// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file w_wad.c /// \brief Handles WAD file header, directory, lump I/O #ifdef __GNUC__ #include #endif #define ZWAD #ifdef ZWAD #ifdef _WIN32_WCE #define AVOID_ERRNO #else #include #endif #include "lzf.h" #endif #include "doomdef.h" #include "doomstat.h" #include "doomtype.h" #include "w_wad.h" #include "z_zone.h" #include "fastcmp.h" #include "filesrch.h" #include "i_video.h" // rendermode #include "d_netfil.h" #include "dehacked.h" #include "d_clisrv.h" #include "r_defs.h" #include "i_system.h" #include "md5.h" #include "lua_script.h" #ifdef SCANTHINGS #include "p_setup.h" // P_ScanThings #endif #include "m_misc.h" // M_MapNumber #ifdef HWRENDER #include "r_data.h" #include "hardware/hw_main.h" #include "hardware/hw_glob.h" #endif #ifdef PC_DOS #include // for snprintf int snprintf(char *str, size_t n, const char *fmt, ...); //int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); #endif #ifndef O_BINARY #define O_BINARY 0 #endif #if defined(_MSC_VER) #pragma pack(1) #endif // a raw entry of the wad directory typedef struct { UINT32 filepos; // file offset of the resource UINT32 size; // size of the resource char name[8]; // name of the resource } ATTRPACK filelump_t; #if defined(_MSC_VER) #pragma pack() #endif typedef struct { const char *name; size_t len; } lumpchecklist_t; // Must be a power of two #define LUMPNUMCACHESIZE 64 typedef struct lumpnum_cache_s { char lumpname[8]; lumpnum_t lumpnum; } lumpnum_cache_t; static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE]; static UINT16 lumpnumcacheindex = 0; //=========================================================================== // GLOBALS //=========================================================================== UINT16 numwadfiles; // number of active wadfiles wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid // W_Shutdown // Closes all of the WAD files before quitting // If not done on a Mac then open wad files // can prevent removable media they are on from // being ejected void W_Shutdown(void) { while (numwadfiles--) { fclose(wadfiles[numwadfiles]->handle); Z_Free(wadfiles[numwadfiles]->lumpinfo); Z_Free(wadfiles[numwadfiles]->filename); Z_Free(wadfiles[numwadfiles]); } } //=========================================================================== // LUMP BASED ROUTINES //=========================================================================== // W_AddFile // All files are optional, but at least one file must be // found (PWAD, if all required lumps are present). // Files with a .wad extension are wadlink files // with multiple lumps. // Other files are single lumps with the base filename // for the lump name. static char filenamebuf[MAX_WADPATH]; // W_OpenWadFile // Helper function for opening the WAD file. // Returns the FILE * handle for the file, or NULL if not found or could not be opened // If "useerrors" is true then print errors in the console, else just don't bother // "filename" may be modified to have the correct path the actual file is located in, if necessary FILE *W_OpenWadFile(const char **filename, boolean useerrors) { FILE *handle; strncpy(filenamebuf, *filename, MAX_WADPATH); filenamebuf[MAX_WADPATH - 1] = '\0'; *filename = filenamebuf; // open wad file if ((handle = fopen(*filename, "rb")) == NULL) { // If we failed to load the file with the path as specified by // the user, strip the directories and search for the file. nameonly(filenamebuf); // If findfile finds the file, the full path will be returned // in filenamebuf == *filename. if (findfile(filenamebuf, NULL, true)) { if ((handle = fopen(*filename, "rb")) == NULL) { if (useerrors) CONS_Alert(CONS_ERROR, M_GetText("Can't open %s\n"), *filename); return NULL; } } else { if (useerrors) CONS_Alert(CONS_ERROR, M_GetText("File %s not found.