// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2012-2016 by John "JTE" Muniz. // Copyright (C) 2012-2022 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_libs.h /// \brief libraries for Lua scripting extern lua_State *gL; extern boolean mousegrabbedbylua; #define MUTABLE_TAGS #define LREG_VALID "VALID_USERDATA" #define LREG_EXTVARS "LUA_VARS" #define LREG_STATEACTION "STATE_ACTION" #define LREG_ACTIONS "MOBJ_ACTION" #define LREG_METATABLES "METATABLES" #define META_STATE "STATE_T*" #define META_MOBJINFO "MOBJINFO_T*" #define META_SFXINFO "SFXINFO_T*" #define META_SKINCOLOR "SKINCOLOR_T*" #define META_COLORRAMP "SKINCOLOR_T*RAMP" #define META_SPRITEINFO "SPRITEINFO_T*" #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]" #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*" #define META_TAGLIST "TAGLIST" #define META_MOBJ "MOBJ_T*" #define META_MAPTHING "MAPTHING_T*" #define META_PLAYER "PLAYER_T*" #define META_TICCMD "TICCMD_T*" #define META_SKIN "SKIN_T*" #define META_POWERS "PLAYER_T*POWERS" #define META_SOUNDSID "SKIN_T*SOUNDSID" #define META_SKINSPRITES "SKIN_T*SPRITES" #define META_SKINSPRITESLIST "SKIN_T*SPRITES[]" #define META_VERTEX "VERTEX_T*" #define META_LINE "LINE_T*" #define META_SIDE "SIDE_T*" #define META_SUBSECTOR "SUBSECTOR_T*" #define META_SECTOR "SECTOR_T*" #define META_FFLOOR "FFLOOR_T*" #ifdef HAVE_LUA_SEGS #define META_SEG "SEG_T*" #define META_NODE "NODE_T*" #endif #define META_SLOPE "PSLOPE_T*" #define META_VECTOR2 "VECTOR2_T" #define META_VECTOR3 "VECTOR3_T" #define META_MAPHEADER "MAPHEADER_T*" #define META_POLYOBJ "POLYOBJ_T*" #define META_CVAR "CONSVAR_T*" #define META_SECTORLINES "SECTOR_T*LINES" #ifdef MUTABLE_TAGS #define META_SECTORTAGLIST "sector_t.taglist" #endif #define META_SIDENUM "LINE_T*SIDENUM" #define META_LINEARGS "LINE_T*ARGS" #define META_LINESTRINGARGS "LINE_T*STRINGARGS" #define META_THINGARGS "MAPTHING_T*ARGS" #define META_THINGSTRINGARGS "MAPTHING_T*STRINGARGS" #define META_POLYOBJVERTICES "POLYOBJ_T*VERTICES" #define META_POLYOBJLINES "POLYOBJ_T*LINES" #ifdef HAVE_LUA_SEGS #define META_NODEBBOX "NODE_T*BBOX" #define META_NODECHILDREN "NODE_T*CHILDREN" #endif #define META_BBOX "BOUNDING_BOX" #define META_HUDINFO "HUDINFO_T*" #define META_PATCH "PATCH_T*" #define META_COLORMAP "COLORMAP" #define META_CAMERA "CAMERA_T*" #define META_ACTION "ACTIONF_T*" #define META_LUABANKS "LUABANKS[]*" #define META_KEYEVENT "KEYEVENT_T*" #define META_MOUSE "MOUSE_T*" boolean luaL_checkboolean(lua_State *L, int narg); int LUA_EnumLib(lua_State *L); int LUA_SOCLib(lua_State *L); int LUA_BaseLib(lua_State *L); int LUA_MathLib(lua_State *L); int LUA_HookLib(lua_State *L); int LUA_ConsoleLib(lua_State *L); int LUA_InfoLib(lua_State *L); int LUA_MobjLib(lua_State *L); int LUA_PlayerLib(lua_State *L); int LUA_SkinLib(lua_State *L); int LUA_ThinkerLib(lua_State *L); int LUA_MapLib(lua_State *L); int LUA_TagLib(lua_State *L); int LUA_PolyObjLib(lua_State *L); int LUA_BlockmapLib(lua_State *L); int LUA_HudLib(lua_State *L); int LUA_InputLib(lua_State *L);