
/* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */
#ifndef SDL_MIXER_VERSION_ATLEAST
#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
(SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
#endif
// thanks alam for making the buildbots happy!
#if SDL_MIXER_VERSION_ATLEAST(2,0,2)
#define MUS_MP3_MAD MUS_MP3_MAD_UNUSED
#define MUS_MODPLUG MUS_MODPLUG_UNUSED
#endif
#ifdef HAVE_GME
#include <gme/gme.h>
#define GME_TREBLE 5.0f
#define GME_BASS 1.0f
#endif // HAVE_GME
static UINT16 BUFFERSIZE = 2048;
static UINT16 SAMPLERATE = 44100;
#ifdef HAVE_OPENMPT
#include "libopenmpt/libopenmpt.h"
#endif
/// ------------------------
/// Audio Declarations
/// ------------------------
UINT8 sound_started = false;
static Mix_Music *music;
static UINT8 music_volume, sfx_volume, internal_volume;
static float loop_point;
static float song_length; // length in seconds
static boolean songpaused;
static UINT32 music_bytes;
static boolean is_looping;
// fading
static boolean is_fading;
static UINT8 fading_source;
static UINT8 fading_target;
static UINT32 fading_timer;
static UINT32 fading_duration;
static INT32 fading_id;
static void (*fading_callback)(void);
static boolean fading_do_callback;
static boolean fading_nocleanup;
#ifdef HAVE_GME
static Music_Emu *gme;
static UINT16 current_track;
#endif
#ifdef HAVE_OPENMPT
static int mod_err = OPENMPT_ERROR_OK;
static const char *mod_err_str;
static UINT16 current_subsong;
static size_t probesize;
static int result;
#endif
#ifdef HAVE_MIXERX
static void Midiplayer_Onchange(void)
{
boolean restart = false;
if (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX && I_SongType() != MU_MID)
return;
if (Mix_GetMidiPlayer() != cv_midiplayer.value)
{
if (Mix_SetMidiPlayer(cv_midiplayer.value)) // <> 0 means error
CONS_Alert(CONS_ERROR, "Midi player error: %s", Mix_GetError());
else
restart = true;
}
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
{
if (!Mix_SetSoundFonts(cv_midisoundfontpath.string)) // == 0 means error
CONS_Alert(CONS_ERROR, "Sound font error: %s", Mix_GetError());
else
restart = true;
}
Mix_Timidity_addToPathList(cv_miditimiditypath.string);
if (restart)
S_StartEx(true);
}
static void MidiSoundfontPath_Onchange(void)
{
if (Mix_GetMidiPlayer() != MIDI_Fluidsynth || (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX))
return;
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
{
char *miditoken;
char *source = strdup(cv_midisoundfontpath.string);
boolean proceed = true;
// check if file exists; menu calls this method at every keystroke
// get first token
miditoken = strtok(source, ";");
while (miditoken != NULL)
{
SDL_RWops *rw = SDL_RWFromFile(miditoken, "r");
if (rw != NULL)
SDL_RWclose(rw);
else
{
proceed = false;
break;
}
miditoken = strtok(NULL, ";");
}
free(source);
if (proceed)
{
if (!Mix_SetSoundFonts(cv_midisoundfontpath.string))
CONS_Alert(CONS_ERROR, "Sound font error: %s", Mix_GetError());
else
S_StartEx(true);
}
}
}
// make sure that s_sound.c does not already verify these
// which happens when: defined(HAVE_MIXERX) && !defined(HAVE_MIXER)
static CV_PossibleValue_t midiplayer_cons_t[] = {{MIDI_OPNMIDI, "OPNMIDI"}, {MIDI_Fluidsynth, "Fluidsynth"}, {MIDI_Timidity, "Timidity"}, {MIDI_Native, "Native"}, {0, NULL}};
consvar_t cv_midiplayer = CVAR_INIT ("midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange);
consvar_t cv_midisoundfontpath = CVAR_INIT ("midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange);
