// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // Changes by Graue are in the public domain. // //----------------------------------------------------------------------------- /// \file /// \brief SRB2 system stuff for SDL #ifndef _WIN32_WCE #include #endif #ifdef _XBOX #include "SRB2XBOX/xboxhelp.h" #endif #if defined (_WIN32) && !defined (_XBOX) #define RPC_NO_WINDOWS_H #include #include "../doomtype.h" #ifndef _WIN32_WCE typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER); typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD); typedef DWORD (WINAPI *p_timeGetTime) (void); typedef UINT (WINAPI *p_timeEndPeriod) (UINT); typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR); typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR); typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR); #endif #endif #include #include #include #ifdef __GNUC__ #include #elif defined (_MSC_VER) #include #endif #if defined (__unix__) || defined (UNIXCOMMON) #include #endif #ifdef _arch_dreamcast #include #include #include #include void __set_fpscr(long); // in libgcc / kernel's startup.s? #else #include #if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX) #include #endif #endif #ifdef _MSC_VER #pragma warning(disable : 4214 4244) #endif #ifdef HAVE_SDL #include "SDL.h" #ifdef HAVE_TTF #include "i_ttf.h" #endif #ifdef _MSC_VER #pragma warning(default : 4214 4244) #endif #if SDL_VERSION_ATLEAST(1,2,7) && !defined (DC) #include "SDL_cpuinfo.h" // 1.2.7 or greater #define HAVE_SDLCPUINFO #endif #ifdef _PSP //#include #elif !defined(_PS3) #if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (__HAIKU__) && !defined (_WII)) #if defined (__linux__) #include #else #include #include /*For meminfo*/ #include #ifdef FREEBSD #include #endif #include #include #endif #endif #endif #ifndef _PS3 #if defined (__linux__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (_PSP) && !defined (__HAIKU__) && !defined (_WII)) #ifndef NOTERMIOS #include #include // ioctl #define HAVE_TERMIOS #endif #endif #endif #ifndef NOMUMBLE #if defined (__linux__) && !defined(_PS3) // need -lrt #include #ifdef MAP_FAILED #define HAVE_SHM #endif #include #endif #if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX) #define HAVE_MUMBLE #define WINMUMBLE #elif defined (HAVE_SHM) #define HAVE_MUMBLE #endif #endif // NOMUMBLE #ifdef _WIN32_WCE #include "SRB2CE/cehelp.h" #endif #ifndef O_BINARY #define O_BINARY 0 #endif // Locations for searching the srb2.srb #ifdef _arch_dreamcast #define DEFAULTWADLOCATION1 "/cd" #define DEFAULTWADLOCATION2 "/pc" #define DEFAULTWADLOCATION3 "/pc/home/alam/srb2code/data" #define DEFAULTSEARCHPATH1 "/cd" #define DEFAULTSEARCHPATH2 "/pc" //#define DEFAULTSEARCHPATH3 "/pc/home/alam/srb2code/data" #elif defined (GP2X) #define DEFAULTWADLOCATION1 "/mnt/sd" #define DEFAULTWADLOCATION2 "/mnt/sd/SRB2" #define DEFAULTWADLOCATION3 "/tmp/mnt/sd" #define DEFAULTWADLOCATION4 "/tmp/mnt/sd/SRB2" #define DEFAULTSEARCHPATH1 "/mnt/sd" #define DEFAULTSEARCHPATH2 "/tmp/mnt/sd" #elif defined (_WII) #define NOCWD #define NOHOME #define NEED_SDL_GETENV #define DEFAULTWADLOCATION1 "sd:/srb2wii" #define DEFAULTWADLOCATION2 "usb:/srb2wii" #define DEFAULTSEARCHPATH1 "sd:/srb2wii" #define DEFAULTSEARCHPATH2 "usb:/srb2wii" // PS3: TODO: this will need modification most likely #elif defined (_PS3) #define NOCWD #define NOHOME #define DEFAULTWADLOCATION1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc" #define DEFAULTWADLOCATION2 "/dev_usb/SRB2PS3" #define DEFAULTSEARCHPATH1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc" #define DEFAULTSEARCHPATH2 "/dev_usb/SRB2PS3" #elif defined (_PSP) #define NOCWD #define NOHOME #define DEFAULTWADLOCATION1 "host0:/bin/Resources" #define DEFAULTWADLOCATION2 "ms0:/PSP/GAME/SRB2PSP" #define DEFAULTSEARCHPATH1 "host0:/" #define DEFAULTSEARCHPATH2 "ms0:/PSP/GAME/SRB2PSP" #elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2" #define DEFAULTWADLOCATION2 "/usr/local/games/SRB2" #define DEFAULTWADLOCATION3 "/usr/share/games/SRB2" #define DEFAULTWADLOCATION4 "/usr/games/SRB2" #define DEFAULTSEARCHPATH1 "/usr/local/games" #define DEFAULTSEARCHPATH2 "/usr/games" #define DEFAULTSEARCHPATH3 "/usr/local" #elif defined (_XBOX) #define NOCWD #ifdef __GNUC__ #include #endif #define DEFAULTWADLOCATION1 "c:\\srb2" #define DEFAULTWADLOCATION2 "d:\\srb2" #define DEFAULTWADLOCATION3 "e:\\srb2" #define DEFAULTWADLOCATION4 "f:\\srb2" #define DEFAULTWADLOCATION5 "g:\\srb2" #define DEFAULTWADLOCATION6 "h:\\srb2" #define DEFAULTWADLOCATION7 "i:\\srb2" #elif defined (_WIN32_WCE) #define NOCWD #define NOHOME #define DEFAULTWADLOCATION1 "\\Storage Card\\SRB2DEMO" #define DEFAULTSEARCHPATH1 "\\Storage Card" #elif defined (_WIN32) #define DEFAULTWADLOCATION1 "c:\\games\\srb2" #define DEFAULTWADLOCATION2 "\\games\\srb2" #define DEFAULTSEARCHPATH1 "c:\\games" #define DEFAULTSEARCHPATH2 "\\games" #endif /** \brief WAD file to look for */ #define WADKEYWORD1 "srb2.srb" #define WADKEYWORD2 "srb2.wad" /** \brief holds wad path */ static char returnWadPath[256]; //Alam_GBC: SDL #include "../doomdef.h" #include "../m_misc.h" #include "../i_video.h" #include "../i_sound.h" #include "../i_system.h" #include "../screen.h" //vid.WndParent #include "../d_net.h" #include "../g_game.h" #include "../filesrch.h" #include "endtxt.h" #include "sdlmain.h" #include "../i_joy.h" #include "../m_argv.h" #ifdef MAC_ALERT #include "macosx/mac_alert.h" #endif #include "../d_main.h" #if !defined(NOMUMBLE) && defined(HAVE_MUMBLE) // Mumble context string #include "../d_clisrv.h" #include "../byteptr.h" #endif /** \brief The JoyReset function \param JoySet Joystick info to reset \return void */ static void JoyReset(SDLJoyInfo_t *JoySet) { if (JoySet->dev) { #ifdef GP2X //GP2X's SDL does an illegal free on the 1st joystick... if (SDL_JoystickIndex(JoySet->dev) != 0) #endif SDL_JoystickClose(JoySet->dev); } JoySet->dev = NULL; JoySet->oldjoy = -1; JoySet->axises = JoySet->buttons = JoySet->hats = JoySet->balls = 0; //JoySet->scale } /** \brief First joystick up and running */ static INT32 joystick_started = 0; /** \brief SDL info about joystick 1 */ SDLJoyInfo_t JoyInfo; /** \brief Second joystick up and running */ static INT32 joystick2_started = 0; /** \brief SDL inof about joystick 2 */ SDLJoyInfo_t JoyInfo2; #ifdef HAVE_TERMIOS static INT32 fdmouse2 = -1; static INT32 mouse2_started = 0; #endif SDL_bool consolevent = SDL_FALSE; SDL_bool framebuffer = SDL_FALSE; UINT8 keyboard_started = false; #if 0 static void signal_handler(INT32 num) { //static char msg[] = "oh no! back to reality!\r\n"; char * sigmsg; char sigdef[32]; switch (num) { case SIGINT: sigmsg = "interrupt"; break; case SIGILL: sigmsg = "illegal instruction - invalid function image"; break; case SIGFPE: sigmsg = "floating point exception"; break; case SIGSEGV: sigmsg = "segment violation"; break; case SIGTERM: sigmsg = "Software termination signal from kill"; break; #if !