// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2014-2016 by John "JTE" Muniz. // Copyright (C) 2014-2020 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file lua_skinlib.c /// \brief player skin structure library for Lua scripting #include "doomdef.h" #include "fastcmp.h" #include "r_skins.h" #include "sounds.h" #include "lua_script.h" #include "lua_libs.h" enum skin { skin_valid = 0, skin_name, skin_wadnum, skin_flags, skin_realname, skin_hudname, skin_ability, skin_ability2, skin_thokitem, skin_spinitem, skin_revitem, skin_followitem, skin_actionspd, skin_mindash, skin_maxdash, skin_normalspeed, skin_runspeed, skin_thrustfactor, skin_accelstart, skin_acceleration, skin_jumpfactor, skin_radius, skin_height, skin_spinheight, skin_shieldscale, skin_camerascale, skin_starttranscolor, skin_prefcolor, skin_supercolor, skin_prefoppositecolor, skin_highresscale, skin_contspeed, skin_contangle, skin_soundsid, skin_availability, skin_sprites }; static const char *const skin_opt[] = { "valid", "name", "wadnum", "flags", "realname", "hudname", "ability", "ability2", "thokitem", "spinitem", "revitem", "followitem", "actionspd", "mindash", "maxdash", "normalspeed", "runspeed", "thrustfactor", "accelstart", "acceleration", "jumpfactor", "radius", "height", "spinheight", "shieldscale", "camerascale", "starttranscolor", "prefcolor", "supercolor", "prefoppositecolor", "highresscale", "contspeed", "contangle", "soundsid", "availability", "sprites", NULL}; #define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field]) static int skin_get(lua_State *L) { skin_t *skin = *((skin_t **)luaL_checkudata(L, 1, META_SKIN)); enum skin field = luaL_checkoption(L, 2, NULL, skin_opt); // skins are always valid, only added, never removed I_Assert(skin != NULL); switch (field) { case skin_valid: lua_pushboolean(L, skin != NULL); break; case skin_name: lua_pushstring(L, skin->name); break; case skin_wadnum: // !!WARNING!! May differ between clients due to music wads, therefore NOT NETWORK SAFE return UNIMPLEMENTED; case skin_flags: lua_pushinteger(L, skin->flags); break; case skin_realname: lua_pushstring(L, skin->realname); break; case skin_hudname: lua_pushstring(L, skin->hudname); break; case skin_ability: lua_pushinteger(L, skin->ability); break; case skin_ability2: lua_pushinteger(L, skin->ability2); break; case skin_thokitem: lua_pushinteger(L, skin->thokitem); break; case skin_spinitem: lua_pushinteger(L, skin->spinitem); break; case skin_revitem: lua_pushinteger(L, skin->revitem); break; case skin_followitem: lua_pushinteger(L, skin->followitem); break; case skin_actionspd: lua_pushfixed(L, skin->actionspd); break; case skin_mindash: lua_pushfixed(L, skin->mindash); break; case skin_maxdash: lua_pushfixed(L, skin->maxdash); break; case skin_normalspeed: lua_pushfixed(L, skin->normalspeed); break; case skin_runspeed: lua_pushfixed(L, skin->runspeed); break; case skin_thrustfactor: lua_pushinteger(L, skin->thrustfactor); break; case skin_accelstart: lua_pushinteger(L, skin->accelstart); break; case skin_acceleration: lua_pushinteger(L, skin->acceleration); break; case skin_jumpfactor: lua_pushfixed(L, skin->jumpfactor); break; case skin_radius: lua_pushfixed(L, skin->radius); break; case skin_height: lua_pushfixed(L, skin->height); break; case skin_spinheight: lua_pushfixed(L, skin->spinheight); break; case skin_shieldscale: lua_pushfixed(L, skin->shieldscale); break; case skin_camerascale: lua_pushfixed(L, skin->camerascale); break; case skin_starttranscolor: lua_pushinteger(L, skin->starttranscolor); break; case skin_prefcolor: lua_pushinteger(L, skin->prefcolor); break; case skin_supercolor: lua_pushinteger(L, skin->supercolor); break; case skin_prefoppositecolor: lua_pushinteger(L, skin->prefoppositecolor); break; case skin_highresscale: lua_pushinteger(L, skin->highresscale); break; case skin_contspeed: lua_pushinteger(L, skin->contspeed); break; case skin_contangle: lua_pushinteger(L, skin->contangle); break; case skin_soundsid: LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID); break; case