consvar_t cv_miditimiditypath = CVAR_INIT ("midisoundbank", "./timidity", CV_SAVE, NULL, NULL);
#endif
static void var_cleanup(void)
{
song_length = loop_point = 0.0f;
music_bytes = fading_source = fading_target =\
fading_timer = fading_duration = 0;
songpaused = is_looping =\
is_fading = false;
// HACK: See music_loop, where we want the fade timing to proceed after a non-looping
// song has stopped playing
if (!fading_nocleanup)
{
fading_callback = NULL;
fading_do_callback = false;
}
else
fading_nocleanup = false; // use it once, set it back immediately
internal_volume = 100;
}
#if defined (HAVE_GME) && defined (HAVE_ZLIB)
static const char* get_zlib_error(int zErr)
{
switch (zErr)
{
case Z_ERRNO:
return "Z_ERRNO";
case Z_STREAM_ERROR:
return "Z_STREAM_ERROR";
case Z_DATA_ERROR:
return "Z_DATA_ERROR";
case Z_MEM_ERROR:
return "Z_MEM_ERROR";
case Z_BUF_ERROR:
return "Z_BUF_ERROR";
case Z_VERSION_ERROR:
return "Z_VERSION_ERROR";
default:
return "unknown error";
}
}
#endif
/// ------------------------
/// Audio System
/// ------------------------
void I_StartupSound(void)
{
//I_Assert(!sound_started);
if (sound_started)
return;
#ifdef _WIN32
// Force DirectSound instead of WASAPI
// SDL 2.0.6+ defaults to the latter and it screws up our sound effects
SDL_setenv("SDL_AUDIODRIVER", "directsound", 1);
#endif
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
{
CONS_Debug(DBG_DETAILED, "SDL Audio already started\n");
return;
}
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
fading_nocleanup = false;
var_cleanup();
music = NULL;
music_volume = sfx_volume = 0;
#ifdef HAVE_MIXERX
Mix_SetMidiPlayer(cv_midiplayer.value);
Mix_SetSoundFonts(cv_midisoundfontpath.string);
Mix_Timidity_addToPathList(cv_miditimiditypath.string);
#endif
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_MOD);
#endif
if (Mix_OpenAudio(SAMPLERATE, AUDIO_S16SYS, 2, BUFFERSIZE) < 0)
{
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
// call to start audio failed -- we do not have it
return;
}
#ifdef HAVE_OPENMPT
CONS_Printf("libopenmpt version: %s\n", openmpt_get_string("library_version"));
CONS_Printf("libopenmpt build date: %s\n", openmpt_get_string("build"));
#endif
sound_started = true;
songpaused = false;
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_GME
if (gme)
gme_delete(gme);
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
openmpt_module_destroy(openmpt_mhandle);
#endif
}
void I_UpdateSound(void)
{
if (fading_do_callback)
{
if (fading_callback)
(*fading_callback)();
fading_callback = NULL;
fading_do_callback = false;
}
}
/// ------------------------
/// SFX
/// ------------------------
// this is as fast as I can possibly make it.
// sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream)
{
UINT16 ver,freq;
UINT32 samples, i, newsamples;
UINT8 *sound;
SINT8 *s;
INT16 *d;
INT16 o;
fixed_t step, frac;
// lump header
ver = READUINT16(stream); // sound version format?
if (ver != 3) // It should be 3 if it's a doomsound...
return NULL; // onos! it's not a doomsound!
freq = READUINT16(stream);
samples = READUINT32(stream);
// convert from signed 8bit ???hz to signed 16bit 44100hz.
switch(freq)
{
case 44100:
if (samples >= UINT32_MAX>>2)
return NULL; // would wrap, can't store.
newsamples = samples;
break;
case 22050:
if (samples >= UINT32_MAX>>3)
return NULL; // would wrap, can't store.
