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https://git.do.srb2.org/STJr/SRB2.git
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a48af30465
Easing functions See merge request STJr/SRB2!1467
353 lines
8.9 KiB
C
353 lines
8.9 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_mathlib.c
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/// \brief basic math library for Lua scripting
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#include "doomdef.h"
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//#include "fastcmp.h"
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#include "tables.h"
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#include "p_local.h"
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#include "doomstat.h" // for ALL7EMERALDS
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#include "r_main.h" // for R_PointToDist2
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#include "m_easing.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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// General math
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//////////////////
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static int lib_abs(lua_State *L)
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{
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int a = (int)luaL_checkinteger(L, 1);
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lua_pushinteger(L, abs(a));
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return 1;
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}
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static int lib_min(lua_State *L)
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{
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int a = luaL_checkinteger(L, 1);
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int b = luaL_checkinteger(L, 2);
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lua_pushinteger(L, min(a,b));
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return 1;
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}
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static int lib_max(lua_State *L)
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{
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int a = luaL_checkinteger(L, 1);
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int b = luaL_checkinteger(L, 2);
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lua_pushinteger(L, max(a,b));
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return 1;
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}
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// Angle math
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////////////////
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static int lib_fixedangle(lua_State *L)
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{
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lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1)));
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return 1;
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}
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static int lib_anglefixed(lua_State *L)
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{
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lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1)));
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return 1;
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}
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static int lib_invangle(lua_State *L)
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{
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lua_pushangle(L, InvAngle(luaL_checkangle(L, 1)));
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return 1;
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}
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static int lib_finesine(lua_State *L)
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{
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lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
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}
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static int lib_finecosine(lua_State *L)
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{
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lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
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}
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static int lib_finetangent(lua_State *L)
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{
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// HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should
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// use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds
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lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095));
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return 1;
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}
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static int lib_fixedacos(lua_State *L)
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{
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lua_pushangle(L, FixedAcos(luaL_checkfixed(L, 1)));
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return 1;
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}
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// Fixed math
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////////////////
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static int lib_fixedmul(lua_State *L)
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{
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lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
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return 1;
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}
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static int lib_fixedint(lua_State *L)
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{
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lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1)));
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return 1;
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}
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static int lib_fixeddiv(lua_State *L)
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{
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fixed_t i = luaL_checkfixed(L, 1);
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fixed_t j = luaL_checkfixed(L, 2);
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if (j == 0)
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return luaL_error(L, "divide by zero");
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lua_pushfixed(L, FixedDiv(i, j));
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return 1;
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}
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static int lib_fixedrem(lua_State *L)
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{
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LUA_Deprecated(L, "FixedRem(a, b)", "a % b");
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lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2));
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return 1;
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}
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static int lib_fixedsqrt(lua_State *L)
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{
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fixed_t i = luaL_checkfixed(L, 1);
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if (i < 0)
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return luaL_error(L, "square root domain error");
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lua_pushfixed(L, FixedSqrt(i));
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return 1;
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}
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static int lib_fixedhypot(lua_State *L)
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{
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lua_pushfixed(L, R_PointToDist2(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
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return 1;
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}
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static int lib_fixedfloor(lua_State *L)
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{
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lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1)));
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return 1;
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}
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static int lib_fixedtrunc(lua_State *L)
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{
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lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1)));
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return 1;
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}
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static int lib_fixedceil(lua_State *L)
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{
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lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1)));
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return 1;
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}
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static int lib_fixedround(lua_State *L)
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{
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lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1)));
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return 1;
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}
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// Misc. math
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// (aka extra little funcs that don't quite fit in baselib)
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//////////////////////////////////////////////////////////////////
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static int lib_getsecspecial(lua_State *L)
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{
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lua_pushinteger(L, GETSECSPECIAL(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_all7emeralds(lua_State *L)
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{
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lua_pushboolean(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
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return 1;
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}
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// Returns both color and signpost shade numbers!