(defined (__unix_) || defined (UNIXCOMMON)) case SIGBREAK: sigmsg = "Ctrl-Break sequence"; break; #endif case SIGABRT: sigmsg = "abnormal termination triggered by abort call"; break; default: sprintf(sigdef,"signal number %d", num); sigmsg = sigdef; } I_OutputMsg("signal_handler() error: %s\n", sigmsg); signal(num, SIG_DFL); //default signal action raise(num); I_Quit(); } #endif #if defined (NDEBUG) && !defined (DC) && !defined (_WIN32_WCE) FUNCNORETURN static ATTRNORETURN void quit_handler(int num) { signal(num, SIG_DFL); //default signal action raise(num); I_Quit(); } #endif #ifdef HAVE_TERMIOS // TERMIOS console code from Quake3: thank you! SDL_bool stdin_active = SDL_TRUE; typedef struct { size_t cursor; char buffer[256]; } feild_t; feild_t tty_con; // when printing general stuff to stdout stderr (Sys_Printf) // we need to disable the tty console stuff // this increments so we can recursively disable static INT32 ttycon_hide = 0; // some key codes that the terminal may be using // TTimo NOTE: I'm not sure how relevant this is static INT32 tty_erase; static INT32 tty_eof; static struct termios tty_tc; // ============================================================= // tty console routines // NOTE: if the user is editing a line when something gets printed to the early console then it won't look good // so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output // ============================================================= // flush stdin, I suspect some terminals are sending a LOT of garbage // FIXME TTimo relevant? #if 0 static inline void tty_FlushIn(void) { char key; while (read(STDIN_FILENO, &key, 1)!=-1); } #endif // do a backspace // TTimo NOTE: it seems on some terminals just sending '\b' is not enough // so for now, in any case we send "\b \b" .. yeah well .. // (there may be a way to find out if '\b' alone would work though) static void tty_Back(void) { char key; ssize_t d; key = '\b'; d = write(STDOUT_FILENO, &key, 1); key = ' '; d = write(STDOUT_FILENO, &key, 1); key = '\b'; d = write(STDOUT_FILENO, &key, 1); (void)d; } static void tty_Clear(void) { size_t i; if (tty_con.cursor>0) { for (i=0; i0); ttycon_hide--; if (ttycon_hide == 0 && tty_con.cursor) { for (i=0; i 0) { tty_con.cursor--; tty_con.buffer[tty_con.cursor] = '\0'; tty_Back(); } ev.data1 = KEY_BACKSPACE; } else if (key < ' ') // check if this is a control char { if (key == '\n') { tty_Clear(); tty_con.cursor = 0; ev.data1 = KEY_ENTER; } else return; } else { // push regular character ev.data1 = tty_con.buffer[tty_con.cursor] = key; tty_con.cursor++; // print the current line (this is differential) d = write(STDOUT_FILENO, &key, 1); } if (ev.data1) D_PostEvent(&ev); //tty_FlushIn(); (void)d; } #elif defined (_WIN32) && !(defined (_XBOX) || defined (_WIN32_WCE)) static BOOL I_ReadyConsole(HANDLE ci) { DWORD gotinput; if (ci == INVALID_HANDLE_VALUE) return FALSE; if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE; if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE; if (!GetConsoleMode(ci, &gotinput)) return FALSE; return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput); } static boolean entering_con_command = false; void I_GetConsoleEvents(void) { event_t ev = {0,0,0,0}; HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO CSBI; INPUT_RECORD input; DWORD t; while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t) { memset(&ev,0x00,sizeof (ev)); switch (input.EventType) { case KEY_EVENT: if (input.Event.KeyEvent.bKeyDown) { ev.type = ev_console; entering_con_command = true; switch (input.Event.KeyEvent.wVirtualKeyCode) { case VK_ESCAPE: case VK_TAB: ev.data1 = KEY_NULL; break; case VK_SHIFT: ev.data1 = KEY_LSHIFT; break; case VK_RETURN: entering_con_command = false; // Fall through. default: ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char } if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) { if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT) { #ifdef _UNICODE WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); #else WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1 , &t, NULL); #endif } if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK && GetConsoleScreenBufferInfo(co,&CSBI)) { WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); } } } else { ev.type = ev_keyup; switch (input.Event.KeyEvent.wVirtualKeyCode) { case VK_SHIFT: ev.data1 = KEY_LSHIFT; break; default: break; } } if (ev.data1) D_PostEvent(&ev); break; case MOUSE_EVENT: case WINDOW_BUFFER_SIZE_EVENT: case MENU_EVENT: case FOCUS_EVENT: break; } } } static void I_StartupConsole(void) { HANDLE ci, co; const INT32 ded = M_CheckParm("-dedicated"); #ifdef SDLMAIN BOOL gotConsole = FALSE; if (M_CheckParm("-console") || ded) gotConsole = AllocConsole(); #else BOOL gotConsole = TRUE; if (M_CheckParm("-detachconsole")) { FreeConsole(); gotConsole = AllocConsole(); } #ifdef _DEBUG else if (M_CheckParm("-noconsole") && !ded) #else else if (!M_CheckParm("-console") && !ded) #endif { FreeConsole(); gotConsole = FALSE; } #endif if (gotConsole) { SetConsoleTitleA("SRB2 Console"); consolevent = SDL_TRUE; } //Let get the real console HANDLE, because Mingw's Bash is bad! ci = CreateFile(TEXT("CONIN$") , GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); co = CreateFile(TEXT("CONOUT$"), GENERIC_WRITE|GENERIC_READ, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (ci != INVALID_HANDLE_VALUE) { const DWORD CM = ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT; SetStdHandle(STD_INPUT_HANDLE, ci); if (GetFileType(ci) == FILE_TYPE_CHAR) SetConsoleMode(ci, CM); //default mode but no ENABLE_MOUSE_INPUT } if (co != INVALID_HANDLE_VALUE) { SetStdHandle(STD_OUTPUT_HANDLE, co); SetStdHandle(STD_ERROR_HANDLE, co); } } static inline void I_ShutdownConsole(void){} #else void I_GetConsoleEvents(void){} static inline void I_StartupConsole(void) { #ifdef _arch_dreamcast char title[] = "SRB2 for Dreamcast!\n"; __set_fpscr(0x00040000); /* ignore FPU underflow */ //printf("\nHello world!\n\n"); pvr_init_defaults(); conio_init(CONIO_TTY_PVR, CONIO_INPUT_LINE); conio_set_theme(CONIO_THEME_MATRIX); conio_clear(); conio_putstr(title); //printf("\nHello world!\n\n"); #endif #ifdef _DEBUG consolevent = !M_CheckParm("-noconsole"); #else consolevent = M_CheckParm("-console"); #endif framebuffer = M_CheckParm("-framebuffer"); if (framebuffer) consolevent = SDL_FALSE; } static inline void I_ShutdownConsole(void){} #endif // // StartupKeyboard // void I_StartupKeyboard (void) { #if defined (NDEBUG) && !defined (DC) #ifdef SIGILL // signal(SIGILL , signal_handler); #endif #ifdef SIGINT signal(SIGINT , quit_handler); #endif #ifdef SIGSEGV // signal(SIGSEGV , signal_handler); #endif #ifdef SIGBREAK signal(SIGBREAK , quit_handler); #endif #ifdef SIGABRT // signal(SIGABRT , signal_handler); #endif #ifdef SIGTERM signal(SIGTERM , quit_handler); #endif #endif } // //I_OutputMsg // void I_OutputMsg(const char *fmt, ...) { size_t len; XBOXSTATIC char txt[8192]; va_list argptr; #ifdef _arch_dreamcast if (!keyboard_started) conio_printf(fmt); #endif va_start(argptr,fmt); vsprintf(txt, fmt, argptr); va_end(argptr); #ifdef HAVE_TTF if (TTF_WasInit()) I_TTFDrawText(currentfont, solid, DEFAULTFONTFGR, DEFAULTFONTFGG, DEFAULTFONTFGB, DEFAULTFONTFGA, DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt); #endif #if defined (_WIN32) && !defined (_XBOX) && defined (_MSC_VER) OutputDebugStringA(txt); #endif len = strlen(txt); #ifdef LOGMESSAGES if (logstream) { size_t d = fwrite(txt, len, 1, logstream); fflush(logstream); (void)d; } #endif #if defined (_WIN32) && !defined (_XBOX) && !defined(_WIN32_WCE) #ifdef