/// \file /// \brief SDL Mixer interface for sound #include "../doomdef.h" #if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER #include "../sounds.h" #include "../s_sound.h" #include "../i_sound.h" #include "../w_wad.h" #include "../z_zone.h" #include "../byteptr.h" #ifdef _MSC_VER #pragma warning(disable : 4214 4244) #endif #include "SDL.h" #ifdef _MSC_VER #pragma warning(default : 4214 4244) #endif #include "SDL_mixer.h" /* This is the version number macro for the current SDL_mixer version: */ #ifndef SDL_MIXER_COMPILEDVERSION #define SDL_MIXER_COMPILEDVERSION \ SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL) #endif /* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */ #ifndef SDL_MIXER_VERSION_ATLEAST #define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) #endif #ifdef HAVE_LIBGME #include "gme/gme.h" #define GME_TREBLE 5.0 #define GME_BASS 1.0 #ifdef HAVE_PNG /// TODO: compile with zlib support without libpng #define HAVE_ZLIB #ifndef _MSC_VER #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE #endif #endif #ifndef _LFS64_LARGEFILE #define _LFS64_LARGEFILE #endif #ifndef _FILE_OFFSET_BITS #define _FILE_OFFSET_BITS 0 #endif #include "zlib.h" #endif #endif UINT8 sound_started = false; static Mix_Music *music; static UINT8 music_volume, midi_volume, sfx_volume; static float loop_point; static boolean songpaused; #ifdef HAVE_LIBGME static Music_Emu *gme; static INT32 current_track; #endif /// ------------------------ /// Audio System /// ------------------------ void I_StartupSound(void) { I_Assert(!sound_started); // EE inits audio first so we're following along. if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) CONS_Printf("SDL Audio already started\n"); else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); // call to start audio failed -- we do not have it return; } music = NULL; music_volume = midi_volume = sfx_volume = 0; #if SDL_MIXER_VERSION_ATLEAST(1,2,11) Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG); #endif if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) { CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError()); // call to start audio failed -- we do not have it return; } sound_started = true; songpaused = false; Mix_AllocateChannels(256); } void I_ShutdownSound(void) { if (!sound_started) return; // not an error condition sound_started = false; Mix_CloseAudio(); #if SDL_MIXER_VERSION_ATLEAST(1,2,11) Mix_Quit(); #endif SDL_QuitSubSystem(SDL_INIT_AUDIO); #ifdef HAVE_LIBGME if (gme) gme_delete(gme); #endif } FUNCMATH void I_UpdateSound(void) { } /// ------------------------ /// SFX /// ------------------------ // this is as fast as I can possibly make it. // sorry. more asm needed. static Mix_Chunk *ds2chunk(void *stream) { UINT16 ver,freq; UINT32 samples, i, newsamples; UINT8 *sound; SINT8 *s; INT16 *d; INT16 o; fixed_t step, frac; // lump header ver = READUINT16(stream); // sound version format? if (ver != 3) // It should be 3 if it's a doomsound... return NULL; // onos! it's not a doomsound! freq = READUINT16(stream); samples = READUINT32(stream); // convert from signed 8bit ???hz to signed 16bit 44100hz. switch(freq) { case 44100: if (samples >= UINT32_MAX>>2) return NULL; // would wrap, can't store. newsamples = samples; break; case 22050: if (samples >= UINT32_MAX>>3) return NULL; // would wrap, can't store. newsamples = samples<<1; break; case 11025: if (samples >= UINT32_MAX>>4) return NULL; // would wrap, can't store. newsamples = samples<<2; break; default: frac = (44100 << FRACBITS) / (UINT32)freq; if (!(frac & 0xFFFF)) // other solid multiples (change if FRACBITS != 16) newsamples = samples * (frac >> FRACBITS); else // strange and unusual fractional frequency steps, plus anything higher than 44100hz. newsamples = FixedMul(FixedDiv(samples, freq), 44100) + 1; // add 1 to counter truncation. if (newsamples >= UINT32_MAX>>2) return NULL; // would and/or did wrap, can't store. break; } sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels s = (SINT8 *)stream; d = (INT16 *)sound; i = 0; switch(freq) { case 44100: // already at the same rate? well that makes it simple. while(i++ < samples) { o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits *d++ = o; // left channel *d++ = o; // right channel } break; case 22050: // unwrap 2x while(i++ < samples) { o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits *d++ = o; // left channel *d++ = o; // right channel *d++ = o; // left channel *d++ = o; // right channel } break; case 11025: // unwrap 4x while(i++ < samples) { o = ((INT16)(*s++)+0x80)<<8; // changed signedness and shift up to 16 bits *d++ = o; // left channel *d++ = o; // right channel *d++ = o; // left channel *d++ = o; // right channel *d++ = o; // left channel *d++ = o; // right channel *d++ = o; // left channel *d++ = o; // right channel } break; default: // convert arbitrary hz to 44100. step = 0; frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation. while (i < samples) { o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits while (step < FRACUNIT) // this is as fast as I can make it. { *d++ = o; // left channel *d++ = o; // right channel step += frac; } do { i++; s++; step -= FRACUNIT; } while (step >= FRACUNIT); } break; } // return Mixer Chunk. return Mix_QuickLoad_RAW(sound, (Uint32)((UINT8*)d-sound)); } void *I_GetSfx(sfxinfo_t *sfx) { void *lump; Mix_Chunk *chunk; #ifdef HAVE_LIBGME Music_Emu *emu; gme_info_t *info; #endif if (sfx->lumpnum == LUMPERROR) sfx->lumpnum = S_GetSfxLumpNum(sfx); sfx->length = W_LumpLength(sfx->lumpnum); lump = W_CacheLumpNum(sfx->lumpnum, PU_SOUND); // convert from standard DoomSound format. chunk = ds2chunk(lump); if (chunk) { Z_Free(lump); return chunk; } // Not a doom sound? Try something else. #ifdef HAVE_LIBGME // VGZ format if (((UINT8 *)lump)[0] == 0x1F && ((UINT8 *)lump)[1] == 0x8B) { #ifdef HAVE_ZLIB UINT8 *inflatedData; size_t inflatedLen; z_stream stream; int zErr; // Somewhere to handle any error messages zlib tosses out memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream // Begin the inflation process inflatedLen = *(UINT32 *)lump + (sfx->length-4); // Last 4 bytes are the decompressed size, typically inflatedData = (UINT8 *)Z_Malloc(inflatedLen, PU_SOUND, NULL); // Make room for the decompressed data stream.total_in = stream.avail_in = sfx->length; stream.total_out = stream.avail_out = inflatedLen; stream.next_in = (UINT8 *)lump; stream.next_out = inflatedData; zErr = inflateInit2(&stream, 32 + MAX_WBITS); if (zErr == Z_OK) // We're good to go { zErr = inflate(&stream, Z_FINISH); if (zErr == Z_STREAM_END) { // Run GME on new data if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100)) { short *mem; UINT32 len; gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around Z_Free(lump); // We're done with the uninflated lump now, too. gme_start_track(emu, 0); gme_set_equalizer(emu, &eq); gme_track_info(emu, &info, 0); len = (info->play_length * 441 / 10) << 2; mem = malloc(len); gme_play(emu, len >> 1, mem); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); } } else { const char *errorType; switch (zErr) { case Z_ERRNO: errorType = "Z_ERRNO"; break; case Z_STREAM_ERROR: errorType = "Z_STREAM_ERROR"; break; case Z_DATA_ERROR: errorType = "Z_DATA_ERROR"; break; case Z_MEM_ERROR: errorType = "Z_MEM_ERROR"; break; case Z_BUF_ERROR: errorType = "Z_BUF_ERROR"; break; case Z_VERSION_ERROR: errorType = "Z_VERSION_ERROR"; break; default: errorType = "unknown error"; } CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg); } (void)inflateEnd(&stream); } else // Hold up, zlib's got a problem { const char *errorType; switch (zErr) { case Z_ERRNO: errorType = "Z_ERRNO"; break; case Z_STREAM_ERROR: errorType = "Z_STREAM_ERROR"; break; case Z_DATA_ERROR: errorType = "Z_DATA_ERROR"; break; case Z_MEM_ERROR: errorType = "Z_MEM_ERROR"; break; case Z_BUF_ERROR: errorType = "Z_BUF_ERROR"; break; case Z_VERSION_ERROR: errorType = "Z_VERSION_ERROR"; break; default: errorType = "unknown error"; } CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg); } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); #endif } // Try to read it as a GME sound else if (!gme_open_data(lump, sfx->length, &emu, 44100)) { short *mem; UINT32 len; gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; Z_Free(lump); gme_start_track(emu, 0); gme_set_equalizer(emu, &eq); gme_track_info(emu, &info, 0); len = (info->play_length * 441 / 10) << 2; mem = malloc(len); gme_play(emu, len >> 1, mem); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); } #endif // Try to load it as a WAVE or OGG using Mixer. return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); } void I_FreeSfx(sfxinfo_t *sfx) { if (sfx->data) Mix_FreeChunk(sfx->data); sfx->data = NULL; sfx->lumpnum = LUMPERROR; } INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) { UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); Mix_Volume(handle, volume); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); (void)pitch; // Mixer can't handle pitch (void)priority; // priority and channel management is handled by SRB2... return handle; } void I_StopSound(INT32 handle) { Mix_HaltChannel(handle); } boolean I_SoundIsPlaying(INT32 handle) { return Mix_Playing(handle); } void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch) { UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 Mix_Volume(handle, volume); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); (void)pitch; } void I_SetSfxVolume(UINT8 volume) { sfx_volume = volume; } /// ------------------------ /// Music Hooks /// ------------------------ static void music_loop(void) { Mix_PlayMusic(music, 0); Mix_SetMusicPosition(loop_point); } #ifdef HAVE_LIBGME static void mix_gme(void *udata, Uint8 *stream, int len) { int i; short *p; (void)udata; // no gme? no music. if (!gme || gme_track_ended(gme) || songpaused) return; // play gme into stream gme_play(gme, len/2, (short *)stream); // apply volume to stream for (i = 0, p = (short *)stream; i < len/2; i++, p++) *p = ((INT32)*p) * music_volume*2 / 42; } #endif /// ------------------------ /// Music System /// ------------------------ FUNCMATH void I_InitMusic(void) { #ifdef HAVE_LIBGME gme = NULL; current_track = -1; #endif } void I_ShutdownMusic(void) { #ifdef HAVE_LIBGME if (gme) { Mix_HookMusic(NULL, NULL); gme_delete(gme); gme = NULL; } #endif if (!music) return; Mix_HookMusicFinished(NULL); Mix_FreeMusic(music); music = NULL; } /// ------------------------ /// Music Properties /// ------------------------ musictype_t I_MusicType(void) { #ifdef HAVE_LIBGME if (gme) return MU_GME; else #endif if (!music) return MU_NONE; else if (Mix_GetMusicType(music) == MUS_MID) return MU_MID; else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG_UNUSED) return MU_MOD; else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD_UNUSED) return MU_MP3; else return (musictype_t)Mix_GetMusicType(music); } boolean I_MusicPlaying(void) { return (boolean)music; } boolean I_MusicPaused(void) { return songpaused; } /// ------------------------ /// Music Effects /// ------------------------ boolean I_SetSongSpeed(float speed) { if (speed > 250.0f) speed = 250.0f; //limit speed up to 250x #ifdef HAVE_LIBGME if (gme) { SDL_LockAudio(); gme_set_tempo(gme, speed); SDL_UnlockAudio(); return true; } #else (void)speed; #endif return false; } /// ------------------------ /// Music Playback /// ------------------------ boolean I_LoadSong(char *data, size_t len) { I_Assert(!music); #ifdef HAVE_LIBGME I_Assert(!gme); #endif #ifdef HAVE_LIBGME if ((UINT8)data[0] == 0x1F && (UINT8)data[1] == 0x8B) { #ifdef HAVE_ZLIB UINT8 *inflatedData; size_t inflatedLen; z_stream stream; int zErr; // Somewhere to handle any error messages zlib tosses out memset(&stream, 0x00, sizeof (z_stream)); // Init zlib stream // Begin the inflation process inflatedLen = *(UINT32 *)(data + (len-4)); // Last 4 bytes are the decompressed size, typically inflatedData = (UINT8 *)Z_Calloc(inflatedLen, PU_MUSIC, NULL); // Make room for the decompressed data stream.total_in = stream.avail_in = len; stream.total_out = stream.avail_out = inflatedLen; stream.next_in = (UINT8 *)data; stream.next_out = inflatedData; zErr = inflateInit2(&stream, 32 + MAX_WBITS); if (zErr == Z_OK) // We're good to go { zErr = inflate(&stream, Z_FINISH); if (zErr == Z_STREAM_END) { // Run GME on new data if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100)) { gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; gme_start_track(gme, 0); current_track = 0; gme_set_equalizer(gme, &eq); Mix_HookMusic(mix_gme, gme); Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around