// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2012-2016 by Matthew "Inuyasha" Walsh. // Copyright (C) 1999-2019 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file m_random.h /// \brief RNG for client effects and PRNG for game actions #ifndef __M_RANDOM__ #define __M_RANDOM__ #include "doomtype.h" #include "m_fixed.h" //#define DEBUGRANDOM // M_Random functions pull random numbers of various types that aren't network synced. // P_Random functions pulls random bytes from a PRNG that is network synced. // RNG functions fixed_t M_RandomFixed(void); UINT8 M_RandomByte(void); INT32 M_RandomKey(INT32 a); INT32 M_RandomRange(INT32 a, INT32 b); // PRNG functions #ifdef DEBUGRANDOM #define P_RandomFixed() P_RandomFixedD(__FILE__, __LINE__) #define P_RandomByte() P_RandomByteD(__FILE__, __LINE__) #define P_RandomKey(c) P_RandomKeyD(__FILE__, __LINE__, c) #define P_RandomRange(c, d) P_RandomRangeD(__FILE__, __LINE__, c, d) fixed_t P_RandomFixedD(const char *rfile, INT32 rline); UINT8 P_RandomByteD(const char *rfile, INT32 rline); INT32 P_RandomKeyD(const char *rfile, INT32 rline, INT32 a); INT32 P_RandomRangeD(const char *rfile, INT32 rline, INT32 a, INT32 b); #else fixed_t P_RandomFixed(void); UINT8 P_RandomByte(void); INT32 P_RandomKey(INT32 a); INT32 P_RandomRange(INT32 a, INT32 b); #endif // Macros for other functions #define M_SignedRandom() ((INT32)M_RandomByte() - 128) // [-128, 127] signed byte, originally a #define P_SignedRandom() ((INT32)P_RandomByte() - 128) // function of its own, moved to a macro #define M_RandomChance(p) (M_RandomFixed() < p) // given fixed point probability, p, between 0 (0%) #define P_RandomChance(p) (P_RandomFixed() < p) // and FRACUNIT (100%), returns true p% of the time // Debugging fixed_t P_RandomPeek(void); // Working with the seed for PRNG #ifdef DEBUGRANDOM #define P_GetRandSeed() P_GetRandSeedD(__FILE__, __LINE__) #define P_GetInitSeed() P_GetInitSeedD(__FILE__, __LINE__) #define P_SetRandSeed(s) P_SetRandSeedD(__FILE__, __LINE__, s) UINT32 P_GetRandSeedD(const char *rfile, INT32 rline); UINT32 P_GetInitSeedD(const char *rfile, INT32 rline); void P_SetRandSeedD(const char *rfile, INT32 rline, UINT32 seed); #else UINT32 P_GetRandSeed(void); UINT32 P_GetInitSeed(void); void P_SetRandSeed(UINT32 seed); #endif UINT32 M_RandomizedSeed(void); #endif