// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //----------------------------------------------------------------------------- /// \file /// \brief defines structures and exports for the standard 3D driver DLL used by Doom Legacy #ifndef _HWR_DATA_ #define _HWR_DATA_ #if defined (_WIN32) && !defined (__CYGWIN__) //#define WIN32_LEAN_AND_MEAN #define RPC_NO_WINDOWS_H #include #endif #include "../doomdef.h" //THIS MUST DISAPPEAR!!! #include "hw_glide.h" #include "../screen.h" // ========================================================================== // TEXTURE INFO // ========================================================================== // grInfo.data holds the address of the graphics data cached in heap memory // NULL if the texture is not in Doom heap cache. struct GLMipmap_s { GrTexInfo grInfo; //for TexDownloadMipMap FxU32 flags; UINT16 height; UINT16 width; UINT32 downloaded; // the dll driver have it in there cache ? struct GLMipmap_s *nextcolormap; const UINT8 *colormap; // opengl struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver }; typedef struct GLMipmap_s GLMipmap_t; // // Doom texture info, as cached for hardware rendering // struct GLTexture_s { GLMipmap_t mipmap; float scaleX; //used for scaling textures on walls float scaleY; }; typedef struct GLTexture_s GLTexture_t; // a cached patch as converted to hardware format, holding the original patch_t // header so that the existing code can retrieve ->width, ->height as usual // This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode // is 'render_opengl'. Else it returns the normal patch_t data. struct GLPatch_s { // the 4 first fields come right away from the original patch_t INT16 width; INT16 height; INT16 leftoffset; // pixels to the left of origin INT16 topoffset; // pixels below the origin // float max_s,max_t; UINT16 wadnum; // the software patch lump num for when the hardware patch UINT16 lumpnum; // was flushed, and we need to re-create it GLMipmap_t mipmap; }; typedef struct GLPatch_s GLPatch_t; #endif //_HWR_DATA_