doom { misc { title = "Miscellaneous"; 0 { title = "None"; prefix = "(0)"; } 1 { title = "Per-Sector Gravity"; prefix = "(1)"; flags64text = "[6] Flip in reverse gravity"; } 5 { title = "Camera Scanner"; prefix = "(5)"; } 7 { title = "Sector Flat Alignment"; prefix = "(7)"; flags2048text = "[11] Don't align floor"; flags4096text = "[12] Don't align ceiling"; flags8192text = "[13] Use texture offsets"; } 10 { title = "Culling Plane"; prefix = "(10)"; flags64text = "[6] Cull only while in sector"; } 13 { title = "Heat Wave Effect"; prefix = "(13)"; } 40 { title = "Visual Portal Between Tagged Linedefs"; prefix = "(40)"; } 41 { title = "Horizon Effect"; prefix = "(41)"; } 50 { title = "Instantly Lower Floor on Level Load"; prefix = "(50)"; } 51 { title = "Instantly Raise Ceiling on Level Load"; prefix = "(51)"; } 63 { title = "Fake Floor/Ceiling Planes"; prefix = "(63)"; } 540 { title = "Floor Friction"; prefix = "(540)"; } } parameters { title = "Parameters"; 2 { title = "Custom Exit"; prefix = "(2)"; flags2text = "[1] Check emeralds"; flags64text = "[6] Skip score tally"; } 3 { title = "Zoom Tube Parameters"; prefix = "(3)"; flags512text = "[9] Ignore player direction"; } 4 { title = "Speed Pad Parameters"; prefix = "(4)"; flags512text = "[9] No teleport to center"; flags1024text = "[10] Force spinning frames"; } 8 { title = "Special Sector Properties"; prefix = "(8)"; flags32text = "[5] Invert precipitation"; flags64text = "[6] Touch only ceiling"; flags128text = "[7] Allow opposite gravity"; flags256text = "[8] Touch sector edge"; flags512text = "[9] Touch floor or ceiling"; } 9 { title = "Chain Parameters"; prefix = "(9)"; flags32text = "[5] Swing instead of spin"; flags64text = "[6] Player-turnable chain"; flags128text = "[7] Make chain from maces"; flags256text = "[8] Spawn mace at origin"; flags512text = "[9] Don't clip inside ground"; flags1024text = "[10] No distance check"; } 11 { title = "Rope Hang Parameters"; prefix = "(11)"; flags32text = "[5] Don't loop"; flags64text = "[6] Static"; } 12 { title = "Rock Spawner Parameters"; prefix = "(12)"; flags64text = "[6] Randomize speed"; } 14 { title = "Bustable Block Parameters"; prefix = "(14)"; flags32text = "[5] Particles launch from center"; } 15 { title = "Fan Particle Spawner Parameters"; prefix = "(15)"; } 16 { title = "Minecart Parameters"; prefix = "(16)"; } 64 { title = "Continuously Appearing/Disappearing FOF"; prefix = "(64)"; flags2text = "[1] Use control sector tag"; flags64text = "[6] No sound effect"; } 65 { title = "Bridge Thinker "; prefix = "(65)"; } } polyobject { title = "PolyObject"; 20 { title = "First Line"; prefix = "(20)"; } 21 { title = "Explicitly Include Line "; prefix = "(21)"; } 22 { title = "Parameters"; prefix = "(22)"; flags64text = "[6] Trigger linedef executor"; flags128text = "[7] Intangible"; flags256text = "[8] Stopped by pushables"; flags512text = "[9] Render flats"; } 30 { title = "Waving Flag"; prefix = "(30)"; } 31 { title = "Displacement by Front Sector"; prefix = "(31)"; } 32 { title = "Angular Displacement by Front Sector"; prefix = "(32)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } } planemove { title = "Plane Movement"; 52 { title = "Continuously Falling Sector"; prefix = "(52)"; flags64text = "[6] Continuously rising"; } 53 { title = "Continuous Floor/Ceiling Mover"; prefix = "(53)"; } 54 { title = "Continuous Floor Mover"; prefix = "(54)"; } 55 { title = "Continuous Ceiling Mover"; prefix = "(55)"; } 56 { title = "Continuous Two-Speed Floor/Ceiling Mover"; prefix = "(56)"; } 57 { title = "Continuous Two-Speed Floor Mover"; prefix = "(57)"; } 58 { title = "Continuous Two-Speed Ceiling Mover"; prefix = "(58)"; } 59 { title = "Activate Moving Platform"; prefix = "(59)"; flags64text = "[6] Move upwards at start"; } 60 { title = "Activate Moving Platform (Adjustable Speed)"; prefix = "(60)"; flags64text = "[6] Move upwards at start"; } 61 { title = "Crusher (Ceiling to Floor)"; prefix = "(61)"; flags512text = "[9] Double, constant speed"; } 62 { title = "Crusher (Floor to Ceiling)"; prefix = "(62)"; flags512text = "[9] Double, constant speed"; } 66 { title = "Move Floor by Displacement"; prefix = "(66)"; flags64text = "[6] Inverse movement"; } 67 { title = "Move Ceiling by Displacement"; prefix = "(67)"; flags64text = "[6] Inverse movement"; } 68 { title = "Move Floor and Ceiling by Displacement"; prefix = "(68)"; flags64text = "[6] Inverse movement"; } } fofsolid { title = "FOF (solid)"; 100 { title = "Solid, Opaque"; prefix = "(100)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "19F"; } 101 { title = "Solid, Opaque, No Shadow"; prefix = "(101)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1DF"; } 102 { title = "Solid, Translucent"; prefix = "(102)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Render insides"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "195F"; flags643dfloorflagsadd = "7C80"; } 103 { title = "Solid, Sides Only"; prefix = "(103)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1CF"; } 104 { title = "Solid, No Sides"; prefix = "(104)"; flags32text = "[5] Only block player"; flags64text = "[6] Cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1D7"; flags643dfloorflagsremove = "40"; } 105 { title = "Solid, Invisible"; prefix = "(105)"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "47"; } 140 { title = "Intangible from Bottom, Opaque"; prefix = "(140)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "200841F"; flags643dfloorflagsadd = "40"; } 141 { title = "Intangible from Bottom, Translucent"; prefix = "(141)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; 3dfloor = true; 3dfloorflags = "200191F"; flags1283dfloorflagsadd = "7C80"; flags643dfloorflagsadd = "40"; } 142 { title = "Intangible from Bottom, Translucent, No Sides"; prefix = "(142)"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; 3dfloor = true; 3dfloorflags = "2001917"; flags1283dfloorflagsadd = "7C80"; flags643dfloorflagsadd = "40"; } 143 { title = "Intangible from Top, Opaque"; prefix = "(143)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "400841F"; flags643dfloorflagsadd = "40"; } 144 { title = "Intangible from Top, Translucent"; prefix = "(144)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; 3dfloor = true; 3dfloorflags = "400191F"; flags1283dfloorflagsadd = "7C80"; flags643dfloorflagsadd = "40"; } 145 { title = "Intangible from Top, Translucent, No Sides"; prefix = "(145)"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; 3dfloor = true; 3dfloorflags = "4001917"; flags1283dfloorflagsadd = "7C80"; flags643dfloorflagsadd = "40"; } 146 { title = "Only Tangible from Sides"; prefix = "(146)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "600800F"; } } fofintangible { title = "FOF (intangible)"; 120 { title = "Water, Opaque"; prefix = "(120)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "8F39"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 121 { title = "Water, Translucent"; prefix = "(121)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "9F39"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 122 { title = "Water, Opaque, No Sides"; prefix = "(122)"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "F31"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 123 { title = "Water, Translucent, No Sides"; prefix = "(123)"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "1F31"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 124 { title = "Goo Water, Translucent"; prefix = "(124)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "209F39"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 125 { title = "Goo Water, Translucent, No Sides"; prefix = "(125)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "201F31"; flags643dfloorflagsadd = "20000"; flags5123dfloorflagsadd = "80000000"; flags10243dfloorflagsadd = "40000000"; } 220 { title = "Intangible, Opaque"; prefix = "(220)"; flags8text = "[3] Slope skew sides"; 3dfloor = true; 3dfloorflags = "8F19"; } 221 { title = "Intangible, Translucent"; prefix = "(221)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Cast shadow"; 3dfloor = true; 3dfloorflags = "1B59"; flags643dfloorflagsremove = "40"; } 222 { title = "Intangible, Sides Only"; prefix = "(222)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Cast shadow"; 3dfloor = true; 3dfloorflags = "8249"; flags643dfloorflagsremove = "240"; } 223 { title = "Intangible, Invisible"; prefix = "(223)"; 3dfloor = true; 3dfloorflags = "41"; } } fofmoving { title = "FOF (moving)"; 150 { title = "Air Bobbing"; prefix = "(150)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "19F"; } 151 { title = "Air Bobbing (Adjustable)"; prefix = "(151)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "19F"; } 152 { title = "Reverse Air Bobbing (Adjustable)"; prefix = "(152)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "19F"; } 160 { title = "Floating, Bobbing"; prefix = "(160)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "4019F"; } 190 { title = "Rising Platform, Solid, Opaque"; prefix = "(190)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "19F"; } 191 { title = "Rising Platform, Solid, Opaque, No Shadow"; prefix = "(191)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1DF"; } 192 { title = "Rising Platform, Solid, Translucent"; prefix = "(192)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "195F"; } 193 { title = "Rising Platform, Solid, Invisible"; prefix = "(193)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "47"; } 194 { title = "Rising Platform, Intangible from Bottom, Opaque"; prefix = "(194)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash, no shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "200841F"; flags643dfloorflagsadd = "40"; } 195 { title = "Rising Platform, Intangible from Bottom, Translucent"; prefix = "(195)"; flags2text = "[1] Sink when stepped on"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash, no shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "2009D1F"; flags643dfloorflagsadd = "40"; } } fofcrumbling { title = "FOF (crumbling)"; 170 { title = "Crumbling, Respawn"; prefix = "(170)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "10019F"; } 171 { title = "Crumbling, No Respawn"; prefix = "(171)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "80019F"; } 172 { title = "Crumbling, Respawn, Intangible from Bottom"; prefix = "(172)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "210841F"; flags643dfloorflagsadd = "40"; } 173 { title = "Crumbling, No Respawn, Intangible from Bottom"; prefix = "(173)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "218841F"; flags643dfloorflagsadd = "40"; } 174 { title = "Crumbling, Respawn, Int. from Bottom, Translucent"; prefix = "(174)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "210959F"; flags643dfloorflagsadd = "40"; } 175 { title = "Crumbling, No Respawn, Int. from Bottom, Translucent"; prefix = "(175)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "218959F"; flags643dfloorflagsadd = "40"; } 176 { title = "Crumbling, Respawn, Floating, Bobbing"; prefix = "(176)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "14019F"; } 177 { title = "Crumbling, No Respawn, Floating, Bobbing"; prefix = "(177)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1C019F"; } 178 { title = "Crumbling, Respawn, Floating"; prefix = "(178)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "14019F"; } 179 { title = "Crumbling, No Respawn, Floating"; prefix = "(179)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "1C019F"; } 180 { title = "Crumbling, Respawn, Air Bobbing"; prefix = "(180)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; 3dfloor = true; 3dfloorflags = "10019F"; } } fofspecial { title = "FOF (special)"; 200 { title = "Light Block"; prefix = "(200)"; 3dfloor = true; 3dfloorflags = "20201"; } 201 { title = "Half Light Block"; prefix = "(201)"; 3dfloor = true; 3dfloorflags = "201"; } 202 { title = "Fog Block"; prefix = "(202)"; 3dfloor = true; 3dfloorflags = "3EF19"; } 250 { title = "Mario Block"; prefix = "(250)"; flags32text = "[5] Invisible block"; flags64text = "[6] Brick block"; 3dfloor = true; 3dfloorflags = "40019F"; } 251 { title = "Thwomp Block"; prefix = "(251)"; flags512text = "[9] Custom crushing sound"; flags1024text = "[10] Custom speed"; 3dfloor = true; 3dfloorflags = "19F"; } 252 { title = "Shatter Block"; prefix = "(252)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Shatter only from below"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorflags = "8800019"; flags643dfloorflagsadd = "200006"; } 253 { title = "Shatter Block, Translucent"; prefix = "(253)"; flags8text = "[3] Slope skew sides"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorflags = "8801019"; } 254 { title = "Bustable Block"; prefix = "(254)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Strong characters only"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorflags = "80001F"; flags643dfloorflagsadd = "20000000"; } 255 { title = "Spin-Bustable Block"; prefix = "(255)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorflags = "1080001F"; } 256 { title = "Spin-Bustable Block, Translucent"; prefix = "(256)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorflags = "1080101F"; } 257 { title = "Quicksand"; prefix = "(257)"; flags8text = "[3] Slope skew sides"; flags1024text = "[10] Ripple effect"; 3dfloor = true; 3dfloorflags = "1008219"; flags10243dfloorflagsadd = "40000000"; } 258 { title = "Laser"; prefix = "(258)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Don't damage bosses"; 3dfloor = true; 3dfloorflags = "959"; } 259 { title = "Custom FOF"; prefix = "(259)"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; 3dfloorcustom = true; } } linedeftrigger { title = "Linedef Executor Trigger"; 300 { title = "Continuous"; prefix = "(300)"; } 301 { title = "Each Time"; prefix = "(301)"; flags16384text = "[14] Also trigger on exit"; } 302 { title = "Once"; prefix = "(302)"; } 303 { title = "Ring Count - Continuous"; prefix = "(303)"; flags2text = "[1] Rings greater or equal"; flags64text = "[6] Rings less or equal"; flags512text = "[9] Consider all players"; } 304 { title = "Ring Count - Once"; prefix = "(304)"; flags2text = "[1] Rings greater or equal"; flags64text = "[6] Rings less or equal"; flags512text = "[9] Consider all players"; } 305 { title = "Character Ability - Continuous"; prefix = "(305)"; } 306 { title = "Character Ability - Each Time"; prefix = "(306)"; flags16384text = "[14] Also trigger on exit"; } 307 { title = "Character Ability - Once"; prefix = "(307)"; } 308 { title = "Race Only - Once"; prefix = "(308)"; } 309 { title = "CTF Red Team - Continuous"; prefix = "(309)"; } 310 { title = "CTF Red Team - Each Time"; prefix = "(310)"; flags16384text = "[14] Also trigger on exit"; } 311 { title = "CTF Blue Team - Continuous"; prefix = "(311)"; } 312 { title = "CTF Blue Team - Each Time"; prefix = "(312)"; flags16384text = "[14] Also trigger on exit"; } 313 { title = "No More Enemies - Once"; prefix = "(313)"; } 314 { title = "Number of Pushables - Continuous"; prefix = "(314)"; flags64text = "[6] Number greater or equal"; flags512text = "[9] Number less"; } 315 { title = "Number of Pushables - Once"; prefix = "(315)"; flags64text = "[6] Number greater or equal"; flags512text = "[9] Number less"; } 317 { title = "Condition Set Trigger - Continuous"; prefix = "(317)"; } 318 { title = "Condition Set Trigger - Once"; prefix = "(318)"; } 319 { title = "Unlockable - Continuous"; prefix = "(319)"; } 320 { title = "Unlockable - Once"; prefix = "(320)"; } 321 { title = "Trigger After X Calls - Continuous"; prefix = "(321)"; flags64text = "[6] Trigger more than once"; } 322 { title = "Trigger After X Calls - Each Time"; prefix = "(322)"; flags64text = "[6] Trigger more than once"; } 323 { title = "NiGHTSerize - Each Time"; prefix = "(323)"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run only if player is NiGHTS"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags16384text = "[14] Run if no more mares"; flags32768text = "[15] Run if player is not NiGHTS"; } 324 { title = "NiGHTSerize - Once"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run only if player is NiGHTS"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags16384text = "[14] Run if no more mares"; flags32768text = "[15] Run if player is not NiGHTS"; prefix = "(324)"; } 325 { title = "De-NiGHTSerize - Each Time"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run if anyone is NiGHTS"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags32768text = "[15] Run if no one is NiGHTS"; prefix = "(325)"; } 326 { title = "De-NiGHTSerize - Once"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run if anyone is NiGHTS"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags32768text = "[15] Run if no one is NiGHTS"; prefix = "(326)"; } 327 { title = "NiGHTS Lap - Each Time"; flags2text = "[1] Mare >= Front X Offset"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; prefix = "(327)"; } 328 { title = "NiGHTS Lap - Once"; flags2text = "[1] Mare >= Front X Offset"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; prefix = "(328)"; } 329 { title = "Ideya Capture Touch - Each Time"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run regardless of spheres"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags16384text = "[14] Only if not enough spheres"; flags32768text = "[15] Run when entering Capture"; prefix = "(329)"; } 330 { title = "Ideya Capture Touch - Once"; flags2text = "[1] Mare >= Front X Offset"; flags8text = "[3] Run regardless of spheres"; flags16text = "[4] Count from lowest of players"; flags32text = "[5] Lap <= Front Y Offset"; flags64text = "[6] Mare <= Front X Offset"; flags128text = "[7] Lap >= Front Y Offset"; flags256text = "[8] Count laps from Bonus Time"; flags512text = "[9] Count from triggering player"; flags16384text = "[14] Only if not enough spheres"; flags32768text = "[15] Run when