DEBUGFILE if (debugfile != stderr) #endif { HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); DWORD bytesWritten; if (co == INVALID_HANDLE_VALUE) return; if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten)) { static COORD coordNextWrite = {0,0}; LPVOID oldLines = NULL; INT oldLength; CONSOLE_SCREEN_BUFFER_INFO csbi; // Save the lines that we're going to obliterate. GetConsoleScreenBufferInfo(co, &csbi); oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X; if (oldLength > 0) { LPVOID blank = malloc(oldLength); if (!blank) return; memset(blank, ' ', oldLength); // Blank out. oldLines = malloc(oldLength*sizeof(TCHAR)); if (!oldLines) { free(blank); return; } ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten); // Move to where we what to print - which is where we would've been, // had console input not been in the way, SetConsoleCursorPosition(co, coordNextWrite); WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL); free(blank); // And back to where we want to print again. SetConsoleCursorPosition(co, coordNextWrite); } // Actually write the string now! WriteConsoleA(co, txt, (DWORD)len, &bytesWritten, NULL); // Next time, output where we left off. GetConsoleScreenBufferInfo(co, &csbi); coordNextWrite = csbi.dwCursorPosition; // Restore what was overwritten. if (oldLines && entering_con_command) WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL); if (oldLines) free(oldLines); } else // Redirected to a file. WriteFile(co, txt, (DWORD)len, &bytesWritten, NULL); } #else #ifdef HAVE_TERMIOS if (consolevent) { tty_Hide(); } #endif if (!framebuffer) fprintf(stderr, "%s", txt); #ifdef HAVE_TERMIOS if (consolevent) { tty_Show(); } #endif // 2004-03-03 AJR Since not all messages end in newline, some were getting displayed late. if (!framebuffer) fflush(stderr); #endif } // // I_GetKey // INT32 I_GetKey (void) { // Warning: I_GetKey empties the event queue till next keypress event_t *ev; INT32 rc = 0; // return the first keypress from the event queue for (; eventtail != eventhead; eventtail = (eventtail+1)&(MAXEVENTS-1)) { ev = &events[eventtail]; if (ev->type == ev_keydown || ev->type == ev_console) { rc = ev->data1; continue; } } return rc; } // // I_JoyScale // void I_JoyScale(void) { #ifdef GP2X if (JoyInfo.dev && SDL_JoystickIndex(JoyInfo.dev) == 0) Joystick.bGamepadStyle = true; else #endif Joystick.bGamepadStyle = cv_joyscale.value==0; JoyInfo.scale = Joystick.bGamepadStyle?1:cv_joyscale.value; } void I_JoyScale2(void) { #ifdef GP2X if (JoyInfo2.dev && SDL_JoystickIndex(JoyInfo2.dev) == 0) Joystick.bGamepadStyle = true; else #endif Joystick2.bGamepadStyle = cv_joyscale2.value==0; JoyInfo2.scale = Joystick2.bGamepadStyle?1:cv_joyscale2.value; } /** \brief Joystick 1 buttons states */ static UINT64 lastjoybuttons = 0; /** \brief Joystick 1 hats state */ static UINT64 lastjoyhats = 0; /** \brief Shuts down joystick 1 \return void */ static void I_ShutdownJoystick(void) { INT32 i; event_t event; event.type=ev_keyup; event.data2 = 0; event.data3 = 0; lastjoybuttons = lastjoyhats = 0; // emulate the up of all joystick buttons for (i=0;i= 0; i--) { joybuttons <<= 1; if (SDL_JoystickGetButton(JoyInfo.dev,i)) joybuttons |= 1; } if (joybuttons != lastjoybuttons) { INT64 j = 1; // keep only bits that changed since last time INT64 newbuttons = joybuttons ^ lastjoybuttons; lastjoybuttons = joybuttons; for (i = 0; i < JOYBUTTONS; i++, j <<= 1) { if (newbuttons & j) // button changed state? { if (joybuttons & j) event.type = ev_keydown; else event.type = ev_keyup; #ifdef _PSP if (i == 12) event.data1 = KEY_ESCAPE; else #endif event.data1 = KEY_JOY1 + i; D_PostEvent(&event); } } } #endif for (i = JoyInfo.hats - 1; i >= 0; i--) { Uint8 hat = SDL_JoystickGetHat(JoyInfo.dev, i); if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); } if (joyhats != lastjoyhats) { INT64 j = 1; // keep only bits that changed since last time INT64 newhats = joyhats ^ lastjoyhats; lastjoyhats = joyhats; for (i = 0; i < JOYHATS*4; i++, j <<= 1) { if (newhats & j) // hat changed state? { if (joyhats & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_HAT1 + i; D_PostEvent(&event); } } } #if 0 // send joystick axis positions event.type = ev_joystick; for (i = JOYAXISSET - 1; i >= 0; i--) { event.data1 = i; if (i*2 + 1 <= JoyInfo.axises) axisx = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 0); else axisx = 0; if (i*2 + 2 <= JoyInfo.axises) axisy = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 1); else axisy = 0; #ifdef _arch_dreamcast // -128 to 127 axisx = axisx*8; axisy = axisy*8; #else // -32768 to 32767 axisx = axisx/32; axisy = axisy/32; #endif if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (axisx < -(JOYAXISRANGE/2)) event.data2 = -1; else if (axisx > (JOYAXISRANGE/2)) event.data2 = 1; else event.data2 = 0; if (axisy < -(JOYAXISRANGE/2)) event.data3 = -1; else if (axisy > (JOYAXISRANGE/2)) event.data3 = 1; else event.data3 = 0; } else { axisx = JoyInfo.scale?((axisx/JoyInfo.scale)*JoyInfo.scale):axisx; axisy = JoyInfo.scale?((axisy/JoyInfo.scale)*JoyInfo.scale):axisy; #ifdef SDL_JDEADZONE if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; #endif // analog control style , just send the raw data event.data2 = axisx; // x axis event.data3 = axisy; // y axis } D_PostEvent(&event); } #endif } /** \brief Open joystick handle \param fname name of joystick \return axises */ static int joy_open(const char *fname) { int joyindex = atoi(fname); int num_joy = 0; int i; if (joystick_started == 0 && joystick2_started == 0) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) { CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); return -1; } else { num_joy = SDL_NumJoysticks(); } if (num_joy < joyindex) { CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); for (i = 0; i < num_joy; i++) CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); I_ShutdownJoystick(); return -1; } } else { JoyReset(&JoyInfo); //I_ShutdownJoystick(); //joy_open(fname); } num_joy = SDL_NumJoysticks(); if (joyindex <= 0 || num_joy == 0 || JoyInfo.oldjoy == joyindex) { // I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); if (num_joy != 0) { CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); for (i = 0; i < num_joy; i++) CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); } else CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); if (joyindex <= 0 || num_joy == 0) return 0; } JoyInfo.dev = SDL_JoystickOpen(joyindex-1); CONS_Printf(M_GetText("Joystick: %s\n"), SDL_JoystickName(joyindex-1)); if (JoyInfo.dev == NULL) { CONS_Printf(M_GetText("Couldn't open joystick: %s\n"), SDL_GetError()); I_ShutdownJoystick(); return -1; } else { JoyInfo.axises = SDL_JoystickNumAxes(JoyInfo.dev); if (JoyInfo.axises > JOYAXISSET*2) JoyInfo.axises = JOYAXISSET*2; /* if (joyaxes<2) { I_OutputMsg("Not enought axes?