/* From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com ) An experimental work-in-progress. Donated to Sonic Team Junior and adapted to work with Sonic Robo Blast 2. The license of this code matches whatever the licensing is for Sonic Robo Blast 2. */ #ifndef _HW_MD3LOAD_H_ #define _HW_MD3LOAD_H_ #include "hw_model.h" #include "../doomtype.h" // Load the Model model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat); #endif