// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file hu_stuff.h /// \brief Heads up display #ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #include "d_event.h" #include "w_wad.h" #include "r_defs.h" //------------------------------------ // heads up font //------------------------------------ #define HU_FONTSTART '\x16' // the first font character #define HU_FONTEND '~' #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) // Name tag font // Used by base and outline font set #define NT_FONTSTART '!' // the first font character #define NT_FONTEND 'Z' // the last font character #define NT_FONTSIZE (NT_FONTEND - NT_FONTSTART + 1) #define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init(); extern char *shiftxform; // english translation shift table extern char english_shiftxform[]; typedef struct { patch_t *chars[HU_FONTSIZE]; INT32 kerning; UINT32 spacewidth; UINT32 linespacing; } fontdef_t; extern fontdef_t hu_font, tny_font, cred_font, lt_font; //------------------------------------ // sorted player lines //------------------------------------ typedef struct { UINT32 count; INT32 num; INT32 color; INT32 emeralds; const char *name; } playersort_t; //------------------------------------ // chat stuff //------------------------------------ #define HU_MAXMSGLEN 223 #define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand. #ifdef NETSPLITSCREEN #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640) #else #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen) #endif #define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot. #define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted. // some functions void HU_AddChatText(const char *text, boolean playsound); // set true when entering a chat message extern boolean chat_on; extern patch_t *tallnum[10]; extern patch_t *nightsnum[10]; extern patch_t *ntb_font[NT_FONTSIZE]; extern patch_t *nto_font[NT_FONTSIZE]; extern patch_t *ttlnum[10]; extern patch_t *emeraldpics[3][8]; extern patch_t *rflagico; extern patch_t *bflagico; extern patch_t *rmatcico; extern patch_t *bmatcico; extern patch_t *tagico; extern patch_t *tallminus; extern patch_t *tallinfin; extern patch_t *tokenicon; // set true whenever the tab rankings are being shown for any reason extern boolean hu_showscores; // init heads up data at game startup. void HU_Init(void); void HU_LoadGraphics(void); // reset heads up when consoleplayer respawns. void HU_Start(void); boolean HU_Responder(event_t *ev); void HU_Ticker(void); void HU_Drawer(void); char HU_dequeueChatChar(void); void HU_Erase(void); void HU_clearChatChars(void); void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags); // Lat': Ping drawer for scoreboard. void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer); void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer); void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer); void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds); INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]); // CECHO interface. void HU_ClearCEcho(void); void HU_SetCEchoDuration(INT32 seconds); void HU_SetCEchoFlags(INT32 flags); void HU_DoCEcho(const char *msg); // Demo playback info extern UINT32 hu_demoscore; extern UINT32 hu_demotime; extern UINT16 hu_demorings; #endif