// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file command.c /// \brief Parse and execute commands from console input/scripts and remote server /// /// Handles console variables, which is a simplified version /// of commands, each consvar can have a function called when /// it is modified.. thus it acts nearly as commands. /// /// code shamelessly inspired by the QuakeC sources, thanks Id :) #include "doomdef.h" #include "doomstat.h" #include "command.h" #include "console.h" #include "z_zone.h" #include "m_menu.h" #include "m_misc.h" #include "m_fixed.h" #include "m_argv.h" #include "byteptr.h" #include "p_saveg.h" #include "g_game.h" // for player_names #include "d_netcmd.h" #include "hu_stuff.h" #include "p_setup.h" #include "lua_script.h" //======== // protos. //======== static boolean COM_Exists(const char *com_name); static void COM_ExecuteString(char *com_text); static void COM_Alias_f(void); static void COM_Echo_f(void); static void COM_CEcho_f(void); static void COM_CEchoFlags_f(void); static void COM_CEchoDuration_f(void); static void COM_Exec_f(void); static void COM_Wait_f(void); static void COM_Help_f(void); static void COM_Toggle_f(void); static boolean CV_Command(void); static consvar_t *CV_FindVar(const char *name); static const char *CV_StringValue(const char *var_name); static consvar_t *consvar_vars; // list of registered console variables static char com_token[1024]; static char *COM_Parse(char *data); CV_PossibleValue_t CV_OnOff[] = {{0, "Off"}, {1, "On"}, {0, NULL}}; CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}}; CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}}; CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}}; #define COM_BUF_SIZE 8192 // command buffer size static INT32 com_wait; // one command per frame (for cmd sequences) // command aliases // typedef struct cmdalias_s { struct cmdalias_s *next; char *name; char *value; // the command string to replace the alias } cmdalias_t; static cmdalias_t *com_alias; // aliases list // ========================================================================= // COMMAND BUFFER // ========================================================================= static vsbuf_t com_text; // variable sized buffer /** Adds text into the command buffer for later execution. * * \param ptext The text to add. * \sa COM_BufInsertText */ void COM_BufAddText(const char *ptext) { size_t l; l = strlen(ptext); if (com_text.cursize + l >= com_text.maxsize) { CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n")); return; } VS_Write(&com_text, ptext, l); } /** Adds command text and executes it immediately. * * \param ptext The text to execute. A newline is automatically added. * \sa COM_BufAddText */ void COM_BufInsertText(const char *ptext) { char *temp = NULL; size_t templen; // copy off any commands still remaining in the exec buffer templen = com_text.cursize; if (templen) { temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen); VS_Clear(&com_text); } // add the entire text of the file (or alias) COM_BufAddText(ptext); COM_BufExecute(); // do it right away // add the copied off data if (templen) { VS_Write(&com_text, temp, templen); Z_Free(temp); } } /** Flushes (executes) console commands in the buffer. */ void COM_BufExecute(void) { size_t i; char *ptext; char line[1024] = ""; INT32 quotes; if (com_wait) { com_wait--; return; } while (com_text.cursize) { // find a '\n' or; line break ptext = (char *)com_text.data; quotes = 0; for (i = 0; i < com_text.cursize; i++) { if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command break; if (ptext[i] == '\"') quotes++; if (!(quotes & 1) && ptext[i] == ';') break; // don't break if inside a quoted string if (ptext[i] == '\n' || ptext[i] == '\r') break; } M_Memcpy(line, ptext, i); line[i] = 0; // flush the command text from the command buffer, _BEFORE_ // executing, to avoid that 'recursive' aliases overflow the // command text buffer, in that case, new commands are inserted // at the beginning, in place of the actual, so it doesn't // overflow if (i == com_text.cursize) // the last command was just flushed com_text.cursize = 0; else { i++; com_text.cursize -= i; //memcpy(ptext, ptext+i, com_text.cursize); // Use memmove if the memory areas do overlap. memmove(ptext, ptext+i, com_text.cursize); } // execute the command line COM_ExecuteString(line); // delay following commands if a wait was encountered if (com_wait) { com_wait--; break; } } } /** Executes a string immediately. Used for skirting around WAIT commands. */ void COM_ImmedExecute(const char *ptext) { size_t i = 0, j = 0; char line[1024] = ""; INT32 quotes; while (i < strlen(ptext)) { quotes = 0; for (j = 0; i < strlen(ptext); i++,j++) { if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command return; if (ptext[i] == '\"') quotes++; // don't break if inside a quoted string if ((!