// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2011-2016 by Matthew "Inuyasha" Walsh. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file m_menu.h /// \brief Menu widget stuff, selection and such #ifndef __X_MENU__ #define __X_MENU__ #include "d_event.h" #include "command.h" #include "r_things.h" // for SKINNAMESIZE // // MENUS // // Called by main loop, // saves config file and calls I_Quit when user exits. // Even when the menu is not displayed, // this can resize the view and change game parameters. // Does all the real work of the menu interaction. boolean M_Responder(event_t *ev); // Called by main loop, only used for menu (skull cursor) animation. void M_Ticker(void); // Called by main loop, draws the menus directly into the screen buffer. void M_Drawer(void); // Called by D_SRB2Main, loads the config file. void M_Init(void); // Called by intro code to force menu up upon a keypress, // does nothing if menu is already up. void M_StartControlPanel(void); // Called upon end of a mode attack run void M_EndModeAttackRun(void); // Called on new server add, or other reasons void M_SortServerList(void); // Draws a box with a texture inside as background for messages void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines); // the function to show a message box typing with the string inside // string must be static (not in the stack) // routine is a function taking a INT32 in parameter typedef enum { MM_NOTHING = 0, // is just displayed until the user do someting MM_YESNO, // routine is called with only 'y' or 'n' in param MM_EVENTHANDLER // the same of above but without 'y' or 'n' restriction // and routine is void routine(event_t *) (ex: set control) } menumessagetype_t; void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype); // Called by linux_x/i_video_xshm.c void M_QuitResponse(INT32 ch); // Determines whether to show a level in the list boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt); // flags for items in the menu // menu handle (what we do when key is pressed #define IT_TYPE 14 // (2+4+8) #define IT_CALL 0 // call the function #define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param #define IT_KEYHANDLER 4 // call with the key in param #define IT_SUBMENU 6 // go to sub menu #define IT_CVAR 8 // handle as a cvar #define IT_SPACE 10 // no handling #define IT_MSGHANDLER 12 // same as key but with event and sometime can handle y/n key (special for message #define IT_DISPLAY (48+64+128) // 16+32+64+128 #define IT_NOTHING 0 // space #define IT_PATCH 16 // a patch or a string with big font #define IT_STRING 32 // little string (spaced with 10) #define IT_WHITESTRING 48 // little string in white #define IT_DYBIGSPACE 64 // same as noting #define IT_DYLITLSPACE (16+64) // little space #define IT_STRING2 (32+64) // a simple string #define IT_GRAYPATCH (16+32+64) // grayed patch or big font string #define IT_BIGSLIDER 128 // volume sound use this #define IT_TRANSTEXT (16+128) // Transparent text #define IT_TRANSTEXT2 (32+128) // used for control names #define IT_HEADERTEXT (48+128) // Non-selectable header option, displays in yellow offset to the left a little #define IT_QUESTIONMARKS (64+128) // Displays as question marks, used for secrets #define IT_CENTER 256 // if IT_PATCH, center it on screen //consvar specific #define IT_CVARTYPE (512+1024+2048) #define IT_CV_NORMAL 0 #define IT_CV_SLIDER 512 #define IT_CV_STRING 1024 #define IT_CV_NOPRINT 1536 #define IT_CV_NOMOD 2048 #define IT_CV_INVISSLIDER 2560 //call/submenu specific // There used to be a lot more here but ... // A lot of them became redundant with the advent of the Pause menu, so they were removed #define