\n"); I_ShutdownJoystick(); return 0; }*/ JoyInfo.buttons = SDL_JoystickNumButtons(JoyInfo.dev); if (JoyInfo.buttons > JOYBUTTONS) JoyInfo.buttons = JOYBUTTONS; #ifdef DC JoyInfo.hats = 0; #else JoyInfo.hats = SDL_JoystickNumHats(JoyInfo.dev); if (JoyInfo.hats > JOYHATS) JoyInfo.hats = JOYHATS; JoyInfo.balls = SDL_JoystickNumBalls(JoyInfo.dev); #endif //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo.dev)), "pad"); return JoyInfo.axises; } } //Joystick2 /** \brief Joystick 2 buttons states */ static UINT64 lastjoy2buttons = 0; /** \brief Joystick 2 hats state */ static UINT64 lastjoy2hats = 0; /** \brief Shuts down joystick 2 \return void */ static void I_ShutdownJoystick2(void) { INT32 i; event_t event; event.type = ev_keyup; event.data2 = 0; event.data3 = 0; lastjoy2buttons = lastjoy2hats = 0; // emulate the up of all joystick buttons for (i = 0; i < JOYBUTTONS; i++) { event.data1 = KEY_2JOY1 + i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0; i < JOYHATS*4; i++) { event.data1 = KEY_2HAT1 + i; D_PostEvent(&event); } // reset joystick position event.type = ev_joystick2; for (i = 0; i < JOYAXISSET; i++) { event.data1 = i; D_PostEvent(&event); } JoyReset(&JoyInfo2); if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK); if (cv_usejoystick2.value == 0) { DEBFILE("I_Joystick2: SDL's Joystick system has been shutdown\n"); } } } void I_GetJoystick2Events(void) { static event_t event = {0,0,0,0}; INT32 i = 0; UINT64 joyhats = 0; #if 0 INT64 joybuttons = 0; INT32 axisx, axisy; #endif if (!joystick2_started) return; if (!JoyInfo2.dev) //I_ShutdownJoystick2(); return; #if 0 //faB: look for as much buttons as g_input code supports, // we don't use the others for (i = JoyInfo2.buttons - 1; i >= 0; i--) { joybuttons <<= 1; if (SDL_JoystickGetButton(JoyInfo2.dev,i)) joybuttons |= 1; } if (joybuttons != lastjoy2buttons) { INT64 j = 1; // keep only bits that changed since last time INT64 newbuttons = joybuttons ^ lastjoy2buttons; lastjoy2buttons = joybuttons; for (i = 0; i < JOYBUTTONS; i++, j <<= 1) { if (newbuttons & j) // button changed state? { if (joybuttons & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2JOY1 + i; D_PostEvent(&event); } } } #endif for (i = JoyInfo2.hats - 1; i >= 0; i--) { Uint8 hat = SDL_JoystickGetHat(JoyInfo2.dev, i); if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); } if (joyhats != lastjoy2hats) { INT64 j = 1; // keep only bits that changed since last time INT64 newhats = joyhats ^ lastjoy2hats; lastjoy2hats = joyhats; for (i = 0; i < JOYHATS*4; i++, j <<= 1) { if (newhats & j) // hat changed state? { if (joyhats & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2HAT1 + i; D_PostEvent(&event); } } } #if 0 // send joystick axis positions event.type = ev_joystick2; for (i = JOYAXISSET - 1; i >= 0; i--) { event.data1 = i; if (i*2 + 1 <= JoyInfo2.axises) axisx = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 0); else axisx = 0; if (i*2 + 2 <= JoyInfo2.axises) axisy = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 1); else axisy = 0; #ifdef _arch_dreamcast // -128 to 127 axisx = axisx*8; axisy = axisy*8; #else // -32768 to 32767 axisx = axisx/32; axisy = axisy/32; #endif if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (axisx < -(JOYAXISRANGE/2)) event.data2 = -1; else if (axisx > (JOYAXISRANGE/2)) event.data2 = 1; else event.data2 = 0; if (axisy < -(JOYAXISRANGE/2)) event.data3 = -1; else if (axisy > (JOYAXISRANGE/2)) event.data3 = 1; else event.data3 = 0; } else { axisx = JoyInfo2.scale?((axisx/JoyInfo2.scale)*JoyInfo2.scale):axisx; axisy = JoyInfo2.scale?((axisy/JoyInfo2.scale)*JoyInfo2.scale):axisy; #ifdef SDL_JDEADZONE if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; #endif // analog control style , just send the raw data event.data2 = axisx; // x axis event.data3 = axisy; // y axis } D_PostEvent(&event); } #endif } /** \brief Open joystick handle \param fname name of joystick \return axises */ static int joy_open2(const char *fname) { int joyindex = atoi(fname); int num_joy = 0; int i; if (joystick_started == 0 && joystick2_started == 0) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) { CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); return -1; } else num_joy = SDL_NumJoysticks(); if (num_joy < joyindex) { CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); for (i = 0; i < num_joy; i++) CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); I_ShutdownJoystick2(); return -1; } } else { JoyReset(&JoyInfo2); //I_ShutdownJoystick(); //joy_open(fname); } num_joy = SDL_NumJoysticks(); if (joyindex <= 0 || num_joy == 0 || JoyInfo2.oldjoy == joyindex) { // I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); if (num_joy != 0) { CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); for (i = 0; i < num_joy; i++) CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); } else CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); if (joyindex <= 0 || num_joy == 0) return 0; } JoyInfo2.dev = SDL_JoystickOpen(joyindex-1); CONS_Printf(M_GetText("Joystick2: %s\n"), SDL_JoystickName(joyindex-1)); if (!JoyInfo2.dev) { CONS_Printf(M_GetText("Couldn't open joystick2: %s\n"), SDL_GetError()); I_ShutdownJoystick2(); return -1; } else { JoyInfo2.axises = SDL_JoystickNumAxes(JoyInfo2.dev); if (JoyInfo2.axises > JOYAXISSET*2) JoyInfo2.axises = JOYAXISSET*2; /* if (joyaxes < 2) { I_OutputMsg("Not enought axes?\n"); I_ShutdownJoystick2(); return 0; }*/ JoyInfo2.buttons = SDL_JoystickNumButtons(JoyInfo2.dev); if (JoyInfo2.buttons > JOYBUTTONS) JoyInfo2.buttons = JOYBUTTONS; #ifdef DC JoyInfo2.hats = 0; #else JoyInfo2.hats = SDL_JoystickNumHats(JoyInfo2.dev); if (JoyInfo2.hats > JOYHATS) JoyInfo2.hats = JOYHATS; JoyInfo2.balls = SDL_JoystickNumBalls(JoyInfo2.dev); #endif //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo2.dev)), "pad"); return JoyInfo2.axises; } } // // I_InitJoystick // void I_InitJoystick(void) { I_ShutdownJoystick(); if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy")) return; if (joy_open(cv_usejoystick.string) != -1) JoyInfo.oldjoy = atoi(cv_usejoystick.string); else { cv_usejoystick.value = 0; return; } joystick_started = 1; } void I_InitJoystick2(void) { I_ShutdownJoystick2(); if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy")) return; if (joy_open2(cv_usejoystick2.string) != -1) JoyInfo2.oldjoy = atoi(cv_usejoystick2.string); else { cv_usejoystick2.value = 0; return; } joystick2_started = 1; } static void I_ShutdownInput(void) { if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) { JoyReset(&JoyInfo); JoyReset(&JoyInfo2); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } } INT32 I_NumJoys(void) { INT32 numjoy = 0; if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1) numjoy = SDL_NumJoysticks(); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } else numjoy = SDL_NumJoysticks(); return numjoy; } const char *I_GetJoyName(INT32 joyindex) { const char *joyname = "NA"; joyindex--; //SDL's Joystick System starts at 0, not 1 if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1) joyname = SDL_JoystickName(joyindex); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } else joyname = SDL_JoystickName(joyindex); return joyname; } #ifndef NOMUMBLE #ifdef HAVE_MUMBLE // Best Mumble positional audio settings: // Minimum distance 3.0 m // Bloom 175% // Maximum distance 80.0 m // Minimum volume 50% #define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180 #define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter static struct { #ifdef WINMUMBLE UINT32 uiVersion; DWORD uiTick; #else Uint32 uiVersion; Uint32 uiTick; #endif float fAvatarPosition[3]; float fAvatarFront[3]; float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning) wchar_t name[256]; // game name float fCameraPosition[3]; float fCameraFront[3]; float fCameraTop[3]; // defaults to Y-is-up (only used for leaning) wchar_t identity[256]; // player id #ifdef WINMUMBLE UINT32 context_len; #else Uint32 context_len; #endif unsigned char context[256]; // server/team wchar_t description[2048]; // game description } *mumble = NULL; #endif // HAVE_MUMBLE static void I_SetupMumble(void) { #ifdef WINMUMBLE HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink"); if (!hMap) return; mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble)); if (!mumble) CloseHandle(hMap); #elif defined (HAVE_SHM) int shmfd; char memname[256]; snprintf(memname, 256, "/MumbleLink.