// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file f_finale.h /// \brief Title screen, intro, game evaluation, and credits. /// Also includes protos for screen wipe functions. #ifndef __F_FINALE__ #define __F_FINALE__ #include "doomtype.h" #include "d_event.h" #include "p_mobj.h" // // FINALE // // Called by main loop. boolean F_IntroResponder(event_t *ev); boolean F_CutsceneResponder(event_t *ev); boolean F_CreditResponder(event_t *ev); // Called by main loop. void F_GameEndTicker(void); void F_IntroTicker(void); void F_TitleScreenTicker(boolean run); void F_CutsceneTicker(void); void F_TitleDemoTicker(void); void F_TextPromptTicker(void); // Called by main loop. void F_GameEndDrawer(void); void F_IntroDrawer(void); void F_TitleScreenDrawer(void); void F_GameEvaluationDrawer(void); void F_StartGameEvaluation(void); void F_GameEvaluationTicker(void); void F_CreditTicker(void); void F_CreditDrawer(void); void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer); void F_CutsceneDrawer(void); void F_EndCutScene(void); void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime); void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum); void F_TextPromptDrawer(void); void F_EndTextPrompt(boolean forceexec, boolean noexec); boolean F_GetPromptHideHudAll(void); boolean F_GetPromptHideHud(fixed_t y); void F_StartGameEnd(void); void F_StartIntro(void); void F_StartTitleScreen(void); void F_StartCredits(void); boolean F_ContinueResponder(event_t *event); void F_StartContinue(void); void F_ContinueTicker(void); void F_ContinueDrawer(void); extern INT32 titlescrollspeed; typedef enum { TITLEMAP_OFF = 0, TITLEMAP_LOADING, TITLEMAP_RUNNING } titlemap_enum; extern UINT8 titlemapinaction; // // WIPE // extern boolean WipeInAction; extern INT32 lastwipetic; void F_WipeStartScreen(void); void F_WipeEndScreen(void); void F_RunWipe(UINT8 wipetype, boolean drawMenu); enum { wipe_credits_intermediate, // makes a good 0 I guess. wipe_level_toblack, wipe_intermission_toblack, wipe_continuing_toblack, wipe_titlescreen_toblack, wipe_timeattack_toblack, wipe_credits_toblack, wipe_evaluation_toblack, wipe_gameend_toblack, wipe_intro_toblack, wipe_cutscene_toblack, // custom intermissions wipe_specinter_toblack, wipe_multinter_toblack, wipe_speclevel_towhite, wipe_level_final, wipe_intermission_final, wipe_continuing_final, wipe_titlescreen_final, wipe_timeattack_final, wipe_credits_final, wipe_evaluation_final, wipe_gameend_final, wipe_intro_final, wipe_cutscene_final, // custom intermissions wipe_specinter_final, wipe_multinter_final, NUMWIPEDEFS }; #define WIPEFINALSHIFT 13 extern UINT8 wipedefs[NUMWIPEDEFS]; #endif