// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2014 by John "JTE" Muniz. // Copyright (C) 2012-2014 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_consolelib.c /// \brief console modifying/etc library for Lua scripting #include "doomdef.h" #ifdef HAVE_BLUA #include "fastcmp.h" #include "p_local.h" #include "g_game.h" #include "byteptr.h" #include "z_zone.h" #include "lua_script.h" #include "lua_libs.h" #include "lua_hud.h" // hud_running errors #define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!"); static const char *cvname = NULL; void Got_Luacmd(UINT8 **cp, INT32 playernum) { UINT8 i, argc, flags; char buf[256]; // don't use I_Assert here, goto the deny code below // to clean up and kick people who try nefarious exploits // like sending random junk lua commands to crash the server if (!gL) goto deny; lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command if (!lua_istable(gL, -1)) goto deny; argc = READUINT8(*cp); READSTRINGN(*cp, buf, 255); strlwr(buf); // must lowercase buffer lua_getfield(gL, -1, buf); // push command info table if (!lua_istable(gL, -1)) goto deny; lua_remove(gL, -2); // pop COM_Command lua_rawgeti(gL, -1, 2); // push flags from command info table if (lua_isboolean(gL, -1)) flags = (lua_toboolean(gL, -1) ? 1 : 0); else flags = (UINT8)lua_tointeger(gL, -1); lua_pop(gL, 1); // pop flags // requires server/admin and the player is not one of them if ((flags & 1) && playernum != serverplayer && playernum != adminplayer) goto deny; lua_rawgeti(gL, -1, 1); // push function from command info table // although honestly this should be true anyway // BUT GODDAMNIT I SAID NO I_ASSERTS SO NO I_ASSERTS IT IS if (!lua_isfunction(gL, -1)) goto deny; lua_remove(gL, -2); // pop command info table LUA_PushUserdata(gL, &players[playernum], META_PLAYER); for (i = 1; i < argc; i++) { READSTRINGN(*cp, buf, 255); lua_pushstring(gL, buf); } LUA_Call(gL, (int)argc); // argc is 1-based, so this will cover the player we passed too. return; deny: //must be hacked/buggy client lua_settop(gL, 0); // clear stack CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]); if (server) { XBOXSTATIC UINT8 bufn[2]; bufn[0] = (UINT8)playernum; bufn[1] = KICK_MSG_CON_FAIL; SendNetXCmd(XD_KICK, &bufn, 2); } } // Wrapper for COM_AddCommand commands void COM_Lua_f(void) { char *buf, *p; UINT8 i, flags; UINT16 len; INT32 playernum = consoleplayer; I_Assert(gL != NULL); lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command I_Assert(lua_istable(gL, -1)); // use buf temporarily -- must use lowercased string buf = Z_StrDup(COM_Argv(0)); strlwr(buf); lua_getfield(gL, -1, buf); // push command info table I_Assert(lua_istable(gL, -1)); lua_remove(gL, -2); // pop COM_Command Z_Free(buf); lua_rawgeti(gL, -1, 2); // push flags from command info table if (lua_isboolean(gL, -1)) flags = (lua_toboolean(gL, -1) ? 1 : 0); else flags = (UINT8)lua_tointeger(gL, -1); lua_pop(gL, 1); // pop flags if (flags & 2) // flag 2: splitscreen player command. { if (!splitscreen) { lua_pop(gL, 1); // pop command info table return; // can't execute splitscreen command without player 2! } playernum = secondarydisplayplayer; } if (netgame) { // Send the command through the network UINT8 argc; lua_pop(gL, 1); // pop command info table if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command. { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; } if (COM_Argc() > UINT8_MAX) argc = UINT8_MAX; else argc = (UINT8)COM_Argc(); if (argc == UINT8_MAX) len = UINT16_MAX; else len = (argc+1)*256; buf = malloc(len); p = buf; WRITEUINT8(p, argc); for (i = 0; i < argc; i++) WRITESTRINGN(p, COM_Argv(i), 255); if (flags & 2) SendNetXCmd2(XD_LUACMD, buf, p-buf); else SendNetXCmd(XD_LUACMD, buf, p-buf); free(buf); return; } // Do the command locally, NetXCmds don't go through outside of GS_LEVEL || GS_INTERMISSION lua_rawgeti(gL, -1, 1); // push function from command info table I_Assert(lua_isfunction(gL, -1)); lua_remove(gL, -2); // pop command info table LUA_PushUserdata(gL, &players[playernum], META_PLAYER); for (i = 1; i < COM_Argc(); i++) lua_pushstring(gL, COM_Argv(i)); LUA_Call(gL, (int)COM_Argc()); // COM_Argc is 1-based, so this will cover the player we passed too. } // Wrapper for COM_AddCommand static int lib_comAddCommand(lua_State *L) { int com_return = -1; const char *luaname = luaL_checkstring(L, 1); // must store in all lowercase char *name = Z_StrDup(luaname); strlwr(name); luaL_checktype(L, 