// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2016 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file w_wad.h /// \brief WAD I/O functions, wad resource definitions (some) #ifndef __W_WAD__ #define __W_WAD__ #ifdef HWRENDER #include "hardware/hw_data.h" #endif #ifdef __GNUG__ #pragma interface #endif // a raw entry of the wad directory // NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s. typedef struct { UINT32 filepos; // file offset of the resource UINT32 size; // size of the resource char name[8]; // name of the resource } ATTRPACK filelump_t; // ============================================================== // WAD FILE STRUCTURE DEFINITIONS // ============================================================== // header of a wad file typedef struct { char identification[4]; // should be "IWAD" or "PWAD" UINT32 numlumps; // how many resources UINT32 infotableofs; // the 'directory' of resources } wadinfo_t; // Available compression methods for lumps. typedef enum { CM_NOCOMPRESSION, CM_DEFLATE, CM_LZF, CM_UNSUPPORTED } compmethod; // a memory entry of the wad directory typedef struct { unsigned long position; // filelump_t filepos unsigned long disksize; // filelump_t size char name[9]; // filelump_t name[] char *name2; // Used by PK3s. Dynamically allocated name. size_t size; // real (uncompressed) size INT32 compressed; // i compmethod compression; // lump compression method } lumpinfo_t; // ========================================================================= // DYNAMIC WAD LOADING // ========================================================================= #define MAX_WADPATH 512 #define MAX_WADFILES 48 // maximum of wad files used at the same time // (there is a max of simultaneous open files anyway, and this should be plenty) #define lumpcache_t void * #ifdef HWRENDER #include "m_aatree.h" #endif // Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further. typedef enum restype { RET_WAD, RET_SOC, RET_LUA, RET_PK3 } restype_t; typedef struct wadfile_s { char *filename; restype_t type; lumpinfo_t *lumpinfo; lumpcache_t *lumpcache; #ifdef HWRENDER aatree_t *hwrcache; // patches are cached in renderer's native format #endif UINT16 numlumps; // this wad's number of resources FILE *handle; UINT32 filesize; // for network UINT8 md5sum[16]; } wadfile_t; #define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word #define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad extern UINT16 numwadfiles; extern wadfile_t *wadfiles[MAX_WADFILES]; // ========================================================================= void W_Shutdown(void); // Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened FILE *W_OpenWadFile(const char **filename, boolean useerrors); // Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error UINT16 W_InitFile(const char *filename); #ifdef DELFILE void W_UnloadWadFile(UINT16 num); #endif // W_InitMultipleFiles returns 1 if all is okay, 0 otherwise, // so that it stops with a message if a file was not found, but not if all is okay. INT32 W_InitMultipleFiles(char **filenames); const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump); const char *W_CheckNameForNum(lumpnum_t lumpnum); UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump); lumpnum_t W_CheckNumForMap(const char *name); lumpnum_t W_CheckNumForName(const char *name); lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend); UINT8 W_LumpExists(const char *name); // Lua uses this. size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump); size_t W_LumpLength(lumpnum_t lumpnum); boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s void zerr(int ret); // zlib error checking size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset); size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest); void W_ReadLump(lumpnum_t lump, void *dest); void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag); void *W_CacheLumpNum(lumpnum_t lump, INT32 tag); void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag); boolean W_IsLumpCached(lumpnum_t lump, void *ptr); void *W_CacheLumpName(const char *name, INT32 tag); void *W_CachePatchName(const char *name, INT32 tag); #ifdef HWRENDER //void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t #else //#define W_CachePatchNumPwad(wad, lump, tag) W_CacheLumpNumPwad(wad, lump, tag) #define W_CachePatchNum(lumpnum, tag) W_CacheLumpNum(lumpnum, tag) #endif void W_UnlockCachedPatch(void *patch); void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5); int W_VerifyNMUSlumps(const char *filename); #endif // __W_WAD__