SRB2/src/d_netcmd.h
Monster Iestyn 0d5284c36c Murder MSDOS, another of the remaining DOS port related macros
I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt

Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00

212 lines
6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_netcmd.h
/// \brief host/client network commands
/// commands are executed through the command buffer
/// like console commands
#ifndef __D_NETCMD__
#define __D_NETCMD__
#include "command.h"
// console vars
extern consvar_t cv_playername;
extern consvar_t cv_playercolor;
extern consvar_t cv_skin;
// secondary splitscreen player
extern consvar_t cv_playername2;
extern consvar_t cv_playercolor2;
extern consvar_t cv_skin2;
// saved versions of the above six
extern consvar_t cv_defaultplayercolor;
extern consvar_t cv_defaultskin;
extern consvar_t cv_defaultplayercolor2;
extern consvar_t cv_defaultskin2;
extern consvar_t cv_seenames, cv_allowseenames;
extern consvar_t cv_usemouse;
extern consvar_t cv_usejoystick;
extern consvar_t cv_usejoystick2;
#ifdef LJOYSTICK
extern consvar_t cv_joyport;
extern consvar_t cv_joyport2;
#endif
extern consvar_t cv_joyscale;
extern consvar_t cv_joyscale2;
// splitscreen with second mouse
extern consvar_t cv_mouse2port;
extern consvar_t cv_usemouse2;
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
extern consvar_t cv_mouse2opt;
#endif
// normally in p_mobj but the .h is not read
extern consvar_t cv_itemrespawntime;
extern consvar_t cv_itemrespawn;
extern consvar_t cv_flagtime;
extern consvar_t cv_touchtag;
extern consvar_t cv_hidetime;
extern consvar_t cv_friendlyfire;
extern consvar_t cv_pointlimit;
extern consvar_t cv_timelimit;
extern consvar_t cv_numlaps;
extern consvar_t cv_basenumlaps;
extern UINT32 timelimitintics;
extern consvar_t cv_allowexitlevel;
extern consvar_t cv_hazardlog;
extern consvar_t cv_autobalance;
extern consvar_t cv_teamscramble;
extern consvar_t cv_scrambleonchange;
extern consvar_t cv_netstat;
extern consvar_t cv_countdowntime;
extern consvar_t cv_runscripts;
extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;
extern consvar_t cv_itemfinder;
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit, cv_exitmove;
extern consvar_t cv_overtime;
extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;
extern consvar_t cv_ringslinger, cv_soundtest;
extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes;
extern consvar_t cv_maxping;
extern consvar_t cv_pingtimeout;
extern consvar_t cv_showping;
extern consvar_t cv_skipmapcheck;
extern consvar_t cv_sleep;
extern consvar_t cv_perfstats;
extern char timedemo_name[256];
extern boolean timedemo_csv;
extern char timedemo_csv_id[256];
extern boolean timedemo_quit;
extern consvar_t cv_freedemocamera;
typedef enum
{
XD_NAMEANDCOLOR = 1,
XD_WEAPONPREF, // 2
XD_KICK, // 3
XD_NETVAR, // 4
XD_SAY, // 5
XD_MAP, // 6
XD_EXITLEVEL, // 7
XD_ADDFILE, // 8
XD_PAUSE, // 9
XD_ADDPLAYER, // 10
XD_TEAMCHANGE, // 11
XD_CLEARSCORES, // 12
// UNUSED 13 (Because I don't want to change these comments)
XD_VERIFIED = 14,//14
XD_RANDOMSEED, // 15
XD_RUNSOC, // 16
XD_REQADDFILE, // 17
XD_DELFILE, // 18 - replace next time we add an XD
XD_SETMOTD, // 19
XD_SUICIDE, // 20
XD_DEMOTED, // 21
XD_LUACMD, // 22
XD_LUAVAR, // 23
XD_LUAFILE, // 24
MAXNETXCMD
} netxcmd_t;
extern const char *netxcmdnames[MAXNETXCMD - 1];
#if defined(_MSC_VER)
#pragma pack(1)
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4214)
#endif
//Packet composition for Command_TeamChange_f() ServerTeamChange, etc.
//bitwise structs make packing bits a little easier, but byte alignment harder?
//todo: decide whether to make the other netcommands conform, or just get rid of this experiment.
typedef struct {
UINT32 playernum : 5; // value 0 to 31
UINT32 newteam : 5; // value 0 to 31
UINT32 verification : 1; // value 0 to 1
UINT32 autobalance : 1; // value 0 to 1
UINT32 scrambled : 1; // value 0 to 1
} ATTRPACK changeteam_packet_t;
#ifdef _MSC_VER
#pragma warning(default : 4214)
#endif
typedef struct {
UINT16 l; // liitle endian
UINT16 b; // big enian
} ATTRPACK changeteam_value_t;
//Since we do not want other files/modules to know about this data buffer we union it here with a Short Int.
//Other files/modules will hand the INT16 back to us and we will decode it here.
//We don't have to use a union, but we would then send four bytes instead of two.
typedef union {
changeteam_packet_t packet;
changeteam_value_t value;
} ATTRPACK changeteam_union;
#if defined(_MSC_VER)
#pragma pack()
#endif
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void CleanupPlayerName(INT32 playernum, const char *newname);
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
boolean IsPlayerAdmin(INT32 playernum);
void SetAdminPlayer(INT32 playernum);
void ClearAdminPlayers(void);
void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
#endif