cmake_minimum_required(VERSION 3.0)
project(SRB2
	VERSION 2.1.14
	LANGUAGES C)

# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")

### Useful functions

# Prepend sources with current source directory
function(prepend_sources SOURCE_FILES)
	foreach(SOURCE_FILE ${${SOURCE_FILES}})
		set(MODIFIED ${MODIFIED} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
	endforeach()
	set(${SOURCE_FILES} ${MODIFIED} PARENT_SCOPE)
endfunction()

# Macro to add OSX framework
macro(add_framework fwname appname)
	find_library(FRAMEWORK_${fwname}
    	NAMES ${fwname}
    	PATHS ${CMAKE_OSX_SYSROOT}/System/Library
    		${CMAKE_OSX_SYSROOT}/Library
    		/System/Library
    		/Library
    	PATH_SUFFIXES Frameworks
    	NO_DEFAULT_PATH)
    if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
        MESSAGE(ERROR ": Framework ${fwname} not found")
    else()
        TARGET_LINK_LIBRARIES(${appname} PRIVATE "${FRAMEWORK_${fwname}}/${fwname}")
        MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
    endif()
endmacro()

# Macro to copy Windows DLLs to Debug/Release folder for easy debugging
# Note: this is general purpose, we could copy anything. Just using for DLLs on MSVC though
macro(copy_files_to_build_dir target dlllist_var)
	if(MSVC)
		# http://stackoverflow.com/a/26983405/3064195
		foreach(dlllist_item ${${dlllist_var}})
			get_filename_component(dllname ${dlllist_item} NAME)
			add_custom_command(TARGET ${target} POST_BUILD
				COMMAND ${CMAKE_COMMAND} -E copy_if_different
				${dlllist_item}
				${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/${dllname}
			)
		endforeach()
	endif()
endmacro()

# 64-bit check
if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
	message(STATUS "Target is 64-bit")
	set(SRB2_SYSTEM_BITS 64)
else()
	set(SRB2_SYSTEM_BITS 32)
endif()

if(MSVC)
	message(WARNING "!! MSVC BUILDS OF SRB2 CANNOT PLAY MULTIPLAYER !! You're more than welcome to try and fix this!")
endif()

# OS macros
if (UNIX)
	add_definitions(-DUNIXCOMMON)
endif()

if(CMAKE_COMPILER_IS_GNUCC)
	find_program(OBJCOPY objcopy)
endif()

if(${CMAKE_SYSTEM} MATCHES "Linux")
	add_definitions(-DLINUX)
	if(${SRB2_SYSTEM_BITS} EQUAL 64)
		add_definitions(-DLINUX64)
	endif()
endif()

if(${CMAKE_SYSTEM} MATCHES "Darwin")
	add_definitions(-DMACOSX)
	if(${CMAKE_C_COMPILER_ID} MATCHES "Clang")
		set(CLANG ON)
	endif()
endif()

# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2)
set(SRB2_WIN_EXE_NAME srb2dd)

include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)

add_subdirectory(src)
add_subdirectory(assets)


## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
git_describe(SRB2_COMP_REVISION "${CMAKE_CURRENT_SOURCE_DIR}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)

##### PACKAGE CONFIGURATION #####

if(${CMAKE_SYSTEM} MATCHES "Windows")
	set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
	set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
	set(CPACK_GENERATOR "DragNDrop")
endif()

set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2")
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)