#include "../i_sound.h" UINT8 sound_started = 0; void *I_GetSfx(sfxinfo_t *sfx) { (void)sfx; return NULL; } void I_FreeSfx(sfxinfo_t *sfx) { (void)sfx; } void I_StartupSound(void){} void I_ShutdownSound(void){} void I_UpdateSound(void){}; // // SFX I/O // INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) { (void)id; (void)vol; (void)sep; (void)pitch; (void)priority; (void)channel; return -1; } void I_StopSound(INT32 handle) { (void)handle; } boolean I_SoundIsPlaying(INT32 handle) { (void)handle; return false; } void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch) { (void)handle; (void)vol; (void)sep; (void)pitch; } void I_SetSfxVolume(UINT8 volume) { (void)volume; } /// ------------------------ // MUSIC SYSTEM /// ------------------------ void I_InitMusic(void){} void I_ShutdownMusic(void){} /// ------------------------ // MUSIC PROPERTIES /// ------------------------ musictype_t I_SongType(void) { return MU_NONE; } boolean I_SongPlaying(void) { return false; } boolean I_SongPaused(void) { return false; } /// ------------------------ // MUSIC EFFECTS /// ------------------------ boolean I_SetSongSpeed(float speed) { (void)speed; return false; } /// ------------------------ // MUSIC SEEKING /// ------------------------ UINT32 I_GetSongLength(void) { return 0; } boolean I_SetSongLoopPoint(UINT32 looppoint) { (void)looppoint; return false; } UINT32 I_GetSongLoopPoint(void) { return 0; } boolean I_SetSongPosition(UINT32 position) { (void)position; return false; } UINT32 I_GetSongPosition(void) { return 0; } /// ------------------------ // MUSIC PLAYBACK /// ------------------------ boolean I_LoadSong(char *data, size_t len) { (void)data; (void)len; return -1; } void I_UnloadSong(void) { (void)handle; } boolean I_PlaySong(boolean looping) { (void)handle; (void)looping; return false; } void I_StopSong(void) { (void)handle; } void I_PauseSong(void) { (void)handle; } void I_ResumeSong(void) { (void)handle; } void I_SetMusicVolume(UINT8 volume) { (void)volume; } boolean I_SetSongTrack(int track) { (void)track; return false; } /// ------------------------ // MUSIC FADING /// ------------------------ void I_SetInternalMusicVolume(UINT8 volume) { (void)volume; } void I_StopFadingSong(void) { } boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); { (void)target_volume; (void)source_volume; (void)ms; return false; } boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); { (void)target_volume; (void)ms; return false; } boolean I_FadeOutStopSong(UINT32 ms) { (void)ms; return false; } boolean I_FadeInPlaySong(UINT32 ms, boolean looping) { (void)ms; (void)looping; return false; }