## Assets Target Configuration ## if(${CMAKE_SYSTEM} MATCHES Linux) # Asset installation isn't part of the Linux target return() endif() if("${SRB2_CONFIG_ASSET_DIRECTORY}" STREQUAL "") message(WARNING "SRB2_CONFIG_ASSET_DIRECTORY is not set, so installation will not contain data files.") return() endif() get_filename_component(SRB2_ASSET_DIRECTORY_ABSOLUTE "${SRB2_CONFIG_ASSET_DIRECTORY}" ABSOLUTE) set(SRB2_ASSETS_DOCS "README.txt" "README-SDL.txt" "LICENSE.txt" "LICENSE-3RD-PARTY.txt" ) list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "/") list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}") #################### # POST-V2.2 NOTE: Do not forget to add patch.pk3 to the end of this list! #################### set(SRB2_ASSETS_GAME "srb2.pk3" "player.dta" "zones.pk3" "patch.pk3" "music.dta" "models.dat" ) list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/") list(TRANSFORM SRB2_ASSETS_GAME PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}") set(SRB2_ASSETS ${SRB2_ASSET_DOCS} ${SRB2_ASSETS_GAME}) # Installation if(${CMAKE_SYSTEM} MATCHES Darwin) get_target_property(outname SRB2SDL2 OUTPUT_NAME) install(FILES ${SRB2_ASSETS} DESTINATION "${outname}.app/Contents/Resources") install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION "${outname}.app/Contents/Resources") install(FILES ${SRB2_ASSETS_DOCS} DESTINATION .) else() install(FILES ${SRB2_ASSETS} DESTINATION .) install(DIRECTORY "${SRB2_ASSET_DIRECTORY_ABSOLUTE}/models" DESTINATION .) endif()