entering Capture"; prefix = "(330)"; } 331 { title = "Player Skin - Continuous"; flags64text = "[6] Disable for this skin"; prefix = "(331)"; } 332 { title = "Player Skin - Each Time"; flags64text = "[6] Disable for this skin"; prefix = "(332)"; } 333 { title = "Player Skin - Once"; flags64text = "[6] Disable for this skin"; prefix = "(333)"; } 399 { title = "Level Load"; prefix = "(399)"; } } linedefexecsector { title = "Linedef Executor (sector)"; 400 { title = "Set Tagged Sector's Floor Height/Texture"; prefix = "(400)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Keep floor flat"; } 401 { title = "Set Tagged Sector's Ceiling Height/Texture"; prefix = "(401)"; flags8text = "[3] Set delay by backside sector"; } 402 { title = "Set Tagged Sector's Light Level"; prefix = "(402)"; flags8text = "[3] Set delay by backside sector"; } 409 { title = "Change Tagged Sector's Tag"; prefix = "(409)"; flags8text = "[3] Set delay by backside sector"; } 410 { title = "Change Front Sector's Tag"; prefix = "(410)"; flags8text = "[3] Set delay by backside sector"; } 416 { title = "Start Adjustable Flickering Light"; prefix = "(416)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Second level from back"; } 417 { title = "Start Adjustable Pulsating Light"; prefix = "(417)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Second level from back"; } 418 { title = "Start Adjustable Blinking Light (unsynchronized)"; prefix = "(418)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Second level from back"; } 419 { title = "Start Adjustable Blinking Light (synchronized)"; prefix = "(419)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Second level from back"; } 420 { title = "Fade Light Level"; prefix = "(420)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Set params by X/Y offsets"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; } 421 { title = "Stop Lighting Effect"; prefix = "(421)"; flags8text = "[3] Set delay by backside sector"; } 435 { title = "Change Plane Scroller Direction"; prefix = "(435)"; flags8text = "[3] Set delay by backside sector"; } } linedefexecplane { title = "Linedef Executor (plane movement)"; 403 { title = "Move Tagged Sector's Floor"; prefix = "(403)"; flags2text = "[1] Trigger linedef executor"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Change floor flat"; } 404 { title = "Move Tagged Sector's Ceiling"; prefix = "(404)"; flags2text = "[1] Trigger linedef executor"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Change ceiling flat"; } 405 { title = "Move Floor According to Front Texture Offsets"; prefix = "(405)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Move instantly"; } 407 { title = "Move Ceiling According to Front Texture Offsets"; prefix = "(407)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Move instantly"; } 411 { title = "Stop Plane Movement"; prefix = "(411)"; flags8text = "[3] Set delay by backside sector"; } 428 { title = "Start Platform Movement"; prefix = "(428)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Move upwards at start"; } 429 { title = "Crush Ceiling Once"; prefix = "(429)"; flags8text = "[3] Set delay by backside sector"; flags512text = "[9] Double, constant speed"; } 430 { title = "Crush Floor Once"; prefix = "(430)"; flags8text = "[3] Set delay by backside sector"; } 431 { title = "Crush Floor and Ceiling Once"; prefix = "(431)"; flags8text = "[3] Set delay by backside sector"; flags512text = "[9] Double, constant speed"; } } linedefexecplayer { title = "Linedef Executor (player/object)"; 412 { title = "Teleporter"; prefix = "(412)"; flags2text = "[1] Silent"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Retain angle"; flags256text = "[8] Relative, silent"; flags512text = "[9] Retain momentum"; } 425 { title = "Change Object State"; prefix = "(425)"; flags8text = "[3] Set delay by backside sector"; } 426 { title = "Stop Object"; prefix = "(426)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Teleport to sector center"; } 427 { title = "Award Score"; prefix = "(427)"; flags8text = "[3] Set delay by backside sector"; } 432 { title = "Enable/Disable 2D Mode"; prefix = "(432)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Return to 3D"; } 433 { title = "Enable/Disable Gravity Flip"; prefix = "(433)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Return to normal"; } 434 { title = "Award Power-Up"; prefix = "(434)"; flags2text = "[1] Use back upper texture"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] No