(quotes & 1) && ptext[i] == ';') || ptext[i] == '\n' || ptext[i] == '\r') break; } memcpy(line, ptext+(i-j), j); line[j] = 0; // execute the command line COM_ExecuteString(line); i++; // move to next character } } // ========================================================================= // COMMAND EXECUTION // ========================================================================= typedef struct xcommand_s { const char *name; struct xcommand_s *next; com_func_t function; } xcommand_t; static xcommand_t *com_commands = NULL; // current commands #define MAX_ARGS 80 static size_t com_argc; static char *com_argv[MAX_ARGS]; static const char *com_null_string = ""; static char *com_args = NULL; // current command args or NULL static void Got_NetVar(UINT8 **p, INT32 playernum); /** Initializes command buffer and adds basic commands. */ void COM_Init(void) { // allocate command buffer VS_Alloc(&com_text, COM_BUF_SIZE); // add standard commands COM_AddCommand("alias", COM_Alias_f); COM_AddCommand("echo", COM_Echo_f); COM_AddCommand("cecho", COM_CEcho_f); COM_AddCommand("cechoflags", COM_CEchoFlags_f); COM_AddCommand("cechoduration", COM_CEchoDuration_f); COM_AddCommand("exec", COM_Exec_f); COM_AddCommand("wait", COM_Wait_f); COM_AddCommand("help", COM_Help_f); COM_AddCommand("toggle", COM_Toggle_f); RegisterNetXCmd(XD_NETVAR, Got_NetVar); } /** Gets a console command argument count. * * \return Number of arguments for the last command. * \sa COM_Argv */ size_t COM_Argc(void) { return com_argc; } /** Gets a console command argument. * * \param arg Index of the argument (0 to COM_Argc() - 1). * \return String pointer to the indicated argument. * \sa COM_Argc, COM_Args */ const char *COM_Argv(size_t arg) { if (arg >= com_argc || (signed)arg < 0) return com_null_string; return com_argv[arg]; } /** Gets all console command arguments. * * \return String pointer to all arguments for the last command. * \sa COM_Argv */ char *COM_Args(void) { return com_args; } /** Checks if a parameter was passed to a console command. * * \param check The parameter to look for, e.g. "-noerror". * \return The index of the argument containing the parameter, * or 0 if the parameter was not found. */ size_t COM_CheckParm(const char *check) { size_t i; for (i = 1; i < com_argc; i++) if (!strcasecmp(check, com_argv[i])) return i; return 0; } /** Parses a string into command-line tokens. * * \param ptext A null-terminated string. Does not need to be * newline-terminated. */ static void COM_TokenizeString(char *ptext) { size_t i; // Clear the args from the last string. for (i = 0; i < com_argc; i++) Z_Free(com_argv[i]); com_argc = 0; com_args = NULL; while (com_argc < MAX_ARGS) { // Skip whitespace up to a newline. while (*ptext != '\0' && *ptext <= ' ' && *ptext != '\n') ptext++; // A newline means end of command in buffer, // thus end of this command's args too. if (*ptext == '\n' || *ptext == '\0') break; if (com_argc == 1) com_args = ptext; ptext = COM_Parse(ptext); if (ptext == NULL) break; com_argv[com_argc] = Z_StrDup(com_token); com_argc++; } } /** Adds a console command. * * \param name Name of the command. * \param func Function called when the command is run. */ void COM_AddCommand(const char *name, com_func_t func) { xcommand_t *cmd; // fail if the command is a variable name if (CV_StringValue(name)[0] != '\0') { I_Error("%s is a variable name\n", name); return; } // fail if the command already exists for (cmd = com_commands; cmd; cmd = cmd->next) { if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase! { #ifdef HAVE_BLUA // don't I_Error for Lua commands // Lua commands can replace game commands, and they have priority. // BUT, if for some reason we screwed up and made two console commands with the same name, // it's good to have this here so we find out. if (cmd->function != COM_Lua_f) #endif I_Error("Command %s already exists\n", name); return; } } cmd = ZZ_Alloc(sizeof *cmd); cmd->name = name; cmd->function = func; cmd->next = com_commands; com_commands = cmd; } #ifdef HAVE_BLUA /** Adds a console command for Lua. * No I_Errors allowed; return a negative code instead. * * \param name Name of the command. */ int COM_AddLuaCommand(const char *name) { xcommand_t *cmd; // fail if the command is a variable name if (CV_StringValue(name)[0] != '\0') return -1; // command already exists for (cmd = com_commands; cmd; cmd = cmd->next) { if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase! { // replace the built in command. cmd->function = COM_Lua_f; return 1; } } // Add a new command. cmd = ZZ_Alloc(sizeof *cmd); cmd->name = name; cmd->function = COM_Lua_f; cmd->next = com_commands; com_commands = cmd; return 