IT_CALLTYPE (512+1024) #define IT_CALL_NORMAL 0 #define IT_CALL_NOTMODIFIED 512 // in INT16 for some common use #define IT_BIGSPACE (IT_SPACE +IT_DYBIGSPACE) #define IT_LITLSPACE (IT_SPACE +IT_DYLITLSPACE) #define IT_CONTROL (IT_STRING2+IT_CALL) #define IT_CVARMAX (IT_CVAR +IT_CV_NOMOD) #define IT_DISABLED (IT_SPACE +IT_GRAYPATCH) #define IT_GRAYEDOUT (IT_SPACE +IT_TRANSTEXT) #define IT_GRAYEDOUT2 (IT_SPACE +IT_TRANSTEXT2) #define IT_HEADER (IT_SPACE +IT_HEADERTEXT) #define IT_SECRET (IT_SPACE +IT_QUESTIONMARKS) typedef union { struct menu_s *submenu; // IT_SUBMENU consvar_t *cvar; // IT_CVAR void (*routine)(INT32 choice); // IT_CALL, IT_KEYHANDLER, IT_ARROWS } itemaction_t; // // MENU TYPEDEFS // typedef struct menuitem_s { // show IT_xxx UINT16 status; const char *patch; const char *text; // used when FONTBxx lump is found // FIXME: should be itemaction_t void *itemaction; // hotkey in menu or y of the item UINT8 alphaKey; } menuitem_t; extern menuitem_t PlayerMenu[32]; typedef struct menu_s { const char *menutitlepic; INT16 numitems; // # of menu items struct menu_s *prevMenu; // previous menu menuitem_t *menuitems; // menu items void (*drawroutine)(void); // draw routine INT16 x, y; // x, y of menu INT16 lastOn; // last item user was on in menu boolean (*quitroutine)(void); // called before quit a menu return true if we can } menu_t; void M_SetupNextMenu(menu_t *menudef); void M_ClearMenus(boolean callexitmenufunc); extern menu_t *currentMenu; extern menu_t MainDef; extern menu_t SP_LoadDef; // Stuff for customizing the player select screen typedef struct { char notes[441]; char picname[8]; char skinname[SKINNAMESIZE*2+2]; // skin&skin\0 } description_t; // mode descriptions for video mode menu typedef struct { INT32 modenum; // video mode number in the vidmodes list const char *desc; // XXXxYYY UINT8 goodratio; // aspect correct if 1 } modedesc_t; // savegame struct for save game menu typedef struct { char playername[32]; char levelname[32]; UINT8 actnum; UINT8 skincolor; UINT8 skinnum; UINT8 botskin; UINT8 botcolor; UINT8 numemeralds; INT32 lives; INT32 continues; INT32 gamemap; UINT8 netgame; } saveinfo_t; extern description_t description[32]; extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort; extern CV_PossibleValue_t gametype_cons_t[]; extern INT16 startmap; extern INT32 ultimate_selectable; #define MAXSAVEGAMES 31 //note: last save game is "no save" #define NOSAVESLOT MAXSAVEGAMES-1 //slot where Play Without Saving appears void M_ForceSaveSlotSelected(INT32 sslot); void M_CheatActivationResponder(INT32 ch); // Screenshot menu updating void Moviemode_mode_Onchange(void); void Screenshot_option_Onchange(void); // These defines make it a little easier to make menus #define DEFAULTMENUSTYLE(header, source, prev, x, y)\ {\ header,\ sizeof(source)/sizeof(menuitem_t),\ prev,\ source,\ M_DrawGenericMenu,\ x, y,\ 0,\ NULL\ } #define PAUSEMENUSTYLE(source, x, y)\ {\ NULL,\ sizeof(source)/sizeof(menuitem_t),\ NULL,\ source,\ M_DrawPauseMenu,\ x, y,\ 0,\ NULL\ } #define CENTERMENUSTYLE(header, source, prev, y)\ {\ header,\ sizeof(source)/sizeof(menuitem_t),\ prev,\ source,\ M_DrawCenteredMenu,\ BASEVIDWIDTH/2, y,\ 0,\ NULL\ } #define MAPICONMENUSTYLE(header, source, prev)\ {\ header,\ sizeof (source)/sizeof (menuitem_t),\ prev,\ source,\ M_DrawServerMenu,\ 27,40,\ 0,\ NULL\ } #define CONTROLMENUSTYLE(source, prev)\ {\ "M_CONTRO",\ sizeof (source)/sizeof (menuitem_t),\ prev,\ source,\ M_DrawControl,\ 24, 40,\ 0,\ NULL\ } #define IMAGEDEF(source)\ {\ NULL,\ sizeof (source)/sizeof (menuitem_t),\ NULL,\ source,\ M_DrawImageDef,\ 0, 0,\ 0,\ NULL\ } void M_StartServer(INT32 choice); #endif //__X_MENU__