// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2023 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file w_wad.h /// \brief WAD I/O functions, wad resource definitions (some) #ifndef __W_WAD__ #define __W_WAD__ #ifdef HWRENDER #include "hardware/hw_data.h" #endif #ifdef __GNUG__ #pragma interface #endif // a raw entry of the wad directory // NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s. #if defined(_MSC_VER) #pragma pack(1) #endif typedef struct { UINT32 filepos; // file offset of the resource UINT32 size; // size of the resource char name[8]; // name of the resource } ATTRPACK filelump_t; #if defined(_MSC_VER) #pragma pack() #endif // ============================================================== // WAD FILE STRUCTURE DEFINITIONS // ============================================================== // header of a wad file typedef struct { char identification[4]; // should be "IWAD" or "PWAD" UINT32 numlumps; // how many resources UINT32 infotableofs; // the 'directory' of resources } wadinfo_t; // Available compression methods for lumps. typedef enum { CM_NOCOMPRESSION, #ifdef HAVE_ZLIB CM_DEFLATE, #endif CM_LZF, CM_UNSUPPORTED } compmethod; // a memory entry of the wad directory typedef struct { unsigned long position; // filelump_t filepos unsigned long disksize; // filelump_t size char name[9]; // filelump_t name[] e.g. "LongEntr" UINT32 hash; char *longname; // e.g. "LongEntryName" char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension" char *diskpath; // path to the file e.g. "/usr/games/srb2/Addon/Folder/Subfolder/LongEntryName.extension" size_t size; // real (uncompressed) size compmethod compression; // lump compression method } lumpinfo_t; // ========================================================================= // 'VIRTUAL' RESOURCES // ========================================================================= typedef struct { char name[9]; UINT8* data; size_t size; } virtlump_t; typedef struct { size_t numlumps; virtlump_t* vlumps; } virtres_t; virtres_t* vres_GetMap(lumpnum_t); void vres_Free(virtres_t*); virtlump_t* vres_Find(const virtres_t*, const char*); // ========================================================================= // DYNAMIC WAD LOADING // ========================================================================= // Maximum of files that can be loaded // (there is a max of simultaneous open files anyway) #ifdef ENFORCE_WAD_LIMIT #define MAX_WADFILES 2048 // This cannot be any higher than UINT16_MAX. #else #define MAX_WADFILES UINT16_MAX #endif #define MAX_WADPATH 512 #define lumpcache_t void * // Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further. typedef enum restype { RET_WAD, RET_SOC, RET_LUA, RET_PK3, RET_FOLDER, RET_UNKNOWN, } restype_t; typedef struct wadfile_s { char *filename, *path; restype_t type; lumpinfo_t *lumpinfo; lumpcache_t *lumpcache; lumpcache_t *patchcache; UINT16 numlumps; // this wad's number of resources UINT16 foldercount; // folder count FILE *handle; UINT32 filesize; // for network UINT8 md5sum[16]; boolean important; // also network - !W_VerifyNMUSlumps } wadfile_t; #define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad file number in upper word #define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad extern UINT16 numwadfiles; extern wadfile_t **wadfiles; typedef struct { char **files; size_t numfiles; } addfilelist_t; // ========================================================================= void W_Shutdown(void); // Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened FILE *W_OpenWadFile(const char **filename, boolean useerrors); // Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup); // Adds a folder as a file UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup); // W_InitMultipleFiles exits if a file was not found, but not if all is okay. void W_InitMultipleFiles(addfilelist_t *list); #define W_FileHasFolders(wadfile) ((wadfile)->type == RET_PK3 || (wadfile)->type == RET_FOLDER) INT32 W_IsPathToFolderValid(const char *path); char *W_GetFullFolderPath(const char *path); const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump); const char *W_CheckNameForNum(lumpnum_t lumpnum); UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump); /* Find the first lump after F_START for instance. */ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump); void W_GetFolderLumpsPwad(const char *name, UINT16 wad, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps); void W_GetFolderLumps(const char *name, UINT32 **list, UINT16 *list_capacity, UINT16 *numlumps); UINT32 W_CountFolderLumpsPwad(const char *name, UINT16 wad); UINT32 W_CountFolderLumps(const char *name); lumpnum_t W_CheckNumForMap(const char *name); lumpnum_t W_CheckNumForName(const char *name); lumpnum_t W_CheckNumForLongName(const char *name); lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR lumpnum_t W_GetNumForLongName(const char *name); lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend); UINT8 W_LumpExists(const char *name); // Lua uses this. size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump); size_t W_LumpLength(lumpnum_t lumpnum); boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); // for detecting folder "lumps" #ifdef HAVE_ZLIB void zerr(int ret); // zlib error checking #endif size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset); size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest); void W_ReadLump(lumpnum_t lump, void *dest); void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag); void *W_CacheLumpNum(lumpnum_t lump, INT32 tag); void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag); boolean W_IsLumpCached(lumpnum_t lump, void *ptr); boolean W_IsPatchCached(lumpnum_t lump, void *ptr); boolean W_IsPatchCachedPwad(UINT16 wad, UINT16 lump, void *ptr); void *W_CacheLumpName(const char *name, INT32 tag); void *W_CachePatchName(const char *name, INT32 tag); void *W_CachePatchLongName(const char *name, INT32 tag); void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); void *W_GetCachedPatchNumPwad(UINT16 wad, UINT16 lump); boolean W_ReadPatchHeaderPwad(UINT16 wadnum, UINT16 lumpnum, INT16 *width, INT16 *height, INT16 *topoffset, INT16 *leftoffset); boolean W_ReadPatchHeader(lumpnum_t lumpnum, INT16 *width, INT16 *height, INT16 *topoffset, INT16 *leftoffset); void W_UnlockCachedPatch(void *patch); void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5); int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error); #endif // __W_WAD__