/** SRB2 CMake Configuration */ #ifndef __CONFIG_H__ #define __CONFIG_H__ /* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake. * If you want to change a configuration option here, modify it in * your CMakeCache.txt. config.h.in is used as a template for CMake * variables, so you can insert them here too. */ #ifdef CMAKECONFIG #define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}" #define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}" #define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}" #endif #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" #define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets" #else /* Manually defined asset hashes for non-CMake builds * Last updated 2015 / 05 / 03 - v2.1.15 - main assets * Last updated 2018 / ?? / ?? - v2.2 - patch.pk3 */ #define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7" #define ASSET_HASH_ZONES_PK3 "303838c6c534d9540288360fa49cca60" #define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b" #endif #endif #endif