%d", getuid()); shmfd = shm_open(memname, O_RDWR, S_IRUSR | S_IWUSR); if(shmfd < 0) return; mumble = mmap(NULL, sizeof(*mumble), PROT_READ | PROT_WRITE, MAP_SHARED, shmfd, 0); if (mumble == MAP_FAILED) mumble = NULL; #endif } void I_UpdateMumble(const mobj_t *mobj, const listener_t listener) { #ifdef HAVE_MUMBLE double angle; fixed_t anglef; if (!mumble) return; if(mumble->uiVersion != 2) { wcsncpy(mumble->name, L"SRB2 "VERSIONSTRING, 256); wcsncpy(mumble->description, L"Sonic Robo Blast 2 with integrated Mumble Link support.", 2048); mumble->uiVersion = 2; } mumble->uiTick++; if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink. mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; mumble->fAvatarFront[0] = 1.0f; mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f; mumble->fCameraFront[0] = 1.0f; mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f; return; } { UINT8 *p = mumble->context; WRITEMEM(p, server_context, 8); WRITEINT16(p, gamemap); mumble->context_len = p - mumble->context; } if (mobj) { mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT; mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT; mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT; anglef = AngleFixed(mobj->angle); angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; mumble->fAvatarFront[0] = (float)cos(angle); mumble->fAvatarFront[1] = 0.0f; mumble->fAvatarFront[2] = (float)sin(angle); } else { mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; mumble->fAvatarFront[0] = 1.0f; mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; } mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT; mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT; mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT; anglef = AngleFixed(listener.angle); angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; mumble->fCameraFront[0] = (float)cos(angle); mumble->fCameraFront[1] = 0.0f; mumble->fCameraFront[2] = (float)sin(angle); #else (void)mobj; (void)listener; #endif // HAVE_MUMBLE } #undef WINMUMBLE #endif // NOMUMBLE #ifdef HAVE_TERMIOS void I_GetMouseEvents(void) { static UINT8 mdata[5]; static INT32 i = 0,om2b = 0; INT32 di, j, mlp, button; event_t event; const INT32 mswap[8] = {0, 4, 1, 5, 2, 6, 3, 7}; if (!mouse2_started) return; for (mlp = 0; mlp < 20; mlp++) { for (; i < 5; i++) { di = read(fdmouse2, mdata+i, 1); if (di == -1) return; } if ((mdata[0] & 0xf8) != 0x80) { for (j = 1; j < 5; j++) if ((mdata[j] & 0xf8) == 0x80) for (i = 0; i < 5-j; i++) // shift mdata[i] = mdata[i+j]; if (i < 5) continue; } else { button = mswap[~mdata[0] & 0x07]; for (j = 0; j < MOUSEBUTTONS; j++) { if (om2b & (1<> 4); } else if (bytenum == 3) { dx = (char)((combytes[0] & 3) << 6); dy = (char)((combytes[0] & 12) << 4); dx = (char)(dx + combytes[1]); dy = (char)(dy + combytes[2]); handlermouse2x+= dx; handlermouse2y+= dy; } else if (bytenum == 4) // fourth UINT8 (logitech mouses) { if (buffer[i] & 32) handlermouse2buttons |= 4; else handlermouse2buttons &= ~4; } } } void I_GetMouseEvents(void) { static UINT8 lastbuttons2 = 0; //mouse movement event_t event; if (mouse2filehandle == INVALID_HANDLE_VALUE) return; I_PoolMouse2(); // post key event for buttons if (handlermouse2buttons != lastbuttons2) { INT32 i, j = 1, k; k = (handlermouse2buttons ^ lastbuttons2); // only changed bit to 1 lastbuttons2 = (UINT8)handlermouse2buttons; for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1) if (k & j) { if (handlermouse2buttons & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2MOUSE1+i; D_PostEvent(&event); } } if (handlermouse2x != 0 || handlermouse2y != 0) { event.type = ev_mouse2; event.data1 = 0; // event.data1 = buttons; // not needed event.data2 = handlermouse2x << 1; event.data3 = -handlermouse2y << 1; handlermouse2x = 0; handlermouse2y = 0; D_PostEvent(&event); } } #else void I_GetMouseEvents(void){}; #endif // // I_StartupMouse2 // void I_StartupMouse2(void) { #ifdef HAVE_TERMIOS struct termios m2tio; size_t i; INT32 dtr = -1, rts = -1;; I_ShutdownMouse2(); if (cv_usemouse2.value == 0) return; if ((fdmouse2 = open(cv_mouse2port.string, O_RDONLY|O_NONBLOCK|O_NOCTTY)) == -1) { CONS_Printf(M_GetText("Error opening %s!\n"), cv_mouse2port.string); return; } tcflush(fdmouse2, TCIOFLUSH); m2tio.c_iflag = IGNBRK; m2tio.c_oflag = 0; m2tio.c_cflag = CREAD|CLOCAL|HUPCL|CS8|CSTOPB|B1200; m2tio.c_lflag = 0; m2tio.c_cc[VTIME] = 0; m2tio.c_cc[VMIN] = 1; tcsetattr(fdmouse2, TCSANOW, &m2tio); for (i = 0; i < strlen(cv_mouse2opt.string); i++) { if (toupper(cv_mouse2opt.string[i]) == 'D') { if (cv_mouse2opt.string[i+1] == '-') dtr = 0; else dtr = 1; } if (toupper(cv_mouse2opt.string[i]) == 'R') { if (cv_mouse2opt.string[i+1] == '-') rts = 0; else rts = 1; } if (dtr != -1 || rts != -1) { INT32 c; if (!ioctl(fdmouse2, TIOCMGET, &c)) { if (!dtr) c &= ~TIOCM_DTR; else if (dtr > 0) c |= TIOCM_DTR; } if (!rts) c &= ~TIOCM_RTS; else if (rts > 0) c |= TIOCM_RTS; ioctl(fdmouse2, TIOCMSET, &c); } } mouse2_started = 1; I_AddExitFunc(I_ShutdownMouse2); #elif defined (_WIN32) && !defined (_XBOX) DCB dcb; if (mouse2filehandle != INVALID_HANDLE_VALUE) I_ShutdownMouse2(); if (cv_usemouse2.value == 0) return; if (mouse2filehandle == INVALID_HANDLE_VALUE) { // COM file handle mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE, 0, // exclusive access NULL, // no security attrs OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (mouse2filehandle == INVALID_HANDLE_VALUE) { INT32 e = GetLastError(); if (e == 5) CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: Access denied\n"), cv_mouse2port.string); else CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e); return; } } // getevent when somthing happens //SetCommMask(mouse2filehandle, EV_RXCHAR); // buffers SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE); // purge buffers PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR | PURGE_RXCLEAR); // setup port to 1200 7N1 dcb.DCBlength = sizeof (DCB); GetCommState(mouse2filehandle, &dcb); dcb.BaudRate = CBR_1200; dcb.ByteSize = 7; dcb.Parity = NOPARITY; dcb.StopBits = ONESTOPBIT; dcb.fDtrControl = DTR_CONTROL_ENABLE; dcb.fRtsControl = RTS_CONTROL_ENABLE; dcb.fBinary = TRUE; dcb.fParity = TRUE; SetCommState(mouse2filehandle, &dcb); I_AddExitFunc(I_ShutdownMouse2); #endif } // // I_Tactile // void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } /** \brief empty ticcmd for player 1 */ static ticcmd_t emptycmd; ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } /** \brief empty ticcmd for player 2 */ static ticcmd_t