// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file screen.c /// \brief Handles multiple resolutions, 8bpp/16bpp(highcolor) modes #include "doomdef.h" #include "doomstat.h" #include "screen.h" #include "console.h" #include "am_map.h" #include "i_system.h" #include "i_video.h" #include "r_local.h" #include "r_sky.h" #include "m_argv.h" #include "m_misc.h" #include "v_video.h" #include "st_stuff.h" #include "hu_stuff.h" #include "z_zone.h" #include "d_main.h" #include "d_clisrv.h" #include "f_finale.h" #include "y_inter.h" // usebuffer #include "i_sound.h" // closed captions #include "s_sound.h" // ditto #include "g_game.h" // ditto #include "p_local.h" // P_AutoPause() #if defined (USEASM) && !defined (NORUSEASM)//&& (!defined (_MSC_VER) || (_MSC_VER <= 1200)) #define RUSEASM //MSC.NET can't patch itself #endif // -------------------------------------------- // assembly or c drawer routines for 8bpp/16bpp // -------------------------------------------- void (*colfunc)(void); void (*colfuncs[COLDRAWFUNC_MAX])(void); void (*spanfunc)(void); void (*spanfuncs[SPANDRAWFUNC_MAX])(void); void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void); // ------------------ // global video state // ------------------ viddef_t vid; INT32 setmodeneeded; //video mode change needed if > 0 (the mode number to set + 1) UINT8 setrenderneeded = 0; static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}}; //added : 03-02-98: default screen mode, as loaded/saved in config consvar_t cv_scr_width = CVAR_INIT ("scr_width", "1280", CV_SAVE, CV_Unsigned, NULL); consvar_t cv_scr_height = CVAR_INIT ("scr_height", "800", CV_SAVE, CV_Unsigned, NULL); consvar_t cv_scr_depth = CVAR_INIT ("scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL); consvar_t cv_renderview = CVAR_INIT ("renderview", "On", 0, CV_OnOff, NULL); CV_PossibleValue_t cv_renderer_t[] = { {1, "Software"}, #ifdef HWRENDER {2, "OpenGL"}, #endif {0, NULL} }; consvar_t cv_renderer = CVAR_INIT ("renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_SetTargetRenderer); static void SCR_ChangeFullscreen(void); consvar_t cv_fullscreen = CVAR_INIT ("fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen); // ========================================================================= // SCREEN VARIABLES // ========================================================================= INT32 scr_bpp; // current video mode bytes per pixel UINT8 *scr_borderpatch; // flat used to fill the reduced view borders set at ST_Init() // ========================================================================= // Short and Tall sky drawer, for the current color mode void (*walldrawerfunc)(void); boolean R_ASM = true; boolean R_486 = false; boolean R_586 = false; boolean R_MMX = false; boolean R_SSE = false; boolean R_3DNow = false; boolean R_MMXExt = false; boolean R_SSE2 = false; void SCR_SetDrawFuncs(void) { // // setup the right draw routines for either 8bpp or 16bpp // if (true)//vid.bpp == 1) //Always run in 8bpp. todo: remove all 16bpp code? { colfuncs[BASEDRAWFUNC] = R_DrawColumn_8; spanfuncs[BASEDRAWFUNC] = R_DrawSpan_8; colfunc = colfuncs[BASEDRAWFUNC]; spanfunc = spanfuncs[BASEDRAWFUNC]; colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8; colfuncs[COLDRAWFUNC_TRANS] = R_DrawTranslatedColumn_8; colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8; colfuncs[COLDRAWFUNC_SHADOWED] = R_DrawColumnShadowed_8; colfuncs[COLDRAWFUNC_TRANSTRANS] = R_DrawTranslatedTranslucentColumn_8; colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8; colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn_8; colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn_8; spanfuncs[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_8; spanfuncs[SPANDRAWFUNC_SPLAT] = R_DrawSplat_8; spanfuncs[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_8; spanfuncs[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_8; spanfuncs[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_8; spanfuncs[SPANDRAWFUNC_FOG] = R_DrawFogSpan_8; #ifndef