newsamples = samples<<1;
break;
case 11025:
if (samples >= UINT32_MAX>>4)
return NULL; // would wrap, can't store.
newsamples = samples<<2;
break;
default:
frac = (44100 << FRACBITS) / (UINT32)freq;
if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16)
newsamples = samples * (frac >> FRACBITS);
else // strange and unusual fractional frequency steps, plus anything higher than 44100hz.
newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation.
if (newsamples >= UINT32_MAX>>2)
return NULL; // would and/or did wrap, can't store.
break;
}
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
s = (SINT8 *)stream;
d = (INT16 *)sound;
i = 0;
switch(freq)
{
case 44100: // already at the same rate? well that makes it simple.
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 22050: // unwrap 2x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
case 11025: // unwrap 4x
while(i++ < samples)
{
o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
*d++ = o; // left channel
*d++ = o; // right channel
}
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits
while (step < FRACUNIT) // this is as fast as I can make it.
{
*d++ = o; // left channel
*d++ = o; // right channel
step += frac;
}
do {
i++; s++;
step -= FRACUNIT;
} while (step >= FRACUNIT);
}
break;
}
// return Mixer Chunk.
return Mix_QuickLoad_RAW(sound, (Uint32)((UINT8*)d-sound));
}
void *I_GetSfx(sfxinfo_t *sfx)
{
void *lump;
Mix_Chunk *chunk;
SDL_RWops *rw;
#ifdef HAVE_GME
Music_Emu *emu;
gme_info_t *info;
#endif
if (sfx->lumpnum == LUMPERROR)
sfx->lumpnum = S_GetSfxLumpNum(sfx);
sfx->length = W_LumpLength(sfx->lumpnum);
lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND);
// convert from standard DoomSound format.
chunk = ds2chunk(lump);
if (chunk)
{
Z_Free(lump);
return chunk;
}
// Not a doom sound? Try something else.
#ifdef HAVE_GME
// VGZ format
if (((UINT8 *)lump)[0] == 0x1F
&& ((UINT8 *)lump)[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = sfx->length;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)lump;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &emu, SAMPLERATE))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
Z_Free(lump); // We're done with the uninflated lump now, too.
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, 0);
gme_play(emu, len >> 1, mem);
gme_free_info(info);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
}
else
CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
#else
return NULL; // No zlib support
#endif
}
// Try to read it as a GME sound
else if (!gme_open_data(lump, sfx->length, &emu, SAMPLERATE))
{
short *mem;
UINT32 len;
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
Z_Free(lump);
gme_start_track(emu, 0);
gme_set_equalizer(emu, &eq);
gme_track_info(emu, &info, 0);
len = (info->play_length * 441 / 10) << 2;
mem = Z_Malloc(len, PU_SOUND, 0);
gme_play(emu, len >> 1, mem);
gme_free_info(info);
gme_delete(emu);
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
}
#endif
// Try to load it as a WAVE or OGG using Mixer.
rw = SDL_RWFromMem(lump, sfx->length);
if (rw != NULL)
{
chunk = Mix_LoadWAV_RW(rw, 1);
return chunk;
}
return NULL; // haven't been able to get anything
}
void I_FreeSfx(sfxinfo_t *sfx)
{
if (sfx->data)
{
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
UINT8 *abufdata = NULL;
if (chunk->allocated == 0)
{
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
// I believe this should ensure the sound is not playing when we free it
abufdata = chunk->abuf;
}
Mix_FreeChunk(sfx->data);
if (abufdata)
{
// I'm going to assume we used Z_Malloc to allocate this data.
