// Default lump name for new map defaultlumpname = "MAP01"; //GZDB specific. Don't try to load lumps that don't exist. basegame = 0; //Sky textures for vanilla maps defaultskytextures { SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0"; SKY2 = "MAPM7,MAPMB"; SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1"; SKY6 = "MAP05,MAP51,MAPMA"; SKY7 = "MAPM2,MAPM5"; SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1"; SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3"; SKY11 = "MAP11,MAPF7"; SKY13 = "MAP13,MAP64"; SKY14 = "MAP14"; SKY15 = "MAP15,MAP54"; SKY17 = "MAP70"; SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5"; SKY21 = "MAPM4"; SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6"; SKY30 = "MAP30"; SKY31 = "MAP31"; SKY35 = "MAP42"; SKY40 = "MAP41,MAP71,MAPM9"; SKY55 = "MAPF3,MAPM8"; SKY68 = "MAPF8"; SKY99 = "MAP57,MAPZ0"; SKY159 = "MAP16"; SKY172 = "MAP40"; SKY300 = "MAP72"; SKY301 = "MAP73"; } // Skill levels skills { 1 = "Normal"; } // Skins skins { Sonic; Tails; Knuckles; Amy; Fang; Metalsonic; } // Gametypes gametypes { -1 = "Single Player"; 0 = "Co-op"; 1 = "Competition"; 2 = "Race"; 3 = "Match"; 4 = "Team Match"; 5 = "Tag"; 6 = "Hide and Seek"; 7 = "CTF"; } // Texture loading options defaultwalltexture = "GFZROCK"; defaultfloortexture = "GFZFLR01"; defaultceilingtexture = "F_SKY1"; // Default texture sets // (these are not required, but useful for new users) texturesets { }