\n"), *filename); return NULL; } } return handle; } // search for all DEHACKED lump in all wads and load it static inline void W_LoadDehackedLumps(UINT16 wadnum) { UINT16 lump; #ifdef HAVE_BLUA // Find Lua scripts before SOCs to allow new A_Actions in SOC editing. { lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) if (memcmp(lump_p->name,"LUA_",4)==0) LUA_LoadLump(wadnum, lump); } #endif { lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump { // shameless copy+paste of code from LUA_LoadLump char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); strcpy(name, wadfiles[wadnum]->filename); if (!fasticmp(&name[strlen(name) - 4], ".soc")) { // If it's not a .soc file, copy the lump name in too. name[strlen(wadfiles[wadnum]->filename)] = '|'; M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; } CONS_Printf(M_GetText("Loading SOC from %s\n"), name); DEH_LoadDehackedLumpPwad(wadnum, lump); } else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG { CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); DEH_LoadDehackedLumpPwad(wadnum, lump); } else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG { CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); DEH_LoadDehackedLumpPwad(wadnum, lump); } } #ifdef SCANTHINGS // Scan maps for emblems 'n shit { lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) { const char *name = lump_p->name; if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P' && name[5]=='\0') { INT16 mapnum = (INT16)M_MapNumber(name[3], name[4]); P_ScanThings(mapnum, wadnum, lump + ML_THINGS); } } } #endif } /** Compute MD5 message digest for bytes read from STREAM of this filname. * * The resulting message digest number will be written into the 16 bytes * beginning at RESBLOCK. * * \param filename path of file * \param resblock resulting MD5 checksum * \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found */ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock) { #ifdef NOMD5 (void)filename; memset(resblock, 0x00, 16); #else FILE *fhandle; if ((fhandle = fopen(filename, "rb")) != NULL) { tic_t t = I_GetTime(); CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename); if (md5_stream(fhandle, resblock) == 1) { fclose(fhandle); return 1; } CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f seconds\n", filename, (float)(I_GetTime() - t)/NEWTICRATE); fclose(fhandle); return 0; } #endif return 1; } // Invalidates the cache of lump numbers. Call this whenever a wad is added. static void W_InvalidateLumpnumCache(void) { memset(lumpnumcache, 0, sizeof (lumpnumcache)); } // Allocate a wadfile, setup the lumpinfo (directory) and // lumpcache, add the wadfile to the current active wadfiles // // now returns index into wadfiles[], you can get wadfile_t * // with: // wadfiles[] // // return -1 in case of problem // // Can now load dehacked files (.soc) // UINT16 W_LoadWadFile(const char *filename) { FILE *handle; lumpinfo_t *lumpinfo; wadfile_t *wadfile; UINT32 numlumps; size_t i; INT32 compressed = 0; size_t packetsize; UINT8 md5sum[16]; if (!(refreshdirmenu & REFRESHDIR_ADDFILE)) refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier //CONS_Debug(DBG_SETUP, "Loading %s\n", filename); // // check if limit of active wadfiles // if (numwadfiles >= MAX_WADFILES) { CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); refreshdirmenu |= REFRESHDIR_MAX; return INT16_MAX; } // open wad file if ((handle = W_OpenWadFile(&filename, true)) == NULL) return INT16_MAX; // Check if wad files will overflow fileneededbuffer. Only the filename part // is send in the packet; cf. packetsize = packetsizetally; packetsize += nameonlylength(filename); packetsize += 22; if (packetsize > MAXFILENEEDED*sizeof(UINT8)) { CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n")); refreshdirmenu |= REFRESHDIR_MAX; if (handle) fclose(handle); return INT16_MAX; } packetsizetally = packetsize; // detect dehacked file with the "soc" extension if (!stricmp(&filename[strlen(filename) - 4], ".soc")) { // This code emulates a wadfile with one lump name "OBJCTCFG" // at position 0 and size of the whole file. // This allows soc files to be like all wads, copied by network and loaded at the console. numlumps = 1; lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL); lumpinfo->position = 0; fseek(handle, 0, SEEK_END); lumpinfo->size = ftell(handle); fseek(handle, 0, SEEK_SET); strcpy(lumpinfo->name, "OBJCTCFG"); } #ifdef HAVE_BLUA // detect lua script with the "lua" extension else if (!stricmp(&filename[strlen(filename) - 4], ".lua")) { // This code emulates a wadfile with one lump name "LUA_INIT" // at position 0 and size of the whole file. // This allows soc files to be like all wads, copied by network and loaded at the console. numlumps = 1; lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL); lumpinfo->position = 0; fseek(handle, 0, SEEK_END); lumpinfo->size = ftell(handle); fseek(handle, 0, SEEK_SET); strcpy(lumpinfo->name, "LUA_INIT"); } #endif else { // assume wad file wadinfo_t header; lumpinfo_t *lump_p; filelump_t *fileinfo; void *fileinfov; // read the header if (fread(&header, 1, sizeof header, handle) < sizeof header) { CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header from %s because %s\n"), filename, strerror(ferror(handle))); return INT16_MAX; } if (memcmp(header.identification, "ZWAD", 4) == 0) compressed = 1; else if (memcmp(header.identification, "IWAD", 4) != 0 && memcmp(header.identification, "PWAD", 4) != 0 && memcmp(header.identification, "SDLL", 4) != 0) { CONS_Alert(CONS_ERROR, M_GetText("%s does not have a valid WAD header\n"), filename); return INT16_MAX; } header.numlumps = LONG(header.numlumps); header.infotableofs = LONG(header.infotableofs); // read wad file directory i = header.numlumps * sizeof (*fileinfo); fileinfov = fileinfo = malloc(i); if (fseek(handle, header.infotableofs, SEEK_SET) == -1 || fread(fileinfo, 1, i, handle) < i) { CONS_Alert(CONS_ERROR, M_GetText("Wadfile directory in %s is corrupted (%s)\n"), filename, strerror(ferror(handle))); free(fileinfov); return INT16_MAX; } numlumps = header.numlumps; // fill in lumpinfo for this wad lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); for (i = 0; i < numlumps; i++, lump_p++, fileinfo++) { lump_p->position = LONG(fileinfo->filepos); lump_p->size = lump_p->disksize = LONG(fileinfo->size); if (compressed) // wad is compressed, lump might be { UINT32 realsize = 0; if (fseek(handle, lump_p->position, SEEK_SET) == -1 || fread(&realsize, 1, sizeof realsize, handle) < sizeof realsize) { I_Error("corrupt compressed file: %s; maybe %s", filename, strerror(ferror(handle))); } realsize = LONG(realsize); if (realsize != 0) { lump_p->size = realsize; lump_p->compressed = 1; } else { lump_p->size -= 4; lump_p->compressed = 0; } lump_p->position += 4; lump_p->disksize -= 4; } else lump_p->compressed = 0; memset(lump_p->name, 0x00, 9); strncpy(lump_p->name, fileinfo->name, 8); } free(fileinfov); } #ifndef NOMD5 // // w-waiiiit! // Let's not add a wad file if the MD5 matches // an MD5 of an already added WAD file! // W_MakeFileMD5(filename, md5sum); for (i = 0; i < numwadfiles; i++) { if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) { CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename); return INT16_MAX; } } #endif // // link wad file to search files // wadfile = Z_Malloc(sizeof (*wadfile), PU_STATIC, NULL); wadfile->filename = Z_StrDup(filename); wadfile->handle = handle; wadfile->numlumps = (UINT16)numlumps; wadfile->lumpinfo = lumpinfo; fseek(handle, 0, SEEK_END); wadfile->filesize = (unsigned)ftell(handle); // already generated, just copy it over M_Memcpy(&wadfile->md5sum, &md5sum, 16); // // set up caching // Z_Calloc(numlumps * sizeof (*wadfile->lumpcache), PU_STATIC, &wadfile->lumpcache); #ifdef HWRENDER // allocates GLPatch info structures and store them in a tree wadfile->hwrcache = M_AATreeAlloc(AATREE_ZUSER); #endif // // add the wadfile // CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps); wadfiles[numwadfiles] = wadfile; numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded W_LoadDehackedLumps(numwadfiles-1); W_InvalidateLumpnumCache(); return wadfile->numlumps; } #ifdef DELFILE void W_UnloadWadFile(UINT16 num) { INT32 i; wadfile_t *delwad = wadfiles[num]; lumpcache_t *lumpcache; if (num == 0) return; CONS_Printf(M_GetText("Removing WAD %s...\n"), wadfiles[num]->filename); DEH_UnloadDehackedWad(num); wadfiles[num] = NULL; lumpcache = delwad->lumpcache; numwadfiles--; #ifdef HWRENDER if (rendermode != render_soft && rendermode != render_none) HWR_FreeTextureCache(); M_AATreeFree(delwad->hwrcache); #endif if (*lumpcache) { for (i = 0;i < delwad->numlumps;i++) Z_ChangeTag(lumpcache[i], PU_PURGELEVEL); } Z_Free(lumpcache); fclose(delwad->handle); Z_Free(delwad->filename); Z_Free(delwad); CONS_Printf(M_GetText("Done unloading WAD.\n")); } #endif /** Tries to load a series of files. * All files are wads unless they have an extension of ".soc" or ".lua". * * Each file is optional, but at least one file must be found or an error will * result. Lump names can appear multiple times. The name searcher looks * backwards, so a later file overrides all earlier ones. * * \param filenames A null-terminated list of files to use. * \return 1 if all files were loaded, 0 if at least one was missing or * invalid. */ INT32 W_InitMultipleFiles(char **filenames) { INT32 rc = 1; // open all the files, load headers, and count lumps numwadfiles = 0; // will be realloced as lumps are added for (; *filenames; filenames++) { //CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames); rc &= (W_LoadWadFile(*filenames) != INT16_MAX) ? 1 : 0; } if (!numwadfiles) I_Error("W_InitMultipleFiles: no files found"); return rc; } /** Make sure a lump number is valid. * Compiles away to nothing if PARANOIA is not defined. */ static boolean TestValidLump(UINT16 wad, UINT16 lump) { I_Assert(wad < MAX_WADFILES); if (!wadfiles[wad]) // make sure the wad file exists return false; I_Assert(lump < wadfiles[wad]->numlumps); if (lump >= wadfiles[wad]->numlumps) // make sure the lump exists return false; return true; } const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump) { if (lump >= wadfiles[wad]->numlumps || !TestValidLump(wad, 0)) return NULL; return wadfiles[wad]->lumpinfo[lump].name; } const char *W_CheckNameForNum(lumpnum_t lumpnum) { return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); } // // Same as the original, but checks in one pwad only. // wadid is a wad number // (Used for sprites loading) // // 'startlump' is the lump number to start the search // UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) { UINT16 i; static char uname[9]; memset(uname, 0x00, sizeof uname); strncpy(uname, name, 8); uname[8] = 0; strupr(uname); if (!TestValidLump(wad,0)) return INT16_MAX; // // scan forward // start at 'startlump', useful parameter when there are multiple // resources with the same name // if (startlump < wadfiles[wad]->numlumps) { lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) { if (memcmp(lump_p->name,uname,8) == 0) return i; } } // not found. return INT16_MAX; } // // W_CheckNumForName // Returns LUMPERROR if name not found. // lumpnum_t W_CheckNumForName(const char *name) { INT32 