#define SRB2VERSION "2.2.10"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/members/?key=ms_admin ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. // "18" is the default mod ID for version 2.2 #define MODID 18 // The Modification Version, starting from 1. Do not follow your version string for this, // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". #define MODVERSION 51 // Define this as a prerelease version suffix (pre#, RC#) // #define BETAVERSION "pre1"