// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file deh_tables.h /// \brief Define DeHackEd tables. #ifndef __DEH_TABLES_H__ #define __DEH_TABLES_H__ #include "doomdef.h" // Constants #include "d_think.h" // actionf_t #include "info.h" // Mobj, state, sprite, etc constants #include "lua_script.h" // Free slot names // The crazy word-reading stuff uses these. char *FREE_STATES[NUMSTATEFREESLOTS]; char *FREE_MOBJS[NUMMOBJFREESLOTS]; char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. #define initfreeslots() {\ memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\ memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\ memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\ memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\ } struct flickytypes_s { const char *name; const mobjtype_t type; }; #define MAXFLICKIES 64 /** Action pointer for reading actions from Dehacked lumps. */ typedef struct { actionf_t action; ///< Function pointer corresponding to the actual action. const char *name; ///< Name of the action in ALL CAPS. } actionpointer_t; struct int_const_s { const char *n; // has to be able to hold both fixed_t and angle_t, so drastic measure!! lua_Integer v; }; extern const char NIGHTSGRADE_LIST[]; extern struct flickytypes_s FLICKYTYPES[]; extern actionpointer_t actionpointers[]; // Array mapping action names to action functions. extern const char *const STATE_LIST[]; extern const char *const MOBJTYPE_LIST[]; extern const char *const MOBJFLAG_LIST[]; extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2 extern const char *const MOBJEFLAG_LIST[]; extern const char *const MAPTHINGFLAG_LIST[4]; extern const char *const PLAYERFLAG_LIST[]; extern const char *const GAMETYPERULE_LIST[]; extern const char *const ML_LIST[16]; // Linedef flags extern const char *COLOR_ENUMS[]; extern const char *const POWERS_LIST[]; extern const char *const HUDITEMS_LIST[]; extern const char *const MENUTYPES_LIST[]; extern struct int_const_s const INT_CONST[]; #endif