// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file p_setup.h /// \brief Setup a game, startup stuff #ifndef __P_SETUP__ #define __P_SETUP__ #include "doomdata.h" #include "doomstat.h" #include "r_defs.h" // map md5, sent to players via PT_SERVERINFO extern unsigned char mapmd5[16]; // Player spawn spots for deathmatch. #define MAX_DM_STARTS 64 extern mapthing_t *deathmatchstarts[MAX_DM_STARTS]; extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts; extern boolean levelloading; extern UINT8 levelfadecol; extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame /* for levelflat type */ enum { LEVELFLAT_NONE,/* HOM time my friend */ LEVELFLAT_FLAT, LEVELFLAT_PATCH, #ifndef NO_PNG_LUMPS LEVELFLAT_PNG, #endif LEVELFLAT_TEXTURE, }; // // MAP used flats lookup table // typedef struct { char name[9]; // resource name from wad UINT8 type; union { struct { lumpnum_t lumpnum; // lump number of the flat // for flat animation lumpnum_t baselumpnum; } flat; struct { INT32 num; INT32 lastnum; // texture number of the flat // for flat animation INT32 basenum; } texture; } u; UINT16 width, height; fixed_t topoffset, leftoffset; // for flat animation INT32 animseq; // start pos. in the anim sequence INT32 numpics; INT32 speed; // for patchflats UINT8 *flatpatch; } levelflat_t; extern size_t numlevelflats; extern levelflat_t *levelflats; INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat); INT32 P_AddLevelFlatRuntime(const char *flatname); INT32 P_CheckLevelFlat(const char *flatname); extern size_t nummapthings; extern mapthing_t *mapthings; void P_SetupLevelSky(INT32 skynum, boolean global); #ifdef SCANTHINGS void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum); #endif void P_RespawnThings(void); boolean P_LoadLevel(boolean fromnetsave); boolean P_AddWadFile(const char *wadfilename); boolean P_RunSOC(const char *socfilename); void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num); void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num); void P_WriteThings(lumpnum_t lump); size_t P_PrecacheLevelFlats(void); void P_AllocMapHeader(INT16 i); void P_SetDemoFlickies(INT16 i); void P_DeleteFlickies(INT16 i); // Needed for NiGHTS void P_ReloadRings(void); void P_SwitchSpheresBonusMode(boolean bonustime); void P_DeleteGrades(INT16 i); void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext); UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare); UINT8 P_HasGrades(INT16 map, UINT8 mare); UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade); #endif