0; } #endif /** Tests if a command exists. * * \param com_name Name to test for. * \return True if a command by the given name exists. */ static boolean COM_Exists(const char *com_name) { xcommand_t *cmd; for (cmd = com_commands; cmd; cmd = cmd->next) if (!stricmp(com_name, cmd->name)) return true; return false; } /** Does command completion for the console. * * \param partial The partial name of the command (potentially). * \param skips Number of commands to skip. * \return The complete command name, or NULL. * \sa CV_CompleteVar */ const char *COM_CompleteCommand(const char *partial, INT32 skips) { xcommand_t *cmd; size_t len; len = strlen(partial); if (!len) return NULL; // check functions for (cmd = com_commands; cmd; cmd = cmd->next) if (!strncmp(partial, cmd->name, len)) if (!skips--) return cmd->name; return NULL; } /** Parses a single line of text into arguments and tries to execute it. * The text can come from the command buffer, a remote client, or stdin. * * \param ptext A single line of text. */ static void COM_ExecuteString(char *ptext) { xcommand_t *cmd; cmdalias_t *a; COM_TokenizeString(ptext); // execute the command line if (COM_Argc() == 0) return; // no tokens // check functions for (cmd = com_commands; cmd; cmd = cmd->next) { if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase! { cmd->function(); return; } } // check aliases for (a = com_alias; a; a = a->next) { if (!stricmp(com_argv[0], a->name)) { COM_BufInsertText(a->value); return; } } // check cvars // Hurdler: added at Ebola's request ;) // (don't flood the console in software mode with bad gr_xxx command) if (!CV_Command() && con_destlines) CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0)); } // ========================================================================= // SCRIPT COMMANDS // ========================================================================= /** Creates a command name that replaces another command. */ static void COM_Alias_f(void) { cmdalias_t *a; char cmd[1024]; size_t i, c; if (COM_Argc() < 3) { CONS_Printf(M_GetText("alias : create a shortcut command that executes other command(s)\n")); return; } a = ZZ_Alloc(sizeof *a); a->next = com_alias; com_alias = a; a->name = Z_StrDup(COM_Argv(1)); // copy the rest of the command line cmd[0] = 0; // start out with a null string c = COM_Argc(); for (i = 2; i < c; i++) { strcat(cmd, COM_Argv(i)); if (i != c) strcat(cmd, " "); } strcat(cmd, "\n"); a->value = Z_StrDup(cmd); } /** Prints a line of text to the console. */ static void COM_Echo_f(void) { size_t i; for (i = 1; i < COM_Argc(); i++) CONS_Printf("%s ", COM_Argv(i)); CONS_Printf("\n"); } /** Displays text on the center of the screen for a short time. */ static void COM_CEcho_f(void) { size_t i; char cechotext[1024] = ""; for (i = 1; i < COM_Argc(); i++) { strncat(cechotext, COM_Argv(i), sizeof(cechotext)-1); strncat(cechotext, " ", sizeof(cechotext)-1); } cechotext[sizeof(cechotext) - 1] = '\0'; HU_DoCEcho(cechotext); } /** Sets drawing flags for the CECHO command. */ static void COM_CEchoFlags_f(void) { if (COM_Argc() > 1) { const char *arg = COM_Argv(1); if (arg[0] && arg[0] == '0' && arg[1] && arg[1] == 'x') // Use hexadecimal! HU_SetCEchoFlags(axtoi(arg+2)); else HU_SetCEchoFlags(atoi(arg)); } else CONS_Printf(M_GetText("cechoflags : set CEcho flags, prepend with 0x to use hexadecimal\n")); } /** Sets the duration for CECHO commands to stay on the screen */ static void COM_CEchoDuration_f(void) { if (COM_Argc() > 1) HU_SetCEchoDuration(atoi(COM_Argv(1))); } /** Executes a script file. */ static void COM_Exec_f(void) { UINT8 *buf = NULL; if (COM_Argc() < 2 || COM_Argc() > 3) { CONS_Printf(M_GetText("exec : run a script file\n")); return; } // load file FIL_ReadFile(COM_Argv(1), &buf); if (!buf) { if (!COM_CheckParm("-noerror")) CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); return; } if (!COM_CheckParm("-silent")) CONS_Printf(M_GetText("executing %s\n"), COM_Argv(1)); // insert text file into the command buffer COM_BufAddText((char *)buf); COM_BufAddText("\n"); // free buffer Z_Free(buf); } /** Delays execution of the rest of the commands until the next frame. * Allows sequences of commands like "jump; fire; backward". */ static void COM_Wait_f(void) { if (COM_Argc() > 1) com_wait = atoi(COM_Argv(1)); else com_wait = 1; // 1 frame } /** Prints help on variables and commands. */ static void COM_Help_f(void) { xcommand_t *cmd; consvar_t *cvar; INT32 i = 0; if (COM_Argc() > 1) { cvar = CV_FindVar(COM_Argv(1)); if (cvar) { CONS_Printf(M_GetText("Variable %s:\n"), cvar->name); CONS_Printf(M_GetText(" flags :")); if (cvar->flags & CV_SAVE) CONS_Printf("AUTOSAVE "); if (cvar->flags & CV_FLOAT) CONS_Printf("FLOAT "); if (cvar->flags & CV_NETVAR) CONS_Printf("NETVAR "); if (cvar->flags & CV_CALL) CONS_Printf("ACTION "); if (cvar->flags & CV_CHEAT) CONS_Printf("CHEAT "); CONS_Printf("\n"); if (cvar->PossibleValue) { if (stricmp(cvar->PossibleValue[0].strvalue, "MIN") == 0) { for (i = 1; cvar->PossibleValue[i].strvalue != NULL; i++) if (!stricmp(cvar->PossibleValue[i].strvalue, "MAX")) break; CONS_Printf(M_GetText(" range from %d to %d\n"), cvar->PossibleValue[0].value, cvar->PossibleValue[i].value); CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value); } else { const char *cvalue = NULL; CONS_Printf(M_GetText(" possible value : %s\n"), cvar->name); while (cvar->PossibleValue[i].strvalue) { CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value, cvar->PossibleValue[i].strvalue); if (cvar->PossibleValue[i].value == cvar->value) cvalue = cvar->PossibleValue[i].strvalue; i++; } if (cvalue) CONS_Printf(M_GetText(" Current value: %s\n"), cvalue); else CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value); } } else CONS_Printf(M_GetText(" Current value: %d\n"), cvar->value); } else CONS_Printf(M_GetText("No help for this command/variable\n")); } else { // commands CONS_Printf("\x82%s", M_GetText("Commands\n")); for (cmd = com_commands; cmd; cmd = cmd->next) { CONS_Printf("%s ",cmd->name); i++; } // variables CONS_Printf("\n\x82%s", M_GetText("Variables\n")); for (cvar = consvar_vars; cvar; cvar = cvar->next) { if (!(cvar->flags & CV_NOSHOWHELP)) CONS_Printf("%s ", cvar->name); i++; } CONS_Printf("\n\x82%s", M_GetText("Read help file for more or type help \n")); CONS_Debug(DBG_GAMELOGIC, "\x82Total : %d\n", i); } } /** Toggles a console variable. Useful for on/off values. * * This works on on/off, yes/no values only */ static void COM_Toggle_f(void) { consvar_t *cvar; if (COM_Argc() != 2) { CONS_Printf(M_GetText("Toggle : Toggle the value of a cvar\n")); return; } cvar = CV_FindVar(COM_Argv(1)); if (!cvar) { CONS_Alert(CONS_NOTICE, M_GetText("%s is not a cvar\n"), COM_Argv(1)); return; } if (!(cvar->PossibleValue == CV_YesNo || cvar->PossibleValue == CV_OnOff)) { CONS_Alert(CONS_NOTICE, M_GetText("%s is not a boolean value\n"), COM_Argv(1)); return; } // netcvar don't change imediately cvar->flags |= CV_SHOWMODIFONETIME; CV_AddValue(cvar, +1); } // ========================================================================= // VARIABLE SIZE BUFFERS // ========================================================================= /** Initializes a variable size buffer. * * \param buf Buffer to initialize. * \param initsize Initial size for the buffer. */ void VS_Alloc(vsbuf_t *buf, size_t initsize) { #define VSBUFMINSIZE 256 if (initsize < VSBUFMINSIZE) initsize = VSBUFMINSIZE; buf->data = Z_Malloc(initsize, PU_STATIC, NULL); buf->maxsize = initsize; buf->cursize = 0; #undef VSBUFMINSIZE } /** Frees a variable size buffer. * * \param buf Buffer to free. */ void VS_Free(vsbuf_t *buf) { buf->cursize = 0; } /** Clears a variable size buffer. * * \param buf Buffer to clear. */ void VS_Clear(vsbuf_t *buf) { buf->cursize = 0; } /** Makes sure a variable size buffer has enough space for data of a * certain length. * * \param buf The buffer. It is enlarged if necessary. * \param length The length of data we need to add. * \return Pointer to where the new data can go. */ void *VS_GetSpace(vsbuf_t *buf, size_t length) { void *data; if (buf->cursize + length > buf->maxsize) { if (!buf->allowoverflow) I_Error("overflow 111"); if (length > buf->maxsize) I_Error("overflow l%s 112", sizeu1(length)); buf->overflowed = true; CONS_Printf("VS buffer overflow"); VS_Clear(buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } /** Copies data to the end of a variable size buffer. * * \param buf The buffer. * \param data The data to copy. * \param length The length of the data. * \sa VS_Print */ void VS_Write(vsbuf_t *buf, const void *data, size_t length) { M_Memcpy(VS_GetSpace(buf, length), data, length); } /** Prints text in a variable buffer. Like VS_Write() plus a * trailing NUL. * * \param buf The buffer. * \param data The NUL-terminated string. * \sa VS_Write */ void VS_Print(vsbuf_t *buf, const char *data) { size_t len; len = strlen(data) + 1; if (buf->data[buf->cursize-1]) M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0 else M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0 } // ========================================================================= // // CONSOLE VARIABLES // // console variables are a simple way of changing variables of the game // through the console or code, at run time. // // console vars acts like simplified commands, because a function can be // attached to them, and called whenever a console var is modified // // ========================================================================= static const char *cv_null_string = ""; /** Searches if a variable has been registered. * * \param name Variable to search for. * \return Pointer to the variable if found, or NULL. * \sa CV_FindNetVar */ static consvar_t *CV_FindVar(const char *name) { consvar_t *cvar; for (cvar = consvar_vars; cvar; cvar = cvar->next) if (!stricmp(name,cvar->name)) return cvar; return NULL; } /** Builds a unique Net Variable identifier number, which is used * in network packets instead of the full name. * * \param s Name of the variable. * \return A new unique identifier. * \sa CV_FindNetVar */ static inline UINT16 CV_ComputeNetid(const char *s) { UINT16 ret = 0, i = 0; static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53}; while (*s) { ret = (UINT16)(ret + (*s)*premiers[i]); s++; i = (UINT16)((i+1) % 16); } return ret; } /** Finds a net variable based on its identifier number. * * \param netid The variable's identifier number. * \return A pointer to the variable itself if found, or NULL. * \sa CV_ComputeNetid */ static consvar_t *CV_FindNetVar(UINT16 netid) { consvar_t *cvar; for (cvar = consvar_vars; cvar; cvar = cvar->next) if (cvar->netid == netid) return cvar; return NULL; } static void Setvalue(consvar_t *var, const char *valstr, boolean stealth); /** Registers a variable for later use from the console. * * \param variable The variable to register. */ void CV_RegisterVar(consvar_t *variable) { // first check to see if it has already been defined if (CV_FindVar(variable->name)) { CONS_Printf(M_GetText("Variable %s is already defined\n"), variable->name); return; } // check for overlap with a command if (COM_Exists(variable->name)) { CONS_Printf(M_GetText("%s is a command name\n"), variable->name); return; } // check net variables if (variable->flags & CV_NETVAR) { const consvar_t *netvar; variable->netid = CV_ComputeNetid(variable->name); netvar = CV_FindNetVar(variable->netid); if (netvar) I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name); } // link the variable in if (!(variable->flags & CV_HIDEN)) { variable->next = consvar_vars; consvar_vars = variable; } variable->string = variable->zstring = NULL; variable->changed = 0; // new variable has not been modified by the user #ifdef PARANOIA if ((variable->flags & CV_NOINIT) && !(variable->flags & CV_CALL)) I_Error("variable %s has CV_NOINIT without CV_CALL\n", variable->name); if ((variable->flags & CV_CALL) && !variable->func) I_Error("variable %s has CV_CALL without a function\n", variable->name); #endif if (variable->flags & CV_NOINIT) variable->flags &= ~CV_CALL; Setvalue(variable, variable->defaultvalue, false); if (variable->flags & CV_NOINIT) variable->flags |= CV_CALL; // the SetValue will set this bit variable->flags &= ~CV_MODIFIED; } /** Finds the string value of a console variable. * * \param var_name The variable's name. * \return The string value or "" if the variable is not found. */ static const char *CV_StringValue(const char *var_name) { consvar_t *var; var = CV_FindVar(var_name); if (!var) return cv_null_string; return var->string; } /** Completes the name of a console variable. * * \param partial The partial name of the variable (potentially). * \param skips Number of variables to skip. * \return The complete variable name, or NULL. * \sa COM_CompleteCommand */ const char *CV_CompleteVar(char *partial, INT32 skips) { consvar_t *cvar; size_t len; len = strlen(partial); if (!len) return NULL; // check variables for (cvar = consvar_vars; cvar; cvar = cvar->next) if (!strncmp(partial, cvar->name, len)) if (!skips--) return cvar->name; return NULL; } /** Sets a value to a variable with less checking. Only for internal use. * * \param var Variable to set. * \param valstr String value for the variable. */ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) { boolean override = false; INT32 overrideval = 0; // If we want messages informing us if cheats have been enabled or disabled, // we need to rework the consvars a little bit. This call crashes the game // on load because not all variables will be registered at that time. /* boolean prevcheats = false; if (var->flags & CV_CHEAT) prevcheats = CV_CheatsEnabled(); */ if (var->PossibleValue) { INT32 v; if (var->flags & CV_FLOAT) { double d = atof(valstr); if (!d && valstr[0] != '0') v = INT32_MIN; else v = (INT32)(d * FRACUNIT); } else { v = atoi(valstr); if (!v && valstr[0] != '0') v = INT32_MIN; // Invalid integer trigger } if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar { INT32 i; // search for maximum for (i = 1; var->PossibleValue[i].strvalue; i++) if (!stricmp(var->PossibleValue[i].strvalue, "MAX")) break; #ifdef PARANOIA if (!var->PossibleValue[i].strvalue) I_Error("Bounded cvar \"%s\" without maximum!