skin_availability: lua_pushinteger(L, skin->availability); break; case skin_sprites: LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES); break; } return 1; } static int skin_set(lua_State *L) { return luaL_error(L, LUA_QL("skin_t") " struct cannot be edited by Lua."); } static int skin_num(lua_State *L) { skin_t *skin = *((skin_t **)luaL_checkudata(L, 1, META_SKIN)); // skins are always valid, only added, never removed I_Assert(skin != NULL); lua_pushinteger(L, skin-skins); return 1; } static int lib_iterateSkins(lua_State *L) { INT32 i; if (lua_gettop(L) < 2) { //return luaL_error(L, "Don't call skins.iterate() directly, use it as 'for skin in skins.iterate do end'."); lua_pushcfunction(L, lib_iterateSkins); return 1; } lua_settop(L, 2); lua_remove(L, 1); // state is unused. if (!lua_isnil(L, 1)) i = (INT32)(*((skin_t **)luaL_checkudata(L, 1, META_SKIN)) - skins) + 1; else i = 0; // skins are always valid, only added, never removed if (i < numskins) { LUA_PushUserdata(L, &skins[i], META_SKIN); return 1; } return 0; } static int lib_getSkin(lua_State *L) { const char *field; INT32 i; // find skin by number if (lua_type(L, 2) == LUA_TNUMBER) { i = luaL_checkinteger(L, 2); if (i < 0 || i >= MAXSKINS) return luaL_error(L, "skins[] index %d out of range (0 - %d)", i, MAXSKINS-1); if (i >= numskins) return 0; LUA_PushUserdata(L, &skins[i], META_SKIN); return 1; } field = luaL_checkstring(L, 2); // special function iterate if (fastcmp(field,"iterate")) { lua_pushcfunction(L, lib_iterateSkins); return 1; } // find skin by name for (i = 0; i < numskins; i++) if (fastcmp(skins[i].name, field)) { LUA_PushUserdata(L, &skins[i], META_SKIN); return 1; } return 0; } static int lib_numSkins(lua_State *L) { lua_pushinteger(L, numskins); return 1; } // soundsid, i -> soundsid[i] static int soundsid_get(lua_State *L) { sfxenum_t *soundsid = *((sfxenum_t **)luaL_checkudata(L, 1, META_SOUNDSID)); skinsound_t i = luaL_checkinteger(L, 2); if (i >= NUMSKINSOUNDS) return luaL_error(L, LUA_QL("skinsound_t") " cannot be %u", i); lua_pushinteger(L, soundsid[i]); return 1; } // #soundsid -> NUMSKINSOUNDS static int soundsid_num(lua_State *L) { lua_pushinteger(L, NUMSKINSOUNDS); return 1; } enum spritesopt { numframes = 0 }; static const char *const sprites_opt[] = { "numframes", NULL}; // skin.sprites[i] -> sprites[i] static int lib_getSkinSprite(lua_State *L) { spritedef_t *sprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES); playersprite_t i = luaL_checkinteger(L, 2); if (i < 0 || i >= NUMPLAYERSPRITES*2) return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1); LUA_PushUserdata(L, &sprites[i], META_SKINSPRITESLIST); return 1; } // #skin.sprites -> NUMPLAYERSPRITES*2 static int lib_numSkinsSprites(lua_State *L) { lua_pushinteger(L, NUMPLAYERSPRITES*2); return 1; } static int sprite_get(lua_State *L) { spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST); enum spritesopt field = luaL_checkoption(L, 2, NULL, sprites_opt); switch (field) { case numframes: lua_pushinteger(L, sprite->numframes); break; } return 1; } int LUA_SkinLib(lua_State *L) { luaL_newmetatable(L, META_SKIN); lua_pushcfunction(L, skin_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, skin_set); lua_setfield(L, -2, "__newindex"); lua_pushcfunction(L, skin_num); lua_setfield(L, -2, "__len"); lua_pop(L,1); luaL_newmetatable(L, META_SOUNDSID); lua_pushcfunction(L, soundsid_get); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, soundsid_num); lua_setfield(L, -2, "__len"); lua_pop(L,1); luaL_newmetatable(L, META_SKINSPRITES); lua_pushcfunction(L, lib_getSkinSprite); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numSkinsSprites); lua_setfield(L, -2, "__len"); lua_pop(L,1); luaL_newmetatable(L, META_SKINSPRITESLIST); lua_pushcfunction(L, sprite_get); lua_setfield(L, -2, "__index"); lua_pop(L,1); lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getSkin); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, lib_numSkins); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); lua_setglobal(L, "skins"); return 0; }