Z_Free(abufdata);
}
}
sfx->data = NULL;
sfx->lumpnum = LUMPERROR;
}
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch; // Mixer can't handle pitch
(void)priority; // priority and channel management is handled by SRB2...
return handle;
}
void I_StopSound(INT32 handle)
{
Mix_HaltChannel(handle);
}
boolean I_SoundIsPlaying(INT32 handle)
{
return Mix_Playing(handle);
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
sfx_volume = volume;
}
/// ------------------------
/// Music Utilities
/// ------------------------
static UINT32 get_real_volume(UINT8 volume)
{
#ifdef _WIN32
if (I_SongType() == MU_MID)
// HACK: Until we stop using native MIDI,
// disable volume changes
return ((UINT32)31*128/31); // volume = 31
else
#endif
// convert volume to mixer's 128 scale
// then apply internal_volume as a percentage
return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100;
}
static UINT32 get_adjusted_position(UINT32 position)
{
// all in milliseconds
UINT32 length = I_GetSongLength();
UINT32 looppoint = I_GetSongLoopPoint();
if (length)
return position >= length ? (position % (length-looppoint)) : position;
else
return position;
}
static void do_fading_callback(void)
{
// TODO: Should I use a mutex here or something?
fading_do_callback = true;
}
/// ------------------------
/// Music Hooks
/// ------------------------
static void count_music_bytes(int chan, void *stream, int len, void *udata)
{
(void)chan;
(void)stream;
(void)udata;
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
return;
music_bytes += len;
}
static void music_loop(void)
{
if (is_looping)
{
Mix_PlayMusic(music, 0);
Mix_SetMusicPosition(loop_point);
music_bytes = (UINT32)(loop_point*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
}
else
{
// HACK: Let fade timing proceed beyond the end of a
// non-looping song. This is a specific case where the timing
// should persist after stopping a song, so I don't believe
// this should apply every time the user stops a song.
// This is auto-unset in var_cleanup, called by I_StopSong
fading_nocleanup = true;
I_StopSong();
}
}
static UINT32 music_fade(UINT32 interval, void *param)
{
(void)param;
if (!is_fading ||
internal_volume == fading_target ||
fading_duration == 0)
{
I_StopFadingSong();
do_fading_callback();
return 0;
}
else if (songpaused) // don't decrement timer
return interval;
else if ((fading_timer -= 10) <= 0)
{
internal_volume = fading_target;
Mix_VolumeMusic(get_real_volume(music_volume));
I_StopFadingSong();
do_fading_callback();
return 0;
}
else
{
UINT8 delta = abs(fading_target - fading_source);
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
if (fading_target < fading_source)
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
else if (fading_target > fading_source)
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
Mix_VolumeMusic(get_real_volume(music_volume));
return interval;
}
}
#ifdef HAVE_GME
static void mix_gme(void *udata, Uint8 *stream, int len)
{
int i;
short *p;
(void)udata;
// no gme? no music.
if (!gme || gme_track_ended(gme) || songpaused)
return;
// play gme into stream
gme_play(gme, len/2, (short *)stream);
// Limiter to prevent music from being disorted with some formats
if (music_volume >= 18)
music_volume = 18;
// apply volume to stream
for (i = 0, p = (short *)stream; i < len / 2; i++, p++)
*p = ((INT32)*p) * music_volume * internal_volume / 100 / 20;
}
#endif
#ifdef HAVE_OPENMPT
static void mix_openmpt(void *udata, Uint8 *stream, int len)
{
int i;
short *p;
(void)udata;
if (!openmpt_mhandle || songpaused)
return;
// Play module into stream
openmpt_module_read_interleaved_stereo(openmpt_mhandle, SAMPLERATE, BUFFERSIZE, (short *)stream);
// Limiter to prevent music from being disorted with some formats
if (music_volume >= 18)
music_volume = 18;
// apply volume to stream
for (i = 0, p = (short *)stream; i < len / 2; i++, p++)
*p = ((INT32)*p) * music_volume * internal_volume / 100 / 20;
}
#endif
/// ------------------------
/// Music System
/// ------------------------