2, LUA_TFUNCTION); NOHUD if (lua_gettop(L) >= 3) { // For the third argument, only take a boolean or a number. lua_settop(L, 3); if (lua_type(L, 3) != LUA_TBOOLEAN) luaL_checktype(L, 3, LUA_TNUMBER); } else { // No third argument? Default to 0. lua_settop(L, 2); lua_pushinteger(L, 0); } lua_getfield(L, LUA_REGISTRYINDEX, "COM_Command"); I_Assert(lua_istable(L, -1)); lua_createtable(L, 2, 0); lua_pushvalue(L, 2); lua_rawseti(L, -2, 1); lua_pushvalue(L, 3); lua_rawseti(L, -2, 2); lua_setfield(L, -2, name); // Try to add the Lua command com_return = COM_AddLuaCommand(name); if (com_return < 0) { // failed to add -- free the lowercased name and return error Z_Free(name); return luaL_error(L, "Couldn't add a new console command \"%s\"", luaname); } else if (com_return == 1) { // command existed already -- free our name as the old string will continue to be used CONS_Printf("Replaced command \"%s\"\n", name); Z_Free(name); } else { // new command was added -- do NOT free the string as it will forever be used by the console CONS_Printf("Added command \"%s\"\n", name); } return 0; } static int lib_comBufAddText(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ player_t *plr; if (n < 2) return luaL_error(L, "COM_BufAddText requires two arguments: player and text."); NOHUD lua_settop(L, 2); plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!plr) return LUA_ErrInvalid(L, "player_t"); if (plr != &players[consoleplayer]) return 0; COM_BufAddText(va("%s\n", luaL_checkstring(L, 2))); return 0; } static int lib_comBufInsertText(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ player_t *plr; if (n < 2) return luaL_error(L, "COM_BufInsertText requires two arguments: player and text."); NOHUD lua_settop(L, 2); plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!plr) return LUA_ErrInvalid(L, "player_t"); if (plr != &players[consoleplayer]) return 0; COM_BufInsertText(va("%s\n", luaL_checkstring(L, 2))); return 0; } void LUA_CVarChanged(const char *name) { cvname = name; } static void Lua_OnChange(void) { I_Assert(gL != NULL); I_Assert(cvname != NULL); /// \todo Network this! XD_LUAVAR // From CV_OnChange registry field, get the function for this cvar by name. lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange"); I_Assert(lua_istable(gL, -1)); lua_getfield(gL, -1, cvname); // get function // From the CV_Vars registry field, get the cvar's userdata by name. lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars"); I_Assert(lua_istable(gL, -1)); lua_getfield(gL, -1, cvname); // get consvar_t* userdata. lua_remove(gL, -2); // pop the CV_Vars table. LUA_Call(gL, 1); // call function(cvar) lua_pop(gL, 1); // pop CV_OnChange table } static int lib_cvRegisterVar(lua_State *L) { const char *k; lua_Integer i; consvar_t *cvar; luaL_checktype(L, 1, LUA_TTABLE); lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one. NOHUD cvar = lua_newuserdata(L, sizeof(consvar_t)); luaL_getmetatable(L, META_CVAR); lua_setmetatable(L, -2); #define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e); #define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1))) lua_pushnil(L); while (lua_next(L, 1)) { // stack: cvar table, cvar userdata, key/index, value // 1 2 3 4 i = 0; k = NULL; if (lua_isnumber(L, 3)) i = lua_tointeger(L, 3); else if (lua_isstring(L, 3)) k = lua_tostring(L, 3); if (i == 1 || (k && fasticmp(k, "name"))) { if (!lua_isstring(L, 4)) TYPEERROR("name", LUA_TSTRING) cvar->name = Z_StrDup(lua_tostring(L, 4)); } else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) { if (!lua_isstring(L, 4)) TYPEERROR("defaultvalue", LUA_TSTRING) cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4)); } else if (i == 3 || (k && fasticmp(k, "flags"))) { if (!lua_isnumber(L, 4)) TYPEERROR("flags", LUA_TNUMBER) cvar->flags = (INT32)lua_tointeger(L, 4); } else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) { if (lua_islightuserdata(L, 4)) { CV_PossibleValue_t *pv = lua_touserdata(L, 4); if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural) cvar->PossibleValue = pv; else FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer") } else if (lua_istable(L, 4)) { // Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2} // and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}} // // I don't really like the way this does it because a single PossibleValue table // being used for multiple cvars will be converted and stored multiple