\n", var->name); #endif if ((v != INT32_MIN && v < var->PossibleValue[0].value) || !stricmp(valstr, "MIN")) { v = var->PossibleValue[0].value; valstr = var->PossibleValue[0].strvalue; override = true; overrideval = v; } else if ((v != INT32_MIN && v > var->PossibleValue[i].value) || !stricmp(valstr, "MAX")) { v = var->PossibleValue[i].value; valstr = var->PossibleValue[i].strvalue; override = true; overrideval = v; } if (v == INT32_MIN) goto badinput; } else { INT32 i; // check first strings for (i = 0; var->PossibleValue[i].strvalue; i++) if (!stricmp(var->PossibleValue[i].strvalue, valstr)) goto found; if (v != INT32_MIN) { // check INT32 now for (i = 0; var->PossibleValue[i].strvalue; i++) if (v == var->PossibleValue[i].value) goto found; } // Not found ... but wait, there's hope! if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo) { overrideval = -1; if (!stricmp(valstr, "on") || !stricmp(valstr, "yes")) overrideval = 1; else if (!stricmp(valstr, "off") || !stricmp(valstr, "no")) overrideval = 0; if (overrideval != -1) { for (i = 0; var->PossibleValue[i].strvalue; i++) if (overrideval == var->PossibleValue[i].value) goto found; } } // ...or not. goto badinput; found: var->value = var->PossibleValue[i].value; var->string = var->PossibleValue[i].strvalue; goto finish; } } // free the old value string Z_Free(var->zstring); var->string = var->zstring = Z_StrDup(valstr); if (override) var->value = overrideval; else if (var->flags & CV_FLOAT) { double d = atof(var->string); var->value = (INT32)(d * FRACUNIT); } else { if (var == &cv_forceskin) { var->value = R_SkinAvailable(var->string); if (!R_SkinUsable(-1, var->value)) var->value = -1; } else var->value = atoi(var->string); } finish: // See the note above. /* if (var->flags & CV_CHEAT) { boolean newcheats = CV_CheatsEnabled(); if (!prevcheats && newcheats) CONS_Printf(M_GetText("Cheats have been enabled.\n")); else if (prevcheats && !newcheats) CONS_Printf(M_GetText("Cheats have been disabled.\n")); } */ if (var->flags & CV_SHOWMODIFONETIME || var->flags & CV_SHOWMODIF) { CONS_Printf(M_GetText("%s set to %s\n"), var->name, var->string); var->flags &= ~CV_SHOWMODIFONETIME; } DEBFILE(va("%s set to %s\n", var->name, var->string)); var->flags |= CV_MODIFIED; // raise 'on change' code #ifdef HAVE_BLUA LUA_CVarChanged(var->name); // let consolelib know what cvar this is. #endif if (var->flags & CV_CALL && !stealth) var->func(); return; // landing point for possiblevalue failures badinput: if (var != &cv_nextmap) // Suppress errors for cv_nextmap CONS_Printf(M_GetText("\"%s\" is not a possible value for \"%s\"\n"), valstr, var->name); // default value not valid... ?! if (var->defaultvalue == valstr) I_Error("Variable %s default value \"%s\" is not a possible value\n", var->name, var->defaultvalue); } // // Use XD_NETVAR argument: // 2 byte for variable identification // then the value of the variable followed with a 0 byte (like str) // static boolean serverloading = false; static void Got_NetVar(UINT8 **p, INT32 playernum) { consvar_t *cvar; UINT16 netid; char *svalue; UINT8 stealth = false; if (playernum != serverplayer && playernum != adminplayer && !serverloading) { // not from server or remote admin, must be hacked/buggy client CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]); if (server) { XBOXSTATIC UINT8 buf[2]; buf[0] = (UINT8)playernum; buf[1] = KICK_MSG_CON_FAIL; SendNetXCmd(XD_KICK, &buf, 2); } return; } netid = READUINT16(*p); cvar = CV_FindNetVar(netid); svalue = (char *)*p; SKIPSTRING(*p); stealth = READUINT8(*p); if (!cvar) { CONS_Alert(CONS_WARNING, "Netvar not found with netid %hu\n", netid); return; } #if 0 //defined (GP2X) || defined (PSP) CONS_Printf("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, svalue); #endif DEBFILE(va("Netvar received: %s [netid=%d] value %s\n", cvar->name, netid, svalue)); Setvalue(cvar, svalue, stealth); } void CV_SaveNetVars(UINT8 **p) { consvar_t *cvar; UINT8 *count_p = *p; UINT16 count = 0; // send only changed cvars ... // the client will reset all netvars to default before loading WRITEUINT16(*p, 0x0000); for (cvar = consvar_vars; cvar; cvar = cvar->next) if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) { WRITEUINT16(*p, cvar->netid); WRITESTRING(*p, cvar->string); WRITEUINT8(*p, false); ++count; } WRITEUINT16(count_p, count); } void CV_LoadNetVars(UINT8 **p) { consvar_t *cvar; UINT16 count; // prevent "invalid command received" serverloading = true; for (cvar = consvar_vars; cvar; cvar = cvar->next) if (cvar->flags & CV_NETVAR) Setvalue(cvar, cvar->defaultvalue, true); count = READUINT16(*p); while (count--) Got_NetVar(p, 0); serverloading = false; } static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth); void CV_ResetCheatNetVars(void) { consvar_t *cvar; // Stealthset everything back to default. for (cvar = consvar_vars; cvar; cvar = cvar->next) if (cvar->flags & CV_CHEAT) CV_SetCVar(cvar, cvar->defaultvalue, true); } // Returns true if the variable's current value is its default value boolean CV_IsSetToDefault(consvar_t *v) { return (!