NOWATER spanfuncs[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_8; #endif spanfuncs[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_8; spanfuncs[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_8; #ifndef NOWATER spanfuncs[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_8; #endif spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8; // Lactozilla: Non-powers-of-two spanfuncs_npo2[BASEDRAWFUNC] = R_DrawSpan_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_TRANS] = R_DrawTranslucentSpan_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_FOG] = NULL; // Not needed #ifndef NOWATER spanfuncs_npo2[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_NPO2_8; #endif spanfuncs_npo2[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_NPO2_8; #ifndef NOWATER spanfuncs_npo2[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_NPO2_8; #endif spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8; #ifdef RUSEASM if (R_ASM) { if (R_MMX) { colfuncs[BASEDRAWFUNC] = R_DrawColumn_8_MMX; //colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8_ASM; //colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8_ASM; colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8_MMX; spanfuncs[BASEDRAWFUNC] = R_DrawSpan_8_MMX; } else { colfuncs[BASEDRAWFUNC] = R_DrawColumn_8_ASM; //colfuncs[COLDRAWFUNC_SHADE] = R_DrawShadeColumn_8_ASM; //colfuncs[COLDRAWFUNC_FUZZY] = R_DrawTranslucentColumn_8_ASM; colfuncs[COLDRAWFUNC_TWOSMULTIPATCH] = R_Draw2sMultiPatchColumn_8_ASM; } } #endif } /* else if (vid.bpp > 1) { I_OutputMsg("using highcolor mode\n"); spanfunc = basespanfunc = R_DrawSpan_16; transcolfunc = R_DrawTranslatedColumn_16; transtransfunc = R_DrawTranslucentColumn_16; // No 16bit operation for this function colfunc = basecolfunc = R_DrawColumn_16; shadecolfunc = NULL; // detect error if used somewhere.. fuzzcolfunc = R_DrawTranslucentColumn_16; walldrawerfunc = R_DrawWallColumn_16; }*/ else I_Error("unknown bytes per pixel mode %d\n", vid.bpp); /* if (SCR_IsAspectCorrect(vid.width, vid.height)) CONS_Alert(CONS_WARNING, M_GetText("Resolution is not aspect-correct!\nUse a multiple of %dx%d\n"), BASEVIDWIDTH, BASEVIDHEIGHT); */ } void SCR_SetMode(void) { if (dedicated) return; if (!(setmodeneeded || setrenderneeded) || WipeInAction) return; // should never happen and don't change it during a wipe, BAD! // Lactozilla: Renderer switching if (setrenderneeded) { // stop recording movies (APNG only) if (setrenderneeded && (moviemode == MM_APNG)) M_StopMovie(); VID_CheckRenderer(); vid.recalc = 1; } // Set the video mode in the video interface. if (setmodeneeded) VID_SetMode(--setmodeneeded); V_SetPalette(0); SCR_SetDrawFuncs(); // set the apprpriate drawer for the sky (tall or INT16) setmodeneeded = 0; setrenderneeded = 0; } // do some initial settings for the game loading screen // void SCR_Startup(void) { const CPUInfoFlags *RCpuInfo = I_CPUInfo(); if (!M_CheckParm("-NOCPUID") && RCpuInfo) { #if defined (__i386__) || defined (_M_IX86) || defined (__WATCOMC__) R_486 = true; #endif if (RCpuInfo->RDTSC) R_586 = true; if (RCpuInfo->MMX) R_MMX = true; if (RCpuInfo->AMD3DNow) R_3DNow = true; if (RCpuInfo->MMXExt) R_MMXExt = true; if (RCpuInfo->SSE) R_SSE = true; if (RCpuInfo->SSE2) R_SSE2 = true; CONS_Printf("CPU Info: 486: %i, 586: %i, MMX: %i, 3DNow: %i, MMXExt: %i, SSE2: %i\n", R_486, R_586, R_MMX, R_3DNow, R_MMXExt, R_SSE2); } if (M_CheckParm("-noASM")) R_ASM = false; if (M_CheckParm("-486")) R_486 = true; if (M_CheckParm("-586")) R_586 = true; if (M_CheckParm("-MMX")) R_MMX = true; if (M_CheckParm("-3DNow")) R_3DNow = true; if (M_CheckParm("-MMXExt")) R_MMXExt = true; if (M_CheckParm("-SSE")) R_SSE = true; if (M_CheckParm("-noSSE")) R_SSE = false; if (M_CheckParm("-SSE2")) R_SSE2 = true; M_SetupMemcpy(); if (dedicated) { V_Init(); V_SetPalette(0); return; } vid.modenum = 0; V_Init(); V_Recalc(); CV_RegisterVar(&cv_ticrate); CV_RegisterVar(&cv_constextsize); V_SetPalette(0); } // Called at new frame, if the video mode has changed // void SCR_Recalc(void) { if (dedicated) return; // bytes per pixel quick access scr_bpp = vid.bpp; V_Recalc(); // toggle off (then back on) the automap because some screensize-dependent values will // be calculated next time the automap is activated. if (automapactive) { am_recalc = true; AM_Start(); } // set the screen[x] ptrs on the new vidbuffers V_Init(); // scr_viewsize doesn't change, neither detailLevel, but the pixels // per screenblock is different now, since we've changed resolution. R_SetViewSize(); //just set setsizeneeded true now .. // vid.recalc lasts only for the next refresh... con_recalc = true; am_recalc = true; #ifdef HWRENDER // Shoot! The screen texture was flushed! if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION)) usebuffer = false; #endif } // Check for screen cmd-line parms: to force a resolution. // // Set the video mode to set at the 1st display loop (setmodeneeded) // void SCR_CheckDefaultMode(void) { INT32 scr_forcex, scr_forcey; // resolution asked from the cmd-line if (dedicated) return; // 0 means not set at the cmd-line scr_forcex = scr_forcey = 0; if (M_CheckParm("-width") && M_IsNextParm()) scr_forcex = atoi(M_GetNextParm()); if (M_CheckParm("-height") && M_IsNextParm()) scr_forcey = atoi(M_GetNextParm()); if (scr_forcex && scr_forcey) { CONS_Printf(M_GetText("Using resolution: %d x %d\n"), scr_forcex, scr_forcey); // returns -1 if not found, thus will be 0 (no mode change) if not found setmodeneeded = VID_GetModeForSize(scr_forcex, scr_forcey) + 1; } else { CONS_Printf(M_GetText("Default resolution: %d x %d (%d bits)\n"), cv_scr_width.value, cv_scr_height.value, cv_scr_depth.value); // see note above setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1; } if (cv_renderer.value != (signed)rendermode) { if (chosenrendermode == render_none) // nothing set at command line SCR_ChangeRenderer(); else { // Set cv_renderer to the current render mode CV_StealthSetValue(&cv_renderer, rendermode); } } } // sets the modenum as the new default video mode to be saved in the config file void SCR_SetDefaultMode(void) { // remember the default screen size CV_SetValue(&cv_scr_width, vid.width); CV_SetValue(&cv_scr_height, vid.height); CV_SetValue(&cv_scr_depth, vid.bpp*8); } // Change fullscreen on/off according to cv_fullscreen void SCR_ChangeFullscreen(void) { #ifdef DIRECTFULLSCREEN // allow_fullscreen is set by VID_PrepareModeList // it is used to prevent switching to fullscreen during startup if (!allow_fullscreen) return; if (graphics_started) { VID_PrepareModeList(); setmodeneeded = VID_GetModeForSize(vid.width, vid.height) + 1; } return; #endif } void SCR_SetTargetRenderer(void) { if (!con_refresh) SCR_ChangeRenderer(); } void SCR_ChangeRenderer(void) { if ((signed)rendermode == cv_renderer.value) return; #ifdef HWRENDER // Check if OpenGL loaded successfully (or wasn't disabled) before switching to it. if ((vid.glstate == VID_GL_LIBRARY_ERROR) && (cv_renderer.value == render_opengl)) { if (M_CheckParm("-nogl")) CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n"); else CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); return; } #endif // Set the new render mode setrenderneeded = cv_renderer.value; con_refresh = false; } boolean SCR_IsAspectCorrect(INT32 width, INT32 height) { return ( width % BASEVIDWIDTH == 0 && height % BASEVIDHEIGHT == 0 && width / BASEVIDWIDTH == height / BASEVIDHEIGHT ); } // XMOD FPS display // moved out of os-specific code for consistency static boolean fpsgraph[TICRATE]; static tic_t lasttic; void SCR_DisplayTicRate(void) { tic_t i; tic_t ontic = I_GetTime(); tic_t totaltics = 0; INT32 ticcntcolor = 0; const INT32 h = vid.height-(8*vid.dupy); if (gamestate == GS_NULL) return; for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i) fpsgraph[i % TICRATE] = false; fpsgraph[ontic % TICRATE] = true; for (i = 0;i < TICRATE;++i) if (fpsgraph[i]) ++totaltics; if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP; else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; if (cv_ticrate.value == 2) // compact counter V_DrawString(vid.width-(16*vid.dupx), h, ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics)); else if (cv_ticrate.value == 1) // full counter { V_DrawString(vid.width-(72*vid.dupx), h, V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:"); V_DrawString(vid.width-(40*vid.dupx), h, ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE)); } lasttic = ontic; } void SCR_DisplayLocalPing(void) { UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level { INT32 dispy = cv_ticrate.value ? 180 : 189; HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM); } } void SCR_ClosedCaptions(void) { UINT8 i; boolean gamestopped = (paused || P_AutoPause()); INT32 basey = BASEVIDHEIGHT; if (gamestate != wipegamestate) return; if (gamestate == GS_LEVEL) { if (promptactive) basey -= 42; else if (splitscreen) basey -= 8; else if ((modeattacking == ATTACKING_NIGHTS) || (!(maptol & TOL_NIGHTS) && ((cv_powerupdisplay.value == 2) // "Always" || (cv_powerupdisplay.value == 1 && !camera.chase)))) // "First-person only" basey -= 16; } for (i = 0; i < NUMCAPTIONS; i++) { INT32 flags, y; char dot; boolean music; if (!closedcaptions[i].s) continue; music = (closedcaptions[i].s-S_sfx == sfx_None); if (music && !gamestopped && (closedcaptions[i].t < flashingtics) && (closedcaptions[i].t & 1)) continue; flags = V_SNAPTORIGHT|V_SNAPTOBOTTOM|V_ALLOWLOWERCASE; y = basey-((i + 2)*10); if (closedcaptions[i].b) y -= (closedcaptions[i].b--)*vid.dupy; if (closedcaptions[i].t < CAPTIONFADETICS) flags |= (((CAPTIONFADETICS-closedcaptions[i].t)/2)*V_10TRANS); if (music) dot = '\x19'; else if (closedcaptions[i].c && closedcaptions[i].c->origin) dot = '\x1E'; else dot = ' '; V_DrawRightAlignedString(BASEVIDWIDTH - 20, y, flags, va("%c [%s]", dot, (closedcaptions[i].s->caption[0] ? closedcaptions[i].s->caption : closedcaptions[i].s->name))); } } void SCR_DisplayMarathonInfo(void) { INT32 flags = V_SNAPTOBOTTOM; static tic_t entertic, oldentertics = 0, antisplice[2] = {48,0}; const char *str; #if 0 // eh, this probably isn't going to be a problem if (((signed)marathontime) < 0) { flags |= V_REDMAP; str = "No waiting out the clock to submit a bogus time."; } else #endif { entertic = I_GetTime(); if (gamecomplete) flags |= V_YELLOWMAP; else if (marathonmode & MA_INGAME) ; // see also G_Ticker else if (marathonmode & MA_INIT) marathonmode &= ~MA_INIT; else marathontime += entertic - oldentertics; // Create a sequence of primes such that their LCM is nice and big. #define PRIMEV1 13 #define PRIMEV2 17 // I can't believe it! I'm on TV! antisplice[0] += (entertic - oldentertics)*PRIMEV2; antisplice[0] %= PRIMEV1*((vid.width/vid.dupx)+1); antisplice[1] += (entertic - oldentertics)*PRIMEV1; antisplice[1] %= PRIMEV1*((vid.width/vid.dupx)+1); str = va("%i:%02i:%02i.%02i", G_TicsToHours(marathontime), G_TicsToMinutes(marathontime, false), G_TicsToSeconds(marathontime), G_TicsToCentiseconds(marathontime)); oldentertics = entertic; } V_DrawFill((antisplice[0]/PRIMEV1)-1, BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT); V_DrawFill((antisplice[0]/PRIMEV1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTOLEFT|31); V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)-1), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT); V_DrawFill(BASEVIDWIDTH-((antisplice[1]/PRIMEV1)), BASEVIDHEIGHT-8, 1, 8, V_SNAPTOBOTTOM|V_SNAPTORIGHT|31); #undef PRIMEV1 #undef PRIMEV2 V_DrawPromptBack(-8, cons_backcolor.value); V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-8, flags, str); }