emptycmd2; ticcmd_t *I_BaseTiccmd2(void) { return &emptycmd2; } #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) static HMODULE winmm = NULL; static DWORD starttickcount = 0; // hack for win2k time bug static p_timeGetTime pfntimeGetTime = NULL; // --------- // I_GetTime // Use the High Resolution Timer if available, // else use the multimedia timer which has 1 millisecond precision on Windowz 95, // but lower precision on Windows NT // --------- tic_t I_GetTime(void) { tic_t newtics = 0; if (!starttickcount) // high precision timer { LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available static LARGE_INTEGER basetime = {{0, 0}}; // use this if High Resolution timer is found static LARGE_INTEGER frequency; if (!basetime.LowPart) { if (!QueryPerformanceFrequency(&frequency)) frequency.QuadPart = 0; else QueryPerformanceCounter(&basetime); } if (frequency.LowPart && QueryPerformanceCounter(&currtime)) { newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE / frequency.QuadPart); } else if (pfntimeGetTime) { currtime.LowPart = pfntimeGetTime(); if (!basetime.LowPart) basetime.LowPart = currtime.LowPart; newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE)); } } else newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE); return newtics; } static void I_ShutdownTimer(void) { pfntimeGetTime = NULL; if (winmm) { p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeEndPeriod"); if (pfntimeEndPeriod) pfntimeEndPeriod(1); FreeLibrary(winmm); winmm = NULL; } } #else // // I_GetTime // returns time in 1/TICRATE second tics // tic_t I_GetTime (void) { #ifdef _arch_dreamcast static Uint64 basetime = 0; Uint64 ticks = timer_ms_gettime64(); //using timer_ms_gettime64 instand of SDL_GetTicks for the Dreamcast #else static Uint32 basetime = 0; Uint32 ticks = SDL_GetTicks(); #endif if (!basetime) basetime = ticks; ticks -= basetime; ticks = (ticks*TICRATE); #if 0 //#ifdef _WIN32_WCE ticks = (ticks/10); #else ticks = (ticks/1000); #endif return (tic_t)ticks; } #endif // //I_StartupTimer // void I_StartupTimer(void) { #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) // for win2k time bug if (M_CheckParm("-gettickcount")) { starttickcount = GetTickCount(); CONS_Printf("%s", M_GetText("Using GetTickCount()\n")); } winmm = LoadLibraryA("winmm.dll"); if (winmm) { p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeBeginPeriod"); if (pfntimeBeginPeriod) pfntimeBeginPeriod(1); pfntimeGetTime = (p_timeGetTime)GetProcAddress(winmm, "timeGetTime"); } I_AddExitFunc(I_ShutdownTimer); #elif 0 //#elif !defined (_arch_dreamcast) && !defined(GP2X) // the DC have it own timer and GP2X have broken pthreads? if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0) I_Error("SRB2: Needs SDL_Timer, Error: %s", SDL_GetError()); #endif } void I_Sleep(void) { #if !(defined (_arch_dreamcast) || defined (_XBOX)) if (cv_sleep.value != -1) SDL_Delay(cv_sleep.value); #endif } INT32 I_StartupSystem(void) { SDL_version SDLcompiled; const SDL_version *SDLlinked; #ifdef _XBOX #ifdef __GNUC__ char DP[] =" Sonic Robo Blast 2!\n"; debugPrint(DP); #endif unlink("e:/Games/SRB2/stdout.txt"); freopen("e:/Games/SRB2/stdout.txt", "w+", stdout); unlink("e:/Games/SRB2/stderr.txt"); freopen("e:/Games/SRB2/stderr.txt", "w+", stderr); #endif #ifdef _arch_dreamcast #ifdef _DEBUG //gdb_init(); #endif printf(__FILE__":%i\n",__LINE__); #ifdef _DEBUG //gdb_breakpoint(); #endif #endif SDL_VERSION(&SDLcompiled) SDLlinked = SDL_Linked_Version(); I_StartupConsole(); I_OutputMsg("Compiled for SDL version: %d.%d.%d\n", SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch); I_OutputMsg("Linked with SDL version: %d.%d.%d\n", SDLlinked->major, SDLlinked->minor, SDLlinked->patch); #if 0 //#ifdef GP2X //start up everything if (SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_EVERYTHING) < 0) #else if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) #endif I_Error("SRB2: SDL System Error: %s", SDL_GetError()); //Alam: Oh no.... #ifndef NOMUMBLE I_SetupMumble(); #endif return 0; } // // I_Quit // void I_Quit(void) { static SDL_bool quiting = SDL_FALSE; /* prevent recursive I_Quit() */ if (quiting) goto death; SDLforceUngrabMouse(); quiting = SDL_FALSE; I_ShutdownConsole(); M_SaveConfig(NULL); //save game config, cvars.. #ifndef NONET D_SaveBan(); // save the ban list #endif G_SaveGameData(); // Tails 12-08-2002 //added:16-02-98: when recording a demo, should exit using 'q' key, // but sometimes we forget and use 'F10'.. so save here too. if (demorecording) G_CheckDemoStatus(); if (metalrecording) G_StopMetalRecording(); D_QuitNetGame(); I_ShutdownMusic(); I_ShutdownSound(); I_ShutdownCD(); // use this for 1.28 19990220 by Kin I_ShutdownGraphics(); I_ShutdownInput(); I_ShutdownSystem(); #ifndef _arch_dreamcast SDL_Quit(); #endif /* if option -noendtxt is set, don't print the text */ if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR) { printf("\r"); ShowEndTxt(); } death: W_Shutdown(); #ifdef GP2X chdir("/usr/gp2x"); execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); #endif exit(0); } void I_WaitVBL(INT32 count) { count = 1; SDL_Delay(count); } void I_BeginRead(void) { } void I_EndRead(void) { } // // I_Error // /** \brief phuck recursive errors */ static INT32 errorcount = 0; /** \brief recursive error detecting */ static boolean shutdowning = false; void I_Error(const char *error, ...) { va_list argptr; #if (defined (MAC_ALERT) || defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) char buffer[8192]; #endif // recursive error detecting if (shutdowning) { errorcount++; if (errorcount == 1) SDLforceUngrabMouse(); // try to shutdown each subsystem separately if (errorcount == 2) I_ShutdownMusic(); if (errorcount == 3) I_ShutdownSound(); if (errorcount == 4) I_ShutdownCD(); if (errorcount == 5) I_ShutdownGraphics(); if (errorcount == 6) I_ShutdownInput(); if (errorcount == 7) I_ShutdownSystem(); #ifndef _arch_dreamcast if (errorcount == 8) SDL_Quit(); #endif if (errorcount == 9) { M_SaveConfig(NULL); G_SaveGameData(); } if (errorcount > 20) { #ifdef MAC_ALERT va_start(argptr, error); vsprintf(buffer, error, argptr); va_end(argptr); // 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel. MacShowAlert("Recursive Error", buffer, "Quit", NULL, NULL); #elif (defined (_WIN32) || (defined (_WIN32_WCE)) && !defined (__GNUC__)) && !defined (_XBOX) va_start(argptr,error); vsprintf(buffer, error, argptr); va_end(argptr); #ifndef _WIN32_WCE { HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); DWORD bytesWritten; if (co != INVALID_HANDLE_VALUE) { if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten)) WriteConsoleA(co, buffer, (DWORD)strlen(buffer), NULL, NULL); else WriteFile(co, buffer, (DWORD)strlen(buffer), &bytesWritten, NULL); } } #endif OutputDebugStringA(buffer); MessageBoxA(vid.WndParent, buffer, "SRB2 Recursive Error", MB_OK|MB_ICONERROR); #else // Don't print garbage va_start(argptr, error); if (!framebuffer) vfprintf (stderr, error, argptr); va_end(argptr); #endif W_Shutdown(); #ifdef GP2X chdir("/usr/gp2x"); execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); #endif exit(-1); // recursive errors detected } } shutdowning = true; I_ShutdownConsole(); #ifndef MAC_ALERT // Message first. va_start(argptr,error); if (!framebuffer) { fprintf(stderr, "Error: "); vfprintf(stderr,error,argptr); fprintf(stderr, "\n"); } va_end(argptr); if (!framebuffer) fflush(stderr); #endif M_SaveConfig(NULL); // save game config, cvars.. #ifndef NONET D_SaveBan(); // save the ban list #endif G_SaveGameData(); // Tails 12-08-2002 // Shutdown. Here might be other errors. if (demorecording) G_CheckDemoStatus(); if (metalrecording) G_StopMetalRecording(); D_QuitNetGame(); I_ShutdownMusic(); I_ShutdownSound(); I_ShutdownCD(); // use this for 1.28 19990220 by Kin I_ShutdownGraphics(); I_ShutdownInput(); I_ShutdownSystem(); #ifndef _arch_dreamcast SDL_Quit(); #endif #ifdef MAC_ALERT va_start(argptr, error); vsprintf(buffer, error, argptr); va_end(argptr); // 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel. MacShowAlert("Critical Error", buffer, "Quit", NULL, NULL); #endif W_Shutdown(); #if defined (PARANOIA) && defined (__CYGWIN__) *(INT32 *)2 = 4; //Alam: Debug! #endif #ifdef GP2X chdir("/usr/gp2x"); execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); #endif exit(-1); } /** \brief quit function table */ static quitfuncptr quit_funcs[MAX_QUIT_FUNCS]; /* initialized to all bits 0 */ // // Adds a function to the list that need to be called by I_SystemShutdown(). // void I_AddExitFunc(void (*func)()) { INT32 c; for (c = 0; c < MAX_QUIT_FUNCS; c++) { if (!quit_funcs[c]) { quit_funcs[c] = func; break; } } } // // Removes a function from the list that need to be called by // I_SystemShutdown(). // void I_RemoveExitFunc(void (*func)()) { INT32 c; for (c = 0; c < MAX_QUIT_FUNCS; c++) { if (quit_funcs[c] == func) { while (c < MAX_QUIT_FUNCS-1) { quit_funcs[c] = quit_funcs[c+1]; c++; } quit_funcs[MAX_QUIT_FUNCS-1] = NULL; break; } } } // // Closes down everything. This includes restoring the initial // palette and video mode, and removing whatever mouse, keyboard, and // timer routines have been installed. // // NOTE: Shutdown user funcs are effectively called in reverse order. // void I_ShutdownSystem(void) { INT32 c; for (c = MAX_QUIT_FUNCS-1; c >= 0; c--) if (quit_funcs[c]) (*quit_funcs[c])(); #ifdef LOGMESSAGES if (logstream) { fclose(logstream); logstream = NULL; } #endif } void I_GetDiskFreeSpace(INT64 *freespace) { #if defined (_arch_dreamcast) || defined (_PSP) *freespace = 0; #elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #if defined (SOLARIS) || defined (__HAIKU__) || defined (_WII) || defined (_PS3) *freespace = INT32_MAX; return; #else // Both Linux and BSD have this, apparently. struct statfs stfs; if (statfs(".", &stfs) == -1) { *freespace = INT32_MAX; return; } *freespace = stfs.f_bavail * stfs.f_bsize; #endif #elif (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL; static boolean testwin95 = false; ULARGE_INTEGER usedbytes, lfreespace; if (!testwin95) { pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); testwin95 = true; } if (pfnGetDiskFreeSpaceEx) { if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL)) *freespace = lfreespace.QuadPart; else *freespace = INT32_MAX; } else { DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters); *freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters; } #else // Dummy for platform independent; 1GB should be enough *freespace = 1024*1024*1024; #endif } char *I_GetUserName(void) { #ifdef GP2X static char username[MAXPLAYERNAME] = "GP2XUSER"; return username; #elif defined (PSP) static char username[MAXPLAYERNAME] = "PSPUSER"; return username; #elif !(defined (_WIN32_WCE) || defined (_XBOX)) static char username[MAXPLAYERNAME]; char *p; #ifdef _WIN32 DWORD i = MAXPLAYERNAME; if (!GetUserNameA(username, &i)) #endif { p = I_GetEnv("USER"); if (!p) { p = I_GetEnv("user"); if (!p) { p = I_GetEnv("USERNAME"); if (!p) { p = I_GetEnv("username"); if (!p) { return NULL; } } } } strncpy(username, p, MAXPLAYERNAME); } if (strcmp(username, "") != 0) return username; #endif return NULL; // dummy for platform independent version } INT32 I_mkdir(const char *dirname, INT32 unixright) { //[segabor] #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (__CYGWIN__) || defined (__OS2__) return mkdir(dirname, unixright); #elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt... return CreateDirectoryA(dirname, NULL); #else (void)dirname; (void)unixright; return false; #endif } char *I_GetEnv(const char *name) { #ifdef NEED_SDL_GETENV return SDL_getenv(name); #elif defined(_WIN32_WCE) (void)name; return NULL; #else return getenv(name); #endif } INT32 I_PutEnv(char *variable) { #ifdef NEED_SDL_GETENV return SDL_putenv(variable); #elif defined(_WIN32_WCE) return ((variable)?-1:0); #else return putenv(variable); #endif } /** \brief The isWadPathOk function \param path string path to check \return if true, wad file found */ static boolean isWadPathOk(const char *path) { char *wad3path = malloc(256); if (!wad3path) return false; sprintf(wad3path, pandf, path, WADKEYWORD1); if (FIL_ReadFileOK(wad3path)) { free(wad3path); return true; } sprintf(wad3path, pandf, path, WADKEYWORD2); if (FIL_ReadFileOK(wad3path)) { free(wad3path); return true; } free(wad3path); return false; } static void pathonly(char *s) { size_t j; for (j = strlen(s); j != (size_t)-1; j--) if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/')) { if (s[j] == ':') s[j+1] = 0; else s[j] = 0; return; } } /** \brief search for srb2.srb in the given path \param searchDir starting path \return WAD path if not NULL */ static const char *searchWad(const char *searchDir) { static char tempsw[256] = ""; filestatus_t fstemp; strcpy(tempsw, WADKEYWORD1); fstemp = filesearch(tempsw,searchDir,NULL,true,20); if (fstemp == FS_FOUND) { pathonly(tempsw); return tempsw; } strcpy(tempsw, WADKEYWORD2); fstemp = filesearch(tempsw, searchDir, NULL, true, 20); if (fstemp == FS_FOUND) { pathonly(tempsw); return tempsw; } return NULL; } /** \brief go through all possible paths and look for srb2.srb \return path to srb2.srb if any */ static const char *locateWad(void) { const char *envstr; const char *WadPath; I_OutputMsg("SRB2WADDIR"); // does SRB2WADDIR exist? if (((envstr = I_GetEnv("SRB2WADDIR")) != NULL) && isWadPathOk(envstr)) return envstr; #if defined(_WIN32_WCE) || defined(_PS3) || defined(_PSP) // examine argv[0] strcpy(returnWadPath, myargv[0]); pathonly(returnWadPath); I_PutEnv(va("HOME=%s",returnWadPath)); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifndef NOCWD I_OutputMsg(",."); // examine current dir strcpy(returnWadPath, "."); if (isWadPathOk(returnWadPath)) return NULL; #endif // examine default dirs #ifdef DEFAULTWADLOCATION1 I_OutputMsg(","DEFAULTWADLOCATION1); strcpy(returnWadPath, DEFAULTWADLOCATION1); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION2 I_OutputMsg(","DEFAULTWADLOCATION2); strcpy(returnWadPath, DEFAULTWADLOCATION2); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION3 I_OutputMsg(","DEFAULTWADLOCATION3); strcpy(returnWadPath, DEFAULTWADLOCATION3); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION4 I_OutputMsg(","DEFAULTWADLOCATION4); strcpy(returnWadPath, DEFAULTWADLOCATION4); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION5 I_OutputMsg(","DEFAULTWADLOCATION5); strcpy(returnWadPath, DEFAULTWADLOCATION5); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION6 