times. // So maybe instead it should be a seperate function which must be run beforehand or something. size_t count = 0; CV_PossibleValue_t *cvpv; lua_pushnil(L); while (lua_next(L, 4)) { count++; lua_pop(L, 1); } lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue"); I_Assert(lua_istable(L, 5)); lua_pushvalue(L, 2); // cvar userdata cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1)); lua_rawset(L, 5); lua_pop(L, 1); // pop CV_PossibleValue registry table i = 0; lua_pushnil(L); while (lua_next(L, 4)) { // stack: [...] PossibleValue table, index, value // 4 5 6 if (lua_type(L, 5) != LUA_TSTRING || lua_type(L, 6) != LUA_TNUMBER) FIELDERROR("PossibleValue", "custom PossibleValue table requires a format of string=integer, i.e. {MIN=0, MAX=9999}"); cvpv[i].strvalue = Z_StrDup(lua_tostring(L, 5)); cvpv[i].value = (INT32)lua_tonumber(L, 6); i++; lua_pop(L, 1); } cvpv[i].value = 0; cvpv[i].strvalue = NULL; cvar->PossibleValue = cvpv; } else FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1))) } else if (cvar->flags & CV_CALL && (i == 5 || (k && fasticmp(k, "func")))) { if (!lua_isfunction(L, 4)) TYPEERROR("func", LUA_TFUNCTION) lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange"); I_Assert(lua_istable(L, 5)); lua_pushvalue(L, 4); lua_setfield(L, 5, cvar->name); lua_pop(L, 1); cvar->func = Lua_OnChange; } lua_pop(L, 1); } #undef FIELDERROR #undef TYPEERROR // stack: cvar table, cvar userdata lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars"); I_Assert(lua_istable(L, 3)); lua_pushvalue(L, 2); lua_setfield(L, 3, cvar->name); lua_pop(L, 1); // actually time to register it to the console now! Finally! CV_RegisterVar(cvar); // return cvar userdata return 1; } // CONS_Printf for a single player // Use 'print' in baselib for a global message. static int lib_consPrintf(lua_State *L) { int n = lua_gettop(L); /* number of arguments */ int i; player_t *plr; if (n < 2) return luaL_error(L, "CONS_Printf requires at least two arguments: player and text."); //HUDSAFE plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); if (!plr) return LUA_ErrInvalid(L, "player_t"); if (plr != &players[consoleplayer]) return 0; lua_getglobal(L, "tostring"); for (i=2; i<=n; i++) { const char *s; lua_pushvalue(L, -1); /* function to be called */ lua_pushvalue(L, i); /* value to print */ lua_call(L, 1, 1); s = lua_tostring(L, -1); /* get result */ if (s == NULL) return luaL_error(L, LUA_QL("tostring") " must return a string to " LUA_QL("CONS_Printf")); if (i>2) CONS_Printf("\n"); CONS_Printf("%s", s); lua_pop(L, 1); /* pop result */ } CONS_Printf("\n"); return 0; } static luaL_Reg lib[] = { {"COM_AddCommand", lib_comAddCommand}, {"COM_BufAddText", lib_comBufAddText}, {"COM_BufInsertText", lib_comBufInsertText}, {"CV_RegisterVar", lib_cvRegisterVar}, {"CONS_Printf", lib_consPrintf}, {NULL, NULL} }; static int cvar_get(lua_State *L) { consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR); const char *field = luaL_checkstring(L, 2); if(fastcmp(field,"name")) lua_pushstring(L, cvar->name); else if(fastcmp(field,"defaultvalue")) lua_pushstring(L, cvar->defaultvalue); else if(fastcmp(field,"flags")) lua_pushinteger(L, cvar->flags); else if(fastcmp(field,"value")) lua_pushinteger(L, cvar->value); else if(fastcmp(field,"string")) lua_pushstring(L, cvar->string); else if(fastcmp(field,"changed")) lua_pushboolean(L, cvar->changed); else if (devparm) return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field); else return 0; return 1; } int LUA_ConsoleLib(lua_State *L) { // Metatable for consvar_t luaL_newmetatable(L, META_CVAR); lua_pushcfunction(L, cvar_get); lua_setfield(L, -2, "__index"); lua_pop(L,1); // Set empty registry tables lua_newtable(L); lua_setfield(L, LUA_REGISTRYINDEX, "COM_Command"); lua_newtable(L); lua_setfield(L, LUA_REGISTRYINDEX, "CV_Vars"); lua_newtable(L); lua_setfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue"); lua_newtable(L); lua_setfield(L, LUA_REGISTRYINDEX, "CV_OnChange"); // Push opaque CV_PossibleValue pointers // Because I don't care enough to bother. lua_pushlightuserdata(L, CV_OnOff); lua_setglobal(L, "CV_OnOff"); lua_pushlightuserdata(L, CV_YesNo); lua_setglobal(L, "CV_YesNo"); lua_pushlightuserdata(L, CV_Unsigned); lua_setglobal(L, "CV_Unsigned"); lua_pushlightuserdata(L, CV_Natural); lua_setglobal(L, "CV_Natural"); // Set global functions lua_pushvalue(L, LUA_GLOBALSINDEX); luaL_register(L, NULL, lib); return 0; } #endif