# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=zlib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "zlib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

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LIB32=link.exe -lib
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# Name "zlib - Win32 Debug"
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SOURCE=..\..\adler32.c
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SOURCE=..\..\compress.c
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SOURCE=..\..\crc32.c
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SOURCE=..\..\deflate.c
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SOURCE=..\..\gzclose.c
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SOURCE=..\..\gzlib.c
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SOURCE=..\..\gzread.c
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SOURCE=..\..\gzwrite.c
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SOURCE=..\..\infback.c
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SOURCE=..\..\inffast.c
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SOURCE=..\..\inflate.c
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SOURCE=..\..\inftrees.c
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SOURCE=..\..\trees.c
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SOURCE=..\..\contrib\masmx86\match686.asm

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# Begin Custom Build - Assembling...
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InputPath=..\..\contrib\masmx86\match686.asm
InputName=gvmat32

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# Begin Custom Build - Assembling...
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InputPath=..\..\contrib\masmx86\inffas32.asm
InputName=inffas32

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# End Custom Build

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# Begin Custom Build - Assembling...
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InputName=inffas32

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SOURCE=.\README.txt
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# End Target
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