I_OutputMsg(","DEFAULTWADLOCATION6); strcpy(returnWadPath, DEFAULTWADLOCATION6); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifdef DEFAULTWADLOCATION7 I_OutputMsg(","DEFAULTWADLOCATION7); strcpy(returnWadPath, DEFAULTWADLOCATION7); if (isWadPathOk(returnWadPath)) return returnWadPath; #endif #ifndef NOHOME // find in $HOME I_OutputMsg(",HOME"); if ((envstr = I_GetEnv("HOME")) != NULL) { WadPath = searchWad(envstr); if (WadPath) return WadPath; } #endif #ifdef DEFAULTSEARCHPATH1 // find in /usr/local I_OutputMsg(", in:"DEFAULTSEARCHPATH1); WadPath = searchWad(DEFAULTSEARCHPATH1); if (WadPath) return WadPath; #endif #ifdef DEFAULTSEARCHPATH2 // find in /usr/games I_OutputMsg(", in:"DEFAULTSEARCHPATH2); WadPath = searchWad(DEFAULTSEARCHPATH2); if (WadPath) return WadPath; #endif #ifdef DEFAULTSEARCHPATH3 // find in ??? I_OutputMsg(", in:"DEFAULTSEARCHPATH3); WadPath = searchWad(DEFAULTSEARCHPATH3); if (WadPath) return WadPath; #endif // if nothing was found return NULL; } const char *I_LocateWad(void) { const char *waddir; I_OutputMsg("Looking for WADs in: "); waddir = locateWad(); I_OutputMsg("\n"); if (waddir) { // change to the directory where we found srb2.srb #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) SetCurrentDirectoryA(waddir); #elif !defined (_WIN32_WCE) && !defined (_PS3) if (chdir(waddir) == -1) I_OutputMsg("Couldn't change working directory\n"); #endif } return waddir; } #ifdef LINUX #define MEMINFO_FILE "/proc/meminfo" #define MEMTOTAL "MemTotal:" #define MEMFREE "MemFree:" #endif // quick fix for compil UINT32 I_GetFreeMem(UINT32 *total) { #if defined (_arch_dreamcast) //Dreamcast! if (total) *total = 16<<20; return 8<<20; #elif defined (_PSP) // PSP if (total) *total = 32<<20; return 16<<20; #elif defined (FREEBSD) struct vmmeter sum; kvm_t *kd; struct nlist namelist[] = { #define X_SUM 0 {"_cnt"}, {NULL} }; if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL) { *total = 0L; return 0; } if (kvm_nlist(kd, namelist) != 0) { kvm_close (kd); *total = 0L; return 0; } if (kvm_read(kd, namelist[X_SUM].n_value, &sum, sizeof (sum)) != sizeof (sum)) { kvm_close(kd); *total = 0L; return 0; } kvm_close(kd); if (total) *total = sum.v_page_count * sum.v_page_size; return sum.v_free_count * sum.v_page_size; #elif defined (SOLARIS) /* Just guess */ if (total) *total = 32 << 20; return 32 << 20; #elif defined (LINUX) /* Linux */ char buf[1024]; char *memTag; UINT32 freeKBytes; UINT32 totalKBytes; INT32 n; INT32 meminfo_fd = -1; meminfo_fd = open(MEMINFO_FILE, O_RDONLY); n = read(meminfo_fd, buf, 1023); close(meminfo_fd); if (n < 0) { // Error *total = 0L; return 0; } buf[n] = '\0'; if (NULL == (memTag = strstr(buf, MEMTOTAL))) { // Error *total = 0L; return 0; } memTag += sizeof (MEMTOTAL); totalKBytes = atoi(memTag); if (NULL == (memTag = strstr(buf, MEMFREE))) { // Error *total = 0L; return 0; } memTag += sizeof (MEMFREE); freeKBytes = atoi(memTag); if (total) *total = totalKBytes << 10; return freeKBytes << 10; #elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) MEMORYSTATUS info; info.dwLength = sizeof (MEMORYSTATUS); GlobalMemoryStatus( &info ); if (total) *total = (UINT32)info.dwTotalPhys; return (UINT32)info.dwAvailPhys; #elif defined (__OS2__) UINT32 pr_arena; if (total) DosQuerySysInfo( QSV_TOTPHYSMEM, QSV_TOTPHYSMEM, (PVOID) total, sizeof (UINT32)); DosQuerySysInfo( QSV_MAXPRMEM, QSV_MAXPRMEM, (PVOID) &pr_arena, sizeof (UINT32)); return pr_arena; #else // Guess 48 MB. if (total) *total = 48<<20; return 48<<20; #endif /* LINUX */ } const CPUInfoFlags *I_CPUInfo(void) { #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) static CPUInfoFlags WIN_CPUInfo; SYSTEM_INFO SI; p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo)); if (pfnCPUID) { WIN_CPUInfo.FPPE = pfnCPUID( 0); //PF_FLOATING_POINT_PRECISION_ERRATA WIN_CPUInfo.FPE = pfnCPUID( 1); //PF_FLOATING_POINT_EMULATED WIN_CPUInfo.cmpxchg = pfnCPUID( 2); //PF_COMPARE_EXCHANGE_DOUBLE WIN_CPUInfo.MMX = pfnCPUID( 3); //PF_MMX_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.PPCMM64 = pfnCPUID( 4); //PF_PPC_MOVEMEM_64BIT_OK WIN_CPUInfo.ALPHAbyte = pfnCPUID( 5); //PF_ALPHA_BYTE_INSTRUCTIONS WIN_CPUInfo.SSE = pfnCPUID( 6); //PF_XMMI_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.AMD3DNow = pfnCPUID( 7); //PF_3DNOW_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.RDTSC = pfnCPUID( 8); //PF_RDTSC_INSTRUCTION_AVAILABLE WIN_CPUInfo.PAE = pfnCPUID( 9); //PF_PAE_ENABLED WIN_CPUInfo.SSE2 = pfnCPUID(10); //PF_XMMI64_INSTRUCTIONS_AVAILABLE //WIN_CPUInfo.blank = pfnCPUID(11); //PF_SSE_DAZ_MODE_AVAILABLE WIN_CPUInfo.DEP = pfnCPUID(12); //PF_NX_ENABLED WIN_CPUInfo.SSE3 = pfnCPUID(13); //PF_SSE3_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.cmpxchg16b = pfnCPUID(14); //PF_COMPARE_EXCHANGE128 WIN_CPUInfo.cmp8xchg16 = pfnCPUID(15); //PF_COMPARE64_EXCHANGE128 WIN_CPUInfo.PFC = pfnCPUID(16); //PF_CHANNELS_ENABLED } #ifdef HAVE_SDLCPUINFO else { WIN_CPUInfo.RDTSC = SDL_HasRDTSC(); WIN_CPUInfo.MMX = SDL_HasMMX(); WIN_CPUInfo.AMD3DNow = SDL_Has3DNow(); WIN_CPUInfo.SSE = SDL_HasSSE(); WIN_CPUInfo.SSE2 = SDL_HasSSE2(); WIN_CPUInfo.AltiVec = SDL_HasAltiVec(); } WIN_CPUInfo.MMXExt = SDL_HasMMXExt(); WIN_CPUInfo.AMD3DNowExt = SDL_Has3DNowExt(); #endif GetSystemInfo(&SI); WIN_CPUInfo.CPUs = SI.dwNumberOfProcessors; WIN_CPUInfo.IA64 = (SI.dwProcessorType == 2200); // PROCESSOR_INTEL_IA64 WIN_CPUInfo.AMD64 = (SI.dwProcessorType == 8664); // PROCESSOR_AMD_X8664 return &WIN_CPUInfo; #elif defined (HAVE_SDLCPUINFO) static CPUInfoFlags SDL_CPUInfo; memset(&SDL_CPUInfo,0,sizeof (CPUInfoFlags)); SDL_CPUInfo.RDTSC = SDL_HasRDTSC(); SDL_CPUInfo.MMX = SDL_HasMMX(); SDL_CPUInfo.MMXExt = SDL_HasMMXExt(); SDL_CPUInfo.AMD3DNow = SDL_Has3DNow(); SDL_CPUInfo.AMD3DNowExt = SDL_Has3DNowExt(); SDL_CPUInfo.SSE = SDL_HasSSE(); SDL_CPUInfo.SSE2 = SDL_HasSSE2(); SDL_CPUInfo.AltiVec = SDL_HasAltiVec(); return &SDL_CPUInfo; #else return NULL; /// \todo CPUID asm #endif } #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) static void CPUAffinity_OnChange(void); static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; static p_GetCurrentProcess pfnGetCurrentProcess = NULL; static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL; static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL; static inline VOID GetAffinityFuncs(VOID) { HMODULE h = GetModuleHandleA("kernel32.dll"); pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess"); pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask"); pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask"); } static void CPUAffinity_OnChange(void) { DWORD_PTR dwProcMask, dwSysMask; HANDLE selfpid; if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask) return; else selfpid = pfnGetCurrentProcess(); pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask); /* If resulting mask is zero, don't change anything and fall back to * actual mask. */ if(dwSysMask & cv_cpuaffinity.value) { pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value); CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value)); } else CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask); } #endif void I_RegisterSysCommands(void) { #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) GetAffinityFuncs(); CV_RegisterVar(&cv_cpuaffinity); #endif } #endif