i; lumpnum_t check = INT16_MAX; // Check the lumpnumcache first. Loop backwards so that we check // most recent entries first for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) { if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) { lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); return lumpnumcache[lumpnumcacheindex].lumpnum; } } // scan wad files backwards so patch lump files take precedence for (i = numwadfiles - 1; i >= 0; i--) { check = W_CheckNumForNamePwad(name,(UINT16)i,0); if (check != INT16_MAX) break; //found it } if (check == INT16_MAX) return LUMPERROR; else { // Update the cache. lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check; return lumpnumcache[lumpnumcacheindex].lumpnum; } } // // W_GetNumForName // // Calls W_CheckNumForName, but bombs out if not found. // lumpnum_t W_GetNumForName(const char *name) { lumpnum_t i; i = W_CheckNumForName(name); if (i == LUMPERROR) I_Error("W_GetNumForName: %s not found!\n", name); return i; } // // W_CheckNumForNameInBlock // Checks only in blocks from blockstart lump to blockend lump // lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend) { INT32 i; lumpnum_t bsid, beid; lumpnum_t check = INT16_MAX; // scan wad files backwards so patch lump files take precedence for (i = numwadfiles - 1; i >= 0; i--) { bsid = W_CheckNumForNamePwad(blockstart,(UINT16)i,0); if (bsid == INT16_MAX) continue; // block doesn't exist, keep going beid = W_CheckNumForNamePwad(blockend,(UINT16)i,0); // if block end doesn't exist, just search through everything check = W_CheckNumForNamePwad(name,(UINT16)i,bsid); if (check < beid) return (i<<16)+check; // found it, in our constraints } return LUMPERROR; } // Used by Lua. Case sensitive lump checking, quickly... #include "fastcmp.h" UINT8 W_LumpExists(const char *name) { INT32 i,j; for (i = numwadfiles - 1; i >= 0; i--) { lumpinfo_t *lump_p = wadfiles[i]->lumpinfo; for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p) if (fastcmp(lump_p->name,name)) return true; } return false; } size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump) { if (!TestValidLump(wad, lump)) return 0; return wadfiles[wad]->lumpinfo[lump].size; } /** Returns the buffer size needed to load the given lump. * * \param lump Lump number to look at. * \return Buffer size needed, in bytes. */ size_t W_LumpLength(lumpnum_t lumpnum) { return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); } /** Reads bytes from the head of a lump, without doing decompression. * * \param wad Wad number to read from. * \param lump Lump number to read from, within wad. * \param dest Buffer in memory to serve as destination. * \param size Number of bytes to read. * \param offest Number of bytes to offset. * \return Number of bytes read (should equal size). * \sa W_ReadLumpHeader */ static size_t W_RawReadLumpHeader(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset) { size_t bytesread; lumpinfo_t *l; FILE *handle; l = wadfiles[wad]->lumpinfo + lump; handle = wadfiles[wad]->handle; fseek(handle, (long)(l->position + offset), SEEK_SET); bytesread = fread(dest, 1, size, handle); return bytesread; } // Read a compressed lump; return it in newly Z_Malloc'd memory. // wad is number of wad file, lump is number of lump in wad. static void *W_ReadCompressedLump(UINT16 wad, UINT16 lump) { #ifdef ZWAD char *compressed, *data; const lumpinfo_t *l = &wadfiles[wad]->lumpinfo[lump]; size_t retval; compressed = Z_Malloc(l->disksize, PU_STATIC, NULL); data = Z_Malloc(l->size, PU_STATIC, NULL); if (W_RawReadLumpHeader(wad, lump, compressed, l->disksize, 0) < l->disksize) { I_Error("wad %d, lump %d: cannot read compressed data", wad, lump); } retval = lzf_decompress(compressed, l->disksize, data, l->size); #ifndef AVOID_ERRNO if (retval == 0 && errno == E2BIG) { I_Error("wad %d, lump %d: compressed data too big " "(bigger than %s)", wad, lump, sizeu1(l->size)); } else if (retval == 0 && errno == EINVAL) I_Error("wad %d, lump %d: invalid compressed data", wad, lump); else #endif if (retval != l->size) { I_Error("wad %d, lump %d: decompressed to wrong number of " "bytes (expected %s, got %s)", wad, lump, sizeu1(l->size), sizeu2(retval)); } Z_Free(compressed); return data; #else (void)wad; (void)lump; //I_Error("ZWAD files not supported on this platform."); return NULL; #endif } /** Reads bytes from the head of a lump. * Note: If the lump is compressed, the whole thing has to be read anyway. * * \param lump Lump number to read from. * \param dest Buffer in memory to serve as destination. * \param size Number of bytes to read. * \param offest Number of bytes to offset. * \return Number of bytes read (should equal size). * \sa W_ReadLump, W_RawReadLumpHeader */ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset) { size_t lumpsize; if (!TestValidLump(wad,lump)) return 0; lumpsize = wadfiles[wad]->lumpinfo[lump].size; // empty resource (usually markers like S_START, F_END ..) if (!lumpsize || lumpsize lumpsize) size = lumpsize - offset; if (wadfiles[wad]->lumpinfo[lump].compressed) { UINT8 *data; data = W_ReadCompressedLump(wad, lump); if (!data) return 0; M_Memcpy(dest, data+offset, size); Z_Free(data); return size; } else return W_RawReadLumpHeader(wad, lump, dest, size, offset); } size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset) { return W_ReadLumpHeaderPwad(WADFILENUM(lumpnum), LUMPNUM(lumpnum), dest, size, offset); } /** Reads a lump into memory. * * \param lump Lump number to read from. * \param dest Buffer in memory to serve as destination. Size must be >= * W_LumpLength(). * \sa W_ReadLumpHeader */ void W_ReadLump(lumpnum_t lumpnum, void *dest) { W_ReadLumpHeaderPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),dest,0,0); } void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest) { W_ReadLumpHeaderPwad(wad, lump, dest, 0, 0); } // ========================================================================== // W_CacheLumpNum // ========================================================================== void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag) { lumpcache_t *lumpcache; if (!TestValidLump(wad,lump)) return NULL; lumpcache = wadfiles[wad]->lumpcache; if (!lumpcache[lump]) { void *ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, &lumpcache[lump]); W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full } else Z_ChangeTag(lumpcache[lump], tag); return lumpcache[lump]; } void *W_CacheLumpNum(lumpnum_t lumpnum, INT32 tag) { return W_CacheLumpNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag); } // // W_CacheLumpNumForce // // Forces the lump to be loaded, even if it already is! // void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag) { UINT16 wad, lump; void *ptr; wad = WADFILENUM(lumpnum); lump = LUMPNUM(lumpnum); if (!TestValidLump(wad,lump)) return NULL; ptr = Z_Malloc(W_LumpLengthPwad(wad, lump), tag, NULL); W_ReadLumpHeaderPwad(wad, lump, ptr, 0, 0); // read the lump in full return ptr; } // // W_IsLumpCached // // If a lump is already cached return true, otherwise // return false. // // no outside code uses the PWAD form, for now static inline boolean W_IsLumpCachedPWAD(UINT16 wad, UINT16 lump, void *ptr) { void *lcache; if (!TestValidLump(wad, lump)) return false; lcache = wadfiles[wad]->lumpcache[lump]; if (ptr) { if (ptr == lcache) return true; } else if (lcache) return true; return false; } boolean W_IsLumpCached(lumpnum_t lumpnum, void *ptr) { return W_IsLumpCachedPWAD(WADFILENUM(lumpnum),LUMPNUM(lumpnum), ptr); } // ========================================================================== // W_CacheLumpName // ========================================================================== void *W_CacheLumpName(const char *name, INT32 tag) { return W_CacheLumpNum(W_GetNumForName(name), tag); } // ========================================================================== // CACHING OF GRAPHIC PATCH RESOURCES // ========================================================================== // Graphic 'patches' are loaded, and if necessary, converted into the format // the most useful for the current rendermode. For software renderer, the // graphic patches are kept as is. For the hardware renderer, graphic patches // are 'unpacked', and are kept into the cache in that unpacked format, and // the heap memory cache then acts as a 'level 2' cache just after the // graphics card memory. // // Cache a patch into heap memory, convert the patch format as necessary // // Software-only compile cache the data without conversion #ifdef HWRENDER static inline void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) { GLPatch_t *grPatch; if (rendermode == render_soft || rendermode == render_none) return W_CacheLumpNumPwad(wad, lump, tag); if (!TestValidLump(wad, lump)) return NULL; grPatch = HWR_GetCachedGLPatchPwad(wad, lump); if (grPatch->mipmap.grInfo.data) { if (tag == PU_CACHE) tag = PU_HWRCACHE; Z_ChangeTag(grPatch->mipmap.grInfo.data, tag); } else { patch_t *ptr = NULL; // Only load the patch if we haven't initialised the grPatch yet if (grPatch->mipmap.width == 0) ptr = W_CacheLumpNumPwad(grPatch->wadnum, grPatch->lumpnum, PU_STATIC); // Run HWR_MakePatch in all cases, to recalculate some things HWR_MakePatch(ptr, grPatch, &grPatch->mipmap, false); Z_Free(ptr); } // return GLPatch_t, which can be casted to (patch_t) with valid patch header info return (void *)grPatch; } void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag) { return W_CachePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag); } #endif // HWRENDER void W_UnlockCachedPatch(void *patch) { // The hardware code does its own memory management, as its patches // have different lifetimes from software's. #ifdef HWRENDER if (rendermode != render_soft && rendermode != render_none) HWR_UnlockCachedPatch((GLPatch_t*)patch); else #endif Z_Unlock(patch); } void *W_CachePatchName(const char *name, INT32 tag) { lumpnum_t num; num = W_CheckNumForName(name); if (num == LUMPERROR) return W_CachePatchNum(W_GetNumForName("MISSING"), tag); return W_CachePatchNum(num, tag); } #ifndef NOMD5 #define MD5_LEN 16 /** * Prints an MD5 string into a human-readable textual format. * * \param md5 The md5 in binary form -- MD5_LEN (16) bytes. * \param buf Where to print the textual form. Needs 2*MD5_LEN+1 (33) bytes. * \author Graue */ #define MD5_FORMAT \ "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x" static void PrintMD5String(const UINT8 *md5, char *buf) { snprintf(buf, 2*MD5_LEN+1, MD5_FORMAT, md5[0], md5[1], md5[2], md5[3], md5[4], md5[5], md5[6], md5[7], md5[8], md5[9], md5[10], md5[11], md5[12], md5[13], md5[14], md5[15]); } #endif /** Verifies a file's MD5 is as it should be. * For releases, used as cheat prevention -- if the MD5 doesn't match, a * fatal error is thrown. In debug mode, an MD5 mismatch only triggers a * warning. * * \param wadfilenum Number of the loaded wad file to check. * \param matchmd5 The MD5 sum this wad should have, expressed as a * textual string. * \author Graue */ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5) { #ifdef NOMD5 (void)wadfilenum; (void)matchmd5; #else UINT8 realmd5[MD5_LEN]; INT32 ix; I_Assert(strlen(matchmd5) == 2*MD5_LEN); I_Assert(wadfilenum < numwadfiles); // Convert an md5 string like "7d355827fa8f981482246d6c95f9bd48" // into a real md5. for (ix = 0; ix < 2*MD5_LEN; ix++) { INT32 n, c = matchmd5[ix]; if (isdigit(c)) n = c - '0'; else { I_Assert(isxdigit(c)); if (isupper(c)) n = c - 'A' + 10; else n = c - 'a' + 10; } if (ix & 1) realmd5[ix>>1] = (UINT8)(realmd5[ix>>1]+n); else realmd5[ix>>1] = (UINT8)(n<<4); } if (memcmp(realmd5, wadfiles[wadfilenum]->md5sum, 16)) { char actualmd5text[2*MD5_LEN+1]; PrintMD5String(wadfiles[wadfilenum]->md5sum, actualmd5text); #ifdef _DEBUG CONS_Printf #else I_Error #endif (M_GetText("File is corrupt or has been modified: %s (found md5: %s, wanted: %s)\n"), wadfiles[wadfilenum]->filename, actualmd5text, matchmd5); } #endif } // Note: This never opens lumps themselves and therefore doesn't have to // deal with compressed lumps. static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist, boolean status) { FILE *handle; size_t i, j; int goodfile = false; if (!checklist) I_Error("No checklist for %s\n", filename); // open wad file if ((handle = W_OpenWadFile(&filename, false)) == NULL) return -1; // detect dehacked file with the "soc" extension if (stricmp(&filename[strlen(filename) - 4], ".soc") != 0 #ifdef HAVE_BLUA && stricmp(&filename[strlen(filename) - 4], ".lua") != 0 #endif ) { // assume wad file wadinfo_t header; filelump_t lumpinfo; // read the header if (fread(&header, 1, sizeof header, handle) == sizeof header && header.numlumps < INT16_MAX && strncmp(header.identification, "ZWAD", 4) && strncmp(header.identification, "IWAD", 4) && strncmp(header.identification, "PWAD", 4) && strncmp(header.identification, "SDLL", 4)) { fclose(handle); return true; } header.numlumps = LONG(header.numlumps); header.infotableofs = LONG(header.infotableofs); // let seek to the lumpinfo list if (fseek(handle, header.infotableofs, SEEK_SET) == -1) { fclose(handle); return false; } goodfile = true; for (i = 0; i < header.numlumps; i++) { // fill in lumpinfo for this wad file directory if (fread(&lumpinfo, sizeof (lumpinfo), 1 , handle) != 1) { fclose(handle); return -1; } lumpinfo.filepos = LONG(lumpinfo.filepos); lumpinfo.size = LONG(lumpinfo.size); if (lumpinfo.size == 0) continue; for (j = 0; j < NUMSPRITES; j++) if (sprnames[j] && !strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites continue; goodfile = false; for (j = 0; checklist[j].len && checklist[j].name && !goodfile; j++) if ((strncmp(lumpinfo.name, checklist[j].name, checklist[j].len) != false) == status) goodfile = true; if (!goodfile) break; } } fclose(handle); return goodfile; } /** Checks a wad for lumps other than music and sound. * Used during game load to verify music.dta is a good file and during a * netgame join (on the server side) to see if a wad is important enough to * be sent. * * \param filename Filename of the wad to check. * \return 1 if file contains only music/sound lumps, 0 if it contains other * stuff (maps, sprites, dehacked lumps, and so on). -1 if there no * file exists with that filename * \author Alam Arias */ int W_VerifyNMUSlumps(const char *filename) { // MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX // ENDOOM text and palette lumps lumpchecklist_t NMUSlist[] = { {"D_", 2}, // MIDI music {"O_", 2}, // Digital music {"DS", 2}, // Sound effects {"ENDOOM", 6}, // ENDOOM text lump {"PLAYPAL", 7}, // Palette changes {"PAL", 3}, // Palette changes {"COLORMAP", 8}, // Colormap changes {"CLM", 3}, // Colormap changes {"TRANS", 5}, // Translucency map changes {"LTFNT", 5}, // Level title font changes {"TTL", 3}, // Act number changes {"STCFN", 5}, // Console font changes {"TNYFN", 5}, // Tiny console font changes {"STT", 3}, // Acceptable HUD changes (Score Time Rings) {"YB_", 3}, // Intermission graphics, goes with the above {"M_", 2}, // As does menu stuff {NULL, 0}, }; return W_VerifyFile(filename, NMUSlist, false); }