(strcmp(v->defaultvalue, v->string))); } // If any cheats CVars are not at their default settings, return true. // Else return false. // This returns a UINT8 because I'm too lazy to deal with the packet structure. // Deal with it. =P UINT8 CV_CheatsEnabled(void) { consvar_t *cvar; for (cvar = consvar_vars; cvar; cvar = cvar->next) if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string)) return 1; return 0; } /** Sets a value to a variable, performing some checks and calling the * callback function if there is one. * Does as if " " is entered at the console. * * \param var The variable. * \param value The string value. * \sa CV_StealthSet, CV_SetValue */ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) { #ifdef PARANOIA if (!var) I_Error("CV_Set: no variable\n"); if (!var->string) I_Error("CV_Set: %s no string set!\n", var->name); #endif if (!var || !var->string || !value || !stricmp(var->string, value)) return; // no changes if (var->flags & CV_NETVAR) { // send the value of the variable XBOXSTATIC UINT8 buf[128]; UINT8 *p = buf; if (!(server || (adminplayer == consoleplayer))) { CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); return; } if (var == &cv_forceskin) { INT32 skin = R_SkinAvailable(value); if ((stricmp(value, "None")) && ((skin == -1) || !R_SkinUsable(-1, skin))) { CONS_Printf("Please provide a valid skin name (\"None\" disables).\n"); return; } } // Only add to netcmd buffer if in a netgame, otherwise, just change it. if (netgame || multiplayer) { WRITEUINT16(p, var->netid); WRITESTRING(p, value); WRITEUINT8(p, stealth); SendNetXCmd(XD_NETVAR, buf, p-buf); } else Setvalue(var, value, stealth); } else if ((var->flags & CV_NOTINNET) && netgame) { CONS_Printf(M_GetText("This variable can't be changed while in netgame: %s %s\n"), var->name, var->string); return; } else Setvalue(var, value, stealth); } /** Sets a value to a variable without calling its callback function. * * \param var The variable. * \param value The string value. * \sa CV_Set, CV_StealthSetValue */ void CV_StealthSet(consvar_t *var, const char *value) { CV_SetCVar(var, value, true); } /** Sets a numeric value to a variable, sometimes calling its callback * function. * * \param var The variable. * \param value The numeric value, converted to a string before setting. * \param stealth Do we call the callback function or not? */ static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth) { char val[32]; if (var == &cv_forceskin) // Special handling. { if ((value < 0) || (value >= numskins)) sprintf(val, "None"); else sprintf(val, "%s", skins[value].name); } else sprintf(val, "%d", value); CV_SetCVar(var, val, stealth); } /** Sets a numeric value to a variable without calling its callback * function. * * \param var The variable. * \param value The numeric value, converted to a string before setting. * \sa CV_SetValue, CV_StealthSet */ void CV_StealthSetValue(consvar_t *var, INT32 value) { CV_SetValueMaybeStealth(var, value, true); } // New wrapper for what used to be CV_Set() void CV_Set(consvar_t *var, const char *value) { CV_SetCVar(var, value, false); } /** Sets a numeric value to a variable, performing some checks and * calling the callback function if there is one. * * \param var The variable. * \param value The numeric value, converted to a string before setting. * \sa CV_Set, CV_StealthSetValue */ void CV_SetValue(consvar_t *var, INT32 value) { CV_SetValueMaybeStealth(var, value, false); } /** Adds a value to a console variable. * Used to increment and decrement variables from the menu. * Contains special cases to handle pointlimit in some multiplayer modes, * map number for game hosting, etc. * * \param var The variable to add to. * \param increment The change in the variable; can be negative for a * decrement. * \sa CV_SetValue */ void CV_AddValue(consvar_t *var, INT32 increment) { INT32 newvalue, max; // count pointlimit better if (var == &cv_pointlimit && (gametype == GT_MATCH)) increment *= 50; if (var == &cv_forceskin) // Special handling. { INT32 oldvalue = var->value; newvalue = oldvalue; do { newvalue += increment; if (newvalue < -1) newvalue = (numskins - 1); else if (newvalue >= numskins) newvalue = -1; } while ((oldvalue != newvalue) && !