void I_InitMusic(void)
{
}
void I_ShutdownMusic(void)
{
I_UnloadSong();
}
/// ------------------------
/// Music Properties
/// ------------------------
musictype_t I_SongType(void)
{
#ifdef HAVE_GME
if (gme)
return MU_GME;
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
return MU_MOD_EX;
#endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
{
#ifdef HAVE_MIXERX
if (Mix_GetMidiPlayer() != MIDI_Native)
return MU_MID_EX;
else
#endif
return MU_MID;
}
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
return MU_MP3;
else
return (musictype_t)Mix_GetMusicType(music);
}
boolean I_SongPlaying(void)
{
return (
#ifdef HAVE_GME
(I_SongType() == MU_GME && gme) ||
#endif
#ifdef HAVE_OPENMPT
(I_SongType() == MU_MOD_EX && openmpt_mhandle) ||
#endif
music != NULL
);
}
boolean I_SongPaused(void)
{
return songpaused;
}
/// ------------------------
/// Music Effects
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
if (speed > 250.0f)
speed = 250.0f; //limit speed up to 250x
#ifdef HAVE_GME
if (gme)
{
SDL_LockAudio();
gme_set_tempo(gme, speed);
SDL_UnlockAudio();
return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
if (speed > 4.0f)
speed = 4.0f; // Limit this to 4x to prevent crashing, stupid fix but... ~SteelT 27/9/19
#if OPENMPT_API_VERSION_MAJOR < 1 && OPENMPT_API_VERSION_MINOR < 5
{
// deprecated in 0.5.0
char modspd[13];
sprintf(modspd, "%g", speed);
openmpt_module_ctl_set(openmpt_mhandle, "play.tempo_factor", modspd);
}
#else
openmpt_module_ctl_set_floatingpoint(openmpt_mhandle, "play.tempo_factor", (double)speed);
#endif
return true;
}
#else
(void)speed;
return false;
#endif
return false;
}
/// ------------------------
/// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
INT32 length;
#ifdef HAVE_GME
if (gme)
{
gme_info_t *info;
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
length = 0;
}
else
{
// reconstruct info->play_length, from GME source
// we only want intro + 1 loop, not 2
length = info->length;
if (length <= 0)
{
length = info->intro_length + info->loop_length; // intro + 1 loop
if (length <= 0)
length = 150 * 1000; // 2.5 minutes
}
}
gme_free_info(info);
return max(length, 0);
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
return (UINT32)(openmpt_module_get_duration_seconds(openmpt_mhandle) * 1000.);
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
return 0;
else
{
#ifdef HAVE_MIXERX
double xlength = Mix_GetMusicTotalTime(music);
if (xlength >= 0)
return (UINT32)(xlength*1000);
#endif
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
// SDL mixer can't read music length itself.
length = (UINT32)(song_length*1000);
if (!length)
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
return length;
}
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
return false;
else
{
UINT32 length = I_GetSongLength();
if (length > 0)
looppoint %= length;
loop_point = max((float)(looppoint / 1000.0L), 0);
return true;
}
}
UINT32 I_GetSongLoopPoint(void)
{
#ifdef HAVE_GME
if (gme)
{
INT32 looppoint;
gme_info_t *info;
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
looppoint = 0;
}
else
looppoint = info->intro_length > 0 ? info->intro_length : 0;
gme_free_info(info);
return max(looppoint, 0);
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
return 0;
else
return (UINT32)(loop_point * 1000);
}
boolean I_SetSongPosition(UINT32 position)
{
UINT32 length;
#ifdef HAVE_GME
if (gme)
{
// this is unstable, so fail silently
return true;
// this isn't required technically, but GME thread-locks for a second
// if you seek too high from the counter
// length = I_GetSongLength();
// if (length)
// position = get_adjusted_position(position);
// SDL_LockAudio();
// gme_err_t gme_e = gme_seek(gme, position);
// SDL_UnlockAudio();
// if (gme_e != NULL)
// {
// CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
// return false;
// }
// else
// return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
// This isn't 100% correct because we don't account for loop points because we can't get them.