time limit"; } 437 { title = "Disable Player Control"; prefix = "(437)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Allow jumping"; } 438 { title = "Change Object Size"; prefix = "(438)"; flags8text = "[3] Set delay by backside sector"; } 442 { title = "Change Object Type State"; prefix = "(442)"; flags8text = "[3] Set delay by backside sector"; } 457 { title = "Track Object's Angle"; prefix = "(457)"; flags8text = "[3] Set delay by backside sector"; flags128text = "[7] Don't stop after first fail"; } 458 { title = "Stop Tracking Object's Angle"; prefix = "(458)"; flags8text = "[3] Set delay by backside sector"; } 460 { title = "Award Rings"; prefix = "(460)"; } 461 { title = "Spawn Object"; prefix = "(461)"; flags64text = "[6] Spawn inside a range"; } 462 { title = "Stop Timer/Exit Stage in Record Attack"; prefix = "(462)"; } } linedefexecmisc { title = "Linedef Executor (misc.)"; 413 { title = "Change Music"; prefix = "(413)"; flags2text = "[1] Keep after death"; flags8text = "[3] Set delay by backside sector"; flags32text = "[5] Seek to current song position"; flags64text = "[6] For everyone"; flags128text = "[7] Fade to custom volume"; flags512text = "[9] Don't loop"; flags16384text = "[14] Force music reload"; } 414 { title = "Play Sound Effect"; prefix = "(414)"; flags2text = "[1] From calling sector"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] From nowhere for triggerer"; flags512text = "[9] For everyone"; flags1024text = "[10] From tagged sectors"; } 415 { title = "Run Script"; prefix = "(415)"; flags8text = "[3] Set delay by backside sector"; } 422 { title = "Switch to Cut-Away View"; prefix = "(422)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Adjust pitch"; } 423 { title = "Change Sky"; prefix = "(423)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] For everyone"; } 424 { title = "Change Weather"; prefix = "(424)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] For everyone"; } 436 { title = "Shatter FOF"; prefix = "(436)"; flags8text = "[3] Set delay by backside sector"; } 439 { title = "Change Tagged Linedef's Textures"; prefix = "(439)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Only existing"; } 440 { title = "Start Metal Sonic Race"; prefix = "(440)"; flags8text = "[3] Set delay by backside sector"; } 441 { title = "Condition Set Trigger"; prefix = "(441)"; flags8text = "[3] Set delay by backside sector"; } 443 { title = "Call Lua Function"; prefix = "(443)"; flags8text = "[3] Set delay by backside sector"; } 444 { title = "Earthquake"; prefix = "(444)"; flags8text = "[3] Set delay by backside sector"; } 445 { title = "Make FOF Disappear/Reappear"; prefix = "(445)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Reappear"; } 446 { title = "Make FOF Crumble"; prefix = "(446)"; flags2text = "[1] Flags determine respawn"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't respawn"; } 447 { title = "Change Tagged Sector's Colormap"; prefix = "(447)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Front X/Y = Alpha"; flags32text = "[5] Subtract Red value"; flags64text = "[6] Subtract Green value"; flags128text = "[7] Subtract Blue value"; flags256text = "[8] Calc relative values"; flags32768text = "[15] Use back side colormap"; } 448 { title = "Change Skybox"; prefix = "(448)"; flags2text = "[1] Change centerpoint"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] For everyone"; flags512text = "[9] Don't change viewpoint"; } 450 { title = "Execute Linedef Executor (specific tag)"; prefix = "(450)"; flags8text = "[3] Set delay by backside sector"; } 451 { title = "Execute Linedef Executor (random tag in range)"; prefix = "(451)"; flags8text = "[3] Set delay by backside sector"; } 452 { title = "Set FOF Translucency"; prefix = "(452)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Do not handle FF_TRANS"; flags256text = "[8] Set relative to current val"; } 453 { title = "Fade FOF"; prefix = "(453)"; flags2text = "[1] Do not handle FF_EXISTS"; flags8text = "[3] Set delay by backside sector"; flags32text = "[5] No collision during fade"; flags64text = "[6] Do not handle FF_TRANS"; flags128text = "[7] Do not handle lighting"; flags256text = "[8] Set relative to current val"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Do not handle collision"; flags32768text = "[15] Use exact alpha in OGL"; } 454 { title = "Stop Fading FOF"; prefix = "(454)"; flags2text = "[1] Do not finalize collision"; flags8text = "[3] Set delay by backside