// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2014-2019 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //----------------------------------------------------------------------------- /// \file /// \brief SDL specific part of the OpenGL API for SRB2 #ifdef _MSC_VER #pragma warning(disable : 4214 4244) #endif #ifdef HAVE_SDL #define _MATH_DEFINES_DEFINED #include "SDL.h" #include "sdlmain.h" #ifdef _MSC_VER #pragma warning(default : 4214 4244) #endif #include "../doomdef.h" #ifdef HWRENDER #include "../hardware/r_opengl/r_opengl.h" #include "ogl_sdl.h" #include "../i_system.h" #include "hwsym_sdl.h" #include "../m_argv.h" #ifdef DEBUG_TO_FILE #include #if defined (_WIN32) && !defined (__CYGWIN__) #include #else #include #endif #include #include #endif #ifdef USE_WGL_SWAP PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL; #else typedef int (*PFNGLXSWAPINTERVALPROC) (int); PFNGLXSWAPINTERVALPROC glXSwapIntervalSGIEXT = NULL; #endif #ifndef STATIC_OPENGL PFNglClear pglClear; PFNglGetIntegerv pglGetIntegerv; PFNglGetString pglGetString; #endif /** \brief SDL video display surface */ INT32 oglflags = 0; void *GLUhandle = NULL; SDL_GLContext sdlglcontext = 0; void *GetGLFunc(const char *proc) { if (strncmp(proc, "glu", 3) == 0) { if (GLUhandle) return hwSym(proc, GLUhandle); else return NULL; } return SDL_GL_GetProcAddress(proc); } boolean LoadGL(void) { #ifndef STATIC_OPENGL const char *OGLLibname = NULL; const char *GLULibname = NULL; if (M_CheckParm ("-OGLlib") && M_IsNextParm()) OGLLibname = M_GetNextParm(); if (SDL_GL_LoadLibrary(OGLLibname) != 0) { I_OutputMsg("Could not load OpenGL Library: %s\n" "Falling back to Software mode.\n", SDL_GetError()); if (!M_CheckParm ("-OGLlib")) I_OutputMsg("If you know what is the OpenGL library's name, use -OGLlib\n"); return 0; } #if 0 GLULibname = "/proc/self/exe"; #elif defined (_WIN32) GLULibname = "GLU32.DLL"; #elif defined (__MACH__) GLULibname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib"; #elif defined (macintos) GLULibname = "OpenGLLibrary"; #elif defined (__unix__) GLULibname = "libGLU.so.1"; #elif defined (__HAIKU__) GLULibname = "libGLU.so"; #else GLULibname = NULL; #endif if (M_CheckParm ("-GLUlib") && M_IsNextParm()) GLULibname = M_GetNextParm(); if (GLULibname) { GLUhandle = hwOpen(GLULibname); if (GLUhandle) return SetupGLfunc(); else { CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname); if (!M_CheckParm ("-GLUlib")) CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n"); } } else { CONS_Alert(CONS_ERROR, "Could not load GLU Library\n"); CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n"); } #endif return SetupGLfunc(); } /** \brief The OglSdlSurface function \param w width \param h height \param isFullscreen if true, go fullscreen \return if true, changed video mode */ boolean OglSdlSurface(INT32 w, INT32 h) { INT32 cbpp; const GLvoid *glvendor = NULL, *glrenderer = NULL, *glversion = NULL; cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value; glvendor = pglGetString(GL_VENDOR); // Get info and extensions. //BP: why don't we make it earlier ? //Hurdler: we cannot do that before intialising gl context glrenderer = pglGetString(GL_RENDERER); glversion = pglGetString(GL_VERSION); gl_extensions = pglGetString(GL_EXTENSIONS); DBG_Printf("Vendor : %s\n", glvendor); DBG_Printf("Renderer : %s\n", glrenderer); DBG_Printf("Version : %s\n", glversion); DBG_Printf("Extensions : %s\n", gl_extensions); oglflags = 0; if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions)) pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy); else maximumAnisotropy = 1; SetupGLFunc13(); granisotropicmode_cons_t[1].value = maximumAnisotropy; SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0); SetModelView(w, h); SetStates(); pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); HWR_Startup(); textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1; return true; } /** \brief The OglSdlFinishUpdate function \param vidwait wait for video sync \return void */ void OglSdlFinishUpdate(boolean waitvbl) { static boolean oldwaitvbl = false; int sdlw, sdlh; if (oldwaitvbl != waitvbl) { SDL_GL_SetSwapInterval(waitvbl ? 1 : 0); } oldwaitvbl = waitvbl; SDL_GetWindowSize(window, &sdlw, &sdlh); HWR_MakeScreenFinalTexture(); HWR_DrawScreenFinalTexture(sdlw, sdlh); SDL_GL_SwapWindow(window); GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE); // Sryder: We need to draw the final screen texture again into the other buffer in the original position so that // effects that want to take the old screen can do so after this HWR_DrawScreenFinalTexture(realwidth, realheight); } EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette) { size_t palsize = (sizeof(RGBA_t) * 256); // on a palette change, you have to reload all of the textures if (memcmp(&myPaletteData, palette, palsize)) { memcpy(&myPaletteData, palette, palsize); Flush(); } } #endif //HWRENDER #endif //SDL