// But if you seek past end of song, OpenMPT seeks to 0. So adjust the position anyway.
openmpt_module_set_position_seconds(openmpt_mhandle, (double)(get_adjusted_position(position)/1000.0L)); // returns new position
return true;
}
else
#endif
if (!music || I_SongType() == MU_MID)
return false;
else if (I_SongType() == MU_MOD)
return Mix_SetMusicPosition(position); // Goes by channels
else
{
// Because SDL mixer can't identify song length, if you have
// a position input greater than the real length, then
// music_bytes becomes inaccurate.
length = I_GetSongLength(); // get it in MS
if (length)
position = get_adjusted_position(position);
Mix_RewindMusic(); // needed for mp3
if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition)
else
// NOTE: This block fires on incorrect song format,
// NOT if position input is greater than song length.
music_bytes = 0;
return true;
}
}
UINT32 I_GetSongPosition(void)
{
#ifdef HAVE_GME
if (gme)
{
INT32 position = gme_tell(gme);
gme_info_t *info;
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
return position;
}
else
{
// adjust position, since GME's counter keeps going past loop
if (info->length > 0)
position %= info->length;
else if (info->intro_length + info->loop_length > 0)
position = position >= (info->intro_length + info->loop_length) ? (position % info->loop_length) : position;
else
position %= 150 * 1000; // 2.5 minutes
}
gme_free_info(info);
return max(position, 0);
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
// This will be incorrect if we adjust for length because we can't get loop points.
// So return unadjusted. See note in SetMusicPosition: we adjust for that.
return (UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.);
//return get_adjusted_position((UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.));
else
#endif
if (!music || I_SongType() == MU_MID)
return 0;
else
{
#ifdef HAVE_MIXERX
double xposition = Mix_GetMusicPosition(music);
if (xposition >= 0)
return (UINT32)(xposition*1000);
#endif
return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
// This is hardcoded in I_StartupSound. Other formats for factor:
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
}
}
/// ------------------------
/// Music Playback
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
char *p = data;
SDL_RWops *rw;
if (music
#ifdef HAVE_GME
|| gme
#endif
#ifdef HAVE_OPENMPT
|| openmpt_mhandle
#endif
)
I_UnloadSong();
// always do this whether or not a music already exists
var_cleanup();
#ifdef HAVE_GME
if ((UINT8)data[0] == 0x1F
&& (UINT8)data[1] == 0x8B)
{
#ifdef HAVE_ZLIB
UINT8 *inflatedData;
size_t inflatedLen;
z_stream stream;
int zErr; // Somewhere to handle any error messages zlib tosses out
memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream
// Begin the inflation process
inflatedLen = *(UINT32 *)(data + (len-4)); // Last 4 bytes are the decompressed size, typically
inflatedData = (UINT8 *)Z_Calloc(inflatedLen, PU_MUSIC, NULL); // Make room for the decompressed data
stream.total_in = stream.avail_in = len;
stream.total_out = stream.avail_out = inflatedLen;
stream.next_in = (UINT8 *)data;
stream.next_out = inflatedData;
zErr = inflateInit2(&stream, 32 + MAX_WBITS);
if (zErr == Z_OK) // We're good to go
{
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END)
{
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &gme, SAMPLERATE))
{
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
return true;
}
}
else
CONS_Alert(CONS_ERROR, "Encountered %s when running inflate: %s\n", get_zlib_error(zErr), stream.msg);
(void)inflateEnd(&stream);
}
else // Hold up, zlib's got a problem
CONS_Alert(CONS_ERROR, "Encountered %s when running inflateInit: %s\n", get_zlib_error(zErr), stream.msg);
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
return false;
#else
CONS_Alert(CONS_ERROR, "Cannot decompress VGZ; no zlib support\n");
return false;
#endif
}
else if (!gme_open_data(data, len, &gme, SAMPLERATE))
return true;
#endif
#ifdef HAVE_MIXERX
if (Mix_GetMidiPlayer() != cv_midiplayer.value)
Mix_SetMidiPlayer(cv_midiplayer.value);
if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string))
Mix_SetSoundFonts(cv_midisoundfontpath.string);
Mix_Timidity_addToPathList(cv_miditimiditypath.string); // this overwrites previous custom path
#endif
#ifdef HAVE_OPENMPT
/*
If the size of the data to be checked is bigger than the recommended size (> 2048 bytes)
Let's just set the probe size to the recommended size
Otherwise let's give it the full data size
*/
if (len > openmpt_probe_file_header_get_recommended_size())
probesize = openmpt_probe_file_header_get_recommended_size();
else
probesize = len;
result = openmpt_probe_file_header(OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT, data, probesize, len, NULL, NULL, NULL, NULL, NULL, NULL);
if (result == OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS) // We only cared if it succeeded, continue on if not.