sector"; } 455 { title = "Fade Tagged Sector's Colormap"; prefix = "(455)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Front X/Y = Alpha"; flags32text = "[5] Subtract Red value"; flags64text = "[6] Subtract Green value"; flags128text = "[7] Subtract Blue value"; flags256text = "[8] Calc relative values"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Fade from invisible black"; flags32768text = "[15] Use back side colormap"; } 456 { title = "Stop Fading Tagged Sector's Colormap"; prefix = "(456)"; flags8text = "[3] Set delay by backside sector"; } 459 { title = "Control Text Prompt"; prefix = "(459)"; flags2text = "[1] Close text prompt"; flags8text = "[3] Set delay by backside sector"; flags32text = "[5] Run executor tag on close"; flags64text = "[6] For everyone"; flags128text = "[7] Do not block controls"; flags256text = "[8] Do not freeze time"; flags32768text = "[15] Find prompt by name"; } } linedefexecpoly { title = "Linedef Executor (polyobject)"; 480 { title = "Door Slide"; prefix = "(480)"; flags8text = "[3] Set delay by backside sector"; } 481 { title = "Door Swing"; prefix = "(481)"; flags8text = "[3] Set delay by backside sector"; } 482 { title = "Move"; prefix = "(482)"; flags8text = "[3] Set delay by backside sector"; } 483 { title = "Move, Override"; prefix = "(483)"; flags8text = "[3] Set delay by backside sector"; } 484 { title = "Rotate Right"; prefix = "(484)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } 485 { title = "Rotate Right, Override"; prefix = "(485)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } 486 { title = "Rotate Left"; prefix = "(486)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } 487 { title = "Rotate Left, Override"; prefix = "(487)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } 488 { title = "Move by Waypoints"; prefix = "(488)"; flags8text = "[3] Set delay by backside sector"; flags32text = "[5] Reverse order"; flags128text = "[7] There and back"; flags256text = "[8] Return when done"; flags512text = "[9] Loop movement"; } 489 { title = "Turn Invisible, Intangible"; prefix = "(489)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Only invisible"; } 490 { title = "Turn Visible, Tangible"; prefix = "(490)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Only visible"; } 491 { title = "Set Translucency"; prefix = "(491)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Set raw alpha by Front X"; flags256text = "[8] Calc relative values"; } 492 { title = "Fade Translucency"; prefix = "(492)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Set raw alpha by Front X"; flags32text = "[5] No collision during fade"; flags256text = "[8] Calc relative values"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Do not handle collision"; } } wallscroll { title = "Wall Scrolling"; 500 { title = "Scroll Wall Front Side Left"; prefix = "(500)"; } 501 { title = "Scroll Wall Front Side Right"; prefix = "(501)"; } 502 { title = "Scroll Wall According to Linedef"; prefix = "(502)"; } 503 { title = "Scroll Wall According to Linedef (Accelerative)"; prefix = "(503)"; } 504 { title = "Scroll Wall According to Linedef (Displacement)"; prefix = "(504)"; } 505 { title = "Scroll Texture by Front Side Offsets"; prefix = "(505)"; } 506 { title = "Scroll Texture by Back Side Offsets"; prefix = "(506)"; } } planescroll { title = "Plane Scrolling"; 510 { title = "Scroll Floor Texture"; prefix = "(510)"; } 511 { title = "Scroll Floor Texture (Accelerative)"; prefix = "(511)"; } 512 { title = "Scroll Floor Texture (Displacement)"; prefix = "(512)"; } 513 { title = "Scroll Ceiling Texture"; prefix = "(513)"; } 514 { title = "Scroll Ceiling Texture (Accelerative)"; prefix = "(514)"; } 515 { title = "Scroll Ceiling Texture (Displacement)"; prefix = "(515)"; } 520 { title = "Carry Objects on Floor"; prefix = "(520)"; } 521 { title = "Carry Objects on Floor (Accelerative)"; prefix = "(521)"; flags64text = "[6] Even across edges"; } 522 { title = "Carry Objects on Floor (Displacement)"; prefix = "(522)"; } 523 { title = "Carry Objects on Ceiling"; prefix = "(523)"; flags64text = "[6] Even across edges"; } 524 { title = "Carry Objects on Ceiling (Accelerative)"; prefix = "(524)"; } 525 { title = "Carry Objects on Ceiling (Displacement)"; prefix = "(525)"; } 530 { title = "Scroll Floor Texture and Carry Objects"; prefix = "(530)"; flags64text = "[6] Even across edges"; } 531 { title = "Scroll Floor Texture and Carry Objects (Accelerative)"; prefix = "(531)"; } 532 { title = "Scroll Floor Texture and Carry Objects (Displacement)"; prefix = "(532)"; } 533 { title = "Scroll Ceiling Texture and Carry Objects"; prefix = "(533)"; flags64text = "[6] Even across edges"; } 534 { title = "Scroll Ceiling Texture and Carry Objects (Accelerative)"; prefix = "(534)"; } 535 { title = "Scroll Ceiling Texture and Carry Objects (Displacement)"; prefix = "(535)"; } } pusher { title = "Pusher"; 541 { title = "Wind"; prefix = "(541)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 542 { title = "Upwards Wind"; prefix = "(542)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 543 { title = "Downwards Wind"; prefix = "(543)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 544 { title = "Current"; prefix = "(544)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 545 { title = "Upwards Current"; prefix = "(545)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 546 { title = "Downwards Current"; prefix = "(546)"; flags512text = "[9] Player slides"; flags64text = "[6] Even across edges"; } 547 { title = "Push/Pull"; prefix = "(547)"; } } light { title = "Lighting"; 600 { title = "Floor Lighting"; prefix = "(600)"; } 601 { title = "Ceiling Lighting"; prefix = "(601)"; } 602 { title = "Adjustable Pulsating Light"; prefix = "(602)"; } 603 { title = "Adjustable Flickering Light"; prefix = "(603)"; } 604 { title = "Adjustable Blinking Light (unsynchronized)"; prefix = "(604)"; } 605 { title = "Adjustable Blinking Light (synchronized)"; prefix = "(605)"; } 606 { title = "Colormap"; prefix = "(606)"; } } slope { title = "Slope"; 700 { title = "Slope Frontside Floor"; prefix = "(700)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 1; } 701 { title = "Slope Frontside Ceiling"; prefix = "(701)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 2; } 702 { title = "Slope Frontside Floor and Ceiling"; prefix = "(702)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 3; } 703 { title = "Slope Frontside Floor and Backside Ceiling"; prefix = "(703)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 9; } 704 { title = "Slope Frontside Floor by 3 Tagged Vertex Things"; prefix = "(704)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; flags8192text = "[13] Use tag and offsets"; slope = "vertex"; slopeargs = 0; } 705 { title = "Slope Frontside Ceiling by 3 Tagged Vertex Things"; prefix = "(705)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; flags8192text = "[13] Use tag and offsets"; slope = "vertex"; slopeargs = 1; } 710 { title = "Slope Backside Floor"; prefix = "(710)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 4; } 711 { title = "Slope Backside Ceiling"; prefix = "(711)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 8; } 712 { title = "Slope Backside Floor and Ceiling"; prefix = "(712)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 12; } 713 { title = "Slope Backside Floor and Frontside Ceiling"; prefix = "(713)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; slope = "regular"; slopeargs = 6; } 714 { title = "Slope Backside Floor by 3 Tagged Vertex Things"; prefix = "(714)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; flags8192text = "[13] Use tag and offsets"; slope = "vertex"; slopeargs = 2; } 715 { title = "Slope Backside Ceiling by 3 Tagged Vertex Things"; prefix = "(715)"; flags2048text = "[11] No physics"; flags4096text = "[12] Dynamic"; flags8192text = "[13] Use tag and offsets"; slope = "vertex"; slopeargs = 3; } 720 { title = "Copy Frontside Floor Slope from Line Tag"; prefix = "(720)"; slope = "copy"; slopeargs = 1; } 721 { title = "Copy Frontside Ceiling Slope from Line Tag"; prefix = "(721)"; slope = "copy"; slopeargs = 2; } 722 { title = "Copy Frontside Floor and Ceiling Slope from Line Tag"; prefix = "(722)"; slope = "copy"; slopeargs = 3; } 799 { title = "Set Tagged Dynamic Slope Vertex to Front Sector Height"; prefix = "(799)"; } } transwall { title = "Translucent Wall"; 900 { title = "90% Opaque"; prefix = "(900)"; } 901 { title = "80% Opaque"; prefix = "(901)"; } 902 { title = "70% Opaque"; prefix = "(902)"; } 903 { title = "60% Opaque"; prefix = "(903)"; } 904 { title = "50% Opaque"; prefix = "(904)"; } 905 { title = "40% Opaque"; prefix = "(905)"; } 906 { title = "30% Opaque"; prefix = "(906)"; } 907 { title = "20% Opaque"; prefix = "(907)"; } 908 { title = "10% Opaque"; prefix = "(908)"; } 909 { title = "Fog Wall"; prefix = "(909)"; } } } udmf { misc { title = "Miscellaneous"; 0 { title = "None"; prefix = "(0)"; } } }