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static int lib_coloropposite(lua_State *L)
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{
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UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
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if (!colornum || colornum >= numskincolors)
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return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
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lua_pushinteger(L, skincolors[colornum].invcolor); // push color
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lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15
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return 2;
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}
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static luaL_Reg lib_math[] = {
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{"abs", lib_abs},
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{"min", lib_min},
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{"max", lib_max},
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{"sin", lib_finesine},
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{"cos", lib_finecosine},
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{"tan", lib_finetangent},
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{"acos", lib_fixedacos},
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{"FixedAngle", lib_fixedangle},
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{"fixangle" , lib_fixedangle},
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{"AngleFixed", lib_anglefixed},
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{"anglefix" , lib_anglefixed},
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{"InvAngle", lib_invangle},
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{"FixedMul", lib_fixedmul},
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{"fixmul" , lib_fixedmul},
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{"FixedInt", lib_fixedint},
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{"fixint" , lib_fixedint},
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{"FixedDiv", lib_fixeddiv},
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{"fixdiv" , lib_fixeddiv},
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{"FixedRem", lib_fixedrem},
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{"fixrem" , lib_fixedrem},
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{"FixedSqrt", lib_fixedsqrt},
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{"fixsqrt" , lib_fixedsqrt},
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{"FixedHypot", lib_fixedhypot},
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{"fixhypot" , lib_fixedhypot},
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{"FixedFloor", lib_fixedfloor},
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{"fixfloor" , lib_fixedfloor},
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{"FixedTrunc", lib_fixedtrunc},
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{"fixtrunc" , lib_fixedtrunc},
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{"FixedCeil", lib_fixedceil},
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{"fixceil" , lib_fixedceil},
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{"FixedRound", lib_fixedround},
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{"fixround" , lib_fixedround},
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{"GetSecSpecial", lib_getsecspecial},
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{"All7Emeralds", lib_all7emeralds},
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{"ColorOpposite", lib_coloropposite},
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{NULL, NULL}
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};
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//
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// Easing functions
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//
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#define EASINGFUNC(easetype) \
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{ \
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fixed_t start = 0; \
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fixed_t end = FRACUNIT; \
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fixed_t t = luaL_checkfixed(L, 1); \
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int n = lua_gettop(L); \
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if (n == 2) \
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end = luaL_checkfixed(L, 2); \
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else if (n >= 3) \
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{ \
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start = luaL_checkfixed(L, 2); \
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end = luaL_checkfixed(L, 3); \
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} \
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lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \
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return 1; \
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} \
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static int lib_easelinear(lua_State *L) { EASINGFUNC(Linear) }
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static int lib_easeinsine(lua_State *L) { EASINGFUNC(InSine) }
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static int lib_easeoutsine(lua_State *L) { EASINGFUNC(OutSine) }
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static int lib_easeinoutsine(lua_State *L) { EASINGFUNC(InOutSine) }
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static int lib_easeinquad(lua_State *L) { EASINGFUNC(InQuad) }
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static int lib_easeoutquad(lua_State *L) { EASINGFUNC(OutQuad) }
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static int lib_easeinoutquad(lua_State *L) { EASINGFUNC(InOutQuad) }
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static int lib_easeincubic(lua_State *L) { EASINGFUNC(InCubic) }
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static int lib_easeoutcubic(lua_State *L) { EASINGFUNC(OutCubic) }
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static int lib_easeinoutcubic(lua_State *L) { EASINGFUNC(InOutCubic) }
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static int lib_easeinquart(lua_State *L) { EASINGFUNC(InQuart) }
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static int lib_easeoutquart(lua_State *L) { EASINGFUNC(OutQuart) }
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static int lib_easeinoutquart(lua_State *L) { EASINGFUNC(InOutQuart) }
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static int lib_easeinquint(lua_State *L) { EASINGFUNC(InQuint) }
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static int lib_easeoutquint(lua_State *L) { EASINGFUNC(OutQuint) }
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static int lib_easeinoutquint(lua_State *L) { EASINGFUNC(InOutQuint) }
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static int lib_easeinexpo(lua_State *L) { EASINGFUNC(InExpo) }
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static int lib_easeoutexpo(lua_State *L) { EASINGFUNC(OutExpo) }
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static int lib_easeinoutexpo(lua_State *L) { EASINGFUNC(InOutExpo) }
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#undef EASINGFUNC
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#define EASINGFUNC(easetype) \
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{ \
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boolean useparam = false; \
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fixed_t param = 0; \
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fixed_t start = 0; \
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fixed_t end = FRACUNIT; \
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fixed_t t = luaL_checkfixed(L, 1); \
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int n = lua_gettop(L); \
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if (n == 2) \
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end = luaL_checkfixed(L, 2); \
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else if (n >= 3) \
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{ \
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start = (fixed_t)luaL_optinteger(L, 2, start); \
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end = (fixed_t)luaL_optinteger(L, 3, end); \
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if ((n >= 4) && (useparam = (!lua_isnil(L, 4)))) \
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param = luaL_checkfixed(L, 4); \
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} \
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if (useparam) \
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lua_pushfixed(L, (Easing_ ## easetype ## Parameterized)(t, start, end, param)); \
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else \
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lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \
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return 1; \
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} \
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static int lib_easeinback(lua_State *L) { EASINGFUNC(InBack) }
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static int lib_easeoutback(lua_State *L) { EASINGFUNC(OutBack) }
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static int lib_easeinoutback(lua_State *L) { EASINGFUNC(InOutBack) }
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#undef EASINGFUNC
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static luaL_Reg lib_ease[] = {
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{"linear", lib_easelinear},
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{"insine", lib_easeinsine},
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{"outsine", lib_easeoutsine},
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{"inoutsine", lib_easeinoutsine},
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{"inquad", lib_easeinquad},
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{"outquad", lib_easeoutquad},
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{"inoutquad", lib_easeinoutquad},
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{"incubic", lib_easeincubic},
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{"outcubic", lib_easeoutcubic},
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{"inoutcubic", lib_easeinoutcubic},
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{"inquart", lib_easeinquart},
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{"outquart", lib_easeoutquart},
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{"inoutquart", lib_easeinoutquart},
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{"inquint", lib_easeinquint},
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{"outquint", lib_easeoutquint},
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{"inoutquint", lib_easeinoutquint},
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{"inexpo", lib_easeinexpo},
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{"outexpo", lib_easeoutexpo},
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{"inoutexpo", lib_easeinoutexpo},
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{"inback", lib_easeinback},
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{"outback", lib_easeoutback},
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{"inoutback", lib_easeinoutback},
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{NULL, NULL}
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};
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int LUA_MathLib(lua_State *L)
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{
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_register(L, NULL, lib_math);
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luaL_register(L, "ease", lib_ease);
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return 0;
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}
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