(R_SkinUsable(-1, newvalue))); } else newvalue = var->value + increment; if (var->PossibleValue) { #define MINVAL 0 if (var == &cv_nextmap) { // Special case for the nextmap variable, used only directly from the menu INT32 oldvalue = var->value - 1, gt; gt = cv_newgametype.value; if (increment != 0) // Going up! { newvalue = var->value - 1; do { if(increment > 0) // Going up! { newvalue++; if (newvalue == NUMMAPS) newvalue = 0; } else // Going down! { newvalue--; if (newvalue == -1) newvalue = NUMMAPS-1; } if (newvalue == oldvalue) gt = -1; // don't loop forever if there's none of a certain gametype if(!mapheaderinfo[newvalue]) continue; // Don't allocate the header. That just makes memory usage skyrocket. } while (newvalue != oldvalue && !M_CanShowLevelInList(newvalue, gt)); var->value = newvalue + 1; var->func(); return; } } else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN")) { // search the next to last for (max = 0; var->PossibleValue[max+1].strvalue; max++) ; if (newvalue < var->PossibleValue[MINVAL].value) // add the max+1 newvalue += var->PossibleValue[max].value - var->PossibleValue[MINVAL].value + 1; newvalue = var->PossibleValue[MINVAL].value + (newvalue - var->PossibleValue[MINVAL].value) % (var->PossibleValue[max].value - var->PossibleValue[MINVAL].value + 1); CV_SetValue(var, newvalue); #undef MINVAL } else { INT32 currentindice = -1, newindice; // this code do not support more than same value for differant PossibleValue for (max = 0; var->PossibleValue[max].strvalue; max++) if (var->PossibleValue[max].value == var->value) currentindice = max; max--; if (var == &cv_chooseskin) { // Special case for the chooseskin variable, used only directly from the menu newvalue = var->value - 1; do { if (increment > 0) // Going up! { newvalue++; if (newvalue == MAXSKINS) newvalue = 0; } else if (increment < 0) // Going down! { newvalue--; if (newvalue == -1) newvalue = MAXSKINS-1; } } while (var->PossibleValue[newvalue].strvalue == NULL); var->value = newvalue + 1; var->string = var->PossibleValue[newvalue].strvalue; var->func(); return; } #ifdef PARANOIA if (currentindice == -1) I_Error("CV_AddValue: current value %d not found in possible value\n", var->value); #endif newindice = (currentindice + increment + max + 1) % (max+1); CV_Set(var, var->PossibleValue[newindice].strvalue); } } else CV_SetValue(var, newvalue); var->changed = 1; // user has changed it now } /** Displays or changes a variable from the console. * Since the user is presumed to have been directly responsible * for this change, the variable is marked as changed this game. * * \return False if passed command was not recognized as a console * variable, otherwise true. * \sa CV_ClearChangedFlags */ static boolean CV_Command(void) { consvar_t *v; // check variables v = CV_FindVar(COM_Argv(0)); if (!v) return false; // perform a variable print or set if (COM_Argc() == 1) { CONS_Printf(M_GetText("\"%s\" is \"%s\" default is \"%s\"\n"), v->name, v->string, v->defaultvalue); return true; } CV_Set(v, COM_Argv(1)); v->changed = 1; // now it's been changed by (presumably) the user return true; } /** Marks all variables as unchanged, indicating they've not been changed * by the user this game. * * \sa CV_Command * \author Graue */ void CV_ClearChangedFlags(void) { consvar_t *cvar; for (cvar = consvar_vars; cvar; cvar = cvar->next) cvar->changed = 0; } /** Saves console variables to a file if they have the ::CV_SAVE * flag set. * * \param f File to save to. */ void CV_SaveVariables(FILE *f) { consvar_t *cvar; for (cvar = consvar_vars; cvar; cvar = cvar->next) if (cvar->flags & CV_SAVE) { char stringtowrite[MAXTEXTCMD+1]; // Silly hack for Min/Max vars if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN")) sprintf(stringtowrite, "%d", cvar->value); else strcpy(stringtowrite, cvar->string); fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite); } } //============================================================================ // SCRIPT PARSE //============================================================================ /** Parses a token out of a string. Handles script files too. * * \param data String to parse. * \return The data pointer after the token. NULL if no token found. */ static char *COM_Parse(char *data) { char c; size_t len = 0; com_token[0] = 0; if (data == NULL) return NULL; // skip whitespace skipwhite: while ((c = *data) <= ' ') { if (c == '\0') return NULL; // end of file; data++; } // skip // comments if (c == '/' && data[1] == '/') { while (*data && *data != '\n') data++; goto skipwhite; } // handle quoted strings specially if (c == '\"') { data++; for (;;) { c = *data++; if (c == '\"' || c == '\0') { com_token[len] = 0; return data; } com_token[len] = c; len++; } } // parse single characters if (c == '{' || c == '}' || c == ')' || c == '(' || c == '\'') { com_token[len] = c; len++; com_token[len] = 0; return data + 1; } // parse a regular word do { com_token[len] = c; data++; len++; c = *data; if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'') break; } while (c > 32); com_token[len] = 0; return data; }