// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2004 by Stephen McGranahan // Copyright (C) 2015-2021 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file p_slopes.c /// \brief ZDoom + Eternity Engine Slopes, ported and enhanced by Kalaron #ifndef P_SLOPES_H__ #define P_SLOPES_H__ #include "m_fixed.h" // Vectors extern pslope_t *slopelist; extern UINT16 slopecount; typedef enum { TMSP_FRONTFLOOR, TMSP_FRONTCEILING, TMSP_BACKFLOOR, TMSP_BACKCEILING, } textmapslopeplane_t; typedef enum { TMSC_FRONTTOBACKFLOOR = 1, TMSC_BACKTOFRONTFLOOR = 1<<1, TMSC_FRONTTOBACKCEILING = 1<<2, TMSC_BACKTOFRONTCEILING = 1<<3, } textmapslopecopy_t; typedef enum { TMS_NONE, TMS_FRONT, TMS_BACK, } textmapside_t; typedef enum { TMSL_NOPHYSICS = 1, TMSL_DYNAMIC = 2, } textmapslopeflags_t; void P_LinkSlopeThinkers (void); void P_CalculateSlopeNormal(pslope_t *slope); void P_InitSlopes(void); void P_SpawnSlopes(const boolean fromsave); // // P_CopySectorSlope // // Searches through tagged sectors and copies // void P_CopySectorSlope(line_t *line); pslope_t *P_SlopeById(UINT16 id); // Returns the height of the sloped plane at (x, y) as a fixed_t fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y); // Like P_GetSlopeZAt but falls back to z if slope is NULL fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); // Returns the height of the sector at (x, y) fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y); fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y); // Returns the height of the FOF at (x, y) fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y); fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y); // Returns the height of the light list at (x, y) fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y); // Lots of physics-based bullshit void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope); void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope); void P_SlopeLaunch(mobj_t *mo); fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope); void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope); void P_ButteredSlope(mobj_t *mo); pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d); /// Dynamic plane type enum for the thinker. Will have a different functionality depending on this. typedef enum { DP_FRONTFLOOR, DP_FRONTCEIL, DP_BACKFLOOR, DP_BACKCEIL, DP_VERTEX } dynplanetype_t; /// Permit slopes to be dynamically altered through a thinker. typedef struct { thinker_t thinker; pslope_t* slope; dynplanetype_t type; // Used by line slopes. line_t* sourceline; fixed_t extent; // Used by mapthing vertex slopes. INT16 tags[3]; vector3_t vex[3]; } dynplanethink_t; void T_DynamicSlopeLine (dynplanethink_t* th); void T_DynamicSlopeVert (dynplanethink_t* th); #endif // #ifndef P_SLOPES_H__