return true; } } else { const char *errorType; switch (zErr) { case Z_ERRNO: errorType = "Z_ERRNO"; break; case Z_STREAM_ERROR: errorType = "Z_STREAM_ERROR"; break; case Z_DATA_ERROR: errorType = "Z_DATA_ERROR"; break; case Z_MEM_ERROR: errorType = "Z_MEM_ERROR"; break; case Z_BUF_ERROR: errorType = "Z_BUF_ERROR"; break; case Z_VERSION_ERROR: errorType = "Z_VERSION_ERROR"; break; default: errorType = "unknown error"; } CONS_Alert(CONS_ERROR,"Encountered %s when running inflate: %s\n", errorType, stream.msg); } (void)inflateEnd(&stream); } else // Hold up, zlib's got a problem { const char *errorType; switch (zErr) { case Z_ERRNO: errorType = "Z_ERRNO"; break; case Z_STREAM_ERROR: errorType = "Z_STREAM_ERROR"; break; case Z_DATA_ERROR: errorType = "Z_DATA_ERROR"; break; case Z_MEM_ERROR: errorType = "Z_MEM_ERROR"; break; case Z_BUF_ERROR: errorType = "Z_BUF_ERROR"; break; case Z_VERSION_ERROR: errorType = "Z_VERSION_ERROR"; break; default: errorType = "unknown error"; } CONS_Alert(CONS_ERROR,"Encountered %s when running inflateInit: %s\n", errorType, stream.msg); } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); #endif } else if (!gme_open_data(data, len, &gme, 44100)) { gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; gme_set_equalizer(gme, &eq); Mix_HookMusic(mix_gme, gme); return true; } #endif music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); if (!music) { CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); return false; } // Find the OGG loop point. loop_point = 0.0f; const char *key1 = "LOOP"; const char *key2 = "POINT="; const char *key3 = "MS="; const size_t key1len = strlen(key1); const size_t key2len = strlen(key2); const size_t key3len = strlen(key3); char *p = data; while ((UINT32)(p - data) < len) { if (strncmp(p++, key1, key1len)) continue; p += key1len-1; // skip OOP (the L was skipped in strncmp) if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=? { p += key2len; // skip POINT= loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count. // because SDL_Mixer is USELESS and can't even tell us // something simple like the frequency of the streaming music, // we are unfortunately forced to assume that ALL MUSIC is 44100hz. // This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly. } else if (!strncmp(p, key3, key3len)) // is it LOOPMS=? { p += key3len; // skip MS= loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds. // Everything that uses LOOPMS will work perfectly with SDL_Mixer. } // Neither?! Continue searching. } return true; } void I_UnloadSong(void) { Mix_FreeMusic(music); music = NULL; } boolean I_PlaySong(boolean looping) { if (!music) return false; #ifdef HAVE_GME if (gme) { gme_start_track(gme, 0); current_track = 0; return true; } #endif if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1) { CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); return false; } Mix_VolumeMusic((UINT32)music_volume*128/31); if (loop_point != 0.0f) Mix_HookMusicFinished(music_loop); return true; } void I_StopSong(void) { #ifdef HAVE_LIBGME if (gme) { Mix_HookMusic(NULL, NULL); gme_delete(gme); gme = NULL; current_track = -1; return; } #endif if (!music) return; Mix_HookMusicFinished(NULL); Mix_FreeMusic(music); music = NULL; } void I_PauseSong(void) { Mix_PauseMusic(); songpaused = true; } void I_ResumeSong(void) { Mix_ResumeMusic(); songpaused = false; } void I_SetMusicVolume(UINT8 volume) { if (!music) return; #ifdef _WIN32 if (I_MusicType() == MU_MID) // HACK: Until we stop using native MIDI, // disable volume changes music_volume = 31; else #endif music_volume = volume; Mix_VolumeMusic((UINT32)music_volume*128/31); } boolean I_SetSongTrack(int track) { #ifdef HAVE_LIBGME if (current_track == track) return false; // If the specified track is within the number of tracks playing, then change it if (gme) { SDL_LockAudio(); if (track >= 0 && track < gme_track_count(gme)) { gme_err_t gme_e = gme_start_track(gme, track); if (gme_e != NULL) { CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); return false; } current_track = track; SDL_UnlockAudio(); return true; } SDL_UnlockAudio(); return false; } #endif (void)track; return false; } #endif