// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2023 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file i_video.h /// \brief System specific interface stuff. #ifndef __I_VIDEO__ #define __I_VIDEO__ #include "doomtype.h" #ifdef __GNUG__ #pragma interface #endif typedef enum { /// Software render_soft = 1, /// OpenGL render_opengl = 2, /// Dedicated render_none = 3 // for dedicated server } rendermode_t; /** \brief current render mode */ extern rendermode_t rendermode; /** \brief render mode set by command line arguments */ extern rendermode_t chosenrendermode; /** \brief use highcolor modes if true */ extern boolean highcolor; /** \brief setup video mode */ void I_StartupGraphics(void); /** \brief shutdown video mode */ void I_ShutdownGraphics(void); /** \brief The I_SetPalette function \param palette Takes full 8 bit values \return void */ void I_SetPalette(RGBA_t *palette); /** \brief return the number of video modes */ INT32 VID_NumModes(void); /** \brief The VID_GetModeForSize function \param w width \param h height \return vidmode closest to w : h */ INT32 VID_GetModeForSize(INT32 w, INT32 h); /** \brief The VID_SetMode function Set the video mode right now, the video mode change is delayed until the start of the next refresh by setting the setmodeneeded to a value >0 setup a video mode, this is to be called from the menu \param modenum video mode to set to \return current video mode */ INT32 VID_SetMode(INT32 modenum); /** \brief Checks the render state \return true if the renderer changed */ boolean VID_CheckRenderer(void); /** \brief Load OpenGL mode */ void VID_StartupOpenGL(void); /** \brief Checks if OpenGL loaded */ void VID_CheckGLLoaded(rendermode_t oldrender); /** \brief The VID_GetModeName function \param modenum video mode number \return name of video mode */ const char *VID_GetModeName(INT32 modenum); void VID_PrepareModeList(void); /// note hack for SDL /** \brief can video system do fullscreen */ extern boolean allow_fullscreen; /** \brief Update video system without updating frame */ void I_UpdateNoBlit(void); /** \brief Update video system with updating frame */ void I_FinishUpdate(void); /** \brief I_FinishUpdate(), but vsync disabled */ void I_UpdateNoVsync(void); /** \brief Wait for vertical retrace or pause a bit. \param count max wait \return void */ void I_WaitVBL(INT32 count); /** \brief The I_ReadScreen function \param scr buffer to copy screen to \return void */ void I_ReadScreen(UINT8 *scr); /** \brief Start disk icon */ void I_BeginRead(void); /** \brief Stop disk icon */ void I_EndRead(void); UINT32 I_GetRefreshRate(void); #endif