{
openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
if (!openmpt_mhandle) // Failed to create module handle? Show error and return!
{
mod_err = openmpt_module_error_get_last(openmpt_mhandle);
mod_err_str = openmpt_error_string(mod_err);
CONS_Alert(CONS_ERROR, "openmpt_module_create_from_memory2: %s\n", mod_err_str);
return false;
}
else
return true; // All good and we're ready for music playback!
}
#endif
// Let's see if Mixer is able to load this.
rw = SDL_RWFromMem(data, len);
{
music = Mix_LoadMUS_RW(rw, 1);
}
if (!music)
{
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
return false;
}
// Find the OGG loop point.
loop_point = 0.0f;
song_length = 0.0f;
while ((UINT32)(p - data) < len)
{
if (fpclassify(loop_point) == FP_ZERO && !strncmp(p, key1, key1len))
{
p += key1len; // skip LOOP
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
{
p += key2len; // skip POINT=
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
// because SDL_Mixer is USELESS and can't even tell us
// something simple like the frequency of the streaming music,
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
}
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
{
p += key3len; // skip MS=
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
}
if (fpclassify(loop_point) != FP_ZERO) // Got what we needed
break;
else // continue searching
p++;
}
return true;
}
void I_UnloadSong(void)
{
I_StopSong();
#ifdef HAVE_GME
if (gme)
{
gme_delete(gme);
gme = NULL;
}
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
openmpt_module_destroy(openmpt_mhandle);
openmpt_mhandle = NULL;
}
#endif
if (music)
{
Mix_FreeMusic(music);
music = NULL;
}
}
boolean I_PlaySong(boolean looping)
{
#ifdef HAVE_GME
if (gme)
{
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
#if defined (GME_VERSION) && GME_VERSION >= 0x000603
if (looping)
gme_set_autoload_playback_limit(gme, 0);
#endif
gme_set_equalizer(gme, &eq);
gme_start_track(gme, 0);
current_track = 0;
Mix_HookMusic(mix_gme, gme);
return true;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
openmpt_module_select_subsong(openmpt_mhandle, 0);
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
if (looping)
openmpt_module_set_repeat_count(openmpt_mhandle, -1); // Always repeat
current_subsong = 0;
Mix_HookMusic(mix_openmpt, openmpt_mhandle);
return true;
}
else
#endif
if (!music)
return false;
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID || I_SongType() == MU_MID_EX) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
is_looping = looping;
I_SetMusicVolume(music_volume);
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && I_SongType() != MU_MID_EX)
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && I_SongType() != MU_MID_EX && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
return true;
}
void I_StopSong(void)
{
// HACK: See music_loop on why we want fade timing to proceed
// after end of song
if (!fading_nocleanup)
I_StopFadingSong();
#ifdef HAVE_GME
if (gme)
{
Mix_HookMusic(NULL, NULL);
current_track = -1;
}
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
Mix_HookMusic(NULL, NULL);
current_subsong = -1;
}
#endif
if (music)
{
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
Mix_HookMusicFinished(NULL);
Mix_HaltMusic();
}
var_cleanup();
}
void I_PauseSong(void)
{
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
return;
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
Mix_PauseMusic();
songpaused = true;
}
void I_ResumeSong(void)
{
if (I_SongType() == MU_MID)
return;
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
{
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
// HACK: fixes issue of multiple effect callbacks being registered
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
}
Mix_ResumeMusic();
songpaused = false;
}
void I_SetMusicVolume(UINT8 volume)
{
if (!I_SongPlaying())
return;
#ifdef _WIN32
if (I_SongType() == MU_MID)
// HACK: Until we stop using native MIDI,
// disable volume changes
music_volume = 31;
else
#endif
music_volume = volume;
Mix_VolumeMusic(get_real_volume(music_volume));
}
boolean I_SetSongTrack(INT32 track)
{
#ifdef HAVE_GME
// If the specified track is within the number of tracks playing, then change it
if (gme)
{
if (current_track == track)
return false;
SDL_LockAudio();
if (track >= 0 && track < gme_track_count(gme)-1)
{
gme_err_t gme_e = gme_start_track(gme, track);
if (gme_e != NULL)
{
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
return false;
}
current_track = track;
SDL_UnlockAudio();
return true;
}
SDL_UnlockAudio();
return false;
}
else
#endif
#ifdef HAVE_OPENMPT
if (openmpt_mhandle)
{
if (current_subsong == track)
return false;
SDL_LockAudio();
if (track >= 0 && track < openmpt_module_get_num_subsongs(openmpt_mhandle))
{
openmpt_module_select_subsong(openmpt_mhandle, track);
current_subsong = track;
SDL_UnlockAudio();
return true;
}
SDL_UnlockAudio();
return false;
}
#endif
if (I_SongType() == MU_MOD)
return !Mix_SetMusicPosition(track);
(void)track;
return false;
}
/// ------------------------
/// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
internal_volume = volume;
if (!I_SongPlaying())
return;
Mix_VolumeMusic(get_real_volume(music_volume));
}
void I_StopFadingSong(void)
{
if (fading_id)
SDL_RemoveTimer(fading_id);
is_fading = false;
fading_source = fading_target = fading_timer = fading_duration = fading_id = 0;
// don't unset fading_nocleanup here just yet; fading_callback is cleaned up
// in var_cleanup()
}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
{
INT16 volume_delta;
source_volume = min(source_volume, 100);
volume_delta = (INT16)(target_volume - source_volume);
I_StopFadingSong();
if (!ms && volume_delta)
{
I_SetInternalMusicVolume(target_volume);
if (callback)
(*callback)();
return true;
}
else if (!volume_delta)
{
if (callback)
(*callback)();
return true;
}
// Round MS to nearest 10
// If n - lower > higher - n, then round up
ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
(((ms / 10) * 10) + 10) // higher
: ((ms / 10) * 10); // lower
if (!ms)
I_SetInternalMusicVolume(target_volume);
else if (source_volume != target_volume)
{
fading_id = SDL_AddTimer(10, music_fade, NULL);
if (fading_id)
{
is_fading = true;
fading_timer = fading_duration = ms;
fading_source = source_volume;
fading_target = target_volume;
fading_callback = callback;
if (internal_volume != source_volume)
I_SetInternalMusicVolume(source_volume);
}
}
return is_fading;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
{
return I_FadeSongFromVolume(target_volume, internal_volume, ms, callback);
}
boolean I_FadeOutStopSong(UINT32 ms)
{
return I_FadeSongFromVolume(0, internal_volume, ms, &I_StopSong);
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
if (I_PlaySong(looping))
return I_FadeSongFromVolume(100, 0, ms, NULL);
else
return false;
}
#endif